Grand Theft Auto: San Andreas Glensters Glimpse into San Andreas

 



                                                             June 5, 2005

                                                             Version 1WWW

     Glenster's Glimpse into San Andreas

    The Glenmeister's Grand Andreas

       Playing the Steinway Grand

       The Glenman's Gotta Whole Lot o' Auto

       San Las Los the cosmos

       co-starring the li'l Dodo

       Rated just O (for "Oo-oo!")

      Don't adjust your sets--I'm the one with the draw distance problem.

      (Thanks already to Ernie Kovaks.)

      http://en.wikipedia.org/wiki/Ernie_Kovacs



     Oriented for the original PC version

     with the Mouse and Keyboard Configuration and Mouse Controlled Steering

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super

Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revo-

lution, and GameBorder)

     glenster (who's at) rediffmail.com

     This walk-through, with active links for the web addresses I use, is at:

     http://www.freewebs.com/glenster1/index.htm

     Click "Back" to return from any of the links there--if you "X" it out,

you'll exit the web page.  To compare pictures of vehicles, you might bring a

page up twice and click a link from each.

     While you're there, you might want see if you find any useful information

in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:

     http://gtw6437.tripod.com/

     Game Revolution has this walk-through, with active links that open web

sites in separate windows (special thanks to Tim!), at:

     https://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop

     Icey, who appears in the "Rockstar support for modding" section, let me run

this walk-through through a parser, so it could have active links not only for

the Internet sites that open in separate windows but the chapter designations,

which makes navigating this daunting thing a lot easier (special thanks to

Icey!).  It's at the freewebs site.

      It's a G thang.

&&&&&&&&&&&&&&&&&&&&

  When looking for something in this guide, click "Edit" at the top left of the

screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.

(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the

start of the name, of the mission or section you're looking for, then keep

clicking "Find Next" till you're taken there.  At least that works if you have

Windows XP Home Edition--(update): or Vista Home Premium Edition.

********



  CONTENTS

  I      Introduction

  I.1    Paying tributes and having things in common

  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  I.2.b  Get your hard drive clean and in order

  I.2.c  Use the latest updates

  I.2.d  Turn off unnecessary applications before running the game

  I.2.e  Take-Two Games web site and support,

           the v 1.01 patch, and v.2 and the Special Edition

  I.2.f  Tweak guides

  I.2.g  Volume

  I.2.h  System requirements

  I.2.i  PC hardware and software on a budget

  I.3    How to save games

  I.3.a    The convenience of copies of your GTA San Andreas User File

  I.3.b    Glenster's Go On, San Andreas v.1 Mission Select Save Games

  I.3.c    Some advice about saving the game

             How to use save games from v.1 for v.2 and vice versa

  I.3.d  An application that tells you your mission completion status, and shows

           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps

           you need to tend to

  I.3.e  A mod that shows you the locations of items left to find on your radar

  I.3.f  100% completion guide

  I.4    Settings

  I.5    Stats

         How to check the Stats

         STATS .HTML file

  I.5.a  Criminal Rating

  I.5.aa  Increasing the Criminal Rating

            The fastest way to get "King of San Andreas"

            How to make the fastest way available from the start of the game

  I.5.b  Health in relationship to Stats

  I.5.c  Player--Muscle and Fat Stats

  I.5.d  Player--Stamina and Lung Capacity Stats

  I.5.e  Player--Total Respect and Sex Appeal Stats

  I.5.f  Player--vehicle Stats

  I.5.g  Player--Pilot Ranking

  I.5.h  Player--Gambling and Luck Stats

  I.5.i  Weapons

  I.5.j  Crimes--Total number of wanted stars attained and evaded

  I.5.k  Crimes--Criminals wasted

  I.5.l  Crimes--Gang members wasted

  I.5.m  Crimes--Cost of property damaged

  I.5.n  Gangs

  I.5.o  Achievements--Flight time

  I.5.p  Mission--Mission Attempts/Missions Passed

  I.5.q  Miscellaneous--Progress made

  I.6.a  Some distinctions between the PS2 and original PC versions

  I.6.b  Adapters for PS2 and Xbox controllers

  I.6.c  Gamepad controls

********

  I.7    Controls

  A couple of instant replays that should have been (and other odd moments)

  WTF screenshots

********

  I.7.a  Foot Controls

  Note: I remap Spacebar and Left Shift Foot Controls so each does the job

of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

  I.7.aa   Climbing trees

  I.7.aaa  Taking Photographs

  I.7.b    Initial fight moves Controls

  I.7.bb   Having C.J. punch his neighbors to get to know them

  I.7.c    Swimming Controls

             Walking, driving, and flying underwater

             Swimming mania hits San Andreas

********

  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock to Left Shift--same reason.

  I.7.e  Four-Wheel vehicle Controls

         The things you can find in the back of trucks

  I.7.f  Motorcycle or Bicycle Controls

  I.7.ff  Stunt information

            Wallride

            Bump

            The Wheelie method for a faster bicycle

            Airgrab

            The San Andreas Superjump

            Monster Superjump

            Quad front flips

            The BMX Stoppie glitch

            The Two Wheeler gimmick

            Quadruple Insane Jumps

  I.7.g  Note for all the flying vehicles

           Where the three airline entrances are

  I.7.h  Plane or Jet Controls

  I.7.i  Hydra Controls

  I.7.j  Helicopter Controls

  I.7.k  Parachute Controls

  I.7.l  Jetpack Controls

  I.7.m  Crane Controls

  I.7.n  Boat Controls

********

  I.8.a  A rundown of some of the vehicles and some of their real names

           Flying vehicles

           Boats

           Hybrids

           Land vehicles

  I.8.b  A rundown of some of the people who drive them

  I.9   Wanted Ratings

          One wanted star and bribes

          Some basics for handling a wanted rating

          Things that remove any number of wanted stars

          The Stat for how long C.J. can make a five star wanted rating last

          Fun with wanted ratings

          The off-limits area of Area 69

          The off-limits area of Easter Basin Naval Base

  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

          Interior heaven

          Liberty City

          Entrance markers in the sky

          How to enter the Bone County "Stowaway" Andromada

            by MOrt(at)nius and me

          Fireman's, edisoncarter's, and pdescobar's coordinates

          Going through the Jefferson Motel skylight by me

          Hole in a ceiling of the Prickle Pine safehouse

          Ghost World and Blue hell entrances

          The Pro-Laps, Alexander's Toys and Vulgari,

            and Mulholland house entrances

          The Las Colinas entrance

          Ghost mountain

            The_Raven's Mount Chiliad entrance to Blue Hell

          Ghost garage entrance

          Mxyzptlk's entrance to Blue Hell

            W of the LV Turning Tricks Driving School

          Great Saiyaman's Blackfield entrance

          Ghost 69

            How to enter the interior of Area 69 from the start of the game

          Ring_of_Fire's way to open the door to Ghost World

          Fireman's method to make extra interiors available

            at the start of the game

          Rough draft/Go through everything world 1

            by sum GTA Guy and gamefarter

          Driving a blown-up boat by Ring_of_Fire

          Ghost land vehicles for travelling into buildings

          Ghost Beagle and Mower

          "Ghost" Glendales, etc.

          Ghost upside-down chili vendor

          Ghost house

          Ghost 3D office building

          Ghost woman in a pawn shop wall

          A very minor ghost world find

          Ghost Garver Bridge

          Ghost walls

            Benjimino234's invisible wall behind the Willowfield Cluckin' Bell

            bagga rabbit's invisible wall on the porch of Cranberry Station

          Ghost fence

          The Vinewood cemetery

  I.11  Odds and Ends

          Rebirth: a suggestion for how to make music in a future GTA,

          where to get the 1st two GTA's and "Wild Metal Country" free,

          how to see the coordinates on the PC "GTA2,"

          how to get Darkel into "III," find Odie's Statue of Liberty mod, the

            Wichita-Airport Bridge, the Nakt patch, etc.

            let Claude leave Portland early,

            use Robert De Niro as Travis Bickle for the lead player of "III,"

          how to pick the version of "Mafia: The City of Lost Heaven" you run,

          and some GTA clones you might try

  I.12  Glitches

  I.12.a  Problem glitches

            Cures for the gym and basketball glitches

            Pdescobar's cure for the Taxi mission glitch

            The extra gang territory glitch

            Hmvartak's Online Glitch Repair Tool

            System error's advice at GTA Forums regarding various other glitches

            The Fire Extinguisher glitch

            The Xoomer garage and Flips glitches

  I.12.b  Fun glitches, gimmicks, etc.

            Pdescobar's way to explore areas that create a wanted rating without

              creating a wanted rating

            Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

            Invincible C.J. 1 by tommy vercetti guy

            Invincible C.J. 2 by ?

            Invincible C.J. 3 by most anyone who's observant,

              which, at times, includes me

            Invincible ped by GTAFAN4LIFE

            Invincible gang member by gtamike123 and digimetal

            Invisible gang member 1 by xspudx

            Invisible gang member 2 by gtamike123 and Drizz

            Invisible Vagos

            How to make the Flint trailer park photographers appear

            Lemmings gimmick 1

            Lemmings gimmick 2

            Lemmings gimmick 3

            How to make the Jetpack appear at a save place beyond the airstrip

            Invincible Police Mavericks by spaceeinstein and GTA_Phreak

            How to enter the Verdant Meadows "Stowaway" Andromada by El Petone

            The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak

            How to jack a police helicopter by GTA Phreak

            How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak

            "Stowaway" earthquake glitch by Mike_Toreno

            Everything-proof "Black Project" Mothership

              by pdescobar, serge, and digimetal

            Make any vehicle explosion and bullet-proof by gtamike123

            How to cause a Packer toss by Redtier999666 and Webdude06

            Rhino glitch by Jérémie Blanc

            Boat flinging by Haro

            5th Quarry mission Double Insane stat by FlannelMenace

            Crane gimmicks

            Kill a crowd by killing one of the people in it by spaaceeinstein

            Auto-aim the Minigun by Mr Killer

            Destroying an Artificial Intelligence-guided helicopter with one

              shot from a Sniper Rifle, one Hand Granade, or several Molotovs

              by voodoochild19, TheTank, and GTA_Phreak

            Infinite ammo by 2Shores

            Fiery ballistic pool balls

            Burglary ski mask outside of the Burglary mission by The Demon

            Burglarizing Freddy's house by lord fido

            Basketballs aplenty by gamefarter

  I.13  Radio

  I.14  Codes

  I.15  Video walk-through/people who help with missions/entire games "Done

          Quick"

  I.16  How to get as much done as possible before starting the main missions

          Four star survival guides (and cycle jumps)

            by Orion_SR and rubregg

          Airborne bribes

          How to open the fast food places before doing the main missions

          Flying vehicles available early and how to keep them from blowing up

&&&&&&&&&&&&&&&&&&&&

  II    The beginning

  II.1  "The Introduction"

  II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay

  II.3  Los Santos 1st main missions

  II.4  "In The Beginning"                      The Johnson garage is free and

                                                immediately available

  II.5  "Big Smoke"        Carl Johnson

  II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available

                                                A Camera is in C.J.'s room

                                                Sweet Johnson calls about local

                                                turf battles

  II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,

                                                and tattoo parlors are open

&&&&&&&&&&&&&&&&&&&&



  III   Preliminaries for Los Santos

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your

            radar, and a trainer:

            how to control space and time

  III.2   Spraying Tags              100 Tags

    C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov

    Cocktails are available in the kitchen of the Johnson house.

  III.3   Weapons

          8 Ball's Bomb Shop

  III.4   Armor and Bribes

  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vendor

             booth markers, reappear

  III.5   Maximum Stats of all kinds in one sitting

          and the fastest way to raise weapon Stats on PS2

  III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a

                                    bike better, and he can Bunny Hop higher

  III.7   The Commerce 24/7 Courier Asset Mission,

            aka the Roboi's Food Mart Asset Mission

  III.8   BMX Challenge

  III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS

                                                     Boost for Taxis and Cabbies

  III.10  "Burglary"               (a Sub-mission)

  Burglary isn't needed for 100% completion of the game, but I'd consider it

more important than some such options since it offers the infinite sprint as a

reward.

  III.11  Kill Criminals

  III.12  Inside Track Betting

            The Horse Races gimmick

  III.13  Save houses

  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  III.14  Weapon Stats and Gang Respect

  III.14.a  Initial weapon gathering

  III.14.b  What weapon upgrading does

  III.14.c  Upgrading weapon skills while earning Respect

  III.15  Recruiting gang members

  C.J. has more moves for all, and can dual wield some, weapons, and, with more

Respect, can recruit up to seven gang members

  III.16  Lung Capacity

  III.17  Oysters                           Good for Sex Appeal

  III.18  Sex Appeal                        Oo-oo!

            The wardrobe glitch by bamspeedy1298

  III.19  Flying Stat                       The airport opens, flying vehicles

                                                handle better, and C.J. gets a

                                                Parachute if he bails

  III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better

  III.21  Driving Stat                      C.J.'s four-wheel vehicles handle

                                                better

  III.22    Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.

              GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  III.23    Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-

                                                            proof feature, good

                                                            for using Molotovs

  III.24    Vigilante Mission   (a Sub-mission)   level 12  C.J. gets 150 Armor

              The N San Fierro Cluckin' Bell Vigilante gimmick

  III.25    Paramedic Mission   (a Sub-mission)   level 12  maximum Health

  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster

                                                Truck are available

  III.27  Some non-mission vehicle locations

            and Orion_SR's explanation of how impound garages work

  III.28  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available

  IV.2  "Cleaning the Hood"  Sweet Johnson

  IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms

  IV.4  Los Santos gym                       Build Stamina and Muscle fast and

                                             beat the trainer for boxing moves.

  IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions

                                             A Pistol is at Emmet's place

  IV.6  Clothes                              Binco, Pro-Laps, and Sub Urban

                                             clothes stores are open

  IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions

                                             The earliest opportunity to

                                             enter the off-limits areas

                                             without a wanted rating.

  IV.8  "Sweet's Girl"       Sweet Johnson

  IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider mod-

                                             ding garage, "Lowrider Challenge,"

                                             and Cesar's missions

                                             Transfender modding garage is open

  IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it

                                                    and the next mission

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

    The Ryder missions

  IV.12  "Home Invasion"        Ryder

  IV.13  "Catalyst"             Ryder

  IV.14  "Robbing Uncle Sam"    Ryder

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke

  IV.16  "Running Dog"                 Big Smoke

  IV.17  "Wrong Side of the Tracks"    Big Smoke

  IV.18  "Just Business"               Big Smoke

    The  OG Loc missions

  IV.19  "Life's a Beach"      OG Loc

  IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions

  IV.21  "Management Issues"   OG Loc           The "Management Issues" way to

                                                make a copy of C.J.

  IV.22  "House Party"         OG Loc

    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet

                                                Johnson missions are available

  IV.24  "Gray Imports"     C.R.A.S.H.

    The Sweet missions continued

  IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories

                                                   from gangs, but any taken are

                                                   lost after "The Green Sabre"

    Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm

                                 Pistol $600, Tec9 $300, Micro SMG $500, SMG

                                 $2,000, Shotgun $600, Sawnoff Shotgun $800, and

                                 Grenades $300, are at Ammu-Nation.

                                 Two of four Ammu-Nation Challenges are avail-

                                 able, but you need four in a row to complete

                                 the mission and the 4th isn't available till

                                 Las Venturas opens up

  IV.26  "Los Sepulcros"            Sweet Johnson

    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter

                                                   the off-limits areas

                                                   without a wanted rating

  IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight

                                                   of Big Smoke and Ryder with a

                                                   couple of Ballas, officer

                                                   Tenpenny, and officer Pulas-

                                                   ki, who drives the green Sa-

                                                   bre used when C.J.'s Mom was

                                                   gunned down.

         The Badlands and San Fierro are officially open

         The Badlands and Red County save houses are now available

&&&&&&&&&&&&&&&&&&&&



  V  The Badlands and San Fierro Preliminaries

  V.1.a  Snapshots   50

    Use the camera you're given in IV.28--it has an unlimited amount of film.

    The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the

    Xoomer garage in Doherty, San Fierro

  V.1.b  Weapon gathering

  V.2  Save houses

  V.3  Barber and Tattoo shops

  V.4  Weapons

  V.5  Armor and Bribes

  V.6  Oysters

  V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)

  V.7.a       Race 1  Scotch Bonnet Yellow route

  V.7.b       Race 2  Birdseye Winder Yellow route

  V.7.c       Race 3  Cobra Run

  V.8   Hippy Shopper Courier Asset Mission (four stages)

  V.9   NRG-500 Challenge

  V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)

                                    A Bloodring Banger will be by Corvin Stadium

  V.11  San Fierro Gym    Get stamina and muscle past the buff stage,

                          and beat the trainer to get martial arts moves

  V.12  Beat the Cock     1st of two triathlons

                          Not needed for 100% completion

  V.13  Some non-mission vehicle locations

  V.14  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  VI  The main story missions of the Badlands and San Fierro

    The Badlands missions

  VI.1  Badlands    C.R.A.S.H.

  VI.2  First Date             Catalina cut scene--she wants to rob four places

  VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission

                                         The Truth calls

********

    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15

  VI.4.b  2. Fragile cargo

  VI.4.c  3. Three star wanted level

  VI.4.d  4. Timed: 6:00

  VI.4.e  5. Fragile cargo

  VI.4.f  6. Three star wanted level

********

    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,

                                    $2,000, are at Ammu-Nation

                                    Cesar calls

  VI.6  "King in Exile"       Cesar Vialpando      Cesar Vialpando cut scene

  Save house:

  Fern Ridge        C4         free

  At the dot just NE of the "O" of "RED COUNTY"

  VI.7   "First Base"          Catalina   Catalonia cut scene

                                         C.J. can rob the three remaining places

  VI.8   "Against All Odds"    Catalina   Cesar calls about street racing

  VI.9   "Gone Courting"       Catalina   Catalina cut scene

  VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions

  VI.11  "Made in Heaven"      Catalina   Catalina cut scene

  VI.12  "Small Town Bank"     Catalina

********

  VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the

 game)

********

  Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,

Buffalo, Elegy--something like that--and go to:

  VI.14  "Wu Zi Mu"           Cesar Vialpando

  VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls

                                                 C.J. can get five wanted stars

  Free save place in Doherty

  The Xoomer garage   W edge of C2   garage    free

  VI.16  "Are You Going to San Fierro?"  The Truth

  Saving the Mothership

  A glitch lets you send C.J. to the blocked off areas without a wanted rating.



    The San Fierro missions

********

  VI.17  Save houses

  VI.18  Clothes      Zip clothes stores are open

********

    The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero

                                                     Buy his RC shop

    The Zero RC Store Asset missions

  VI.20    "Air Raid"        Zero

  VI.21    "Supply Lines"    Zero

  VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--

                                     it makes $5,000 a day and max.

********

  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game

********

    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available

                                            Opens the Valet mission

********

  VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial

                                      The hotel makes $2,000 a day and max.

********

    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens

********

  VI.26  "Back To School" Turning Tricks Driving School

                                        Have C.J. start dating Michelle before

                                        finishing driving school to avoid the

                                        glitch of her not showing up very often.

  VI.26.a  "The 360"

  VI.26.b  "The 180"

  VI.26.c  "Whip and Terminate"

  VI.26.d  "Pop and Control"

  VI.26.e  "Burn and Lap"

  VI.26.f  "Cone Coil"

  VI.26.g  "The '90'"

  VI.26.h  "Wheelie Weave"

  VI.26.i  "Spin and Go"

  VI.26.j  "P.I.T. Maneuver"

  VI.26.k  "Alley Oop"

  VI.26.l  "City Slicking"       "Back to School" is completed

********

    The Syndicate missions

  VI.27  "Photo Opportunity"

  VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done

                               before "Yay Ka-Boom-Boom."

  VI.29  "T-Bone Mendez"

  VI.30  "Mike Toreno"

  VI.31  "Outrider"

  VI.32  "Snail Trail"         Flying trains

  VI.33  "Ice Cold Killa"

  VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation

  VI.35  "Toreno's Last Fight"

    The Woozie missions

  VI.36  "Mountain Cloud Boys"    Wu Zi Mu

  VI.37  "Ran Fa Li"              Wu Zi Mu

  VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation

  VI.39  "Amphibious Assault"     Wu Zi Mu

  VI.40  "The Da Nang Thang"      Wu Zi Mu

    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation

                            Someone calls using an electronic voice disguiser.

                            Jethro calls and a CV icon appears at Wang's Autos.

                            The Desert and Las Venturas (and the Miniguns there)

                            are officially available.

                            Three save houses can be bought.

    The Steal Cars missions

  VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop

                                                  opens

  VI.43  "Test Drive"           Cesar Vialpando

  VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open

  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset

                                                  $8,000 a day and max.

&&&&&&&&&&&&&&&&&&&&



  VII  The Desert and Las Venturas Preliminaries

  VII.1  Save houses

  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  VII.3  Ammu-Nation and weapons

  VII.4  Armor and Bribes

  VII.5  Oysters

  VII.6  Bayside Marina Boat School

  VII.6.a  "Basic Seamanship"

  VII.6.b  "Plot a Course"

  VII.6.c  "Fresh Slalom"

  VII.6.d  "Flying Fish"

  VII.6.e  "Land, Sea, and Air"

  VII.7    RS Haul Trucking Asset Mission (final two missions)

  VII.7.a    Mission 7

  VII.7.b    Mission 8

  VII.8    Horseshoes          $100 x 50 and $100,000

                               The Combat Shotgun, Remote Explosive, M4, and SMG

                               are in front of The Four Dragons Casino

  VII.9   Las Venturas Bike School

  VII.9.a   "360"

  VII.9.b   "180"

  VII.9.c   "Wheelie"

  VII.9.d   "Jump and Stop"

  VII.9.e   "Stoppie"

  VII.9.f   "Jump and Stoppie"

  VII.10   Burger Shot Courier Asset Mission  (4 runs)

  VII.11   Kick start and Dirt Track (Blackfield Stadium)

  VII.12   The Freight Train mission  $50,000 and free train rides

  VII.13   The Ammu-Nation "Shooting Range Challenge"

  VII.13.a   "Pistol Challenge"

  VII.13.b   "SMG Challenge"

  VII.13.c   "Shotgun Challenge"

  VII.13.d   "AK47 Challenge"

  VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,

                             so beat the trainer to get kick boxing moves.

  VII.15  Beat the Cock      2nd of two triathlons

                             Not needed for 100% completion

  VII.16  Some non-mission vehicle locations

  VII.17  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  VIII  The Desert and Las Venturas

        The Desert

    The Toreno missions

  VIII.1  "Monster"           Mike Toreno

  VIII.2  "Highjack"          Mike Toreno

  VIII.3  "Interdiction"      Mike Toreno

  VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--

                                            four checkered flag icons appear

  VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission

                                            C.J. can get six wanted stars

                                            Two Rhinos are available at Area 69

    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  VIII.6.a   "Takeoff

  VIII.6.b   "Land Plane"

  VIII.6.c   "Circle Airstrip"

  VIII.6.d   "Circle Airstrip and Land"

  VIII.6.e   "Helicopter Takeoff"

  VIII.6.f   "Land Helicopter"

  VIII.6.g   "Destroy Targets"

  VIII.6.h   "Loop-the-Loop"

  VIII.6.i   "Barrel Roll"

  VIII.6.j   "Parachute onto Target"

                 All bronze awards--the Rustler at Verdant Meadows

                 All silver awards--the Stuntplane at Verdant Meadows

                 All gold awards--the Hunter at Verdant Meadows and Easter Basin

                 The Four Dragons Casino is a free save place

                 Wu Zi calls with work at the Four Dragons Casino

  VIII.6.k  How to jack a Rhino from Area 69

********

  VIII.7  Buy the remaining save houses

  VIII.8  Clothes  The Victim clothes store is open

********

  VIII.9  Los Santos Race Tournaments

  VIII.9.a       "Lowrider Race"

  VIII.9.b       "Little Loop"

  VIII.9.c       "Backroad Wanderer"

  VIII.9.d       "City Circuit"

  VIII.9.e       "Vinewood"

  VIII.9.f       "Freeway"

  VIII.9.g       "Into the Country"

  VIII.9.h       "Badlands A"

  VIII.9.i       "Badlands B"

  VIII.10  San Fierro Race Tournaments

  VIII.10.a         "Dirtbike Danger"

  VIII.10.b         "Bandito County"

  VIII.10.c         "Go-Go Carting"

  VIII.10.d         "San Fierro Fastlane"

  VIII.10.e         "San Fierro Hills"

  VIII.10.f         "Country Endurance"

  VIII.11  Las Venturas Race Tournaments (Cars)

  VIII.11.a         "San Fierro to Las Venturas"

  VIII.11.b         "Dam Rider"

  VIII.11.c         "Desert Tricks"

  VIII.11.d         "Las Venturas Ringroad"

  VIII.12  Las Venturas Race Tournaments (Aircraft)

  VIII.12.a         "World War Aces"

  VIII.12.b         "Barnstorming"

  VIII.12.c         "Military Service"

  VIII.12.d         "Chopper Checkpoint"

  VIII.12.e         "Whirly Bird Waypoint"

  VIII.12.f         "Heli Hell"

********

    The Airstrip missions continued

  VIII.13    "N.O.E."

  VIII.14    "Stowaway"

  VIII.15    "Black Project"

               The 1st part of the mission

               The layout of the interior of Area 69

               The 2nd part of the mission

               SAM sites: blowing them up, the blind spot between them,

               and fun with SAM sites

                                  the Desert Eagle is at Ammu-Nations  $1,200

                                  the Thermal Goggles are available

  VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.

                                  the Jetpack is available

    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino

  VIII.18  "Explosive Situation"    The Four Dragons Casino

                            Opens The Heist missions and Hunter Quarry missions

********

    Hunter Quarry Asset missions

  VIII.19.a  Mission 1

  VIII.19.b  Mission 2

  VIII.19.c  Mission 3

  VIII.19.d  Mission 4

  VIII.19.e  Mission 5

  VIII.19.f  Mission 6

  VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.

********

    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino

  VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun

                                                          $1,000 at Ammu-Nations

  VIII.22  "Intensive Care"            Caligula's Palace

  VIII.23  "Misappropriation"                 C.R.A.S.H.

  VIII.24  "The Meat Business"         Caligula's Palace

  VIII.25  "Fish in a Barrel"       The Four Dragons Casino

  VIII.26  "Madd Dogg"                           Madd Dogg

  VIII.27  "Freefall"                  Caligula's Palace

  VIII.28  "High Noon"                        C.R.A.S.H.

  VIII.29  "Saint Mark's Bistro"       Caligula's Palace

********

  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos

********

    The Heist missions

  VIII.31  "Architectural Espionage"          The Heist

  VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie

                                                         is available

  VIII.33  "Dam and Blast"                    The Heist

  VIII.34  "Cop Wheels"                       The Heist

  VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick

  VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles

                                                         are available

  VIII.37  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  IX  Return to Los Santos for the final Los Santos missions

      The Mansion missions

  IX.1  "A Home in the Hills"       The Four Dragons Casino

  Thermal Goggles are in the bar room, and a heart pickup--the only one in the

game that will always be available--is in the kitchen, of Madd Dogg's crib;

Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is

available.

  Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report

that doing so corrupts their save game and causes the basketball to not appear

at courts.  If you want to save in the area, save at the mansion nearby.

  The basketball doesn't always appear at all courts, and the glitch may come

and go, anyway.  You can download a fix for the PC version of it (I.12).

  IX.2  "Vertical Bird"         Carl Johnson

  The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which

has two, and on the E end of the Easter Basin aircraft carrier.

  The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket

Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)

ranch.

  IX.3  "Home Coming"           Carl Johnson

  IX.4  "Cut Throat Business"   Carl Johnson

    The Grove Street missions

  IX.5    "Beat Down on B-Dup"    Sweet Johnson

  IX.6.a  "Grove 4 Life"          Sweet Johnson

********

  IX.6.b  Territory takeover

   You need 35% (about 19) or more of the gang territories to finish the game.

   Get all of them and C.J. won't be attacked by rival gang members again.

********

    The Riots missions

  IX.7  "Riot"                  Carl Johnson

  IX.8  "Los Desperados"        Carl Johnson

  IX.9  "End of the Line"          Sweet Johnson

  100% completion

  IX.10   Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&

 

  X    Basic skins, modding (use at your own risk),

         music, and screen shot tutorial

       Modding section

       Special note about "San Andreas" v.2

       Rockstar support for modding

  X.1  Compressed File Utility

  X.2  Web sites for skins and mods

  X.3  Mods

  X.4  Un-check the green dot 1st

  X.5  Make backups (and where to find other SA backup files)

  X.6  Tools:

               The IMG Tool v.2

               IMG

               The TXD Workshop

               CFGStudio

               The GTA: San Andreas GXT Editor

               The San Andreas Ultimate Editor

  X.7  Installing most car, bike, or pedestrian mods:

       changing .dff and .txd files

  X.8  Skin viewing and editing

  X.9  Women

  X.9.a   The Hot Coffee mod

  X.9.b   Other hidden San Andreas pedestrians

          DeeZire's "Things To Do in San Andreas

          'Till You're Dead (Volume 1)" mod

  X.9.c   The Nude Girlfriends mod

  X.9.d   How to change the way they walk

  X.10  Cars and bikes (TGIOPC)

  X.10.a    How to change their wheels

  X.10.b    How to change their mass,

               ability to stay upright and hug the driving surface,

               ability to survive in water,

               cornering and braking, top speed, acceleration,

               suspension, durability, and miscellaneous jazz

  X.10.c    Game play advantages

  X.10.d       Making vehicles weaker or stronger

  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway

  X.10.f    How to change their colors

  X.10.g    How to change their on-screen names

  X.10.h    How to change the traction of surfaces

  X.11  Weapons and Attackers

                How to lessen or beef up the severity of attacks

  X.12  Helicopters

                 How to make a helicopter easier to fly

  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager

  X.13.b  The Map Teleporter/Vehicle Spawn

  X.13.c  The GTA SA Control Center

  X.13.d  The Skateboard mod

  X.13.e  The No Rust and Dirt mods

  X.13.f  2x, 4x, and 10x Draw Distance mods

  X.13.g  John Lennon's glasses

  X.13.h  The Horseshoe Help mod

  X.13.i  The Driver mod

  X.13.j  The Roberto Clemente shirt

  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt

  X.13.l  Pizzadox's Plus 27 Trainer

  X.13.m  Heli Magnet

  X.13.n  Darkpact SA

  X.13.o  Analogue Speedometer

  X.13.p  Gradius and Gyruss games mod

  X.13.q  Pawfect Skin Changer Mod v1.1

  X.13.r  MP5 ReSkin and more...

  X.13.s  rc vehicles (drivable)

  X.13.t  Spurtster

  X.13.u  Heavens on Earth

  X.13.v  The Homie Mod

  X.13.w  Grove Gang Revision Mod

  X.13.x  2 Player Mod

  X.13.y  Easter Bay Aircraft Carrier Beta 2

  X.13.z  Jarra Mono Arsenal v1.3

  X.13.aa  Detailed Radar mod

  X.13.bb  Holla Back Girl

  X.13.cc  1963 Chevrolet Corvette

  X.13.dd  Half-Life 2 Buggy

  X.13.ee  SCM Hook

  X.13.ff  PLPynton's mission mods

  X.13.gg  Pillager

  X.13.hh  Audio Toolkit

  X.13.ii  The All In One Mod

  X.13.jj  1957 Chevrolet Bel Air

  X.13.kk  Transfender Fix

  X.13.ll  Chain game save games

  X.13.aaa  Mod requests



  X.14  Music

              MP3s and wav files

              How to save hard disk space with shortcuts

  X.15  Screen shots and videos

              Fraps, the Easy Graphic Converter, and Virtual Dub

              How I make videos

&&&&&&&&&&&&&&&&&&&&

  XI.     And there's always more

  XI.a  Unique Jumps

  XI.b  Girlfriends

          and jealous girlfriends

  XI.c  Basketball

  XI.d  Video games

  XI.e  Gambling

&&&&&&&&&&&&&&&&&&&&



  I  Introduction

  A few things I've noticed about "San Andreas" are different than in "Vice

City."  Besides SA being bigger, C.J. needs to use the food system or his Health

will go down.  It's gone from being a funny option to being like the Gasometer

(gas station) mod for "Vice City": it keeps interrupting things to make the lead

character get into a shaft of light and make his money goes down.  Heart pickups

are only available during certain fighting missions--the only one with a fixed

location is at Madd Dogg's Crib after "A Home in the Hills."

  There are gas pumps and birds (white gulls and black buzzards; red hawks?) in

"San Andreas"--you can't make the birds explode by shooting them, but you can

blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street

to let the traffic blow it up).  The little Dodo that always flew around in the

sky has been replaced by a variety of planes that sometimes run into the ground

and blow up, but they're just as capable of being blown up by a Rocket Launcher.

You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman

Dam is a good place to have him try).

  Some of the shadows move across the scenery, including at night, even when the

only light source, the moon in the S, doesn't move.

  The pedestrians sometimes ran into walls then bent over like they were throw-

ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you

feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"

women get up from a beach towel or lounging in Glen Park, they may do a little

of the sashay some of the "Vice City" women did.

  There are a lot more clothes in SA, although I've usually had Tommy in his de-

fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I

guess it replaces being able to use the "stilllikedressingup" code in VC.  It

offers some variety, if not as much novel variety (such as having an old lady,

or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes

to morph to a motorcycle or wear a cop outfit to go onto a military base without

a wanted rating, but a hat, shades, or something for torso or legs can remove

not just two but any number of wanted stars.

  If C.J. takes over all the gang territories by the end of the game, you don't

have something like the attacks of Mafia or Haitian gangsters making it hard to

use an area to do stunts afterward.  C.J. can swim with the fish, fly through

the clouds, and shoot the ball through a hoop.

  C.J. can climb, including the trees that rest on square flat boxes, such as

along the sidewalks of the couple of blocks N of Avispa Country Club--to have

him  do it, have him jump from beyond a corner of the base to the highest of the

bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both

Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to

catch them as often.  He can swim out if they fall in the ocean, though.

  The early '90's CA "Scarface" sources for themes and in-jokes includes Allen

and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen

"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers

and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-

cers were sentenced to 30 months in prison for violating King's civil rights,

and "Rodney" has since gotten into several troubles--drug and spousal abuse,

violence, and motoring offenses--on his own.)  (Al Pacino was funnier.)

  http://www.rottentomatoes.com/m/menace_ii_society/

  http://en.wikipedia.org/wiki/Rodney_King

  http://www.courttv.com/archive/casefiles/rodneyking/



  The "camera" doesn't look ahead of the lead player or their vehicle as strict-

ly in SA.  Where previously you swiveled the standing lead player around, "cam-

era" behind them, with one move of the mouse, you now swivel the "camera" around

the standing lead player, and, as you move him with the keyboard, the "camera"

gets behind him again.  This can be interesting in playing at making a movie,

but it isn't as good for aiming, something GTA's Mouse Steering was especially

good for.

  Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and

trying to aim a fast Banshee while admiring the view behind it during "Burn and

Lap," are a couple of examples of situations I've heard a lot of complaints

about.

  The way just a tap of acceleration sent the "camera" looking ahead of the ve-

hicle in "Vice City" was better than pressing acceleration and crashing into

things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of

the vehicle, or having to press the RMB and turn the mouse, or have C.J. look

behind himself for a moment, to aim the "San Andreas" "camera" forward.  (Using

the Number Pad "camera" controls in SA won't always point the "camera" ahead of

the vehicle--it may just make it spin in a view that's looking down from above,

for some forsaken reason.)

  The ability of the VC vehicle "camera" to aim forward with a tap of accelera-

tion combined with the SA ability to press the RMB to look around the vehicle

would be better than the current SA vehicle "camera" controls.

  If either Tommy or C.J. would have a problem from running into something be-

fore they get to a vehicle door, I don't remember Tommy having such a problem

finding the door otherwise.  I've seen C.J. run in a circle then go all around

the vehicle before he gets in, which is fun when you're in a hurry....

  And if someone made a mod to make the instant replays have the slow motion of

the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-

hicles on fire and the turning of motorcycle wheels, and keep the lead charact-

er's legs from looking so jittery in motorcycle replays, like the ones in "Vice

City," I'd grab that right up.



  The land vehicles are bouncier and feel flimsier.  You might see them run not

only over but under each other, like some strange way worms mate or something.

And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his

bike, you can even turn it around by running it into a wall.  I guess something

about making the flying vehicles able to go higher and have more to fly over

means the land vehicles become flimsier, like pizza dough that's been spread out

too much.  You're going to drive a lot in a GTA, and land vehicle traction was

better in "Vice city."

  Because it's supposed to be parts of California and Nevada, the Hermes and all

look like they've been preserved better, but the landscape is so big the shading

got screwed up.  Some things, like distant sections of the road, come into focus

as the lead character approaches them like in the PC version of the game "Ma-

fia."  Compared to before, vehicles with fixed locations may not show up till

the lead character has gone by the spot two or three times, and his latest ve-

hicle is more prone to disappear.



  The spinning propellers don't look as good, the escalators don't work (unless

C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't

revolve, and none of the lighthouses have lights that revolve, as in "Vice

City."  The SA pedestrian's mouths move when they talk, but not like in "Ma-

fia"--it's sort of like a 1950's wax museum of the Presidents of the United

States made by an Asian company with a cheap translator.

  And the occurrence of enter-able and funny places is more spread out just to

give the flying things more to fly over.  An exception is that there are a lot

of bathrooms but they're bland-looking and C.J. can't even interact with the

sinks (but see X.9.b).  "North Point Mall" was a funny take on a suburban mall,

but I'd probably just drive past the SA interiors, and a slot machine isn't as

funny as a pinball machine could be.  (You could make the ball do insane jumps,

give things on the board rag doll physics, use funny voices and sound effects--

don't get me started.)

  More importantly, wherever you go, things are less shaded (some even bleached-

looking, like some of the U.S. flags) and have less of a mixture of hues, or are

so much lighter they seem that way, than in "Vice City."  A lot of the things in

"San Andreas" remind me of a colorized black and white movie--one whole wall is

one shade of orange, one whole roof is one shade of brown, etc.  Compare the

hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-

tion of I.1: the SA versions look like sketches for what in VC are like impres-

sionist paintings of a variety of richer hues.

  http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg

  http://img146.imageshack.us/img146/5420/saguide4cx9.jpg

  Compare the contrast, therefore depth of dimension created by shine and shad-

ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"

PCJ600 at the next two links.

  http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg

  http://img146.imageshack.us/img146/396/saguide6pd5.jpg

  And that's with a good computer--the SA hues are supposed to look like that.

I like a little unique surreal impressionism with care taken for rich hues bet-

ter than a lot of sloppy bland realism just like I'd rather watch a good Looney

Tune than read Prince Valiant from a paper that's been out in the rain.  It's

like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it

looked more like a real rabbit?"  More likely, it's due to wanting more to ap-

pear on a bigger map.  The rule should be to make the game as big as it can be

and still look good and no bigger.

  The graphics include more cloud effects, bleached light things, realistic mid-

range hues except for a lot of uncoordinated shading (things that glow in the

dark that shouldn't, mis-matched door and house colors), less shaded, and paler

(rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-

eos).  Much of SA looks like the same artwork for outlines but a bad Xerox copy

of VC for hues.  How some people say the graphics look better, I have no idea.

  With "Vice City" you can use the Liberty City mod to give it "III" with the

PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that

tried to give SA the hues of VC.

  In "San Andreas," you need a better computer--what's currently considered a

moderately good computer--to turn the graphics fancies up to get it to look its

best.  I think one reason for lagging PC sales of SA is that some people are

waiting to upgrade their PCs.  Another may be that new copies are probably Se-

cond Edition copies, which you can't mod as much.

  And it's made the li'l Dodo, always bright red and white, cheerful in the face

of adversity, look gray and sad in the middle of a field on a bright sunny day

(and the li'l mouse isn't thrilled, either).  And you can't do that.



  And I know why the "camera" and controls changed and the graphics were dimin-

ished--a lot of message board posts complained that the flying vehicles need to

be easier to fly and over a bigger landscape.  Compromises were made to make

planes and jets very easy to fly and even more to make the landscape bigger.

Nevertheless, I've read complaints by reviewers about the flying controls for

"San Andreas" and praise for the graphics.  These people aren't wired up right.

We need our motorcycle stunts with the slow motion replays and different cinema-

tic angles in scenery that's good to look at--it's one of the coolest things

GTA's ever did.  This may be a plot on the part of competing game makers to have

Rockstar ruin the scenery and the handling of vehicles on the ground.

  People who can't fly the Skimmer get on the message boards, and Sony and Wal-

Mart money looks at the boards for marketing trends, and Rockstar looks at Sony

and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has

gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's

important to try to understand what they are.

  I'll try to depict a Skimmer weenie--you try to figure out what it is:

  "I want it real big, like the last two in one.  You can have motorcycles and

stunts but you don't have to do them.  I want to buy some snacks--you have to

get the snacks.  And I want the cars to just rub each other a lot (pause for a

strange smile)...and make little scratchy sounds when they do.  And I want the

Minigun to show up late in the game and hum like the blender I make my pancakes

with.  And I want to go for a swim.  I don't want any sunken subs or boats down

there, they scare me--just little fish, and when you go by them, they swim away

real quick."

  "I want as little aiming as possible--it gives me a complex for the game to

make me shoot targets.  Let me just press a button for that.  The "camera"

doesn't have to stay behind the lead character or their vehicle real good--I

want to be able to turn them around to see if I bought them some nice shorts.  I

want him and his girlfriend to be like Barbie and Ken--people get worried enough

if I see that--in case I see that sex thing.  The lighting and draw distance

doesn't have to be good, just good enough to show the scenery I watch when I

ride low in the seat in the back of a car.  I want the planes to be easy to

fly--you have to force them at the ground to wreck so I can forget that and

watch the clouds.  Some old movies light up the lead character in a dark room so

you can see their acting--I want them in shadow in a bright place because I

don't think anyone has done that since Ed Wood....Could you just make The Sims

for Sony with different music?"

  Let me read the box again--do you have to be over 18 or under?  Who are these

people?

  I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,

you'd try the ones you know, and the Skimmer uses the same controls as a motor-

cycle.  Skimmer-weenies aren't 'cycle people.  You're gonna have Skimmer ween-

ies, and you should be nice to them, but you don't put them in charge of the

GTA's.  I think their favorite thing about "Vice City" was North Point Mall ex-

cept they wished they could shop there more.

  By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC

cycles onto roofs.   I don't mean all 17 year olds, although there's some common

ground with the controversy makers with what I'm saying: if the "Skimmer ween-

ies," at least, among those under 18 years old don't handle the issues the soft

sex cartoon brings up any better than they try to fly the Skimmer, they could

become social aberrants.

  I think I've isolated the weirdness of the Skimmer weenies.  They actually can

fly the Skimmer but are too quick to complain before giving it the effort to

learn.  So Rockstar makes the learning curve lower to accommodate the impression

of a common learning curve this laziness creates.  It's not the actual general

learning curve or the Microsoft flying series wouldn't be popular.  You can just

push a button to have C.J. ride a jet to another city--you don't have to fly it.

If shopkeepers keep letting Skimmer weenies get this game, get on message

boards, and influence Rockstar, pretty soon no more flying, no driving cars--you

just push a button.  And you can buy him some shorts, and some new socks, and

make him deep and sensitive, and it's going to be "The Sims."  And, for some

reason, we don't know why--zombies.



  A few things in "San Andreas" are the same as in "Vice City," such as the

things I learned before about using copies your User Files to play again with

certain things already done.  This isn't usually brought up in reasons to be

partial to the PC version, but I'd put it among things at the top of the list:

if anything is hard or repetitive, the things I learned before about changing

vehicles and weapons with the handling and weapons files, to make racing and

fighting things easier, work for either the original version or second edition

of San Andreas (TGIPC).  The programming is basically the same as for "Vice

City" with some added parameters.

  Some of the people comparing next generation PC hardware and consoles seem

totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-

on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-

Zire's mod to put a load of deleted missions and dialogue back into the game

(and let C.J. ride the trolley, etc.).

  As before, somebody might get back up after C.J. runs over them with a vehicle

if he doesn't do it too fast.



  One curious thing about a main plot point is that bad guy Officer Tenpenny

holds it over C.J.'s head that he could frame him for the death of a police

officer.  All he's have to do is follow C.J. around with a camcorder for a half

an hour, let alone what he'd have by the time you're nearly through with the

game, and why would he bother threatening to make anything up?  You play a guy

who thinks nothing of running down five old ladies to drive down the street to

beat the timer in a race, and the plot resolution is to kill a bad guy.  But the

lead character is a bad guy.  But a different bad guy.

  The guy gets rich and still runs around stealing cars.  That's a desperate

poor person thing to do.  Who would risk getting shot to get a car when they get

rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a

nicer guy)?   Oprah Winfrey and Paul McCartney don't run around stealing cars.

  Another curious thing: C.J. spends a lot of the game killing drug people to

clean up the area for Sweet, but in the end at least one, Ken, of his close

friends is still a drug addict.  After "End of the Line," his gang members still

buy things from the pushers outside and help finance organized crime.  If he

killed them, his Respect Stat would go down.  I guess it's who you know.

  It's those weenies again--"he's more sensitive and deeper now."  Less 'centric

and more sensitive than who--Hitler?  Does the phrase "dramatic sense" register

as a blip anywhere on their radar scope?



  But as a work of fiction with a sense of tongue-in-cheek humor about finding

a way to come up with an excuse to play with the videogame weapons and vehicles,

it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a

kind of early Mad magazine take on a world of the bad adults of all the groups.

A more serious, ethical approach usually means it's relatively boring, and even

seems kind of silly for the context.  You'll probably point and click your way

around to some boring incidental music and with a big sheaf of clerical work

papers to kill big muscle guys with lizard heads.  If the shopkeepers won't

keep the Skimmer weenies from the game, Rockstar has to keep that in mind when

they read the message boards--some kind of Hot Weenie mod censor.

  http://en.wikipedia.org/wiki/Mad_Magazine

  http://en.wikipedia.org/wiki/Harvey_Kurtzman

  http://en.wikipedia.org/wiki/Will_Elder

  http://en.wikipedia.org/wiki/William_Gaines

  http://en.wikipedia.org/wiki/Don_Martin

  http://en.wikipedia.org/wiki/Sergio_Aragones

  Complaints aside, the GTA series is still a blend of surreal gaming tradi-

tions, the real world, and humor in a blend I like.  The most important thing is

that the little Dodo is back--awwwr!



  Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-

in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea

Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and

Emanuele of GameBorder.  I can use all the help I can get--and thanks to every-

one for giving so much.  (PS: I've since learned that the letters "IGN" aren't

initials for words anymore--"IGN" just represents the company like "DMA" once

did for another company.)

  http://www.gamefaqs.com/

  http://www.ign.com/

  http://www.supercheats.com/

  http://www.stuckgamer.com/

  http://www.neoseeker.com/

  http://www.1up.com/

  http://www.mycheats.com/list/hot/0/games

  http://forums.gamershell.com/

  http://www.gamerhelp.com/

  https://www.gamerevolution.com/

  http://www.gameborder.com

  Thanks to freewebs for giving this walk-through a web site where you can click

(most of) the links instead of copying and pasting the web addresses to the URL

bar and clicking "Go."  (It won't let me turn off Word Wrap, though, which is

why the vertical columns and lists are out of alignment a bit):

  http://www.freewebs.com/glenster1/index.htm

  http://members.freewebs.com/

  Thanks to Tim at Game Revolution for giving this walk-through a site with ac-

tive links that open web sites in separate windows (which is good for comparing

the real and game cars, etc.) at:

  http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas

  https://www.gamerevolution.com/

  Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"

datacarcols.dat file mentioned in "Rockstar support for modding" (see X), for

letting me run this walk-through through a parser, which lets it have active

links for both the Internet sites, which open in separate windows, and for the

chapter designations, so you can click around rather than have to explore around

the huge thing:

  http://iceyboard.no-ip.org/

  Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)

"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again

leading the way (don't go blaming him for where I go running after that) with

his very sensible organization and strategies for the game.

  http://www.gamefaqs.com/

  http://faqs.ign.com/articles/588/588661p1.html

  You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the

same web site.  it contains a lot of dialogue he extracted from the PS2 version

of the american.gxt file--dialogue that Rockstar created but didn't use in the

final release of the game.

  http://www.gamefaqs.com/

  Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas

v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,

planetgrandtheftauto, moddb, and gta-action for hosting my mission select save

games.

  http://www.filefront.com/

  http://www.gtagarage.com/mods/index.php

  http://www.thegtaplace.com/

  http://www.fileplanet.com/

  http://planetgrandtheftauto.gamespy.com/

  http://www.moddb.com/

  http://gta-action.planet-multiplayer.de/

  Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-

ful maps (except for the screw-ups; I took a pen to some of the dots on the

maps--why couldn't they pinpoint correct locations with darker dots that way?)

and screenshots, and statistics for the percentage of Fat, percentage changed in

Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of

us would never have known without it.  Either Rockstar told them or they figured

it out with the files of the game somehow.

  http://www.bradygames.com/index.asp?rl=1

  Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with

the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-

bera," which is a British sports car.)

  http://projectcerbera.com/

  Thanks to Spaceeinstein for taking the time from his many, many contributions

to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is

at x.13.ii) to help make this walk-through a better place for the world with a

batch of helpful ideas he wrote to me about.  If anyone knows a good strategy

(including the the fastest ways to do "Explosive Situation" and "Black Pro-

ject"), from the information given in the mission to the coding it's based on,

it's him, and I've enjoyed hearing from him.

  http://www.freewebs.com/spaceeinstein/grandtheftauto.htm

  http://www.gtamodding.com/index.php?title=User:Spaceeinstein

  http://en.wikipedia.org/wiki/Einstein

  Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air

hardtop has been converted for "San Andreas" twice in separate efforts by Bren-

dan62 and Escandero (see X.13.jj).

  http://www.gta-classics.de/

  http://gta-worldmods.planet-multiplayer.de/

  http://gta.com.ua/klarny/

  Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-

ing the Darkpactor script for the additions made to "Glenster's Go On, San An-

dreas v.1 Mission Select Save Games," I.3.b.  (Now there's an Andromada at Ver-

dant Meadows, you can save at Madd Dogg' Crib without getting the basketball

glitch, etc.)  I'm glad his help runs through this guide in telling us how im-

pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,

getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,

recommendation to stop the frame limiter for boat school, VII.6, etc.

  Thanks to Colin Attle for being my friendly correspondent for U.K. references,

I.1, which he's also helped with for "Vice City," and his explanation of emer-

gency vehicle mission pay, III.25.a.

  Thanks for the E-mails and message board responses from the good friends among

my readers who've included:

  A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"

walk-through acclaim),

  Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-

through),

  Ghostchild (for the mighty stunting help, I.7.ff),

  Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start

of the game, and the jealous girlfriends section, XI.b, etc.),

  Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona

Beach gym is open immediately, the Voodoo license plate can be shot to make the

Voodoo explode, etc.),

  Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and

"Los Sepulcros," IV.26),

  Gman8 (real names for vehicles, I.8.a),

  sonofkorol (the real name of the Windsor, I.8.a),

  Peter Jong (the Cargobob fuselage real name help, I.8.a),

  Pete Zsolnay (real names of places, I.1),

  Shane Wong (people without assigned vehicles and who follow C.J. can swim,

I.7.c),

  Steve Harvey ("A Home in the Hills" entertainment references, IX.1),

  Kristan McGuinness (who was a Maccer before there was a "San Andreas,"

VIII.21),

  Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),

  zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),

  Tony B (the "Pier 69" exploration glitch, VI.34),

  Bryan Lowe (Control Center/Freight train mission advice, VII.12),

  Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),

  Wolfie2k5 (real names of places, I.1),

  fonz808 (the madonna wall painting similarity, I.1),

  Garrett Daniels (tip to ensure the Tag spraying registers, III.2),

  anOILERSfan (the slot machine tip, XI.e),

  Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,

etc.),

  Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),

  Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),

  scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,

I.12.a),

  Morgoth (N.O.E. videos, VIII.13),

  GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"

VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police

helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,

III.22, etc.),

  juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),

  rubregg (a kind mention of my walk-through in his "Early Side-Missions In

Locked-Off Areas" guide, I.16),

  ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),

  gui (reminded me to give a link to a copy of the paper map, III.1),

  pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),

  Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),

  Hitokri Battusai (Ghost Cops, I.7),

  Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up

boats, I.10),

  punknoodle (Las Colinas ghost world entrance, I.10),

  Great Saiyaman (Blackfield ghost world entrance, I.10),

  Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),

  DazzaJay (Linerunner and Packer I.D. help, I.8.a),

  Logan King (range of years for the real life versions of the Rancher/Ranger,

F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),

  dj_chrismanno (the programming explanation for train derailments, VI.32),

  DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),

and

  gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-

ning horse every time you bet after the 1st time, III.12, though I still have to

figure out the circumstances that cause it to work).

  Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-

mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,

but it feels a lot more worthwhile when I get friendly help and encouragement.

********

  A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram-

poline high), call out the Marines young man about the town, and the star of the

show, for kindly dropping me a note (and he must have a hundred people tugging

on his coat sleeve all the time) after I asked him to help when I messed up his

lyrics a little bit.

  http://www.myspace.com/youngmaylay

********

  Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-

beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The

Control Center (see X.13.c), for the help in finding the Tags, etc., faster.

(For the last address, you have to Copy and Paste the 2nd line to the 1st line

in the address bar.)

  http://www.gtagarage.com/mods/show.php?id=296

  http://www.gtaforums.com/index.php?showtopic=194346&st=0

  http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%

20Tool&st=0

  Thanks to pdescobar for the way to explore areas that create a wanted rating

without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,

advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,

I.12.a, etc.

  Thanks to a post by Old School Hustla at GTA Forums for his considerably time-

saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,

etc., Stats a lot faster.

  http://www.gtaforums.com/index.php?showtopic=202014

  Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:

"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude

model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).

  http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/file

info.html

  http://www.gtagarage.com/mods/show.php?id=28

   Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming

the vowel shortage where he comes from to further Shaft21's formidable list of

"San Andreas" secrets and references...

  http://faqs.ign.com/articles/584/584765p1.html

  ...and oversee the GTA Forum expansion of it, supplying very useful maps for

it as well.

  http://www.gtaforums.com/index.php?showtopic=174800&st=0

  Thanks to thedude777 for both his contributions to the topic and for taking

the helm of the message board for it since mid-June, 2006:

  http://www.gtaforums.com/index.php?showtopic=174800&st=3100

  http://www.gtaforums.com/index.php?showtopic=267401

  Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me

I could relay his sensibly organized method of doing the NRG-500 Challenge in

the least amount of time.  I'd been passing along a few tips I'd picked up from

his web site, which features videos he's made showing how to pass the missions,

but I thought this mission deserved a fuller rendition of his treatment.  You

can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"

(which Rusk told me I might think was fun some time ago), and many others at:

  http://www.stuckgamer.com/



  Thanks to the ASCII Generator web page for the "San Andreas" I used in the

title.  (For the freewebs version, which uses a different font, I used Microsoft

Paint, which is not the easiest thing for me to try to draw with.)

  http://www.network-science.de/ascii/

  Thanks to these web sites for a lot of the, as Forrest would call them, "big,

fat ol'" pictures of vehicles:

  http://www.motorcities.com/

  http://www.hankstruckpictures.com/

  http://www.ford-trucks.com/user_gallery/index.php

  http://www.bikepics.com/

  http://www.airliners.net/

  http://www.helispot.com/

  Thanks to imageshack for letting me make copies of a lot of the pictures so

you wouldn't have pop-ups or have the pictures disappear when sales are over.

  http://imageshack.us/

  Thanks to the Internet Movie Data Base (IMDb) site for much of the information

about the voice actors we're going to spend so much time with.

  http://www.imdb.com/

  thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-

ary and encyclopedia.

  http://www.m-w.com/

  http://en.wikipedia.org/wiki/Main_Page

  Note: although some have called Wikipedia's accuracy into question recently,

this study by Nature magazine found that their accuracy was at least as good as

that of Britannica:

  http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14

  Thanks to the Urban Dictionary site for translations of some of the slang.

  http://www.urbandictionary.com/

  Thanks to the babelfish web site for the translations of some of the Spanish

phrases.

  http://babelfish.yahoo.com/?fr=avbbf-us



  Personal info:

  I was born about a month after "Roll Over, Beethoven" came out.

  http://www.youtube.com/watch?v=fGQYlIjKpt8

  http://en.wikipedia.org/wiki/Chuck_Berry

  I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-

class house in Bridgeville (which I liked better), PA, about eight miles SSW of

Pittsburgh, where I lived till I was about 35.

  http://en.wikipedia.org/wiki/Pittsburgh

  http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania

  Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,

and his art and cartoons were in the Baseball, Football, and Basketball Halls

of Fame, and a number of local bars and barbershops, like Evangelista's.  It

was cool to watch him draw, and he knew a lot more of the cooler comedians and

movie stars than the other kids parents (you have to imagine an eight year old

going around thinking, "Well, they're just kids, they don't know....")  And my

Mom, who was a volunteer at the local library and hospital, had such and inven-

tive sense of gentle silliness and sing-song voice delivery I can't imagine any-

one imitating it.

  Something about them was passed over by the world it didn't mesh with, and

was passed on to me.

  My Dad was born in 1914, and my Mom was born in 1923.  Their childhoods lived

on in them, and live on in me.  And that's bigger than anything in these two PC-

choking walk-throughs of mine combined.

  "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, and 2008

Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed pub-

licly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.

  I hope I didn't scare anyone.  (What a dope you'd have to be to be scared by

me.)

  "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar

Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto

logo and A Take-Two Company logo are trademarks and/or registered trademarks of

Take-Two Interactive Software, Inc.

  "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.

  And all the other Internet things I mention are by people who have their copy-

rights for that stuff (however you're supposed to say that).

&&&&&&&&&&&&&&&&&&&&



  I.1  Paying tributes and having things in common



  Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden

Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005

(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.  200,000

voted, making it the biggest awards show ever in the U.K..  ("Half Life 2" was

PC Game of the Year.  The Girl's Choice award went to "The Sims 2.")  I guess

that's something like the People's Choice Awards in the U.S.A..

  http://news.gamewinners.com/index.php/news/3731/



  Thanks to Shaft21 for a very healthy-sized list of secrets, references, and

in-jokes of "San Andreas."

  http://faqs.ign.com/articles/584/584765p1.html

  Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the

GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very

helpful maps for it.  Go to the web addresses I give here for the maps and more

secrets like these.

  http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

  Thanks to thedude777, given a number of times below as a worthwhile contribu-

tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:

  http://www.gtaforums.com/index.php?showtopic=174800&st=3100

  http://www.gtaforums.com/index.php?showtopic=267401&st=0

  Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web

site:

  http://www.gamefaqs.com/

  A lot of the ideas brought from earlier Grand Theft Autos are described at

this link (to use it, Copy and Paste the 2nd line to the 1st in the Address

bar):

  http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Continuity_with_

other_Grand_Theft_Auto_games

  The locations of San Andreas are described in this article:

  http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29



  In Los Santos there is a wall painting with a heart, Mary, an angel, and the

words "Jesus Saves."  (The closest examples initially are in the Ten Green

Bottles bar W of the Johnson house.)  In "GTA2," the church where you saved the

game said that in lights with the lights burned out except "U SAVE."  (Some of

you may want to go there and ask for forgiveness from the prince of peace for

what you've been doing in the rest of town occasionally.  On the other hand,

controlling an interactive movie is a little like playing God yourself, like in

the game "Black and White," so you might just use your prerogative to think of

it as a pun about the saving part.)

  http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  (There's more about this near the end of this section, in my contributions to

physical likenesses fans have found with things in the game.)

  A guy with "Keep out" written on the box on his head, and "God is playing with

us" written on the sign hanging from his neck, can be found in San Fierro near

Turning Tricks Driving School.  (Thanks to samadriel.)  (It's at the N end of

the light gray block S of where "DOHERTY" is written on the paper map.  It's as

if he rebels against the idea of you playing with him in a game, or like some-

thing out of the movie "The Truman Show," 1998.  He and a guy with a sign that

says, "Weel work for pot," also found around there, may say some curious things.

I found another guy with a sign, "Will bet for money," in Redsands East.)

  http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg

  http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg

  http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg

  http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg

  A church with the Rockstar logo near the top of the designs in the stained

glass window is at the NE corner of the block above "SON" of "JEFFERSON."

  http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

  Pedestrians may walk up to the Drive Thru Confessions booth on the SE block

that's surrounded by road of downtown Palomino Creek.

  http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg



  A roller with designs on the face of the roller, S of the Santa Maria save

house and across the parking lot, looks like the one created by Chen Chang in

1988 for Santa Monica Beach, CA.  He designed it to be hitched and towed to make

designs in the sand.

  http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg

  http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg

  http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg

  http://santa-monica.org/seascape/05fall/5.htm

  http://www.publicartinla.com/sculptures/sm_art_tool.html

  The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,

and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early

1990's, with a PS2-type keypad except with keys lettered C, J, M, and D.  The

"C" and "J" probably stand for "C.J."/"Carl Johnson."  (Some wonder if the "M"

and "D" stand for "Madd Dogg, whom Carl ends up producing.  Mxyzptlk thinks of

it as referring to "Mega Drive.")  (Thanks to thedude777.)

  http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg

  http://en.wikipedia.org/wiki/Sega_MegaDriv



  Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is

in Tucson, Arizona. (Thanks to Shadenfreude.)

  http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg

  I'll just add that the part that's similar is the 309th Aerospace Maintenance

and Regeneration Group (AMARG), also called "The Boneyard."  It's the main site

for the storage and preservation of decommissioned aircraft in the U.S..

 http://www.thepepper.com/tucson_airplane_graveyard.html

 http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regeneration_Group

  Burgher Shots have Freedom Fries--what French Fries were called in the U.S.

Capitol in response to the lack of support from France during the Iraq war of

2003.

  http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg

  http://en.wikipedia.org/wiki/Freedom_fries

  (The International Corporation set up by Saddam Hussein to launder money from

his various enterprises was called "Montana Management."  Tony Montana is the

name of the title character of "Scarface," 1983, another major organized crime

leader, if not as grand in scope, damage, and fatalities.)

  http://www.scarface1983.com/trivia.html

  http://en.wikipedia.org/wiki/Montana_Management

  The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-

berg were named after people involved in the trial of Julius and Ethel Rosen-

berg, executed, after a confused trial about spying, in 1953.  (Thanks to

thedude777.)  Some good articles about the Rosenberg trial are at:

  http://www.trutv.com/library/crime/terrorists_spies/spies/rosenberg/1.html

  http://www.pbs.org/wgbh/nova/venona/intercepts.html

  http://en.wikipedia.org/wiki/Harry_Gold

  http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm



  In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked

anyone over in my life who didn't have it coming to 'em."  Tony Montana, played

by Al Pacino, says that in "Scarface," 1983, to which "Vice City"  makes a vari-

ety of references.  (See "Glenster's Guide to Some of Vice city," section I.2.)

  http://www.imdb.com/title/tt0086250/quotes

  http://velvet_peach.tripod.com/fpacscarface.html

  Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy

Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of

"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,

Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the

aircraft carrier at Easter Basin), and trains.

  http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg

  http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg

  http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg

  http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg

  http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg

  http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

  The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof

glass and "Vice City" (gum or candy?) boxes on the counter.  Rockstar published

the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne

2: The Fall of Max Payne."  The station is featured in "San Andreas" in "Tanker

Commander."

  http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg

  http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg

  http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg

  http://en.wikipedia.org/wiki/Max_Payne

  There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-

LANTE" in Las Venturas.  There's a V-Rock building, where Lovefist records,

Downtown in "Vice City."  Lovefist is referred to, and seen in pictures in vari-

ous places, in "San Andreas," too.

  http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg

  http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg

  http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg

  http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg

  A construction site sign, at the S side of Blueberry, Red County, says, "Avery

Construction," referring to crooked realtor Avery Carrington in "Vice City."  An

area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he

advertised in "Vice City").  Avery himself appears as the Vegas Vic sign of Las

Vegas on the Old Ventura Strip.

  http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg

  http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg

  "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"

is in the dog food section of some of the 24-7 stores.  They all sell "Cherry

Poppers" ice cream, the brand made in the place of that name in "Vice City."

One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and

another is on the block N of the block with "O" of "THE STARFISH CASINO," Las

Venturas.

  http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg

  http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg

  A little similar to knocking off a store in "Vice City," C.J. can shoot a cash

register (in a clothes store, 24-7, etc.) apart and make paper money appear

briefly.  He can't run through it to make it disappear and add to his cash,

though.

  http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg

  http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg

  http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg

  http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg

  Similar to the Goodfellas nature of the body hanging in the freezer near Sonny

Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-

frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood

comes out.  (Thanks to a post by Jediranger at GTA Forums.)

  http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg

  The Video Poker machines in the Casinos of Las Venturas have cards with pic-

tures of people from "III" and "Vice City."

  The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice

City."  (Thanks to PresidentKiller.)  (It's also used in "Black Project.")

  http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg

  http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg

  http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg



   "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."

(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)  (The bill-

board advertises the factory that's W of lower downtown Blueberry.)

  http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg

  http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg

  The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-

CALS," look like a caricature of a woman facing E taking a stream of fluid be-

tween her lips at the "FLINT INTERSECTION."  (Thanks to DApeoplezCHAMP).

  http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg



  A graveyard with several tiers in Hashbury has rows of gravestones that have

the Rockstar emblem and say, "RIP  OPPOSITION  1997-2004."  The stones are easi-

er to read at night when they're lit up by nearby lampposts.  Some think "oppo-

sition" refers to competing game developers, but I think it's more likely a ref-

erence to game makers or others who did what they did in opposition to Rockstar.

  http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg

  http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg

  The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who

became infamous, and was hanged, in England in 1910 for murdering his wife and

calculatingly disposing of her remains.  (Thanks to Mogyle.)

  http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg

  http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen

  http://www.crimelibrary.com/notorious_murders/family/crippen/1.html

  There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del

Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant

Meadow Aircraft Graveyard.  (There's a mostly E-W road below "AIRCRAFT"; there's

a broken circle, representing a rock formation, SW of where the W segment curves

N; the pit with the bags is on the W side of the rock formation.)  (In "Vice

City," there are two guys underwater with their feet in cement.)

  http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg

  By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED

COUNTY," there are three mounds of recently filled in graves.  (There's a shal-

low open grave in "Vice City" behind Funeraria Romero, which is a reference to

director George Romero, who filmed "Night of the Living Dead," 1968, and several

sequels).

  http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg

  http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg

  http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg

  http://en.wikipedia.org/wiki/George_Romero

  There's a biowaste well in a lot in the middle of the block E of the Montgom-

ery hospital.  Since there's a Sprunk building on the block to the E, it could

be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in

the U.K. in 2004 after the water was found to contain illegal levels of bromate.

(A controversy making a company recall so many products--did you ever hear of

such a thing?)

  http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg

  http://en.wikipedia.org/wiki/Dasani

  Shazard saw that Blueberry and Montgomery have shop windows with skeletons as

mannequins.  (In Blueberry, the shop is on the S side of the S of the two W

blocks.  In Montgomery, the shop is across the street E of the E block.)

  http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg

  The W side of the Los Santos Graveyard in Vinewood contains a crypt with a

TV, a La-Z-Boy chair, and pizza boxes.  Spike, seen in the last five years of

the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup.  On

the E side of the graveyard, between 20:00 and 6:00, there are several ghost

tags/examples of graffiti on the walls.  The graveyard is on the block N of the

one with "WOOD" of "VINEWOOD."

  http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg

  http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29

  In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA

TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the

game series, 1996 onward, "Resident Evil," which seem influenced by Romero's

zombie movies, too.  You can enter the building through the roof or on any cor-

ner but the SW.  The statue in the center of it represents a genetic code

strand in the shape of a double helix.  (This, and the jet rides you take with

the push of a button, may be a premonition of what's to come if the little Skim-

mer weenies ruin the game--sensitive zombie sims that can't drive.  And a smat-

tering of the latest hit songs.  It's not right.)

  http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg

  http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg

  http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg

  http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg

  http://en.wikipedia.org/wiki/Resident_Evil

  http://en.wikipedia.org/wiki/DNA

  http://en.wikipedia.org/wiki/Helix



  Mogyle saw that, if you look from far to the E of it, you can imagine you're

looking at one of the big statues of a head (moai) that are found on Easter Is-

land when you look at a shack that's on top of an Arco del Oeste rock formation.

Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which

star the character Solid Snake, likes to hide images of those statues in his

games.  And a little to the S of Verdant Meadows is a snake farm.

  http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg

  http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg

  http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg

  http://en.wikipedia.org/wiki/Moai

  http://en.wikipedia.org/wiki/Metal_gear_solid



  There's a blood stained empty wheelchair at the end of a dock, with a shack

nearby that has a light red glow inside at night, at Fisher's Lagoon.  Some

think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few

"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are

also popular games sold by Konami.  Use "Edit" > "Find" with "wheelchair" at

this site:

  http://en.wikipedia.org/wiki/Silent_Hill

  trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that

wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game

"Manhunt," 2003, although the textures (.txd files) for it are different.  The

"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-

erwise is the same.  He thinks the textures are from "Manhunt," too, because the

font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"

along with some other numbers) is like font used in "Manhunt."

  The big wooden spools by the dock say "J ARTHUR CABLE COMPANY  CARCER," and

Carcer is the city "Manhunt" takes place in.  "J ARTHUR" reminds me of J. Arthur

Rank, who was a movie producer in the early days of movies.  It may be a the

reference to a scene in one of his movies, but, according to the Wikipedia arti-

cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to

masturbate (wa*k)," which, in a GTA, is probably all it refers to.

  http://en.wikipedia.org/wiki/J._Arthur_Rank

  I'll add that the handlebars have a couple copies of a picture wrapped around

them--one around each handlebar.  The picture looks to me like the kind of speed

limit sign seen around schools--if it is, it has the times the speed limit is in

effect at the bottom of the sign.

  http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg

  http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg

  http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg

  http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg

  http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg

  http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

  (I still think it may be a kind of "Silent Hill" use of an abandoned wheel-

chair.  GTA's rib popular games, and context is important.  You put a guy with a

sore foot in that wheelchair in a post office, and it doesn't have the same mys-

tery.)



  The wall of art in many bars shows a black and white depiction of the upper

body of a soldier wearing red goggles and holding a gun in his hand.  It looks

like the concept art you can unlock of one of the  Cerberus Foot Officers in

"Manhunt."

  http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg

  (According to a Wikipedia article about "Manhunt," the design for the officers

is the same as for the French police in "Mall Shootout" in "Vice City" except

the coloring is different and the officers have a gas mask instead of a regular

helmet.

  http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg

  The same article adds:

  - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-

dy's trailer in "Vice City."  It says Cash kills the gang member to get a nail

gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.

  - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,

etc., is the one used by the gang called the Skins in "Manhunt";

  - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-

dreas";

  - "San Andreas" stealth knife kills were developed during the making of "Man-

hunt"--the victim falls in the same position, too;

  - and the use of a cone that points down to a target's head and goes from

green to black to indicate health to death was developed for "Manhunt" before

"San Andreas.")

  http://en.wikipedia.org/wiki/Manhunt_(video_game)

  K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.

(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City

and where a police chief was cleared of corruption charges.  It's also mentioned

by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-

ball.)

  The police station in NE Las Venturas has a couple of bulletin boards with

pictures of James Earl Cash and a hood from "Manhunt."

  http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg

  (Thanks to Wikipedia for this batch:

  the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,

etc., is the one used by the gang called the Skins in "Manhunt";

  Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";

  "San Andreas" stealth knife kills were developed during the making of "Man-

hunt"--the victim falls in the same position, too;

  and the use of a cone that points down to a target's head and goes from green

to black to indicate health to death was developed for "Manhunt" before "San An-

dreas.")

  http://en.wikipedia.org/wiki/Manhunt_(video_game)



  Big Smoke's crack den is on the NE corner of the block that's W of the one

with "F" of "LOS FLORES."  The door mat outside the door on the top floor says,

"Not Welcome" and "Rockstar North."

  http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg

  On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-

ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the

Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most

block of Downtown, and an alley S of the pay phone used at the start of "Loose

Ends" in "Vice City."  Sway-4829 showed that the end credits for "San Andreas"

give C-J Dick as an Interior Environment Artist, probably the same person the

"Vice City" booklet calls Map Designer Campbell J. Dick.

  http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg

  http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg

  The windows of the buildings to the E of the five silos NE of Mt. Chiliad have

some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are

shown as reverse images.  There are others that aren't reversed on the corner of

the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."

  http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg

  http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg

  On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS

SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden

package.  (It's like something you'd see on the shore of Easter Island except

shaped like a royal Asian pelican that flew into a window.)  (Fragger, in a dif-

ferent post at the site, says it, without the statue, is in LA on Western at the

corner on Western and Santa Monica.)

  http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg

  http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg

  Racso562 saw the resemblance between the Angelyne billboards around Los An-

geles and a Candy Suxxx billboard in Los Santos:

  http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg

  http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg

  http://en.wikipedia.org/wiki/Angelyne

  On a phone booth in Bayside (others?), the bottom sex ad sticker has the same

depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto

the side of a Downtown "Vice City" building at night from the end of the "G-

Spotlight" mission and onward.  The sticker uses the same depiction of that

which shows up on the posters of Candy that appear in Tommy's Ocean View apart-

ment.

  http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg

  http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg

  Across the street from the Angel Pine Cluckin' Bell are three trash cans.  You

can knock over the two with open tops to find maps of Vice City inside them.

  http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg

  http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg

  http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg

  The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-

land in "III."

  http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg

  http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg

  http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg

  http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg

  ArturP at GTA Forums noticed that the interior of a Transfender mod garage has

some of the same interior features as Joey Leone's garage in Portland in "III."

(The shafts of light are black in "San Andreas" for some weird reason.)

  http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg

  http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg

  The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos

vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"

too.  (I think the board of wrenches and "Dude" company name appear in all

three, too.)  According to the Merriam-Webster web site, a crouton is "a small

cube of toasted or crisply fried bread," so "Kruton" might refer to the small

cube-like shape of the computer.

  http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg

  http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg

  http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg

  A number of places or things in the game feature the names of people who have

been employed by Rockstar North.  Steven Mulholland, one of those who worked on

the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice

City," has his name on a tombstone in the window of Funeraria Romero in "Vice

City" and has a neighborhood and an intersection named after him in Los Santos

in "San Andreas."

(Mulholland is also a wealthy Drive in LA.)

  http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg

  http://en.wikipedia.org/wiki/Mulholland_drive

  Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who

worked on the countryside art for "San Andreas, is named on a tombstone in the

game (in the SW corner of the SW block of Palomino Creek in NE Red County).

  http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg

  http://www.mobygames.com/developer/sheet/view/developerId,21721/

  http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/

  thedude777, at the same message board, suggests these possible sources for

names:

  Steven Mulholland--Los Santos art--the city "Mulholland";

  Lee Montgomery--interior environment art--the city "Montgomery";

  Toks Solarin--character art--the PC "Solarin Industries" sign that replaces

the PS2 "Shady Industries" sign in San Fierro;

  http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg

  Nicholas Montgomery--cut scene supervising sound editor--the city

"Montgomery";

  Noelle Sadler--voice-over production, the voice of Bettina (also seen as the

blonde lady with her tongue out in a loading screen), a radio commercial voice,

and a pedestrian voice--the "Sadler" truck; and

  Tony Romero--pedestrian voice--the "Romero" hearse.  (Tony's name might add to

the reason there was a reference to the director of "Night of the Living Dead,"

1968, George A. Romero.)

  http://www.mobygames.com/developer/sheet/view/developerId,87509/

  http://www.mobygames.com/developer/sheet/view/developerId,50593/

  http://www.mobygames.com/developer/sheet/view/developerId,50055/

  http://www.mobygames.com/developer/sheet/view/developerId,163633/

  http://www.mobygames.com/developer/sheet/view/developerId,87658/

  http://www.mobygames.com/developer/sheet/view/developerId,163910/

  Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible

loading screens at the start of the game, the screen that shows a blond lady

with a tattoo on her breast,...

  http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg

  ...shows Bettina, voice acted by Noelle Sadler.  The .txd file of her is Cut-

scene.IMG/CSBettina.TXD

  http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png

  She's a prostitute abused by Jizzy after talking back to him in "Ice Cold

Killa."  Her scene appears after you have C.J. get about halfway across the 1st

floor of Jizzy's place toward Jizzy.  ReDeemer made the 1st screen shot below,

and I added another:

  http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg

  http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg

  The fuselage of the Hydra jet has "DMA56" printed on it.  (Many from DMA De-

sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand

Theft Auto," became part of Rockstar North, the main developers of the GTA se-

ries.  Originally, "DMA" didn't stand for anything, leading to a member of it to

joke it stood for "Doesn't Mean Anything."  In "GTA III," the big ROCKSTAR jets

that don't fly have "DMAir" on the tail fins.)

  http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg

  http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg

  http://en.wikipedia.org/wiki/Rockstar_North



  In "Vice City," the Tourist Guide indicated that people couldn't survive the

deep water because of sharks.  The shark wasn't employed for "San Andreas," but

the people in it other than C.J. still drown in water that's too deep to stand

in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that

isn't required to use a specific type of vehicle; see I.7.c.).  I think I've

figured out an explanation for it--even for the photographer by the Flint Inter-

section trailer park--you can use with confidence if it comes up on the Inter-

net game message boards: they don't swim.  They lay forwards with their arms

down, and, of course, drown.

  The question then becomes: "Why do they do that?"  You look around for some-

thing in the game to explain it in the context of the world the game creates,

and I think it could be the chili dogs.  They eat that heavy food just before

going in for a swim, and they develop a cramp.  (The ones who walk off of the

roof of the Emerald Isle could be self-destructive, but they sound too surprised

to be doing it deliberately.  I think someone may have just given a large party

of nearsighted new tenants the wrong directions to some part of the hotel or

such.)  This segues pretty nicely into:

  Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-

ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-

tion" is called The Cramp.  (Samuel L. Jackson plays Jules Winnfield in that.)

  http://en.wikipedia.org/wiki/Pulp_Fiction

  (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented

as a hypoglycemic reaction to the ice cream.  Besides, "San Andeas" 24-7's sell

the "Vice City" Cherry Popper brand, and God only know what they put into that.)



  On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE

MEXICO," Los Santos, is one of 8 Ball's Bomb Shops.  It works like the one in

Staunton in "GTA III."   You can have C.J. drive a four-wheel (even an emergen-

cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-

stalled in it.  Press F or Enter while C.J. is in the vehicle to prime the eight

second or so timer, and have C.J. leg it.

  http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg

  The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb

shop that works the same way.

  http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg

  BlOoDStReAm101 detected that the last six numbers of the phone number of 8

Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears

in the picture of him on the "GTA III" paper map, and the last five numbers of

it are the zip code of the address of Rockstar Games in New York City, NY.

  http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg

  http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg

  http://www.take2games.com/index.php?p=global_contacts



  ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the

problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in

1995, are parodied on WCTR in "San Andreas," and is probably meant as the one

referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free

Kevin!" before hanging up.  The book that comes with the PC "SA" gives "Kevin

Mitnick" as one of the Radio Station callers, and the radio segment seems to

play off the fact that it was rumored (confirmed to be a rumor), while he was

controversially held four years in prison without bail, trial, or charges listed

against him, that he could start a missile crisis by whistling into a telephone

and pressing a few numbers on the keypad.  (The four years he was held was

counted towards the five years he got.)

  http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=1520

  http://en.wikipedia.org/wiki/Kevin_Mitnick

  http://www.rotten.com/library/bio/hackers/kevin-mitnick/

  pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-

in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of

the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a

radio caller in "III," "Vice City," and "San Andreas."  In the Area 53 section

of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel.  I’m really worried

about hackers sending a nuclear bomb after me—-you know, through the phones.  Do

you think they could pinpoint my location?"

  According to United States District Judge Lewis A. Kaplan:

     "2600: The Hacker Quarterly has included articles on such topics as how to

     steal an Internet domain name, how to write more secure ASP code, access

     other people's e-mail, secure your Linux box, intercept cellular phone

     calls, how to put Linux on an Xbox, how to remove spyware, and break into

     the computer systems at Costco stores and Federal Express...."

     http://en.wikipedia.org/wiki/Eric_Corley

  Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the

supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell.  I

just thought you should know, because the Emmanuel Goldstein you mention was

only using that name as a pseudonym.  It would appear to me that he chose this

moniker because he essentially was doing the same thing."  Thank you to Frank

Bernson--I think that's interesting.  It's a good ethical point (and a good

book).  I read that book years ago, but I forgot about that.

  http://en.wikipedia.org/wiki/Nineteen_Eighty-Four



  The Mothership van of The Truth has a license plate that says, "OUTTHERE" in

mirror image.  The 1993-2002 TV series about UFO's and such, "The X-Files,"

used the slogan: "The truth is out there."

  http://en.wikipedia.org/wiki/The_X-files

  The license plate of a car in the "Badlands" mission says "ASSMAN," which is

what Kramer, played by Michael Richards, was upset to learn his new license

plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom

"Seinfeld."

  http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg

  http://en.wikipedia.org/wiki/Seinfeld

  http://frogstar.com/wav/tv-seinfeld.asp

  The number on the NRG-500 is 46, the number of MotoGP race champion Valentino

Rossi.  You can find the bike by the largely bowl-shaped dry dock shown on the

paper map by the big square NW of the ship that's E of "DOHERTY."  (There are

also two in the multi-story parking garage at the S end of the "L"-shaped block

two blocks N of the E side of Los Santos Forum.  Valentino used a Honda NSR 500

in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and

be the world champion in 2001.)

  http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg

  http://en.wikipedia.org/wiki/Valentino_Rossi

  http://www.dreamgate.ne.jp/nsr/pics/rossi500.html

  It's also the number on the nose of the Hydra (probably because its also fast

for the category it's in).

  http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg

  SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of

a rabbit is a take on the Ferrari logo.  (The Cheetah is based on a Ferrari.)

  http://img258.imageshack.us/img258/182/aferrari1yf1.jpg

  http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg

  http://img258.imageshack.us/img258/449/aferrari3ia0.jpg

  All I have for the word "grotti" is that it was UK slang for "grotesque" in

the 1960's.  Screenplay writer Alun Owen had George Harrison say it in the movie

"A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles

didn't use the word in real life.  He had a Ferrari, though.

  http://www.peevish.co.uk/slang/g.htm

  http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29



  Police can be seen beating up someone in the impound lots, such as a pair of

policemen in the garage of the Los Santos police station.  The entrance is on

the W side of the building that's at the S end of the pretzel-like intersection

S of the Mulholland intersection.  (C.J. can enter without a wanted rating if he

uses a police vehicle.  The victim seems to be able to take interminable abuse.

If C.J. drives closer, they all stand still, but the errant policemen don't seem

happy about it.)

  http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg

  http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg

  http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg

  http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg

  http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg

  (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-

ney" King beating by corrupt LA police men on 3/3/1991.  The 4/29/1992 1st

judgement on the officers acquitted three, with jurors undecided about a fourth,

which created a shocked reaction that led, hours later, to the LA riots, which

left 53 people dead, over 7,000 people arrested, and created more than $1 bil-

lion in property damage.)

  (The riots at the end of the game seems meant to reflect those LA riots, ex-

cept C.J. goes right to the source, although King's subsequent violence and

driving abuses make him about as likely a nominee for a good-guy hero, and scan-

dals involving some of the other LAPD officers seem to ring a bell with the GTA

officers, too.)

  http://www.rotten.com/library/bio/misc/rodney-king/

  http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html

  (On 8/16/1993, officers Koon and Powell were convicted of violating King's

civil rights and sentenced to 30 months in prison.)

  http://jurist.law.pitt.edu/trials24.htm

  http://archives.cnn.com/2001/LAW/03/02/beating.anniversity.king.02/



  There's a bribe pickup in an underground tunnel.  The N opening is lower on

the hill and W of where the winding road to the Big Ear leaves the main road,

and the S opening is about due S of the N opening and by a RR track.  I guess

it's for people who are timid about going on a very minor unofficial rampage.

  http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg

  http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg

  http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg

  http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg

  http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg



  A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by

Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991.  He wears an orange

shirt but it has a square instead of a round black shirt pocket.  His face, like

that of the manager C.J. targets in "Management Issues," looks more like Will

Smith's face.

  http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg

  http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg

  http://www.rottentomatoes.com/m/boyz_n_the_hood/

  http://en.wikipedia.org/wiki/Will_Smith

  One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz

Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson

as Tat Lawson.  Like O-Dog, the gangster has short dreadlocks, and he wears the

kind of green and black checkered shirt that O-Dog wore at times.

  http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg

  http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg

  http://en.wikipedia.org/wiki/Menace_II_Society

  There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,

like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,

was filmed.  One of the stars, Dennis Hopper, did the voice acting for Steve

Scott in "Vice City."

  http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg

  http://en.wikipedia.org/wiki/Griffith_Observatory

  http://www.skylightweb.com/losangeles/gobservatorypan.html

  Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than

the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.

Dennis Hopper was one of the stars and writers, and the director, of the movie

"Easy Rider," 1969.  Another star of it, and co-writer (along with Terry South-

ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."

  http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg

  http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg

  http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg

  http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg

  http://en.wikipedia.org/wiki/Easy_Rider

  Some think one blonde lady pedestrian in a short white dress looks like Sharon

Stone as Catherine Tramell in the movie "Basic Instinct," 1992.  (It must be the

blonde hair and white dress--her face isn't the same to me.)

  http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg

  http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg

  http://en.wikipedia.org/wiki/Basic_Instinct

  After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"

mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is

a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark

Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change

given to "Star Wars," 1977).  The pilot ratings Briggs and Wedge were taken from

the Star Wars series, too.

  http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope



  Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-

geles are represented in Jefferson, Los Santos.  (Simon is the 2nd person from

the right of the top row of people on the cover of the album "Sgt. Pepper's

Lonely Hearts Club Band," 1967.)  According to the Taxi mission, the "San An-

dreas" version is called "Sculpture Park."

  http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg

  http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg

  http://en.wikipedia.org/wiki/Watts_Towers

  http://www.arts.ufl.edu/art/rt_room/watts/tower2.html

  The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-

fornia.  (Thanks to Macsandnines.)  (GTW note: I'll guess that the canal that

goes N from between Verona and Santa Maria beaches is supposed to be similar to

one of the canals in Venice, CA.)

  http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg

  http://en.wikipedia.org/wiki/Venice,_California

  http://en.wikipedia.org/wiki/Muscle_Beach

  (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie

"Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach,

renamed Verona Beach, Los Angeles.)

  http://en.wikipedia.org/wiki/William_Shakespeare%27s_Romeo_%2B_Juliet

  In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,

1989 magnitude 7.1 earthquake that shook San Francisco.  A destroyed section of

paved road along the N side of the onramp to the Garver Bridge reflects the dam-

age the quake did to the San Francisco-Oakland Bay Bridge.

  http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg

  http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg

  http://www.sfmuseum.net/alm/quakes3.html#1989

  There's a crack on the ocean floor by San Fierro that's similar to the San

Andreas fault.  (It runs E-W N of the two ships that are N of San Fierro.  From

the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs

about parallel to the runway on the N side of it.  In some spots, C.J. can go to

the bottom of the fault and make the screen go pitch black.)

  http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg

  http://en.wikipedia.org/wiki/San_Andreas_fault



  The tallest building in Los Santos, which is on the NE side of the block

that's NW of the intersection that looks like a pretzel S of the Mulholland In-

tersection, has a Parachute at the top.  C.J. can enter the building on the NE

side to be transported to the top.  C.J. can go on foot or use a two wheel vehi-

cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.

C.J. has the option to return to the spot where he appeared on top to return to

the bottom.

  http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg

  http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg

  The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"

has a Parachute at the top and messages about it on signs at the bottom.  C.J.

can enter the building on foot on the S side to be transported to the top.  C.J.

has the option to return to the spot where he appeared on top to return to the

bottom.

  http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg

  http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg

  The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes

on top, too.  C.J. can enter the N side of the base of the 1st tower on foot and

be transported to the top, but he has to fly or Parachute to get on top of the

2nd one.

  http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg

  http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg

  Those Parachutes, and others in high places, reflect the BASE jumping that's

illegal at most spots it could be done from in the U.S.A. because many have died

from trying it.  BASE (Building, Antenna, Span--bridges, etc., and Earth--

cliffs, etc.) jumping is like sky diving, except it involves jumping from some-

thing tall for the thrill of the rush toward the ground before opening the para-

chute.  BASE jumps are usually made from 1,000 ft. or less, and sky divers are

told to deploy their parachutes at no less than 2,000 ft..  At 1,000 ft.or less,

the parachute must be quickly deployed, with less ability to correct movement

once it's deployed, and there would be no time to deploy a 2nd chute if the 1st

one malfunctions.

  http://en.wikipedia.org/wiki/BASE_jumping



  The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting

items:

  http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg

  http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg

  http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg

  There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute

atop the N tower and this sign on the S tower:

  http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg

  In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall

building N of the onramp for the Garver Bridge.  The windows of it light up at

night to form letters: "C" on one side and "K" on another.  Some imagine an "R"

and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-

inative interpretation or wishful thinking to do so.  Mokiesmoky wonders if it

could be related to the CoK cigarette pack found on the floor by Cluckin' Bell

cashiers, and some wonder if it's related to "C"esar and "K"endl.

  http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg

  http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg

  (I dunno.  In earlier GTA's, we had the letters just before them: B and J.  I

know what they meant.)



  The number 69 figures prominently at the Easter Bay airport runway, in shop

windows, Area 69, etc.  (The Dodo in "III" and "Vice City" said YME-369.  It

might reaffirm my suspicion that the "369" part was a reference to a mutual

oral sex threesome to see that the number 69 figures prominently in the overall

punning and kidding around about sex in "San Andreas.")

  Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-

mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-

limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.  It's

been the victim of rumors about it harboring evidence of outer space folks from

a Roswell space craft crash, etc.  (It's also fictionalized as the Black Mesa

Research Facility in the game "Half Life."  The lead character of it, Gordon

Freeman, is popularly known to use a crowbar as one of his weapons, which Area

69 kids by displaying a red and white crowbar on a table in a lab room.)

  http://en.wikipedia.org/wiki/Area_51

  http://www.csicop.org/si/9609/highway.html

  (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-

style, some dark marks of the side of a cliff to those in Nazca, as being an-

cient yet requiring modern technology to make them.  The Cliff is along the N

side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")

  (Serious editorial interlude: Erich Von Daniken got famous with cooked-up,

allegedly compelling, possibilities about flying saucer people being required

to explain various acts of ancient ingenuity, typically picking on darker-

skinned African and South American people and not the makers of Stonehenge or

such.  I think he manages to con as many people as he does because the remedy to

his effort is information that's obscure to most, as in his book "Chariots of

the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.

Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-

ric in it.)

  (For a good remedy that's entertaining as well, see your local library, possi-

bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The

Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.  It's

good to remember that in any area of sincere religious or non-religious belief

or speculation, there will be bilko artists who cook stuff up to sell the be-

lievers what they want to hear.  Both the sincere believers in the possible and

non-believers should be on the same page that fibbing is unethical and untrust-

worthy, serves neither of them any good, and that making money from that is a

form of stealing.)

  http://members.shaw.ca/mjfinley/vondaniken.html

  http://www.debunker.com/texts/vondanik.html

  http://www.channel4.com/history/microsites/R/real_lives/daniken.html

  http://skepdic.com/vondanik.html

  http://www.csicop.org/si/7601/daniken.html

  http://www.rotten.com/library/imagery/nazca-lines/

  http://www.rotten.com/library/bio/mad-science/erich-von-daniken/

  http://en.wikipedia.org/wiki/Erich_von_D%E4niken

  http://www.astrosociety.org/education/resources/pseudobibprint.html

  http://en.wikipedia.org/wiki/James_Randi

  http://en.wikipedia.org/wiki/The_Space_Gods_Revealed

  http://www.icsahome.com/infoserv_articles/astop_ancient_astronauts.doc.



  (In a similar line of concern, there's a representation of a set as imagined

for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference

to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,

most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as

one of a number of conspiracy ideas he's fallen for.)

  http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg

  http://www.badastronomy.com/bad/tv/foxapollo.html

  The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in

Rachel, Nevada (near Area 51).  (The abbreviation for "little" is "li'l," but

the game uses "lil'."  I guess someone at Rockstar is fond of someone named Lil-

lian.)

  The Lil' Probe Inn and Toreno's cabin each contain a map with markers.  The

map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno

would regard certain locations with a significance unknown to the rest of us.

The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.

  http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg

  http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg

  http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg

  http://www.littlealeinn.com/

  http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg

  http://unifiedworlds.com/LittleAleInn.jpg

  (Some have wondered if the blinking light that leaves a trail across the sky,

as in "Vice City," is meant as a UFO.  I go along with the ones who think you're

supposed to imagine it as a jet flying across the stratosphere.  It goes kind of

fast, but some of our jets are fast, and the evidence of the combustion techno-

logy we're familiar with for getting across shorter distances and that leaves a

trail isn't an indication of an advanced kind needed for getting across the cos-

mos.  If the idea of an alien origin for it is arbitrarily imaginable, there's

no compelling reason to think so beyond that.)

  (If you manage to get close enough to see that it's just a corona of light and

try to imagine what that would be in real life, it could be some kind of testing

device being blown along in a high wind current.  Again, the idea of an alien

origin would be arbitrary, not compelling.  But I think you're supposed to ima-

gine it as a high flying jet seen from ground level.)

  (I don't want to spoil your fun if you want to imagine it's an alien ship.

But if so, they must be little eeny aliens.  It is, after all, just a little dot

of light.  They must be like bugs.)

  http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg



  (There have been many fans who wondered if the rumors about a Sasquatch or Ye-

ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-

derness.  There is a Monster truck S of the Flint Intersection, and Bigfoot is

the name of the original Monster truck.)

  (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)

  http://en.wikipedia.org/wiki/Bigfoot_%28truck%29

  http://www.bigfoot4x4.com/

  (Here's the most famous film alleged to be of the nearly human, hairy-type

Bigfoot.  The shakiness has been stabilized and reveals the gait of a guy in a

monkey suit.)

  http://www.bigfootencounters.com/files/mk_davis_pgf.gif

  (Despite nobody bringing to light the live or dead body of a Bigfoot animal,

those determined to look for the creature in a game might like Steve Purcell's

PC game "Sam and Max Hit the Road," 1993.)

  http://en.wikipedia.org/wiki/Steve_Purcell

  http://pc.gamespy.com/pc/sam-max-hit-the-road/

  http://top100.ign.com/2005/061-070.html

  http://www.samandmax.net/

  (To solve the problems of trying to play it on any version of Windows more re-

cent than Windows 98, you could use the updated .exe file for it.)

  http://www.samandmax.net/2006/page/2/

  (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which

was created by fans to play many of the Lucasarts 2D adventure games on newer

computers.  It let me play the game in full screen mode with all the audio on

Windows Home XP.  It also lets Mac OS X and Linux users play the game.)

  http://www.scummvm.org



  Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-

land, mentioned below, lucho writes that a lot of the license plates in the game

are Scottish or Scottish football-related.  "Amato, Gazza, McCoist all played

for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-

ple), are the team of R*'s choice.  'BAW BAG'" (the license plate of an imported

Journey) "is also a Scottish derogatory term.  This also applies to some of the

horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing

legend Henrik Larsson had his jaw smashed in a tackle by an opposition player."

  http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html

  http://en.wikipedia.org/wiki/Henrik_Larsson

  http://www.henriklarsson.com/index.php?channel=1

  At the same forum, pes4rules11 adds these references to Scotland on license

plates that appear randomly (I added a few notes):

  R4N G3RS  The popular football (soccer) team: Rangers F.C. ("F.C." stands for

            "football club"; the Rangers have won more trophies than any other

            football team)

            http://en.wikipedia.org/wiki/Rangers_F.C.

  GL4S G0W  a city (the largest in Scotland and home of the Rangers)

  AM0 RUS0  a Rangers F.C. player

  GA ZZA    an ex-English football player (the nickname of Paul John Gascoigne)

  MC C01ST  Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)

  MR J0BBY  "jobby" is slang for feces

  BAW BAG   slang for scrotum

  And thedude777, who's compiled a list of the plates, adds some likely refer-

ences:

  ARRAN    the Isle of Arran off the west coast of Scotland (noted golf courses)

  ZID ANE  French international footballer--pdescobar adds that it refers to

           Zinedine Zidane

  AMAT0    Gabriele Amato, forward for the Rangers from 1998-2000

********

  Here are some findings from the gamers at the GTA Forums regarding the real

life names and places of those in the game:

  http://www.gtaforums.com/index.php?showtopic=189424&hl=ogf_ak



  Thanks to ogf_ak for the names of these casinos:

  Pink Swan               The Flamingo Hotel and Casino

                            (The lighting outside the Pink Swan resembles the

                            lights that look like the plumes of a flamingo over

                            the entrance of the Flamingo since 1972.)

  http://img266.imageshack.us/img266/5260/00gta1screen223rv.jpg

  http://img28.imageshack.us/img28/4418/00gta1flamingoneon6mk.jpg

  http://img28.imageshack.us/img28/3772/00gta1flamingo1ex.jpg

  http://en.wikipedia.org/wiki/Flamingo_Hotel

  Caligula's              Caesar's Palace Casino and Resort

                            (I noticed it also features a copy of the Caesar's

                            Palace copy of the statue Winged Victory.)

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)

  http://img199.imageshack.us/img199/6569/00gta1screen319zu.jpg

  http://www.destination360.com/north-america/us/nevada/las-vegas/caesars-pal

ace.php

  http://img28.imageshack.us/img28/6791/s0fo.jpg

  http://img464.imageshack.us/img464/2126/00gta1caligulas14fa.jpg

  http://img81.imageshack.us/img81/3182/00gta1caligulas23ae.jpg

  http://en.wikipedia.org/wiki/Caesar%27s_Palace

  http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace

  Four Dragons            The Four Queens Hotel and Casino (similar in name, not

                            appearance--likewise, Franco Dragone)

  http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg

  http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg

  http://en.wikipedia.org/wiki/Franco_Dragone

  Come-a-lot              The Excalibur Hotel and Casino

  http://img266.imageshack.us/img266/8227/00gta1screen243bb.jpg

  http://img28.imageshack.us/img28/3696/00gta1excalibur7sp.jpg

  http://en.wikipedia.org/wiki/Excalibur_Hotel_and_Casino

  The Visage              The Mirage Hotel and Casino

  http://img199.imageshack.us/img199/3037/00gta1screen286mg.jpg

  http://img28.imageshack.us/img28/3714/00gta1miragehotel4yr.jpg

  http://en.wikipedia.org/wiki/The_Mirage

  Pirates in Men's Pants  Treasure Island Hotel and Casino (and the Gilbert and

                            Sullivan operetta "The Pirates of Penzance," 1879)

  http://img199.imageshack.us/img199/6091/00gta1screen276pu.jpg

  http://www.ankylosaur.com/defcon/treasureisland.html

  http://img28.imageshack.us/img28/8391/00gta1treasureisland5nq.jpg

  http://img28.imageshack.us/img28/3929/00gta1treasureislandpirate1320.jpg

  http://en.wikipedia.org/wiki/Treasure_Island_Hotel_and_Casino

  It's advertised in "GTA III" and the Liberty City mod.

  http://img142.imageshack.us/img142/4408/00gta1screenvc254xq6.jpg

  The Clown's Pocket

  and nearby crane       Circus, Circus (with the crane nearby to prepare for

                         the large dome with an amusement park inside put up in

                         1993-1994) (thanks to milkymilky)

  http://img199.imageshack.us/img199/2931/00gta1screen298gv.jpg

  http://img199.imageshack.us/img199/9969/00gta1screen307zs.jpg

  http://img28.imageshack.us/img28/9920/00gta1circus2rg.jpg

  http://img363.imageshack.us/img363/3992/00gta1circuscircussx9wv.jpg

  ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism

(referring to a homosexual male or a heterosexual female) based on the idea that

clowns wear baggy clothes with big baggy pockets.

  http://www.urbandictionary.com/define.php?term=clown+pocket



  matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,

seen across the street from the Vegas Vic-looking depiction of Avery Carring-

ton, looks identical to the sign that Vegas Vic currently stands on.  (There's

more about Vegas Vic in the last section of I.1.)

  http://img124.imageshack.us/img124/3086/00gta1screen723nd.jpg

  http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg

********

  Thanks to those whose findings were given at the GTA-SanAndreas web site for

some more real life names.

  http://www.gta-sanandreas.com/



  Thanks to fonz808 for this batch:

  A one-floor house in Los Santos (I think fonz808 means the save house NE of

Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House

No. 22, aka the Stahl House.

  http://img409.imageshack.us/img409/8615/00gta1screen111a4fb.jpg

  http://img45.imageshack.us/img45/1281/00gta1screen111b7ct.jpg

  http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg

  http://www.jetsetmodern.com/koenigarticle.htm

  http://en.wikipedia.org/wiki/Pierre_Koenig

  In one of the wall paintings in LA, the part that depicts the Madonna, with

flame-like shading around her, is like that part of the "Jesus Saves" wall

painting in Los Santos.  (There's more on that in my segment near the end of

this section.)

  http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  The Big Pointy building looks like the Transamerican Pyramid.  (It's on the

block E of the one with "AL" of "FINANCIAL.")

  http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg

  http://img46.imageshack.us/img46/204/00gta1screen1195sr.jpg

  http://en.wikipedia.org/wiki/Transamerica_Pyramid

  Tuff Nut Donuts (and other little shops with big replicas of donuts on the

roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with

a big replica of a doughnut on top.

  http://img45.imageshack.us/img45/9058/00gta1screen1161ux.jpg

  http://en.wikipedia.org/wiki/Randy%27s_Donuts

  The Los Santos City Hall building looks like Los Angeles City Hall.

  http://img312.imageshack.us/img312/2337/00gta1screen2727hf.jpg

  http://img347.imageshack.us/img347/7618/00gta1screen394ox.jpg

  http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg

  http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg

  (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.

  http://img153.imageshack.us/img153/796/00gta1screen600bl.jpg

  http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg

  (I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was

purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of

actress Rhonda Fleming.  But many still call it "Grauman's Chinese Theater."

"Cathay" is the Anglicized version of "Catai" and an alternative name for China

in English.  The Cathay building is on the S side of the block that's W of the

block with the bottom of "TE" of "TEMPLE.")

  http://en.wikipedia.org/wiki/Cathay

  http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml

  The sidewalk by the Cathay building is like the Hollywood Walk of Fame.

  http://en.wikipedia.org/wiki/Walk_of_fame

  http://www.hollywoodusa.co.uk/walkoffame.htm

  In Los Santos, Blastin' Fools Records, which makes rap records, looks like

The Capitol Records building.  (It's on the NE part of the block that's N of

"ARKET" of "MARKET" in Los Santos.)  (Thanks to nsupra27.)

  http://img519.imageshack.us/img519/4845/saguide228thecapitolrecof6.jpg

  http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml

  http://en.wikipedia.org/wiki/Welton_Becket

  The Los Santos Conference Center looks like The Los Angeles Convention Center,

where The Electronic Entertainment Expo is held.  (Thanks to yensed.)

  http://img232.imageshack.us/img232/6739/00gta1screen372sh.jpg

  http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg

  The San Fierro building with window lights that spell "C" and "K," mentioned

earlier, looks like the Bank of America Center in San Francisco.  (Thanks to

krackhead80s.)  Some think it refers to "C"esar and "K"endle, and Mokiesmoky

thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'

Bell cashiers.  Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.

  http://img221.imageshack.us/img221/6994/00gta1screen1206oj.jpg

  http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg

  The Sherman Dam is like the Hoover Dam.

  http://img297.imageshack.us/img297/7298/00gta1screen161a3kd.jpg

  http://img302.imageshack.us/img302/1237/00gta1screen161b0qn.jpg

  http://img196.imageshack.us/img196/1632/00gta1screen161c3lt.jpg

  http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg

  http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg

  http://en.wikipedia.org/wiki/Hoover_dam

  The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)

looks like the one by a road at the edge of Las Vegas.

  http://img108.imageshack.us/img108/3749/00gta1screen335af.jpg

  http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas

  The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe

Hotel and Casino.  (The Hard Rock Hotel has a big replica

of a Fender Strato-

caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson

flying V guitar on the roof.)

  http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg

  http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino

  http://www.fender.com/home.php

  http://www.gibson.com/

  The name of the Hippy Shopper store is like the Happy Shopper line of foods,

also some shops, in the U.K..  (Thanks to martinson-line.)  (It's on the W side

of the block N of "HASH" of "HASHBURY.")

  http://img392.imageshack.us/img392/1485/00gta1screen4465gc.jpg

  http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg

  http://en.wikipedia.org/wiki/Happy_Shopper

  Rodeo in Los Santos looks like Rodeo Drive.  (Thanks to vivatforx.)

  http://img354.imageshack.us/img354/1769/00gta1screen3009ga.jpg

  http://img188.imageshack.us/img188/6175/00gta1screen3017us.jpg

  http://img140.imageshack.us/img140/9048/saguide244rodeorr0.jpg

  A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park

(similar bridge or strip of land over a pond, location, and ethnic group)...

  http://img388.imageshack.us/img388/1844/00gta1screen306a5wd.jpg

  http://img357.imageshack.us/img357/3282/00gta1screen306b1vg.jpg

  http://img123.imageshack.us/img123/6854/00gta1screen306c4an.jpg

  http://img388.imageshack.us/img388/426/00gta1screen306d4xk.jpg

  http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg

  http://en.wikipedia.org/wiki/MacArthur_Park

  ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard

and the Pacific Coast Highway.  (Thanks to Mokiesmoky.)

  http://img212.imageshack.us/img212/6579/00gta1screen311a3ow.jpg

  http://img210.imageshack.us/img210/5535/00gta1screen311b3ik.jpg

  http://img163.imageshack.us/img163/355/00gta1screen311c5hy.jpg

  http://en.wikipedia.org/wiki/Sunset_Boulevard

  http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg

  The Avispa Country Club at the S edge of San Fierro is similar to the Olympic

Golf Club on the SE edge of San Francisco.  (The 1st photo is by Arnold Palmer.)

  http://img108.imageshack.us/img108/4684/00gta1screen2684au.jpg

  http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar.jpg

  http://en.wikipedia.org/wiki/Olympic_Club

  http://www.dbonnell.com/golf.htm

  Esplanade East in NE San Fierro is like the Embarcadero, which is a water

front.  (Thanks to thedudley.)

  http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco

  http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html

  C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in

Kodachrome Basin State Park, Utah.  (Thanks to flying fox; I'm not sure which of

us thought of it 1st.)

  http://img88.imageshack.us/img88/5796/00gta1screen503a1sn.jpg

  http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg



  Thanks to -La-RaZa, who came up with a whole batch to thank for (although the

"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information

where I could):

    Los Santos       Los Angeles

    http://you-are-here.com/info/map.html

    http://en.wikipedia.org/wiki/Los_angeles

  Ganton             Compton

  http://en.wikipedia.org/wiki/Compton%2C_California

  Idlewood           Inglewood

  http://en.wikipedia.org/wiki/Inglewood%2C_California

  Willow Field       Willowbrook

  http://en.wikipedia.org/wiki/Willowbrook%2C_California

  East Los Santos    East LA

  http://en.wikipedia.org/wiki/East_L.A.

  Vinewood           Hollywood

  http://en.wikipedia.org/wiki/Hollywood

  Mulholland         Beverly Hills

  http://en.wikipedia.org/wiki/Beverly_Hills%2C_California

  Santa Maria beach  Santa Monica

  http://en.wikipedia.org/wiki/Santa_Monica

  Las Colinas        El Monte

  http://en.wikipedia.org/wiki/El_Monte

  Glen Park          Morningside Park

  http://en.wikipedia.org/wiki/Morningside_Park

  Palomino Creek     Palmdale

  http://en.wikipedia.org/wiki/Palmdale

  (Downtown          Downtown Los Angeles)

  http://en.wikipedia.org/wiki/Downtown_Los_Angeles



    San Fierro       San Francisco

    http://www.virtuar.com/ysf2/

    http://en.wikipedia.org/wiki/San_francisco

  Easter Basin Naval Docks   Hunter's Point Naval Shipyard

  http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar.jpg

  http://en.wikipedia.org/wiki/Hunters_Point

  Chinatown                  Chinatown (lol)

  http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco

  Hashbury                   Haight-Ashbury

  http://www.rockument.com/links.html

  http://en.wikipedia.org/wiki/Haight-Ashbury

  Queens                     Castro

  http://en.wikipedia.org/wiki/The_Castro

  Paradiso                   Presidio

  http://en.wikipedia.org/wiki/Presidio_of_San_Francisco

  Juniper Hollow             Pacific Heights

  http://en.wikipedia.org/wiki/Pacific_Heights%2C_San_Francisco%2C_California

  (Financial                 The Financial District)

  http://en.wikipedia.org/wiki/Financial_District%2C_San_Francisco%2C_California

  (Beach SW of Gant Bridge   Baker Beach)

  http://en.wikipedia.org/wiki/Baker_Beach



    Las Venturas             Las Vegas

    http://www.pbs.org/wgbh/amex/lasvegas/index.html

    http://en.wikipedia.org/wiki/Las_Vegas



  Blackfield                 Spring Valley

  http://en.wikipedia.org/wiki/Spring_Valley%2C_NV

  Rockshore                  Henderson

  http://en.wikipedia.org/wiki/Henderson%2C_Nevada

  Redsands                   Paradise

  http://en.wikipedia.org/wiki/Paradise%2C_Nevada

  Roca Escalante             Winchester

  http://en.wikipedia.org/wiki/Winchester%2C_Nevada

  Prickle Pine               Sunrise Manor

  http://en.wikipedia.org/wiki/Sunrise_Manor%2C_NV

  KACC Military Fuels        (Nellis) Air Force base

  http://en.wikipedia.org/wiki/Nellis_Air_Force_Base

  (The Strip                  The Strip)

  http://www.oldvegaschips.com/lasvegasmap.htm

  http://en.wikipedia.org/wiki/Las_Vegas_Strip

  Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more

like MacArthur Park and similarly located, although Morningside Park also looks

very similar, and Grove Street could be Martin Luther King Boulevard (or "The

Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street.

********

  Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-

ties:

  Interglobal Film Studios has two water towers like the one of Warner Brothers

studios.  (Interglobal Film Studios in "Vice City" has a tower like it, too.)

  http://img140.imageshack.us/img140/8391/saguide259interglobal2dz9.jpg

  http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg

  http://www2.warnerbros.com/main/homepage/homepage.html

  The tallest building, the one with a Parachute on top, in Los Santos (it's at

the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-

tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate

World Center)

  http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg

  http://img254.imageshack.us/img254/2165/00gta1screen250a2pn.jpg

  http://www.pcf-p.com/a/p/8316/s.html

  http://www.glasssteelandstone.com/US/CA/LosAngelesLibraryTower.html

  http://en.wikipedia.org/wiki/Library_Tower

  Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign

over the start of the road leading down to it is about identical except it

doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement

rides.)

  http://img254.imageshack.us/img254/8020/00gta1screen2694kq.jpg

  http://www.santamonicapier.org/

  http://www.westland.net/piercam/

  http://en.wikipedia.org/wiki/Santa_Monica_Pier

  The High Roller--Bally's Las Vegas  (It has similar columns lit blue at night,

moving sidewalks, and elevators.)

  http://img302.imageshack.us/img302/8226/00gta1screen214mm.jpg

  http://www.las-vegas-hotel-tours.com/ballys-hotel.php

  http://www.rtldlightyears.com/images/ballysblue.jpg

  http://www.vegas.com/resorts/ballys2/

  The round tower, covered with windows, with four shorter such towers surround-

ing it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a

bridge to the E to the Atrium)--the Westin Bonaventure Hotel

  http://img254.imageshack.us/img254/2228/00gta1screen2716rt.jpg

  http://img342.imageshack.us/img342/5555/00gta1screen367ld.jpg

  http://www.seeing-stars.com/Hotels/Bonaventure.shtml

  http://en.wikipedia.org/wiki/Westin_Bonaventure_Hotel

  Starfish Casino--the Barbary Coast

  http://img216.imageshack.us/img216/3803/00gta1screen715le.jpg

  http://img122.imageshack.us/img122/5623/00gta1screen824ph.jpg

  http://en.wikipedia.org/wiki/Barbary_Coast_%28hotel_and_casino%29

********

  Thanks to my reader Colin Attle, who contributed a number of references to my

"Vice City" walk-through, for finding the references in this section.

  N across a block and street from the "AR" of "MARKET" (also a couple of blocks

W of the Market Ammu-Nation) is a store called "SPACEY!"

  http://img379.imageshack.us/img379/5347/0cjspaceyds6.jpg

  Colin wrote to me that it probably refers to arcade video games like "Space

Invaders."  When he was young, he and some of his friends called such games

"spaceys."

  http://www.spacies.co.nz/about.html

  http://www.spacies.co.nz/

  Colin also wrote to me that he remembers a scene like the one in the chase of

"End of the Line," in which Sweet holds onto the ladder extended behind a fire-

truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill."

  http://en.wikipedia.org/wiki/A_View_to_a_Kill

  You can find the same "San Andreas" ladder truck used in the mission behind

the San Fierro Fire Dept., which is S of the Doherty garage.  (I'll add that the

movie chase takes place in San Francisco, and San Fierro is where you can find

the "San Andreas" ladder truck.)

  The PIK N' GO MARKET, west of the Jefferson Hotel, may be a reference to the

British Pick 'n' Mix Sweets method of buying candy.  It's to take various can-

dies, each type offered in a separate bin, and put them in a single bag to have

the cost determined by weight.

  http://www.bbc.co.uk/dna/h2g2/A5142520

  (It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama

store at 212 Fifth Avenue.)

  To the east of the park with the Watts Towers "there is a shop called 'IDEAL

HOMIES STORE'--this is a reference to a magazine...

  http://www.idealhomemagazine.co.uk/

  "...and a yearly show."

  http://www.idealhomeshow.co.uk/

  One passenger in the Taxi mission says, "Let's go, Mr. Driver," which is a

quote from the game "Chase H.Q.."  It was released as an arcade game in 1988 and

later in other formats.

  ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/c/ChaseH.Q..txt

  http://en.wikipedia.org/wiki/Chase_H.Q.

  The "Legal" cinema, in Market, with "Legal" put over "Regal" on the sign, is a

reference to the chain of Regal Cinemas in the U.K. (I'll add there's a chain by

the same name in the U.S.).

  http://www.regal-melton.co.uk/

  http://en.wikipedia.org/wiki/Regal_Entertainment_Group

  The "Locals Only!" shop in Blueberry is a reference to the "Local Shop" of the

U.K. TV series "The League of Gentlemen."

  https://www.thisisalocalshop.com/

  http://en.wikipedia.org/wiki/The_League_of_Gentlemen

  The GTA San Andreas/data/Decision folder has a folder named "Craig" and anoth-

er named "david"--they may be named after the U.K. singer.

  http://en.wikipedia.org/wiki/Craig_David

  Colin Attle noticed that the sofa seen in the N room of the 1st floor of the

Diaz > Vercetti mansion in "Vice City" looks like the sofa seen in some of the

landings of the Jefferson Motel in "San Andreas."

********

  I better slip in a few of the ones I came up with myself (if not necessarily

as the 1st to do it):

  Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger

Terminal, "The last of America's great rail stations."  It's at 800 N. Alameda

St., Los Angeles, CA.

  http://img509.imageshack.us/img509/9162/00gta1unitystation4d5dy.jpg

  http://www.westworld.com/~elson/larail/laus.html

  Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of

the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,

which is N of the main casino area.

  http://img373.imageshack.us/img373/7664/00gta1screen193ie.jpg

  http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg

  http://www.minorleagueballparks.com/cash_nv.html

  The depiction of an airplane over the entrance to Easter Bay Airport looks a

bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-

caster.  (Thanks to thedude777 for pointing out the three blade type of propel-

ler.)

  http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg

  http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg

 http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm

  http://en.wikipedia.org/wiki/Avro_Manchester



  Thanks to reader fonz808 for writing that there are similarities between the

Los Angeles and Los Santos wall paintings of a Madonna.

  I'll add that the "San Andreas" painting says, "Jesus Saves," which is what

the "GTA 2" save house says with an electric sign that has some of the letters

burned out to read "U SAVE."  I also found some real life examples that are

similar to the "San Andreas" wall painting.

  As mentioned near the start of this section, in Los Santos there is a wall

painting with a heart, Mary, an angel, and the words "Jesus Saves."  Flame-

colored symbolism of holiness emanates from Mary, who wears a robe, with the

hood over her head, that's blue with white stars.  It shows her from the up-

per torso and up.

  http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

  Several outdoor murals in LA show something similar, particularly a couple of

them.

  http://home.att.net/~rpmurals/virgin.html

  The most similar depiction of Mary, and relevant to overall context, to me is

the traditional depiction of a Madonna and child with an angel nearby on an

outer wall of St. Lucy's Catholic Church in Los Angeles.  The depiction of Mary

is part of a mural called "El Tepeyac de Los Angeles" by George Yepes.  Mary is

contrasted with a similar image of a Latina mother cradling her slain gang mem-

ber son.  "El Tepeyac" is a holy site in Mexico where a 17th century campesino

(Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary.

  http://www.grconnect.com/murals/html/pc261069.html

  http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html

  The middle of the church, and the cross symbol it uses, have shapes similar to

the church and cross symbol (placed differently) in Jefferson, Los Santos, that

has a Rockstar symbol near the top of the stained glass.

  http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

  A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks

like Grace cathedral.

  http://img224.imageshack.us/img224/5965/00gta1gracechurch1d9jv.jpg

  http://img101.imageshack.us/img101/2070/00gta1gracechurch2d7ul.jpg

  http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg

  http://www.gracecathedral.org/

  http://www.nobhillassociation.org/GC.asp

  The dove in the wall art in San Fierro looks exactly like the peace symbol

used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,

Idaho.

  http://img19.imageshack.us/img19/7808/00gta1screen4494qh.jpg

  http://www.stgertrudes.org/Ministry/Peace/peace.htm



  Grand Theft Auto/Half Life references:

  In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller

to Lazlow's Chatterbox FM talk radio station, says that a worse threat than

killer bees are killer ants--"they're like sheep."

  http://en.wikipedia.org/wiki/Lazlow_Jones

  http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_Vice_

City#Dwaine_and_Jethro

  http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_San_

Andreas#Dwaine_and_Jethro

  In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low

rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't

move!"  Laszlo moves a bit, some antlions kill him, and the guy on the rock

tells Gordon Freeman, "Dear God!  Poor Laszlo!  The finest mind of his genera-

tion come to such an end.  We were heading to the Vortigaunt camp, hoping to

pick up some bugbait so these damn things would leave us alone.  But without

Laszlo what's the point?"

  http://en.wikipedia.org/wiki/Half-life_2

  http://en.wikipedia.org/wiki/Antlion_%28Half-Life_2%29

  As a guy is about to get off a train near the start of HL2, he says, "Well,

end of the line."  The last mission in "San Andreas" is called "End of the

Line."

  The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69

in SA--both seem to be references to Area 51 and the rumors about it.  A crow-

bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half-

Life series, is on a table in one of the lab rooms of Area 69.

  http://en.wikipedia.org/wiki/Half-Life

  http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility

  http://www.nextdimension.org/bmrf/

  http://en.wikipedia.org/wiki/Area_51

  Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer-

ences to "Half-Life 2" and "San Andreas."

  http://gtw6437.tripod.com/



  I suppose this is kind of obvious, but I don't see it come up much: I think

the reason the name "San Andreas" was picked may be because it's cracked (so a

metaphor for "crazy").  I don't mean the illicit smoke, although that's not an

unlikely thought, either.

  http://en.wikipedia.org/wiki/San_Andreas_Fault

  "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice

City."  It's on the roof of the Vinyl Countdown at the intersection N of the N

corner of the block that's NE of the "EO" of "RODEO."  It says, "Let's go to

Dundee!!  The care in the community...." (I can't make out the last word.  The

phrase sounds like a Community Care program slogan to me.)

  http://img140.imageshack.us/img140/4874/00gta1screen620rh.jpg

  http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg

  The sashay some of the women did in "Vice City" lives on in the way some of

the women walk in "San Andreas" when they get up from lounging on a towel at the

beach or the grass in Glen Park.

  http://img486.imageshack.us/img486/5794/00gta1screen3079tw.jpg

  http://img469.imageshack.us/img469/448/00gta1screen3074yq.jpg

  http://img486.imageshack.us/img486/1954/00gta1screen307a0ah.jpg

  http://img469.imageshack.us/img469/7708/00gta1screen307c8cy.jpg

  http://img82.imageshack.us/img82/6197/00gta1screen423a8id.jpg

  http://img137.imageshack.us/img137/3148/00gta1screen423b2qh.jpg

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-

tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard

in Los Angeles.

  http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg

  http://en.wikipedia.org/wiki/Tiki_Ti

  http://www.tiki-ti.com/

  Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by

and possibly drive a car, was preceded by the "Vice City" black fellow who pre-

tended to be blind but could get around without a guide dog or cane and could

fight and drive.

  http://img154.imageshack.us/img154/8863/00gta1screen921dt9.jpg

  http://img144.imageshack.us/img144/5760/00gta1blindguyvc10vv.jpg

  http://img209.imageshack.us/img209/3063/00gta1blindguyvc26cc.jpg

  http://img232.imageshack.us/img232/9296/00gta1screen518jh.jpg

  This store front has been known about since "San Andreas" came out, but it

took a while before I found it.  Across the street to the N of the "RK" of "MAR-

KET" is a store that displays three clocks--for London (11:23 or so), Los San-

tos (2:30), and Liberty City (5:20).  All three have been used as settings in

GTA's: "London, 1969," "San Andreas," and "III."  (A bit to the W is spaceein-

stein's store.  I got a Park named after me, anyway--you see an old bum lounging

around in it now and then.)

  http://img528.imageshack.us/img528/912/00gta1screen128pl.jpg

  http://img95.imageshack.us/img95/7451/00gta1screen5606wp.jpg

  http://img469.imageshack.us/img469/1691/00gta1screen3080kp.jpg

  What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut

gazebo with torches, etc., and a Polynesian theme on the N side of the block

that's a block S of El Swanko Casa in "Vice City," also appears on the buildings

of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-

dreas."

  http://img149.imageshack.us/img149/2905/00gta1screen962asa3.jpg

  http://img149.imageshack.us/img149/5963/00gta1screen962btk8.jpg

  http://img149.imageshack.us/img149/4545/00gta1screen962ccu8.jpg

  http://img230.imageshack.us/img230/8326/00gta1screen962dgk2.jpg

  I think the name of the RC Cam, which appears to be a flower pot till it's

used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets

hidden in ordinary objects.  This is also shown by the trophies of deer heads

with red glowing eyes that, as shazard pointed out, are above the exit door at

Palomino Creek and Blueberry Ammu-Nations.  They were preceded by the air condi-

tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice

City," that has a small sign on it that says "george's bug."

  http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg

  http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg

  http://img228.imageshack.us/img228/8056/00gta1screenvc47nu4.jpg

  The U.S.S. Numnutz is a solid version of the submarine that's underwater N of

North Point Mall in "Vice City."

  http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg

  http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg

  http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg

  http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

  The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface

(Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface,"

1983, and Flashback FM in "III."

  In "III," catacorner to the SW corner of the multi-story parking garage of

Staunton, one of the messages of an electric sign with moving letters is that

shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-

uing beyond the end of "San Andreas."

  http://img406.imageshack.us/img406/5660/00gta1secretsiii12th.jpg

  http://img139.imageshack.us/img139/3622/00gta1screen916eq4.jpg



  You can find Pier 69 where your paper map shows a big gray projection at the

NE end of San Fierro.  If C.J. goes into a blackened doorway along the SE side

of it, he appears at a doorway on the roof.  If he goes into that doorway, he

appears at the 1st doorway.  SE of that, C.J. can swim through underwater holes

in the rock display used in "Amphibious Assault" (VI.39).

  http://img262.imageshack.us/img262/732/00gta1screen204a2kf.jpg

  http://img262.imageshack.us/img262/2476/00gta1screen204b3jh.jpg

  At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray

ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING."  But if you

have C.J. go to the top of the ramp, every time he looks away and looks back

you'll see a vehicle appear and drive up the ramp.

  http://img118.imageshack.us/img118/1149/00gta1screen227a7cq.jpg

  http://img118.imageshack.us/img118/4998/00gta1screen227b7fj.jpg

  C.J. can break some of the bottles in a bar.

  http://img448.imageshack.us/img448/3029/00gta1screen447a1cj.jpg

  http://img448.imageshack.us/img448/4167/00gta1screen447b7pt.jpg

  The guy who gets to kiss a woman the most in "San Andreas" appears in a party

about five people are having by a fire on a little island by the Speeder C.J.

can use to chase Ryder's Speeder in "Pier 69."  This guy's just nuts about this

lady:

  http://img139.imageshack.us/img139/9632/00gta1screen927lv1.jpg



  USS Numnutz: I think the name of the submarine at the coast of Esplanade East,

San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,

who helped design and served in submarines during much of his early naval ca-

reer, was the United States signatory to the surrender terms aboard the battle-

ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-

cisco community affairs in the last years of his life.

  http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg

  http://www.history.navy.mil/faqs/faq36-4.htm

  The Big Ear looks like one of the 27 antennas of the Very Large Array on the

Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W

of Socorro, New Mexico.  Thanks to Leatherface of the GTAGuides.com forum.

  http://img526.imageshack.us/img526/3600/00gta1screen202aa6uu.jpg

  http://img220.imageshack.us/img220/1880/00gta1screen202b1nr.jpg

  http://en.wikipedia.org/wiki/Very_Large_Array

  I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-

tory, which is aka Ohio State University Radio Observatory (OSURO).  The Observ-

atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope

named after Dr. John D. Kraus, the founder and director of the observatory and

the designer and builder of the telescope.  Big Ear covered more area than three

football fields.  The telescope was famous for discovering some of the most dis-

tant known objects in the universe, the loud "Wow!" signal, and made the long-

est-lasting search for extra-terrestrial intelligence entered into the Guinness

Book of Records.  After nearly 40 years, it was destroyed in 1998.

  http://www.bigear.org/

  As noted earlier, Scott Wilson, who worked on the countryside art for "San An-

dreas, is named on a tombstone in a graveyard in the SW corner of the SW block

of Palomino Creek in NE Red County.  I took the screen shot at the link below

during a flash of lightning to read the tombstone better.  I'm not sure if it

actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"

(Corporal), "US ARMY," and "KOREA."

  http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg



  The blue building with zig zag neon lights at night, on the N side of the

block that's N of the block with "WOOD" of "VINEWOOD," is similar to the Eastern

Columbia Building at 849 S. Broadway in the Broadway Theater District of down-

town Los Angeles.

  The Eastern Columbia Building was also the setting for the 1991 movie "The

Last Hour," which featured Danny Trejo as Spider.  Danny did the voice acting

for Umberto Robina in "Vice City."

  http://img221.imageshack.us/img221/9787/saguide1000easterncolumkk9.jpg

  http://img142.imageshack.us/img142/9705/saguide1000easterncolumva1.jpg

  http://img142.imageshack.us/img142/6317/saguide1000easterncolumby5.jpg

  http://en.wikipedia.org/wiki/Eastern_Columbia_Building

  http://www.imdb.com/title/tt0102271/

  The Mulholland Intersection looks like the intersection of the Harbor Freeway,

I-110, and the Glenn Anderson Freeway (the Century Freeway), I-105, in Los An-

geles.  Steven Mulholland is one of those who worked on the Los Santos art for

"San Andreas."

  http://img394.imageshack.us/img394/4179/00gta1screen3084oc.jpg

  http://en.wikipedia.org/wiki/Interstate_110_%28California%29

  http://en.wikipedia.org/wiki/Century_Freeway

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-

tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard

in Los Angeles.

  http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg

  http://en.wikipedia.org/wiki/Tiki_Ti

  http://www.tiki-ti.com/

  The Vinewood sign looks like the Hollywood sign.  (I know about everybody knew

that the second they saw it, but I forget who claimed it 1st on the message

boards so I put it here.)

  http://img188.imageshack.us/img188/5227/00gta1screen3028kx.jpg

  http://www.hollywoodsign.org/

  http://en.wikipedia.org/wiki/Hollywood_sign

  The Vinewood building with pictures of the cover of "Vice City" on the front,

mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in

West Hollywood.

  http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg

  http://en.wikipedia.org/wiki/Whisky_a_Go_Go

  A little building on Santa Maria Beach looks like the Venice Beach Recreation

Center and police sub-station.

  http://img447.imageshack.us/img447/1139/00gta1screen680a1mn.jpg

  http://img447.imageshack.us/img447/9605/00gta1screen680venicebeachrecr.jpg

  The home on a hillside in Mulholland that looks like somebody liked the Lil'

Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the

Chemosphere.

  http://img339.imageshack.us/img339/6748/00gta1screen699a0op.jpg

  http://img413.imageshack.us/img413/9043/00gta1screen699b3hs.jpg

  http://www.waltlockley.com/chemosphere/chemosphere.htm

  http://en.wikipedia.org/wiki/Chemosphere

  The restaurant in Vinewood that looks like it was converted from an old train

car looks like Carney's Restaurant on the Sunset Strip.

  http://img314.imageshack.us/img314/549/00gta1screen7014sg.jpg

  http://www.seeing-stars.com/ImagePages/CarneysPhoto.shtml

  http://carneytrain.com/

  The City Hall building in San Fierro looks like San Francisco City Hall with-

out the spire on top.

  http://img147.imageshack.us/img147/8299/00gta1screen4454al.jpg

  http://www.sfgov.org/site/cityhall_index.asp

  http://en.wikipedia.org/wiki/San_Francisco_City_Hall

  The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one

used by Fitzgerald's Casino and Hotel, which is part of a design that symbolizes

the pot of gold at the end of a rainbow of Irish folk stories.

  http://img160.imageshack.us/img160/9195/00gta1screen708pu.jpg

  http://img160.imageshack.us/img160/9067/00gta1screen692ip.jpg

  The light display on the corner of the casino that's a game save place, at the

corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light

display on a corner of The Four Queens Casino.

  http://img77.imageshack.us/img77/7140/00gta1screen740zo.jpg

  http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg



  - There's a Disgraceland territory in "GTA2."  Disgraceland refers to Grace-

land, which was Elvis Presley's home.  There's an Elvis gang in "GTA2"--if you

have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE

BUILDING" (shown in the 1st screen shot below which is from the Gouranga web

site).  The code to create them is "LASVEGAS."

  - One of the discarded newspapers seen blown around by the wind in "III" and

"Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-

vertised as a sign pulled through the sky by the Dodo in "Vice City."  It kids

the rumors that Elvis faked his death and had been seen alive since then.

  - There's a jukebox with a couple of Elvis-looking performers pictured on it--

one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and

Robina's Cafe Cubano in "Vice City."

  Elvis is also the name of the pet alligator Sonny Crockett, played by Don

Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which

"Vice City" makes some references to.

  http://en.wikipedia.org/wiki/Miami_Vice

  - Three of the pedestrians in "San Andreas" are Elvis impressionists.  They're

mainly found in Las Venturas, although imut_knight noticed that one comes past

in a Walton on a dirt path during the race in "Wu Zi Mu."

  - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in

Las Venturas.

  - And the code "BLUESUEDESHOES"--named after a Carl Perkins tune Elvis cov-

ered--creates a lot of the Elvis impressionists among the pedestrians in "San

Andreas."

  http://img188.imageshack.us/img188/8053/00gta1screen511a1np.jpg

  http://img455.imageshack.us/img455/7312/00gta1screen6055xe.jpg

  http://img220.imageshack.us/img220/4615/00gta1screen6046mr.jpg

  http://img108.imageshack.us/img108/193/00gta1screen990xr4.jpg

  http://img176.imageshack.us/img176/9329/00gta1screen5116mc.jpg

  http://img212.imageshack.us/img212/1654/00gta1screen511c7io.jpg

  http://img147.imageshack.us/img147/2092/00gta1screen440a8wl.jpg

  http://img147.imageshack.us/img147/3526/00gta1screen440b4yk.jpg

  http://img210.imageshack.us/img210/4370/00gta1screen5210xy.jpg

  http://www.youtube.com/watch?v=pHhNr-BAvpM

  http://www.youtube.com/watch?v=6BxlM-d6aWQ

  http://en.wikipedia.org/wiki/Elvis_presley

  http://en.wikipedia.org/wiki/Graceland

  http://www.elvis.com/graceland/

  http://en.wikipedia.org/wiki/Elvis_has_left_the_building

  http://en.wikipedia.org/wiki/Elvis_sightings

  http://en.wikipedia.org/wiki/Blue_Suede_Shoes

  As noted earlier, the windows of the buildings to the E of the five silos NE

of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and

"Vice City" (the pictures are horizontally reversed on some windows).  It seems

to me that several also have a blurry depiction of the old RCA logo of Nipper

the dog listening to a Victrola.  If so, that would seem to connect with the

idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to

the Elvis impersonators in Las Venturas in "San Andreas.")

  http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg

  http://www.stephenbliss.com/

  http://www.oldradio.com/archives/hardware/TV/rca_nipper.gif

  http://images.misupply.com/products/original/Gifts%20of%20Note/RCA.jpg

  http://en.wikipedia.org/wiki/Nipper

  The license plate of the Windsor in the "Home on the Hills" mission says "J

LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative

of Vincent Lomax, a voice actor for one of the gangsters).

  http://www.jackielomax.com/story.html

  (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in

with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas

a lot?)  (If it weren't for them popularizing Mosrite guitars, there might never

have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought

me for a graduation present.)

  http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg

  http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg

  http://en.wikipedia.org/wiki/The_Ventures

  http://en.wikipedia.org/wiki/Mosrite

  "Las Venturas" in Spanish is "the lucks."  It also looks like the French

phrase "les aventures" (the adventures).

  One license plate that can appear (I had it show up on the back of the Elegant

C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to

jazz composer/musician/band leader Sun Ra, who passed away in 1993.  A number of

George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun

Ra.

  http://img156.imageshack.us/img156/1655/00gta1elegant4b6lw.jpg

  http://en.wikipedia.org/wiki/Sun_Ra

  A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a

pun.  In the U.K., "chuffed" commonly means "pleased" or "proud," so the title

suggests a phrase like "pleased to pieces," but "chuff" is also slang word for

"vagina."

  http://www.urbandictionary.com/define.php?term=chuffed

  http://www.urbandictionary.com/define.php?term=chuff



  A few books are found on the bed in the Angel Pine and Whetstone save places

in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few

Good Hens" by John Craig.

  http://img507.imageshack.us/img507/5584/sabooksel2.jpg

  - "Space gem" may be a reference to one of the gem effects in the 1995 Capcom

video game "Marvel Super Heroes."

  http://en.wikipedia.org/wiki/Marvel_Super_Heroes_%28arcade_game%29

  http://www.arcade-history.com/?n=marvel-super-heroes&page=detail&id=1571

  http://www.classicmarvel.com/other_stuff/infinity_gems.htm

  - "Philip R. Jones" might be the author referred to at the next link (or a

relative of Lazlow Jones?):

  http://econpapers.repec.org/article/blascotjp/v_3A33_3Ay_3A1986_3Ai_3A1_3Ap_

3A86-92.htm

  Colin Attle pointed out to me that one of the author's books, "Sign and Symbol

Communication for Mentally Handicapped People," seems relevant to the fact that

people in GTA's express themselves with their hands a lot.

  - "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was

part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"),

a play by Aaron Sorkin, then a movie in 1992.  "John Craig" may be a reference

to the Scottish John Craig educated at the University of Edinburg who's des-

cribed at the second link below.

  http://en.wikipedia.org/wiki/A_Few_Good_Men

  http://en.wikipedia.org/wiki/John_Craig

  Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for

a woman you know affectionately.

  http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=h



  Since some fans imagine a barrage of them, I'll give what I think are safe to

call "Texas Chainsaw Massacre," 1974, or Ed Gein references.

  http://en.wikipedia.org/wiki/The_Texas_Chain_Saw_Massacre

  http://www.crimelibrary.com/serial_killers/notorious/gein/bill_1.html

  - A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop.

Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is

similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis-

guise.  Leatherface has the use of the skin of corpses in common with Gein, but

Gein didn't use it for a disguise for murdering people or kill with a chainsaw--

he killed with a gun.  A direct GTA movie chainsaw reference is made to "Scar-

face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to

"Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San

Andreas."

  http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

  http://www.crimelibrary.com/serial_killers/notorious/texas_chainsaw_massa/1_

index.html

  - You might wonder if the house at The Farm/Helena's house in Flint Range/the

save place in Whetstone is loosely based on the house in TCM although there are

too many differences to call it a match.  (Thanks to mythmaster for the tip to

make the comparison.)

  http://img386.imageshack.us/img386/1043/gtasa2007091105460105zp7.jpg

  http://img471.imageshack.us/img471/176/gtasa2007091105485934ex7.jpg

  http://www.texaschainsawmassacre.net/TCMMain.html

  - Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."

  http://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_2

  - Hannibal Liquor is on the N block of Montgomery.  In "Silence of the Lambs,"

1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes

from human skin.  Ed Gein may have done the 1st and was known to have done the

2nd.

  http://en.wikipedia.org/wiki/The_Silence_of_the_Lambs_%28film%29



  Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T. Winstein

  In response to posts about Leatherface on GTA message boards--a heartwarming

fantasy for children of all ages.

  All the violence and lurid sex has been removed for TV and will be available

later as a DVD extra.  The Superjump fantasy is just like the part in "The Wiz-

ard of Oz" where Dorothy's house is caught up in a cyclone except instead of

two men in a row boat it's Gman and instead of Margaret Hamilton on a bike it's

C.J..  It'll play a lot smoother once we get Alfred Hitchcock's special effects

man to do it with matte shots.

  http://www.youtube.com/watch?v=4sPpbkelCjM

  You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from

filefront:

  http://files.filefront.com/TexasChainSawMiscreant+EdVwmv/;10289654;/

fileinfo.html

  You can download any of my video files or "Glenster's Go On San Andreas v.1

Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at

this link:

  http://hosted.filefront.com/glenster/



  I haven't see this in "San Andreas" since the last time I installed it on my

PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror,

the reflection of his face wasn't the same as his real face.  The reflection

constantly had an open-mouthed smile with some of the teeth missing--see the

screenshots at the next several links.

  http://img157.imageshack.us/img157/213/00gta1club66cr.jpg

  http://img84.imageshack.us/img84/4238/00gta1screenshot100b8me.jpg

  http://img84.imageshack.us/img84/685/00gta1screenshot100a5fg.jpg

  It reminded me of the same sort of famous horror story idea as some of us in-

terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in

"Vice City."  As was true with Dracula as played by Bela Lugosi in the 1931

movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a

European myth about vampires, you couldn't see the reflection of the lead char-

acter, Tommy Vercetti, in the mirror.  In C.J.'s case, the mirrors were more

like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie

starring Hurd Hatfield, "The Portrait of Dorian Gray."  Like that painting, the

mirrors could be thought to reflect the evil things C.J. had been doing while

his own appearance never got older.

  http://img154.imageshack.us/img154/2976/00gta1screenvc96ys3.jpg

  http://en.wikipedia.org/wiki/Dracula_%281931_film%29

  http://en.wikipedia.org/wiki/Vampire

  http://en.wikipedia.org/wiki/The_Portrait_of_Dorian_Gray

  The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly

Zone, and not far from Las Venturas, probably came from the idea of the Chicken

Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,

which is the recent version of the one closed in 1973 in La Grange, Texas, that

the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is

what the song "La Grange" by ZZ Top refers to.

  http://img88.imageshack.us/img88/1428/00gta1screen5021ji.jpg

  http://www.chickenranchbrothel.com/

  http://en.wikipedia.org/wiki/Chicken_Ranch

  Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in

syndication. may be the source of the name Fort Baxter in Vice City, Doberman

maybe named after Private Doberman, played by Maurice Gosfield.

  http://www.jumptheshark.com/topic/Phil-Silvers/Phil-Silvers-General-Comments/

1551

  http://news.bbc.co.uk/1/hi/entertainment/tv_and_radio/3148934.stm

  http://www.nostalgiacentral.com/tv/comedy/philsilversshow.htm

  http://en.wikipedia.org/wiki/The_Phil_Silvers_Show

  The Brown Streak railroad company seems to be a reference to the movie "Silver

Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.

  http://www.rottentomatoes.com/m/1019017-silver_streak/

  There are some spherical gas tanks C.J. can climb to the top of in Green Palms

in the desert, and there are others on the E side of the block that's S of the

block with an Ammu-Nation icon that's S of "WILLOW FIELD."   But I don't think

the ending of "White Heat," 1949, with James Cagney fits into the context of

anything in the game.  C.J. is a gangster, but his love of his Mom seems normal,

not psychotic.  I guess you could have C.J. throw down some Molotovs at the top

of one and do a parody of it, though, during a high wanted level.

  http://img426.imageshack.us/img426/5728/00gta1screen3a5hx.jpg

  http://img54.imageshack.us/img54/6903/00gta1screen3aa3gk.jpg

  http://img329.imageshack.us/img329/9378/00gta1screen47bt.jpg

  http://img188.imageshack.us/img188/6636/00gta1screen92n4qf.jpg

  http://en.wikipedia.org/wiki/White_Heat

  The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale

and Hotel.  "Casino Royale" is also the name of Ian Fleming's 1st James Bond

book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the

usual James Bond film makers and was largely panned.  However, the theme song

for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording

of a Burt Bacharach song.

  http://img182.imageshack.us/img182/261/00gta1screen205dg.jpg

  Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was

filmed in 1968, and the origin of the flying cars code for the PC "GTA III":

"CHITTYCHITTYBB."

  http://en.wikipedia.org/wiki/Ian_Fleming

  http://www.herbalpert.com/

  http://en.wikipedia.org/wiki/Herb_Alpert

  http://en.wikipedia.org/wiki/Burt_Bacharach

  http://www.imdb.com/title/tt0061452/

  At the Los Santos airport, the unique-looking building with big arches, which

appeared basically the same way in "III," looks like the Theme Building at LA

International Airport.  According to the Wikipedia article at the 1st link be-

low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the

Theme Building, which in turn was then made to have a "Jetsons" look.

  http://img54.imageshack.us/img54/615/00gta1dodo15ox.jpg

  http://img91.imageshack.us/img91/2885/00gta1themebuildingbest2yw.jpg

  http://en.wikipedia.org/wiki/Los_Angeles_International_Airport

  The name of the store "The Pink Oboe" might be a reference to the euphemism of

a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who

is Pink Oboe."  The Goon Show was very popular in the U.K. in the '50s and in

reruns since then.

  http://img124.imageshack.us/img124/6195/00gta1screen1050wh1.jpg

  http://en.wikipedia.org/wiki/The_Goons

  http://goonshowscripts.afraid.org/Spy_or_Who_is_Pink_Oboe.html

  A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire

department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a

Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to

Mxyzptlk for the San Fierro Fud fact).  ("Fud" can also be Edinburgh slang for

anus or vagina.)  If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-

stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the

block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like

the park Yogi Bear lives in--Hanna Barbera) International.

  http://img233.imageshack.us/img233/3108/00gta1screen201a1rt.jpg

  http://img233.imageshack.us/img233/826/00gta1screen201b2hr.jpg

  http://img263.imageshack.us/img263/1766/00gta1screen201c6xn.jpg

  http://www.dsl.ac.uk/dsl/

  http://www.peevish.co.uk/slang/f.htm

  The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's

horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"

which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-

cha."  "Rocinante" means it was but no longer is a nag.

  http://img299.imageshack.us/img299/4319/00gta1screen1460tl.jpg

  http://en.wikipedia.org/wiki/Rocinante

  http://en.wikipedia.org/wiki/Don_Quixote

  Another horse you can gamble on is called Kinnear's Demise.  The name refers

to Roy Kinnear, who was in some movies directed by Richard Lester such as

"Help!" and who died in 1988 after being thrown from a horse.

  http://en.wikipedia.org/wiki/Roy_Kinnear

  The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,

looks like Lombard St. in San Francisco (which I remember from "Driving in San

Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965

Grammy award for Best Comedy Performance).

  http://img122.imageshack.us/img122/5718/00gta1screen2128ka.jpg

  http://en.wikipedia.org/wiki/Lombard_Street%2C_San_Francisco

  http://en.wikipedia.org/wiki/Bill_cosby

  http://parentingteens.about.com/cs/familytime/p/bill_cosby_bio.htm

  That may be why the nearby railroad bridge, on the E side of San Fierro, is

called the Kincaid Bridge.  On the TV show "The Bill Cosby Show," 1969-1971,

Bill Cosby played gym teacher Chet Kincaid.

  http://img147.imageshack.us/img147/847/00gta1screen5173fa.jpg

  http://img210.imageshack.us/img210/9009/00gta1screen5228wu.jpg

  http://www.imdb.com/title/tt0063871/

  At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"

which are what George Bailey (Jimmy Stewart) was glad to find were still in the

pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),

near the end of the 1946 movie "It's a Wonderful Life."

  http://img161.imageshack.us/img161/7568/00gta1secretszuzuspetals1a1mk.jpg

  http://www.imdb.com/title/tt0038650/



  "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due

to the size of it.

  Mt. Chiliad looks like....?  I vote for El Capitan, aka Agathla Peak in Nava-

Jo, just S of beautiful Monument Valley, Arizona, which director John Ford

showed off in movies including "Stagecoach," 1939, "My Darling Clement,"

1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956.  Some of

"Easy Rider," 1969, was filmed there, too.

  O.K., it's not an identical match--more of a similar big rock natural monument

with something like paths spiraling down the side.  It sure is purity, though.

  http://img244.imageshack.us/img244/1145/00gta1screen251a0uh.jpg

  http://img341.imageshack.us/img341/2716/00gta1screen251b8fj.jpg

  http://img113.imageshack.us/img113/1425/00gta1screen251c3lj.jpg

  http://img118.imageshack.us/img118/9388/00gta1screen251d2iw.jpg

  http://img118.imageshack.us/img118/1204/00gta1screen251e1aj.jpg

  http://imagesoftheworld.org/GrandCircle/capitan.html

  http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg

  http://amandajane.org/Album/navajo_nation/

  The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in

the web site below, looks like the one W of Verdant Meadows.

  http://www.imagesoftheworld.org/GrandCircle/GC.htm

  The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.

It's about 12 miles W of Las Vegas, can be seen from The Strip, and features

Keystone Thrust--large sandstone peaks and walls.

  http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area



  Regular Tom--some geyser at Yellowstone National Park that's less impressive

than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which

only sprays 10-15 feet high.

  http://img99.imageshack.us/img99/438/00gta1screen504a3id.jpg

  http://img99.imageshack.us/img99/3346/00gta1screen504b5ha.jpg

  http://en.wikipedia.org/wiki/Yellowstone_National_Park

  http://en.wikipedia.org/wiki/Old_Faithful_Geyser

  http://en.wikipedia.org/wiki/Box_Spring

  Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these

lesser geysers:

  http://www.uweb.ucsb.edu/~glennon/geysers/lesser/

  Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-

ful, which sprays 60 feet high through the casing of a well:

  http://www.wyojones.com/of_califonia.htm



  There are ancient Native American ruins just E of the roads of Los Barracks

(Spanish for "The Ravines") on the side of a cliff across the street from the

cemetery that's behind the church with two bell towers.

  http://img185.imageshack.us/img185/8749/00gta1screen165gl.jpg

  http://img136.imageshack.us/img136/4392/00gta1screen680xa.jpg

  The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the

Spanish translated, it's called "Evil Village, The Lost Town").  It's at the end

of a dead end road in Tierra Robada (Spanish for "Robbed Earth").

  http://img249.imageshack.us/img249/7046/00gta1screen5583mu.jpg

  The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-

cate they're representative of the ancient ruins of towns around the dam, in-

cluding many, like The Lost City, that were covered by Lake Mead when the Hoover

Dam was completed.

  The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-

ings, even though their culture was centered in the common borders of Utah, Col-

orado, New Mexico and Arizona--the Four Corners area--to the E.

  http://www.thefurtrapper.com/mesa_verde.htm

  http://en.wikipedia.org/wiki/Anasazi

  http://en.wikipedia.org/wiki/Mesa_Verde

  http://img141.imageshack.us/img141/3476/00gta1screen815ol.jpg



  As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes

to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge

c**k, as do some rocks in Foster Valley, San Fierro.  (In "Glenster's Guide to

Some of Vice City," referring to the 11 pm to midnight light display of the WK

Chariot hotel, I wondered if there would be something like that in "San An-

dreas.")

  "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-

ville, Utah (also found by flying fox in the group given above).  (For the full

WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on

top of it.)

  http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg

  http://img101.imageshack.us/img101/8661/00gta1screenshot111c1hj.jpg

  http://img157.imageshack.us/img157/5961/00gta1screenshot111d8cc.jpg

  http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg

  http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg

  I think the only caption you need for the screen shot at the 1st link above

is: "Hey, when will I know when I get to Bone County?"

  (shazard found another "Big Stoney" in Commerce.  It's in a raised garden in

an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")

  http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg

  (I don't know about a female version, unless it's the big rock arch SW of Ver-

dant Meadows or the fault under the N San Fierro ship.)



  In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of

"Vice City" on the wall.

  Since the Hot Coffee controversy has died down, maybe attention can turn to

figuring out the secret of the San Fierro Rockstar baseball player statue (on

the block of "ANC" of "FINANCIAL").  He has an extra invisible bat.  (I added

extra screen shots since he's on such a tall pedestal he's hard to see from the

ground, and maybe someone will recognize his face.)

  http://img427.imageshack.us/img427/7083/00gta1screen94b9qn.jpg

  http://img427.imageshack.us/img427/1378/00gta1screen95c7ol.jpg

  http://img395.imageshack.us/img395/5561/00gta1screen96d9dw.jpg

  http://img475.imageshack.us/img475/2904/00gta1screen97g4jl.jpg

  http://img395.imageshack.us/img395/4858/00gta1screen99b6tw.jpg

  With this, my place in the history of GTA's is assured.  Stand back so you

don't get hurt.  He's across the street and a bit to the E from the San Fierro

gym, and by the S Doherty save place, in "San Andreas," and in several places in

Little Haiti in "Vice City."

  It's...it's...WONderboy:

  http://img185.imageshack.us/img185/6721/00gta1screen171a7ew.jpg

  http://img185.imageshack.us/img185/5371/00gta1screen171b5vr.jpg

  http://img220.imageshack.us/img220/535/00gta1screen171c7xz.jpg

  http://img233.imageshack.us/img233/3744/00gta1screen171d6bo.jpg

  You can treat me like a regular person.

  The San Fierro buildings W of the one with "C" and "K" on it seem to have an

upside-down "R," below it an "S," and the little one has what could be an "A."

Taken together, and dropping the upside-down "R," it spells "SACK."  Any old

person could have a sack, but this is a secret sack.  Well, now.

  http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg

  http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg



  E of Mt. Chiliad, near the corner where the road meets the river, is Angel

Pines Junkyard.  It's NE of the last "E" of "WHETSTONE."  There are four big

dirty orange-pink sheds on the N side of the lot, and all of them are copies

of sheds in "Vice City."

  The domed building in the middle of the N row of three is a replica of the one

in the Junkyard--Lance Vance is held captive in it in "Death Row."  In both cop-

ies of the shed, if you go into the back left of it, there's a window you can

see through, but if you look for the window on the outside of the building, it's

not there.  (There's no bloody chair in there, though.)

  http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg

  http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg

  http://img138.imageshack.us/img138/8075/00gta1screen9a8ln.jpg

  http://img156.imageshack.us/img156/7903/00gta1screen9a0yn.jpg

  http://img148.imageshack.us/img148/6675/00gta1screen107xl.jpg

  http://img67.imageshack.us/img67/9027/00gta1screen10a0qy.jpg

  The W shed of the N row of three is a replica of the one with a Hidden Package

at Phil's Place except the entrance is walled shut.

  http://img148.imageshack.us/img148/1410/00gta1screen114il.jpg

  http://img222.imageshack.us/img222/2183/00gta1screen11a7ze.jpg

  The outer two sheds are both replicas of the one Phil uses to store his Patri-

ot.

  http://img222.imageshack.us/img222/4143/00gta1screen11b9pz.jpg

  http://img108.imageshack.us/img108/452/00gta1screen11bb4vk.jpg

  Thanks to thedude777 for pointing out that some other things in the Junkyard

look like ones from the "Vice City" Junkyard, too.  As mentioned earlier in this

section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."

This junk gets around.

  http://img137.imageshack.us/img137/5451/00gta1screen4228ez.jpg



  The big ship in Ocean Docks is basically the same as the one used in "Spilling

the Beans" in "Vice City."  You could use it for a unit of measurement if you

want to compare the size of the maps of the two games.

  http://img115.imageshack.us/img115/1103/saguide453shiptsp9.jpg

  http://img146.imageshack.us/img146/6227/00gta1screenvc29ayl0.jpg

  The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin

areas that are similar to the cabin area of the "Vice City" ship, too, except

they're simplified and have two smaller smoke stacks instead of one bigger one.

  http://img84.imageshack.us/img84/2479/00gta1screenvc29clo6.jpg

  http://img146.imageshack.us/img146/7370/00gta1screenvc29dyj6.jpg

  The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-

board in Staunton in "GTA III."  (In the screen shot, look to the right of the

tail of the Maverick.)  "Learning to Fly" is also the name of a 1987 tune by

Pink Floyd.

  http://img143.imageshack.us/img143/5949/00gta1screenvc256ja1.jpg

  http://en.wikipedia.org/wiki/Learning_to_Fly_(song)



  As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold

Parkway, Greenglass College, and Ken Rosenberg were named after people involved

in the trial of Julius and Ethel Rosenberg, who were executed after a controver-

sial trial about spying in 1953.  It's debated whether or not they were guilty.

(See I.17A  "In the beginning" in "Glenster's Guide to Some of Vice City" for

similar GTA references to controversial figures and criminals.)

  http://en.wikipedia.org/wiki/Julius_and_Ethel_Rosenberg

  Looking at an online drug slang dictionary, I've noticed that various names

in the GTA games are also slang words for crack: Xoomer could be pronounced

"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson

(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even

rock star, possibly others.  Since the subject of cocaine comes up in this and

the last GTA (it's what Vice City hidden packages contained, etc.), and given

the game maker's inclination to punning, it may be more than a coincidence.

  http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm



  Some babelfish translations of Spanish:

  Avispa Country Club     Wasp Country Club

  Las Barracks           the Ravines

  El Quebrados            the Fraction

  Aldea Malvada           Evil Village

  Valle Ocultado          Hidden Valley

  Arco Del Oeste          Arc of the West

  Las Brujas              the Witches

  El Castillo Del Diablo  the Castle of the Devil

  Tierra Robada           Robbed Earth

  Las Venturas            the Lucks (the Good Fortunes, I guess)

  Los Sepulcros Cemetery  the Tombs Cemetery

  http://babelfish.yahoo.com/?fr=avbbf-us

  According to the Merriam-Webster online dictionary, "Esplanade" comes from

Middle French and means "a level open stretch of paved or grassy ground, espe-

cially one designed for walking or driving along a shore."

  http://www.m-w.com/

********

  I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a

video game in 2002, has some people in common with "Vice City" and/or earlier

GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-

derson, and John Zurhellen.

  "Mafia" also has these people in common with "San Andreas:

  - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of

the pedestrian voices in "San Andreas,"

  - Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are

among the pedestrians voices in "San Andreas,"

  - Judy Henderson returns as the casting director, and Renaude Sebbane, produc-

er/director of voice overs and Barry Stark in "III" and "Vice City," returns as

a motion capture model.

  http://pc.ign.com/articles/369/369550p1.html

  http://www.imdb.com/title/tt0338221/

  http://www.mafia-game.com/

********

  Rusk has at least several real-life similarities to add that I know of, too:

  "Body Harvest," the name of a mission for The Truth in "San Andreas," is also

the name of a Nintendo 64 game made by DMA Design (some of whom later helped

form Rockstar North) in 1998.

  http://en.wikipedia.org/wiki/Body_Harvest

  "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.  How

do I know this?  That's because I used to work there at the Namco CyberStation

Arcade which was at the front of the pier (1991-1993).  Rockstar did a good job

in recreating the tourist attraction except that they did not put in an arcade

where you can play the arcade mini-games within San Andreas.  What's up with

that?."

  http://www.danheller.com/sf-piers.html

  http://www.virtuar.com/ysf2/pier39.htm

  http://arch.ced.berkeley.edu/kap/gallery/gal048.html

  ("Embarcadero" means "wharf."  For screen shots, see the 2nd sub-section be-

low.)

  "When I first saw the town of Fort Carson on the enclosed map I had to smile.

You see, there is a real life Fort Carson.  It is located on the southern edge

of Colorado Springs, Colorado and is also one of the largest Army bases in the

US.  Fort Carson is also my birthplace (4/24/1967)."

  http://img82.imageshack.us/img82/4701/00gta1screen412a8av.jpg

  http://img132.imageshack.us/img132/4790/00gta1screen412b8ow.jpg

  http://en.wikipedia.org/wiki/Fort_Carson

  That's when he was just a li'l baby Rusk.  Awwr!

  And thanks to Rusk for explaining this glitch:

  If you have C.J. follow a hooker to her room at the same motel during "Reunit-

ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission

degree of) full Health.  (Before the Paramedic mission, C.J.'s maximum Health is

2/3rds of what it becomes after the Paramedic mission.  If C.J. has done the

Paramedic mission, has full Health, and kisses her, his Health goes down to

2/3rds of the maximum.

****

  Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-

cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson

of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.

  http://img192.imageshack.us/img192/3214/00gta1screen2225gu.jpg

  http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg

****



  Thanks to the International Movie Data Base web site for the next batch:

  "Farewell, My Lovely" (1975)

  A mission in "San Andreas" has the same name.

  "Red Dawn" (1984)

  In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu-

mentary.  (GTW note: this clip is used as an Ammu-Nation commercial in "Vice

City," in which part of the story of "Red Dawn" is also referred to by Pastor

Richards on VCPR.)

  "To Live and Die in L.A." (1985)

  A chase in "San Andreas" is similar to one in "To Live and Die in L.A."  (GTW

note: the car chase in the movie goes past a bridge like the one by C.J.'s

house and part of the car chase is in a big drainage ditch like the one used in

the chase in "Just Business."  The movie also has a few things in common with

"Vice City," which I cover in my walk-through for VC.)

  "The Color of Money" (1986)

  C.J.'s pool opponent asks him to "show me the color of your money."

  "New Jack City" (1991)

  Big Smoke's crack palace looks like the Carter Apartment Buildings, crack

dealer Nino Brown's headquarters, in "New Jack City."

  "South Central" (1992)

  Big Bear, the former Grove Street gang member who's become a base head who

cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base-

head friend in prison in South Central (1992).  Carl Johnson and Bobby Johnson

have similar looks, the same last name, and both experience betrayals, hopeless-

ness, and gang activity.  The Grove Street and Deuce gangs have similar strate-

gies.

  "GoldenEye" (1995)

  C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning

of the movie "GoldenEye."

  "Con Air" (1997)

  "Reuniting the Families" has a similar shot of doughnuts hitting the ground.

  "One Eight Seven" (1997)

  Cesar played Cesar in "One Eight Seven," in which he looked and talked the

same way.

  "Donnie Darko" (2001)

  The "Fearitdoit" program is like the program of motivational speaker Jim Cun-

ningham (Patrick Swayze).

  "Ocean's Eleven" (2001)

  The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."

  "The Transporter" (2002)

  "The Da Nang Thang" has C.J. save refugees from a container on a ship, which

is similar to a situation in "The Transporter."

  "Lost" (2004)

  Some of the pedestrians say they watch "Lost."

  "Terminator 2: Judgment Day" (1991)

  "Just Business" features a scene in which a Packer drops into a drainage ditch

to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg-

ment Day."

  "Reservoir Dogs" (1992)

  A movie theater marquee advertises "Reservoir Dregs" which is a parody of

"Reservoir Dogs."

  "The Last of the Mohicans" (1992)

  The movie poster for "The Last of the Mullets" looks like the movie poster for

"The Last of the Mochicans."

  "A Few Good Men" (1992)

  The movie poster "A Few Good Hens" is a parody of "A Few Good Men."

  http://www.imdb.com/title/tt0402224/movieconnections

  The submarine in San Fierro has stabilizers on the sail like a Russian submar-

ine but has a "USS" name.

  http://www.imdb.com/title/tt0402224/goofs

  The military base called KACC Military Fuels refers to the computer club

KACC--"Kingsway Amateur Computer Club."  Some who went there later became part

of DMA Design, and some who were part of DMA Design became part of Rockstar

North.

  The Comet looks like it did in the beta version of "Vice City."

  Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's

Way" (1993).  Sean Penn's brother Chris Penn appears in "San Andreas" as a

C.R.A.S.H. officer.  Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).

  Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."

  http://www.imdb.com/title/tt0402224/trivia

****

  Thanks to wikipedia for noting the following similarities between real life

places and places in the game.

  http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas

  http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29

  Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.

  Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-

pany in "Vice City" and "San Andreas," are named after a mental hospital in Mon-

trose, which is near Dundee.

  The Grove is like the NWA-era Compton, Inglewood, and E LA.

  http://en.wikipedia.org/wiki/Compton%2C_California

  http://en.wikipedia.org/wiki/Inglewood%2C_California

  http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California

  Mulholland is a wealthy neighborhood like Rodeo Drive.

  http://en.wikipedia.org/wiki/Rodeo_drive

  Richman, Los Santos, is like Bel-Air, LA.

  http://en.wikipedia.org/wiki/Bel_Air%2C_Los_Angeles%2C_California

  (The Los Santos Conference Center and) The Los Angeles Convention Center

  http://img73.imageshack.us/img73/3019/00gta1screen951ln3.jpg

  http://www.laavenue.com/convention.htm

  (The Cathay building and) Grauman's Chinese Theater

  http://img508.imageshack.us/img508/1044/00gta1screen950vs8.jpg

  http://img295.imageshack.us/img295/6120/00gta1screen938cr0.jpg

  http://www.graumanschinesetheater.net/

  http://en.wikipedia.org/wiki/Grauman's_Chinese_Theater



  The name "Bayside" combines the name "Tayside" with "bay."  From 1975 to 1996,

the city of Dundee was one of the districts of Tayside, a local government re-

gion of Scotland.  And San Francisco is by a bay.  (Dertyjerzian adds that the

name combines "Bay Area" with "West Side."  I'm going to go with a combo of

those and "Tayside.")

  http://en.wikipedia.org/wiki/Tayside

  The Esplanade East docks, Pier 69, and the Esplanade East building with a

clock tower--the Embarcadero, Pier 39, and the Ferry Building

  http://img262.imageshack.us/img262/84/00gta1screen122a5qd.jpg

  http://img46.imageshack.us/img46/5341/00gta1screen122b5or.jpg

  http://img290.imageshack.us/img290/4076/00gta1screen122c0nn.jpg

  http://img184.imageshack.us/img184/9770/00gta1screen121a4ol.jpg

  http://img184.imageshack.us/img184/3535/00gta1screen121b3hc.jpg

  http://img180.imageshack.us/img180/1876/00gta1screen121c0dh.jpg

  http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco

  http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html

  http://en.wikipedia.org/wiki/Pier_39

  http://www.virtuar.com/ysf2/pier39.htm

  http://en.wikipedia.org/wiki/Ferry_Building

  (GTW note: I think the interior of the long lower segment of the Ferry build-

ing looks a little like the interior of the train station that's E of the Xoomer

garage save place.  I haven't found a good match for the train station yet.)

  http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg

  The Castro district's gay culture is ribbed by naming the comparable San Fier-

ro section Queens.

  http://img71.imageshack.us/img71/4808/00gta1screen4438la.jpg

  http://en.wikipedia.org/wiki/The_Castro%2C_San_Francisco%2C_California

  The Gant Bridge looks like the Golden Gate Bridge.

  http://img119.imageshack.us/img119/7233/00gta1screen217a2yc.jpg

  http://img119.imageshack.us/img119/2594/00gta1screen217b8dq.jpg

  http://img119.imageshack.us/img119/3716/00gta1screen217c9zr.jpg

  http://img126.imageshack.us/img126/4504/00gta1screen941ps8.jpg

  http://en.wikipedia.org/wiki/San_Francisco-Oakland_Bay_Bridge

  Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the

Gant Bridge, is based on.  (For Jizzy's, it's given a central roof and different

interior paint and furnishings.)

  http://img162.imageshack.us/img162/2429/00gta1screen955awy2.jpg

  http://img61.imageshack.us/img61/8407/00gta1screen955bbl5.jpg

  http://img304.imageshack.us/img304/7800/00gta1screen955cjr6.jpg

  http://img304.imageshack.us/img304/1215/00gta1screen955dto9.jpg

  http://www.nps.gov/fopo/home.htm

  http://en.wikipedia.org/wiki/Fort_Point

  Bayside is like Sausalito.

  http://img423.imageshack.us/img423/9593/00gta1screen217e6yu.jpg

  http://en.wikipedia.org/wiki/Sausalito

  The two bridges from Easter Basin to Bone County look like a couple of bridges

in Fife, Scotland.  They're W of Edinburgh, the capital city of Scotland and

where Rockstar North is based.  (The ones in the game are SE of Esplanade

North.)

  http://img423.imageshack.us/img423/8937/00gta1screen2546ew.jpg

  http://img527.imageshack.us/img527/8103/00gta1screen165c3ob.jpg

  The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-

pension bridge), which is a bit west of the Forth Bridge mentioned below.

  (Some say it looks like the Oakland Bay Bridge to San Francisco, too.  I think

the resemblance caused Rockstar to want to make a visual pun by putting the Kin-

caid Bridge, which resembles the Forth Rail Bridge, near it.)

  http://img322.imageshack.us/img322/9094/00gta1screen165b7hb.jpg

  http://img126.imageshack.us/img126/5838/00gta1screen940ag0.jpg

  http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg

  The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-

ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.

  http://img278.imageshack.us/img278/6317/00gta1screen165a3dr.jpg

  http://img418.imageshack.us/img418/8540/00gta1screen5598zu.jpg

  http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg

  Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.

  http://img119.imageshack.us/img119/9104/00gta1screen2341tt.jpg

  http://en.wikipedia.org/wiki/Sutro_Tower



  The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-

no.

  http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg

  http://en.wikipedia.org/wiki/Imperial_Palace_%28hotel_and_casino%29

  The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of

Fitzgerald's Casino and Hotel.

  http://img432.imageshack.us/img432/6752/00gta1screen324be.jpg

  http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg

  http://renoscasinos.com/fitzgeralds/fitz.jpg

  The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.

  http://img266.imageshack.us/img266/4567/00gta1screen252li.jpg

  http://img108.imageshack.us/img108/351/00gta1screen265qy.jpg

  http://en.wikipedia.org/wiki/Luxor_Hotel

  One place on Old Venturas Strip looks like The Pioneer Club (of Fremont

Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carring-

ton.

  http://img432.imageshack.us/img432/9199/00gta1screen349ps.jpg

  Another display on the same road depicts Candy Suxxx.  Across the street from

Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was

posed, and originally raised and lowered one lower leg, the same way at Glitter

Gulch.

  http://img144.imageshack.us/img144/4130/00gta1screen355wc.jpg

  http://img232.imageshack.us/img232/7057/00gta1screen35a8re.jpg

  Today they can be found as part of the Fremont Street Experience, an outdoor

mall with a canopy and a light show.

  http://en.wikipedia.org/wiki/Fremont_Street_Experience

  http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg

  http://img140.imageshack.us/img140/7122/00gta1screen81vickie5fz.jpg

  http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg



  The casinos on Old Venturas Strip have light displays like those of Binion's

Horseshoe Hotel and Casino and The Fremont Hotel and Casino.  (See my notes be-

low.)

  http://en.wikipedia.org/wiki/Binion's_Horseshoe

  http://en.wikipedia.org/wiki/Fremont_Hotel_and_Casino

  (GTW note: on the corner near the sign that looks like Candy Suxxx is a

curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and

Casino.  The vertical columns of blue lights are similar, too.)

  http://img141.imageshack.us/img141/4371/00gta1screen759zv.jpg

  http://img100.imageshack.us/img100/8572/00gta1screen79binionsh7ny.jpg

  http://img215.imageshack.us/img215/2632/00gta1screen80binionsh20rq.jpg

  (GTW note: the lights at the intersection of The Strip and Old Venturas Strip,

on the corner S of the depiction of Avery Carrington, are similar to the lights

of The Fremont Hotel and Casino.)

  http://img91.imageshack.us/img91/582/00gta1screen734qs.jpg

  http://img99.imageshack.us/img99/2641/00gta1screen77fremont4mr.jpg

  http://img134.imageshack.us/img134/6485/00gta1screen5309dh.jpg



  The Glory Hole Theme Park references on the radio refer to holes between

stalls in sex joints used for anonymous sex.

  "San Andreas" features playable games similar to the arcade games Gyruss (They

Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).

  http://en.wikipedia.org/wiki/Gyruss

  http://en.wikipedia.org/wiki/Defender_%28game%29

  http://en.wikipedia.org/wiki/Gradius

  Thanks to Wikipedia again for the next two examples.

  http://en.wikipedia.org/wiki/Sprunk#Easter_eggs

  The six body bags in a hole mentioned earlier are probably the result of a

couple of Mafia men in the Introduction video who dump the dead bodies of their

victims in a hole in the desert.  (GTW note: the one with a cigarette looks

vaguely like a De Niro character.)  In the movie "Casino," 1995, Sam Rothstein

(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of

their "problems" by burying them in the desert.

  http://img138.imageshack.us/img138/35/00gta1screen960bz1.jpg

  http://img138.imageshack.us/img138/4029/00gta1screen961vw6.jpg

  http://en.wikipedia.org/wiki/Casino_%28film%29

  In the Andromada of "Stowaway," some "men in black" act out the myth of aliens

that dress like government agents to silence people who've found evidence of

aliens on Earth.  They call C.J. a "carbon-based buffoon" and tell him "You

evolved from shrews."

&&&&&&&&&&&&&&&&&&&&



  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,

CD/DVD player compartment, and keyboard.  If you spill something into your key-

board, disconnect it, flush it thoroughly with water, and let it dry for a few

days.

  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on

sale at department and drug stores.)



  I.2.b  Get your hard drive clean and in order

  After using the Internet go to Start, All Programs, Accessories, System Tools,

and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,

and Recycle Bin.  The Temporary Internet Files can help you surf the web faster,

but I search it fast enough without them and they can build up into a huge batch

of bytes in no time.

  Get the free software versions, at least, of Ad-aware and Spybot.  You might

like to go to the Downloads section of the Microsoft web site and try their free

beta version of AntiSpyware.  Keep them updated and run them regularly.

  Spybot

  http://www.safer-networking.org/en/download/index.html

  Adaware

  http://www.lavasoftusa.com/software/adaware/

  Buy an anti-virus program, keep it updated, and run it regularly.  Disable

auto protect to play games or download drivers.  I currently use and recommend

BitDefender.  (If you do that, don't use software like the two I mentioned

above--it can cause compatibility problems.)

  http://www.bitdefender.com/ca/

  http://www.pcworld.com/article/124475-1/article.html

  At least once a month--even a week--run the Disk Defragmenter.  For Windows XP

Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk De-

fragmenter.  Run it after crashes and after you make any big changes to your PC,

too, like after installing or removing new graphics card drivers or a big game

demo or such.

  Even better is Diskeeper, which is what the Windows defragmenter is a scaled

down version of.  I recommend the Professional version--it lets you do a boot

time defragmentation, which defragments the Pagefile and Master File Table.

Your other files run in co-ordination with those, but you can't defragment those

with the Windows defragmenter.

  http://www.diskeeper.com/defrag.asp



  I.2.c  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and

graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA

Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-

crosoft web site Downloads section), mouse, keyboard, and whatever else you use

for the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-

puter specifics are, and see how they compare with the requirements for comput-

ers given on the bottom flap of the box of the game.  You might want to upgrade

something.

  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like SiSoftware Sandra Lite, mentioned below in the

Tweak guides part of this section, and run the various modules it contains.  You

can not only learn what your various PC components are, but get helpful recom-

mendations about changing settings and making upgrades to improve the perfor-

mance of your PC.  (I talk the recommendations over with an expert 1st.)

  http://www.sisoftware.co.uk/



  I.2.d  Turn off unnecessary applications before running the game

  Run a free utility called End-It-All 2 and use the "Close all" button to shut

down other applications before running the game.

  http://www.docsdownloads.com/



  I.2.e  Take-Two Games web site and support

  For technical support, check the support section for the PC "San Andreas" at

the Take-Two Games web site.  Go to Take2 Games, Support, Grand Theft Auto: San

Andreas (PC).  They have a page that lets you send an E-mail to some nice people

who offer personal support.  Help them isolate the source of your problem by do-

ing the other things recommended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get

out of the game with the keyboard.  Turning your PC off at the main power button

is bad for your computer, so use the reset button (just below the main power

button on my PC) instead at such times.

  You may have to remove a mod because you made an installation mistake or it's

corrupted due to a faulty download, etc.  My PC has bad reactions to some other-

wise, too, for some reason.  Try getting advice from the creator of the mod,

from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you

may never learn--some unfortunate combination of the mod with some component or

setting of your PC--you may need to just remove it.

  According to the "Read Me" for the game:

  For support please visit:

  http://www.rockstargames.com/support

  The support for each of various countries is given at (you have to Copy and

Paste the last two lines to the 1st line in the address bar):

  http://www.rockstargames.com/support/req_support_detail.php?product=191%2C3%2

CGrand+Theft+Auto%3A+San+Andreas%2CPC%2CRockstar_Games%2Cgtasa&submit=Submit



  If you prefer to contact tech support via e-mail or phone please use the fol-

lowing:

  For US Support

  Phone: 1-866-405-5464

  E-mail: [email protected]

  For Canadian Support

  Phone: 1-800-269-5721

  E-mail: [email protected]

  They also have phone numbers and E-mail addresses for the U.K., Australia, New

Zealand, Spain, Germany, France, and Italy. 

********

  The v.1.01 patch

  The Take-Two Games web site has a patch for "San Andreas" now.

  http://www.take2games.com/index.php?p=support

  You might also want to follow the posts on the topic at GTA Forums >  GTA Se-

ries > GTA San Andreas > Xbox & PC Chat > PC Patch up...

  http://www.gtaforums.com/index.php?showtopic=208932

  On the plus side, it helps with DVD streaming, lets vehicles get dirty and

clean, and makes the dance game easier (I'd be more concerned to have "Lowrider

Challenge" made easier).  You can use your old save games with the patch in-

stalled.  It shouldn't create a problem with .txd and .dff mods you've already

installed.

  On the negative side, the game often didn't start for me when I used the

patch, and a menu that says "the original disk could not be found or authenti-

cated" appeared instead.  A spokesperson at Take-Two said the cure for that is

to uninstall and reinstall the game without the patch, and that Rockstar doesn't

plan to put out another patch at this time.  The patch also can have compatibil-

ity problems with the DVD player/burner you use to play the game, and if your

model has been discontinued and you can't get an update for it, you're out of

luck.

  You'll need to check to see if a tool you'd use to make further mod changes

with, or a trainer, is compatible with v1.01 if you use the patch.  For in-

stance, the GTA SA Control Center is compatible with both the patched and un-

patched versions, but doesn't have the ability to stop timers that count down

(Sub-missions, "Kick Start") yet.  The Pizzadox Plus 27 trainer stops timers

that count down, but isn't compatible with the patch.  The unpatched version

would be compatible with the broadest range of modding tools and trainers.

  I've kept the patch awhile to see what else I'd see.  When C.J. said "Yes" to

Michelle's invitation to go inside to have some coffee, the game screen, black

with "Downtown" in the lower right corner, froze and I had to use the Device

Manager to get out of it.  Opius, at GTA Forums, explained that the patch makes

the game react to that by going into an infinite loop instead of loading the

animations and models.  If, instead, it censored the indoor coffee scenes with

a variable at the start of the file, it would let the game show the short scene

of the outside of the house jostling, but that wouldn't be as thorough and would

cause problems for modding the SCM file.

  So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.

wants some coffee or you may need to press your computer's reset button.

  Another glitch I've had with it, which I haven't seen a report of anywhere

else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;

you couldn't see the Johnson Johnson) on the sidewalk.  (Update: Katie did the

same thing.  I didn't have the HC mod removed, but the patch is supposed to pre-

vent that.)

********

  v.2 and the Special Edition

  You can use or make more kinds of mods with v.1 than v.2.  See the start of

the modding section (see X) to see what kinds of mods you can use or make for

v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.

  You need to use the datascript folder of v.1 to use v.1 save games with v.2,

and visa versa (See I.3.c).

  The Special Edition on PS2 features "The Introduction" and a documentary di-

rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-

fornia's low rider car club, The Majestics.

  http://ps2.ign.com/objects/773/773077.html



  I.2.f  Tweak guides

  Go to the TweakGuides.com web site, as recommended in the helpful "Tweak

Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs.

  http://www.gamefaqs.com/

  It makes a good point about the value of the various helpful, informative

guides by Koroush Ghazi at the Tweak Guides web site:

  http://www.tweakguides.com/

  If you're like me, and have had a glitch or freeze or stuttering frame rate

now and then and couldn't afford to pay dozens of dollars every time you had a

question, it's good to know you're at least using preventative medicine to give

your computer every chance to work as efficiently as it can.  You'll get the

best performance out of it for games and maximize the mileage you'll get out of

that expensive computer hardware.  And if you do need to hire someone, you'll be

more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"

there:

  By using SiSoft Sandra Lite (free software, or freeware), you can not only

find out a lot of information about the components of your computer, but get

useful tips on what might work better with a different setting or upgrade.

Sometimes glitches and freezes are due, at least partly, to poor PC perform-

ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware

Sandra, then click to download the shareware (Lite) version, then, below the

column labeled "Lite," click "Download."

  http://www.sisoftware.co.uk/

  http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en

  If you want to learn more about your components and how they compare to others

at running games, you could go to the Futuremark web site and download a free

version of 3DMark.  It's a popular benchmarking tool that has been used at var-

ious web sites to get test results of new components.

  http://www.futuremark.com/download/

  I especially recommend you make backups and carefully use the advice given in:

  TweakGuides Tweaking Companion

  ATI Catalyst

  Nvidia Forceware

  VIA Hyperion FAQ

  Gamer's Graphics & Display Settings

  It especially focuses on getting good performance out of your PC, and a good

frames per second (fps) rate, etc., for games.  It has special sections for

"Half Life 2 and Source Engine," "Morrowind," "Oblivion," "Bioshock," "Crysis,"

Unreal Tournament 2004," "Far Cry," "F.E.A.R.," "Need for Speed: Most Wanted,"

several "Battlefield" games, and some others.  And there's a section on "Game

Music Extraction" which is a topic someone has a question about now and then on

the Gamefaqs message boards.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-

store, or Start, Control Panel, Performance and Maintenance, System, System Re-

store) if you screw up and aren't sure how you did it and need to revert to your

old configuration.



  I.2.g  Volume

  If your sound card software is similar to mine (for a Sound Blaster Audigy 2),

you can adjust the volume of the game with your general volume control or the

sound mixer's wav control.  (I once had a glitch that caused the game to get

quiet.  I thought I needed another sound card update download when I stumbled

onto the fact that the Wave slider of the Surround Sound mixer of the card had

gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my

screen as well.

   After installing an update for the driver, I have to make sure the "Digital

Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-

fault settings make it checked but then I can't hear the sound with my head-

phones.

  To use the general Windows way to put a volume icon in your taskbar, go to

Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these

three choices--Adjust the system volume or Change the speaker settings or Sounds

and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box

by "Place volume icon in the taskbar."  You can adjust your system volume from

there, too.



  I.2.h  System requirements

  Minimum System Requirements:

  1GHz Intel Pentium III or AMD Athlon Processor

  256MB of RAM

  8x DVD-ROM Drive

  3.6 GB of free Hard Disk space for a minimal install

  64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)

  DirectX 9 compatible Stereo Sound Card

  Keyboard and Mouse

  Recommended System Requirements:

  Intel Pentium 4 or AMD Athlon XP processor (or better)

  384(+) MB of RAM

  16x DVD-ROM drive

  4.7 GB of free Hard Disk space for a full install

  128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)

  DirectX 9 compatible Surround Sound Card

  Game pad with twin axis analog controls (USB or Joystick Port)

  Keyboard and Mouse

  Supported operating systems:

  Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus

  DirectX 9

  Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus

  DirectX 9

  http://www.take2games.com/index.php?p=support

  I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.

  Thanks to billhitman for recommending a web site that makes an online check of

your computer to see if it can run any of dozens of games:

  www.srtest.com



  I.2.i  PC hardware and software on a budget

  I've gotten some letters from some of the nicest people you'd ever want to

meet who live in India.  I get the idea that the latest good graphics cards and

DSL aren't very common there, so I thought I'd add a section about things that

might help you out if you're in the same boat.

  From what I can tell, I wouldn't recommend you get a bunch of PC hardware till

after the Vista OS comes out in early 2007.  Some new things will be needed to

make full use of it, and who knows what improvements will be made for anything

else by then.

  For new computer gear, comparison shop for the best quality at the lowest

price by reading reviews.  Check the dates on them because it's a fast-changing

field.  Putting the name of a graphics card or such and "review" in the Google

search engine makes a lot of reviews turn up.  Some of the review sites include:

  http://gear.ign.com/

  http://www.neoseeker.com/

  http://www.anandtech.com/

  http://www.sharkyextreme.com/

  http://www.tomshardware.com/

  http://www.pcstats.com/

  http://review.zdnet.com/

  http://www.xbitlabs.com/

  http://www.firingsquad.com/

  http://www.pcper.com/

  http://www.pcmag.com/

  http://www.pcworld.com/

  Then use price comparison sites such as Google Shopping, with prices sorted

from low to high, or Amazon.

  http://www.amazon.com/

  http://dmoz.org/Home/Consumer_Information/Price_Comparisons/

  Some U.S. sites to check for the lowest price include:

  http://www.pricegrabber.com/

  http://www.bizrate.com/

  http://www.nextag.com/

  http://www.shopzilla.com/

  http://www.mysimon.com/

  If you don't find the PC bargains you want at newegg, zipzoomfly, or tigerdi-

rect...

  http://www.newegg.com/

  http://www.zipzoomfly.com/jsp/Home.jsp

  http://www.tigerdirect.com/

  http://en.wikipedia.org/wiki/Newegg

  http://en.wikipedia.org/wiki/Zipzoomfly

  http://en.wikipedia.org/wiki/Tigerdirect

  ...and you want something that's cheaper still, use eBay:

  http://www.ebay.com/

  http://en.wikipedia.org/wiki/Ebay

  I recommend eBay in my walk-throughs as a place I've gotten some of my games

for a real bargain.  Make sure to check the dealer's ads for what's included and

the dealer's reputation of reliability.  Be VERY careful about that if you go

for computer gear that way.

  If the feet of your mouse wear off, an alternative to buying a new mouse is to

buy new Teflon feet for them:

  http://www.slicksurf.com/

  For cheap files and software, you could download and use a free file hosting

service (I have Shareaza), which lets you use person to person file sharing.

How fast it is depends on your Internet connection--it doesn't speed it up.

  http://en.wikipedia.org/wiki/File_hosting

  http://en.wikipedia.org/wiki/Shareaza

  http://www.shareaza.com/

  To speed up slow dial-up speed, you might download and use a free web acceler-

ator.  (I haven't used one since I got DSL.  When I used Proxyconn, which you

have to pay for, I didn't use it for photos I wanted to see clearly--the fast

speed messed them up a bit.)  A number of web sites for web accelerators is at:

  http://en.wikipedia.org/wiki/Web_accelerator



  I.3    How to save games

  I.3.a  The convenience of copies of your GTA San Andreas User File

  You can save your achievements--Stats--for a number of efforts at the game in

a number of save game slots at the same time.

  It's good to know your whole set of save game statistics for each of your save

game slots are saved in My Documents in "GTA San Andreas User Files."

  A very useful gimmick to know is that you can keep a copy of it in My Docu-

ments (I'd right-click one of the folders and rename it something that describes

what's done on it) and continue playing on the other one.

  You can open the User Files folder and copy the individual file for a save

game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of

the game done on it.  I'd rename it something that tells me what's done on it,

and paste it in a folder I'd create for save game files in My Documents.



  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to

lose your accomplishments.  When you uninstall, it doesn't uninstall My Docu-

mentsGTA San Andreas User Files (including User Tracks tunes), which it leaves

for you to uninstall manually.  The old User File should serve the new install

and not be replaced by a new one.

  (But considering the glitches that can happen, I add "Backup of" or such to

the name of my User file, let the new installation create a new User File by

playing the game a little, delete the new User File it creates in My Documents,

then rename the old "Backup of...." folder by taking "Backup of...." off the

name.  It may not be necessary to go through that, but it makes me feel a little

more confident that I'll save my work.)

  2.  You can save one or more backup copies with parts of the game already done

on them.

  For example, I keep a copy for each stage of the game where I've gotten cer-

tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done

certain missions up to a batch of missions I'd like to try again or try new

tricks for.  And I keep one copy with 100% completion.  This way, I can play

with the game more like one that lets you pick which mission you want to do,

which is a real convenience for a game that has so many missions but doesn't

offer that choice in the menu.

  If you want to get certain preliminaries done faster despite the lack of mis-

sion selection, you can speed the Stat building a LOT by changing data

ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante

vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's

Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50

Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and

the two sections after that), save the game, and copy the save file.  You'll al-

ways have the choice to play the game with all those missions over with, and

with all the abilities and weapons that come from them, to enjoy everything else

about the game with.

  I recommend making a copy of your save game at a few big turning points in the

game in my walk-through, but do it at as many places in the game as you want to.

  Make a separate folder in My Documents for such copies and use them as spares

you don't use except to make copies from.



  I.3.b  Glenster's Go On, San Andreas v.1 Mission Select Save Games

  - Two initial save games: all initial Los Santos things done, and all initial

San Andreas things done

  - Save files for all the main missions, EP vehicles in garages, etc.

  All Stats maximized, and no hospital visits, times drowned, busts, cheat

count, problem glitches, or creepy guys coming by the arcade offering to show

you puppies.

  There are 2 optional files for any version to make the Tec9 as strong as a

Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats

quickly.

  http://www.gtaforums.com/index.php?showtopic=334079

  http://www.gtaforums.com/index.php?showtopic=312059



  The updated version is available at GTA Garage, The GTA Place, fileplanet,

planetgrandtheftauto, moddb, and gta-action.

  http://www.gtagarage.com/mods/show.php?id=4012

  http://www.thegtaplace.com/downloads/file.php?id=2631

  http://www.fileplanet.com/187348/180000/fileinfo/Glenster's-Go-On,-San-An

dreas-v.1-Mission-Select-Save-Games?r=5

  http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.Detail&id=106

  http://www.moddb.com/games/111/grand-theft-auto-san-andreas/downloads/10724/

glensters-san-andreas-v1-mission-select-savegames

  http://gta-action.planet-multiplayer.de/dlm/download.php?id=4943

  The updated version, with the title changed a little--"SA v.1 MissionSelect,"

is available with my video files at filefront.

  http://files.filefront.com/SA+v1+MissionSelect/;10523257;/fileinfo.html

  http://hosted.filefront.com/glenster



  New and improved for June, 2008:

  I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added

in April, 2008 and practically nothing else done.  It has EP versions of the

better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria

garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are

Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a

Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman

for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-

creased a little bit, and he has a little over $110,000.



  New and improved for May, 2008:

  You should only save, and get a message of a successful save, once per file

with OrionSR's code, and I'd done that more than once for files 45, 99, 100,

101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've

fixed those files.



  New and improved for April, 2008:

  I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis-

sions, so I reduced his Fat for them.

  I added a lot to C.J.'s ammo for both initial save games, the last save game,

and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might

want to go on a run of shooting missions--after a school and before the terri-

tory takeover).  There's more ammo available otherwise, too (see below).



  OrionSR and I deliberated on some new features to add to this edition--a spe-

cial thanks to OrionSR for writing the Darkpactor code for it.

  Maximum Armor is increased by 100 (200 before the Vigilante mission and 250

afterward).

  The save disk in Madd Dogg's Crib has been moved to the northeast room of the

upper floor so you can save your game there without triggering the basketball

glitch.

  License plates:

  - Cheetah at Verdant Bluffs observatory: ORION SR

  - Cheetah at Glen Park:                  GLENSTER

  - Infernus at Spacey! in Market:         SPACEEIN

  - Turismo at the Fort Carson sign:       ROB RUSK

  The interior of the dance club in each of the three main areas, and the roof

of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,

Combat Shotgun, and Desert Eagle.

  The pickups for them, in those places and elsewhere, have more ammo:

  - Minigun                    2000 (fast respawn)

  - Heat-Seeking Rocket Launcher 50 (fast respawn)

  - M4                          250

  - Combat Shotgun              125

  - Desert Eagle                100 (fast respawn)

  There are also a couple of the more personal gifts for girlfriends behind the

bar inside each of the three dance clubs.

  The dance clubs are indicated on your paper map by purple martini glass icons.

  - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."

  - Gaydar Station: the west side of the block that's a couple blocks north of

the "SH" of "HASHBURY."

  - A club that isn't named, and the icon is misplaced on the paper map--the

biggest feature of the mural on the front is a woman's face: on the north side

of the block of "OE" of "THE CAMELS TOE."

  The Ten Green Bottles bar is a couple blocks west and across the street from

the Johnson house.

  There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:

  - the Verona Beach Pay N Spray

  - Michelle's garage

  - the Fort Carson Pay N Spray

  - the Redsands East Pay N Spray

  (The five cane pickups in southwest San Fierro, and seven pickups that aren't

used in the game because they spawn in objects, etc., were deleted to make room

for the extra pickups.)

  The Truth's crops appear and can be burned from the start of the game.

  A Jetpack is available in each of the three main areas:

  - by a tree in the alley behind the Johnson house

  - on the south side of the Doherty garage

  - in front of The Four Dragons casino

  The Infrared Goggles will respawn.

  An Andromada is parked by the southwest end of the Verdant Meadows runway.

  The horizontal vent is open at Area 69.

  Open interiors:

  - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")

  - Vagos Gang House (the north side of the block that's east of the block of

                     the Jefferson Hotel)

  - Crack Den (northwest across two streets and a railroad track from the Los

              Santos gym)

  - Zero's RC Shop (by the "C" of "GARCIA")

  - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.

                       exit through the roof or the graphics will be messed up

                       till he uses another interior)

  - City Planning Department (north of the "L" of "COME-A-LOT")

  - Sindacco Abattoir (the northeast corner of the block of the bottom of the

                      "EST" of "WHITEWOOD ESTATES")

  Import vehicles that normally may appear at certain spawn points during the

Import mission may be found at them throughout the game.  On patched early save

games, the vehicles disappear after the Import mission.  On save games patched

after the Import mission, the vehicles will appear in those spawn locations.



  I.3.c  Some advice about saving the game

           How to use save games from v.1 for v.2 and vice versa

  When you save your game at one of those floppy disks, make sure C.J. has his

full Armor (saving and loading the game restores full Health), the weapons he'll

need (each run through a weapon pickup after the 1st adds to the ammo it has),

and the vehicles he'll need saved in his garages, so he's prepared for whatever

he'll need the next time you load the game.

  You can't save during a mission--the floppy disks disappear until you either

pass or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-

pare the time clock so it's a certain time at a convenient place when you load

the game.  This is handy for making multiple efforts from C.J.'s save place for

missions that are only available at certain places at certain times, like the

"Burglary" Sub-mission, "Kick Start," etc.

  Saving the game restores all weapon pickups, which can be handy in stocking up

on ammunition.  Since weapon pickups reappear in six game hours, you might in-

stead plan a loop for C.J. to make through several weapon pickups to stock up

on ammunition.

  You can get rid of a wanted level by saving a game (you don't have to reload

the game, etc., as was the case for "Vice City").  I get rid of wanted ratings

without saving them, though.

  Don't save your game at Madd Dogg's mansion after "A Home in the Hills."  A

glitch, which Orion_SR has identified as being due to saving near a basketball

court, may cause that to corrupt your Stats and make the basketballs disappear

from all the courts of San Andreas.

  Take-Two recommends that you have C.J. get something to eat at least every

other day, preferably every day, to avoid the glitch that causes C.J. to be un-

able to use the gym equipment.

  See "Glitches" (I.12) for downloads that fix the basketball and gym glitches.

  Some PS2 players have reported game Stats corruption by saving your game right

after "The End of the Line," so I'd play it safe for PC and do something else

before saving.

  Try to save just one hard to replace vehicle in any one garage.  Saving more

than one in a garage has been known to make mods and paint jobs, even whole ve-

hicles, disappear.



  How to use save games from v.1 for v.2 and vice versa

  Ryan92 explained how to use v.1 save game files for v.2 of SA at the next

link (and thanks to him for enduring all the questions I had about it):

  http://www.gtaforums.com/index.php?s=62fb9f91ecfed9f3882faa849a321f0b&show

topic=294446&st=0&#entry4530936

  If you have v.2 of SA and want to use both v.1 and v.2 save game files:

  1. Rename your DataScript folder v2Script.

  2. Download the Downgrader Patch (10.39 MB) applicaton and use it.

  http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661

  3. Put the v.1 Script folder JAJ supplied at the next link (it also has a copy

of a v.2 Script folder) in your Data folder.

  http://rapidshare.com/files/88864513/V1_-_V2_backup.zip.html

  Rename the Script folder you use Script and Rename the one you don't use with

a v1 or V2 prefix accordingly.

  An option is to use rubregg's script switcher:

  http://www.gtaforums.com/index.php?showtopic=244165&st=0

  If you have v.1 of SA and want to use v.2 save game files:

  You need to use a v.2 DataScript folder.  JAJ supplies one as noted above.

  The save games created that way can be used by someone who has v.2 of SA if

the save file is dragged and dropped onto pdescobar's save game file converter

(96 kb) at the next link.

  http://pdescobar.home.comcast.net/gta/sa_id_convert.zip

  http://www.gtaforums.com/index.php?showtopic=226633

  You can find some SA backup files and folders at:

  http://www.gta-downloads.com/database.php?act=category&id=94



  I.3.d  An application that tells you your mission completion status, and shows

           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps

           you need to tend to

  gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-

cation called SAMA--the San Andeas Mission Analyzer.  It's available at this web

site:

  http://www.gta-sanandreas.com/forums/index.php?showtopic=59013

  If you have .NET Framework 1.1, SAMA creates screens with your mission comple-

tion information and maps of the Tags, Jumps, etc., you need to take care of.

If you don't have .NET Framework 1.1, you can use a version of SAMA that gives

you a print out.  Since .NET Framework is a resource hog which detracts from the

ability of your PC to run games, you shouldn't install .NET Framework unless

you're a programmer of some kind who already has a need to have it installed.

  Thanks to plaka, at GTA Forums, for spreading the word about it:

  http://www.gtaforums.com/index.php?showtopic=220426

  If you already have .NET Framework installed (if you have Vista, like me, you

do), or are considering installing it, you might want to read the passages about

cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the

Tweakguides web site by Koroush Ghazi.

  http://www.tweakguides.com/ATICAT_3.html

  http://www.tweakguides.com/



  I.3.e  A mod that shows you the locations of items left to find on your radar

  Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Snap-

shots, and Horseshoes left to find in the category you've chosen on your radar.

While you look for Snapshots, it also puts a green marker by the ones you

haven't taken pictures of yet to make them easier to find.



  I.3.f  100% completion guide

  You can find a checklist of missions you need to complete for 100% completion

of the game at:

  http://www.gtasanandreas.net/checklist/

  A "San Andreas" mission tree:

  http://en.wikigta.org/wiki/Mission_Tree_%28GTA_San_Andreas%29

&&&&&&&&&&&&&&&&&&&&



  I.4  Settings

  Configuration

  I use the Mouse and Keys setting.

  The Joypad choice is similar to the Classic Controls setting of "Vice City":

you don't get mouse steering but you can use auto-aim by pressing the RMB.  The

number of things you can use auto-aim with has been increased for "San Andreas."

In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,

a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm.  I mainly use it

with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or

hear the pedestrians say things they only say when held up by auto-aim.  GTA's

are more like interactive movies than other games, and my favorite movies don't

star robots.

  In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and

you can use both mouse steering and a gamepad.  In the Joypad Configuration,

targeting features auto-aim but you can't use mouse steering along with your

gamepad.  The shooting generally isn't the hardest thing to do in a GTA, so un-

less you really need the auto-aim of the Joypad Configuration at the expense of

being able to use mouse steering, I recommend using a gamepad to supplement the

Mouse and Keys Configuration and turning on Steer with Mouse.

  For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.

For gamepad settings, see I.6.c.

  Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the

mouse forward, the view will go down, etc.  (If you do that, remember to draw

the mouse back to send the cue forward for Pool, too.)

  Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four

wheel vehicles, with the mouse.  It doesn't disable the keys you can use to

steer, notably to set a tipping four wheel vehicle upright or when using a mo-

torcycle for stunts.  I usually don't use it for two wheel vehicles, especially

if I need C.J. to do a forward drive-by with one.  You can steer, control Up

and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse

out of the way while you do--the steering for a two wheel vehicle goes out of

control if you try to steer it with the keyboard and bump the mouse.

  Fly With Mouse lets you steer aircraft with the mouse, which I usually don't

use.



  You can add recordings to the My DocumentsGTA San Andreas User FilesUser

Tracks folder, then hear them on a User Tracks radio station in the game.  The

game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.

You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for

them.  (You have them if you have Windows Media Player 9 or above, a recent Ap-

ple Quicktime Player, or a combined CODEC package installed.)

  Audio Setup > Radio EQ On causes the radio to have a different sound quality

depending on what vehicle C.J. drives.

  Audio > Radio Audio Tune causes a vehicle to play the same radio station that

C.J. was listening to in his last vehicle.

  Audio Setup > User Track Options > Play Mode

    Radio  Commercials appear between User Tracks

    Random  User Tracks play without commercials in random order

    Sequential  User Tracks play in alphabetical order

  If you add recordings to the User Tracks folder, have the game scan for them

in order to hear them in the game.  The options for that are:

  Audio Setup > User Track Options > Automatic Media Scan causes the game to

scan for User Tracks each time you load the game.

  Audio Setup > User Track Options > Scan User Tracks lets you choose when to

have the game scan for User Tracks (such as just after adding something to User

Tracks).

  (Note: C.J. looks like he's changing the station when you switch stations.)



  Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-

era in the game to My DocumentsGTA San Andreas User FilesGallery.

  Display Setup > Advanced

  For a better frames per second (fps) rate, you'll have to know your graphics

card and PC capabilities.  The PC Health section may offer some information

that's useful in getting a good performance out of the game in conjunction with

these concerns.  Having a decent fps is so basic to the smooth performance of

the action, I'd start at a low setting and stop at higher ones if they cause

lags, etc., and just try anything higher for a screen shot.  A complete instal-

lation is less likely to have performance troubles, too.

  The options you can adjust accordingly are:

  Draw Distance determines how far away things are visible.  If you have a bet-

ter PC setup, there are mods you can download or make that let you increase this

two or four times beyond the original limit (X.13.f).

  http://www.gtaforums.com/index.php?showtopic=195903

  http://www.gtagarage.com/mods/show.php?id=3225

  Frame Limiter  The game plays at 25 frames per second when this is on.

  Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count

slower with the frame limiter off.  Orion_SR adds that damage (important in some

school tests) happens faster.  He recommends leaving the frame limiter on for

"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent

NPCs from getting killed too soon in timed situations.  You can further increase

the fps, and slow down timers, by turning down visual detail (Visual FX Quality,

Mip Mapping, and Anti-Aliasing) and the Draw Distance.

  I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted

stars blink a lot faster for probation periods, vehicles don't coast as far, the

Skimmer won't take off from the water, vehicle sirens couldn't be turned off,

and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-

sing I mention in I.1) with the frame limiter off.  There weren't as many cases

of things not appearing fast enough to avoid hitting them as I saw with the

frame limiter off in "Vice City," but there were a couple of close calls with

trees that appeared suddenly before C.J. while flying, and some land vehicles

that suddenly appeared backwards or imbedded in the road, so I might like to

turn off the frame limiter to have faster fps occasionally for some of the timed

things.

  The fps may be lower if you turn up the antialiasing  or anisotropic filtering

or such.

  Visual FX Quality (Low/Medium/High/Very High)  Changes the number and degree

of effects used, such as shadows and how detailed they are.  The shadows of Low

are more like "GTA III" shadows.

  MIP Mapping  This smoothes out differences in textures, such as the distant

parts of roads that don't fully appear till you near them.

  Anti-Aliasing (Modes 1--6).  I typically had my graphics card set to Applica-

tion Preference and use the Anti-Aliasing offered by an individual game.  With

my recently updated computer, I've set both Antialiasing and Anisotropic Filter-

ing to 2 on my graphics card.  If you do something like that, you then set each

one you changed with your graphics card to 0 or 1 in your games, if it isn't

grayed out, to avoid a conflict.

  Resolution  I've read that it's good to make this the same as you use for your

Desktop to avoid a performance conflict.

&&&&&&&&&&&&&&&&&&&&



  I.5    Stats

  How to check the Stats

  Changes in Stats are shown in the upper left corner of the screen.  The Res-

pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the

Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen

in the lower left of the screen by pressing Tab.  All the Stats can be seen in

the menu by pressing Esc and clicking Stats.

  STATS .HTML file

  If you pause the game, click on "STATS," and press S, you can save your stats

as an .HTML file.  The order of the "CRIMES" and "GANGS" categories are

switched, though.  (Thanks to T Money)



  I.5.a  Criminal Rating

    -10,000 to -6,000   Crackhead  Derogatory term like "moron," based on derog-

                                   atory things to call someone who helps fi-

                                   nance organized crime by smoking crack, which

                                   makes you wonder how it got on this side of

                                   the list; rock star not Rockstar; cluckin'

                                   but not at the Bell.

     -5,999 to -4,000   Bitch-made   Misogynist term for either a man who does

                                     what a woman wants him to do or is like a

                                     woman therefore less than a man.

     -3,999 to -2,000   Off-Brand    Not the genuine article; faulty; janky; has

                                     no friends or fashion sense.

     -1,999 to -500     Scandalous   So bad it's liable to cause gossip.

       -499 to -1       Player-hater  One who hates others for having more than

                                      they do, notably out of jealousy for a

                                      playa who has game; someone critical of

                                      the type of playa given for "playa part-

                                      ner"; a Ph'in' c**k blocker.

          0 to 19       Vic       Victimizes others or is a victim.

         20 to 49       Square    Considered boring for not being trendy; a punk

                                  a**.

         50 to 74       Civilian  A stranger; it may be derogatory.

         75 to 99       Rat       More derogatory than snitch for someone who

                                  betrays a criminal.

        100 to 119      Snitch      Doesn't keep a criminal's secrets for them

                                    that allow them to get away with the crime;

                                    busta in the sense of crime-buster.

        120 to 149      Dry Snitch  Says something critical or incriminating

                                    about someone intending that someone else

                                    overhears it but pretends it's inadvertent;

                                    may be used about a sexually unresponsive

                                    woman (as if "a" were used instead of "i").

        150 to 199      Transformer     Someone who changes in a negative way:

                                        seems less attractive up close, changes

                                        fashion too often, etc.

        200 to 239      Punk-a** Bitch  Misogynist derogatory term for a man,

                                        like "pu**y" combined with "punk."

        240 to 269      Sucka           Generic derogatory term; a hoo rider

                                        mark; a hoe cake.

        270 to 299      Poot Butt  A stupid, lazy person, often said with "moth-

                                   erfu**er," probably because it sounds silly

                                   by itself.

        300 to 329      Buster  A youngster trying to be a gangster; generic de-

                                rogatory term like "fool"; busta; a phoney that

                                doesn't deserve respect; seems to have nothing

                                to do with the actual Keaton.

                                http://www.youtube.com/watch?v=t8XfCvXoN_s

                                http://www.busterkeaton.com/

                                http://en.wikipedia.org/wiki/Buster_Keaton

        330 to 369      Mark    Busta.

        370 to 399      Chump   Busta, possibly fooled by something.

        400 to 449      Trick                 A woman who's a tease, a whore;

                                              a man who's a client of a whore;

                                              something a whore does to her

                                              client.

        450 to 499      Red-headed Stepchild  Someone who doesn't fit in, possi-

                                              bly bullied.

        500 to 549      Peon        Like "peasant" is meant when used conde-

                                    scendingly as an insult; a person of low

                                    standing.

        550 to 599      Pee-Wee     A young gangster; a small pe*is; $5 of

                                    crack.

        600 to 609      Prankster   A buster gangster.

        610 to 649      Fool        Someone who lacks intelligent judgement.

        650 to 699      Street Cat  Urban (possibly poor)/underground/hip-hop/

                                    gangster culture-oriented person.

        700 to 849      Thug    Generally a brutal criminal (not simply someone

                                who's gone through struggles as when meant in

                                the Tupac Shakur sense).

        850 to 999      Hustler        In this context probably not just some-

                                       one who's energetically ambitious but one

                                       who will scam and cheat people to obtain

                                       things.

      1,000 to 1,049    Playa Partner  A sexual partner or friend of a guy who

                                       tries to con a lot of women to have sex

                                       with him; the more his range of influ-

                                       ence, the greater his "game," therefore

                                       respect among those so inclined to re-

                                       spect that.

      1,150 to 1,299    Mack         A playa in the sense of "playboy"; in this

                                     context, probably even a pimp.

      1,300 to 1,499    Pimp           Hustles patrons for whores aka ho's.

      1,500 to 1,699    Crime Partner  The friend or sex partner of someone who

                                       commits offenses against the law and/or

                                       morality.

      1,700 to 1,999    Homeboy    Homie; folkie; friend

      2,000 to 2,099    Homie      Homeboy; homeslice; friend

      2,100 to 2,299    Road Dawg  A loyal friend whether in or out of prison; a

                                   woman who's become less attractive with age:

                                   a d-dub-a.

      2,300 to 2,499    Hoodsta   A term originated on the W coast for someone

                                  from the 'hood, probably in a gang.

      2,500 to 2,749    Hard-a**  A tough person; in this context, probably one

                                  who picks on others and starts fights to show

                                  off for whoever is stupid enough to admire

                                  that.

      2,750 to 2,999    Banger  In this context, probably a gang banger; mari-

                                juana; cocaine in Dublin, according to one

                                source.

      3,000 to 3,499    Li'l G  A little gangsta/gangster/criminal, in this var-

                                iation often accompanied by crimes against lan-

                                guage, or at least spelling; a buster.

      3,500 to 3,999    Loc     Someone who shows a love of crips; a crip (com-

                                munity restoration in progress) was originally a

                                member of a gang in LA that wanted to eliminate

                                crime in their neighborhood; ironically, the

                                crips became gangsters themselves; a local per-

                                son or a crazy loco person or both.

      4,000 to 4,999    Jacker  Thief, especially a carjacker.  In a multi-play-

                                er video game, they shoot someone who was al-

                                ready shot and claim credit for the kill.

      5,000 to 7,499    Shooter      Gangsta term of brotherhood for another;

                                     the gambler who is rolling the dice at the

                                     craps table.

      7,500 to 9,999    Foot Soldier Standard initial rank of a gang member; in-

                                     fantry gangster.

     10,000 to 19,999   Hoo-Rider    An annoying person or Mrs. Pete Townsend.

     20,000 to 29,999   Soldier      A gangster (in this context, not just some-

                                     one who fights through rough times).

     30,000 to 39,999   Hawg         Acronym for Heterosexual Aging White Guy

                                     (how'd I get up this high on this list?

                                     Hey?!)

     40,000 to 49,999   Gangsta      Criminal.

     50,000 to 69,999   Ghetto Star  A popular gangsta.

     60,000 to 79,999   Monster      A very successful threatening force that's

                                     considered crazy; a truck with very big

                                     wheels; a socially misunderstood person who

                                     meant well but became ostracized and vio-

                                     lent in a sensitive performance by Boris

                                     Karloff.

     80,000 to 99,999   Big Homie  A well-respected homeboy; A friend character-

                                   ized by the acronym for Business Instead of

                                   Games (Notorious Big--rapper).

    100,000 to 149,999  Boss Hawg    Someone that's extremely selfish with their

                                     money; a feisty, chubby, rich, and corrupt

                                     politician (thank you imdb) in a TV show I

                                     didn't see.

    150,000 to 199,999  Shot Caller  Someone who gives orders.

    200,000 to 299,999  OG           An original gangster--what a gangsta is

                                     considered if they shoot someone.  Then

                                     they're no longer a BG--a baby gangster.

    300,000 to 374,999  High Roller          Someone who wagers large sums of

                                             money at the casino.

    375,000 to 499,999  Four-Star General    The leader of a gang; Patton.

    500,000 to 999,999  Godfather            An organized crime leader; an ori-

                                             ginator of extreme motorcycle

                                             stunts; James Brown.

  1,000,000 and above   King of San Andreas  A GTA Master of all they survey

  Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and

others for the list given at:

  http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

  For definitions, thanks to

  http://www.urbandictionary.com/

  http://en.wikipedia.org/wiki/Hip_hop_slang

  http://www.blackstate.com/

  http://www.gizoogle.com/index.php?translate=false

  http://www.scummagazine.com/backissues/issue18/gangstaslang.html

  http://www.lvol.com/lvoleg/hist/lvlingo.html

  http://www.riceplate.com/rap/rap.php

  http://www.rapdict.org/



  I.5.aa  Increasing the Criminal Rating

  Some of the rules are:

  $5,000 increase = 1 Point

  Getting Busted/Wasted = -3 Points

  Completing a mission = 5 Points

  Using a cheat = -10 Points

  (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain)

  Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating

points.

  Unlike VC, use of any code, not just certain ones, subtracts ten CR points.

  You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely

get CR points.  I'm not sure if it matters which weapon or non-flying vehicle is

chosen since C.J. infrequently got CR points that way in the little testing I've

done for it.  Having C.J. change clothes or use bribes to get rid of a wanted

rating adds nothing to his Criminal Rating.

  If doing those things, you're more liable to get points for that, and get more

points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher

wanted rating (three wanted stars or higher may create more CR points than two,

possibly after killing more pedestrians and destroying more vehicles--?).

  (You might get more points by having C.J. use a Pay 'n' Spray after using the

method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or

Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)

  The fastest way to use that method to increase CR points is to have C.J. leave

a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher

wanted rating nearby and get into or onto the vehicle.  This often creates six

to twelve CR points, sometimes more or less.



  The fastest way to get "King of San Andreas" on PC

  Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.

The GTA SA Control Center (X.13.c) lets you use codes without creating a record

of using codes.  Either click the "Player Data" tab and click "Auto-Clear Status

after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and

click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before

saving.

  hesoyam  $250,000 and full Health and Armor

  allcarsgoboom  All vehicles explode  As in "Vice City," the vehicles blow up

repeatedly without needing to be repaired.

  Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points

for using a code = 40 points per use of the code--till C.J. has the maximum

amount of money--$999,999,999.  (Once C.J.'s cash is maximized, using the code

just subtracts ten points.)  (Thanks to pdescobar.)  You'll have at least 40,120

CR points--"Gangsta."

  (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice

City?"  If so, that's 40 uses of the code.)



  The Dodo and Shamal are available at Los Santos Airport from the start of the

game, and, providing you'd rather do this without a wanted rating, you can use

one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at

Easter Bay Airport (though only the Maverick there is available to fly) or Las

Venturas Airport and blow them up.  Put any two aircraft near each other and

blow them up with the "allcarsgoboom" code to blow up all vehicles.  At 30

points per vehicle minus ten points for using a code, that's 50 points per use

of the code.

  Later, but faster at one sitting, you could have C.J. put a lot of flying ve-

hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code

to blow up all vehicles (in an SA update to Zarathustra's VC method using the

Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus

ten points for using a code.

  For example, destroying five flying vehicles = 150 points minus ten points =

140 CR points per use of the code.  (The vehicles don't need to heal between ex-

plosions but the hanger can keep them corralled in one area and saved that way

if you want to do this again later.)  If you use a trainer with a hotkey, that's

140 points added each time you press the hotkey, and they're added as fast as

you can press it.



  How to make the fastest way available from the start of the game

  Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data"

tab  of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles

away from the police.  Click the "Keyboard Shortcuts" tab, click "Misc," and

highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys.

Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up

over and over for 30 points per vehicle per explosion.

  Either click the "Player Data" tab and click "Auto-Clear Status after insert-

ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear

Cheated 'Status' and 'Count'" to remove your cheat count afterward.



  I.5.b  Health in relationship to Stats

  Health isn't given in the Stats, just as a red bar in the heads up display

(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.

  C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet

and Kendl," which is the 1st time you can save the game.  All that's available

to eat are snacks and soft drinks (such as in front of the bar a block to the W

of the Johnson house).  You can have C.J. use a snack vending machine about 80

to 100 times in a row to give him about 20% Fat.  The Fat burns off slowly, so

you can replenish it with snacks, keep his red Health bar full, and build up his

other Stats.

  But his Health can be diminished quickly and C.J. can die after some confron-

tations with traffic or the bullets of policemen and rival gangsters, and snack

and soft drink vending machines aren't shown on the radar or in-game map.  So

this walk-through reflects the fact that the first time I played "San Andreas,"

I waited till after "Ryder," after which the restaurants are open and shown on

the radar and in-game map, to have C.J. do the various preliminary things that

increase his weapon and vehicle skills.

  Once C.J. develops some Muscle, he can get stronger even faster using the out-

door gym at Verona Beach (the indoor ones open up after "Drive-Thru").  Reader

Timo Hakala told me C.J. can start using the Verona Beach gym at the start of

the game.

  (After doing the preliminaries, I'd make a copy of my save game in case I want

to play it again with all that work already done.  If you don't get it done till

after the 1st few missions, at least those missions don't require C.J. to have

any special skills, so you can always start a new game to see those without wor-

rying about it.)

  Keep C.J. healthy by feeding him every day or two and giving him Armor to pro-

tect him from injury.  There's an Armor pickup under the W side of the bridge

that's a bit N along the big drainage ditch E of the Johnson house.  The amount

of Health and Armor C.J. has is given in the HUD; the amount of Armor is given

in the Player Stats, too.

  The Paramedic mission gives you a fast way to increase C.J.'s maximum Health

Stat potential.

  The hooker gimmick works like it did in the previous couple of GTA's with a

few changes:  The hookers, like the drug dealers and convenience stores, are

open for business 24 hours a day.  (In "Vice City," the hookers just showed up

during what is usually sleep time, so I don't think they made as much money.)

If C.J. drives one of most of the four-wheel vehicles (a convertible will work

in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"

for "Yes," and she'll get into the vehicle.  Have him park somewhere secluded

(the back tires don't have to kick anything up like before).  If you have the

subtitles on and pick a place where the gimmick works, a subtitle will say,

"This looks like a good spot."  The vehicle rocks for about 15 seconds (a little

over 15 minutes in game time) during which she charges $28 while C.J.'s Health

goes up a bit (almost as much as for a Sprunk machine--see below).  After the

Pimping mission, she pays him for it.

********

  One hooker asks, "Did somebody say 'milkshake'?"

  milkshake:

  1. Slang - A woman's body and the way she carries it.

  http://www.urbandictionary.com/define.php?term=milkshake

  The qualities a sh*t woman uses to attract men; whether her body, personality,

face, money etc. Kelis said it means "whatever you do well" on MTV. "My milk-

shake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T

(Milkshake (Remix)) [1]

  http://www.ohhla.com/anonymous/misc/r_and_b/milk_rmx.kel.txt

  I'm with Rusk--I just thought it meant her t*ts.

********

  If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-

ters an Ambulance, and even more the 1st time he enters a Hotdog van, too.

  I used the Control Center, X.13.c, to check increases in C.J.'s Health:

  Entering an Ambulance for the 1st time: up 20

  Hooker: up 28

  Vending machine (Sprunk or snacks): up 35

  Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60

  Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets

40 Health points the first time he enters a Hotdog van, too.

  http://www.gamefaqs.com/

  Small meal: up 20

  Medium meal: up 40

  Big meal (not salad): up 70

  Salad meal: up 40

  A Heart pickup increases it 100%.

  Full Health before completing the Paramedic mission: 100

  Full Health after completing the Paramedic mission:  150

  If you use the Control Center (see X.13.c), you can have C.J.'s Health set to

176 so he doesn't die if he falls a great distance onto the ground while wearing

a Parachute.



  I.5.c  Player--Muscle and Fat Stats

  Basically, you keep a little Fat there for C.J. to burn off instead of burning

off Muscle.  I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too

flabby, he won't run as athletically or jump as high.  (If you plump him up in-

stead of pump him up after completing the game, he won't be able to jump high

enough to grab the top of the wall behind Sweet's basketball hoop to get onto

Sweet's roof for the Hydra there.)  If both of those Stats are depleted, C.J.

will lose Health and die.  But Fat burns off slowly, so it's easy to keep enough

in the Fat Stat.

  Take-Two recommends having C.J. eat once a day to avoid the glitch that can

appear late in the game and doesn't let him use the gym equipment at all.

  Before the restaurants open, you can increase C.J.'s Fat by having him go to

the human vendors and vending machines for food.  You can have C.J. stuff his

face about 80 to 100 times in a row at a snack vending machine to give him about

20% Fat.  Once the restaurants open, after "Ryder," have him eat the big non-

salad meals for the fastest way to increase Fat.

  I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat

level:

  Vending machine: up 2

  Human vendor (at a stand or in a Hotdog van): up 5

  Big meal (not salad): up 27

  If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it

off instead of Muscle and not be flabby, you can give C.J. a meal every day or

two, and keep his Health bar full, with salad meals, snacks, and soft drinks,

too.

  Have him go running, swimming, or cycling to convert Fat to Muscle (and in-

crease his Stamina).

  Once he gets to the Buff stage, the game says he's allowed to use gyms, but

the indoor gym equipment is unavailable because the indoor gyms don't have yel-

low entrance lights in front of the doors until "Drive-Thru."  Before that, the

fastest way is to have him lose Fat is to use the stationary bike of the outdoor

gym at Verona Beach.

  (You could give him 11 meals in a row to make him throw up and he'll lose a

lot of Fat, too, if not gain Muscle or Stamina.)

  To have him use the dumbbells and bench press weights at the Verona Beach gym,

quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the

LMB.  He'll develop even more Muscle, which mainly improves the strength of his

melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.

When he's real lean and muscular, he's built like a contest-ready Arnold

Schwarzenegger.

  (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls

like the ones I use for "Vice City.")

  The maximum Stat for Muscle is 1,000 points.

  The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds

in one sitting" (see III.5).



  I.5.d  Player--Stamina and Lung Capacity Stats

  Stamina is, with Muscle and Lung Capacity, another health Stat you want to

increase to maximum strength.  C.J.'s ability at biking fast, swimming fast,

and running for a longer time is improved by having him do one or more of them.

It doesn't diminish, and it's good to build it up early in the game.  (For the

infinite sprint, complete the "Burglary" mission.)

  The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-

water.  It's increased by having him swim underwater till his air bar gets low

then surface.

  The maximum Stat for Stamina and Lung Capacity is 1,000 points.

  The fastest way to raise these Stats is at "Maximum Stats of all kinds in one

sitting" (see III.5).



  I.5.e  Player--Total Respect and Sex Appeal Stats

  Respect

  Running Respect:          40%

  Mission advancement:      36%

  Territories owned:         6%

  Amount of money:           6%

  Muscle (physical fitness): 4%

  Progress with girlfriend:  4%

  Appearance:                4%

  Running Respect:

  Killing a drug dealer:             +.005%

  Killing a rival gang member:       +.5%

  Killing one of your gang members:  –.0005%

  One of your gang members dies:    –2%

  Territory won:                   +30% (a major part of the final Los Santos

                                         section of the game)

  Territory lost:                   –3%

  Thanks to the Brady guide for those figures.  How do they figure out numbers

like -.0005%?  There must be math in a file, like the one that determines how

fast stats increase (see III.5), they look at to figure that out.

  The main way C.J. can increase his Respect Stat is by killing lots of rival

gang members and corrupt law enforcers, recruiting Grove Street Family gang

members to help him, then by taking over rival gang territories.

  Taking over rival gang territories is possible after "Doberman" (see IV.23),

but C.J. loses any territories he gains in Los Santos when he leaves it after

"The Green Sabre" (see IV.28).  He keeps the Respect, though, so I'll leave the

choice open.

  Mission success is the other big factor that determines Respect, and an impor-

tant mission that's available early is to spray 100 Tags.  Respect can also be

increased by having C.J. be healthy and use the better vehicles, clothes, hair-

cuts, and tattoos.

  Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat

low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-

cuts, and tattoos with a big Sex Appeal value.  The vehicles with a big Sex Ap-

peal Stat (see III.18) seem to make the biggest contribution of those last four

things.

  Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you

want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-

peal can be increased by having him succeed with dates, too, which is made easi-

er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-

friends won't care how much C.J. weighs, etc.).

 

  I.5.f  Player--vehicle Stats

    The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-

craft--the higher the skill Stat for that type will be till the Stat is maxed

out and the type of vehicle gets the easiest handling it will get in the game.

  When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny

Hop higher and reverse faster without falling off.

  When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the

gates will open for him at all the airports.  (If you have C.J. get this, the

game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight

School success.)  When the Stat reaches 100%, C.J. gets a Parachute when he

bails from an aircraft.

  The maximum Stat for a vehicle skill is 1,000 points.

  The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all

kinds in one sitting" (see III.5).



  I.5.g  Player--Pilot Ranking

  The rankings are the same as in "Vice City" with a lot more aircraft to climb

the list with.  The "Vice City" glitch that causes the Stats to consider you an

"Ace" too soon is back.  Most importantly, the little Dodo is back.  Awwwr!--

the little one....

   Pilot ranking

   0:00 to 0:04   No Ranking

   0:05 to 0:09   Flyboy

   0:10 to 0:19   Aircraftman

   0:20 to 0:29   Pilot Officer

   0:30 to 0:59   Corporal

   1:00 to 1:29   Lieutenant

   1:30 to 1:59   Sergeant

   2:00 to 2:29   Captain

   2:30 to 2:59   Biggs

   3:00 to 3:29   Wedge

   3:30 to 3:59   Red Baron

   4:00 to 4:29   Goose

   4:30 to 4:59   Viper

   5:00 to 5:59   Jester

   6:00 to 6:59   Chappy

   7:00 to 7:59   Iceman

   8:00 to 8:59   Maverick

   9:00 to 9:59   Noops

  10:00 to 10:59  Air Chief Marshal

  20:00 to 30:00  Ace

  From what I can tell from the little I've tested it, it looks like the "Vice

City" glitch of "Ace" showing up too fast is back.

  See "Glenster's Guide to Some of Vice City" for more about the rankings.

  Since the Dodo is of paramount importance, I'll repeat something I wrote in my

walk-through for "Vice City": special mention should be made of Poland's young

Andrew Noops n Gleh, who used to frequent the ign.com message boards.  From what

seems most reliable from looking at various web pages, he flew the GTA "III"

Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-

ing in "Vice City."  You still have to be an Air Chief Marshal or Ace to do bet-

ter than that in "San Andreas."

  This isn't one of those people that can't fly the Skimmer--this is a two-

fisted, red-blooded, Dodo-flying man.  Rockstar, if you read this, this is what

we want.  Don't listen to those Skimmer weenies.  If you want to make things big

and easy, at least make two versions--one rated M and one rated SW.  For SW, you

can push a button, and you don't have to aim, drive, or fly anything, and you

can have the lead character buy some shorts and go for a swim.  And leave the

motorcycles and the Dodo the way "Vice City" intended them for the M.

  Flight time is given in Achievements.



  I.5.h  Player--Gambling and Luck Stats

  Having C.J. bet on the horses at Inside Track (which doesn't have a limit on

the amount wagered) over and over won't make C.J. win more often.

  C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and

his Gambling Stat can be increased by spending money on the several ways to gam-

ble in Las Venturas casinos (see XI.e), so you might not worry about those

things till you send C.J. there.

  Giving C.J. those things won't give you any advantage at getting 100% for the

game other than that C.J. needs to collect 50 Horseshoes for that.  If you want

C.J. to make a lot of money from gambling, the fastest and safest ways are to

either have him bet a lot of money on the long shot at Inside Track and only

save the game if he wins, or have him use GTA_Phreak's gimmick for winning at

Blackjack (XI.e).  Since C.J. doesn't need to build any Gambling Stat to use the

Inside Track gimmick, there really isn't any need for C.J. build his Gambling

Stat to have enough money to buy all the properties in the game.

  Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at

casino gambling, but I'm not sure what it does.  For example, GTA_Phreak pointed

out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J.

remains at the table, and the dealer always hits when the total of his cards is

under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of

winning in those circumtances, at least.

 

  When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when

he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000.

The more he can bet and borrow, the higher his Gambling Stat.

  According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001

points for every dollar spent on casino games--slots, video poker, blackjack,

roulette, and wheel of fortune.  C.J. reaches the highest gambling skill, 1000

points, the Whale level, if he spends $1,000,000, regardless of whether he wins

or loses.

  I tell you the truth, if I wanted to play card games, I'd have used the ones

that come with Windows XP, and I didn't.  I can't see buying a 64 bit processor

and all for a card game or the video version of the lottery tickets at the con-

venience store.  Now a pinball game in the bars--that could get me going a lit-

tle bit.  A Future Pinball game might be a lot of megabytes for one aspect of a

bar in a GTA game, but maybe a decent one wouldn't have to be very big.  GTA

could do it up good with sound effects and voices--maybe having the ball get a

Unique Jump cinematic as it goes over a ramp.

  http://www.futurepinball.com/



  I.5.i  Weapons

  C.J. can improve the weapon Stats certain weapons have by shooting rival gang-

sters or law enforcers.  Shooting the gangsters creates less of a problem with

getting rid of wanted ratings.  Likewise, he can improve his various vehicle

Stats by using the vehicles.  These are covered more in the "Preliminaries for

Los Santos" section.

  The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in

one sitting" (see III.5).

  Current Weapon Skill: the skill level of the weapon C.J. is equipped with if

it has a skill level.  The highest level is 1,000 points.



  I.5.j  Crimes--Total number of wanted stars attained and evaded

  The total number of wanted stars attained is increased by each wanted star

c.J. gets.  They're considered as evaded if he gets rid of them by using a Pay

'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by

putting on a hat, shades, or clothes for torso or legs.  They aren't considered

as evaded if they just go away while C.J. stays away from law enforcement.

Wanted stars attained during missions and erased by completing those missions

aren't considered as evaded, either.  Unless you're going to reload the game

every time C.J. gets rid of a wanted star one of those two last ways, the best

you can do is keep Attained from getting too much bigger than Evaded.



  I.5.k  Crimes--Criminals wasted

  Criminals wasted refers to the number of times C.J. killed criminals, which

includes four drug dealers (see III.11).

  The criminals listed in datapeds.ide are BMYCG, BMYCR, HMYCM, HMYCR,

SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA,

MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG.

  BMYCG   black guy, hospital mask over mouth, dark brimless cap, dark gray jer-

sey with white short sleeves, gray pants, white shoes.

  BMYCR   black guy, a bit unshaven, silver chain, light and dark vertical

striped short sleeve shirt, green-gray calf-high pants, white sneakers.

  HMYCM   white guy, hospital mask over mouth, dark gray shorts with a red band

at the end of each leg, brown and black slippers.

  HMYCR   Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-

sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and

white shoes.

  SBMYCR  black guy, bit unshaven, dark shades, white baggy cap like nurses

wear, white jersey with blue unbuttoned shirt, light gray green pants, white

shoes.

  SHMYCR  Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray

pants, brown and black shoes.

  SWMYCR  Asian guy, short dark hair, green short sleeve jersey over black long

sleeve jersey, blue jeans, light and dark gray shoes.

  VBMYCR  black guy, a bit unshaven, short hair w/dreads in back, mostly gray

plaid jacket, gray pants and shoes.

  VHMYCR  Asian guy, short hair, short mustache and beard, horizontal black and

white striped jersey, blue jeans, gray and black shoes.

  VWMYCR  white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on

chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.

  WMYCR   white guy, short brown hair combed straight back, light beard, silver

chain, black jersey, black leather vest, light brown pants to above the ankle,

gray shoes.

  WFYCRK  white woman, hospital mask over mouth, white "X" taped on nipples,

white thong bikini bottom, black and see-through gray shoes.

  MAFFA   white chunky guy, black jersey/suit/shoes.

  MAFFB   white chunky guy, bald with brown mustache, gray jersey with dark gray

horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.

  MAFFBOSS  white guy, short dark hair and goatee, pale pink-peach shirt with a

white collar, gray suit with a white handkerchief in the pocket, black shoes.

  BIKDRUG  white guy, light brown short mustache and beard, black headband and

bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-

high gray pants, gray shoes.

  BMYDRUG  black guy, short goatee, black muscle t-shirt, brimless black cap,

silver chain and bracelet, gray pants, black and white shoes, often has his

hands folded before him.

  HMYDRUG  Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,

dark gray pants, red-gray bandana, tattoos on arms.

  WMYDRUG  white guy with a smirk, gray Rockstar hoody pulled up over his head,

dark baseball cap, blue jeans, white sneakers, often has his hands folded

before him.



  See X.8 "Skin viewing and editing" for some methods you can use to view them.

  See I.8.b for the vehicles they drive.

  Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light

blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,

gray shoes), isn't given a criminal status like the pimp in bold red and black

in "Vice City."  And, as before, the prostitutes and gang members aren't given a

criminal status, either, I guess just because the lead character interacts dif-

ferently with them.



  I.5.l  Crimes--Gang members wasted

  The Gang members wasted by C.J. can belong to one of eight gangs.  According

to datapeds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,

the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,

the Triads, and the Varrio Los Aztecas.  See I.8.b for the vehicles they drive.

  I.5.m  Crimes--Cost of property damaged

  The costs of vehicles, shown in column ac of datahandling.cfg, go toward cal-

culating this.  (Thanks to Ben "Cerbera" Millard.)

  I.5.n  Gangs

  The size of the three biggest gangs is given in the order of the number of

territories held by each.

  I.5.o  Achievements--Flight time

  Flight time in "San Andreas" is created by how long you fly both planes and

helicopters.

  I.5.p  Mission

  Pdescobar says that you might as well ignore the fact that Missions Passed

won't grow to be as large a number as Mission Attempts: "Many things (such as

entering a gym) will increment that stat" (Mission Attempts) "even though they

aren't completable missions."

  I.5.q  Miscellaneous--Progress made

  The percentage of the game you've completed.

&&&&&&&&&&&&&&&&&&&&



  I.6.a  Some distinctions between the PS2 and original PC versions



  The PS2 version comes out 1st because poor Sony doesn't have enough money.

I'm thinking of starting a telethon.  (What kind of PR blurb would that be?:

"The graphics aren't as good, you can't mod it or put in songs, and you get a

limited range of controllers.  Buy two!"  So they put it out without competi-

tion.)

  The graphics aren't diminished for the PC version.

  A good article about it, and refinements made to GTA since "Vice City," is an

interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris

Rothwell--which can be found at the Gamespot web site:

  http://www.gamespot.com/pc/action/gta4/preview_6126774.html

  A good article on the history of Playstation 2 is:

  http://en.wikipedia.org/wiki/PlayStation_2

********

  A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-

ferences is at:

  http://www.gtaforums.com/index.php?showtopic=214501&st=0

  The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for

target practice, at various Ammu-Nations.

  In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not

found in the other tattoo parlors, and there are more "objects"--for example,

Grove street for the PC (maybe Xbox) version has things like boxes, garbage

bags, and trees (trees?), etc.  (Thanks to tommy vercetti guy.)

  The loading times are much faster, and it's a lot easier to mod things, in the

PC and XBox versions.  (Thanks to the venerable spaceeinstein.)

  Draw Distance (the distance at which the graphics are loaded) is greater for

the PC and Xbox versions, and the graphics can be seen to be better in a lot of

ways--the surface of roads, the look of lightning storms, etc.

********

  In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct

CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-

dreas User Files/User Tracks for your own radio station.

  To save space, notably if you want to use the same songs for more than one

GTA, right click the song file, click "Create Shortcut," copy the shortcut, and

paste it in the User Tracks folder.  Then Delete the original shortcut.

  In the Play Mode section, you can choose "Radio" to have the game play them

with the commercials, etc., provided to make it seem like another of the sta-

tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and

"Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio

Setup."

  Automatic Media Scan will make the radio start with the 1st track after the

game loads.

********

  You can use or make a variety of mods (modifications) with the PC version.

Normally, more kinds of mods are possible with v.1 than v.2, but see the start

of the modding section (see X) for jarjar's method to convert v.2 to be able to

mod it like v.1.

  The PS2 two player mini-games have been dropped for the PC version.  The PC

version has online multi-player mods.

  GTA Tournament:

  http://www.gtat.org/

  SA:MP

  http://www.sa-mp.com/

  MultiTheftAuto:

  http://www.multitheftauto.com/

  Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two

player games on PC (see X.13.x).

  Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till

You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San

Andreas" missions and things that aren't in any of the (unmodified) versions of

the game.

********

  The moon stays full and doesn't go through phases as pre-release information

said it would.  Thanks to Spaceeinstein for telling me it goes through phases in

the PS2 version.

  The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a

tire doesn't work for PC.  Again, see III.5 for a way to  make any Stat climb as

fast as you like on PC.

  The basketballs appear at the start of the PS2 version but don't appear in the

PC version till after "Tagging Up Turf."

  The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC.  (On

PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the

flag, bail a second later and open the Parachute, and soon have C.J. morph to

the bike with the Parachute attached and open above him.)  Demarest's Steed mod,

that lets you choose to have the lead GTA player never fall off their motorcy-

cle, has been adapted for the PC "San Andreas," though, including by Spaceein-

stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-

lection.

  The gimmick to have C.J. switch to a Camera and click a photo to unhitch a

trailer from a truck cab doesn't work for PC, either.  You could use the GTA SA

Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a

trailer to unhitch it, though.

  The gimmick of switching to another radio station and switching back before

the dialing noise is over to skip a song on the radio doesn't work on PC--at

least not the original version.

  The song "White Room" by Cream has been added to later PC and Xbox versions.

  Shady Industries has been renamed Solaris Industries for PC.  (I'm guessing an

actual Shady Industries didn't like the association with Avery Carrington's

Shady Acres, etc., in "Vice City."  Then again, I never figured out that PS2

"Vice Point Langer"/PC "W.K. Chariot" hotel name change.)  Some Benson trucks

still say "Shady Industries," though.  (Thanks to PresidentKiller at GTA Fo-

rums.)

  On PS2, the cars get dirty and you can clean them by using a save garage, Pay

'n' Spray, or by driving in the rain.  In the original PC version, they just

stay however dirty they are.  The car washes weren't functional for anybody.

There is a mod for the PC version that keeps the dirt off, though: "The No Rust

mod" (see X.13.e).  The v 1.01 patch (see I.2.e) for v.1 lets you clean the

dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set

FX quality to medium or higher, too, to make it work.

  One thing that was different about the PC version of "Vice City"--that the

pedestrians taken hostage in jacked vehicles were rarely heard to make funny

screams as they did on PS2--has been fixed for the PC "San Andreas."  An easy

way to test it is to have C.J. jack a Hotdog van with a vendor in the back.

********

  Thanks to Rusk and his information about the differences between the original

and Second Edition of the PS2 version for helping me make these comparisons:

  "Supply Lines" is easier in any version other than the original PS2 version

because the RC Baron doesn't use fuel when it glides.

  The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the

original PS2 version, is noted on the in-game map in the PC version and the PS2

Second Edition.

  The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-

tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but

worked in the original PS2 version, isn't noted on the in-game map and doesn't

work for the PC version, and Rusk writes that it was completely removed for the

PS2 Second Edition.

  Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox

version.  It's just the door that doesn't work.  You can modify the mission

script or placement file to open that Pay n Spray door.  The Pay n Spray works."

  The original PS2 version glitch that caused pool to be unavailable after C.J.

aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-

tion.  I don't remember it being reported as a problem for PC.

********

  Be wary of reviews of the PC version that start out with the person taking

hours to get used to the controls.  Would you want to know if you should buy a

car on the advice of someone who'd never driven before?  (If, afterward, they

still find it hard to fly--accelerate, up, down, left, right--this should be a

little hint.  Time for: "I can't fly the Skimmer.  I'll give you a web site--fly

it for me...."  I would not entrust the li'l Dodo to such reckless hands.)

  Different games are better on different formats, and people can go with what

they're used to.  But when it comes to GTA and I read about people fussing about

which version is better--usually knowing the PS2 version and wondering about the

PC version, I think of this:

  Imagine there was a button on your PC monitor.  And if you pressed it, your

GTA graphics would be worse, you couldn't add your own music, you couldn't play

with the data files or add models to the game, you were limited in what control-

lers you could use, no more hand held "camera" freedom--who the he** would push

that button?

  The only thing I heard that gave me pause about that was when someone said

they liked PS2 better since they liked to watch the game on TV.  It was a brief

pause--I used to use an ATI All In Wonder 9800 Pro graphics card.

********

  I.6.b  Adapters for PS2 and Xbox controllers

  If you want to use an adapter that lets you use your PS2 or Xbox controls for

PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can

plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter

  SmartJoy X - Xbox-USB adapter

  http://pc.gamespy.com/articles/637/637880p8.html

  You might also want to see this message board about the San Andreas Advanced

Control:

  http://www.gtaforums.com/index.php?showtopic=198093



  I.6.c  Gamepad controls

  I recently got a Logitech Rumblepad 2, which is like a PS2 controller and is

much easier to connect to your PC.  It doesn't have a PS2 pressure-sensitive

vehicle acceleration button--acceleration is determined for each vehicle in data

> handling.cfg, and you regulate how much to use with presses or taps of a key

of the keyboard or a button of a gamepad, in PC GTAs.

  Turning for sprinting, swimming, and land, water, and flying vehicles (includ-

ing the Jetpack) is done with the left analogue stick instead of with mouse

steering and the keyboard.  It makes turning while swimming, falling with the

Parachute deployed, and flying with the Jetpack look different--you see more of

a range of motion, like turning with them was designed more for gamepad use.

The ability of the left analogue stick to combine the keys that tilt a helicop-

ter up, down, left, or right makes it a bit easier to fly one.

  Why the game developers didn't utilize the "Vice City" method that ties both

forward movement and forward "camera" aim together, for which a little forward

movement sends the "camera" aim ahead, is beyond me.  If anything, I'd have

added that for the helicopters, too.

  The tendency of the "camera" to aim somewhere other than forward for a turning

helicopter, and the length of time it takes to aim the "camera" forward by send-

ing a helicopter forward, is the biggest problem of flying a helicopter whether

you use a keyboard or a gamepad.  Having the "camera" glimpse backward sends the

aim of it forward, but it's still a disadvantage to have to do that while a he-

licopter is turning and being moved into position to fire at a moving target.

  A gamepad isn't as smooth at moving the lead character, and aiming a weapon is

awkward with the left analogue stick.  I think the auto-aim feature that comes

with the Joypad Configuration, and the way the "camera" moves around while the

lead character uses auto-aim to fire at targets, is meant to compensate for

that, although auto-aim isn't available for weapons that bring up a scope.

  The "camera" movement created by using the right analogue stick is limited in

speed and range and feels clumsy compared to aiming the "camera" with the mouse.

  While the left analogue stick controls leaning forward or back on a motorcy-

cle, a gamepad may have more of the control of a keyboard for motorcycle stunts

if you program a couple of buttons for that.  But since the keyboard still func-

tions while you use a gamepad, I'd probably use the keyboard for motorcycle

stunts to have a couple more buttons available on the gamepad for more general

things.

  If you leave the gamepad attached while you use the mouse and keyboard, you

may get the glitch of the "camera" circling C.J. uncontrollably.  If that hap-

pens, unplug the gamepad.

  The gamepad works in both the Mouse and Keys and Joypad Configurations, but

Steer with Mouse is only available in the Mouse and Keys Configuration, so I see

the advantage, claimed by some posters on the game message boards, in using the

Mouse and Keys Configuration and having the gamepad available to fly a helicop-

ter or just for enjoying the variety it adds.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire          Joy3

  Next Weapon   Joy8

  Prev Weapon   Joy7

  Zoom In       Joy1

  Zoom Out      Joy2

  Enter+Exit    Joy4

  Camera        Joy10 (or Joy9)

  Jump          Joy1

  Sprint        Joy2

  Aim           Joy6

  Crouch        Joy11 (or Joy12)

  Action        Joy5

  Look Behind   Joy12 (or Joy11)

  Vehicle Controls

  Fire            Joy3

  Secondary Fire  Joy5

  Accelerate      Joy1

  Brake           Joy2

  Enter+Exit      Joy4

  Horn            Joy11

  Sub-mission     Joy12

  Camera          Joy10 (or Joy9)

  Handbrake       Joy6

  Look Left       Joy7

  Look Right      Joy8

  Look Behind     Joy7+8

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7  Controls

  F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

  Esc  Pause the game and go to the menu.  To have a longer look at onscreen in-

structions or dialogue, press Esc and go to Brief.  You can go back through ear-

lier instructions and dialogue by pressing Up and go forward through them with

Down.

  Prt Scr  See X.15 for how to use Prt Scr, etc., to make screenshots.

  If you leave the controls alone, the HUD will disappear and the "camera" will

act like a hand held camera operator is getting bored from inactivity and will

zoom in on and back from this and that activity.

  F1   Instant Replay

  F2   Save replay (press at the end of the replay)

  F3   Play back last saved replay.  Only one replay can be saved at a time un-

less you want to rename the My DocumentsGTA San Andreas User Filesreplay.rep

file so it isn't overwritten.  If you want to save videos of the game, you might

want to download FRAPS.

  http://www.fraps.com/

  I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type

instant replay with slow motion for Unique Jumps and a variety of "camera" an-

gles.

  Some things are different in GTA instant replays.  In "San Andreas" instant

replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point

down on the Hydra even in replays of scenes in which they were pointed back, a

black thing--a landing wheel?--appears below the back end of, at least, some of

the planes, the Jet Pack doesn't appear, train engines face backward, etc.

  One of the new differences that's the most unusual, and which I haven't read

any explanation for, is that instead of certain action scene co-stars such as

Big Smoke, Kent Paul, or Maccer appearing, another guy does.  It gets more unu-

sual when he replaces both Kent and Maccer at the same time or replaces Catali-

na as he does in the scene at the link below:

  http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg

  Spaceeinstein sent me this "Explanation: Rockstar became lazy.  The replay

didn't load the special actor models.  That ped in the picture is the default

ped for the special actor model to replace.  Special actor models aren't con-

sidered as peds in the game so it has to replace an existing ped like the one in

the picture."

********

  A couple of instant replays that should have been (and other odd moments):

  - I had C.J. get a six star wanted level and land his Jetpack on the Ferris

wheel at Santa Maria Beach.  A Police Maverick landed beside him, and C.J.

jacked it!  Those things take off too slow for him to have gotten away, and

something about the getting busted cinematic screwed up the instant replay so it

didn't register.  (If it ever comes up for you, have him shoot the corrupt offi-

cers 1st.)

  - C.J. was driving a motorcycle through the oil fields toward Las Venturas,

hit something, the bike kept rolling while C.J. ran to get it, and he got back

on and kept riding like something out of a wild west show or a stunt movie air

grab.  I must have hit the wrong button, though, because the instant replay just

showed the last few seconds of him standing somewhere afterwards.

  - I'll add something to those two because this is the closest category to put

it in, other than the one for ghost world.  C.J., in an SUV, was drive-bying the

attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.  So

I had him try to run into them, and he knocked a couple off their bike.  One got

back on the back of the seat of the bike, and C.J. ran the other one down.  But

the bike with the person on the back still followed him around.  It would run

into him now and then--plomp--but that's about it.  If C.J. stopped, it stopped.

It was more like a frisky dog than an attacker.

  Hitokri Battusai wrote to me he had a similar experience with what he called

Ghost Cops during a gang fight, too: the police car driver was killed but the

car kept following C.J.'s car.

  - Using Molotovs for "The End of the Line" gave me a couple of glitches.  One

gangster kept running into the corner of an alcove till he went through it, like

Claude in the "III" gimmick to get a Mafia Sentinel.  Another survived the

fire--I guess running into the wall protected him a bit--and said, "You can't do

that to me, man," and resumed firing till he got a moment of another Molotov!



  WTF screenshots

  http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg

  http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg

  http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg

  http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg

  http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg

  http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg

  http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg

  http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg

  http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg

  Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till

it was bumped again:

  http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg

  Low flying Rustler:

  http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg

  http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg

  http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg

  Flying train:

  http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg

  http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg

  http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg

  Invisible motorcycle policeman:

  http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg

  http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg

  After downing the helicopter in "Toreno's Last Flight":

  http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg

  Really bad gang car (the game wasn't modded--I haven't seen this since)

  http://img146.imageshack.us/img146/7586/gtasawtfgangbeatupglendoe6.jpg

  http://img357.imageshack.us/img357/6240/gtasawtfgangbeatupglendvc7.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.a  Foot Controls

********

  Note: I remap Spacebar and Left Shift so each does the job of the other--Jump

is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."

********

  W                     Forward

  S                     Backwards

  Mouse Steering or A   Left

  Mouse Steering or D   Right

  You can turn the "camera" with the mouse so to face C.J., then press S to keep

him going in the same direction in the scenery yet now towards you and the cam-

era; a similar thing can be done with A and D.

  W,S,A, and D can also be used for the dance game, and A and D can be used to

    go through the food selection at a restaurant.

  Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-

rection for pairs of beats, to give C.J. a little dance move paradiddle you can

throw in now and then, like when C.J. sings, for some snazz.

  Mouse   Look anywhere, though you need to move C.J. to look directly up or

            down.  When standing still, C.J. doesn't swivel as you move the

            mouse as Tommy Vercetti or Claude Speed did.  You get a greater va-

            riety of views of him that way, but it makes aiming him busier.

            While he faces in one direction, you can look in another with the

            Mouse; if you want to face him in the new direction, press W,S,A, or

            D as needed.  I usually press W, which makes him go in the direction

            the Mouse is pointed, to turn him.

  F or Enter (Return)  Enter or get on a vehicle, have C.J. buy a soft drink or

                       snack, end a transaction at a restaurant or barber shop,

                       etc., end a phone call, spend $100 for, or quit watching,

                       a lap dance, open the freezer at the Abattoir, detach a

                       deployed Parachute, and let go of something he's hanging

                       from

  The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.

When that happens, you may speed things up by pressing W to turn him in the di-

rection you want him to go, then W again to continue.

  If two choices are equally near when you press F, C.J. goes in the direction

of the vehicle or vending machine he's pointed toward.  Otherwise, he'll turn

and go to the closer one.

********



  Left Shift   Sprint (I remap it from Spacebar) when added to W.  The sprint

                 lasts longer as C.J. gets stronger, as does the faster sprint

                 created by pressing it quickly and repeatedly.  Complete the

                 Burglary mission for the infinite sprint.  Left Shift is also

                 used to buy food at a restaurant, preview/buy a haircut, etc.

  Spacebar     Jump, grab something to climb, or climb something (I remap it

                 from Left Shift).

********



  Left Alt    Walk  Add Left Alt to W,S,A, or D to make C.J. walk.  I mainly use

                this because I think it looks funny to have C.J. stop scrambling

                and act normal till he's just past a police officer.  If you add

                Left Alt while C.J. moves in a crouch, he moves slower, too.

                If you equip C.J. with a one of the rifles or automatic rifles,

                he can walk faster, so you might use that when C.J.'s in a big

                house during the Burglary mission.

  Tab or     View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,

                what day it is, and the Weapon Skill C.J. has for an upgradable

                weapon if he's equipped with one, in a menu in the lower left

                corner of the screen.  You can also use it to have C.J. answer a

                cell phone, give a gift to or kiss a girlfriend (awwwr!), buy

                property, and equip the weapon of the pickup C.J. is standing in

                to replace the weapon currently in that slot.

  C           Crouch  Use W,S,A, and D to have C.J. move while crouching, and

                tap one of them repeatedly, or add Left Alt, to have C.J. do it

                slowly.  It can help C.J. sneak up on enemies.  End a crouch

                with Spacebar, Left Shift, F, Enter, or the LMB.  C.J. can't

                crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-

                on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or

                either rocket launcher).

  C and hold the RMB   C.J. crouches and can target someone (see "RMB or Caps

                         Lock" below).  Crouching can help C.J. fire a gun with

                         more accuracy and make him harder to hit.  If you press

                         A or D, he rolls left or right and takes aim again.

  LMB         Fire, punch, hit with a melee weapon, throw, spray paint, deploy a

                Parachute while C.J. is falling, change the "camera" view of a

                lap dance, and take a snap shot.  As in "Vice City," you can

                hold the LMB down to keep a Chainsaw revved up and pointed for-

                ward, then move with W,S,A, or D to create fast Chainsaw at-

                tacks.  Unlike Tommy, C.J. can't jump while he's equipped with

                it, though.

  RMB or Caps Lock  Target someone or bring up the scope of a Sniper Rifle,

                      Rocket Launcher, or Heat Seeking Rocket Launcher so it can

                      be aimed and fired.  In the case of a Heat-Seeking Rocket

                      Launcher, it also makes a green reticle appear over the

                      target, and the green turns to red as the system locks on-

                      to the target.

                        To target someone, aim C.J. or his weapon at them and

                      press RMB or Caps Lock.  It makes an arrow point down at

                      their head.  The color of the arrow indicates their

                      health.  It turns from green to red to black and disap-

                      pears as they weaken and die.  If C.J. is equipped with a

                      Knife and you target someone from behind with the RMB,

                      C.J. prepares for a stealth kill he'll execute if you

                      press the LMB.  It also creates the potential for C.J. to

                      see if they can be recruited into his gang (see below).

  RMB or Caps Lock,

    and G or H        Press the RMB to target one of his gang members (see

                        above) and press G, and if C.J. has enough Respect,

                        they'll follow him as a gang member (into a vehicle,

                        swimming, sometimes over walls, etc.) and attack oppos-

                        ing gang members and criminals--they may also attack law

                        enforcers who pursue or attack C.J..  With 80% Respect,

                        C.J. can recruit seven gang members.

                      Press G to draw them to C.J. if they run away, and press H

                        to have them wait in place (I remember the keys by

                        thinking of "G" for "Gang" and "H" for "Hang back").

                        They may ignore the last command if one of those they

                        attack comes by, and C.J. doesn't have to go far for

                        them to ignore a command to stay in place and run toward

                        him, though.  If you want a recruit to leave the group,

                        such as when their health gets low, make the arrow ap-

                        pear over them and press H.  To disband the whole group,

                        hold H or have C.J. go far away from them.

  RMB and LMB         To have C.J.'s recruits attack someone, target the victim

                        with the RMB then press the LMB.



  E or Mouse Wheel Down   Next weapon/Target

  Q or Mouse Wheel Up     Previous Weapon/Target

  X or Mouse Wheel Up     Zoom In

  Z or Mouse Wheel Down   Zoom Out

  Y  Conversation "Yes"

  N  Conversation "No"  Besides using these two to have C.J. respond to someone

                          in a mission or to a hooker or drug dealer, it can let

                          him respond to some of the things the pedestrians say.

  V              View: you can pick one of several distances for a 3rd person

                   view that mainly follows C.J. from behind.

  NP1 or MMB   Look Behind

********

  I.7.aa  Climbing trees

  C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."

One tall one is at the N side of the swamp in Back O Beyond.

  http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg

  He can jump from the ground into the kind of trees on square boxes on the

sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the

base at the highest of the bottom limbs.  If he jumps on a vehicle 1st, about a

vehicle hood distance from the next to the lowest limb with his head in or by

the leaves, sometimes he climbs up into the same trees.

  He can jump up and climb the sort of trees with white trunks that you can find

by one with a thick gray trunk--it's on a grass strip behind a white picket

fence S of the lot that's on the S side of the Fleischberg plant that's SW of

downtown Blueberry.

  He can climb the kind, with pale marbled beige bark and gray limbs, you find

an example of across the street and NE of the hospital in Fort Carson.

  He can climb onto the trees that look like little squat palm trees, and onto

the cactus (that has the basic shape of Saguaro cactus except with a smooth

skin), in the desert.

  On the W side of the park that has a statue of a baseball player, on the block

of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a

tall tree with white bark.

********

  I.7.aaa  Taking Photographs

  Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or

the Mouse Wheel, and snap the photo with the LMB.

  Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to

follow C.J., or a girlfriend, and they'll pose for a picture.

  With the Camera equipped, press Tab around a GSF gang member recruited to fol-

low C.J. to have them take the Camera.  Pose C.J. with W,S,A,D,C, and/or Space-

bar, then either press Tab again for them to take C.J.'s picture, or F or Enter

to have them return the Camera.

  You can save the pictures taken with it in your GTA San Andreas User Files in

My Documents if you turn the option for Store Gallery Photos on in the menu.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.b  Initial fight moves Controls

  Hold the RMB and press the LMB          Advances with left and right jabs

  Hold the RMB and press F                Advances with Right jabs

                                            and right kicks

  Hold the RMB and W

    and press the LMB                     Advances at a trot with right jabs

********

  Note: I remap Left Shift and Spacebar for Foot Controls so each does the job

of the other.

********

  Hold the RMB, W, and Left Shift,

    and press the LMB                     Runs with right jabs

  Hold the RMB and press Spacebar         Blocks with both arms; this can also

                                             be done while C.J. trots or runs

  See the several gym sections for moves C.J. learns later.  He needs to beat

all three trainers and learn their fight moves for 100% completion of the game.

  Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the

fight moves used by the last instructor he beat, so you could send him to an

earlier trainer if you like their style better, etc.

  The fight moves can be supplemented with a melee weapon.  Reader Chen Dong

shows this to good effect with C.J. armed with a Knife for "Gray Imports" and

"Los Sepulcros."  It's a good combination of C.J. being able to run fast for a

chase, knock the target down, and use a strong weapon on them.



  I.7.bb  Having C.J. punch his neighbors to get to know them

  A couple of pedestrians you might see in Fort Carson:

  The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let

them take me again," "He's one of them!" "For Earth, man!" "You can't steal my

mind," "You're not probin' me again," and "I know things."

  A cowboy with sunglasses, a light beard, and a blue checkered shirt over a

blue jersey: "You won't abduct me--no, you won't."

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.c  Swimming Controls

  No key          Tread water; if underwater, slowly rise to the surface

  W               Swim forward with a breast stroke

  Mouse Steering  Turn

********

  Note: I remap Left Shift and Spacebar for Foot Controls so each does the

job of the other.

  Left Shift      Swim forward fast with a crawl;

                    press it quickly and repeatedly to have C.J. swim faster

  Spacebar        Jump till the water is about knee high; climb out of water

********

  W then add LMB        Dive underwater

  W then add LMB (dive),

  then hold Left Shift  Swim underwater

  Once he's underwater, you just need Left Shift, with Mouse Steering, to have

him keep swimming there.  Press Left Shift quickly and repeatedly to have C.J.

swim faster.

  Mind the breath meter, and notice that most of the marine life swims away if

C.J. gets close to them--the way they react to people in real life.

  (You might try the Joypad option, which you can't use mouse steering for, to

see what swimming looks like with it.  When C.J. is underwater, hold down Left

Shift and alternate between W and S, and C.J. goes forward by waving up and down

like a fish.  Turning strokes, with A or D, look more active, too.)



  Walking, driving, and flying underwater

  Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch

that lets C.J. walk, drive, etc., underwater.

  One of the places you can send C.J. to create the glitch is N of the curve in

the highway between Hanky Pank Point and the pretzel-shaped intersection to the

W of it.  Have him dive at the S side of the floor of San Andreas Sound and swim

at the place where the floor meets the cliff.  His breath bar will rise then

disappear, he'll stand on his feet, and C.J. will be able to explore the under-

water area like he can on dry land.

  http://img143.imageshack.us/img143/9420/00gta1screen5258ni.jpg

  You can use a code to spawn a vehicle or have C.J. push one into the water

ahead of time.  (If C.J. walks onto non-solid ground, like at the edge of the

map, he'll fall then appear on nearby dry land.)

  http://www.gtaforums.com/index.php?showtopic=222794

  Thanks to Spaceeinstein for sending me a link to his video that shows how to

have C.J. drive underwater:

  http://youtube.com/watch?v=3iRt0Glfl30

  If you have C.J. push the vehicle to the same spot that lets C.J. walk under-

water, it will show the properties it does on land, too, so C.J. can drive it.

  Thanks to Demarest for explaining it as matter of finding a way to put C.J.

underwater without the game considering him as having crossed through the sur-

face of the water--the game won't treat him as if he's underwater and he can

walk along the bottom.

  Thanks to GTA_Phreak for recommending that you look for the difference in the

lighting (lighter) waviness (none) and sound (no gurgling or whatever that is)

to find the spot, also indicated by the fact that it's the only underwater sur-

face that C.J. can create fires on, and if it's hard to put the vehicle in it,

you can sometimes get the same effect by having C.J. enter the vehicle.

  He adds several more places where you can use the glitch:

  - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the

SW corner of the big brown square,

  - in the middle of a NW to SE section of coast that's S of the W edge of the

"O" of "FLINT COUNTY," and

  - at the SE coast of Flint County W of the "S" of the compass shown on the

ocean on the paper map.  Using the map and radar in the game, going S to N, you

can see the coast has a straight line then a curved one--the spot is most of the

way N along the curve.

  Orion_SR found another spot for the gimmick at the base of a gray corner of

the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY

CHEMICALS."



  Swimming mania hits San Andreas

  The general understanding is that C.J. is the only one in the game who can

swim; an exception to that is that Ryder can swim in "Pier 69."

  http://img121.imageshack.us/img121/1961/00gta1swimming93vj.jpg

  Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives

into the water with her while he has his choice of places to rob and she follows

him.  That's the kind of thing that's interesting to me--it shows the depth of

the world Rockstar has created for us to have fun with.  So I asked Shane to let

me know what any other testing about that turned up.  It turns out all kinds of

people can swim in "San Andreas."

  If C.J. leads any GSF gang members who follow him into water, they can swim.

  If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,

Sweet will get out and drown.  But if C.J. drives a car that's optional for

Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get

out and swim after C.J..

  Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike

Toreno and T-Bone can swim in the mission "Mike Toreno."

  Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if

they get into water, but since they are assigned vehicles, I guess they fit the

rest of the idea.

  It sounds to me like anyone that follows C.J., including people codes cause to

follow him, can swim if C.J. leads them into water, including ones who get out

of vehicles that are optional for missions.  They drown if they get out of a ve-

hicle they must use for a mission.

  Thanks to Shane Wong for a real good find!

  http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg

  http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg

  http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg

  http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for

"Vice City."



  I.7.e  Four-Wheel vehicle Controls

  Note for all non-flying vehicles:

  turn on STEER WITH MOUSE in the OPTIONS menu.



  W           Accelerate

  S           Reverse; activates rear lights

  Mouse Steering or A         Left

  Mouse Steering or D         Right

  A and D can also be used to correct the tipping of a vehicle, which can be

    easier if you do it while accelerating.

  Spacebar    Brake; four wheel steering for a Monster truck or Rhino

  In some cases, such as in front of the barber shop in "Ryder," II.7, having

C.J. drive into a red shaft of light during a mission will stop his vehicle,

too.

  Q           Look or aim left

  E           Look or aim right

  Q and E

    or MMB    Look behind

  LMB         Fire

  RMB         Look all around using the mouse; auto-aim for Rhino cannon

  F or Enter  Exit a vehicle (if the vehicle is moving slowly, one press stops

                the vehicle and another press makes C.J. exit)

********

  Left Shift (I remap it from Caps Lock or H)  Horn; Mr. Whoopee jingle; Taxi or

               Cabbie Boost Jump after delivering 50 fares; siren and flashing

               lights for emergency and law enforcement vehicles.

********

  NP+

    or 2    Sub-mission

  Y         Trip Skip: in some missions that start with a long driving section,

              if C.J. fails the mission and you have him go back to the shaft of

              light to start the mission again, you'll get a prompt asking if

              you want to use the Trip Skip to skip past the initial section to

              get to the rest of the mission--if you do, press Y.

              Some missions that let you skip initial driving section are, at

              least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of

              the Line" does something like that automatically for both the

              timed section of getting out of Big Smoke's place and the Fire-

              truck chase.)

  V         Change "Camera" View;

              while using Cinematic View--the variety of views--

              you can select from among the views it has with NP4

  Up        "Camera" positioned higher (good for seeing ahead near hilltops)

  Down      "Camera" positioned lower (good for reading C.J.'s license plate)

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  F5                User Track Skip--skip a song on the User Track radio station

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  Left Ctrl

    or NP0  Nitro Boost--available for certain vehicles at mod shops

                         and for Taxis and Cabbies after delivering 50 fares

  Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and

Packer ramp:

  NP2    Raise

  NP8    Lower

  The Tractor can pull a Plow behind it.  (I've also used it to tow a sedan.)

  Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-

er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile

set of steps, to hitch it.  To unhitch it, jackknife the combo (which may throw

the hitched part a distance away, for some reason) or run the front of the back

part into something.  A Baggage trailer may be hitched to another Baggage trail-

er or to a tall set of mobile steps.

  The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to

find anything that hitches to it.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see

"Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not

sure if that trailer is in the unmodified game.  So far I've only seen it by

using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  The Forklift, Dozer, and Combine Harvester are steered by turning the rear

wheels, which makes the vehicle steer in the opposite direction than the one

you're used to.  It may be easier to get used to steering one if you use the

keyboard and not the mouse.  But if you want to make one steer with the front

wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in

the datahandling.cfg file with Ben "Cerbera" Millard's CFGStudio.

  Hydraulics:

  Left Shift    Raise or lower the body;

                the body holds this mode after the key is pressed

  NP+           Raise or lower the body;

                the body holds this mode while the key is pressed

  NP4         Raises the left side while pressed when the body is lowered, and

                lowers the left side while pressed when the body is raised

  NP6         Raises the right side while pressed when the body is lowered, and

                lowers the right side while pressed when the body is raised

  NP2         Raises the back end while pressed when the body is lowered, and

                lowers the back end while pressed when the body is raised

  NP8         Raises the front end while pressed when the body is lowered, and

                lowers the front end while pressed when the body is raised

  You can combine one front or back number pad key with one right or left side

number pad key to raise or lower a corner of the vehicle.

  If Left Shift is pressed, and so the mode is changed from raised to lowered or

lowered to raised, while one or two number pad keys are pressed, the effect of

the number pad keys pressed changes accordingly: a lowered front in raised mode

changes to a raised front end in lowered mode, etc.

  If NP+ is pressed while one or two number pad keys are pressed, it

  raises the lowered part while pressed when the body is in lowered mode, and

    lowers the raised part while pressed when the body is in raised mode.



  The things you can find in the back of trucks

  Barracks

  - wooden crates stencilled "AMMUNITION" and "DO NOT EAT!"

  Benson

  - Discount Furniture: two chairs

  - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave

  - Uphill Gardner: a potted flower

  Boxville

  - boxes

  Berkley's Van

  - RC toy boxes

  Mule

  - Shafted Appliances: refrigerators and a microwave

  - Semi: boxes with labels that say "SEMI"

  - Toy Corner: Toy Corner boxes

  Pony

  - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one)

  http://en.wikipedia.org/wiki/Sound_system_%28DJ%29

  Securicar

  - a caged-off section containing a cabinet with security deposit drawers

  Yankee

  - Big Gas: a crate with a Big Gas label

  - RS Haul: a crate with an RS Haul label and a microwave



  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,

has the effect of the Health code of the last two GTA's and repairs any vehicle

C.J. is in.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.f  Motorcycle or Bicycle Controls



  W  Accelerate; for a bicycle, press it repeatedly and quickly

       to have C.J. stand and pump the pedals to go faster

  S                Reverse the front wheel on a bicycle;

                   Reverse the rear wheel on a motorcycle

  Spacebar         Brake rear wheel

  Spacebar and S   Stronger braking by adding a bit of reverse

  In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.

drive into a red shaft of light during a mission will stop his vehicle, too.

  Mouse steering or A   Left

  Mouse Steering or D   Right

  It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-

ing alone and use my right hand for the Up, Down, and either Fire button.

********

  Left Shift     Motorcycle horn or bicycle bell

                   (I remap it from Caps Lock or H)

********

  F or Enter     Get off a motorcycle or bicycle (if the vehicle is moving

                   slowly, one press stops the vehicle and another press makes

                   C.J. get off)

  NP0 or

    Left Ctrl    C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to

                   Bunny Hop.  The bicycle hops higher as his cycling skill im-

                   proves.  Press the LMB to fire a submachine gun just after

                   releasing NP0, and sometimes C.J. hops a great deal higher.

  2 or NP+       Sub-mission  Vigilante for HPV1000

  Y        Trip Skip: in some missions that start with a long driving section,

             if C.J. fails the mission and you have him go back to the shaft of

             light to start the mission again, you'll get a prompt asking if

             you want to use the Trip Skip to skip past the initial section to

             get to the rest of the mission--if you do, press Y.

             Some missions that let you skip initial driving section are, at

             least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of

             the Line" does something like that automatically for both the

             timed section of getting out of Big Smoke's place and the Fire-

             truck chase.)

  Up       Stand and lean Forward--part of a Stoppie.

             Pressing it quickly and repeatedly, without letting C.J. stand up,

             makes a motorcycle go faster.

  Down     Lean back--part of a Wheelie.  It can be used for sharper turns, too.

  Up and Down can level the wheels for safer landings.

  Q        Look, aim submachine gun or package left

  E        Look, aim submachine gun or package right

  Q and E  Look behind

  RMB      Look all around using the mouse

  LMB or Left Alt       Fire SMG (while looking forward, left, or right);

                          do this just after letting go of NP0 to Bunny Hop and

                          sometimes C.J. hops real high.

  Mouse Wheel Up

    or 4            Next Radio Station on a motorcycle

  Mouse Wheel Down

    or R            Previous Radio Station on a motorcycle

  F5                User Track Skip--skip a song on the User Track radio station

                      on a motorcycle

  All motorcycles seat two except the Pizza Boy.  All bicycles seat one.

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,

has the effect of the Health code of the last two GTA's and repairs any vehicle

C.J. is in.

  The OUIQDMW code, besides giving C.J. the ability to aim in any direction

while using a land vehicle, makes it easy for him to do airgrabs and less likely

to fall off of his motorcycle.



  I.7.ff  Stunt information

  Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress)

  A Li'l Dodo film by Glen T. Winstein

  C.J. does stunts for Michelle.  I think this reflects the work I did with

Stroheim.  I also suggested the oat variety for his grain bread, athough I

didn't get credit for it.

  http://www.youtube.com/watch?v=ZlPgsCzZDf8

  You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from

filefront:

  http://files.filefront.com/Si+Jai+Des+Sauts+Pour+Lamour/;10385292;/

fileinfo.html

  You can download any of my video files or "Glenster's Go On San Andreas v.1

Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at

this link:

  http://hosted.filefront.com/glenster/



  The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-

tion  XI.a.

  Also see "Glenster's Guide to Some of Vice City" for some stunt info.  For

more, by the big guys, see gtastunting.net:

  http://www.gtastunting.net/forums/index.php?act=idx

  Another place to try is The GTA Place Forums > Grand Theft Auto Gaming >

Stunting.

  http://www.thegtaplace.com/forums/index.php?showforum=67

  You can find a lot of GTA Stunt videos at:

  www.thegamersalliance.com

  http://www.youtube.com/

  You might also try http://www.filefront.com/  Then go to "Grand Theft Auto:

San Andreas," "Media," "Videos and Trailers," and see dozens of choices.

  "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-

son) is a snazzy stunt video by Pep and Kr3mlin.

  http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage=

  "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme

Stunting Alliance, has good motorcycle and car stunts.

  http://www.youtube.com/watch?v=HOYAgdRQ-3Q

  "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car

stunts from gtastunting directed by daffy.

  http://youtube.com/watch?v=IvoiKAnL26I

  http://www.thegtaplace.com/forums/index.php?s=78ba9eb0c86f29ac8192210d73d7813

e&showtopic=8967

  "GTA San Andreas Stunt Show" by Kid007

  http://www.youtube.com/watch?v=Y6KRVA3LW1I

  "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL

  http://www.youtube.com/watch?v=sVFhTgY2DGU

  "Overwatch" by Xtreme Stunting Alliance

  http://www.youtube.com/watch?v=K9UQEhQNUL0

  "GTA San Andreas Stunts #1" by gelenkigeOma

  http://www.youtube.com/watch?v=0bJaIvYWHVo

  "GTA SAN ANDREAS - POLICE HELICOPTER JACKING!!!!" by newgame

  http://www.youtube.com/watch?v=pwiT47YCC6w

  "gta longest stoppie wheelie EVER!! in youtube" by kkingss4 and

  backward stoppies to grinds by Daksad vs GangstaG

  http://www.youtube.com/watch?v=n_VdvwR0IB0

  http://www.youtube.com/watch?v=fRCXuP6tV1Y



  You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone

on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have

C.J. and his vehicle appear on the roof (where there's a Parachute).  It makes a

good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,

won't get hurt if you can have him land while staying on the vehicle.



  All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy

to hold the wheelie position (hold down the Up key) except:

  - the Wayfarer (the back fender won't let it),

  - the Mountain Bike can do it but you need to pump the Up key and low acceler-

ation a while before you can get the bike to hold the wheelie, and

  - the Sanchez, ironically, is too lousy at it to bother.  If you pump the Up

key and low acceleration, you can get it to do it a bit.



  Wallride

  According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >

Stunting, to do a wallride:

  - wheelie before the wall (unless there's already a slope up to it at the base

of it), and

  - hit the wall and press and hold right (if the wall is to the right) or left

(if the wall is on the left).

  (For SA, he also recommends you hold Lean Forward--NP9.)

  http://www.thegtaplace.com/forums/

  http://www.youtube.com/watch?v=JNzBX3fy_00

  The drainage ditches, including one E of C.J.'s house, can be used for an easy

way to get used to doing wallrides.



  Bump

  Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has

the motorcycle wheelie so the front wheel hits the top of the ledge 1st.  For

small ledges, wheelie just before the ledge; for higher ledges, wheelie higher

from farther back from the ledge and press Lean Forward (NP9) upon impact.  For

a curb bump. wheelie at about 80 degrees so the back of the motorcycle hits the

curb.

  http://www.thegtaplace.com/forums/

  For a double bump, wheelie at least 45 degrees to hit the sidewalk with the

back of the motorcycle at the time of the 1st bump.

  http://www.youtube.com/watch?v=w7p4pCs49qo



  The Wheelie method for a faster bicycle

  According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >

Stunting, if C.J. makes a bicycle wheelie to about a 45 degree angle as he ac-

celerates, it gives him a higher top speed.  A wheelie closer to 90 degrees can

let C.J. go even faster, but if it's too high it will slow him down.

  http://www.thegtaplace.com/forums/

  http://www.youtube.com/watch?v=7UN01elJmR4

  I'll add that you should release Up once C.J. has a wheelie.



  Airgrab

  Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has

advice for a few different kinds of airgrabs.

  http://www.youtube.com/watch?v=u5RNDT-_qb4

  http://www.thegtaplace.com/forums/

  Ground Grab

  Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing

a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground,

at which time you have C.J. bail, and press F/Enter quickly and repeatedly.

  Fall Grab

  Have C.J. push a motorcycle off the edge of a high place like the roof of a

building.  Press F/Enter quickly and repeatedly as it starts to fall.

  Ground Grab to Fall Grab

  Combine the two methods given above.  Have C.J. drive a motorcycle toward the

edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as

it hits, and press F/Enter to have C.J. do the grab as the bike goes off the

edge.



  The San Andreas Superjump

  Spuds725, at the message board below, gave a good explanation of how to do the

San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web

site message board.

  http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20

  You have C.J. drive the motorcycle along the front of the right wing of the

Cropduster or Hydra toward the fuselage and try to drive under the engine or

where the wing meets the body.  He's teleported somewhere else, sometimes with a

lot of rotations.  So far, on PC, I've only managed to make the plane hover in

mid-air in a wheelie position.

  The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't

used in "San Andreas," and certain PS2 codes that have the effect of keeping

C.J. on his motorcycle don't do that for the PC version.

  Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,

that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats.  I can reaf-

firm that one.

  In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,

put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have

him get on the motorcycle, and put the code in again to disable it.

  Bryceroni69  reports that Mxyzptlk's idea--to have C.J. get on a motorcycle

then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,

works for some collisions for PC.

  http://www.gtaforums.com/index.php?showtopic=223369



  Monster Superjump

  Have C.J. drive a Monster to an intersection where vehicles are stopped and

drive it onto the engine hood of a vehicle that's stopped.  Have C.J. exit to

stop the truck in that position then try to enter the other vehicle.

  Various things can happen.  Before C.J. can enter the other vehicle, it may

become imbedded grill downward in the street--sometimes in a larger, flatter

condition.  It may disappear or spin off somewhere nearby.  When the driver

doesn't try to drive away and stays in the vehicle while C.J. takes it from

them, it may take C.J. spinning for a super jump.  (If so, the vehicle may ex-

plode before landing.)

  YourFloody made a video of it called "GTA San Andreas Monster Truck Glitch."

  http://www.youtube.com/watch?v=0ucDvAb69p4



  Quad front flips by EVOLUTIONGSR8

  When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,

while holding down Brake, Spacebar, and Reverse, S--in other words, do what you

do to have him do a Stoppie on a motorcycle--and he'll do a front flip.  You can

have him do it down Mount Chiliad for a lot of flips (then fire an SMG like

Samus Aran).

  http://www.gtaforums.com/index.php?showtopic=189294&hl=

  http://en.wikipedia.org/wiki/Samus_Aran



  The BMX Stoppie glitch

  The BMX can be used for a long stoppie time, although it's more of a glitch

than a long stoppie.  To do it, have C.J. do a stoppie with the BMX and lean so

far forward that the BMX becomes stuck in one spot, which you maintain by hold-

ing Up/Lean Forward.



  The Two Wheeler gimmick

  A "Vice City" gimmick I learned from Chris of the GTA Place web site...

  http://www.thegtaplace.com/vicecity/glitches.php

  works in "San Andreas," too.  It lets you use a helicopter to get a big Two

Wheeler score.  To do it, get C.J. into a Maverick or such and give W a tap to

get the helicopter off the ground.  Press S and either A or D to press one land-

ing rail to the ground.  When you've got as long a time for it as you want, have

C.J. exit the helicopter and enter a land vehicle.  The Two Wheeler score will

appear on the screen.  (The score has a glitch of giving you a longer time per-

iod than you used for the stunt.)

  http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg

  http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg



  Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one

to three of these four things:

  -more than 40 meters long

  -more than 4 meters high

  -2 flips or more

  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing

the datamain.scm file.  You find the heading:

  :HJ_238

  The 2nd line there is:

  0020: $1304 > 4.0 ;; floating-point values

  Change it to:

  0018: $1292 > 4 ;; integer values

  You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to

change the datamain.scm file so you won't have to create a new save game file

for it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.g  Note for all the flying vehicles

  You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).

  You might want to remember where the airborne bribes are.

  When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-

timeter appears to the left of the radar.

  As in "Vice City," the horizontal traffic light posts aren't solid--the verti-

cal ones are.  Candy Suxxx' lifted leg and the big chicken head aren't solid,

either.

  A flying vehicle can take some damage and keep flying, although the flying

ability may be impaired and it may smoke.  A Hydra can get hit by a missile,

show some flames for a bit, then continue that way.

  When C.J. is flying with a wanted rating, have him fly low to avoid attracting

Police Mavericks that fire bullets (three or more stars) and Hydras that fire

heat-seeking missiles (four or more stars).  It can let you practice for

"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to

spaceeinstein for reminding me).



  Where the three airline entrances are

  - Los Santos International Airport: east of the terminal building that looks

like the Theme Building (similar to the one in "III") is a rectangle of pairs of

roads paired with one over another.  The airline entrance is north of "LOS" by

the north side of the upper street of the pair that are the northern east to

west pair.

  http://en.wikipedia.org/wiki/Theme_Building

  - Easter Bay Airport: it's another case of roads paired with one over another.

The entrance is by the northeast section of the inner part of the upper circular

road south of "ER."

  - Las Venturas Airport: the entrance is just south of the middle of the east

side of the basically "X"-shaped terminal building--just southwest of the west

tip of the "V" of the big "LAS VENTURAS" letters.

  C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport

to another.  Each airline office is open from the start of the game but only

makes rides available to territories that are legally available, so rides are

available when C.J. makes at least two territories legally available.  An air-

line ride gets rid of any number of wanted stars, too.  Thanks to Orion_SR for

telling me that when the Badlands become legally available C.J. can get an air-

line ride from Las Venturas, which clears the wanted rating he got from going

there, to Los Santos.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.h  Plane or Jet Controls



  W     Accelerate

  S     Reverse

  Mouse Steering or A  Bank left (right flap down, left flap up)

  Mouse Steering or D  Bank right (right flap up, left flap down)

  Q                    Rudder--turn left while Q is pressed

  E                    Rudder--turn right while E is pressed

  While the craft turns, the "camera" view lags behind it in making the turn.

The "camera" aims ahead while the craft moves forward after the turn.

  Down                 Up

  Up                   Down

  F or Enter           Exit the vehicle  (if the vehicle is moving slowly on the

                         ground, one press stops the vehicle and another press

                         makes C.J. exit)

  2 or NP+             Raise or lower landing gear--planes and jets go faster

                         with it raised; start or stop the release of dust from

                         the Crop Duster and red smoke from the Stuntplane

  Left Ctrl

    or NP0             Fire the machine gun of the Rustler and RC Baron

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view

  RMB       Look all around using the mouse

  NP8       Raise and close the hatch on the back of the Andromada

  NP2       Lower and open the hatch on the back of the Andromada

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  Controls for the Dodo:

  http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg

  Controls for the Skimmer:

  http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg

  Don't turn off the frame limiter when you have C.J. fly the Skimmer or it

won't be able to take off from the water.

  Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and

AT-400's have auto-pilot.  (I'll add the Hydra and Andromada to the list--in

other words, all the jets have it.)  Once you give one of those jets enough al-

titude, you can let go of the controls and it will fly, a bit slower and at the

same altitude, in the same direction.

  Banking turns cause a drop in altitude which you can compensate for with ac-

celeration and by turning the vehicle up (the Down key).  Rudder turns don't

cause that problem but don't allow as sharp a turn.

  Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras

during a high wanted rating.

  People who aren't used to the PC controls for planes, and complain that the

controls make planes hard to fly, might want to see this stunt video, "Wichita,"

by Ghostchild:

  http://www.thegtaplace.com/pafiledb.php?action=file&id=745

  I have his word that he did it on PC with a keyboard and mouse setup and not a

gamepad or joystick.  (If you saw his motorcycle stunt videos for "Vice City,"

you shouldn't be too surprised.)

********

  According to Rockstar North lead level designer Craig Filshie, early 2005:

      "Planes, like the rest of San Andreas, are drawn around CJ as he moves

      through the state.  In Los Santos, you'll see high-flying commercial jets

      thousands of feet in the air.  On the beaches of Santa Marina, there might

      be the occasional flyby of a biplane.  Out in the country, smaller private

      aircraft are constantly buzzing around.  When we first implemented the

      feature, we found that every once in a while a plane would spawn with a

      trajectory that led it directly into the side of a mountain or right into

      the ground. And we loved it, so it stayed."

      http://planetgrandtheftauto.gamespy.com/View.php?view=Articles.Detail&id=2

  I'll add that sometimes the planes come trailing smoke down to the ground.

The area near the SW side of the Big Ear is a good spot to see it more often.

  http://img76.imageshack.us/img76/4532/00gta1wtfplanecrash17xs.jpg

  http://img139.imageshack.us/img139/9293/00gta1wtfplanecrash25ub.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.i  Hydra Controls

    Hover mode (like controls for a helicopter)

  W  Up

  S  Down

  Mouse steering, A, or Left   Bank left

  Mouse steering, D, or Right  Bank right

  Q                    Rudder--Pivot left

  E                    Rudder--Pivot right

  Up     Dip forward

  Down   Raise back

  NP8    Hold until it changes to jet mode--four thruster nozzles pointing back



    Jet mode

  W     Forward

  S     Reverse

  Mouse Steering, A, or Left   Bank left

  Mouse Steering, D, or Right  Bank right

  Q     Turn left

  E     Turn right

  Up    Down

  Down  Up

  NP2   Hold until it changes to hover mode--four thruster nozzles pointing down



    Either mode

  F or Enter        Exit the Hydra (if it's moving slowly on the ground, one

                      press stops the vehicle and another press makes C.J. exit)

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view

  RMB               Look all around using the mouse

  NP4               The scene revolves clockwise

  NP6               The scene revolves counter-clockwise

  2 or NP+          Raise or lower landing gear;

                    raising it lets the Hydra go faster

  Spacebar          Target; it causes a green reticle to appear over the target,

                      and the green turns to red when the system locks onto the

                      target.

  NP0 or

    Left Ctrl                  Fire a rocket

  LMB,

    Left Alt, or Right Ctrl    Drop chaff (strips like aluminum foil, or clus-

                                 ters of fine wire, meant to throw off radar de-

                                 tection) and a flare (to throw off heat detec-

                                 tion).  You can use this, and change the path

                                 of the Hydra, to elude missiles, which are in-

                                 dicated on the radar and by a sound effect.

  You might like to try flying the Hydra upside-down for a change.

  You can point the thrusters at an angle for a slow forward speed.  The Hydra

jolts for an instant when you go from hover mode to jet mode or back (Thanks to

GTA_Phreak).

  The screen shot at the 2nd link below reflects that I remapped Fire from NP0

to hyphen--"-"--to make it easier to fire while taking a screen shot with F10

with FRAPS.

  http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg

  http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.j  Helicopter Controls

  W  Up

  S  Down

  Mouse steering, A, or Left   Bank left

  Mouse steering, D, or Right  Bank right

  Q                    Pivot left

  E                    Pivot right

  Up     Dip forward

  Down   Raise back

  F or Enter        Exit the helicopter

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view

  NP4               The scene revolves clockwise

  NP6               The scene revolves counter-clockwise

********

  Left Shift (remapped from Caps Lock or H)  Stop the horizontal movement; turns

                                               the Police Maverick search light

                                               on and off from 19:00 to 6:00

********

  2 or NP+                   Sub-mission: "Brown Thunder" for the Hunter

  Left Ctrl

    or NP0                   Fire the machine gun (Hunter or Sea Sparrow)

  LMB,

    Left Alt, or Right Ctrl  Fire a rocket of the Hunter; activate or deactivate

                               the magnet of the RC Goblin in "New Model Army"

                               and of the Leviathan in "Up, Up, and Away!"

  The lag of the turn of the "camera" behind the turn of a vehicle is the worst

for the helicopters.  Going to a backward view for a moment aims the "camera"

ahead again.

  The Hunter machine gun has auto-aim for the Vigilante mission.

  In "San Andreas," C.J. and others sometimes make superhuman jumps to get into

vehicles, which I noticed playing around with the BUBBLECARS code.  Law enforc-

ers can do this to bust C.J., too, so avoid flying low to the ground during a

wanted rating.

  http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg

  For something a little different to look at more than it's generally useful, a

helicopter can be tilted to use the big spinning blades as a weapon that flings

targets a good distance.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.k  Parachute Controls

  Select Parachute in the weapon/gift slot

  Falling before opening the parachute:

  Down/S       slow descent, arms and legs spread

  Up/W         fast forward descent, arms to body and legs together

  A or D       Twirl

  LMB          Deploy a parachute while C.J. is falling

  Parachute deployed:

  S or Down    C.J. pulls his knees up, which slows his descent and moves him

                 forward

  A or Right   Fly left

  D or Left    Fly right

  F or Enter   Detach the parachute (preferably as C.J. nears the ground)

  V            "Camera" view

  Sometimes, with full Armor and Health, C.J. can survive a long fall, but will

die if he falls the same distance but lands wearing an unopened Parachute.

  Sometimes it doesn't open if C.J. doesn't fall enough 1st.  To avoid that, try

not to cut it close--give him a high altitude where he can deploy it safely.

  When C.J.'s Parachute is deployed and it looks like he may overshoot his land-

ing spot, you can have him fly in a circle to delay his advance toward it.

  C.J. can jump from a flying vehicle into deep water without harm if the water

is deep enough.  If he has a Parachute, it's a way to let him make such a jump

yet keep his Parachute afterward, too.

  http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg

  http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.l  Jetpack Controls

  Left Shift      Up

  Spacebar        Down

  W or Up         Forward (overrides Up)

  S or Down       Backwards

  A or Left       Left

  D or Right      Right

  Mouse Steering  Aim C.J. in any horizontal direction you want him to go

  RMB             Press to have C.J. immediately go in the direction the mouse

                    is aimed

  LMB

    or Left Ctrl  Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can

                    fire a 9mm Pistol; any of them can be dual-wielded with the

                    Jetpack.

  F or Enter      Remove the Jetpack--it may not remain where C.J. leaves it if

                       C.J. uses something else, like a Parachute, in that slot,

                       or uses a vehicle, and might disappear if C.J. goes into

                       a building that loads the graphics for the interior.  It

                       often appears in front instead of behind him at removal,

                       leading to moments more like Maxwell Smart than James

                       Bond when he's in a hurry.

  C.J. can't enter a building that loads an interior while wearing the Jetpack.

  C.J. has to remove the Jetpack to switch from one of the several weapons he

can fire while wearing it to another, even if the weapon he's equipped with

while wearing the Jetpack runs out of ammo.

  Within limits, the Jetpack will go higher if operated over a higher surface.

  An interesting feature for the Jetpack in the Joypad Configuration is to let

you have C.J. hover motionless by pressing the buttons or keys for strafe left

and strafe right at the same time.  Combined with the auto-target feature, it

can be handy for having C.J. keep some distance while he shoots human targets.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.m  Crane Controls

  F or Enter   In the red shaft of light near the crane, Enter the crane;

               Exit the crane

  W or Up      Move the magnet farther away

  S or Down    Move the magnet closer

  A or Left    Move the magnet left

  D or Right   Move the magnet right

********

  Left Shift

  (remapped)   Lower the magnet

********

  Spacebar     Raise the magnet

  Tab  Deactivate or activate the magnetism of the magnet

  V    Close or distant "camera" view of the magnet

  You use the same controls for the crane in Hunter Quarry except you use the

LMB to activate or deactivate the magnet for it, and V doesn't work to change

the view.



  The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-

ry, Bone County, work on vehicles.  (You can have C.J. get into an attached ve-

hicle and make a swing of it.  This can also help you get Insane Stunt and Two

Wheeler stats.)

  The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on

the boxes in the area.  Once the boxes are lifted, they hover in space.

   All three have magnets that look a little like they're from "Plan 9 from Out-

er Space" by Ed Wood, 1959.

  The wrecking ball crane, in San Fierro at the N end of the big brown block N

of where it says "DOHERTY" on the paper map, can be used to attack pedestrians

and vehicles.  It doesn't reach beyond the lot, though, so C.J. has to bring one

into the range of the crane.  A wanted rating will bring the corrupt law en-

forcers and their vehicles around.  It can kill a pedestrian in one drop of the

wrecking ball, but it takes a number of drops or swings of it to do much damage

to a vehicle.  Since it's impractical, it's a sort of Rube Goldberg contraption.

  http://en.wikipedia.org/wiki/Rube_goldberg

  http://www.rubegoldberg.com/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.7.n  Boat Controls

  W    Accelerate

  S    Reverse

  A    Left

  D    Right

  F or Enter   Enter a boat and man the steering wheel;

               release the steering wheel

  Q        Look, aim submachine gun left

  E        Look, aim submachine gun right

  Q and E  Look behind

  LMB      Fire

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view

  RMB       Look all around using the mouse

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  The Predator police boat, just as in "III" and "Vice City," has a built-in

machine gun that fires forward or to either side.

  C.J. can jack a boat.  Have him swim to the front of it and press Spacebar to

have him grab the side, and again to have him climb aboard.  As in "Vice City,"

the pilot jumps off and can't swim.  If it's a Predator, you may have a police-

man stand on the front and fire at C.J., though.

  See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the

speedboats like a flying Rhino.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



  I.8.a  A rundown of some of the vehicles and some of their real names

  There are pictures of the vehicles at:

  http://www.gtawh.com/sanandreas.php

  http://www.gta-series.com/it/sanandreas/veicoli.html

  http://thegtadomain.com/sanan/vehicles.php

  http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images

  I especially thank the gta-series web site for having the screen shots I re-

lied on the most till I came up with my own.

  http://www.gta-series.com/

  I'm sorry if some of the screen shots have looked look a little murky.  For

about half a year, I had to use an old GeForce4 MX 440 graphics card to see the

game vehicle proportions to make real vehicle comparisons.  If I put all the

settings low, I could get rid of graphic distortions in C.J.'s immediate area by

switching between a couple of the lowest resolutions.  With a shot lined up, I'd

crank it to 1024x768 and medium detail for the shot.  Otherwise, it would look

like this:

  http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg

  http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg

  http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg

  Going from a graphics card that barely manages to play the game to one that's

moderately good, with a moderately good PC, otherwise, really makes a differ-

ence.  It's like the difference between seeing a sketch of something compared to

seeing it with the color shading and little light effects added.  A good card,

etc., lets you use a draw distance mod, too, so screenshots look a lot better.

If I go on too much with certain vehicles, it's because the new card makes me

go, "Oo-oo, look at that!" at everything--I'll calm down.

  As noted at the start, this walk-through, with active links, is at:

  http://www.freewebs.com/glenster1/index.htm

  Click "Back" to return from any of the links there--if you "X" it out, you'll

exit the web page.  To compare screenshots to photographs of vehicles, you might

bring a page up twice and click a link from each.

  The vehicles that return unchanged from "Vice City" are covered in "Glenster's

Guide to Some of Vice City" in sections I.9.B to I.9.E.  A few of the new ones

are also covered in this guide at "Exports and Imports for the Cranberry Crane"

(VI.44).

  Sometimes, the years I give for a model aren't the entire range of years the

model looked like that.  The Wikipedia article that accompanies a model may give

the years of the "generation" of a model.  Google Image Search may help me nar-

row the range of years beyond that.  It's not a perfect system, so if anyone has

any helpful ideas, please let me know.  At this writing, I could use the proper

names for, at least, some of the boats, the Sweeper, and the Dozer.

  If a web address I give doesn't work by the time you read this, try using the

beginning of the address and searching the site (or just scouring Google or such

like I did).

********



  Flying vehicles

  AT-400  Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is

similar  The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.

C.J. can also get a ride in one as a passenger at each of the three airports.

  If you have C.J. try to go around the surface of it with a Jet Pack, you find

it has some unusual collision files.  There are big invisible parts over the

wings, and a bumpy strip of it over the fuselage.  C.J. can go through the

wheels, the middle of the tail fin, and fly up into part of the belly of the

fuselage, which can leave it in a wheelie position.  I haven't tried the VC su-

perjump, except using an SA AT-400 for the VC Packer, with it, though.

  C.J. can enter an AT-400 on the right or left side, but I'm not sure if the

AT-400 seats one or two.  I haven't yet tried to get the right door near a plat-

form high enough for one of C.J.'s gang members to enter it, if they can.  They

won't go up the steps he can tow to a door.

  Thanks to Mxyzptlk for the Airbus A320 tip

  http://en.wikipedia.org/wiki/Boeing_737-400

  http://en.wikipedia.org/wiki/Airbus_A320

  http://img397.imageshack.us/img397/8977/00gta1screen6110qr.jpg

  http://img60.imageshack.us/img60/4466/00gta1screen707a0ra.jpg

  http://img212.imageshack.us/img212/8761/00gta1at40022dk.jpg

  http://img212.imageshack.us/img212/4130/00gta1at40036ze.jpg

  http://img212.imageshack.us/img212/5535/00gta1at40040mn.jpg

  http://img83.imageshack.us/img83/3856/00gta1screen707x4vj.jpg

  http://img83.imageshack.us/img83/1600/00gta1screen707y9du.jpg

  http://img83.imageshack.us/img83/1651/00gta1screen708a1sh.jpg

  http://img214.imageshack.us/img214/4633/00gta1screen708b2bx.jpg

  Andromada  The Lockheed C-5 Galaxy is a good match for the wings and engines

and may be the origin of the name--the name of a galaxy.  The fuselage has the

right bulge along the lower sides and proportion to the wings and engines, but

the nose is too pointed and the Galaxy is entirely too big and moosey to be the

Andromada.

  http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.jpg

  http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg

  http://en.wikipedia.org/wiki/C-5_Galaxy

  A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the

1992 time frame of the game, and the most similar models (without the upturned

tips on the main wings) have the right round nose.  The proportion between fuse-

lage and engines is wrong but it's a good indication of the overall size of the

Andromada.

  http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globem.jpg

  http://en.wikipedia.org/wiki/Boeing_C-17

  An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's

too long and thin with too long a fuselage in front of the main wings.

  http://en.wikipedia.org/wiki/C-141B_Starlifter

  You might say it's mainly a Galaxy reduced to the size of a Globemaster and

given the nose of the Globemaster.  It's featured in "Stowaway" and "A Home in

the Hills."  On PC, you can also make it appear with the GTA SA Control Center

(X.13.c).  You can open and close the hatch in back (but can't get anything in

it) with NP8 and NP2.  The Andromada seats two.

  http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0

  http://img180.imageshack.us/img180/5774/00gta1screen703a4xp.jpg

  http://img350.imageshack.us/img350/2232/00gta1andromeda01ol.jpg

  http://img482.imageshack.us/img482/4626/00gta1screen703b1zd.jpg

  http://img402.imageshack.us/img402/3254/00gta1screen703c4bo.jpg

  http://img402.imageshack.us/img402/2921/00gta1screen703d6jz.jpg

  http://img165.imageshack.us/img165/9596/00gta1screen703e0jo.jpg

  http://img165.imageshack.us/img165/8800/00gta1screen703f7kz.jpg

  http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg

  http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg

  http://img402.imageshack.us/img402/9080/00gta1screen703g5wx.jpg

  Beagle  Britten-Norman Islander  It's high wing, twin prop plane.  If they

made a more stubby-nosed version, it would be perfect.  The 1st Islander, the

G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I

found.  The name may come via a pun with the name of the C-2 Greyhound, which

has a few similar features, and the fact that the black bulb on the nose of new-

er Islanders, combined with the two big front windows, makes it look a little

like a beagle.  The Beagle seats two.

  http://www.bnhistorians.co.uk/page4.html

  http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen.jpg

  http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1ms.jpg

  http://www.britten-norman.com/products/bn2t4s/

  http://en.wikipedia.org/wiki/Britten-Norman_Islander

  http://en.wikipedia.org/wiki/RAF_Aldergrove

  http://en.wikipedia.org/wiki/C-2_Greyhound

  http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg

  http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg

  http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg

  http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg

  http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg

  http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg

  http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg

  Cargobob  Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,

and Eurocopter EC135 tail prop.  This is sort of the Glendale of helicopters

(and about as much fun to drive).  It looks to me like someone took a CH-53 and

smoothed it off and shaped it like a Chinook on the way back to one of those

distinctive Eurocopter tail props.  And thanks to photographer Peter Jong, who I

think is right about the Cargobob looking like it has the fuselage of a Boeing

CH47D Chinook.  It also makes the name funnier:

  The name is, I think, a play on the idea of a shiskebab.  You take a Eurocop-

ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo

helicopter on it--and you get a Cargobob.  It seats two.

  (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)

  http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg

  http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.jpg

  http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga.jpg

  http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw.jpg

  http://en.wikipedia.org/wiki/Sikorsky_CH-53

  http://en.wikipedia.org/wiki/CH-47_Chinook

  http://en.wikipedia.org/wiki/Eurocopter

  http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg

  http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg

  http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg

  http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg

  http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg

  http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg

  Cropduster  Grumman G-164 AgCat  Use 2 or NP+ to make the dust start or stop

appearing from the back end.  The Cropduster seats one.

  http://www.kiwiaircraftimages.com/agcat.html

  http://img204.imageshack.us/img204/7299/00gta1cropduster11df.jpg

  http://img80.imageshack.us/img80/4152/00gta1cropduster25zm.jpg

  http://img80.imageshack.us/img80/4615/00gta1cropduster31xm.jpg

  http://img473.imageshack.us/img473/7476/00gta1cropduster47us.jpg

  http://img80.imageshack.us/img80/2531/00gta1cropduster59de.jpg

  http://img473.imageshack.us/img473/5389/00gta1cropduster68cj.jpg

  Dodo  Cessna 150--called a 152 since 1978  The Dodo seats two.

  http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg

  http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg

  http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg

  http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg

  http://se.cessna.com/

  http://en.wikipedia.org/wiki/Cessna_150

  http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg

  http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg

  http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg

  http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg

  http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg

  http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg

  See?  "San Andreas" graphics make it look gray and sad in the middle of a

sunshiny field.  Someone should make a mod to throw more light on C.J. and his

vehicles.  The Dodo should be lit up more like this (without the fire):

  http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg

  Easter Bay Airport entrance: the depiction of an airplane over the entrance

looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the

Avro Lancaster.  (Thanks to thedude777 for pointing out the three blade type of

propeller.)

  http://www.rcaf.com/aircraft/bombers/manchester/index.php?name=Manchester

 http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm

  http://en.wikipedia.org/wiki/Avro_Manchester

  http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg

  http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg

  Flying Saucer  Could be a replica of a flying saucer.  Could be a flying sau-

cer.  Could be a promotion for yoyos sold in the lobby.  Could be to bring yoyos

into the lobby.  I do know this: the real one, at the Little A'Le'Inn (as in

"little alien") in Rachel, Nevada, is on a cable strung through a crane, and

this one is stuck on a stick.

  http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg

  http://www.littlealeinn.com/

  Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92  The Hunter, the

HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-

ment vehicles to use for the Vigilante mission (III.24).  The Hunter seats one.

  http://www.1000pictures.com/view.htm?caircraft/helos+fApache-2.jpg+x640+y450

  http://en.wikipedia.org/wiki/Apache_helicopter

  http://img225.imageshack.us/img225/7664/00gta1hunter1a5ff.jpg

  http://img225.imageshack.us/img225/6066/00gta1hunter2a6yu.jpg

  http://img139.imageshack.us/img139/986/00gta1hunter3a6wa.jpg

  http://img139.imageshack.us/img139/1341/00gta1hunter4a7xm.jpg

  http://img139.imageshack.us/img139/3608/00gta1hunter5a2pa.jpg

  http://img225.imageshack.us/img225/2707/00gta1hunter6a0ve.jpg

  http://img139.imageshack.us/img139/6043/00gta1hunter7a3lg.jpg

  Hydra

  http://img266.imageshack.us/img266/5248/zzzhydrakf2.jpg

  The wings, back of the cockpit, and shorter nose are like a Harrier II verti-

cal/short takeoff and landing (V/STOL) jet.

  http://img252.imageshack.us/img252/7503/saguide621harrieriihb9.jpg

  http://en.wikipedia.org/wiki/AV-8_Harrier_II

  The tailpiece, thinner body, the rest of the cockpit, and the intake on the

bottom (not one on each side as with a Harrier II) are like an F16.

  http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg

  http://en.wikipedia.org/wiki/F-16

  The word "Hydra" has had many uses.  It began to be associated with something

fierce as the name of a mythical monster with more than one head.  In recent

years, a Hydra-like problem, or Hydra, is one that increases in problems as you

as you try to solve it.

  http://en.wikipedia.org/wiki/Lernaean_Hydra

  The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk

40, "originally used during the Korean and Vietnam wars," "from about 20 differ-

ent firing platforms, both fixed-wing and armed helicopters, by all US armed

forces.  Today, the AH-64D Apache Longbow carries the Hydra rocket launcher

standard on its weapon pylons."  The relationship of this rocket to the type of

helicopter the Hunter is based on is probably the source of the name of the "San

Andreas" Hydra.

  http://en.wikipedia.org/wiki/Hydra_70

  The Hydra seats one.

  http://img204.imageshack.us/img204/7834/00gta1hydra17xm.jpg

  http://img101.imageshack.us/img101/4576/00gta1hydra2a6yd.jpg

  http://img204.imageshack.us/img204/6794/00gta1hydra39ob.jpg

  http://img204.imageshack.us/img204/1636/00gta1hydra41ou.jpg

  http://img101.imageshack.us/img101/9391/00gta1hydra53xj.jpg

  http://img101.imageshack.us/img101/3104/00gta1hydra67gt.jpg

  http://img204.imageshack.us/img204/6486/00gta1hydra73dr.jpg

  http://img204.imageshack.us/img204/4173/00gta1hydra80jz.jpg

  http://img204.imageshack.us/img204/8953/00gta1hydra98ax.jpg

  http://img101.imageshack.us/img101/2169/00gta1hydra108yh.jpg

  http://img136.imageshack.us/img136/2914/00gta1hydra117fk.jpg

  http://img101.imageshack.us/img101/3842/00gta1hydra120cx.jpg

  http://img302.imageshack.us/img302/4087/00gta1hydra337px.jpg

  Jet Pack  Jet Pack or Rocket Pack  In textamerican.gxt, it's called both a

"jet pack" and a "jetpack."  Sean Connery used one in the James Bond movie

"Thunderball," 1965.  In real life, it's mainly useful in outer space where the

small fuel supply isn't taxed as much.

  http://en.wikipedia.org/wiki/Rocket_belt

  http://img393.imageshack.us/img393/8954/00gta1jetpack12nh.jpg

  http://img393.imageshack.us/img393/4886/00gta1jetpack21vl.jpg

  Leviathan  Sikorsky H-3 Sea King.  The Leviathan can land on water.  A "Levia-

than" in the Bible is a large sea creature, possibly a crocodile; the word has

come to have a broader meaning and refer to something big, like a big ship.  The

Leviathan seats one.

  http://www.ericksonaircrane.com/press/pr112099.html

  http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg

  http://en.wikipedia.org/wiki/H-3_Sea_King

  http://en.wikipedia.org/wiki/Leviathon

  http://img393.imageshack.us/img393/2430/00gta1leviathon15qb.jpg

  http://img393.imageshack.us/img393/3516/00gta1leviathon26fo.jpg

  http://img225.imageshack.us/img225/2383/00gta1leviathon39zt.jpg

  http://img225.imageshack.us/img225/2117/00gta1leviathon45rj.jpg

  http://img212.imageshack.us/img212/9972/00gta1leviathon57fe.jpg

  Little dot that flies around in the sky  Some say "flying saucer."  Cooler

heads prevail and say "jet flying through the stratosphere."  But on closer in-

spection, it proves to be a little dot that flies around in the sky.  We don't

know about the little dot that flies around in the sky.  We like it, but we

don't know.  And that's how we like it.

  http://img351.imageshack.us/img351/2817/00gta1screen6910zt.jpg

  http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg

  Maverick  Bell 206L-4  The Maverick seats four.

  http://img530.imageshack.us/img530/7412/saguide645maverick1he7.jpg

  http://img141.imageshack.us/img141/9342/saguide645maverick2bb1.jpg

  http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm

  http://en.wikipedia.org/wiki/Bell_206

  http://img488.imageshack.us/img488/1996/00gta1maverick19eg.jpg

  http://img296.imageshack.us/img296/6461/00gta1maverick27tj.jpg

  http://img296.imageshack.us/img296/518/00gta1maverick39im.jpg

  http://img296.imageshack.us/img296/1562/00gta1maverick49ym.jpg

  http://img488.imageshack.us/img488/6889/00gta1maverick58jc.jpg

  http://img488.imageshack.us/img488/8154/00gta1maverick63ry.jpg

  http://img296.imageshack.us/img296/7316/00gta1maverick79tn.jpg

  http://img296.imageshack.us/img296/4231/00gta1maverick89ph.jpg

  http://img488.imageshack.us/img488/6979/00gta1maverick94dy.jpg

  http://img488.imageshack.us/img488/3368/00gta1maverick108cx.jpg

  http://img488.imageshack.us/img488/8541/00gta1maverick112nq.jpg

  http://img296.imageshack.us/img296/5825/00gta1maverick120vj.jpg

  http://img296.imageshack.us/img296/4034/00gta1maverick146ch.jpg

  http://img296.imageshack.us/img296/4433/00gta1maverick1155zf.jpg

  Nevada  Douglas C-47 (modified DC-3) Skytrain "Dakota."  The Nevada seats one.

  http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg

  http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg

  http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg

  http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg

  http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg

  http://www.vectorsite.net/avc47.html

  http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg

  http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg

  http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg

  http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg

  http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg

  http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg

  http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg

  News Chopper  Bell 206 B, B2, or B3 JetRanger except with a smaller body in

the back, and the front side window is bigger than the rear side window instead

of vice versa as with most of the models I found.  The News Chopper seats two.

  http://img89.imageshack.us/img89/8885/saguide675newschopper1fc5.jpg

  http://img89.imageshack.us/img89/5431/saguide675newschopper2vkk6.jpg

  http://img405.imageshack.us/img405/1550/saguide675newschopper3rc3.jpg

  http://img89.imageshack.us/img89/4212/saguide675newschopper4ze1.jpg

  http://img153.imageshack.us/img153/8670/saguide675newschopper5onr7.jpg

  http://en.wikipedia.org/wiki/Bell_206

  http://img212.imageshack.us/img212/8103/00gta1newschopper07yq.jpg

  http://img212.imageshack.us/img212/6812/00gta1newschopper15mh.jpg

  http://img452.imageshack.us/img452/5017/00gta1newschopper27lh.jpg

  http://img452.imageshack.us/img452/2052/00gta1newschopper33ks.jpg

  http://img452.imageshack.us/img452/5083/00gta1newschopper49ks.jpg

  http://img452.imageshack.us/img452/5287/00gta1newschopper4a3re.jpg

  Parachute  A parafoil

  http://img211.imageshack.us/img211/8986/00gta1parafoil6ni.jpg

  http://en.wikipedia.org/wiki/Parachute

  Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern.  (It

has what we in North America call a plaid pattern, and it signifies a Scottish

clan.  It's probably related that Rockstar North is based in Scotland.)

  http://en.wikipedia.org/wiki/Tartan

  http://img406.imageshack.us/img406/8766/00gta1parachute43he.jpg

  http://img439.imageshack.us/img439/5232/00gta1screen690a3ro.jpg

  http://img439.imageshack.us/img439/5334/00gta1screen690b3dx.jpg

  http://img225.imageshack.us/img225/691/00gta1screen690c5pd.jpg

  http://img225.imageshack.us/img225/5067/00gta1screen690d3fl.jpg

  http://img256.imageshack.us/img256/8250/00gta1screen602e2hh.jpg

  Police Maverick  Bell 206L-4  Left Shift can activate the search light from

19:00 to 6:00.  The Police Maverick seats four.

  http://img141.imageshack.us/img141/7809/saguide686policemavericja1.jpg

  http://img141.imageshack.us/img141/8540/saguide686policemavericdc4.jpg

  http://en.wikipedia.org/wiki/Bell_206

  http://img151.imageshack.us/img151/3765/00gta1policemav15ss.jpg

  http://img151.imageshack.us/img151/7370/00gta1policemav25hv.jpg

  http://img213.imageshack.us/img213/2290/00gta1policemav33zd.jpg

  http://img213.imageshack.us/img213/9598/00gta1policemav40wk.jpg

  RC Baron  An RC toy biplane version of Manfred von Richthofen's (the Red Bar-

on's) Fokker Dr.I triplane.

  http://en.wikipedia.org/wiki/Manfred_von_Richthofen

  http://en.wikipedia.org/wiki/Fokker_Dr.I

  http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg

  http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg

  http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg

  http://img441.imageshack.us/img441/3255/saguide693rcbaronxz3.jpg

  http://img150.imageshack.us/img150/1997/saguide694rcbarongu8.jpg

  http://img150.imageshack.us/img150/8706/saguide695rcbaronme2.jpg

  http://img150.imageshack.us/img150/869/saguide696rcbarontr7.jpg

  The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to

play Beefy Baron longer.

  http://img152.imageshack.us/img152/4817/saguide698rcbaronrf0.jpg

  Raindance  Sikorsky UH-60 Black Hawk.  It may be related that GTA stars Bill

Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001

movie "Black Hawk Down."  The Raindance seats two.

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in

the address bar.)

  http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg

  http://www.1000pictures.com/view.htm?caircraft/helos+fblackhawk-deck-land

ing.jpg+x1024+y768

  http://en.wikipedia.org/wiki/UH-60_Black_Hawk

  http://img452.imageshack.us/img452/6899/00gta1raindance12bx.jpg

  http://img283.imageshack.us/img283/8968/00gta1raindance28ax.jpg

  http://img452.imageshack.us/img452/1576/00gta1raindance35oe.jpg

  http://img452.imageshack.us/img452/5449/00gta1raindance42xo.jpg

  Rustler  Curtiss P-40D Warhawk "Kittyhawk"

  http://img183.imageshack.us/img183/5117/saguide700rustlernq0.jpg

  Thanks again to GTA Phreak--this time for specifying the D version of the P40.

Like the Rustler, it's stubbier than preceding models, the front end is differ-

ent, and the machine guns were moved from the center to the wings.

  P40B (3rd photo down gives a profile)

  http://www.p40warhawk.com/Models/Reviews/Models/Trumpeter/P-40B/P-40B.htm

  P40D

  http://aeroweb.brooklyn.cuny.edu/specs/curtiss/p-40d.htm

  http://aeroweb.brooklyn.cuny.edu/database/aircraft/getimage.htm?id=10952

  http://home.att.net/~jbaugher1/p40_7.html

  The Rustler seats one.

  http://www.aviation-history.com/curtiss/p40.html

  http://en.wikipedia.org/wiki/Curtiss_P-40

  http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg

  http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg

  http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg

  http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg

  http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg

  http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg

  http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg

  http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg

  http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg

  http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg

  http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg

  http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg

  http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg

  Sea Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)

helicopter with pontoons  This looks like the kind the Coast Guard might use.

The Sea Sparrow seats two.

  http://www.rotorhead.org/military/h13.asp

  http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg

  http://img452.imageshack.us/img452/6864/00gta1seasparrow18qp.jpg

  http://img127.imageshack.us/img127/6682/00gta1seasparrow2a8ph.jpg

  http://img452.imageshack.us/img452/8703/00gta1seasparrow3a1hb.jpg

  http://img452.imageshack.us/img452/4396/00gta1seasparrow42ba.jpg

  http://img452.imageshack.us/img452/9108/00gta1seasparrow54pi.jpg

  http://img124.imageshack.us/img124/2033/00gta1seasparrow6a8gu.jpg

  Shamal  Bombardier Learjet 55  "Shamal" is the name of the NW wind in the low-

er valley of the Tigris and Euphrates and the Persian Gulf.  (Thanks to a post

at the GTA Forums message board by pdescobar.)  A "Shamal" is also a Pokemon.

The Shamal seats one.

  http://www.airliners.net/info/stats.main?id=128

  http://en.wikipedia.org/wiki/Shamal

  http://www.urbandictionary.com/define.php?term=shamal

  http://en.wikipedia.org/wiki/Pokemon

  http://img141.imageshack.us/img141/8168/00gta1dodovc2c9ca.jpg

  http://img141.imageshack.us/img141/9038/00gta1shamal15tr.jpg

  http://img141.imageshack.us/img141/7868/00gta1shamal22mq.jpg

  http://img142.imageshack.us/img142/4688/00gta1shamal33ub.jpg

  http://img142.imageshack.us/img142/8260/00gta1shamal49xi.jpg

  http://img85.imageshack.us/img85/7029/00gta1shamal50ta.jpg

  http://img85.imageshack.us/img85/8936/00gta1shamal69oa.jpg

  http://img85.imageshack.us/img85/193/00gta1shamal77kb.jpg

  http://img85.imageshack.us/img85/6862/00gta1shamal83je.jpg

  http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan.jpg

  Skimmer  Cessna 150 on floats  The Skimmer seats two.  I had to get it on

ground before one of C.J.'s gang members would enter it, so you might try that

in shallow water along a coast to be able to take off afterward.

  http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg

  http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg

  http://flickr.com/photos/doneastwest/71243736/

  http://img452.imageshack.us/img452/2889/00gta1skimmer15eo.jpg

  http://img124.imageshack.us/img124/7979/00gta1skimmer2a3ln.jpg

  http://img124.imageshack.us/img124/6286/00gta1skimmer30ze.jpg

  http://img124.imageshack.us/img124/636/00gta1skimmer44fp.jpg

  http://img124.imageshack.us/img124/1750/00gta1skimmer54st.jpg

  http://img208.imageshack.us/img208/5253/00gta1skimmer60qz.jpg

  http://img124.imageshack.us/img124/8905/00gta1skimmer75gi.jpg

  http://img208.imageshack.us/img208/8009/00gta1skimmer84mj.jpg

  http://img208.imageshack.us/img208/6500/00gta1skimmer97nx.jpg

  http://img83.imageshack.us/img83/7186/00gta1skimmervc6h3uc.jpg

  http://img83.imageshack.us/img83/929/00gta1skimmer10a3xy.jpg

  http://img479.imageshack.us/img479/8647/00gta1skimmer115do.jpg

  http://img208.imageshack.us/img208/641/00gta1skimmer125dh.jpg

  http://img479.imageshack.us/img479/2555/00gta1skimmer147qw.jpg

  http://img208.imageshack.us/img208/7788/00gta1skimmer155ko.jpg

  http://img479.imageshack.us/img479/7016/00gta1skimmer169pd.jpg

  http://img208.imageshack.us/img208/5125/00gta1skimmer171rt.jpg

  Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-

copter  A Bell 47D-1, an earlier model, is suspended for viewers as an example

of excellence in design at the Museum of Modern Art in New York City.  The Spar-

row seats two.

  http://img141.imageshack.us/img141/1849/saguide759sparrow1vl6.jpg

  http://img141.imageshack.us/img141/7550/saguide759sparrow2un7.jpg

  http://img147.imageshack.us/img147/2217/saguide759sparrow3qo6.jpg

  http://cellmath.med.utoronto.ca/B47/bell_of_month/bom_sp_Sep99.html

  http://en.wikipedia.org/wiki/Bell_47

  http://img208.imageshack.us/img208/5691/00gta1sparrow19hm.jpg

  http://img361.imageshack.us/img361/7873/00gta1sparrow28sq.jpg

  http://img361.imageshack.us/img361/1572/00gta1sparrow32fy.jpg

  http://img361.imageshack.us/img361/6331/00gta1sparrow43vu.jpg

  http://img361.imageshack.us/img361/49/00gta1sparrow59lx.jpg

  http://img361.imageshack.us/img361/4932/00gta1sparrow67so.jpg

  http://img208.imageshack.us/img208/944/00gta1sparrow71aq.jpg

  Stuntplane  (Curtis Pitt's) Pitt's Special  Use 2 or NP+ to make red smoke

start or stop appearing from the back end.  The Stuntplane seats one.

  http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg

  http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg

  http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg

  http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg

  http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg

  http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg

  http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg

  http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg

  http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg

  http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg

  http://www.steenaero.com/PittsS1/history.cfm

  http://img208.imageshack.us/img208/8316/00gta1stuntplane16hg.jpg

  http://img221.imageshack.us/img221/3733/00gta1stuntplane29dc.jpg

  http://img221.imageshack.us/img221/5933/00gta1stuntplane3a0sj.jpg

  http://img208.imageshack.us/img208/8733/00gta1stuntplane41te.jpg

  http://img208.imageshack.us/img208/9612/00gta1stuntplane5a2rq.jpg

  http://img221.imageshack.us/img221/5231/00gta1stuntplane6a6gi.jpg

  http://img205.imageshack.us/img205/1835/00gta1stuntplane7a6gr.jpg



  Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,

Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt-

plane.

  http://www.gamefaqs.com/

********



  Boats

  Coastguard  A low flats boat, about 20', with a couple of outboard motors,

good in shallow water, with a rollover bar-looking thing with several antennae

in the back.  It's the same as the one used in "Vice City."  Whether it is or

isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's

a plausible example of how one could look.  It could also pass for someone's

lake and stream fishing boat.

  http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg

  http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg

  http://en.wikipedia.org/wiki/Coast_guard

  http://en.wikipedia.org/wiki/Water_police

  http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg

  http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg

  http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg

  Dinghy  An inflatable fast rescue, landing, diving, or recreational boat.  It

looks like an inflatable life raft in the front and sides with a steering wheel

stuck in the front and two motors in the back.  It could be used as a dinghy--a

smaller boat used as a utility boat by a larger boat.

  http://img134.imageshack.us/img134/1139/saguide789dinghy2kw0.jpg

  http://img514.imageshack.us/img514/8588/saguide789dinghy1qw3.jpg

  http://en.wikipedia.org/wiki/Inflatable_boat

  http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg

  http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg

  http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg

  http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg

  http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg

  Jetmax  A turbine jet boat.  A jet boat is propelled by sending water out

through nozzles in the back instead of using propellers.  It has a showy inboard

motor with an air scoop and two exhaust pipes.

  http://en.wikipedia.org/wiki/Jet_boat

  http://www.zaxisracing.com/

  http://www.njbaracing.net/gallery/gallery.php

  http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg

  http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg

  http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg

  http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg

  http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg

  http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg

  Launch  It looks like one of the Police Coast Guard patrol crafts, possibly of

either the New Generation Patrol Craft (PC Class) or Interceptor Craft (PK

Class), that can have a general purpose machine gun fitted in the back.

  http://en.wikipedia.org/wiki/Image:Special_Task_Squadron_Boat.jpg

  http://en.wikipedia.org/wiki/Police_Coast_Guard

  The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and

Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na-

tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar

boat.  It would need a metal hull, if it doesn't have one, to be more of a

match.

  http://img90.imageshack.us/img90/1026/saguide803launchtiger1aca5.jpg

  http://img90.imageshack.us/img90/7894/saguide803launchtiger2aqq6.jpg

  http://img90.imageshack.us/img90/5899/saguide803launchtiger3akb9.jpg

  http://www.the-river-thames.co.uk/police.htm

  http://www.the-river-thames.co.uk/riverthames.htm

  It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe-

cial Operations Craft (SOC) is a bigger version of a similar boat.  Even more

recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but

would need to be stretched out to have a longer open deck to be a good match.

  http://en.wikipedia.org/wiki/Mark_V_SOC

  http://www.defense-update.com/products/i/interceptor-DV-15.htm

  A "launch" is a motorboat with an open or half open deck.  The Launch has a

machine gun fitted on the back but it doesn't work.  It's in the 2nd covered

dock S of the 2nd "S" of "Easter Basin."

  http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg

  http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg

  http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg

  http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg

  http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg

  http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg

  http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg

  http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg

  http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg

  http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg

  http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg

  http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg

  http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg

  http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg

  http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg

  Marquis 69  It looks like the Endeavour 42 sailboat, a sloop, Crockett had in

the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,

33, or 35.  A 35' model is shown at the next link.

  http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg

  http://www.endeavourowners.com/

  http://www.endeavourowners.com/photos.html

  http://www.endeavourowners.com/boats/e32/e32specs.html

  http://www.endeavourowners.com/boats/e33/e33specs.html

  http://www.endeavourowners.com/boats/e35/e35specs.html

  http://www.infracity.de/miamivice/ausruestung.html

  http://carlgaffney.users.btopenworld.com/miamifacts.html

  http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg

  http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg

  http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg

  http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg

  http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg

  http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg

  http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg

  http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg

  Predator  A police boat.  I found a couple of basically comparable fast patrol

boats, shown at the 1st two links below.  It's a little launch with a radar that

doesn't revolve on top.  Like the Predator of "III" and "Vice City," it has a

built-in machine gun that shoots forward or to either side.

  http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg

  http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg

  http://img87.imageshack.us/img87/782/00gta1predatorvc15nt.jpg

  http://img87.imageshack.us/img87/8114/00gta1predatorvc26jw.jpg

  http://img87.imageshack.us/img87/8057/00gta1predatorvc32wf.jpg

  http://img87.imageshack.us/img87/9720/00gta1predator16an.jpg

  http://img83.imageshack.us/img83/5084/00gta1predator23mt.jpg

  http://img87.imageshack.us/img87/1549/00gta1predator39fy.jpg

  http://img87.imageshack.us/img87/3236/00gta1predator43cu.jpg

  http://img83.imageshack.us/img83/2237/00gta1predatorghost39bn.jpg

  Reefer  A sport fisherman boat.  It's like a little Orca, the fishing boat

Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"

1975.  The radar on top revolves.

  http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg

  http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd.jpg

  http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.gif

  http://img145.imageshack.us/img145/627/00gta1reefer17gb.jpg

  http://img212.imageshack.us/img212/4261/00gta1reefer27fz.jpg

  http://img212.imageshack.us/img212/5986/00gta1reefer30ex.jpg

  http://img212.imageshack.us/img212/5062/00gta1reefer47nd.jpg

  http://img212.imageshack.us/img212/4649/00gta1reefer58ke.jpg

  http://img145.imageshack.us/img145/1160/00gta1reefer63pj.jpg

  http://img145.imageshack.us/img145/5906/00gta1reefer78zw.jpg

  http://img145.imageshack.us/img145/1875/00gta1reefer81gz.jpg

  http://img145.imageshack.us/img145/2830/00gta1reefer90fk.jpg

  Speeder  It's a propeller-driven, original-style "cigarette" speedboat (from

the 1960's when Donald Aronow designed that type of speedboat, probably).

  http://en.wikipedia.org/wiki/Donald_Aronow

  http://img83.imageshack.us/img83/4577/00gta1speedervc16qt.jpg

  http://img85.imageshack.us/img85/4594/00gta1speeder13en.jpg

  http://img85.imageshack.us/img85/8248/00gta1speeder25lb.jpg

  http://img85.imageshack.us/img85/7296/00gta1speeder39oh.jpg

  http://img85.imageshack.us/img85/2789/00gta1speeder45ga.jpg

  http://img85.imageshack.us/img85/4808/00gta1speeder59sc.jpg

  http://img85.imageshack.us/img85/268/00gta1speederiii24yc.jpg

  Squalo III   As in "Vice City," it looks like a "cigarette" speedboat Crockett

had in the TV series "Miami Vice" (except with a rounded windshield, etc.).  In

"San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi-

lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV

used for the 2nd season and on.

  The first link below is for a Chris Craft Stinger, and the next five are Well-

crafts, the last three of which show the one Wellcraft made for Don Johnson

(thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures

of Wellcrafts).

  http://img80.imageshack.us/img80/2927/saguide858squaloiii1chrtg5.jpg

  http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg

  http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg

  http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg

  http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg

  http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg

  http://www.fiftiesweb.com/tv/miami-vice-1.htm

  http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg

  http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg

  http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg

  http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg

  http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg

  http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg

  http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg

  http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg

  Tropic  A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown

at the page at the 1st link below.

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)

  http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg

  http://www.searay.com/Archives_Manuals/Sea_Ray_Archives/1980/Brochure%20

Pages%20JPG/09%201980%20SRV%20270%20Sedan%20Bridge.jpg

  http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg

  http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg

  http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg

  http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg

  http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg

  USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a

solid version of the non-solid one that's underwater N of North Point Mall in

"Vice city."

  http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg

  http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg

  http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg

  http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

  As mentioned in section I.1, I think the name of the submarine at the coast of

Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester

William Nimitz, who helped design and served in submarines during much of his

early naval career, was the United States signatory to the surrender terms

aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-

tive in San Francisco community affairs in the last years of his life.

  http://www.history.navy.mil/faqs/faq36-4.htm

  Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft

carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-

rier at Easter Basin is relatively puny.

  Vortex  A hovercraft souped up for racing  See I.12.b, "Fun glitches, gim-

micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver-

sion of "San Andreas."

  http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg

  http://en.wikipedia.org/wiki/Hovercraft

  http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg

  http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg

  http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg

  http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg

  http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg

********



  Hybrids

  One observation: some people need the Stallion to be a pure Ford Mustang,

which the middle of the Stallion may be a modified version of, but they overlook

the Mustangs of the Hotring Racer, which is a better car, and which they usually

call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B

is.



  Bike  Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975

Schwinn Sting-Ray.

  http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg

  http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg

  http://www.schwinnbike.com/stingray/history.html

  http://www.bicycledesigner.com/lowrider_bicycle_history.html

  http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg

  http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg

  http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg

  http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg

  http://img403.imageshack.us/img403/388/saguide888bike2ta8.jpg



  Blade  Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

  Most of the basic body shape: 1967 Chevrolet Camaro with the front end made

shorter by the changes given below

  http://www.motorcities.com/photo/view/04ARB181781185B.jpeg/0/

  http://www.motorcities.com/photo/view/04ARB181781185E.jpeg/0/

  http://en.wikipedia.org/wiki/Chevrolet_Camaro

  http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg

  http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg

  http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg

  Front wheel wells, which are repeated in style for the back ones, front of

the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964

Chevrolet Bel Air

  http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg

  http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice

  http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Caprice

  http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg

  Brake lights and the similarity of the shape of the body to the metal plate

the Blade has them on: 1963 Chevrolet Biscayne

  http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Biscayne

  http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg

  Front of the engine hood (similar to the Bel Air) and two pairs of headlights

with a space between each pair where a third is placed on the Blade: 1967 Olds-

mobile Cutlass

  http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_Cutlass

  http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg



  Buffalo  1992 Dodge Daytona

           1985-1992 Chevrolet Camaro IROC-Z

           1987-1993 Ford Mustang GT

  The back is the Daytona with smaller rear side windows (similar to the Mustang

rounded off).

  http://www.cardomain.com/ride/808163

  http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg

  The middle is the Camaro without the back dividing strip of a rear window.

  http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg

  In the front, the engine hood has a point in the middle of the front like the

Camaro, and the grill area has the slant of the Mustang.  The headlights are

like none of them.

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,

CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-

ada rules at Gamefaqs for the lead on the Mustang.

  http://en.wikipedia.org/wiki/Dodge_Daytona

  http://en.wikipedia.org/wiki/Ford_Mustang

  http://en.wikipedia.org/wiki/Chevy_Camaro

  http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg

  http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg

  http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg

  http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg



  Comet  Porsches and Jaguars

  http://en.wikipedia.org/wiki/Porsche

  http://en.wikipedia.org/wiki/Jaguar_Cars

  It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-

type.

  http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg

  http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg

  http://en.wikipedia.org/wiki/Jaguar_E_Type

  It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911

Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared

off on the Comet) (the Targa has a removable top and back window)...

  http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg

  http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr.jpg

  http://en.wikipedia.org/wiki/Porsche_911

  http://en.wikipedia.org/wiki/Targa_top

  ...except the back of the roll bar is vertical and covered except for a little

horizontal window, smaller than the ones on the back of Jaguar series 2 E-type

convertible roofs (with unfortunately little rear visibility for the driver).

It's different than the back of the cab of the "Vice City" Comet.  It's like a

squared-off version of the back window of the GTA Hustler.  I haven't found a

real good match for it.

  The top of the front of the body of one of those Porsche 911 Targas has been

smoothed flat from side to side and is horizontal over the engine but slants

down from across the back of the headlights to the front bumper.

  The bumpers are like those of those 1967-1973 Porsche 911 Targas except that

the bumpers are thicker and the back bumper goes completely across the back end.

  The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale

tail."

  http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg

  http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg

  The bumpers are thicker like those on those 911's as well, except the two ver-

tical black segments of the rear bumper are slimmer and repeated on the front

bumper, resembling all-blackened versions of the ones found on some of the bump-

ers of the 1967-1973 models mentioned above.

  And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.

  http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg

  http://en.wikipedia.org/wiki/Jaguar_xjs

  http://img125.imageshack.us/img125/4702/00gta1comet10ae.jpg

  http://img125.imageshack.us/img125/2543/00gta1comet20vx.jpg

  http://img90.imageshack.us/img90/2702/00gta1comet3sa4yd.jpg

  http://img125.imageshack.us/img125/6180/00gta1comet48gr.jpg



  Esperanto  1978 Cadillac Eldorado Coupe

             1980 Lincoln Continental Town Car

             1972-1979 Lincoln Continental Town Coupe

  It's a stocky version of the "Vice City" Esperanto, which is also mainly a

1978 Cadillac Eldorado Coupe.  But for the "San Andreas" version, different

things are used to change the front and back ends.

   The long oval vertical brake light housings of the Eldorado have been turned

upside-down and the black pads and the housing for them have been removed.

  http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg

  http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg

  http://en.wikipedia.org/wiki/Cadillac_Eldorado

  The horizontal brake lights look like those of a 1980 Lincoln Continental Town

Car with the middle horizontal brake light replaced--it looks like it was

painted with a color that nearly matches the one used for the body.

  http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown.jpg

  The grill and headlights look like those on a 1972-1979 Lincoln Continental

Town Coupe but with a flattened grill.  A 1978 model is shown at the 1st link

below.

  http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntown.jpg

  http://en.wikipedia.org/wiki/Lincoln_Town_Car

  http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg

  http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg

  http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg



  Glendale  1957 Chevrolet Bel Air

            1961 Dodge Dart Pioneer four-door

            1960 Dodge Dart Phoenix

  It has headlights above the grill, which has a round spear-like bumper project

from it on either side, like a smoothed-out, simplified front of a 1957 Chevro-

let Bel Air.  For example, Rockstar North removed the horizontal bar that goes

across the middle of the front.  (A 1955 Buick is similar and would be simpli-

fied, too.)

  http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except

for two things.

  One, once at the back of the trunk, the Glendale strange tail fins slope down

to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a

horizontal line to the middle of the side of the body.

  http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg

  http://www.musclecarclub.com/musclecars/dodge-dart/dodge-dart-history-1.shtml

  http://en.wikipedia.org/wiki/Dodge_Dart

  And two, it has the housing of the brake lights of a 1960 Dodge Dart Phoenix

except smoothed off from front to back.

  http://img416.imageshack.us/img416/7463/00gta1glendale1960dodgeqy1.jpg

  http://en.wikipedia.org/wiki/Dodge_Phoenix

  http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg

  http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg

  http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg

  http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg

  http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg

  http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg

  http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg

  http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg

  The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).



  Hotring Racer    (Los Santos Forum after "8-Track")

                   1983-1986 Ford Mustang LX

                   1987-1988 Ford Mustang GT hatchback

  It has "SUMO" on the engine hood.  1983-1986 Ford Mustang LX (preferably 1986

because it got stronger through that period) with some 1987-1988 Ford Mustang GT

hatchback features.

  You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-

cept each pair of headlights are merged into one rectangular headlight as found

on a 1987-1988 Ford Mustang.  You give it the sort of windows of a 1986 LX and

the airfoil found on the back edge of the trunk of some of the 1987-1988 GT

hatchback versions.  Then you improvise a few other NASCAR design changes for

the front and back ends.  The Wikipedia article at a link below has a section on

popular ways the Mustang has been customized.  A couple of 1986 LX models and a

1987 GT hatchback version are shown in the 1st three links below.  The 2nd 1986

model has been customized a bit in the Hotring way.

  http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg

  http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg

  http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg

  http://en.wikipedia.org/wiki/Ford_Mustang

  http://img209.imageshack.us/img209/5168/00gta1hotring13mg.jpg

  http://img209.imageshack.us/img209/8406/00gta1hotring28zp.jpg

  http://img80.imageshack.us/img80/7254/00gta1hotring38ey.jpg

  Hotring Racer A  1984-1986 Chrysler Laser/Dodge Daytona

                   1973-1975 Vauxhall Firenza

                   1989-1992 Ford Thunderbird

  It has "Panoramic" and "hinterland" on the engine hood.  The front end looks

like a 1984-1986 Chrysler Laser/Dodge Daytona...

  http://www.cardomain.com/ride/2087340

  http://daytona.vehmic.com/gallery/

  http://en.wikipedia.org/wiki/Chrysler_Laser

  ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."

  http://en.wikipedia.org/wiki/Vauxhall_Firenza

  It looks like the front end of one of those cars listed was grafted onto a

1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker

divider between the side windows and less body behind the rear side window like

those on a 1989-1992 (more a "San Andreas" time frame though it appeared in

"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).

  http://en.wikipedia.org/wiki/Ford_Thunderbird

  http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg

  http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg

  http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg

  http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg

  http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg

  Hotring Racer B  1986 Chevrolet Monte Carlo Aero Coupe Notchback

                   1984 Hurst/Olds

                   1986 Buick Regal T-Type/Grand National

  It has "BOBO" on the engine hood.  It's a 1986 Chevrolet Monte Carlo Aero

Coupe Notchback.  The Aero Coupe model, introduced in 1986, has a shorter trunk,

which is good for the match, but has a rear window that slopes out more from the

back of the cab, which is bad for it.  A Notchback doesn't have that big rear

window.  Champion Dale Earnhardt is pictured with one below.

  http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg

  http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/

  http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo

  http://www.montecarloss.com/archive.html

  The grill is longer vertically and is made up of vertical bars, which look

like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in

the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.

  http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds

  http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg

  http://en.wikipedia.org/wiki/Buick_Regal

  http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg

  http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg

  http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg

  The same three Hotring Racers appeared in the Hotring races at Hyman Memorial

Stadium in "Vice City."  (Thanks to Ben "Cerbera" Millard for telling me the 3rd

one appeared there.)



  Oceanic  1961 Dodge Dart Pioneer

           1955 and 1956 Chevrolet Bel Air

  It has the grill and front end of a 1961 Dodge Dart Pioneer...

  http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm

  http://en.wikipedia.org/wiki/Dodge_Dart

  It has the wheel wells of a 1955 Chevrolet Bel Air.

  http://www.motorcities.com/photo/view/04H33072820934D.jpeg/0/

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  It has the loop of color on the side of a 1956 Chevrolet Bel Air four door

except the loop goes from the middle toward the back instead of the front.

  http://img86.imageshack.us/img86/5139/guide462oceanic1956qo3.jpg

  It has the back end and brake lights of a 1956 Chevrolet Bel Air except each

red brake light covers the entire back of the metal plate for it.

  http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

  I haven't found a great match for the cab yet.  It's roughly like a cab for a

1957 four door Chrysler Windsor with the little window dividers removed, and

with the back window of a 1956 Chevrolet.

  http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg

  http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

  The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see

above).

  http://img135.imageshack.us/img135/3263/saguide971oceanic2jj0.jpg

  http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg

  http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg

  http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg

  http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg



  Rancher and Ranger  1983-1988 Chevrolet K5 Blazer and S10 Blazer

                      1984-1992 Jeep Cherokee

  The Ranger is basically a Rancher that's been adapted for police use and is

usually found beyond the main cities.  They're both shaped like the "Vice City"

Rancher.

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five

Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any

other), the 1st time he enters any of the Police cars or a Ranger

  1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body

with each pair of headlights simplified into one.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car

Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.

  And thanks to reader Logan King for pointing out that the models of this range

of years make a better match for the grill and headlights.

  A 1988 model is at the next link.

  http://img391.imageshack.us/img391/8277/saguide976rancherk5blazum7.jpg

  http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer

  http://www.answers.com/topic/chevrolet-k5-blazer

  The parking lights on the front corners are like those on a Chevrolet S10

Blazer from the same period.  A 1988 model is at the next link.

  http://img391.imageshack.us/img391/6858/saguide977ranchers10blact7.jpg

  http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer

  The back window and brake lights look like those on a 1984-1992 Jeep Cherokee

XJ but only the lower sections, about the size of those on a Blazer, of the

brake lights light up.  A 1992 model is at the next link.

  http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg

  http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

  http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg

  http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg

  http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg

  http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg

  http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg

  http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg

  http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg



  Romero  Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse  It's

not the same as Romero's Hearse in "Vice City."

  Front bumper, raised section in the middle of the engine hood, and wheel

wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the

front of the bumper should be removed.  A 1985 model is shown at the link below.

  http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg

  http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham

  The front sides of the hood and parking lights are like those on a 1974-1979

Lincoln Continental.  A 1977 model is shown at the link below.

  http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg

  http://en.wikipedia.org/wiki/Lincoln_Continental

  Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park

wagon.  A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are

shown at the two links below.

  http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg

  http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg

  http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII

  http://en.wikipedia.org/wiki/Mercury_Colony_Park

  Back bumper: 1975 Mercury Marquis Colony Park wagon.

  http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg

  The headlights of any of these examples are replaced with two large square

ones.

  The engine hood should come down farther in the front in a straight horizontal

line.  The front end, above the bumper, should be customized to be a bit like

that of a 1971 Chevrolet Impala.

  http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Impala

  The 1974 custom Cadillac station wagon shown at the next link has vertical

bars for a grill that's similar to the one on the Romero.

  http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg

  http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg

  http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg

  http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg

  http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg



  Sabre  1971-1972 Buick GSX

         1970 Oldsmobile 442

         1970 Chevrolet Chevelle

  1971-1972 Buick GSX for the pairs of round headlights and the sides of the

front bumper.  Of the three cars listed, it also comes the closest to matching

the middle of the grill, although it should be flat and not project to a verti-

cal line in the middle.  The 1970 Buick Gran Sport GSX is remembered as the pow-

erful GSX since GM requirements of the next two years--to use low lead gasoline,

etc.--made the GSX less powerful.  If we choose the Buick, the "Vice City" Sabre

Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.

  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

  http://www.hubcapcafe.com/ocs/pages01/buic7101.htm

  http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg

  http://en.wikipedia.org/wiki/Buick_GSX

  The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper

right but the grill is less of a match.

  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

  http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come

from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.

  1970 Chevrolet Chevelle for the body  It matches the arch at the back of the

side window better than the two listed above.  The "Vice City" Sabre Turbo could

be the SS 454 (see the Wikipedia article at the link below).

  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

  http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/

  http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/

  http://en.wikipedia.org/wiki/Chevrolet_Chevelle

  The back end looks like that of a 1970 Oldsmobile 442 convertible, with the

hard top cab of one of the Chevelle given a window squared off to be a bit

smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile

442.

  http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg

  http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg

  http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg

  http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg

  http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg

  http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg



  Sandking  1984-1992 Jeep XJ Cherokee

            1993 Jeep Grand Cherokee, aka a Jeep ZJ

  The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-

sion and wheels, a hood vent, an air foil on the back of the roof, and the head-

lights made the same vertical length as the grill.

  A 1986 and 1992 model, and three models of unknown years, are shown at the

links below.

  http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg

  http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg

  http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg

  http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg

  http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg

  http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

  The body looks a little fatter in relation to the windows and upper cab area.

The body, except the front end, has been rounded like a 1993 Jeep ZJ to look

more aerodynamic.

  http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee

  http://www.jedi.com/obiwan/jeep/misc/models.html

  It's about the same as the "Vice City" Sandking.  It could be used off road,

such as for Baja racing.  (This isn't to be confused with one of the San Andreas

pedestrians calling someone a "baha."  "Baha" is pronounced the same but is a

derogatory term for a hippie that doesn't bath or such.)

  http://www.urbandictionary.com/define.php?term=baha

  The bigger suspension makes it credible that it could raise so much when it

has hydraulics, which it has about one in ten-fifteen of the times it appears by

the Big Ear.

  http://img103.imageshack.us/img103/7132/00gta1sandking16sv.jpg

  http://img103.imageshack.us/img103/1639/00gta1sandking23jm.jpg

  http://img234.imageshack.us/img234/7719/00gta1sandking33ro.jpg

  http://img103.imageshack.us/img103/760/00gta1sandking43um.jpg



  Stallion  1978 Oldsmobile 442

            1971-1973 Ford Mustang Mach 1

            1987-1992 Ford Mustang LX

            Early 1970's/1978 Oldsmobile 442

  It has the head lights and grill of a 1978 Oldsmobile 442.

  http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_442

  http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg

  It has a pair of hood scoops similar to those seen on some 1971-1973, at

least, models of the Ford Mustang Mach 1.  A 1973 model is shown below.

  http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg

  http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1

  http://img418.imageshack.us/img418/5518/00gta1stallionhoodventszp6.jpg

  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with

the back rounded off and the wheel wells squared off.  A 1988 and 1989 Ford Mus-

tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are

shown below.

  http://img136.imageshack.us/img136/3317/saguide1019stallion1988qy7.jpg

  http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc.jpg

  http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg

  http://img231.imageshack.us/img231/1567/saguide1019stallionamk8.jpg

  http://en.wikipedia.org/wiki/Ford_Mustang

  The Ford Mustang LX rear side windows have been covered with vinyl so the

front side edge is above the back of the doors.  The rear side window dividers

are slid forward to make little nearly triangular rectangular front side windows

except the dividers are vertical.  The back windows look like those on the Mus-

tang convertible.  A 1992 Ford Mustang LX is shown below.

  http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustangl.jpg

  http://img107.imageshack.us/img107/3366/saguide1019stallionbuj7.jpg

  http://img231.imageshack.us/img231/2600/saguide1019stallioncum0.jpg

  It has a back bumper and brake lights like a simplified version of those on an

early 1970's Oldsmobile 442/"Vice City" Stallion.  It's as though compressing

the "Vice City" Stallion to make the "San Andreas" Stallion made the brake

lights bigger, like those on the back of a later Oldsmobile.  Thanks to Prodi-

gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip.  A 1972 Olds-

mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and

"San Andreas" Stallions, are shown at the 1st four links below.

  http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg

  http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg

  http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg

  http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_442

  http://en.wikipedia.org/wiki/Oldsmobile_Delta_88

  If I had to simplify all that, I'd say it looks like a Mustang with a modified

cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff

on the ends.

  http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg

  http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg

  http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg



  Stretch  Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-

coln) stretch limousine--possibly some Ford Mercury limos thrown in for good

measure  It's not the same as the "Vice City" Stretch.

  Most, not all, limousines are customizations of cars by Cadillac or Lincoln.

Some features are better indications of the customizer than of the original car.

Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or

more, and identifying the original car could get tricky.  I mainly used photo-

graphs of Cadillac and Lincoln Town Car limousines to identify a few things

about the Stretch.

  http://en.wikipedia.org/wiki/Limousine

  http://en.wikipedia.org/wiki/Cadillac_Fleetwood

  http://en.wikipedia.org/wiki/Lincoln_Town_Car

  Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across

like the one on the Stretch, but the bumpers should wrap around the sides like

the ones on the Ford Mercury limo given a few paragraphs below.  The two verti-

cal pieces that are on the bumper in front of the grill should be removed, too.

  http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg

  Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac

Fleetwood limo.

  http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg

  http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg

  Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without

the little horizontal reflector strip (?) just above the bumper.  It's the same

as on the "Vice City" Stretch.

  http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg

  http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg

  Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and

other Cadillacs.  At the link below, a regular Deville is shown.  I'd like to

see how good a match the limo version is, but I didn't find one the last time I

checked the Internet.

  http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg

  Another good match for the wheel wells is the Ford Mercury limo (year?) shown

at the link below.  The black line on the sides, and wrap around bumpers, are

similar, too.  Unfortunately, this is the only picture of it I found the last

time I checked the Internet.

  http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg

  http://en.wikipedia.org/wiki/Mercury_%28car%29

  http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg

  http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg

  http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg

  http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg

  http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg

  http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg



  Walton  Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd

Series 3100 "Task Force" pickup '55 and a wooden cargo bed.

  http://www.pickuptruck.com/html/history/chev_segment6.html

  http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg

  http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg

  http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg

  http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg

********

  Land vehicles

  http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg

  The car shown at the link above is a 1960 Austin Healey Sprite.  Isn't it

cute?  Imagine it with hydraulics bouncing along to some tunes.

  http://en.wikipedia.org/wiki/Austin_Healey_Sprite



  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car

Names list by nekkidhillbilly for the ones marked with an asterisk.

  http://www.gtaforums.com/index.php?showtopic=157661&st=0

  I thank FORDSUCK for the ones marked with two asterisks.  FORDSUCK's "Real

Life Car List" can be found at:

  http://faqs.ign.com/articles/574/574107p1.html

  I thank PRB051 for the ones marked with three asterisks.  PRB051's "Real Car

Names List/FAQ" can be found at:

  http://faqs.ign.com/articles/565/565990p1.html



  Admiral  1976-1985 Mercedes Benz E-Class (W123)

  http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb.png

  http://en.wikipedia.org/wiki/Mercedes-Benz_W123

  http://img134.imageshack.us/img134/1111/00gta1admiral17bq.jpg

  http://img134.imageshack.us/img134/4782/00gta1admiral25ep.jpg

  http://img134.imageshack.us/img134/2848/00gta1admiral39dk.jpg

  Alpha  1991-1996 Dodge Stealth*

  http://auto.consumerguide.com/auto/used/reviews/full/index.cfm/id/2143/

  http://en.wikipedia.org/wiki/Mitsubishi_GTO

  http://img228.imageshack.us/img228/6476/00gta1alpha17ly.jpg

  http://img110.imageshack.us/img110/5325/00gta1alpha26ph.jpg

  http://img110.imageshack.us/img110/1248/00gta1alpha39zv.jpg

  Ambulance  1992 Ford E350 type 3 Ambulance (cube style), a newer model of the

kind found in "Vice City."  It's used for the Paramedic mission, III.25.  If

C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-

lance, he gets a little Health.

  http://img443.imageshack.us/img443/7148/saguide1072ambulancehd3.jpg

  http://en.wikipedia.org/wiki/Ford_E-Series

  http://img132.imageshack.us/img132/7906/00gta1ambulance1a5mh.jpg

  http://img132.imageshack.us/img132/7961/00gta1ambulance2a3cw.jpg

  http://img54.imageshack.us/img54/594/00gta1ambulance3a3pq.jpg

  http://img132.imageshack.us/img132/3884/00gta1ambulance4a1vl.jpg

  http://img132.imageshack.us/img132/7238/00gta1ambulance5a3qb.jpg

  BF Injection   A Volkswagen Beetle-based, or similar, fiberglass, street reg-

istered beach buggy.

  Thanks to pdescobar at GTA Forums for seeing the reference in the name to the

phrase "hot beef injection," which is used as a reference to hot dogs in the TV

cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.

  http://www.manxclub.com/

  http://en.wikipedia.org/wiki/Beach_buggy

  http://www.urbandictionary.com/define.php?term=hot+beef+injection

  http://img161.imageshack.us/img161/1668/00gta1bfinject12yl.jpg

  http://img54.imageshack.us/img54/8541/00gta1bfinject24tq.jpg

  http://img54.imageshack.us/img54/8606/00gta1bfinject36wu.jpg

  http://img161.imageshack.us/img161/2629/00gta1bfinject44kf.jpg

  http://img54.imageshack.us/img54/8264/00gta1bfinject59ba.jpg

  BF-400  Honda VFR 400  The BF-400 may or may not have a windshield but always

has two separate round headlights.  A "B" may have been added to the "F" of

"VFR" to refer to the same thing as the "BF" in the listing above.

  http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg

  http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg

  http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg

  http://www.essexbikers.co.uk/galleries/vfr400r.htm

  http://dot.com.ph/uncle/vfrhist.html

  http://en.wikipedia.org/wiki/Honda_VFR400

  http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg

  http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg

  http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg

  http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg

  http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg

  http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg

  BMX  Schwinn (?) BMX  BMX stands for Bicycle Moto-cross(X)

  http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html

  http://www.schwinnbike.com/products/bikes_category.php?id=138

  http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg

  http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg

  http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg

  http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg

  http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg

  http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg

  http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg

  http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg

  Baggage  1985 Equitech M40 baggage tractor is close.  (As with the same vehi-

cle of "Vice City," an Equitech for another year is probably the match, but I

couldn't find it.  Some models by other companies are nearly matches, too.)

  http://www.mercurygse.com/images/2001_Equitech_M40_webpage.htm

  http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg

  http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg

  http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg

  http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg

  http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg

  http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg

  http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg

  http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg

  http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg

  Bandito  It's a pipe frame dune buggy, sometimes called a sand rail.  Gordon

Freeman drives one in the game "Half Life 2," 2004, which is also referred to

with the crowbar in Area 69.

  http://www.dunegoon.org/photoindex1.html

  http://en.wikipedia.org/wiki/Sand_rail

  http://pc.gamespy.com/pc/half-life-2/566212p2.html

  http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg

  http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg

  http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg

  http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg

  http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg

  http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg

  http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg

  http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg

  http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg

  http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg

  http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg

  http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg

  Banshee  1992 Dodge Viper*** with variations mainly to the front and back ends

  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)

  http://www.motorcities.com/contents/01/1992-Dodge-Viper-RT-10-No.14-Mule-re

d_01HMG124758212.html

  http://www.motorcities.com/photo/view/01HMG124758212A.jpeg/0/

  http://en.wikipedia.org/wiki/Dodge_Viper

  I'll add that the brake lights look more like those on the 1995 model shown at

the next link.

  http://img135.imageshack.us/img135/2775/saguide1124banshee95vippr9.jpg

  http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg

  http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg

  http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg

  http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg

  Barracks  M923 U.S. military transport truck.

  http://www.globalsecurity.org/military/systems/ground/m923.htm

  http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg

  http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg

  http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg

  http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg

  http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg

  http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg

  http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg

  http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg

  http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg

  http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg

  http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg

  Benson  1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.  U-

Haul attaches prefabricated truck boxes to Ford and GMC trucks.

  A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera-

tion), which is a later model but which is shown in use as a U-Haul truck, are

at the next two links.

  http://img525.imageshack.us/img525/9725/saguide1141benson11986fyg9.jpg

  http://img525.imageshack.us/img525/6535/saguide1141benson2uhaulrl9.jpg

  http://en.wikipedia.org/wiki/Ford_F_Series

  http://www.uhaul.com/trucks/

  http://en.wikipedia.org/wiki/U_Haul

  http://img527.imageshack.us/img527/3010/saguide1142bensonik8.jpg

  http://img147.imageshack.us/img147/1796/saguide1143bensondh8.jpg

  http://img147.imageshack.us/img147/8373/saguide1144bensonya4.jpg

  http://img147.imageshack.us/img147/4615/saguide1145bensonlz9.jpg

  http://img119.imageshack.us/img119/1613/saguide1146bensonjh0.jpg

  Berkley's RC Van  1971-1974 Honda Life with some minor design changes  The

windows should be a bit smaller, but it's the best match for the body size and

shape I've seen.  The 1986 GMC Vandura and Dodge Ram van or B series van are too

fat, etc., to be matches, but the headlights look like those on one of the Dodge

vans.  Berkley's RC van is little--he only has nine model kit boxes in the back.

  The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the

same.

  A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-

low.

  http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif

  http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg

  http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg

  http://en.wikipedia.org/wiki/Honda_Life

  http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg

  http://en.wikipedia.org/wiki/Dodge_B_Series

  http://en.wikipedia.org/wiki/Dodge_Ram_Van

  http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg

  http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg

  http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg

  Bike  See the section above on Hybrids.

  Blade  See the section above on Hybrids.

  Blista  1983-1987 Honda CR-X with a front bumper guard.

  http://en.wikipedia.org/wiki/Honda_CR-X

  http://www.musclecarclub.com/other-cars/imports/honda-crx/honda-crx.shtml

  http://img99.imageshack.us/img99/1299/00gta1blista18zj.jpg

  http://img99.imageshack.us/img99/4350/00gta1blista21az.jpg

  http://img455.imageshack.us/img455/8121/00gta1blista35cf.jpg

  Bloodring Banger  It's a Glendale customized for demolition derby.  The de-

scription of a Glendale is in the Hybrids section above.

  http://en.wikipedia.org/wiki/Demolition_derby

  http://img137.imageshack.us/img137/839/00gta1bloodring18sg.jpg

  http://img137.imageshack.us/img137/6035/00gta1bloodring21ck.jpg

  http://img137.imageshack.us/img137/369/00gta1bloodring35sc.jpg

  http://img137.imageshack.us/img137/7991/00gta1bloodring42ny.jpg

  Bobcat  1982-1988 Ford Ranger (the models of the last couple of those years

have a similar horizontal black band on the bumpers) with rounder wheel wells,

like those on a Chevrolet S-10 pickup truck

  A 1988 Ford Ranger is shown at the 1st link below.

  http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg

  http://en.wikipedia.org/wiki/Ford_Ranger

  http://en.wikipedia.org/wiki/Chevrolet_S-10

  http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg

  http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg

  http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg

  http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg

  http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg

  http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg

  http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg

  http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg

  http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg

  http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg

  http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg

  Boxville  1988 (range of years?) Chevrolet Step Van P-30 except the roof

slants down a bit from back to front over the cab (a little bigger than a Mr.

Whoopee van).

  http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg

  http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg

  http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg

  http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg

  Bravura  1985 Oldsmobile Calais* (with a different slant of the rear window)

  If C.J. stands on the roof, his feet go though it and into the cabin.

  http://www.fedrelandsvennen.no/amcar/brochures/olds/85calais.html

  http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg

  http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg

  http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg

  Broadway  1947 Cadillac Series 62 convertible with a shorter top bar on the

grill, some of the features stripped off, and the rear wheels uncovered.

  http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg

  http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg

  http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg

  http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html

  http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm

  http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm

  The back of the back fenders are vertical like they are on a 1941 Cadillac

Series 62, and it has brake lights in a variation of the ones on the back of

some 1939 Cadillacs.  A 1941 Series 62 and a 1939 Cadillac are shown at the 1st

two links below.

  http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg

  http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg

  http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg

  http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg

  C.J. can use any Broadway for the Pimping mission, III.22.  One Broadway is

parked by a gas station in the NE area of the block of the Idlewood 24/7.

Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-

sion gives the Broadway 200% Health--the extra endurance is gone after the car

is saved in a garage, but it's easy to start and stop the mission anytime.

  The Broadway is also the vehicle represented over Michelle's garage door.

  http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg

  http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg

  http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg

  http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg

  http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg

  http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg

  Brown Streak  Amtrak F40PH made by General Motors Electro-Motive Division

since 1976.  The Brown Streak and the Freight can be used for the Freight Train

mission, VII.12.

  http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG

  http://en.wikipedia.org/wiki/EMD_F40PH

  http://en.wikipedia.org/wiki/General_Motors_Electro-Motive_Division

  http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg

  http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg

  http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg

  http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg

  http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg

  http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg

  http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg

  http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg

  http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg

  http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg

  Buccaneer  Chevrolet Monte Carlo** of the 1970-1972 1st generation with the

roof squared off a bit at the back of the top, the back window squared off and a

little smaller, and the rear side window dividers changed to slant forward from

bottom to top.

  The models for 1970, 1971, and 1972 are shown at the links below.

  http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg

  http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg

  http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo

  http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg

  http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg

  http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg

  http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg

  Buffalo  See the section above on Hybrids.

  Bullet  2005-2007 Ford GT** supercar with a smaller hood vent.  It's based on

the GT40's of the mid and late 1960's.  Of those GT40's, I think it most resem-

bles an MkII with the angles smoothed out and a few design simplifications--a

1966 model is shown at the next link.

  http://img259.imageshack.us/img259/2950/saguide1216bullet11966fho3.jpg

  http://en.wikipedia.org/wiki/Ford_GT

  http://www.me.mtu.edu/~prater/GT40/GT40.html

  http://en.wikipedia.org/wiki/Ford_GT-40

  http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg

  http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg

  http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg

  http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg

  http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg

  http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg

  Burrito  1981-1992 Dodge Ram Van except the fenders flare out a bit and the

flare of the front fenders continues around the bottom of the front a bit simi-

lar to Pimp Daddy Snapp's customization of a 1987 model  It looks like the "Vice

City" Burrito.  Three 1983 models, one from 1985, the front of Snapp's 1987 cus-

tomization, and a 1992 model are shown at the links below.

  http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg

  http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg

  http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html

  http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg

  http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg

  http://www.cardomain.com/ride/478459

  http://en.wikipedia.org/wiki/Dodge_Ram_Van

  As Mxyzptlk showed with some funny videos at GTA Forums, get a black version

of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-

tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team."  It

comes close to looking like the 1983 GMC G-15 of the show.

  http://en.wikipedia.org/wiki/The_A_Team

  http://www.classictvcars.com/gmc-van.php

  I changed the subtitles for a couple of the screenshots because the walk-

through sites aren't M-rated.

  http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg

  http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg

  http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg

  http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg

  Bus  Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-

dard Coach but with wheel wells that are more squared-off.

  A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12

are shown below.

  http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg

  http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg

  http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg

  http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg

  http://www.geocities.com/njt4148/greyhound.html

  http://en.wikipedia.org/wiki/Greyhound_Lines

  http://en.wikipedia.org/wiki/Motor_Coach_Industries

  http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg

  http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg

  http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg

  Colin Attle wrote to me (and thanks again for all his help!) to remind me that

the word "canny" (displayed with a drawing of a Scottish thistle), besides pos-

sibly referring to "cannibis," as many of us thought, also means "shrewd, cau-

tious, or crafty."

  http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=c

  http://en.wikipedia.org/wiki/Cannabis

  Cabbie  1956-1982 Checker Cab  The Cabbie and the Taxi can be used for the

Taxi Driver mission, III.9.  The 1st time C.J. enters a Taxi or Cabbie he gets

$12 (as Tommy did in "Vice City").

  http://en.wikipedia.org/wiki/Checker_Cab

  http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg

  http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg

  http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg

  http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg

  Caddy: Golf cart/car/buggy.  A Western 400 is similar--a more squared-off ear-

lier version than the recent model at the next link might match.

  http://www.sunshinegolfcar.com/western.htm#400

  http://img69.imageshack.us/img69/6247/00gta1caddy12op.jpg

  http://img69.imageshack.us/img69/5526/00gta1caddy22yb.jpg

  http://img138.imageshack.us/img138/7449/00gta1caddy35oe.jpg

  Cadrona  1988-1994 Chevrolet Cavalier** with the back side windows of the

Chevy Cavalier Coupe.

  Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.

(I did the Coupe part.)

  http://en.wikipedia.org/wiki/Chevy_Cavalier

  http://www.motorcities.com/photo/view/03BC7490086871F.jpeg/0/

  http://img477.imageshack.us/img477/2466/00gta1cadrona16oa.jpg

  http://img477.imageshack.us/img477/7586/00gta1cadrona26cg.jpg

  http://img158.imageshack.us/img158/1402/00gta1cadrona32hc.jpg

  Camper  1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully,

or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-

out Kombi ...").  The Truth's model is custom painted.

  http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm

  http://en.wikipedia.org/wiki/Volkswagen_Type_2

  http://img438.imageshack.us/img438/5723/00gta1camper13cp.jpg

  http://img438.imageshack.us/img438/6113/00gta1camper26bx.jpg

  http://img438.imageshack.us/img438/619/00gta1camper32zs.jpg

  http://media.gta-series.com/images/sanandreas/vehicles/van/camper.jpg

  Cement Truck  1986?-1991 Ford L8000 or 9000 Concrete Mixer  The wide rectangu-

lar arc-shaped grill of the Ford is similar but should be widest at the base

instead of the middle, and the Ford headlights should project from the front of

the fenders a bit instead of being recessed into them.  The L of the Ford L

series is more common than the LT or LTS, which look similar.

  The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is

a 1988 LT8000.

  http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.jpg

  http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer1990.jpg

  http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer198.jpg

  http://img81.imageshack.us/img81/8765/00gta1cement11dp.jpg

  http://img438.imageshack.us/img438/7093/00gta1cement23zs.jpg

  http://img81.imageshack.us/img81/2061/00gta1cement32cd.jpg

  http://img204.imageshack.us/img204/7131/00gta1cement49zo.jpg

  http://img438.imageshack.us/img438/2439/00gta1cement53tn.jpg

  Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.

  ("Ferrari" means "red head.")

  http://www.motorcities.com/contents/05/1992-Ferrari-512-TR_05J7G505410754.html

  http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa

  http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg

  http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg

  http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg

  http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg

  http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg

  http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg

  http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg

  Clover  1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early

part of that period and the brake lights changed to horizontal ones.  (A 1968

Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to

DazzaJay.

  Two 1969 models and one 1971 model are shown below.

  http://img221.imageshack.us/img221/6046/saguide1280clover69oldsjk3.jpg

  http://img221.imageshack.us/img221/1981/saguide1280clover69oldssm7.jpg

  http://img120.imageshack.us/img120/8804/saguide1280clover71oldsay7.jpg

  http://en.wikipedia.org/wiki/Image:Oldsmobile_Cutlass_Convertible.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_Cutlass

  http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg

  http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg

  http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg

   Club  Volkswagen Golf GTI Mk1 or Citi Golf.  (Thanks to FORDSUCK for the

Volkswagen Golf tip.)  The brake lights and rear window of the Club look more

like those on early 1990's Golfs.  The Volkswagen may have two pairs of head-

lights like the Club except the Club has the larger of the two pairs of head-

lights as the inside pair.  The body of the Club is more squared off.  A 1992

Golf GTI is at the next two links.

  http://img407.imageshack.us/img407/9747/saguide1283club1golfgtiae8.jpg

  http://img407.imageshack.us/img407/3433/saguide1283club2golfgtilo9.jpg

  http://en.wikipedia.org/wiki/VW_Golf

  http://en.wikipedia.org/wiki/Volkswagen_Citi

  http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg

  http://img155.imageshack.us/img155/9799/00gta1club25df.jpg

  http://img141.imageshack.us/img141/3273/00gta1club39on.jpg

  http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg

  http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg

  http://img157.imageshack.us/img157/213/00gta1club66cr.jpg

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto

the front of the roof to show destination (see the Motor Coach Industries arti-

cle below), MCI C3 European Style Coach (see the richfieldbus article below--I

think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or

102DL3.

  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.

  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3

are shown below.

  http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg

  http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg

  http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg

  http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg

  http://www.richfieldbus.com/page4.html

  http://www.geocities.com/njt4148/greyhound.html

  http://en.wikipedia.org/wiki/Greyhound_Lines

  http://en.wikipedia.org/wiki/Motor_Coach_Industries

  http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg

  http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg

  http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg

  http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg

  Combine Harvester  A combine with a straw chopper attached to the front.  Some

of the John Deere combines I saw are the most similar to the GTA one in shape.

Many of them have a cab with a yellow roof like the GTA one, too.

  A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John

Deere 8820, and a 1984 8820 are shown at the links below.

  http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg

  http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg

  http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg

  http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg

  Aside from the cab, the GTA combine is mainly gray-red.  The closest matches

in color I found so far are bright red Massey Ferguson and Case International

combines like the ones shown at the web addresses below.

  http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg

  http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg

  http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm

  All the real ones I saw were different in having thicker front, and usually

thicker back, wheels.

  http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg

  http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg

  http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg

  http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg

  http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg

  http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg

  http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg

  http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg

  http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg

  http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg

  http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg

  http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg

  Comet  See the section above on Hybrids.

  DFT-30  A late 1980's to late 1990's (range of years?) Ford Cargo CF8000  Ford

Cargo is a Ford of Europe truck.  The "FT" may stand for "Ford Truck."  I don't

know how you designate the kind with the 3rd window on each side.  It's a good

match for cab shape, fenders, and side windows.  Thanks to Mxyzptlk at GTA For-

ums for showing that it's a better match if, like similar Mitsubishi cargo

trucks, it's given a horizontal black band below the windshield.  The bottom of

the band should be the height of the bottom of the front side window.

  The DFT30 is a six wheel truck that's missing the middle wheel on the left

side.  The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.  If

the DFT30 is thought to look like a 4x4 on the left side, it matches a number of

1980's Ford Cargo 4x4s.

  The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next

four links.

  http://img515.imageshack.us/img515/2449/saguide1317dft301987em8.jpg

  http://img504.imageshack.us/img504/6335/saguide1317dft301988vr0.jpg

  http://img515.imageshack.us/img515/6413/saguide1317dft301990bm6.jpg

  http://img504.imageshack.us/img504/997/saguide1317dft301997uf0.jpg

  http://en.wikipedia.org/wiki/List_of_Ford_vehicles

  http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg

  http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg

  Dozer  ? Wheel loader

  It's called a Dozer, which has tracks like a tank.  But, like the Rhino, it

has wheels instead, so it's a near match for a number of (late 1980's?) Cater-

pillar, Case, Ford, Komatsu, etc., wheel loaders.  I haven't found a good match

for the fenced platform in front of the cab.  I wonder if that's from another

vehicle and this is another example for the Hybrids section.

  http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg

  http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg

  http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg

  http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg

  http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg

  http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg

  http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg

  http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg

  http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg

  http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg

  http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg

  http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg

  http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg

  Dumper  (Iveco) Astra Rigid Dump Truck, an articulated dump truck.  An "artic-

ulated" vehicle is built in sections that are hinged or connected in some way to

allow flexibility of movement (thanks to my Webster's unabridged).

  Like the Monster trucks, the Dumper is good for running over other vehicles--

it sends one flying now and then, too.

  http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg

  http://www.astraspa.com/dumperrigidi_eng.htm

  http://www.europe-machinery.com/used/picture/1/dump-truck.html

  http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg

  http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg

  http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg

  http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg

  http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg

  http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg

  http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg

  http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg

  http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg

  http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg

  http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg

  http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg

  http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg

  Dune  A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest

match of the models I saw.  It's one of the kinds of trucks that might be used

in the Paris-Dakar Rally.  The Mercedes-Benz SK is similar but I didn't find a

version of it as a 4x4.  There are similar trucks by MAN (LE2000, ME2000, TG-A,

etc.).

  Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the

trucks used in the Dakar.

  The 1st link shows a 1991 Mercedes-Benz AK 4x4.

  http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg

  http://www.man.fr/news/archives/news%2001.htm

  http://www.answers.com/topic/paris-dakar-rally

  http://en.wikipedia.org/wiki/Paris-Dakar

  http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg

  http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg

  http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg

  http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg

  Elegant  1992 Buick Roadmaster*** with the grill upside-down and a vertical

bar in the center of it as on a 1992 Buick Roadmaster wagon

  http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg

  http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg

  http://en.wikipedia.org/wiki/Buick_Roadmaster

  http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg

  http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg

  http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg

  http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg

  Elegy  1981--1985 Nissan Skyline DR30***

  A 1982 model is shown at the 1st link below.  Half-a**ed effort with Microsoft

Paint (not my favorite medium) by GTW removed the epithet about Japanese people

from the license plate.

  http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg

  http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg

  http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg

  http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg

  http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg

  http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg

  http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg

  http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg

  Emperor  1990-1992 Infiniti Q45

  Thanks to Gman8 at GTA Forums

  A 1991 model is shown at the 1st link below.

  http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a.jpg

  http://en.wikipedia.org/wiki/Infiniti_Q45

  http://img502.imageshack.us/img502/4205/00gta1emporer10tq.jpg

  http://img336.imageshack.us/img336/8297/00gta1emporer22kg.jpg

  http://img336.imageshack.us/img336/1081/00gta1emporer31hv.jpg

  http://img336.imageshack.us/img336/9383/00gta1emporer44ny.jpg

  Enforcer  It could be in the heavy rescue, armored car, or crowd control cate-

gory.  Except for the front fenders, it looks similar to the 1986 Freightliner

Heavy Rescue truck shown at the 1st link below.  It could be modified to be an

armored law enforcement vehicle like the ones in the 2nd link below.

  http://img422.imageshack.us/img422/175/00gta1enforcer1986freightliner.jpg

  http://www.alpineco.com/armored/swat/trucks.htm

  The front fenders look similar to those on a 1988 or so Mack Superliner.

  http://img440.imageshack.us/img440/6734/00gta1enforcer1988macksuperlin.jpg

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor

is knocked down by law enforcement, you might have him jack an Enforcer.

  http://img96.imageshack.us/img96/1148/00gta1enforcervc13mz.jpg

  http://img96.imageshack.us/img96/838/00gta1enforcer10zh.jpg

  http://img154.imageshack.us/img154/1196/00gta1enforcer27bh.jpg

  http://img96.imageshack.us/img96/540/00gta1enforcer35tu.jpg

  http://img154.imageshack.us/img154/8976/00gta1enforcer44sx.jpg

  http://img154.imageshack.us/img154/9238/00gta1enforcer52rx.jpg

  http://img136.imageshack.us/img136/7081/00gta1enforcer66cv.jpg

  http://img136.imageshack.us/img136/3359/00gta1enforceriii14ha.jpg

  Esperanto  See the section above on Hybrids.

  Euros  1989-1992 Nissan 300ZX*

  A 1990 model is shown at the 1st link below.

  http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg.jpg

  http://en.wikipedia.org/wiki/Nissan_300ZX

  http://img463.imageshack.us/img463/5914/00gta1euros14qm.jpg

  http://img463.imageshack.us/img463/8296/00gta1euros28zq.jpg

  http://img511.imageshack.us/img511/4002/00gta1euros33rd.jpg

  http://img474.imageshack.us/img474/7695/00gta1euros44pp.jpg

  http://img463.imageshack.us/img463/6945/00gta1euros51au.jpg

  http://img511.imageshack.us/img511/4499/00gta1euros62cq.jpg

  http://img463.imageshack.us/img463/9792/00gta1euros77lj.jpg

  http://img463.imageshack.us/img463/4336/00gta1euros86el.jpg

  F.B.I. Rancher  1983-1988 Chevrolet Suburban except each pair of headlights

has been simplified into one and the parking lights have been moved to the front

corners.  Thanks to reader Logan King for pointing out that it's like the Subur-

ban of the handful of years (1983-1988) around the "Vice City" era (1986).

  One picture of a 1985 model and two pictures of 1986 models are at the links

below.

  http://img520.imageshack.us/img520/6559/guide345fbirancher1985cvx8.jpg

  http://img455.imageshack.us/img455/2264/guide347fbirancher1986cnl2.jpg

  http://img459.imageshack.us/img459/2893/guide346fbirancher1986cbj6.jpg

  http://en.wikipedia.org/wiki/Chevy_Suburban

  http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg

  http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg

  http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg

  http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg

  http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg

  http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg

  http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg

  F.B.I. Truck  1984-1992 Jeep Cherokee   It looks to me like somebody took the

Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,

then rubbed off a couple of patches on the front windshield with the elbow of

their shirt sleeve to look through.

  This truck is in the game files but not activated for the game.  In the PC

version, you can use a mod, or a vehicle spawner like the GTA SA Control Center

(X.13.c) has, to put it in the game if you like a gloppy Jeep.

  http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html

  http://en.wikipedia.org/wiki/Jeep_Cherokee

  http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg

  http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg

  http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg

  FCR-900  Honda CBR 900 RR Fireblade  It looks like a PCJ-600/Honda CBR 600 ex-

cept with a bigger engine (900cc).  "RR" stands for "race replica."  The FCR-

900, with a windshield, has two bulbs in the headlight; without the windshield,

it has a single headlight.  The "F" may come from "Fireblade" and the "CR" may

come from "CBR."

  http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg

  http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg

  http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg

  http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg

  http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg

  http://en.wikipedia.org/wiki/CBR900RR

  http://en.wikipedia.org/wiki/Honda_Fireblade

  http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg

  http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg

  http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg

  http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg

  Faggio  1984-1986 Piaggio Vespa PX 200

  http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg

  http://en.wikipedia.org/wiki/Vespa

  http://img136.imageshack.us/img136/1889/00gta1***gio06yz.jpg

  http://img136.imageshack.us/img136/6825/00gta1***gio11pj.jpg

  http://img159.imageshack.us/img159/6262/00gta1***gio24ky.jpg

  http://img136.imageshack.us/img136/1407/00gta1***gio30jh.jpg

  http://img159.imageshack.us/img159/6574/00gta1***gio46ll.jpg

  Feltzer  1972-1988 Mercedes Benz SL-Class convertible***

  http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png

  http://en.wikipedia.org/wiki/Mercedes-Benz_SL

  http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg

  http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg

  http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg

  http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg

  http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg

  http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg

  http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg

  Fire Truck  (on the NE corner of the block due E of "COMMERCE," in the middle

of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-

er Submission, III.23)

  1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Qual-

ity Manufacturing in 2003) fire truck

  http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg

  http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg

  http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg

  http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg

  http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg

  Fire Truck (on the block S of the save place that's on the brown block E of

"GARCIA," and in the "End of the Line" mission)  I think it's one of the cuter

vehicles in San Andreas (and not bad for getting through traffic).  I think it's

a late 1980's Maxim Aerial Ladder fire truck.  A 1983 model is shown at the 1st

link below.

  http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif

  http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg

  http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg

  http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg

  Flash  1990-1992 Nissan Pulsar GTi-R

  Thanks to pinky at GTA Forums

  http://www.cardomain.com/ride/236329

  http://en.wikipedia.org/wiki/Nissan_Pulsar

  http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg

  http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg

  http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg

  Flatbed  1983-1992 M-939 military truck.

  http://www.globalsecurity.org/military/systems/ground/m939.htm

  http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg

  http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg

  http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg

  Forklift  The 1996 Hyster E100XL electric forklift shown at the 1st link below

is similar.  The Hyster E100XL (year?) shown at the 2nd link shows that the seat

is on a box that opens up (to access the battery or store tools in, I guess).

  http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg

  http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg

  http://en.wikipedia.org/wiki/Forklift

  http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg

  http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg

  http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg

  http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg

  http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg

  http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg

  Fortune 1989-1997 Ford Thunderbird***

  http://en.wikipedia.org/wiki/Ford_Thunderbird

  http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg

  http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg

  http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg

  http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg

  Freeway  1966-1985 Harley Davidson Shovelhead  The best matches I found were

made in 1976.  Freeway exhaust pipes are only on the right side in "San An-

dreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the

1st in the address bar,you can look at hundreds of Harley Davidsons to choose

from (I hope you don't have the slow speed, dial-up modem).

  http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg

  http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg

  http://www.bikepics.com/harley/shovelhead/76/pics.asp

  http://en.wikipedia.org/wiki/Harley_Davidson

  http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg

  http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg

  http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg

  http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg

  http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg

  http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg

  http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg

  Freight  Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972

to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-

tive Division.  The Freight and the Brown Streak can be used for the Freight

Train mission, VII.12.

  You can put the name of one of the locomotives, and other preferences, in the

search engine at the 1st site given below for photos.

  http://www.railpictures.net/index.php

  http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg

  http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg

  http://en.wikipedia.org/wiki/EMD_SD40

  http://en.wikipedia.org/wiki/EMD_SD40-2

  http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg

  http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg

  http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg

  http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg

  http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg

  http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg

  http://img100.imageshack.us/img100/282/00gta1freight73se.jpg

  Glendale  See the section above on Hybrids.

  Greenwood  A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-

1989 Dodge Diplomat.

  Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-

69, for the Dodge Diplomat tip

  A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.

  http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfif.jpg

  http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfif.jpg

  http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat19.jpg

  http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue

  http://en.wikipedia.org/wiki/Dodge_Diplomat

  http://img432.imageshack.us/img432/9470/00gta1greenwood21dp.jpg

  http://img432.imageshack.us/img432/3163/00gta1greenwood33if.jpg

  http://img432.imageshack.us/img432/5919/00gta1greenwood42ec.jpg

  http://img234.imageshack.us/img234/9836/00gta1greenwood53fi.jpg

  http://img432.imageshack.us/img432/7057/00gta1greenwood65ua.jpg

  HPV1000  Kawasaki KZ1000-P21  Thanks to Mxyzptlk for explaining that "HPV"

could stand for "Highway Patrol/Police Vehicle," and can could also be thought

to refer to a form of genital warts.

  The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of

the law enforcement vehicles to use for the Vigilante mission, III.24.

  1987 and 1992 Kawasakis are at the next two links below.

  http://www.bikepics.com/pictures/087594/

  http://motordoctor.net/

  http://img87.imageshack.us/img87/6402/00gta1hpv10001a3mb.jpg

  http://img87.imageshack.us/img87/5184/00gta1hpv10002a4kd.jpg

  http://img101.imageshack.us/img101/9560/00gta1hpv100011qj.jpg

  http://img101.imageshack.us/img101/7076/00gta1hpv100020pf.jpg

  http://img204.imageshack.us/img204/757/00gta1hpv100039rf.jpg

  Hermes  1949 Mercury two-door with uncovered rear wheel wells and two pairs of

brake lights instead of one pair

  The 1st one given below was driven by James Dean in "Rebel Without a Cause,"

1955, which also starred Dennis Hopper, who does the voice of Steve Scott for

"Vice City," and which features Griffith Observatory, which is what the one in

Verdant Bluffs in "San Andreas" is modeled after.

  http://our.tentativetimes.net/dean/49merc.html

  http://www.motorcities.com/photo/view/04H5N373009855A.jpeg/0/

  http://www.motorcities.com/photo/view/04H5N373009855B.jpeg/0/

  http://www.motorcities.com/photo/view/04H5N373009855C.jpeg/0/

  http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg

  http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg

  http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg

  http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg

  http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg

  http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg

  http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg

  http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg

  http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg

  Hotdog  A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a

mobile concession stand.

  http://en.wikipedia.org/wiki/Volkswagen_Type_2

  http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg

  http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg

  http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg

  http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg

  http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg

  http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg

  http://img111.imageshack.us/img111/2586/saguide1516hotdogplan9qz8.jpg

  http://img111.imageshack.us/img111/6508/saguide1516hotdogtorxe6.jpg

  http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg

  Hotknife  1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't

counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,

and front side exhausts.  The most popular cars from this era to customize as

hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three

window coupe customized that way.

  It looks like the original grill was removed and a smaller grid and a couple

of bars partly cover the hole.  But the hole indicates the grill isn't from a

Ford.  The closest comparison I know for it is with a 1933 Hudson Pacemaker 8

Coupe.  (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same

grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear

side windows when the hood for the cab is created.)

  A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a

regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four

links below.  The 1st Hudson and 1st Ford look about identical except for the

grill--the Ford grill is shown better on the Ford hotrod.

  http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg

  http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg

  http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg

  http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg

  http://en.wikipedia.org/wiki/Three_window_coupe

  http://en.wikipedia.org/wiki/Hudson_%28automobile%29

  http://en.wikipedia.org/wiki/Terraplane

  http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg

  http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg

  http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg

  Hotring Racer  See the section above on Hybrids.

  Huntley  1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights

look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the

one on a 1989-1992 Ford Bronco.  The 1st two links below show a 1989 and 1990

Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a

1989 Ford Bronco.  A link below that shows a LRRR used by a main character in

the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station

Master Sounds 98.3 at I.13.

  http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg

  http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg

  http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg

  http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg

  http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html

  http://en.wikipedia.org/wiki/Land_Rover_Range_Rover

  http://www.rangerovers.net/modelspecs/1989.html

  http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg

  http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg

  http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg

  http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg

  http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg

  http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg

  http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg

  Hustler  1933-1935 or so five window (the windshield isn't counted) coupe with

some hot rod customization: the roof is lower than on the typical coupe of the

time.  A lot of cars of this period have similar features as one another, and

the roof and windows of a lot of them, even pickup trucks, from this period have

gotten the same sort of hot rod treatment, the most popular choices for it being

1932-1934 Fords.  This isn't a Ford, though.

  The grill isn't very wide, doesn't flare forward at the bottom as some grills

from this period do, and the sides of it are parallel instead of getting closer

together from top to bottom.  The closest comparison for the grill I've found so

far is a 1935-1936 Willys (pronounced "willis").

  http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg

  http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg

  For comparison, it looks like a 1935 Chevrolet three window coupe that's had

the back of the doors and cab moved back a bit and has been made into a five

window coupe.

  http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg

  http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg

  http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg

  Either due to body customization or the model it is, the back of the back

fenders curl down more than most of the cars of the time, and the trunk curls

down father back than the fenders.  The fenders of most cars of the period

flare back beside the flare of the trunk, all at the same 135 degree or so an-

gle.

  http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg

  http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg

  http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg

  http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg

  http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg

  http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg

  Infernus  1991-2001 Honda Acura NSX

  Thanks to the Real Car Name List by PRB051

  http://en.wikipedia.org/wiki/Acura_NSX

  http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg

  http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg

  http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg

  http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg

  http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg

  Intruder  1989-1994 Subaru Legacy (with the headlights and grill squared off)

  Thanks to Gman8, reaffirmed by kpeters, at GTA Forums

  Models from 1989, 1992, and 1994 are shown at the next three links.

  http://img166.imageshack.us/img166/199/saguide1553intruder1989ux0.jpg

  http://img166.imageshack.us/img166/8675/saguide1553intruder1992nj7.jpg

  http://img515.imageshack.us/img515/1139/saguide1553intruder1994bz4.jpg

  http://en.wikipedia.org/wiki/Subaru_Legacy

  http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg

  http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg

  http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg

  http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg

  Jester  1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*

  http://en.wikipedia.org/wiki/Toyota_supra

  http://www.cardomain.com/ride/690930

  http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg

  http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg

  http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg

  http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg

  Journey  Winnebago with a GMC grill and headlights.  It's a recrea-

tional vehicle used as a motor home.

  http://en.wikipedia.org/wiki/Recreational_vehicle

  The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine.

It would be a better match if it had two pairs of headlights.

  http://img217.imageshack.us/img217/3762/saguide1564journey1978cvm0.jpg

  http://img140.imageshack.us/my.php?image=saguide1565journey1pv2.jpg

  http://img217.imageshack.us/img217/3369/saguide1565journey2kx0.jpg

  http://img119.imageshack.us/img119/7413/saguide1565journey3fo2.jpg

  http://img217.imageshack.us/img217/1777/saguide1565journey4fx1.jpg

  http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg

  http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg

  http://img140.imageshack.us/img140/5730/saguide1567journey2qc7.jpg

  Kart  Kart.  A go cart--in particular, the kind of kart that's a racing kart.

For more on the races with the kind of go carts called karts, the Association of

British Kart Clubs (ABkC). etc., see these web pages:

  http://www.nkn.com/home.asp

  http://www.karting.co.uk/ABkC/

  http://en.wikipedia.org/wiki/Kart_racing

  I see some similarity between the Kart and some Tony Kart karts shown at the

1st two links below.

  http://en.wikipedia.org/wiki/TonyKart

  http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg

  http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg

  http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg

  http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg

  http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg

  http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg

  http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg

  Landstalker  1991-1994 Ford Explorer

  I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and

was used in "Vice City," which takes place in 1986, and if you need it to be

something from the right time period, I'd say 1986 Chevrolet Suburban but with

the windows, grill, and wheel wells of a Ford Explorer.  Personally, I'd just

say the model is based on a 1991 to 1994 Ford Explorer.  (See below; brawling

will be restricted to the rules according to Hoyle.)

  http://en.wikipedia.org/wiki/Ford_Explorer

  http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm

  http://www.cardomain.com/ride/487172/2

  http://en.wikipedia.org/wiki/Jeep_Cherokee

  http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg

  http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg

  http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg

  http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg

  Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the

right level engine hood but the headlights aren't built into the front fenders.

  http://img517.imageshack.us/img517/8180/saguide1589linerunner2pqx6.jpg

  http://en.wikipedia.org/wiki/Peterbilt

  DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for

the way the headlights are built into the fenders; it otherwise looks similar to

the Peterbilt but the engine hood is slanted.

  http://www.devilliertrucks.com/freight.htm

  http://en.wikipedia.org/wiki/Freightliner_LLC

  http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg

  http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg

  http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg

  http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg

  Majestic  1982-1987 Buick Regal***

  http://en.wikipedia.org/wiki/Buick_Regal

  http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg

  http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg

  http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg

  http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg

  http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg

  http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg

  http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg

  Manana  1987-1992 Dodge Shadow/Plymouth Sundance  (Prior to "San Andreas" it

was a 1981-1984 Dodge Aries coupe.)

  Thanks to Tornado_2 for the tip about the Manana being a slightly modified

1987-1992 Dodge Shadow/Plymouth Sundance.  1991 and 1987 models are shown below.

  http://en.wikipedia.org/wiki/Dodge_Shadow

  http://en.wikipedia.org/wiki/Plymouth_Sundance

  http://img211.imageshack.us/img211/7497/vcdodgeshadow1991nm3.jpg

  http://img265.imageshack.us/img265/2859/vcdodgeshadow1987if0.jpg

  http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg

  http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg

  http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg

  http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg

  http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg

  http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg

  http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg

  Merit  1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)

  The 1992 and 1993 (a year after the time of the game, but the style is the

same) models are shown at the links below.

  http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg

  http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg

  The headlights, grill, and brake lights are more like the boxier ones on the

1986-1992 Mazda 929 (Mark 3).  (The years of the Mark 3 and 4 overlap).  The

Merit has a few variations of those--for example, the inner edges of the brake

lights are slanted parallel to the slant of the light divider in the middle of

them.  And the outside edges of the parking lights are slanted a little differ-

ently.

  A 1987 and 1990 model are shown at the links below.

  http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg

  http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg

  Thanks to Gman8 at GTA Forums for the Mazda 929 tip

  http://en.wikipedia.org/wiki/Mazda_929

  http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg

  http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg

  http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg

  http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg

  http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg

  http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg

  http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg

  Mesa  1987-1996 Jeep Wrangler

  (It's the "Mesa Grande" of "Vice City.")

  http://en.wikipedia.org/wiki/Jeep_Wrangler

  http://en.wikipedia.org/wiki/SUV

  http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg

  http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg

  http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg

  http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg

  http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg

  http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg



  The next three are monster truck modifications--pickup trucks given large

wheels and suspension.

  http://en.wikipedia.org/wiki/Monster_truck

  Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck

glitch: if you drive a front wheel of a Monster truck up to, or a bit over,

another vehicle, then use acceleration and brake at the same time, you can send

the other vehicle flying.  (Just run over other vehicles enough with the Dumper

and you'll see it happen, too.)

  Monster A (Los Santos Forum after "8-Track")

  1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally

narrower headlights and parking lights

  (A 1985 model and a 1986 monster truck version are shown at the 1st two links

below.)

  http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg

  http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg

  http://en.wikipedia.org/wiki/Ford_F_Series

  http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg

  http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg

  http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg

  http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg

  Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup

truck  A 1982 Datsun 720 is shown at the next link.

  http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg

  http://en.wikipedia.org/wiki/Datsun_720

  http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck

  http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg

  http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg

  http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg

  http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg

  http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg

  http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg

  Monster ("Monster" and "Exports and Imports" missions; Flint Intersection

trailer park)  1994 Chevrolet S-10 with an extended cab and the grill of a 1983-

1992 Ford Ranger  (Other vehicles made after the 1992 time period of the game

are the matches for the Slamvan and Bullet.  The vehicle match for the Trashmas-

ter and Yankee was made in 1992 though they appear in "Vice City," which takes

place in 1986.  See "Yankee.")

  http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol.jpg

  http://en.wikipedia.org/wiki/Chevrolet_S-10

  http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordran.jpg

  http://en.wikipedia.org/wiki/Ford_Ranger

  http://img213.imageshack.us/img213/4233/00gta1monster09ty.jpg

  http://img296.imageshack.us/img296/6376/00gta1monster1a7wf.jpg

  http://img213.imageshack.us/img213/6223/00gta1monster24nf.jpg



  Moonbeam  1985 to 1992 Chevrolet Astro Van.*

  http://en.wikipedia.org/wiki/Chevrolet_Astro

  http://img392.imageshack.us/img392/3387/00gta1moonbeam17rt.jpg

  http://img392.imageshack.us/img392/9459/00gta1moonbeam21bc.jpg

  http://img392.imageshack.us/img392/6064/00gta1moonbeam33ii.jpg

  Mountain Bike  Schwinn Mesa Mountain Hardtail?

  http://www.schwinnbike.com/products/bikes_category.php?id=134

  http://img319.imageshack.us/img319/3760/00gta1mountainbike1a7wz.jpg

  http://img319.imageshack.us/img319/2425/00gta1mountainbike2a5vd.jpg

  http://img319.imageshack.us/img319/2637/00gta1mountainbike3a6sg.jpg

  http://img319.imageshack.us/img319/9939/00gta1mountainbike4a9ap.jpg

  Mower  John Deere 455 Garden Tractor, aka a diesel Compact Tractor  The model

of another year than whatever the one I show is might have the right headlights.

  http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8.jpg

  http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck.jpg

  http://img55.imageshack.us/img55/1682/00gta1mower11co.jpg

  http://img55.imageshack.us/img55/9808/00gta1mower28be.jpg

  http://img55.imageshack.us/img55/9089/00gta1mower37sw.jpg

  http://img55.imageshack.us/img55/7933/00gta1mower4a3mp.jpg

  http://img297.imageshack.us/img297/8799/00gta1mower5a9uw.jpg

  http://img55.imageshack.us/img55/5176/00gta1mower61id.jpg

  Mr. Whoopee  1986-1992 (wide range of years) GMC Grumman Step van and Chevro-

let Step Van P-10 (a little smaller than a Boxville) modified to be a mobile

concession stand

  http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html

  http://mclellansautomotive.com/photos/B28207.jpg

  http://img392.imageshack.us/img392/8577/00gta1mrwhoopee13nt.jpg

  http://img115.imageshack.us/img115/3977/00gta1mrwhoopee24jo.jpg

  http://img115.imageshack.us/img115/8403/00gta1mrwhoopee34lh.jpg

  http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg

  Mule  1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-

ners  The box is similar to ones used by U Haul, which makes their moving trucks

by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.

The roof of this box slants down a bit from back to front over the cab.  ("Vice

City" Mule and Spand Ex trucks have the same basic shape except the roof of the

box is flatter.)

  A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links

below.

  http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg

  http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg

  http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg

  http://en.wikipedia.org/wiki/Ford_E-Series

  http://en.wikipedia.org/wiki/U-Haul

  http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg

  http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg

  http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg

  http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg

  NRG-500  2001 Honda NSR 500  A 1992 model is similar enough and suits the time

frame of the game.  The Honda NSR 500 was used in the 500cc class of motorcycle

Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world

champion in 2001.  The NRG-500 often has the only number he uses: 46, the racing

number of his father.  "NRG" sounds like "energy" and it's also the name of a

model of scooter by Piaggio.

  http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg

  http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg

  http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg

  http://www.rossifiles.com/

  http://en.wikipedia.org/wiki/Valentino_Rossi

  http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg

  http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg

  http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg

  http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg

  http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg

  http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg

  http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg

  http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg

  http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg

  http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg

  http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg

  http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg

  To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-

ment Issues"--"The 'Management Issues' way to make a copy of C.J."

  http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg

  http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg

  http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg

  Nebula  1982-1988 Oldsmobile Cutlass Ciera

  The back end of the coupe and sedan were changed, and the roof of the sedan

was changed, in 1989; the last year for it was 1996.

  Thanks to Captain Holland at GTA Forums

  A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.

  http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecutl.jpg

  http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera

  http://img483.imageshack.us/img483/8988/00gta1nebula17hk.jpg

  http://img483.imageshack.us/img483/9837/00gta1nebula22lg.jpg

  http://img483.imageshack.us/img483/1407/00gta1nebula32gs.jpg

  Newsvan  1986-1991 Ford Econoline cargo van with the front end of a 1986-1992

Dodge Ram or B series van except the little section below the headlights and

main front corner backup lights of the Dodge should be removed.  It has an an-

tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your

save place, though).

  A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.

  http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr.jpg

  http://en.wikipedia.org/wiki/Ford_Econoline

  http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3c.jpg

  http://en.wikipedia.org/wiki/Dodge_Ram_Van

  http://img87.imageshack.us/img87/5163/00gta1newsvan10pw.jpg

  http://img95.imageshack.us/img95/6581/00gta1newsvan21cy.jpg

  http://img87.imageshack.us/img87/6951/00gta1newsvan35mv.jpg

  Oceanic  See the section above on Hybrids.

  PCJ-600  1992 Honda CBR 600  The headlight has a smaller, less demented-look-

ing smile than it did in "Vice City," but it still has, along with the Wayfarer,

one of the biggest smiles of any motorcycle headlight in the game, and earns its

keep the most of the two.  The engine has an exhaust pipe on either side.  The

only guess I have for the initials is that "PC" may come from the favored format

for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with

"Vice City."

  http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg

  http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg

  http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg

  http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg

  http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg

  http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg

  http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg

  http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg

  http://www.sportbikez.net/pictures/mod/cbr600f2/9

  http://en.wikipedia.org/wiki/Honda_CBR_series

  http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg

  http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg

  http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg

  http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg

  http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg

  http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg

  http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg

  http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg

  http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg

  Packer  It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379

but with pairs of round headlights built into the fenders like those on a 1994

Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981

(range of years?) Kenworth W900, except the Packer fenders are angled in the

back more like those of a Ford LT9000 or Mack Superliner.

  The 1st link shows a Peterbilt 379 with a car hauler ramp.  The picture at the

2nd link doesn't have a matching truck but shows a ramp similar to the one a

Packer has.  The 3rd link shows a 1990 Peterbilt (model?) car hauler.

http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg

  http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg

  http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg

  The 1976-1981 (range of years?) Kenworth W900 is basically similar to the

Packer, and has pairs of round headlights fitted into the fronts of the fenders,

but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken-

worth windshield is about the right size but should be flatter:

  http://img168.imageshack.us/img168/2976/saguide1724kenworthw900uz5.jpg

  The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the

fenders that are closer, not identical, to those on a Packer,

  http://img147.imageshack.us/img147/3849/saguide1724packer1987fotw6.jpg

  http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg

  http://en.wikipedia.org/wiki/Peterbilt

  http://en.wikipedia.org/wiki/Freightliner_LLC

  http://en.wikipedia.org/wiki/Kenworth

  http://en.wikipedia.org/wiki/Mack_superliner

  Whichever it is, it's attached to a four or five vehicle transport trailer--a

car hauler--with a straight rigid upper ramp.  It's the same as the Packer in

"Vice City," but the back of the upper ramp can now be raised and lowered (NP8

and NP2) so it can haul vehicles as well as serve as a jump ramp.

  Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained

how to do something that was mentioned in an earlier post by Webdude06--how to

get an Insane Stunt bonus with a Packer.  Have C.J. raise the ramp of the Packer

and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.

  http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg

  http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg

  http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg

  http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg

  http://img403.imageshack.us/img403/330/saguide1728packer1vx2.jpg

  http://img405.imageshack.us/img405/7581/saguide1728packer2yi4.jpg

  http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg

  http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg

  Patriot  1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian

Hummer)

  http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle

  http://en.wikipedia.org/wiki/Hummer

  http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg

  http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg

  http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg

  http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg

  http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg

  http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg

  http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg

  http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg

  http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg

  http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg

  Perennial  1962-1965 Chevrolet Nova (or "Nova II") station wagon

  http://www.geocities.com/MotorCity/Downs/2779/

  http://en.wikipedia.org/wiki/Chevrolet_Nova

  http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg

  http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg

  http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg

  http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg

  http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg

  http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg

  Phoenix  1979-1981 Pontiac Firebird Trans Am

  The separating strip was removed from between each pair of headlights, and the

optional engine hood vent was enlarged.  The dividing strip between the side

windows was narrowed and made vertical, and the side windows were made more nar-

row horizontally--seen in profile, the "San Andreas" version looks like the ends

of the "Vice City" version were pushed to make the car shorter and fatter.  It

has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-

vette.

  (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking

Big Poppa's in "A Home In The Hills."  You can also make one appear with the GTA

SA Control Center, X.13.c.)

  A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are

shown at the 1st three links below.

  http://www.motorcities.com/photo/view/03GGB224141393B.jpeg/0/

  http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg

  http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/

  http://en.wikipedia.org/wiki/Pontiac_Trans_Am

  http://en.wikipedia.org/wiki/Pontiac_Firebird

  http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg

  http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg

  http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg

  http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg

  Picador  1971 Chevrolet El Camino/GMC Sprint

  http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg

  http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg

  The El Camino/Sprint body would need to be shorter from front to back--more

like a 1964-1967 El Camino.  A 1965 Chevrolet El Camino is shown below.

  http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg

  Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.

Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip.  A 1974

model is shown below.

  http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg

  The upper back of the cab should be squared off a bit, too.

  http://en.wikipedia.org/wiki/Chevrolet_El_Camino

  http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg

  http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg

  http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg

  Pizza Boy  1984-1986 Piaggio Vespa PX 200 customized

  http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg

  http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg

  http://www.vespausa.com/

  http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg

  http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg

  http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg

  http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg

  http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg

  Police (Los Santos and San Fierro)  See Taxi.  (Though these three are based

on the same car, the datahandling.cfg file is a little different for each.)

  http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five

Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any

other), the 1st time he enters any of the Police cars or a Ranger (a police ve-

hicle seen more often in the country or desert).

  Police (Las Venturas)  Mid-1980's-1990 Chevrolet Caprice without the little

divider strip on the back side windows.  Thanks to Tornado_2 for the tip.  A

1990 model is shown below.

  http://img356.imageshack.us/img356/1773/sachevcaprice1990backeb7.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Caprice

  http://en.wikipedia.org/wiki/Image:Chevrolet_Caprice_Classic_1985.jpg

  http://img215.imageshack.us/img215/7939/00gta1policelv10hr.jpg

  http://img122.imageshack.us/img122/3070/00gta1policelv22dk.jpg

  http://img215.imageshack.us/img215/8969/00gta1policelv34vu.jpg

  http://img20.imageshack.us/img20/3288/00gta1policelv42ge.jpg

  http://img122.imageshack.us/img122/3658/00gta1policelv56fz.jpg

  http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg

  Pony  See Berkley's RC Van

  http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg

  http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg

  http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg

  http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg

  http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg

  Premier  1991-1994 Chevrolet Caprice* with the top of the cab squared off a

bit and a horizontal bar put in the middle of the grill

  http://en.wikipedia.org/wiki/Image:1991chevroletcaprice.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Caprice

  http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg

  http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg

  http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg

  http://img19.imageshack.us/img19/435/00gta1premier45td.jpg

  http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg

  http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg

  Previon  1982-1990 Honda Prelude

  Thanks to Gman8 at GTA Forums

  http://en.wikipedia.org/wiki/Honda_Prelude

  http://www.motorcities.com/photo/view/01DQA063803573B.jpeg/0/

  http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg

  http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg

  http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg

  http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg

  http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg

  Primo  1986-1991 Toyota Camry*

  http://en.wikipedia.org/wiki/Toyota_Camry

  http://www.motorcities.com/photo/view/02LCN444201744A.jpeg/0/

  http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg

  http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg

  http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg

  Quadbike  1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)  The

GTA version has a running board on either side for C.J. to rest his feet on.

The dataamerican.gxt file refers to it as both "Quad" and "Quadbike," so take

your pick.  (I once gave a Quad hydraulics, but I forget how I did it.  It may

have just been a glitch.)  The Quadbike seats two.

  http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg

  http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg

  http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm

  http://87trx250x.tripod.com/

  http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg

  http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg

  http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg

  http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg

  http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg

  RC Cam  Light orange-brown clay flower pot without a bottom.  It travels si-

lently like a futuristic hovercraft with the handling of an inflatable punching

toy that's weighted at the bottom and rights itself after it's hit.  It has the

appearance of being mostly filled with dirt, but only if viewed from above, and

C.J. passes through it and parts of the pot to sit in it.  It's round but leaves

a square shadow.  C.J. opens an invisible door before he sits in it, and steers

with an invisible steering wheel.  It has headlights and brake lights and passes

through other vehicles.

  The name may come from the idea of surveillance gadgets hidden in ordinary

things like flowerpots (or the trophies of deer heads with red glowing eyes that

shazard pointed out are above the exit door at Palomino Creek and Blueberry Am-

mu-Nations; there's another in Toreno's ranch but the eyes don't glow).

  http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg

  The name may also be due to it letting C.J., in the 1st person view, pass

though other vehicles to see the people inside them.

  http://img379.imageshack.us/img379/4247/00gta1screen6027jm.jpg

  It also seats two and can be used with the speedfreak, wheelsonlyplease,

ripazha, and bubblecars codes.

  http://img181.imageshack.us/img181/1798/00gta1screen640c3gd.jpg

  http://img167.imageshack.us/img167/1703/00gta1screen640d5xp.jpg

  http://img167.imageshack.us/img167/8205/00gta1screen640e3ej.jpg

  http://img181.imageshack.us/img181/2712/00gta1screen640f2ao.jpg

  http://img167.imageshack.us/img167/3598/00gta1screen640g8pm.jpg

  http://img379.imageshack.us/img379/6463/00gta1screen640h8vn.jpg

  You can use something with a vehicle spawner, like the GTA SA Control Center,

X.13.c, to make the RC Cam appear.

  http://img154.imageshack.us/img154/8575/00gta1rccam1aa0mz.jpg

  http://img151.imageshack.us/img151/5844/00gta1rccam12yl.jpg

  http://img117.imageshack.us/img117/1600/00gta1rccam29ft.jpg

  http://img447.imageshack.us/img447/8679/00gta1rccam34po.jpg

  http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg

  http://img428.imageshack.us/img428/788/00gta1screen5629bg.jpg

  Rancher  See "Rancher and Ranger" in the Hybrids section above.

  Ranger  See "Rancher and Ranger" in the Hybrids section above.

  Regina   1985-1992 Volvo 740 wagon except for some changes including some to

the front and that the bottoms of the rear windows are a little higher.  A 1988,

1987, and 1988 model are shown at the links below.

  http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg

  http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg

  http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg

  http://en.wikipedia.org/wiki/Volvo_740

  The front of the engine hood is higher and curves down to the grill in a look

some Cadillacs have.  It has a small version of the grill and front bumper of a

1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward

to give it a Cadillac look.  The "Vice City" Regina is the same.

  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.

  A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-

low.

  http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg

  http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg

  http://en.wikipedia.org/wiki/Pontiac_Parisienne

  The closest I found for a definition for "Regina" in Urban Dictionary are a

couple of phrases it's part of that use the word to mean a woman who thinks

they're better than they are--I cleaned that up a little.  This could be symbol-

ized in the Regina with the customized Cadillac front though the rest isn't a

custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a

little like "vulva."

  http://www.urbandictionary.com/browse.php?word=regina

  http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg

  http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg

  http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg

  Remington  Mid-1970's Lincoln Town Coupe with custom fenders

  One example I found, which doesn't feature the same curve on the back of the

fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:

  http://www.layitlow.com/members/slamn78/

  Unless a better match comes along, I'm going to figure the fenders may be

meant as a sight gag to rib the 1958-1962-era Cadillac fenders.  A good web site

to look around in to see what I mean is Hubcap Cafe at the 1st link below:

  http://www.hubcapcafe.com/ocs/cadillac.htm

  http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg

  http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg

  http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg

  http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg

  http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg

  http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg

  Rhino  An M1 Abrams tank  The Rhino, the HPV1000 motorcycle, and the Hunter

helicopter are the most popular of the law enforcement vehicles to use for the

Vigilante mission, III.24.

  http://www.globalsecurity.org/military/systems/ground/m1-pics.htm

  http://en.wikipedia.org/wiki/M1A1_Abrams

  http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg

  http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg

  http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg

  http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg

  http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg

  http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg

  http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg

  http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg

  http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg

  Roadtrain  1977-1993 Mack Superliner (still made as a light version of the

Australian Titan) except the fenders/headlights are different in the front (more

similar during a segment of that period?).  Thanks to DazzaJay for the tip on

the Mack and the photos at the 1st link below.

  http://files.potholestudios.com/dazzajay/stuff-for-nubs/roadtrainmack.jpg

  http://en.wikipedia.org/wiki/Mack_Super-Liner

  http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg

  http://en.wikipedia.org/wiki/Mack_Titan

  The grill covering and fenders look more like the kind on caertain heavy duty

International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the

next two links.  Several such trucks, such as some models of Ford LTL 9000, have

similar headlights.

  http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg

  http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg

  http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg

  http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg

  Romero  See the section above on Hybrids.

  Rumpo  1981-1986 Dodge Ram Van Conversion, aka Hi-Top.  A Dodge Camper Van, if

the same size, looks similar.  The owners gave these vans special religious

hats.  Don't curse them out in traffic--you'll die.  If God doesn't get you, the

owner--no, no, no...

  I added a later model to show one with the same Hi-Top shape.

  http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg

  http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png

  http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg

  http://en.wikipedia.org/wiki/Dodge_Ram_Van

  http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg

  http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg

  http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg

  S.W.A.T. van  Cadillac Gage V-100 Commando  It's also like an OT-65 Otter

(FUG) Scout Car.

  You can activate a vigilante mission with it, but it's better at just having

good handling for a moderate speed vehicle, and for having a working water can-

non on top to squirt people with now and then, which is some fun.

  http://en.wikipedia.org/wiki/V-100

  http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg

  http://www.globalsecurity.org/military/world/europe/ot-65.htm

  http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg

  http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg

  http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg

  http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg

  http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg

  http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg

  http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg

  Sabre  See the section above on Hybrids.

  Sadler  1976-1977 Ford F-series pickup truck.

  http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png

  http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg

  http://en.wikipedia.org/wiki/Ford_F_series

  http://img132.imageshack.us/img132/6954/00gta1sadler13hb.jpg

  http://img132.imageshack.us/img132/8537/00gta1sadler23xn.jpg

  http://img132.imageshack.us/img132/8742/00gta1sadler31ym.jpg

  Sanchez  1989-1992 Yamaha DT 200 dirt bike

  The 1989 and 1992 models are shown at the links below.

  http://img118.imageshack.us/img118/8039/00gta1sanchez1989yamahadt2007d.jpg

  http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg

  http://img457.imageshack.us/img457/7052/00gta1sanchez1aa4mt.jpg

  http://img522.imageshack.us/img522/5830/00gta1sanchez16ro.jpg

  http://img20.imageshack.us/img20/4324/00gta1sanchez07fc.jpg

  http://img224.imageshack.us/img224/815/00gta1sanchez1a7qy.jpg

  http://img125.imageshack.us/img125/4449/00gta1sanchez26hq.jpg

  http://img125.imageshack.us/img125/4246/00gta1sanchez34qv.jpg

  http://img522.imageshack.us/img522/2447/00gta1sanchez45us.jpg

  Sandking  See the section above on Hybrids.

  San Fierro trolley  California Street line San Francisco cable car.  A cable

car is pulled by a cable in a conduit underneath a slot between the rails.  San

Francisco has the only permanently operational manually-operated cable car sys-

tem.

  http://en.wikipedia.org/wiki/San_Francisco_cable_car_system

  http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg

  http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg

  I used the Camera on a two car San Fierro trolley that wasn't moving and read

the triangular sign that's inside it--it says "Powell & Mason Sts."

  http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg

  Thanks to imut_knight at GTA Forums for telling me it's a reference to real

life and is referred to on this toy trolley:

  http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg

  According to the next link, the Powell and Mason Streets line is one of the

oldest cable car lines still operating in San Francisco:

  http://www.cablecarmuseum.org/archive/Today/index.html

  Normally, nothing stops the San Fierro trolley, so some people at the "San An-

dreas" message boards have dubbed it "the trolley of doom."  At one link given

below, a screenshot shows a car stuck sideways in the back car of a two car

trolley.  A better example of that is near the end of the "San Andreas" stunt

video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck

sideways in there to wreak havoc down the street.

  http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg

  http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg

  http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg

  http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg

  http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg

  http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg

  Savannah  1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of

three brake lights).  As with the Blade, all I have for the shape of the plate

around the brake lights is that it's a bit like the shape on the back end of a

1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-

low).

  http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg

  http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg

  http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg

  http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg

  http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Biscayne

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg

  http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg

  http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg

  Securicar  International Navistar 4900 Truck modified like the SWAT Truck

"Bulldog" II sold by Alpineco.

  http://www.alpineco.com/armored/swat/trucks.htm

  http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg

  http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg

  http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg

  http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg

  Sentinel  1984-1987 BMW E28 M5 four door sedan without the little rear side

window divider, with the grill and headlights made rectangular...

  http://www.motorcities.com/photo/view/01F69521417701A.jpeg/0/

  http://www.motorcities.com/photo/view/01F69521417701B.jpeg/0/

  http://www.motorcities.com/photo/view/05FE0181707001B.jpeg/0/

  http://en.wikipedia.org/wiki/BMW_M5

  ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW

M635CSi, aka M6, coupe  The mix of the two is a little different than is used in

"Vice City."  Two 1988 models are shown at the 1st two links below.

  http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg

  http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg

  http://en.wikipedia.org/wiki/BMW_M6

  http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg

  http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg

  http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg

  http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg

  http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg

  http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg

  Slamvan  1994-present Dodge Ram body and cab modified to be a lowrider and a

bit squared off with rounded wheel wells.  I know the time frame is off for a

1992 GTA setting, but I think this is it.

  http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg

  http://en.wikipedia.org/wiki/Dodge_ram

  http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg

  http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg

  http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg

  http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg

  Solair  1986-1991 Ford Taurus station wagon***

  http://www.stationwagon.com/gallery/1990_Ford_Taurus.html

  http://en.wikipedia.org/wiki/Ford_Taurus

  http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg

  http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg

  http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg

  Stafford  1971-1981 Rolls Royce Corniche

  Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead

  http://en.wikipedia.org/wiki/Rolls_Royce_Corniche

  http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg

  http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg

  http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg

  http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg

  Stallion  See the section above on Hybrids.

  Stratum  1991-1992 Honda Accord station wagon***

  http://www.epinions.com/auto_Make-1992_Honda_Accord_Wagon

  http://www.edmunds.com/insideline/do/Features/articleId=46009

  http://en.wikipedia.org/wiki/Honda_Accord

  http://img221.imageshack.us/img221/6779/00gta1stratum14oq.jpg

  http://img204.imageshack.us/img204/1377/00gta1stratum25wn.jpg

  http://img204.imageshack.us/img204/2885/00gta1stratum35wq.jpg

  http://img221.imageshack.us/img221/6629/00gta1stratum42or.jpg

  Stretch  See the section above on Hybrids.

  Sultan  1990-1994 Subaru Legacy

  http://www.motorcities.com/photo/view/02J0G500532431A.jpeg/0/

  http://en.wikipedia.org/wiki/Subaru_Legacy

  http://img55.imageshack.us/img55/5923/00gta1sultan13ie.jpg

  http://img55.imageshack.us/img55/7610/00gta1sultan28wm.jpg

  http://img55.imageshack.us/img55/2682/00gta1sultan31rm.jpg

  http://img156.imageshack.us/img156/731/00gta1sultan45do.jpg

  Sunrise  1989-1991 Nissa Maxima

  Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac-

cord.

  http://www.cardomain.com/ride/473004

  http://www.youtube.com/watch?v=kRI-Ntc9BpA

  http://www.cardomain.com/id/mn077

  http://en.wikipedia.org/wiki/Nissan_Maxima

  http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg

  http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg

  http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg

  http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg

  Super GT  1991-1992 Mitsubishi 3000 GT***

  http://www.motorcities.com/photo/view/00H8C220901120J.jpeg/0/

  http://en.wikipedia.org/wiki/Mitsubishi_3000GT

  http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg

  http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg

  http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg

  Sweeper  I haven't found a real good match for it.  It's really more of an en-

closed compact ride on litter vacuum sweeper made to handle a small neighbor-

hood, beach, or park.  The sloped front reminds me a little of the front of an

Elgin Pelican, a big street sweeper I'm more familiar with.

  A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin

Crosswind, just given as basic examples of a compact sweeper truck, are shown at

the 1st five links below.  An Elgin Pelican is shown at the sixth link.

  http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg

  http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg

  http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg

  http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg

  http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg

  http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg

  http://en.wikipedia.org/wiki/Street_cleaner

  It looks like a little electric vehicle, an EV, possibly an electric truck,

converted into a street sweeper or floor scrubber or such.  A few examples of

electric trucks are shown at the next three links.

  http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg

  http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg

  http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg

  http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg

  http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg

  http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg

  http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg

  Tahoma  1990 (range of years?) Chevrolet Caprice Brougham with a flattened

1981-1982 Chevrolet Monte Carlo back end.  The Monte Carlo is also better for

the front end in the pictures I found for not having parking lights on the front

corners  (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero

Coupe Notchback.)

  The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990

Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),

and five of a 1990 Chevrolet Caprice Brougham.

  http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg

  http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg

  http://img146.imageshack.us/img146/9069/saguide1957tahomazccap1vs2.jpg

  http://img412.imageshack.us/img412/6189/saguide1957tahomazccap2xs0.jpg

  http://img146.imageshack.us/img146/9619/saguide1957tahomazccapblg8.jpg

  http://img412.imageshack.us/img412/815/saguide1957tahomazccapbbt4.jpg

  http://img146.imageshack.us/img146/5082/saguide1957tahomazccapbfu3.jpg

  http://img146.imageshack.us/img146/5016/saguide1957tahomazccapbpq8.jpg

  http://img146.imageshack.us/img146/1852/saguide1957tahomazccapbez0.jpg

  http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg

  http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg

  http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg

  http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg

  http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg

  http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg

  http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg

  http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg

  Tampa  1965-1969 Chevrolet Corvair body styling that's been made longer and

flatter--the size of the body below the cab roof seems more like that of a 1965

Chevrolet Chevelle Malibu.

  It's also been given a flatter front end with a six-sided grill.  The grill

looks like the inside edges of the Corvair headlight plates have been reversed

for the outside edges of the Tampa grill, and it's a little smaller than the

grill of a 1965-1966 Ford Mustang.  It might be a clue to a longer, flatter car

the Corvair is a blend with, and it just be there to throw people off when they

try to guess the real car comparison for it--I haven't seen a match for it yet.

  Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-

let Corvair tip.

  A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford

Mustang are shown at the links below.

  http://www.hubcapcafe.com/ocs/pages01/chev6503.htm

  http://www.hubcapcafe.com/ocs/pages01/chev6501.htm

  http://www.hubcapcafe.com/ocs/pages01/must6501.htm

  http://en.wikipedia.org/wiki/Chevrolet_Corvair

  http://en.wikipedia.org/wiki/Chevrolet_Chevelle

  http://en.wikipedia.org/wiki/Ford_Mustang

  http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg

  http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg

  http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg

  http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg

  Tanker  1980-1989 (range of years?) Mack R or DM 10-wheeler truck

  http://www.hankstruckpictures.com/apa_tribute.htm

  http://www.hankstruckpictures.com/james_hurley_construction.htm

  http://en.wikipedia.org/wiki/Mack_truck

  http://img221.imageshack.us/img221/6339/00gta1tanker13wb.jpg

  http://img152.imageshack.us/img152/9982/00gta1tanker20vk.jpg

  http://img152.imageshack.us/img152/8171/00gta1tanker36nt.jpg

  http://img221.imageshack.us/img221/1197/00gta1tanker41lx.jpg

  http://img221.imageshack.us/img221/9813/00gta1tanker57ma.jpg

  Taxi  It's a 1984-1986 Holden VK Commodore, or some other variety of Holden

Commodore, except without a slant to the grill and with a smaller triangular

rear side window.  The grill is more like the one on a 1990's Chevrolet Ca-

price.*  (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at

least, 1985.)  The Taxi and the Cabbie can be used for the Taxi Driver mission,

III.9.

  The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice

City").

  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989

Holden VR Commodore tip.

  http://www.users.on.net/~nweber/commodore/vk/index.html

  http://members.home.nl/godriespijkers/holden23.html

  http://www.avonhill.com/thumbnails/taxi/1992_Chev_NYC_taxi.jpeg

  http://en.wikipedia.org/wiki/Holden_Commodore

  http://en.wikipedia.org/wiki/Chevrolet_Caprice

  http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg

  http://img221.imageshack.us/img221/4316/00gta1taxi05bm.jpg

  http://img221.imageshack.us/img221/9901/00gta1taxi18ns.jpg

  http://img217.imageshack.us/img217/310/00gta1taxi29rd.jpg

  Tornado  1958 Chevrolet Bel Air  Thanks again to FORDSUCK for noticing the

grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air

(shown at the 3rd link).  The front of the front bumper is shaped more like the

one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th

link).

  http://img515.imageshack.us/img515/4674/00gta1tornado58belair2bb1.jpg

  http://img110.imageshack.us/img110/248/00gta1tornado58belairwl8.jpg

  http://img156.imageshack.us/img156/9216/00gta1tornado57chevy1mb4.jpg

  http://img102.imageshack.us/img102/4862/00gta1tornado57plymouthob3.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  http://en.wikipedia.org/wiki/Plymouth_Savoy

  http://img156.imageshack.us/img156/8436/00gta1tornado02is.jpg

  http://img81.imageshack.us/img81/8446/00gta1tornado11el.jpg

  http://img81.imageshack.us/img81/9721/00gta1tornado27vi.jpg

  http://img81.imageshack.us/img81/1631/00gta1tornado31jh.jpg

  Towtruck  1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the

horizontal bars on the grill  The F550 has a thicker engine area than the hand-

ful with lower numbers in the F series, so the back of the engine hood and bot-

tom of the windshield is higher, so they're higher than the bottoms of the side

windows.  At the third link below, the Holmes unit on the back of the F350 looks

similar except for the back of the top of it.  (For the "holmes wrecker" that

wants to wreck it with a truck, I guess.)  It has bumpers that began appearing

in the later 1980's.

  I had a hard time finding an F550 for the time period, let alone one that's a

wrecker, on the Internet, so you'll have to imagine it pieced together from what

I could find.

 The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-

cent, styled differently, but you can see it's moosier), then a 1988 Ford F450

wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes

wrecker), then a (year?) Ford F350 with a Holmes wrecker.

  http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg

  http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg

  http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg

  http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg

  http://en.wikipedia.org/wiki/Ford_F_Series

  http://en.wikipedia.org/wiki/Tow_truck

  http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg

  http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg

  http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg

  http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg

  Tractor  1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor  This Ford

tractor was part of a product line that extend by 1000's from 2000 to 9000 and

ran from 1965-1975 (see the history of it at the 3rd link below).  In the range

of it I 1st listed, some matched the headlights (built into the front instead of

on either side of it), the body over the front sides of the motor, and fenders,

but I didn't find all of that with as slim a body covering along the top of the

sides.

  A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified

year, are shown at the 1st two links below.

  http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg

  http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg

  http://www.ssbtractor.com/features/Ford_tractors.html

  http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg

  http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg

  http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg

  http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg

  http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg

  http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg

  Trashmaster  1992 Ford F800 ten-wheeler used as a rear loader garbage truck

It's the same truck as the Yankee, and both are the same as the same-name trucks

in "Vice City."  For more about this model, a 9th generation (1992-1996) F

series truck, appearing in the time period of that game, 1986, see "Yankee."

  A 1995 Ford F800 and a 1992 International DT360, just shown to show the big

trash box on the back, are shown at the 1st two links below.  A 1997 Ford F800--

10th generation, but it looks the same to me--with a similar trash box is shown

at the 3rd link.

  http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg

  http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg

  http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg

  http://en.wikipedia.org/wiki/Ford_F-Series

  http://en.wikipedia.org/wiki/Garbage_truck

  http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg

  http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg

  http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg

  http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg

  http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg

  http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg

  http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg

  Tug  Baggage tractor.  As with the Baggage, there are a lot of similar-looking

models but I couldn't find an exact match.  The one shown at the web address

given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks like

a Tug.  Although the Tug has a hitch on the back as a Baggage vehicle does, I've

yet to find anything that can be hitched to it.

  http://img523.imageshack.us/img523/9846/saguide2020tugharlanzl2.jpg

  http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg

  http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg

  http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg

  http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg

  http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg

  http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg

  Turismo  1987-1988 Ferrari F40**

  http://en.wikipedia.org/wiki/Ferrari_F40

  http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg

  http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg

  http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg

  http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg

  http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg

  http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg

  http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg

  http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg

  Uranus  1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*

  http://en.wikipedia.org/wiki/Mitsubishi_Eclipse

  http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg

  http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg

  http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg

  Utility Van  mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford

F-series front

  A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown

at the 1st two links below.

  http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg

  http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg

  http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg

  http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg

  http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm

not sure if it's in the unmodified game.  So far I've only seen it by using the

GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg

  Vincent  an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip

to divide off the little rear side windows and a squared off cab) with BMW 5

Series (round) headlights

  Thanks to NSX of the GTA Forums site

  http://en.wikipedia.org/wiki/Audi_5000

  http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg

  http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg

  http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg

  Virgo  1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-

1979 Lincoln Continental Mark V.  It's like the "Vice City" Virgo except it

doesn't have the horizontal brake lights of the Lincoln.

  Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.

  A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at

the links below.

  http://www.motorcities.com/photo/view/00G9B571206962D.jpeg/0/

  http://www.motorcities.com/photo/view/00G9B571206962A.jpeg/0/

  http://en.wikipedia.org/wiki/Mercury_Cougar

  http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg

  http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V

  http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg

  http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg

  http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg

  Voodoo  1960 Chevrolet Bel Air coupe low-rider  The 1960 Chevrolet Biscayne

Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-

pala had three per side.  The Biscayne Fleetmaster was the least expensive, with

some parts painted instead of being chrome-plated.  The regular Biscayne had

less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google

search engine have been fixed up and painted, and I can't be sure which, if any,

of the Biscaynes I saw are Biscayne Fleetmasters.

  The Voodoo has a chrome plate across the back that the brake lights are set

in.  The Bel Air had that chrome plate or a chrome ring around the same area.

Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne

didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the

Biscaynes I found had that chrome plating on them, so the lack of it could be a

detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the

Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or

a customization.

  The "Vice City" Voodoo is similar.

  http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg

  http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg

  http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg

  http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg

  http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg

  http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg

  http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  http://en.wikipedia.org/wiki/Chevrolet_Biscayne

  Thanks to reader Timo Hakala for writing to me that Rockstar designed it so

you can blow it up by shooting the license plate in the back because the gas cap

is behind the license plate on an Impala.  (So I guess it's the same for a Bis-

cayne or Bel Air.)

  http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg

  http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg

  http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg

  http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg

  http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg

  Walton  See the section above on Hybrids.

  Washington  1984(?)-1987 Lincoln Continental  The body looks like a model from

the latter part of the 1982-1987 generation--more rounded.  It doesn't have the

round raised section, where the spare tire goes, on the trunk.  The outside

edges of the parking lights have been made vertical and the top of the grill is

a bit lower.  In addition to the vertical brake lights, it has the horizontal

brake lights of a Lincoln Town Car except the middle section is replaced by a

license plate.  (The "Vice City" Washington and FBI Washington have a body and

grill more like a Lincoln Continental from the 1982-1983 part of the time

range.)

  A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987

Lincoln Town Car is at the fourth link.

  http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg

  http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg

  http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg

  http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg

  http://en.wikipedia.org/wiki/Lincoln_Continental

  http://en.wikipedia.org/wiki/Lincoln_Town_Car

  http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg

  http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg

  http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg

  Wayfarer  1988-1992 Honda Goldwing GL1500 suits the time period, but the back

end, seen in profile, looks more like a 2001-2004 model.

  http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg

  http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg

  http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg

  http://www.goldwingworld.com/pages/History.htm

  http://en.wikipedia.org/wiki/Honda_Goldwing

  http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg

  http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg

  http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg

  http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg

  http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg

  Willard  1988-1989 Dodge Dynasty* or Chrysler New Yorker.

  http://www.cardomain.com/ride/294951

  http://www.allpar.com/model/dynasty.html

  http://en.wikipedia.org/wiki/Dodge_Dynasty

  http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg

  http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg

  http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg

  Windsor  1966 Alfa Duetto (later models, a bit different, are called Alfa

Romeo Spider)  It was made popular as the car Dustin Hoffman's character, Ben-

jamin Braddock, drove in the movie "The Graduate," 1967.  Thanks to a post at

the Gamefaqs message boards by sonofkorol who nailed this one.

  http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg

  http://en.wikipedia.org/wiki/Alfa_Romeo_Spider

  http://www.autozine.org/Classiccar/html/Alfa/Duetto.html

  http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg

  http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg

  http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg

  http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg

  This is the glitch that happens if C.J. lets the lady in the screenshots for

the Launch, Reefer, Maverick, and S.W.A.T. van drive:

  http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg

  Yankee  1992 Ford F800 used as a box truck

  It's the same truck as the one used as a Trashmaster.  The earliest matching

picture I found was from 1994, so it's probably from the F series 9th generation

(1992-1996) described in the Wikipedia article below.  If so, since it appeared

in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life

counterpart that appeared after the time frame of the game.  (The Yankee 1st ap-

peared, and looked about like it does in "San Andreas," in "GTA III," which has

a 2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I

can, but to adhere to that too strictly is impossible.  Many of the vehicles,

like the Glendale, are mixtures that never appeared in that combination in any

period in real life at all.  I only have a hard and fast rule that if a vehicle

has a real life counterpart, it has to appear before the game was created--af-

terward is right out...unless someone mods a Mercury to look like the Cuban

Hermes after "Vice City" comes out or such.

  A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are

shown at the 1st two links below.

  http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg

  http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg

  http://en.wikipedia.org/wiki/Ford_F-Series

  http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg

  http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg

  http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg

  http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg

  http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg

  Yosemite  1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck  It's

like the Monster B except the wheel wells are squared off.  Thanks again to

reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a

similar body and make a better match for the wheel wells, and about the Monster

B/Yosemite similarity.

  A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.

  http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg

  http://img487.imageshack.us/img487/5283/saguide2100yosemite1988sy9.jpg

  http://en.wikipedia.org/wiki/Datsun_720

  http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck

  http://en.wikipedia.org/wiki/GMT400

  http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg

  http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg

  http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg

  http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg

  ZR 350  1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk  The

ZR 350 headlights open or close depending on how bright the surroundings are.

  http://www.motorcities.com/photo/view/01IA9404734396A.jpeg/0/

  http://en.wikipedia.org/wiki/Mazda_Rx-7

  http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg

  http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg

  http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg

  http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg

********



  Some performance notes so far:

  Fast motorcycles with good handling:

  NRG-500, FCR-900, and PCJ-600.

  Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-

  age:

  Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and

  Banshee (SA).

  Fast cars with Sex appeal but frail:

  Infernus, Turismo, and Comet.

  Fast bicycle:

  Mountain bike (I like the CJPHONEHOME code for it, too).

  Moderate speed with good handling:

  Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-

  hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and

  Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.

  SUV's:

  Sandking (fast and durable), FBI Rancher, and Rancher.

  Little, light, fast cars:

  Comet (SA but not real durable), Blista, and Flash (SA).

  Burly bruisers:

  Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck

  with a ladder, and Dumper.

  Fast boats with Sex Appeal:

  Squalo III (SA) and Speeder (SA).

  Roll over--

  things: Dumper, Monster truck, and various vehicles when given hydraulics;

  people: Combine Harvester.

  Roll around with a--

  hostage: Hotdog van or some jacked vehicles;

  gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro-

  mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or

  Leviathan.

********



  I'll see if I can find out more later; in the meantime:

  I.8.b  A rundown of some of the people who drive them

  The criminals, gangs, and hookers of "San Andreas" have their own automotive

preferences.  According to datacargrp.dat:

  The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,

Blades, and Clovers.

  Drug dealers are among those who drive Ranchers.

  The hookers are among those who drive Perennials.

  These gangs are among those who drive the vehicles following their names:

  The Ballas               Majestics and Tahomas

  The Grove Street Family  Greenwoods, Savannahs, and Voodoos

  The Los Santos Vagos     Oceanics, Tornados, and Hermes

  The San Fierro Rifa      Sabres, Stallions, and Blades

  The De Nang Boys         Buccaneers, Mananas, and Tampas.

  The Italian Mafia        Sentinels, Admirals, and Feltzers

  The Triads               Sultans, Stratums, and Elegys

  The Varrio Los Aztecas   Hermes, Broadways, and Glendales

&&&&&&&&&&&&&&&&&&&&



  I.9  Wanted Ratings

  - One star causes a policeman or two to chase on foot or in one or two Police

Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a

boat or in the water, or flying low enough over water, travelled by boats, po-

lice may attack with a Predator or two, firing 9mm guns and the machine gun of

the Predator,

  - two, the police chase and attack more aggressively,

  - three, the police chase and attack with 9mm pistols and sometimes Shotguns,

roadblocks of destructible sawhorses and Police cars with police men who attack

with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick

firing a machine gun joins to chase and attack.

  The police on the ground are mostly replaced for the three higher wanted rat-

ings, and the replacement for each of the three is unique to that wanted rating.

Otherwise, Predators of police still fire 9mm pistols or the machine gun of the

Predator if C.J. is in a boat or in the water, or flying low enough over water,

travelled by boats, and a Police Maverick still fires a machine gun in each

case.  In addition, a Hydra that fires missiles may appear if C.J. is flying

high enough in each case.

  - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.

agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En-

forcers, rappel from another helicopter, and attack with Mini-SMGs,

  - five,  roadblocks of destructible sawhorses and FBI Ranchers with FBI agents

who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at-

tack with SMGs, and a News Chopper, and a second Police Maverick that attacks

with a machine gun, may appear near the Police Maverick that attacks with a ma-

chine gun, and

  - six, roadblocks of destructible sawhorses and Barracks with Army soldiers

who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks

and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second

Police Maverick that attacks with a machine gun, may appear near the Police Mav-

erick that attacks with a machine gun.

  C.J. can get five wanted stars after "Farewell, My Love" (VI.15).

  C.J. can get six wanted stars after "Buy Verdant Meadows Aircraft Graveyard"

(VIII.5).

  In San Fierro, social worker policemen, who tell C.J. they offer counseling

and understanding as an alternative but attack just like the other policemen,

appear among the policemen.

  Thanks to Orion_SR for the extra information about what triggers the game to

create law enforcement, etc.  During a one star wanted level, only one police

man on foot will chase C.J. at a time--the one that's closest to C.J..  If a

second one joins in shooting at him, the one farther away stops when they're

through with their current round of shots.  They get confused someetimes,

though, as when Orion_SR had C.J. get behind a police man who didn't take up the

attack on C.J. and a second police man kept shooting the first one.

  And the map has hundreds of spawn points for the appearance of law enforce-

ment, so you can remember some of them and plan C.J.'s crime spree routes ac-

cordingly.

****



  One wanted star and bribes

  For one star, I think having C.J. get away from a pedestrian area, get on

foot, and crouch helps end it.  Otherwise, you can just have C.J. keep driving,

flying, or sailing, fast enough that the police can't bust him till the star

goes away.

  Unlike "Vice City," where only one star might go away in time, I've had higher

numbers of stars do that in "San Andreas."  Rusk says up to four might do that

depending on what C.J. did to get them.

  A bribe gets rid of one wanted star.

  Once a bribe is used, another appears in the same location in five hours of

game time (a little over five minutes) if C.J. is at least 20 feet (?) from the

spot it usually appears in at the time it can reappear.

  Some airborne bribes, or ones near the ground with enough clearance around

them, can help if C.J. is flying.  For the locations of the airborne bribes, see

"How to get as much done as possible before starting the main missions" (I.16).

  http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg

  http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg

********



  Some basics for handling a wanted rating

  Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-

plorations into the off-limit areas with a four star wanted level--tips that

have good general application in having C.J. survive a high wanted level (I.16):

  For a higher wanted rating, the firing at C.J. increases, and knocks down his

Armor and Health if he's on foot, so try to keep him driving.  Have C.J. drive

fast enough to keep the Police from being able to bust him, but drive slow

enough to be able to brake to avoid Police cars that drive in front of him.

Have him try to drive off-road, even away from where pedestrians appear, and

cross the street in the middle of blocks instead of at intersections, as much

as possible to cause the Police to lose track of him.

 If he's flying, have him fly low to the ground to try to avoid some of the

shots fired from Police Maverick helicopters.  Flying low can also cause any Hy-

dras, which fire heat-seeking missiles at him, to lose track of him (as in

"N.O.E.").

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor

is knocked down by law enforcement, you might have him jack an Enforcer.

  C.J. will probably be shot at if he's on foot or swimming when he's wanted.

Sometimes he's busted instead if he's in a vehicle that's on the ground, or a

flying vehicle hovering near the ground, when the corrupt law enforcers attack

him.  Law enforcers like to ram his vehicle with their land vehicles, so it's

frequently a good evasive maneuver to have C.J. brake instead of accelerate when

that's about to happen.

********



  Things that remove any number of wanted stars

  Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's

garage, or a mod shop, having him put on a hat, shades, or clothes for torso or

legs, get a haircut, get a ride on an airline from one of the three airports to

one of the other ones, and sometimes end a mission, can get rid of any number of

wanted stars.

  Having C.J. take off and put on the same torso, etc., clothes works, too, so

you can have him do that at the very start of the game when he only has one out-

fit, or later if you don't want to change his look.

  Each of the three airport airline offices (I.7.g) is available for rides when

its territory is legally available--C.J. has to make at least two territories

legally available to use the airlines for rides.  Thanks to Orion_SR for telling

me that when the Badlands become legally available C.J. can get an airline ride

from Las Venturas, which clears the wanted rating he got from going there, to

Los Santos, too.

   (Having C.J. get wasted or busted clears a wanted rating, too, but I don't

save the game after that.  Saving the game can do it, but I don't save the game

while C.J. has wanted stars, either.)

  (At the other extreme, having C.J. drive a law enforcement vehicle makes a

wanted rating last at least as long as he drives it.)

****



  The Stat for how long C.J. can make a five star wanted rating last

  One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S

Idlewood, Los Santos.  Leave a vehicle in it so C.J. can get rid of the rating

before getting killed.  A save place with a wardrobe closet that has clothes in

it will work just as well, especially one with an awning, like the Clown's Pock-

et, that also lets C.J. run for cover from helicopter fire.

  Another good place is the mid-N side of Corvin Stadium in San Fierro.  The low

ground between the stadium and the road the law enforcers show up on makes a

kind of moat.  There's a chili dog vendor and a soft drink machine on the porch

if C.J.'s Health gets low.

****



  Fun with wanted ratings

  As with the last couple of GTAs, it can be fun to lead the law enforcer's ve-

hicles over Unique Jumps.

  Another gimmick is to cause their vehicles to fall down slopes, such as the

side of Mount Chiliad.

  Another spot like that is Fisher's Lagoon, mostly S on the beach under the

"L," in Red County.  When I tried it, the law enforcement vehicles kept coming

over the guard rail of the road to the W.  They couldn't handle the slope from

it very well, and they usually either tried to get back up the slope, ignoring

C.J., or slid right past the beach into the water.  At that stage, I didn't see

any helicopters, for some reason.  Before helicopters showed up, C.J. had little

to shoot--the biggest worry is he would die of starvation from how long he could

stand around and watch this.  Then I flew him to a vehicle left in a Pay 'n'

Spray.

  A similar spot you might like for C.J. if he gets a wanted rating during a

rain is an area of Chinatown with steep streets on three sides.  The law en-

forcement vehicles slide back down those streets when they try to drive up to

him.

  In one test I did, a police car would fly down from a roof onto the E part of

the E to W street of the N side of the "wine glass" shape of the Emerald Isle

area while C.J. drove E to W on it.  It's sort of a Lemmingsmobile.  Orion_SR

wrote to me that the proper place for the Police car to come from is through the

gate of the LVPD garage to the E, but there's no Z axis figure (vertical place-

ment) for the car, so it may come from the roof.  (He also said pictures by GTA

Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco-

bar to try to figure out trigger zones.)

  He said a similar Police Lemmingsmobile may fly from the roof of the LV Court

House garage instead of through the gate for the same reason.  The gate is N of

the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE."  If you have C.J.

drive E then S around that corner, you might see the Police car crash on the

road farther S (in the area of the garage with a Minigun).

  voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a

weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's

easier if he shoots at the front of the propeller motor box on the roof.

  A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-

ing them down with missiles, can be exciting.  One gimmick which might help you

target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s

Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes

slowly.

****



  The off-limits area of Area 69

  http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

  From the start of the game till "Farewell my Love" (VI.15), having C.J. go

over the off-limits section of Area 69 causes a four star wanted level.  After

that mission, it causes a five star wanted level till C.J. leaves the area, when

it drops down to four.

  The fenced-in sections of Area 69 give the best reference for the off-limits

areas of it--it's a smaller area within the one surrounded by the dirt path

shown on the map and radar in the game.

  The boundaries of the off limits areas are:

  - W: about four feet outside the W fence, and extending straight south to a 90

degree angle with the S boundary.

  - N: in the NW, straight E from the middle of the SAM missile launcher and

along the inside of the W half or so of the N fence, and a couple feet outside

the E half or so of the N fence.

  - E: a couple of feet outside the E-most E fence, and extending straight S to

a 90 degree angle with the S boundary.

  - S: a couple of feet outside the S-most S fence, and extending E to a 90 de-

gree angle with the E boundary, and extending W to a 90 degree angle with the W

boundary.

  For more about the blind spots of the SAM sites in Area 69, see the end of

"Black Project," VIII.15.

  The four SAM sites at Area 69 are active throughout the game.

****



  The off-limits area of Easter Basin Naval Base

  http://img143.imageshack.us/img143/7480/00gta1screen996tx8.jpg

  From the start of the game till "Farewell my Love" (VI.15), going over the

off-limits area of the Easter Basin Naval Base causes a four star wanted level.

After that mission, it causes a five star wanted level till C.J. leaves the ar-

ea, when it drops down to four.

  Below the SW corner is a set of steps, not indicated on the map, that lead up

E from a low pier, which is shown as a small square.  The N-S border line I drew

is N of the base of the steps.

  The off-limit area extends about two feet N of the entrance--from there, E to

the shore and W to about halfway along a little section of fence.

  The SAM sites on the ship are only active during "Vertical Bird" (IX.2.

&&&&&&&&&&&&&&&&&&&&



  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

  To explore the interior world of "San Andreas," go to the GTA Forums web site,

GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton

Gym!  Go to page one, etc., and the various links offered:

  http://www.gtaforums.com/index.php?act=ST&f=116&t=166773

  http://www.geocities.com/carpetdweller2000/ints4begs.html



  For PC teleportation devices, see:

  The San Andreas Place Manager (X.13.a)

  Map Teleporter/Vehicle Spawn (X.13.b)

  The GTA SA Control Center (X.13.c)

  Make sure it works with v1.01 if you use the patch for the game.  The GTA SA

Control Center works with the unpatched or patched version of the original game.

****

  Interior heaven

  Most of the hidden interiors are rendered separately from the exterior SA

world and are grouped in "heavens," high above the usual height limit of the

game, which include commonly available  places on the ground, like Cluckin'

Bell.  Entering a commonly available one gives you access to the others of the

group.  See this message board, "Hidden Interiors via the Ganton Gym!" at GTA

Forums:

  http://www.gtaforums.com/index.php?showtopic=166773

  http://www.gtaforums.com/index.php?showtopic=166773&st=1760

  If you want to teleport C.J. to one, make sure you send him somewhere he can

get there from 1st--an interior of the same interior heaven group.  For example,

from the inside of the Prickle Pine save house, C.J. can teleport to the Andro-

meda interior used in "Stowaway."  If you don't do that, you may just watch C.J.

fall a long way to invisible ground.

  Which interiors to use to get into the others of the group:

  http://www.gtacentral.com/carpetdweller/interiorwishlist01.html

  The places in each heaven:

  http://www.gtacentral.com/carpetdweller/heavgro02.html

  You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a

safe landing if he falls.  The Jetpack code is ROCKETMAN.  I've had C.J. fall

and it didn't give him a Jetpack till he hit the ground, which wasn't much use,

yet the Parachute appeared in time for the same fall.

  A GTA Forums message posted by Fireman gave a list of the coordinates for the

PC version of the hidden interiors:

  http://www.gtaforums.com/index.php?showtopic=214434

  A number of the interiors are listed in the datamapsAudiozon.ipl file.

  Have C.J. enter a place that loads the graphics for the interior, then tele-

port him to an interior of the same group.

  Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to

have C.J. go to the hidden interiors, too.



  The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors

appear inside their exteriors, but only the last two interiors appear at the

same time as the outside world.  The Verdant Meadows safehouse, Welcome Pump

truck stop, and Lil' Probe Inn interiors are all below ground in basically the

same area as their exteriors.

  The Atrium and the Doherty garage are distinctive hidden interiors in that

their interiors appear with some exterior elements added.  You can compare ex-

terior things seen from outside and inside to see the difference.  The Jetpack

works in the Atrium so you can use it to look through the upper windows.

  Opius says that the reason most interiors are created separately from their

exteriors is that many are larger than the exteriors and, since some use a lot

of polygons, it saves the game from having to render a batch of them unnecessar-

ily.

****

  Liberty City

  I'll give you a multiple choice of ways to see Marco's Bistro, from the easi-

est to the hardest.



  - Install the Liberty City mod for "Vice City," which uses the interior and

back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and

send Claude there to look at it.  He can use a helicopter to look at the rest of

Liberty City, too.

  http://www.gtaforums.com/?showforum=104



  - Teleport.

  According to Fireman:

  http://www.gtaforums.com/index.php?showtopic=195114&st=0

  Send C.J. into any interior that has a yellow entrance cone (C.J's house, a

fast food place, etc.), then use these coordinates to send C.J. to the inside of

a warehouse:

  x 1416.725

  y 2.203633

  z 1000.926

  Then have C.J. teleport from the warehouse to Liberty City:

  My coordinates for the street in front of Marco's Bistro:

  X -737.7181

  Y 492.2733

  Z 1371.977

  Fireman's coordinates for the back lot of Marco's Bistro:

  x -819.465

  y 504.4395

  z 1362.436

  From there, C.J. can use the back door to see the interior.

  You can have C.J. shoot a gun and see what causes a ricochet to see what's

solid.

  Downhill from the front of Marco's, the street and sidewalks are solid until

beyond the first intersection.  N from Marco's at the top of the hill, the

street and sidewalks are solid up until past the first gray door on the left.

In front of Marco's, the building N of Marco's isn't solid, and the darks walls

of the S part of Marco's aren't solid.

  The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga-

roo" code so he can jump over a wall from the highest patio in front to the back

lot.

  The back lot, yard, and walls that enclose them are solid.  You can have C.J.

do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al-

leys.

  If you use the SCM Hook (X.13.ee), you can remove the height limit for the

Jetpack and let C.J. fly to get a better look at the scenery.  More of Portland

can be seen than you might have expected, although the graphics are mostly pret-

ty plain.

  http://www.gtaforums.com/index.php?showtopic=222397

  According to edisoncarter, "You can teleport straight to LC if you go into

SubUrban or Caligula's Casino, although the sky color probably won't be right."

  If you have C.J. teleport to the warehouse, you can have him use the Jetpack

to fly to the Doherty garage since approaching it this way causes the N garage

door to be open.  The "camera" views used while C.J.'s inside the garage aren't

the best for exploring, but you can have C.J. use his Camera to get a close look

at everything.



  - Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on

PS2 and Xbox, also a long method that works for all versions of "San Andreas,"

at the next link.

  http://www.gtaforums.com/index.php?showtopic=184944&st=0

****

  Entrance markers in the sky

  A yellow inverted cone of light, the kind used by C.J. to enter and exit

buildings, for the interior of the Cluckin' Bell hovers high above the ground

level exterior of the Cluckin' Bell in Fort Carson, Bone County.  It's on the E

side of the stem of the "Y" formed by two roads E of the main residential sec-

tion of blocks.  (To get to the cone of light, you might use the "SCM Hook" mod,

X.13.ee, to remove the height limit for the PC Jetpack, or you might try the

method rwesterh used for the next example.)

  rwesterh found a yellow entrance marker for a 24-7 high above the middle of

the E side of the brown oval of Blueberry Acres.  He used the GTA SA Control

Center, X.13.c, to teleport C.J. up to it.  The coordinates he used to get C.J.

up there in a flying Dinghy are:

  X: 1.277

  Y: -31.309

  Z: 990.962

  Fireman says there are a lot of them high above Catalina's place, too.

****

  How to enter the Bone County "Stowaway" Andromada

    by MOrt(at)nius and me

  MOrt(at)nius writes that the coordinates for the interior of the Andromada

used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.

  I'll add that you could have C.J. enter the Prickle Pine save house in NW Las

Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to

teleport C.J. to this Andromada interior.

  The exterior of the jet, with a red windshield, isn't solid, so you can't have

C.J. teleport up about 10 feet more and walk around on it.  You could use the

SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height

limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out

the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have

a look at it.

****

  Fireman's, edisoncarter's, and pdescobar's coordinates



  Thanks to Fireman for these coordinates (I found the return trip ones):

  Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or

Caligula's, then teleport him to:

  X 2524.27, Y -1679.94, Z 1015.497

  (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)

  Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living

room is off, but if he's equipped with a weapon, the light is on.

  Ryder's place--send C.J. into The Pig Pen, then teleport him to:

  X 2464.109863, Y -1698.659912, Z 1013.509949

  (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)



  Thanks to edisoncarter for these coordinates (I found the return trip ones):

  Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele-

port him to:

  X -1863.149902, Y -19.6598, Z 1061.149902

  (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322,

Z 1002.023, Angle 270.)

  http://img174.imageshack.us/img174/1450/00gta1screen999xg4.jpg

  Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier-

ro gym, or the Las Venturas Sex Shop, then teleport him to:

  X 744.54, Y 1437.6, Z 1102.7.

  (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.)

  Brothel 2--send C.J. into the Johnson house, Pro-Laps, Inside Track Betting,

Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then

teleport him to:

  X 964.106995, Y -53.205498, Z 1001.179993.

  (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.)

  The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if

he isn't, as Fireman noticed about Sweet's house.

  Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman

Dam, then teleport him to:

  X 377.098999, Y -192.439987, Z 1000.643982.

  (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.)



  Thanks to pdescobar for these coordinates (I found the return trip ones):

  The RC Battleground--send C.J. into the Four Dragon's casino or any Burger-

shot, then teleport him to:

  X -1042, Y 1060, Z 1345.9.

  (Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036,

Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.)



  Wuzi's Betting Shop--send C.J. into any interior, then teleport him to:

  X-2159, Y 643.1, Z 1052.4.

  (Send him back to any interior accessible from the exterior world except those

only accessible during missions.)

****

  Going through the Jefferson Motel skylight by me

  One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a

floppy disk, like the ones you save games with, hovers in it.  (Between the Mul-

holland Intersection and the E coast, the radar and in-game map show a thick N-S

section for the railroad where it's between two streets.  The Jefferson Motel

faces it on the W side of the N end.  In a waiting room on the 3rd floor,

there's a pitch black rectangle where a skylight would be.  Stand C.J. on the N

end of the room and look S up into it to see a revolving floppy disk just past

the S edge.)

  http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg

  http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg

  About anything I read had C.J. do that Kangaroo jumping jazz.  Nuh-uh.  Send

C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo-

tel.  There's a rectangular skylight in the ceiling, and above and beyond the S

edge of it is a save game cassette revolving in a black sky.  You could teleport

C.J. from within the motel onto the ledge by the marker with the GTA SA Control

Center (X.13.c).  One possible set of coordinates: X: 2244.554; Y: -1185.505;

Z: 1040.797; Angle: 75.9.

  Once he's up there, you can see there are five save game cassettes revolving,

each above and beyond one side or another of the surface C.J. can walk on.  If

C.J. drops off the side of of the motel, he falls through Black Hell, I guess

it's called, and ends up near the rest of the motel in scenery that has most of

the graphics missing.  You may want to use the SCM Hook (X.13.ee) with this gim-

mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around

the game save cassettes above an interior that's higher than the usual height

limit of the game.  You might otherwise want to use the Parachute code,

AIYPWZQP, to give C.J. a safe landing if he falls.

  http://www.gtaforums.com/index.php?showtopic=247971&hl=

****

  Hole in a ceiling of the Prickle Pine safehouse

  On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,

have him turn right, and have him jump through the ceiling onto the solid plate

above the ceiling of the next room.  (It's part of the same interior heaven as

the inside of the safehouse.)  (The PS2 glitch of having C.J. jump from outside

into a window to enter blue hell doesn't work on PC.)

  http://www.gtaforums.com/index.php?showtopic=235051&hl

********

  Ghost World and Blue hell entrances

  What I called "Ghost World" in my "Vice City" walk-through is more commonly

known as "Blue Hell."   (For example, one way there in VC is to fly a helicopter

up into the porch roof of the WK Chariot hotel.  You could see parts of it in

many places with the Rocket Launcher gimmick, which doesn't work in SA.)  (Never

mind it isn't always blue and doesn't seem to have anything Hellish about it).

  The easy thing about leaving the big underground type of Blue Hell is the same

as it's been since "GTA III."  You don't have to find a missing collision file

to leave.  Pick a spot of the regular game world you'd like C.J. to appear in,

then let C.J. sink so far down below that spot that the game puts him above the

ground there.

  If C.J. wears the Jet Pack, he can fly around the ghost world under San An-

dreas and get a view similar to the one you could get of Vice City with the gim-

mick of sending the Sea Sparrow up through the porch roof of the WK Chariot

hotel.  There's an additional concern in the San Andreas version: solid river

and sea beds, which you may need to do some maneuvering to get around.  When you

think C.J. has seen enough of it, send him low enough and he'll appear on the

land above.



  The main game use for Ghost World is to use it to get into Area 69.  Since

some things are there from the start of the game, and especially since some

things are only there from "Black Project" on or afterward, I think Rockstar ex-

pected us to find a way to get inside it using Ghost World.

  Several ways to do that are given below.  Mxyzptlk's spot I call "Ghost wall"

is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a

way to get to the interior of Area 69 while meant to be restricted to Los San-

tos.

  The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is

an easy, fast way to enter it, too, if requiring a cheat code and more dangerous

other than during a glitch that lets C.J. explore without a wanted level, as he

can use during "Drive-By."  Other than by using the GTA SA Control Center to

teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have

C.J. go to the interior of Area 69 without using a cheat code.  Otherwise, it's

still something to play with if you think it's fun to explore and like the

change of scenery.

****

  The Pro-Laps, Alexander's Toys and Vulgari,

    and Mulholland house entrances

  Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get

to Ghost World from Los Santos.  Some screen shots for it are at:

  http://gtadomain.gtagaming.com/index.php?id=sanan/secrets

  Mangymonki found a way to send C.J. to Ghost World at the Los Santos Pro-Laps.

Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-

tends over the front door/yellow entrance marker, then have him go forward.  As

The Duff Man says, "The whole block is pretty messed up, as you can also get in-

to blue hell through Alexander's Toys and Vulgari."

  Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger

front porch to fly up into, and it doesn't have some invisible solids inside to

get C.J. past as Pro-Laps does.

  ArturP found that C.J. can see a little of Ghost World at the site of a Sniper

Rifle in Mulholland.  It's the big light beige house with a dirty pink surround-

ing wall at the SW end of the block that's N of the Pay 'n' Spray.  Have C.J.

Jetpack against the middle of the lower, more enclosed balcony, and he can walk

inside the balcony.  (If you send him further back in and down through the

house, more of the house becomes invisible, but you may have a hard time finding

the way out through the invisible barriers.)

****

  The Las Colinas entrance

  Punknoodle found another Los Santos entrance: the 2nd building on the right

side of the road that goes N from the Jefferson Motel has an enclosed porch,

with four open windows with round tops, on the top floor.  The porch ceiling

isn't solid.

****

  Ghost mountain

    The_Raven's Mount Chiliad entrance to Blue Hell

  On the in-game map, there are three small green splotches NW of the brown spot

that represents the peak of Mount Chiliad.  The blue hell entrance is a strip of

ground at the base of the cliff on the S side of the path S of the W end of the

E green splotch.  On the paper map, it's on  the S side of the 2nd crossing of

the path N of the "C" of "CHILIAD."

  In the screenshot at the next link, the entrance is indicated by the white

blob at the base of the cliff beyond C.J.'s head.

  http://img338.imageshack.us/img338/5338/saguide2117ghostmountaiwb3.jpg

  If you have C.J. enter it with his Jetpack and have a hard time finding the

way out for him, just let him drop far enough and he'll appear above land but

without the Jetpack.

****

  Ghost garage entrance

  A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world.

Have C.J. go to the San Fierro Airport, go right instead of going through the

gate, go around to the parking garage, enter it on the right lane, and go ahead

to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling.  C.J. can go

through the 3rd pillar ahead, fall through ghost world, and land on the ship

used for the Export/Import mission.

****

  Ghost cliff entrance

  A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that

kind of ghost world.  Have C.J. Jetpack against the cliffs, a little higher than

the water level, E of Sobell Rail Yard in Las Venturas.  The Duff Man, in his

Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to

where that section of cliff ends in a ledge, then turning left into the ledge to

send C.J. through the cliff.  C.J. can then make his way N through a little

channel of invisible stuff, and go on a surreal exploration.

*****

  Mxyzptlk's entrance to Blue Hell

    W of the LV Turning Tricks Driving School

  This entrance to Blue Hell is conveniently close to Area 69.  Beside the Las

Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of

Blackfield Stadium) is an opening to a big lot.  The opening is made of two

curved walls.  The Blue Hell entrance is the inside of the straight length of

wall beside the E curved part.  Have C.J., equipped with the Jetpack, go forward

into it then go down.

  http://www.gtaforums.com/index.php?showtopic=190590&hl=blue%20hell&st=20

****

  Great Saiyaman's Blackfield entrance

  Great Saiyaman found a non-solid part of a wall just a bit N of the previous

one.  It's on the N side of the dark gray horizontal E-W bar S of the "C" of

"BLACKFIELD."  The non-solid part, NE of the 5th bench from the W, is on the W

side of the wall that extends N-S into the lower lot.

****

  Ghost 69

    How to enter the interior of Area 69 from the start of the game

  Mxyzptlk also showed a way to enter or leave the interior of Area 69 using

Blue Hell: the ceiling isn't solid above the grate against the wall by the en-

trance to the shallow W trench.  See the map I made (VIII.15) for the location.

Mxyzptlk's video is at this link:

  http://www.zippyvideos.com/4384278432935426/mxyzescape69/

  Mxyzptlk has C.J. descend below Hunter Quarry until he appears above the

ground there.

  Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send him

up under the crane till you get the prompt to press F or Enter to have him use

the crane.  Press it twice to have him enter and exit the crane and be in the

regular world.  Wherever you send C.J. low enough into Blue Hell, he'll appear

in the game world above that.

  You can send C.J. to the Ghost World entrance of the interior of Area 69 from

the start of the game with the Ghost World entrance in the porch ceiling of

Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and men-

tioned above, or via the Las Colinas entrance mentioned above, with the ROCKET-

MAN code, and get a Minigun earlier than usual.  Beforehand, you might use the

Never Wanted button of the GTA SA Control Center, X.13.c.  The Control Center

lets you use either the "Auto-Clear Status after inserting cheats" button before

you use any codes or the "Clear Cheated 'Status' and 'Count'" button before you

save the game.

****

  This pair of examples lets C.J. enter and leave Area 69 from the exterior

world.

  The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.

  Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.

  You can use the GTA SA Control Center (X.13.c) to send C.J. there from any-

where in the exterior SA world.  Press the Locations tab, the "Read from GTASA"

button, and write down the coordinates.

  Then put in a set of coordinates for the inside of the air vent entrance and

press Teleport.  After getting the Minigun or such, put in the coordinates you

wrote down and press Teleport.

  C.J. gets a four star wanted level for entering the part of Area 69 shown on

the map of it I made (I.9) (VIII.15).  Once the Badlands and San Fierro are

freely available, C.J. gets five stars that goes down to four once C.J. leaves

that part of Area 69.

****

  Ring_of_Fire's way to open the door to Ghost World

  Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer

to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor-

cycle to send C.J. to Ghost World in "San Andreas."

  In certain circumstances, you can equip C.J. with a Jetpack and have him push

a bicycle or motorcycle to hold open the doors with entrance markers of safe-

houses and stores, not those for gyms, and go through the entrance box of some

into Ghost World.

  According to Ring_of_Fire, it works:

  - at the Johnson house (and some others) after the screen prompts you to "Go

get the SWAT Tank" in "End of the Line."

  - during "Customs Fast Track."

  http://www.youtube.com/watch?v=a2ZMInhQBFA

  - during a mission if it has a mission vehicle (like the Black Boxville of the

Burglary mission or the BMX of a Courier mission) which C.J. can put nearby.

  http://www.gtaforums.com/index.php?showtopic=304538

  - during a mission with a lead character that has a blue cone pointing down at

them whom you can put nearby.

****

  Fireman's method to make extra interiors available

    at the start of the game

  Another way to see interiors of the game is described in this message board,

started by Fireman, at GTA Forums:

  http://www.gtaforums.com/index.php?showtopic=192857&hl=area%2069&st=0

  To see the interiors, start a new game.  After the scene in which C.J.'s head

is bumped while he's being put into a Police car, the screen goes black for a

moment.  During the scene in which C.J. is being driven N, you enter the code to

spawn a Jetpack: "ROCKETMAN."  The "Cheat activated" message lingers till the

end of the scene.  C.J. gets "Wasted" and appears by the hospital but without

the text that usually appears when that happens.  Type "ROCKETMAN" again so C.J.

can fly somewhere else, the text appears, then the yellow entrance cones appear

for many of the interiors that you normally only see during missions.

  The interiors include:

  - the Vagos Gang house ("Burning Desire") is on the N side of the block that's

E of the thick N-S line on the map, indicating a RR track with a road on either

side of it, by "JEFFERSON,"

  - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S

end of the Gant Bridge,

  - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block

of the bottom of the "EST" of "WHITEWOOD ESTATES," and

  - the City Planning Department ("Architectural Espionage") is N of the "L" of

"COME-A-LOT."

  Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,

and clothes stores open, too.

  A special thanks to Fireman for contributing one of the reasons that I like

exploring in GTA's more than in other games.

********

  Note--places that load interior graphics and that are already open without the

glitch:

  - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd

block N of the "B" of "EAST BEACH" and on the same road as the "B,"

  - the Atrium ("Just Business"), which has two doors and is on the block W of

the martini glass icon that's N of "LITTLE MEXICO,"

  - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N

of "SON" of "JEFFERSON,"

  - "Generator Hall," which has an entrance on the N side of the E tower of the

Sherman Dam by the road that goes over the dam (it's a different entrance than

the one used in "Dam and Blast"),

  - Caligula's Palace, which has two roof doors and a Penthouse door below them

inside ("Breaking the Bank at Caligula's"), and

  - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of

"Redsands East.

  On PC, you can't knock open Big Smoke's crack den before "End of the Line."



  C.J. can also enter these places for which the interior graphics are a part of

the outside world:

  - the liquor store that's across the street to the E of the N block of down-

town Blueberry,

  - an abandoned diner on the E side of the biggest block of Palomino Creek,

  - until you've done the mission that uses it--"Small Town Bank" with Catalina,

a bank at the S end of the W side of the block that the Palomino Creek Cluckin'

Bell is on (you can't break down the door later on PC),

  - a shack, with a red glow inside at night, on the NE shore of Fisher's La-

goon,

  - the "Truck Terminal" truck shop on the S block of Blueberry,

  - a shack in Shady Creeks where the path from Angel Pine bends N,

  - Wang Cars, NE across the street from the Xoomer garage save place, on the

border of Doherty and Downtown in San Fierro,

  - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi-

erro,

  - and various barns in Red County and Flint County.

****

  Rough draft/Go through everything world

    by sum GTA Guy and gamefarter

  Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the

entry above).  Use the in-game Map and put a marker at the Bayside Boat School.

Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.

  (There's a long drop through Black Hell 1st.  The radar shows what direction

the marker is in but nothing else.  Use the in-game map to check your progress.)

  Have C.J. get into the red marker for the school mission.  (You may need to

have him run against the school awhile to find the door on the E side of the

little building.  Look at it in the regular game to see that the door is partly

surrounded by a couple of little low walls that make an opening on the S end.)

  Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO-

BOOM or CPKTNWT.  C.J. is dropped into the water--have him swim to shore and

give him a Jetpack with which he can explore this world of non-solid partial

graphics.  The graphics are often the blurry kind used for things when seen from

a distance.

  To exit this world without exiting the game, have C.J. fly to the Atrium in

Los Santos--there's a solid section by a door on the side with escalators.  The

Atrium is E of the building that looks like four vertical blue glassy cylinders.

When he exits, he'll be in the regular world.

  http://www.gtaforums.com/index.php?showtopic=195935&hl=

****

  Driving a blown-up boat by Ring_of_Fire

  Have C.J. get off a boat, and press F/Enter when he touches the water--C.J.

walks underwater to get back on the boat.  Type "allcarsgoboom" to teleport C.J.

onto the boat (not when C.J. is very close to the boat or C.J. won't teleport--

he'll just be hurt by the explosion).  Type "hesoyam" before the boat explodes

again and C.J. can drive a blown-up boat.  It can be destroyed again with weap-

ons.

  I'll add that it makes a Predator look like the Ghost Missing boat in "GTA

III."

****

  Ghost land vehicles for travelling into buildings

  You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip)

factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,

to enter it.  Their interiors are rendered with the outside world.

  The only skyscraper in Los Santos with a 3D interior (at the N end of the

block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),

  the Gasso station with Max pane glass with bullet holes (on the SW block of

Dillimore; the S wall worked for me; the floor is solid except for the hall be-

hind the counter),

  http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg

  and Big Smoke's crack den (on the NE corner of the block that's W of the one

with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be-

fore "End of the Line" on PC),

  are easy to enter that way, too.

****

  Ghost Beagle and Mower

  xox_vanzant_xox saw that an airplane called a Beagle may appear with the left

side embedded in, or laying on, a house in Fort Carson (on the N side of the SE

block).  (In the PS2 version of the game, the Mower appears in a tree trunk in

Dillimore.  Thanks to Cube623.)

  http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg

  http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg

****

  "Ghost" Glendales, etc.

  On PS2, a scratched-up, discarded Glendale appears and coasts downhill near

the NW side of the S of two horse shoe-shaped hills in Back O' Beyond.  (On PC,

the couple of Glendales I see there are just sitting there.)  It's been nick-

named the Ghost Car, and it's useful in providing a ride out of the wilderness.

(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and

I've never seen anyone inside the trolley.)

  http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg

  http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg

  (The dented Glendale also appears elsewhere in the game, as does a scratched

and dented Sadler pickup truck.)

****

  Ghost upside-down chili vendor

  If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the

Santa Maria pier, it appears upside-down in the water under the pier.  If he

swims into the red shaft of light by it to buy a chili dog, he'll eat it if you

have him climb onto the stand.  The vendor stays nearby in the drowned position

as long as C.J. stays there.  (That was known when somebody posted it, but I

can't remember where I read it originally.)

  http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg

  http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg

  http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg

  http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg

****

  Ghost house

  A GTA Forums post by imut_knight showed an unorthodox way to enter a house

that's N and across the street from the 2nd "O" of "IDLEWOOD."  Have C.J. jump

at the garage door on the S side of the house, and he can hang on to the top

edge and climb in.  When he's inside, the ceiling is invisible.  He can climb

out where he climbed in.

  http://www.gtaforums.com/index.php?showtopic=218657

****

  Ghost 3D office building

  The one skyscraper in Los Santos with a 3D interior is at the N end of the

block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS."  As Fireman ex-

plained at GTA Forums, you can point C.J. at the building (from the sidewalk

edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot-

ring Racer A appear with one side imbedded in the building, and have C.J. enter

the car and go out the other side to enter the building.

  http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg

  http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg

  http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg

  Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can

look around--the things inside it aren't solid.  You might also use the GTA SA

Control Center, X.13.c, and use coordinates to transport him into and out of it.

  A possible pair of sets of coordinates I came up with are:

  Inside:

  X:  1819.59300

  Y: -1287.79900

  Z:    13.600860

  Angle: 92.935470

  Outside:

  X:    1839.620000

  Y:   -1280.601000

  Z:      13.545330

  Angle: 128.297200

  (It's not the only 3D building in Los Santos.  For one example, the shopping

center S of the E block of Glen Park has 3D windows, too.)

****

  Ghost woman in a pawn shop wall

  I found this one:

  If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house

and look SW at the yellow pawn shop, you can see a woman, shown from about waist

up, with brown hair and a red dress.  She's in the rectangle-shaped indentation

on the near yellow wall of the shop.  C.J. can get closer to see her if you turn

the draw distance down.

  http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg

  If you have C.J. go closer to her,she's covered over with a lighter or darker

color (depending on the time of day) than the wall.

  http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg

  The Rocket Launcher gimmick that let you see through walls in the last two

GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.

  The same yellow building except with a barber shop appears on the SW corner of

the block of "S" of "PLAYA DEL SEVILLE."  You can see the ghost woman on the W

side of the S wall if C.J. is far enough away.  I couldn't get the woman to ap-

pear on the wall of the yellow pawn shop behind the Johnson house.

****

  A very minor ghost world find

  I'm on a roll here for your ghost excitement--I found this, too.

  Go S from the little loop of road in Mulholland to the T intersection, go S

from the end of the double yellow line in the middle of the street and across

the intersection to the tan stucco house with a dirty white picket fence.  C.J.

can walk into the non-solid grass in the lawn at the SE side of the house till

the grass is over his head.  He gets the best view of Ghost World from the spot

by looking N.

  http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg

  http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg

  http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg

  http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg

  At the top of the driveway, you may find a couple of garbage pails that have

"Vice City" maps inside them (as found across from the Angel Pine Cluckin'

Bell).

  http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg

****

  Ghost Garver Bridge

  Zmoonchild showed a way to get into the underside of the Garver Bridge, which

was also found earlier by pdescobar and others.

  At the SW end of the Garver Bridge, just past the N end of the length of

earthquake damaged highway, have C.J. go up the gray embankment.  If you send

him out along the edge of the bridge while pushing to his right, he'll find the

entrance to the underside of it.  He can go to the other end of the bridge,

where there's a gray wall.

  http://www.gtaforums.com/index.php?showtopic=301648

****

  Ghost walls

  Benjimino234's invisible wall behind the Willowfield Cluckin' Bell

  Benjimino234 found an invisible block--as punknoodle described, it's "beside

the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal

to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house.

  http://img66.imageshack.us/img66/3432/zsaghostwalljx8.jpg

  http://www.gtaforums.com/index.php?showtopic=298697



  bagga rabbit's invisible wall on the porch of Cranberry Station

  bagga rabbit found an invisible wall on the front of the porch of the street

entrance to the Cranberry train station.

  http://www.gtaforums.com/index.php?showtopic=299102

  More names on the mantle of explorers of ghost world--good finds!

****

  Ghost fence

  Masterkraft found a section of fence without a collision file.  It's the SW to

NE section of fence along the coast W of the S end of the Gant Bridge.

  punknoodle found that the W end of it isn't solid, either.

  http://www.gtaforums.com/index.php?showtopic=299102

****

  The Vinewood cemetery

  C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery,

which is on the N side of the block N of the block with "WOOD" of "VINEWOOD."

The top couple of feet of dirt is missing from the grave, which is covered with

a solid invisible plate with a few tufts of grass on it.  It's given rise to

rumors of her having left the grave to haunt C.J.'s house.  Besides it and a

similar grave (except covered with a dark plate that's easier to see through at

night) a few plots W creating a couple of places for the "camera" during "Sweet

and Kendl," it just looks like the top couple of feet of the hole of each were

filled in with polyurethane topped with a few tufts of artificial grass, so it

doesn't suggest anything to me if I had to think of a real life or movie refer-

ence explanation (ghost dirt?).

  Likewise, some rumors of the place being haunted have arisen from gang graffi-

ti appearing on the cemetery walls from 20:00 to 6:00.  Since Sweet tells C.J.

several gang members are buried there, you might imagine C.J. remembering the

late spirits of gang members killed in gang wars for that.



&&&&&&&&&&&&&&&&&&&&



  I.11  Odds and Ends

  At the start of the game, before all the railroad tracks are free to travel,

you might see the Brown Streak diesel locomotive, which has two cars hitched to

it, or a Freight train with several flat cars.  When one stops at a train sta-

tion, C.J. can jack it and go back and forth over the length of the track in the

legally allowed Los Santos and Red County areas.  The view while driving a train

is the cinematic view, in which you can pick a view with NP4.  There are barri-

ers at either end of the allowed section, and, with the train travelling at a

moderate speed, the game makes the train come to a stop before either of them.

  But if the train goes fast enough, it can go through the barriers and travel

the whole circuit around San Andreas.  When I did this, I had the train go from

the NE Red County end at full acceleration, only releasing acceleration a bit in

SE Los Santos when I could see the train shake a bit (if you floor it long

enough, you can derail the train).  The train went through the barriers in Rich-

man.  C.J. got a four star wanted rating but the law enforcers can't stop the

train.  (You can do it without the wanted rating if you use the "Reuniting the

Families" glitch).  The game made the train stop on the Frederick Bridge before

going through the NE Red County barriers again, though--I don't know if the

train would have gone through them if I'd floored it again.

  (My Dad was a brakeman on the railroad in the 1930's before he became an art-

ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes

1st.  There aren't any 30's steam engines in "Mafia," so I'll take what I can

get.)

  You can drive into the full size trees that rest on square flat boxes, such as

along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and

knock them over.  C.J. can climb them, and several other kinds of trees, too.

(For more examples, see I.7.aa.)

  C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground--

there's one, a tall pine tree, leaning over the N end of the big pond of Back O'

Beyond.

  You might have already seen this in stunt videos--you can drive a motorcycle

up the cables of the Garver Bridge.  Going down the cable on the other side is

trickier, especially twice.

  The Alhambra is a dance club.  It has flaming torches in front, and is tan by

day but is lit up red and blue at night, along the middle of the W side of the

block with "IDL" of "IDLEWOOD" in Los Santos.  The locations of the other dance

clubs are given at "Life's a Beach" (IV.19).  If you have C.J. go inside one and

walk into the shaft of light, he dances with a lady while you press W,S,A, and

D for up, down, etc., in time with the music at the time each arrow rolls into

a stationary circle in the middle of the screen.  He dances better if you get

it right.  You get a Stat for your highest score.

  The Pig Pen strip club is on the W side of the block that's N of the one with

a martini glass symbol that's W of "LOS FLORES."  C.J. can throw money down by

the strippers for them to do one of those Jane Fonda aerobics moves they do.  He

can also pay $100 when in a shaft of light to go into a room to be seated while

one of several strippers does a private dance for him.  You can use the LMB to

pick from several views to watch it.

  The other strip clubs can be found between the W side of Las Venturas and the

E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN-

TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of

the block with "OT" of "COME-A-LOT."

********

  Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the

other posters in expansion of Shaft21's "San Andreas" secrets--for the next

couple of tips.

  http://faqs.ign.com/articles/584/584765p1.html

  http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

  In the original versions of "San Andreas":

  The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map.

On PS2, you can see the inside of it as your vehicle is sprayed and the floor

has a non-solid spot.  On PC, it's non-functional.  To get there, go N from the

S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd

left, then turn right and look for it on your left.

  There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac-

tion"), in the N area of Tierra Robada, that isn't on the map.

********



  Apropos of nothing more than that they're GTA-related concerns, and I wanted a

place for the Internet to have them:



  Rebirth: a suggestion for how to make music in a future GTA

  If anyone from Rockstar North reads this, I have a suggestion for an extra

feature for the next GTA.  The lead player could go into a music store and play

with something like ReBirth 2.0.1 by Propellerhead.  Previously sold for about

$160, it's been discontinued and is now freeware.  The game player doesn't need

to know how to play an instrument to have fun with it, and Rockstar North could

give the lead player and the pedestrians some moves to do to the rhythm.  It's

easier to play with, and more fun, than the dance game, and it's only a little

over 4 MBs.

  http://www.freefunfiles.com/software/audiovideo/musiccreation/re

birth-2.0.1.html

  http://www.rebirthmuseum.com/

  A good article about it is here:

  http://en.wikipedia.org/wiki/ReBirth

  The article shows a picture of the interface--you can click the picture to see

an enlargement of it.  The article mentions a CD you need to play the full free

version, but you don't need the CD to play the demo version I gave a "freefun-

files" link for above that.

  If you try it, there are two bass synthesizers and two drum machines.  Each of

them has four sets--A to D--of eight buttons each on the left side of the dis-

play.  Any one combination--C6, A4, etc.--represents a one measure pattern of

music.  You don't need good timing--the combo you pick will start playing at the

start of the next four beat measure; if you don't make a selection, the pattern

keeps repeating.  You can change the notes, bend them, adjust the tones, of the

bass lines with the keyboard, etc., displays.  You can pick the percussion in-

struments and adjust their tones on the two bottom displays.  You can choose

from two overall sets--Pattern or Song mode--at the top of the screen.

********

  Where to get the 1st two GTA's and "Wild Metal Country" free

  You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic

shooter between futuristic Rhinos) for free at:

  http://www.rockstargames.com/classics/



  How to see the coordinates on the PC "GTA2"

  "GTA2" doesn't have a radar or in-game map.  The walk-throughs for it give the

location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug-

gles" code doesn't make the coordinates appear on PC.  To see the coordinates on

PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power

Manager" by Harry Denholm, aka Ishani.

  http://www.gouranga.com/

  Click the "Debug" tab at the top and check the box for "Do Bebug Keys."  Dur-

ing the game, press C to see the coordinates.

********

  How to get Darkel into "III"

  Darkel is a tramp created for "III" then edited out of the game before it was

released.  His name and voice actor--Bill Fiore--are listed in the credits,

though, and his .dff and .txd files and some others are still in the game.

  It was widely rumored that he led a group of bums, now found among the other

pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland

bomb shop, and he sent Claude Speed to do missions that later became the Ram-

pages and the "I Scream, You Scream" mission for El Burro.  Some think Claude

was to meet Darkel in the tunnel.

  Here's an excerpt from an article about the then-upcoming "GTA III" at the

Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about

the article):

      Another mission source is a street urchin named Darkel (according to Game

    Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2).

    Darkel is a rather odd addition who asks you to commit various random acts

    of violence.  One such act mentioned in the IGN preview is to steal an ice

    cream truck, load it with dynamite, and then set off the bomb after attract-

    ing a large enough crowd.  Sounds pretty dark but I'd imagine that its just

    the tip of the iceberg.

    http://www.gouranga.com/nf-info-gta3.htm

  Some rumors have it that he was edited out of the game because he had Claude

create destruction that was somehow similar to the Sept.11, 2001 tragedy which

happened not long before the game was released.  (One rumor has it Darkel had

Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,

and that the fast deletion of Darkel caused the disappearance of Donald Love to

be abrupt and unexplained.)

  This Wikipedia article has some more about it.  It makes it sound possible

that Darkel was removed, among other changes, due to the tragedy, but says there

weren't any plane missions to remove:

  http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts.2C_changes.2C_and_the

_9.2F11_effect

  You can put Darkel into "III" with Notepad.  Un-check the green dot 1st (X.4).

Then click > Edit > Replace, and replace "scum_man" with "darkel" in datade-

fault.ide and datapedgrp.dat.

  (Don't try it by renaming their .txd and .dff files with each other's names or

you end up with a white Darkel ghost.  This just changes which .dff and .txd

files the game calls for.)

  You might try using him as your lead character a bit with the "ifeellikedress-

ingup" code.



  How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt

patch, etc.

  Mods for "III" are getting harder to find.  But I just saw a lot of mods for

"III," including Odie's Miss Liberty (the Statue of Liberty), at the GTA Place

and gta-downloads web sites:

  http://www.thegtaplace.com/pafiledb.php?action=category&id=21

  http://www.thegtaplace.com/pafiledb.php?action=file&id=1020

  The Wichita-Airport Bridge by MrMilti connects Wichita Gardens to Francis In-

ternational Airport, and makes Sub-missions around there a lot easier:

  http://english.mrmilti.at/index.php?p=gta1

  http://www.mrmilti.de.vu/

  The Naktpatch by Sveni didn't cause such a scandal back when GTA prostitute

mods just dared show half of each niblet:

  http://www.ggmania.com/cheat.php3?cheat=5093



  How to let Claude leave Portland early

  To let Claude Speed leave Portland the fastest, easiest way, un-check the

green dot (X.4), go into datahandling.cfg--where you might go, anyway, to soup

up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and

give a vehicle a -1 in column I: percent submerged.  Then, when Claude drives it

off one end of the destroyed Callahan bridge and it falls into the water, it

will appear on the other end of the bridge.  This works to get across the lift

bridge before it's working, too, to get to Shoreside Vale.

  Besides the popular choice--typing "chittychittybb" and having Claude fly a

Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods

I learned from Rusk's PS2 testing work on PC, too:

  If you send Claude W along the N side of the destroyed Callahan Bridge, down

to about 5' (?) from the end of the 2nd straight length of a bent red girder

that projects beyond the end of Claude's side of the bridge, Claude can jump

over to the thick silver-gray pipe of the other side of the bridge.  He can en-

ter the subway at the S end of Staunton and use it to get to Shoreside Vale.

  Another way is to have Claude back the back wheels of the Easy Autos Banshee

out over the water from the concrete tunnel roof in NW Portland, backing out to

about where the middle of the road below is and until the Banshee teeters on the

verge of falling.  Have Claude exit and he lands on the tunnel roof.  Send him W

while aiming the view with the mouse to see the tunnel roof below the blue

stuff.  He has to jump over an obstruction then can go over the middle of the

tunnel roof to Staunton, where some invisible solid stuff won't let him continue

to Shoreside Vale unless he uses the ledge at the side of the roof.  When you

want Claude to appear in either town, have him jump from below the town into the

blue stuff and he'll appear on the land above.

  Thanks to variable veracity verifier Orion_SR for some creative gameplay that

leads him to add that you can send Claude from Staunton to Shoreside by having

him drive a Yankee into the subway in S Staunton, onto the far side of the same

upper platform, and having Claude jump from the Yankee roof through the subway

ceiling onto the roof over the tracks.  Unlike the case in "Liberty City Stor-

ies," the roof nearby is invisible, though, so it isn't easy to navigate even if

you have Claude shoot it to see where the ricochets appear.  Claude can also

make the trip by bailing from a Fire truck he tips into the water over the tun-

nel by NW Staunton (W of the stadium).  The radar doesn't show the tunnel there

in "III," so send him into the tunnel 1st to see where it is on the radar.

  (Copy and Paste the 2nd halves to the 1sts in the Address Bar for the next two

links to Orion_SR's videos.)

  http://video.google.com/videoplay?docid=-302702346800932511&q=liberty+

city+stories

  http://video.google.com/videoplay?docid=7165373602840521860&q=liberty+

city+stories



  How to use Robert De Niro as Travis Bickle for the lead player of "III"

  gtadude1 has come up with a mod that looks so much like Robert De Niro as

Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked

it out from there.  If you ever wondered what it would be like to have De Niro

as a lead player, you won't get a better chance than this.  gtadude1 wrote that

he'd work on it more if there was support for it, so I encourage you to show him

some.

  http://www.gtagarage.com/mods/show.php?id=1932

  http://en.wikipedia.org/wiki/Taxi_Driver

  (The 1st screen shot also shows the one electric sign I've found so far in

"III" that tells the correct time.)

  http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg

  http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg

  http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg

  http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg

  http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg

  http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg

  http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg

********

  Where to get the "Liberty City" mod for "Vice City"

  Also apropos of nothing more than it's a GTA concern: the Liberty City mod,

used with a copy of "Vice City," and which I describe in "Glenster's Guide to

Some of Vice City," can be found at the GTA Forums web site:

  http://www.gtaforums.com/index.php?showtopic=268361

  It has an automatic installer now that worked smoothly for me.  The "Vice

City" modding, trainer, etc., concerns apply because it's built on the VC engine

(and has the VC PCJ-600, helicopters, etc., too.)

  To use a trainer with it, un-check the green dot (X.4), go to the Liberty City

folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to

"ChangeTaskBar=0" then Save and exit.

********

  How to pick the version of "Mafia: The City of Lost Heaven" you run

  The solution for the problem of being unable to use mods or trainers that are

only compatible with certain versions of "Mafia"

  Even more tenuously apropos than the sections above: you can get the Mafia

Swap program at:

  http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0&page=2

  The instructions have you change a file of the game, then you run the program

at the start of the game.  It asks you to enter a number to indicate which mod

you want to use--I enter the number that means I don't have a mod installed.

Then it lets you pick which version of Mafia you want to run.

  My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which

lets you use the +19 trainer, the detour gimmick for the race, and give some of

the mods a try.

  http://pc.ign.com/articles/369/369550p1.html

  http://www.gamespot.com/pc/action/mafia/review.html

  http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven

  http://www.mafia-game.com/

  http://mafiascene.com/

  You might also try Mafia II:

  http://www.2kgames.com/mafia2/home.html

  http://en.wikipedia.org/wiki/Mafia_ii

********

  Some GTA clones you might try

  Here's an article about GTA clones that might help you decide on a GTA-type

game to try:

  http://en.wikipedia.org/wiki/GTA_clone

&&&&&&&&&&&&&&&&&&&&



  I.12  Glitches

  I.12.a  Problem glitches

  Cures for the gym and basketball glitches

  Artem Khassanov has a web site that offers fixes for the PC version of the

gym and basketball glitches.  (Thanks to silentexistence for the tip about Ar-

tem's new web site.)

  http://www.artemkh.com/gtasa.php

  According to System error, at the GTA Forums web site, you shouldn't save

your game at Madd Dogg's mansion or the game may not produce any basketballs.

  Orion_SR has confirmed, by modding the location of the save cassette, that the

glitch is due to saving near a basketball court.

  And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember,

before you decide that you have the glitch) that the basketball doesn't always

appear at all of the courts, and the glitch that causes it not to appear at all

may come and go, anyway.  The fix for it resets the counters in the save files.

  (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.")

  According to SuGGaK at the GTA Forums web site, Take-Two suggests that you

have C.J. eat a couple of meals at least once every two days, preferably once a

day, to prevent the glitch of C.J. being unable to work out at the gyms.

  (If you get the gym glitch, it often appears late in the game and causes C.J.

to be unable to use the exercise equipment in the gyms.  Instead, he gets the

message telling him he's worked out enough for today--come back tomorrow.)

  Ring_of_Fire's cure for the gym glitch is to exit the game completely and

start it again, or save the game six times in a row.

****

   Pdescobar's cure for the Taxi mission glitch

  Rusk has reported to me that there's a glitch for this in the original ver-

sion on Xbox and was told it's true for the original PC version, too: it seemed

that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com-

pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and

C.J. couldn't find the location of Toreno in "Mike Toreno."

  Thanks to scorpion_great for recommending this cure:

  Pdescobar isolated the problem as commonly caused by corruption of zone infor-

mation.  One thing that causes that cause is to send C.J. to the edge of the

map, so try to avoid sending him to the border of the map (which could happen

while you have C.J. fly to get a Pilot's license).  The map zone information for

the save game becomes corrupted that way--when the Taxi mission needs a pedes-

trian to be the customer, the game doesn't know what to do.  If you save the

game, the glitch appears on new games you start, too.  He used a hex editor to

make the map zone information what it should be.

  http://www.gtaforums.com/index.php?showtopic=257759

  http://www.gtaforums.com/index.php?showtopic=257968

  Orion_SR adds that he's gotten the glitch after doing the Firefighter and

Paramedic missions without flying or going to the edge of the map, but not if he

did the Taxi mission 1st.

  I'd play it safe and avoid whatever all may cause the map zone information

corruption by having C.J. do the Taxi mission early.  But if you got the glitch

and want to cure it, drag and drop pdescobar's file, found at the link below,

over the .exe file found in the main folder of the game:

  http://pdescobar.home.comcast.net/gta/taxi_fix.rar

****

  The extra gang territory glitch

  Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site:

  To cover all of San Andreas, including the country areas, with gang turf, have

C.J. fly or sail to a corner of the map in a constant direction for at least 30

minutes.  The longer you do, the more gang turf there is, with San Andreas com-

pletely covered with it in two to three hours.

  On PS2, you then hold X, pull out the controller, and reinsert it to get con-

trol back.  Have C.J. jump out of the plane, land in the sea, and drown.  Be-

sides creating a lot of gang territory, it causes drug dealers to appear in San

Fierro and Las Venturas, and each turf war is only one wave.  It's not really

worth it because the more turf C.J. wins over, the less percentage he attains

for it in the Stats.

  http://www.gtaforums.com/index.php?showtopic=174800

  http://www.gtaforums.com/index.php?showtopic=161643&st=1120

  (Planet grand theft auto also discourages it by adding that winning that turf

causes Grove Street Family gang members to appear everywhere, and their cars

aren't fun to drive at all.)

  http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68&

game=3

****

  Hmvartak's Online Glitch Repair Tool

  hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot code

(AJLOJYQY can't normally be removed once the game is saved), basketball (no

basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge bar-

riers not removed in save games modded from v.1 to v.2 or vice versa) glitches.

The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is at

the next link.  (Thanks to Orion_SR)

  http://hmvartak.110mb.com/fix.htm

  http://www.gtaforums.com/index.php?showtopic=348331

****

  System error's advice at GTA Forums regarding various other glitches

  Don't store any other vehicles in a garage where you save a vehicle with a

special look, like the Mothership, or the special paint job may disappear.

  Give a modded car it's own garage so the garage door doesn't take a long time

to open.

  If a girlfriend isn't home for a week from the day of a missed date, save the

game repeatedly till a day in game time passes to get her to show up.

  Date Michelle before C.J. finishes Driving School or she'll show up a lot less

often.

  Get a permanent haircut then get tattoos, or remove all tattoos before getting

a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos

disappear.

  A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap-

pear.  (GTW note: two player games aren't used in the PC version.)

  Don't save your game right after "End of the Line"--complete another mission

1st or your save game may become corrupted.

  The Longest 2 Wheels Distance Stat may become very big while the Longest 2

Wheels Time Stat remains normal.  (GTW note: this happens in the PC version,

too.)

  There's a glitch that causes C.J. to retain his money and weapons after being

busted or wasted even though he hasn't successfully dated Katie or Barbara.

(GTW note: since I never save the game after C.J. gets busted or wasted--I press

Esc before the game can show the cut scene about it--I might never know the dif-

ference.)

****

  The Fire Extinguisher glitch

  According to tommy vercetti guy at the GTA Forums web site:

  Starting a new game from the start menu after playing another game can make

all the fire extinguishers disappear.  (GTW Note: I haven't run into this prob-

lem with the PC version.)

****

  The Xoomer garage and Flips glitches

  The San Fierro Xoomer garage has a reputation for eating cars, so don't put

anything hard to replace in it.

  In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly

given in degrees.  In one save file I have one degree for that, and in another

save file I have five degrees for it.

********



  I.12.b  Fun glitches, gimmicks, etc.

  Thanks to GTA Forums, mainly:

  the Glitch Index compiled and contributed to by Fireman, and

  http://www.gtaforums.com/index.php?showtopic=218917

  the Glitch list compiled and contributed to by Cubanjetmax,

  http://www.gtaforums.com/index.php?showtopic=186022&hl=

  for the glitches in this section.

  I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for

codes, to do some of these gimmicks for which time is of the essence.  You can

use the Control Center to erase the cheat count, too.

  I've divided it into sections for missions, people, vehicles, weapons, and

other things.



  Pdescobar's way to explore areas that create a wanted rating without creating

a wanted rating

  "No wanted level" mission exploits by pdescobar unless otherwise noted.  His

explanations are at the GTA Forums message board at this link:

  http://www.gtaforums.com/index.php?showtopic=232358&hl=

  Loop removal mission  The wanted level occasionally flashes and disappears.

Police appear but ignore C.J..  Police vehicles appear, and Rangers, Enforcers,

and FBI Ranchers appear on the dirt road around Area 69.

  Ignored by police mission  C.J. can get a wanted level but police ignore him.

The two exceptions are that Hydras will shoot at him if he has four or more

wanted stars and he's flying, and that if C.J. enters an interior with a wanted

level, a few police will appear and attack.  But if C.J. evades or shoots the

police, there won't be more.

  Los Santos Missions

  "Drive By"  Send C.J. anywhere but into Sweet's Greenwood.

  "Just Business" by srg  Send C.J. away when he and Big Smoke leave the Atrium.

To best avoid the ways this can fail, srg recommends having C.J. kill the three

Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo-

site direction (toward the airport).

  "Los Sepulcros" by srg  Ignored by police mission  After C.J. jumps the wall

and talks to Sweet, don't have C.J. attack the Ballas.  Have him tell his gang

to stay put and he can go exploring.

  "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness"

C.J. can safely explore either after he gets into the red marker at the motel,

or after he shoots down the helicopter on the roof if you don't have him follow

Sweet.

  Badlands Missions

  "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er  Loop removal mission

C.J. can safely explore after shooting down the helicopter and getting into the

Mothership.

  San Fierro Missions

  "Mountain Cloud Boys" by srg  Ignored by police mission  The police will ig-

nore C.J. once he goes through the alley to the open gate and triggers the cut-

scene.  Have C.J. kill all but the last guy, and try but fail to enter the

locked Sentinel.  Wu Zi will be able to open it and will get in--have C.J. leave

him there and explore, getting rid of any wanted rating before returning to kill

the last guy and continue.

  "Lure" by srg  Loop removal mission  The wanted level is kept to zero once the

Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.

(Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want

to dunk it to fail the mission and store the Rancher.)

  "Amphibious Assault"  The wanted level is frozen when C.J. enters the marker

at the pier.  Have him swim through the rocks then explore.  Have C.J. Use

stealth to reach the pier steps or have him blow up the boats, or snipe the men

on them, 1st.

  The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's

walk-through/srg  Loop removal mission  C.J. can safely explore once he's in the

water.

  "Mike Toreno" by srg  Ignored by police mission  When it's time to destroy the

van, don't have C.J. do it.  Instead, he can drive away in the Premier he ar-

rived in.

  "Outrider"  Send C.J. to the gas station, watch the cutscene, have him drive

to the marker, and possibly get the weapons, but don't have him get on the bike.

  "Pier 69" by srg  Loop removal mission  As soon as you have control of C.J.,

he can explore.  Don't send him onto the roof.

  Desert Missions

  "Learning to Fly"  C.J. can fly over Area 69.

  "N.O.E." by srg  Flying overe military bases won't create a wanted level but

SAM sites still operate.

  "Black Project" by srg  After C.J. gets the Jetpack he can safely explore.

  Las Venturas Missions

  "You've Had Your Chips"  C.J. can safely explore after going near the factory

and being told the gates are guarded.  This is the 1st time C.J. can get a Rhino

without any trouble.

  "A Home in the Hills"  Have C.J. lead the 2nd set of Triads from the roof to

the door, but don't send him inside.  Have him hop the wall and explore.

  Finale Missions

  "Vertical Bird"  C.J. can roam the naval base (and get the two nearby Oysters

or the Patriot) without a wanted rating.

  "Los Desperados" by srg  Loop removal mission  Send C.J. somewhere other than

the train station.  It's easy for him to jack an FBI Rancher from the dirt road

near where the vehicles are parked at Area 69.

  "End of the Line"  Either don't have C.J. get in Sweet's Greenwood, or take

Sweet to Big Smoke's place 1st so the car becomes indestructible.

  Pdescobar adds that some of the missions that drop the setting for "sensitiv-

ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a

wanted level) for at least part of the mission are "Stowaway," "Burning Desire,"

"Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction."  "555

We Tip" uses a setting of -1.0 for part of the mission.



  Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

  When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all

100.  (Until C.J. sprays those several Tags , you can find Sweet in his car by

C.J.'s house.  The car is locked, but you can have C.J. kill him, which causes

Sweet to fall out the door.  C.J. can use the damage-proof Greenwood.)

  http://www.gtaforums.com/index.php?showtopic=191187

****



  Invincible C.J. 1 by tommy vercetti guy

  C.J. can make a standing jump from touching the N fence on top of the tallest

building in San Fierro and won't get hurt.

  http://www.gtaforums.com/index.php?showtopic=186022&hl=



  Invincible C.J. 2 by ?

  C.J. can fall from any height onto the flat surface of a vehicle and won't get

hurt.  (An exception to the above is if C.J. jumps out of the Andromada of

"Stowaway" too early, which causes him to land on the top of an Admiral.)



  Invincible C.J. 3 by most anyone who's observant,

    which, at times, includes me

  C.J. can fall from any height in a vehicle and won't get hurt.  An exception

is if he's in one that blows up, so try to get him to bail to avoid the fast

crash of a flying vehicle.  Leveling the wheels of a two wheel vehicle usually

makes for a safe landing.

  C.J. can fall from any height into water, and, if it's deep enough, he won't

get hurt.  If he has full Health and Armor and isn't equipped with a Parachute

when he lands, he can fall from any height onto ground and survive with a lit-

tle Health, but if he falls even a fraction as far with an unopen Parachute, he

dies.  (I forget where I 1st read about those two examples.  If you use the Con-

trol Center and have C.J.'s Health set at 176, he won't die from the unopen

Parachute fall.)  He won't get hurt if he falls without opening the Parachute

provided near the end of "Breaking the Bank at Caligula's."



  Invincible ped by GTAFAN4LIFE

  Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi-

cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin-

cible.

  http://www.gtaforums.com/index.php?showtopic=189832&hl=



  Invincible gang member by gtamike123 and digimetal

  Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro"

(VIII.29) to see C.J. talking to Maccer by a car Ken is in.  Type in the "blow

up all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Use one of the "recruit any-

one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket

launcher), and have C.J. recruit Maccer.

  Digimetal's plan is about the same except he has C.J. take the Jetpack to The

Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"

code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a

"recruit anyone" code and enters the "peds hate you" code again to disable it.

(Don't save the game with a "peds hate you" cheat enabled.)

  http://www.gtaforums.com/index.php?showtopic=229625&hl=

  Basically, the more general idea to take from both plans above is to fail a

mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.

  The next three examples could go in the Ghost World category, too.



  Invisible gang member 1 by xspudx

  Have C.J. recruit a gang member to follow him, and have him get them to take

his picture with the Camera (press Tab when prompted).  Have C.J. aim a gun at

the "camera" (at you) and fire.  This kills the gang member and there's blood on

the ground but no homie.  If an Ambulance comes, the paramedic brings the invis-

ible homie back to life.  You can put put Satchel Charges on the gang member to

see where he is.

  http://www.gtaforums.com/index.php?showtopic=203168&hl=



  Invisible gang member 2 by gtamike123 and Drizz

  Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM

(recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs

from in "End of the Line."  When the Firetruck goes left over a bridge, have

C.J. get out of his car, get a safe distance from it, then enter the "blow up

all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Have C.J. rush to recruit him--

target the back of the ladder where Sweet was hanging.  You could use a code to

spawn a vehicle to rush C.J. to Sweet quicker.  (VROCKPOKEY spawns Hotring Racer

A.)

  Drizz adds that the same gimmick can be used at the end of "Home Invasion."

After the last cutscene, Ryder fades from view as he walks away.  Quickly get

C.J. to recruit Ryder before he's gone.

  http://www.gtaforums.com/index.php?showtopic=217991&hl=

  I'll add that using the Control Center (X.13.c), which lets you use hotkeys

for codes, can make it easier to do this gimmick.



  Invisible Vagos

  If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17),

you fail the mission but Vago ghosts, with only their SMGs visible, will go by

on the train.  (I had C.J. jump on the train to get them, anyway.)

  http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg



  How to make the Flint trailer park photographers appear

  By the W coast of Los Santos inlet, S of the S-most bridge across it, is a

trailer park.  One of various pedestrians may appear as a photographer at the

coast S of the entrance.  They thoughtfully survey the scenery for subjects for

photos, take one or a few photos, then they walk into the water and drown.  (Ap-

parently, they're more upset by a few aspects of the graphics than me.)

  If you send C.J. into the park enough to change the location name shown at the

bottom right corner of the screen, then send him toward the entrance enough to

change it back, a different pedestrian appears as the photographer.

  http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg

  http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg

  http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg



  Lemmings gimmick 1

  On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is

a telephone pole pedestrians appear from.  Have C.J. stand where it says "RE-

SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot

and look S at the pole.

  http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg

  http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg

  http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg

  Another spot to watch from is by the little brick pile E of the Tag that's

above the porch roof of the shopping center S of the Cluckin' Bell parking lot.

  http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg

  http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg

  http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg

  The pedestrians appear about 15' up, slide down part of the way, fall the

rest, and keep walking.  You can turn C.J. away and back to help them spawn.



  Lemmings gimmick 2

  Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,

seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a

building and walk off.

  http://en.wikipedia.org/wiki/Lemmings

  http://en.wikipedia.org/wiki/Rockstar_North

  To see them, have C.J. go to the alley on the W side of Welding and Weddings,

which is on the SE section of the block that's W of "ISLE" of "THE EMERALD

ISLE," and go N in that alley to where it intersects an alley that goes W from

it.  Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle

skyscraper (by day, the upper W part of the building looks gray-blue with dark

gray-blue horizontal stripes).

  http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg

  http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg

  If you have C.J. stand in the right several foot-wide spot, the pedestrians

appear on that corner of the ledge and walk off, falling out of view behind a

beige--light gray lit by daylight--wall.  I've also seen some pedestrians appear

a bit below the ledge and fly up to it 1st, then walk off, which is strange.  I

think it helps spawn them to have C.J. go a bit S to change the name of the lo-

cation, shown in the lower right corner of the screen, and change it back again.

  http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg

  http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg

  You might hear a scream as they fall, and maybe a crunching sound, possibly

followed by the sound of other pedestrians screaming and running away in a pan-

ic.

  You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you

get the best idea of what's happening there by having C.J. go up a bit with the

Jet Pack.

  http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg

  http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg

  http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg

  http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg

  It just looks like someone may have made a typo in programming the ped path

for the sidewalk below along a corner of the building.

  http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg

  It might even have been left in deliberately, like the flying vehicle wrecks.

Most of the ones that fall get up and walk away.  I've even seen some disappear

into the side of the building before they hit the ground.



  Lemmings gimmick 3

  Thanks to Freeform mixer for reporting to GTA Forums what I think is the most

dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming

that it works on PS2 but not PC.  It may cause 2-80 peds a minute to rain from

the sky, so -/TNT- named it "Pedrain" (a variation of the name of the title

character of the game "Bloodrayne," 2002).  At the start of "Breaking the Bank

at Caligula's," send C.J. to the front of Caligula's to trigger the warning

message to "Avoid attracting attention in the casino...." but don't send him in-

side.  Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped

section, remove the Jetpack, and stand still.  In a minute or two the peds start

falling from the sky and landing near C.J..

  Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,

of the tall middle section, or a bit more S on the apex of the base of the T,

facing S.  It's okay to move the "camera" while C.J. is still, but moving him

stops the rain for a minute or so.  Once the rain starts, have C.J. get on the

apex of the roof if he isn't already and wait for the rain again for big num-

bers.  It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.

****



  How to make the Jetpack appear at a save place beyond the airstrip

  Thanks to zmoonchild and others for noticing this, and pdescobar for the ex-

planation:

  "When you take the jetpack off, you might notice it doesn't immediately disap-

pear--instead it becomes a special one-time-only pickup that expires after a

certain amount of time kinda like dropped money and guns.  If you save while one

of these dropped jetpacks is still around, it stays in the save and doesn't go

away until very shortly after you reload.  By dropping the jetpack in the exact

position you reappear on save (or the exact position you appear when leaving a

savehouse), CJ is able to equip it before the part of the game that recycles old

pickups has a chance to remove it."

  http://www.gtaforums.com/index.php?showtopic=305686



  Invincible Police Mavericks by spaceeinstein and GTA_Phreak

  If you have C.J. shoot Police Mavericks down into water and it's deep enough,

they accumulate on the ocean or river bed without looking blown up.  You might

try this about 500 meters S of Los Santos Airport.  If you can use Satchel

Charges or such to push one to the shore, it may fly away.  If so, it won't reg-

ister with targeting as a live target and you can't shoot it down.

  http://www.gtaforums.com/index.php?showtopic=205061&hl=Glitches

  (I'll add that Police Mavericks do something similar in the pool by Pirates in

Men's Pants, probably any shallow water, except they keep exploding.)

  GTA Phreak adds that if you have C.J. push a "destroyed" AI helicopter to one

of the spots used for the gimmick of having C.J. walk underwater (I.7.c), "it

will take off and keep continously exploding while flying off trailing black

smoke.  No need to be gentle while undrowning it so just move it with the mini-

gun."



  How to enter the Verdant Meadows "Stowaway" Andromada by El Petone

  Send C.J. into the red marker to begin "Stowaway."  Toreno says, "I'm too hip,

I've got to go; I'm outta here, okay?" and, a few moments later, that scene

ends.  Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or

"CPKTNWT" as men in black load crates into the back of an Andromada and the

screen turns black.  Finish typing it as C.J. is on his way to the motorcycle--

don't let him get close to it or he'll be hurt by the explosion.  Have him kill

the government agents or they'll kill C.J..

  Send C.J. below the door of the Andromada and press F or Enter.  C.J. can en-

ter it but can't exit, and it doesn't move.  The back hatch can be made to go up

and down with NP8 and NP2.

  http://www.gtaforums.com/index.php?showtopic=186481



  "Stowaway" earthquake glitch by Mike_Toreno

  Just when the cutscene starts and the Andromada is about to land on C.J.'s

airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."

(Press the LMB to end the pause that creates.)  The screen goes black then C.J.

appears on the motorcycle.  Have him kill all the men in black, go away for a

bit, such as into the desert, then come back.  If the Andromada wasn't gone al-

ready, it will be gone.  Send C.J. to the W end of the runway, and you may get

the glitch in which the whole scene shakes the way it does when C.J. is in the

Andromada in the mission--it's like an earthquake.  (When I had C.J. stay there

for a minute, the effect lasted while C.J. went anywhere else in the game.)  You

can have C.J. fly a normal plane to get the impression of the turbulence that

can happen during plane flight.

  http://www.gtaforums.com/index.php?showtopic=221165



  The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak

  Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2

gimmick of having C.J. drive a Vortex like a submarine to work on PC.

  http://www.gtaforums.com/index.php?showtopic=280997&st=120&#

  http://www.gtaforums.com/index.php?showtopic=300524

  GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you

can have C.J. do Unique Jumps with it, get the unique "camera" view for them

though not get the game to count the jumps as accomplished, and having C.J.

drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor-

tex during a high wanted rating.

  "Vortex Submarine" by GTA Phreak:

  http://www.youtube.com/watch?v=loLk4owk_a0

  GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by

having him use the Vortex for some, not all, of the Unique Jumps that allow C.J.

to land in water, such as from the concrete ramp at the west edge of Easter Bay

Airport, at the jump over a garage and small house toward water or a narrow dock

at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of

the water N of the dam), and the ledge of the coast west of the T intersection

in the southwest section of the Panopticon, and have him land in water.  (I'll

add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor-

texes since you might only get the jump to work a small percent of the time.)

  Being careful not to let the Vortex hit anything, using the radar to drive if

necessary, have C.J. drive it into the distance while maintaining acceleration

and leaning forward (holding down the Up key).  The Vortex will submerge, and

you regain the normal "camera" view for driving once it hits the ground underwa-

ter.

  While having C.J. drive it underwater, maintain speed or the Vortex will rise

to the surface.  Try not to have it hit anything, which sometimes causes C.J.

and the Vortex to return to normal operation.  Have C.J. slow down and keep the

Vortex level to rise to the surface.

  If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re-

turn to normal.

  Orion_SR got the gimmick to work sending C.J. west to east over the broken

bridge northwest of Palomino Creek, too.



  How to jack a police helicopter by GTA Phreak

  GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can

be done.  Have C.J. run up and down a steep hillside or such to draw the heli-

copter to the top of it, then have him run up and jack it.

  http://www.youtube.com/watch?v=BspEMqBGZjQ



  How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak

  "Recruit some homies and get them in your vehicle of choice--filling all seats

works best.

  Drive/fly it into a girlfriend marker to trigger a date (Barbara works well

with airplanes).  Triggering a date dissolves the gang but the homies don't get

out before the gf gets in (which she can't if all seats are taken).  Take off

leaving the gf behind (the date will fail).

 

  "When CJ next leaves the vehicle one of the homies will take over control."

Have them try to sly from a high spot with a lot of room around it, like the top

of Mount Chiliad, because "They can't really fly on their own (they'll try to

drive the aircraft away on the ground), so they need a little help to get in the

air."

  http://files.filefront.com/Homie+Flying+Lessonwmv/;6368302;/fileinfo.html



  Everything-proof "Black Project" Mothership

    by pdescobar, serge, and digimetal

  You might want C.J. to take The Truth's everything-proof van, the Mothership,

at the end of "Black Project," but the doors are locked.  Once C.J. is equipped

with the Jetpack in this mission or the next one, C.J. can't remove it, and use

vehicles to push the Mothership to a garage with, unless you have him use the

San Fierro Import/Export crane first, or first use the crane behind the Clown's

Pocket to get rid of the Jetpack then use a slot machine to be able to use vehi-

cles.

  http://www.gtaforums.com/index.php?showtopic=227819&hl=

  As pdescobar explains in the same GTA Forums message board, you can then send

C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it

to push the Mothership, which is everything-proof, to the Verdant Meadows hanger

or garage.  Store it upright if it hasn't been destroyed.  But C.J. has to die

to fail and end the mission with this gimmick, so I don't use it.  You could get

an explosion-proof Mothership from "Are You Going to San Fierro," too, and the

Control Center makes any vehicle of C.J.'s everything-proof.



  Make any vehicle explosion and bullet-proof by gtamike123

  Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it

bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make

the vehicle explosion and bullet-proof but not blow up other vehicles.  It re-

tains the durability if you save it in a garage.

  http://www.gtaforums.com/index.php?showtopic=223081



  How to cause a Packer toss by Redtier999666 and Webdude06

  Redtier999666, on a PS2 message board, explained how to do the Packer gimmick

that was mentioned in an earlier post by Webdude06.  Have C.J. raise the ramp of

the Packer and back it up to a pedestrian.  If they walk under the ramp, the

Packer may be tossed in the air.  (I'll add that you might get the same result

by having C.J. recruit a gang member to follow him under the ramp of the Pack-

er.)



  Rhino glitch by Jérémie Blanc

  Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,

"AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"

which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s

four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the

ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino,

"AIWPRTON."  Do this in a big open area like the W area of Verdant Meadows.

Have C.J. accelerate, look behind, or at least sideways, which causes the cannon

to aim that way, and keep shooting the cannon rapidly.  Turn hard--add Brake,

which for the Rhino (or Monster truck) lets it make sharper turns, and try to

flip it upside down--when it is, keep firing.  The Rhino spins, bounces off

things, and flies high into the air at tremendous speed, even warping to other

areas.

  http://www.gtaforums.com/index.php?showtopic=190003&hl=



  Boat flinging by Haro

  Haro came up with a good find--a way to make a boat do something similar to

the Rhino glitch.  While C.J. drives a boat forward, use the code that spawns a

Rhino: AIWPRTON.  Don't have C.J. drive too fast because you want the Rhino to

fall on the bow of the boat, not the middle.  When it works, the boat spins

away, and might even fly across the map!

  http://www.gtaforums.com/index.php?showtopic=296249



  5th Quarry mission Double Insane stat by FlannelMenace

  The 5th Quarry mission, delivering explosives to Verdant Meadows, may count

the whole mission as one big Insane Stunt and give you a stat for it.



  Crane gimmicks

  In San Fierro at Easter Basin, at the N end of the dead end road on the pro-

jection of land N of Easter Bay Airport, you can attach the magnet of the big

yellow crane to a car, take the slack out of the cable, then drive the car to

make a swing out of it.  It can also help you get an Insane Stunt or Two Wheeler

score.  There's another crane like that in Hunter's Quarry.

  http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg

  http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg

  http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg

  The crane in the lot by the Xoomer garage save place in Doherty has a wreck-

ing ball.  The ball doesn't reach beyond the lot, but having C.J. get a wanted

rating before he enters it will draw some of the corrupt law enforcers and their

vehicles to it.  The wrecking ball doesn't have much effect if you have C.J.

brush it against them.  But since the corrupt law enforcers tend to run against

the base of the crane with their vehicles parked nearby, you can have C.J. get

some results by sending the wrecking ball out as far as it will go then drawing

it back in, dropping it as it gets near them.

  http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg

  http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg

  http://img338.imageshack.us/img338/1947/saguide2171cranegimmickuh9.jpg

  http://img140.imageshack.us/img140/5935/saguide2171cranegimmickna9.jpg

  http://img141.imageshack.us/img141/8716/saguide2171cranegimmicklo9.jpg

  The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven-

turas, can't lift vehicles.  But if you use it to lift the nearby boxes and re-

lease them above the ground, they hover in place.

  http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg

  http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg

****



  Kill a crowd by killing one of the people in it by spaaceeinstein

  Have C.J. throw Tear Gas into a crowd inside a dance club and kill one of the

people in it from behind with a Knife using auto-aim and the others will all die

in synchronization.

  http://www.youtube.com/watch?v=NwsKnKXg7wg



  Auto-aim the Minigun by Mr Killer

  C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this

gimmick.  Have C.J. equip the Minigun.  Have C.J. equip the Jetpack (type the

Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol.

Have C.J. go to someone you want him to auto-aim at and press F/Enter.  C.J. can

auto-aim with the Minigun.

  http://www.gtaforums.com/index.php?showtopic=218893&hl=



  Destroying an Artificial Intelligence-guided helicopter with one

    shot from a Sniper Rifle, one Hand Granade, or several Molotovs

    by voodoochild19, TheTank, and GTA_Phreak

  Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak,

that C.J. can shoot down a helicopter with one shot from a Sniper Rifle.  Ac-

cording to GTA Phreak, "It only works with helicopters in flight like news and

police choppers.  And you need to shoot it from the front on the cowling just

below the rotor."

  http://www.gtaforums.com/index.php?showtopic=297951&st=20&#entry1057254570

  GTA_Phreak adds that so far he hasn't had the method work on helicopters used

for missions (like during "Mike Toreno").

  http://www.gtaforums.com/index.php?showtopic=295616&st=10

  But he has had a variation of the gimmick work with Grenades and Molotovs.

The Grenade "needs to drop right behind the windshield, then it will somehow get

stuck inside the helicopter until it blows."  "Molotov's work as well, but it

takes 2-3 hits to take one out."



  Infinite ammo by 2Shores

  Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,

cancel the mission immediately, and the ammo doubles (or increases to some de-

gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat

Shotgun, and M4.  You can repeat this and have unlimited ammo.  (I think it's

just a large number beyond the count shown on the screen.  It makes the regular

Shotgun disappear, though.)  A similar gimmick works for VC, too.

  http://www.gtaforums.com/index.php?showtopic=243590&hl=



  Fiery ballistic pool balls

  If you start a game of pool then exit the game, the balls stay on the table

and you can have C.J. shoot them with the Sniper Rifle.  (The balls can go a lot

faster and create sparks.  Occasionally, one creates sparks from within the

table or ends up on the floor, where C.J. may be able to move it around by just

approaching it.)

  http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg

  http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg

****



  Burglary ski mask outside of the Burglary mission by The Demon

  Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the

head (glasses, hats, etc.).  Have him wear whatever clothes otherwise you'd like

him to wear while he wears the Burglary mask, because changing clothes makes it

disappear.  (This also means you can't have him change clothes to get rid of a

wanted rating while you want him to wear the Burglary mask.)

  (It's the top of the Gimp outfit, I think.  It's probably Rockstar's sense of

humor again: "You look like you're ready to rob someone's house.")

  Start the Burglary mission outside of a safe house with a wardrobe closet

around 5:00 so you don't have to wait a long time.  Send C.J. inside to the

closet.  Select Remove Items and highlight Special (don't press Run/Left Shift

for it yet).  When the timer for Daylight runs down to 00:00, press Left Shift.

The screen freezes for a couple of seconds.  C.J. will come out looking normal.

Press F/Enter and he goes back into the closet and comes out wearing the Bur-

glary mask.  Press F/Enter to get him out of the clothes closet screens.

  It has a Respect and Sex Appeal value of 2.  C.J. hunches forward when he

walks.  He walks through doors sometimes--otherwise, you can see him do it by

adding Left Alt to W.

  http://www.gtaforums.com/index.php?showtopic=192084&hl=Ski+mask



  Burglarizing Freddy's house by lord fido

  In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG

Loc are put on a motorcycle.  If you have C.J. get off, OG will, too.  If you

have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door.

If C.J. goes inside, he gets a scene like one from the Burglary mission, com-

plete with somebody--not Freddy--sleeping in Freddy's bed, except without a

noise meter or wanted rating for waking the person up.  C.J. can take some-

thing (when I tried it, there was a Desert Eagle in the living room), but once

he leaves, the yellow entrance marker doesn't reappear.



  The various glitches of zooming the Camera to look through mirrors of clothes

stores and tattoo parlors to see other interior heaven things, like the inside

of Ammu-Nation, don't work on PC.



  Basketballs aplenty by gamefarter

  Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs."  When Big

Smoke gets in the car, have C.J. damage it so it's about to blow up.  Before it

blows up, send C.J. to Sweets's basketball lot.  When the car blows up, a bas-

ketball appears by the usual one.  If C.J. stays in the immediate area, starts

the mission again, and repeats this enough times, it's possible to make at least

24 basketballs appear.

  http://www.gtaforums.com/index.php?showtopic=242789&hl=

****



  Also see:

  I.7.c  Walking, driving, and flying underwater

  I.7.ff  The BMX Stoppie glitch and The Two Wheeler gimmick

  I.16  How to open the fast food places before doing the main missions

  II.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  III.12  The Horse Races gimmick

  III.18  The wardrobe glitch

  III.22  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  III.24  The N San Fierro Cluckin' Bell Vigilante gimmick

  IV.21 The "Management Issues" way to make a copy of C.J., and

  VI.32 Flying trains.

  Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and

Liberty City" are similar.

&&&&&&&&&&&&&&&&&&&&



  I.13  Radio

  There's a lot of information about the songs and DJs, and about the connec-

tions with earlier GTAs, at:

   http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas_soundtrack

  Thanks to Joe Dawson for this tip about phone numbers given on the radio in

the game.  The following phone numbers have recorded messages.  At the end of

each, you're told to press your area code and FAX number, then the pound sign,

#, to have something sent to you.

  http://planetgrandtheftauto.gamespy.com/View.php?view=Guides.Detail&id=68

  1-866-FUN-CULT   1-866-386-2858   The Epsilon Tract

  1-866-FACE-FEAR  1-866-3223-3327  Inversion Therapy

  Thanks to Spaceeinstein for the links to copies of what they send you:

  http://img.photobucket.com/albums/v41/spaceeinstein/inversion_large.png

  http://img.photobucket.com/albums/v41/spaceeinstein/crimson_large.png

  There's a blank slot you can use to turn the radio off.  But sometimes you'll

do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will

start with a song you don't want to hear.  To save time, you can turn the sound

for the radio off in the Audio options for the duration of the mission.

  Mod shops play your favorite radio station.  (Thanks to CubanJetMaX)

  http://www.gtaforums.com/index.php?showtopic=186022&hl=

  This list is subjective--there's no right or wrong about that aspect of music.

Some that have grown on me include:



   bounce FM  Funk DJ: the mighty Funktipus--George Clinton.  "Loopzilla,"

George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud-

son.

  http://www.youtube.com/watch?v=LlXCcrPmG8Q

  http://www.youtube.com/watch?v=txhIrE99HMc

   CSR 103:9  Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell

Biv Devoe).

   K Jah Radio West  Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and

Johnny Lawton--Robert "Robbie" Shakespeare.  I'm giving some things I'm not

used to a chance to grow on me with some of the things on the soundtrack, but

so far nothings growing here.

   K-DST  Old Rock DJ: W. Axl Rose as Tommy "Nightmare" Smith.  "Some Kind of

Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival,

"Woman to Woman" by Joe Cocker is bouncy.  (I'd have preferred his cover of Ray

Charles' "Unchain my Heart.")  Later PC and Xbox versions have Cream's "White

Room."  (I'd have picked "Crossroads.")  Flying vehicles that don't use the po-

lice radio station have this station selected when C.J. enters them.

  http://www.youtube.com/watch?v=T9fErhlRBR0

  http://www.youtube.com/watch?v=Wr-XlnZalWQ

  http://www.youtube.com/watch?v=Dg1pHeYmaQE

  Tommy "Nightmare" Smith says his 1970's rock band was "The Crystal Ship,"

which is the name of the third song on "The Doors," 1967. (Thanks to The Soft

Parade)

  http://en.wikipedia.org/wiki/The_Doors_%28album%29

   K Rose  Country DJ: Mary-Beth Maybell--Riette Burdick.  "Hey, Good Lookin'"

by Hank Williams (Sr.), "Amos Moses" by Jerry Reed.  (I remember my Mom doing

the title line of "Make the World Go Away" as a parody of melodrama.)

   Master Sounds 98.3  Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har-

ris.  "The Payback" and "Funky President" by James Brown, "Green Onions" by

Booker T. and the MGs, "Low Rider" by War.  Thanks to Mogyle, at the GTA Forums

web site, for noticing that two of the songs of this station are also heard in

both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000,

in which the lead character runs a casino.

  http://www.youtube.com/watch?v=GLHyT1kzTYg

  http://www.youtube.com/watch?v=Y6c3emqC6aw

   Play Back  Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a

coffee commercial) vocal timbre flavorings of Chuck D.

  My guess for why Chuck D. is good-humored about having Forthright MC go on

about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy

praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of Mil-

lions to Hold Us Back," which said Louis "Farrakhan is a prophet."  In an Oct.

24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed to

have been taken aboard a flying saucer, which he alleged to been described in

the Book of Ezekiel 1:15-18, to get instructions from the late Elijah Muhammad.

I get the idea that Farrakhan is about as insincere as Erich Von Daniken or a

Jehovah's Witnesses writer that branched out and hit a different marketing

group.  (P.S.: the NOI and the JWs leaders have also shared some of the same

false criticisms of the mainstream Christian belief in Jesus, which I cover in

my "GTJ Brooklyn" article.)

  http://en.wikipedia.org/wiki/It_Takes_a_Nation_of_Millions_to_Hold_Us_Back

  http://en.wikipedia.org/wiki/Louis_Farrakhan#Farrakhan.27s_Vision_Experience

  http://www.noi.org/statements/transcript_891024.htm

  http://en.wikipedia.org/wiki/UFO_religion#Nation_of_Islam

  http://en.wikipedia.org/wiki/Ancient_astronaut_theory

  "The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power" by

James "Godfather of Soul" Brown).

  http://www.youtube.com/watch?v=Ry-o4DwEoFY

  http://www.youtube.com/watch?v=-iIfYPyomO0

   Radio Los Santos  New Hip-Hop DJ: Julio G as himself.  "Nuthin' But a 'G'

Thang,'" Dr. Dre (partly because my 1st initial is "G").

  http://www.youtube.com/watch?v=vsMUnCqHSGk

  http://en.wikipedia.org/wiki/Hip_hop

   Radio: X  Alternative (New Rock) DJ: Sage--Jodie Shawback.  Sometimes you

hear this stuff in stunt videos.  It's a little (little?!) over the top.  "Pre-

tend We're Dead" by L7 is a nice, peppy song about pretending you're dead.

   SFUR  House DJ: DJ Hans Oberlander--Lloyd Floyd.  House music is the one

that's drum, etc., machine and sampled music with a repetitive rhythm, and some

words you don't understand, but it's not gangsta Hip-Hop.  The German host

sounds like he's using a bad babelfish.altavista web site translation to speak

English.  So it's, y'know...different.  Thanks to Silent Claude for noticing

that Hans is referred to on the radio in the Medieval Millennium Fair commercial

in GTA "III" as "a mysterious prancing German named Hans."

   http://en.wikipedia.org/wiki/House_music

   WCTR Talk Radio  Lazlow Jones, a little naive, is back in the "Entertaining

America" segment, and Fernando Martinez: Frank Chavez, a little too experienced,

is back in the "Lonely Hearts Show" segment.  It's like a John Ford welcome cast

of regulars.  (Turn the mouse to get a lot of sky in the picture--John liked

that in shots.)  One caller reprises a reference to the lunar landing hoax hoax,

used as a sight gag in the movie studio in "Vice City."

  http://www.lazlow.com/

  http://frankchavez.voice123.com/

  Here's a picture of Lazlow from his web site (thanks to the tip by Sherlock at

the Gamefaqs web site), an interview, and an article:

  http://lazlow.com/lazlowshow/show_pictures_files/image004.jpg

  http://www.lazlow.com/interview.html

  http://en.wikipedia.org/wiki/Lazlow

  Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox

on "GTA III," as one of the callers (on WCTR?).  Renaud Sebbane, who was the

nudist guy, a motion capture actor, and produced the pedestrian chatter in the

last two GTA's, is in the models section of the credits, so you might look for a

secret naked guy to take over when the Hot Coffee controversy dies down.

  http://www.mobygames.com/developer/sheet/view/developerId,50649/

   User Tracks (TGIPC)

  You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the

right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My DocumentsGTA

SA User FilesUser Tracks, run one of the scan tracks functions (automatic when-

ever you load the game or manual), and have your own radio station.

  My changing list includes: "San Andreas Theme Song" by Young MayLay, "Viva Las

Vegas," "La Grange," "Tush," and "Sharp Dressed Man" by ZZ Top, "The Power of

Love" by Huey Lewis and the News, "California" by Joni Mitchell, "Dr. Wu" (for

Wuzi) and "Chain Lightning" by Steely Dan, a different take of "Roll Over, Bee-

thoven" by Leslie West and Mountain than I used for "Vice City," "Pack Fair and

Square" by the J. Geils Band live, "I Will Be There" by Van Morrison, "(What's

So Funny, 'Bout) Peace, Love, and Understanding?" by Elvis Costello, "Escapade"

by Janet Jackson, "International Feel" and "Le Feel Internacionale" by Todd

Rundgren, "And She Was" by Talking Heads, "Montana" by Frank Zappa and the Moth-

ers, "I Touch Myself" by Divinyls (a Fernando favorite), "Cucumber Slumber,"

"Black Market" and "Teen Town" by Weather Report, "Chameleon" and "Hang Up Your

Hangups" by Herbie Hancock, "Ruby Ruby," "Runaround Sue," and "The Wanderer" by

Dion, "Montego Bay" by Bobby Bloom, "King of the Road" by Roger Miller, "The

Magnificent Seven" by Elmer Bernstein, "Take the 'A' Train" (Billy Strayhorn)

by Clark Terry and Red Mitchell and by Duke Ellington with Ray Nance, "Good

Times (Let the Good Times Roll)" by Phoebe snow, and a Beethoven Sonata Parody

(the "Colonel Bogey March" from "The Bridge on the River Kwai," 1957) by Dudley

Moore.

  http://www.youtube.com/watch?v=kxnd9_N-d6Q

  http://www.youtube.com/watch?v=KLUl8xkKSTk

  http://www.youtube.com/watch?v=zHwY-zgIvhk

  http://www.youtube.com/watch?v=ofhDF9ltv0M

  http://www.youtube.com/watch?v=D7fOetV0ha4

  http://www.youtube.com/watch?v=hXhXoIq-IQE

  http://www.youtube.com/watch?v=mnTpQ1dWIWM

  http://www.youtube.com/watch?v=YTU2VQgx7oM

  http://www.youtube.com/watch?v=bI6XTpNHGm8&feature=related

  http://www.youtube.com/watch?v=GazlqD4mLvw

  http://en.wikipedia.org/wiki/Bridge_on_the_River_Kwai

  Rollo Interior (Zappa)  Ruth Underwood and Dweezil Zappa

  http://www.youtube.com/watch?v=fSmyCuU_pEo

  http://en.wikipedia.org/wiki/Ruth_Underwood

  http://en.wikipedia.org/wiki/Frank_zappa

  http://en.wikipedia.org/wiki/Dweezil_Zappa

  For no particular musical reason: George Carl...

  http://www.youtube.com/watch?v=sEHCE-vLh5U

  http://www.youtube.com/watch?v=3E3_SpDo7Wg

  http://www.youtube.com/watch?v=dIxP5gV-m8A

  http://en.wikipedia.org/wiki/George_Carl

  ...and Monty Python's "Argument Sketch."

  http://www.youtube.com/watch?v=k3HaRFBSq9k

  http://en.wikipedia.org/wiki/Monty_python

  Another option I'm trying is Young MayLay's "The Original Mix Tape," 2005.

Sometimes you get some funny co-incidences with what's going on in the game in

a way I like with that, too.

&&&&&&&&&&&&&&&&&&&&



  I.14  Codes

  To enter as code, type it in during the game.  Thanks to Swordsman Kenshin for

correcting me with his Gamefaqs post saying that you can't can't enter a code

while the game is paused (Esc) as I was used to doing (usually with "aspirine"

and a PCJ-600) for "Vice City."

  Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA

San Andreas, Cheats and Tricks, PC Cheats, Page 1.

  http://www.gtaforums.com/index.php?showtopic=194192&st=0

  I experimented with some codes with a copy of a save file.  If you go to save

a game you used a code for, you get a warning saying one or more cheats have

been used, and a recommendation to not save the game.  If you save a game you

used a code for, you get a Stat showing the number of times you cheated.  Even

if you don't use another code, there's a glitch that makes the warning show up

when you go to save subsequent games, for some weird reason.

  Various posts at GTA Forums indicate that while a code can lower your Criminal

Rating title, it won't lower or hold back your percentage of completion of the

game.  Saving after a "pedestrians riot"-type cheat, though, can make some or

all of the effects of it linger in your game.  One of the missions said to be

ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J.

can get the truck beneath him.

  The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'"

function on the right side of the "Vehicle and Game Data" page.  It will reset

your cheat count to zero.



  Lead player codes

  HESOYAM      C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in

                 is repaired (as with the effect of the Health code on the lead

                 player's vehicle in the last two GTA's)

  BAGUVIX      C.J. has sturdier Health: fire and melee attacks don't hurt and

                 the effect of bullets is diminished; C.J. can still be hurt by

                 drowning or the strong physical impact from explosions, getting

                 run over, etc.; it must be subtle, because I haven't seen it

                 add anything to C.J's Health bar or heal a vehicle he's using

  CAINEMVHZC  C.J. has infinite Health but can still be hurt by explosions and

                 falls.

  KVGYZQK            C.J. is skinny with no Muscle or Fat

  BTCDBCB            C.J. has maximum Fat

  BUFFMEUP           C.J. has maximum Muscle

  VKYPQCF            C.J. has maximum Stamina

  AEDUWNV            C.J. never gets hungry

  WORSHIPME          C.J. has maximum Respect

  HELLOLADIES        C.J. has maximum Sex Appeal

  GOODBYECRUELWORLD  C.J. commits suicide; please send him for help 1st.

  CVWKXAM        C.J. has an infinite ability to stay underwater; to disable,

                   type it again

  KANGAROO       C.J. can jump real high but loses a little bit of Health when

                   he lands; C.J. can make some surprising grabs of things he

                   can climb onto like Tom Cruise as Ethan Hunt at the start of

                   "Mission: Impossible," 1996; to disable, type it again

  ANOSEONGLASS   Slow motion and sound and C.J. has a more powerful punch, simi-

                   lar to the effect of an Adrenaline pill in "Vice City" except

                   the punch doesn't send people flying so far; like it, it can

                   be cancelled by doing a Unique Jump; for a more powerful

                   punch than that "Vice City" one (but pedestrians have it,

                   too), use "IAVENJQ"

  AEZAKMI          C.J.'s wanted level won't increase but it also won't decrease

                     with bribes or cheats, and he can still be arrested; this

                     can be disabled by typing it a 2nd time

  TURNDOWNTHEHEAT

    or ASNAEB      C.J.'s wanted level is cleared

  TURNUPTHEHEAT    C.J.'s wanted level is increased by two stars

  BRINGITON        C.J. has a six star wanted level

********

  If you miss the "Vice City" stilllikedressingup code, you might try using the

Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceein-

stein's SA "All in One Mod" (X.13.ii).



********



  Lead player and pedestrian codes

  For the next five codes, pedestrian changes don't effect the emergency vehicle

drivers, fast food workers, gang members, bartenders, etc.  The effect on pedes-

trians and v ehicles is disabled by typing the code again, but C.J. retains the

new outfit or Katana.

  BEKKNQV      prostitution style: a lot of the pedestrians are pimps in brown

                 fur coats and prostitutes; C.J. attracts the prostitutes, who

                 have sex toys; if C.J. is attacked, a prostitute may beat the

                 attacker with her sex toy; C.J. is given the Gimp suit

  CRAZYTOWN    carnival style: a lot of pedestrians are fast food workers and

                 clowns, and many street vehicles are Mr. Whoopees, Pizza Boys,

                 BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.;  C.J.

                 gets red hair and his apparel changes to the (Groucho Marx car-

                 icature) joke mask, white boxer shorts with red hearts, and

                 some kind of gray boots

  LIFESABEACH  beach style: a lot of the pedestrians are ones found at the

                 beach; when I tried it, a lot of the vehicles were BF Injec-

                 tions, Mr. Whoopees, Mesas, and Glendales; the women in swim

                 suits that drive vehicles have the pulled up breasts glitch;

                 beach towels appear on the sidewalks and the beach people may

                 sunbathe on them;  C.J. wears no shirt and has shorts, sun-

                 glasses, and flip flops

  FVTMNBZ      country style: a lot of the pedestrians and vehicles are ones

                 found in the country and include Ranchers, big trucks like

                 Tankers, and bikers on Freeways; C.J. gets bib overalls, a

                 plaid shirt, and a "Born 2 Truck" baseball-type cap

  NINJATOWN    ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's

                 gang--with Katanas; vehicles are black and include more motor-

                 cycles; C.J. get a Katana

  STINGLIKEABEE

  or IAVENJQ   C.J. and pedestrians have a very powerful punch; to disable, type

                 it again (thanks to Spaceeinstein for the STINGLIKEABEE tip).

                 Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu-

                 hammad claimed he would "float like a butterfly and sting like

                 a bee."

                 http://en.wikipedia.org/wiki/Muhammad_Ali

********



  To disable either of the next two codes, type it again

  SJMAHPE       C.J. can recruit anyone except someone that's attacking him; if

                  the recruit doesn't have a weapon, they get a 9mm Pistol (so

                  FBI, Army, etc., recruits have stronger weapons) and may at-

                  tack those C.J. shoots at (especially if they fire back), law

                  enforcers, sometimes anyone outside the gang that fires a gun,

                  and others (criminals, I think).

  ROCKETMAYHEM  C.J. can recruit anyone except someone that's attacking him; if

                  the recruit doesn't have a weapon, they get a Rocket Launcher

                  and may attack those C.J. shoots at (especially if they fire

                  back), law enforcers, sometimes anyone outside the gang that

                  fires a gun, and others (criminals, I think).  This can very

                  easily get the recruit and C.J. wasted.

  If C.J. recruits a prostitute, his regular gang members may try to jack her

from a vehicle and kill her.  When I tried having C.J. recruit policemen, C.J.

would get a wanted star whenever he got them into a Police car, and the police-

men would get out--presumably to bust him, so I had him drive away.



  Pedestrian codes

  BLUESUEDESHOES     a lot of pedestrians, except, at least, policemen, gang

                       members, fast food workers, etc., are Elvis Presley wan-

                       nabes in black, white, or blue outfits like Elvis wore

                       onstage in Vegas in the 1970's

  ONLYHOMIESALLOWED  gangs appear in any area including ones which are normally

                       territories of other gangs; a combination of members of

                       different gangs can appear in a vehicle; the gang members

                       fight the members of other gangs; no other pedestrians

                       appear except the police, fast food workers, etc.

  BIFBUZZ            gangs fight; no other pedestrians appear except police,

                       fast food workers, etc.; the traffic only appears in gang

                       territories.

********



  To disable one of the next five codes, type it again (don't save the game af-

ter activating one of these codes or you'll have to start a new game to get rid

of it?):

  BAGOWPG   pedestrians attack C.J. with their usual weapons--Fists, if no oth-

              er

  FOOOXFT   pedestrians have, at least,  Rocket Launchers, M4s, Shotguns, Pis-

              tols, and Bats, and will fire back if attacked

  AJLOJYQY  pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns,

              Pistols, and Bats attack each other and may attack C.J. if he at-

              tacks one of them

  BGLUAWML  pedestrians have, at least, Pistols, Rocket Launchers, etc., and at-

              tack C.J.; the pedestrians include Army men, country guys in cow-

              boy hats, and construction workers; there are a lot of abandoned

              vehicles on the road

  STATEOFEMERGENCY   pedestrians riot, loot TVs (which disappear as soon as the

                       pedestrian does anything else, like fight or run in

                       fright), attack each other and C.J., and smoke appears

                       in many places (it's like the situation during "End of

                       the Line" except all over San Andreas)

********



  Time and weather codes

  YSOHNUL     the clock and weather are very fast, but motion and sound are nor-

                mal; to disable it, type it again

  SPEEDITUP   fast clock, weather, and motion; sound is normal; disable with

                SLOWITDOWN

  SLOWITDOWN  slow clock, weather, motion, and sound; disable with SPEEDITUP

  PLEASANTLYWARM  sunny

  TOODAMNHOT      very sunny

  CFVFGMJ         fog

  ALNSFMZO        overcast

  SCOTTISHSUMMER  thunderstorm (AUIFRVQS does this, too)

  OFVIAC          it's always 21:00; to disable it, type it again

  NIGHTPROWLER    it's always midnight--00:00; to disable it, type OFVIAC twice

  CWJXUOC         sandstorm



  Vehicle codes      All but NATURALTALENT and VKYPQCF disabled by typing again



  NATURALTALENT      C.J. has maximum vehicle skill Stats

  RIPAZHA            C.J.'s cars fly and can be controlled like planes; you can

                       also get some incredible Insane Stunt Stats with this

  JCNRUAD            C.J.'s vehicle makes other vehicles blow up when it bumps

                       them

                     Bad`Boys#17 passed along this gimmick: type in the code

                     while C.J. is in or on a vehicle, have C.J. shoot the vehi-

                     cle till it's on fire, then have C.J. get back in or on it

                     and type the code again to disable it, and C.J.'s vehicle

                     will stay on fire and be BP, even under water; lastikboy95

                     added that it's EP unless you start a Sub-mission like the

                     Vigilante mission, which makes it explode.

  CJPHONEHOME        C.J. can do a VERY high bunny hop on a bike; use Q or E for

                       a side view, and try the multi-view with V; if the bike

                       nicks something and spins, C.J. can get some pretty good

                       Insane Stunt statistics--using A or D helps; he can also

                       do some skyscraper jumping; level the wheels for a safe

                       landing and C.J. won't lose any Health; to disable it,

                       type it again

  FLYINGFISH         C.J.'s boats can fly; I give one of the several fast speed

                       boats a side view with Q or E, then make the front end

                       tip a little above and below horizontal with Up and Down;

                       once the boat gets some altitude, you can fly it without

                       doing that and fly pretty high (like with the flying

                       Rhino gimmick of the last two GTA's); you could also use

                       this with the BUBBLECARS code, have C.J. bump one boat

                       with another, then jetpack to the flying boat.

  BUBBLECARS         C.J.'s vehicle makes other vehicles float in the air when

                       it hits them; then they continue to float, possibly

                       bouncing off things, till they float away; by shooting at

                       them, C.J. can change their direction and scare passen-

                       gers out of them; C.J. and pedestrians can make extra

                       high jumps to get into a floating vehicle; C.J. can bump

                       one vehicle with another that's by the garage door in one

                       of his garages, then get in the floating one for some-

                       thing like a balloon ride.

  STICKLIKEGLUE      C.J.'s four-wheel vehicles have strong road grip and the

                       taxi boost jump ("PGGOMOY" does this, too)



  Traffic codes     All but CPKTNWT disabled by typing again

  SPEEDFREAK        all four wheel land vehicles that C.J. drives, and some

                      driven by peds, have nitro.  The ped vehicles also have

                      nitro if C.J. touches them.  The RC Cam has nitro.  The

                      flames appear on the engine hood of the Baggage and you

                      can't see them on the Rhino.  The flame appears on the

                      Vortex, and Terminator-UK noticed that a nitro flame ap-

                      pears on the front left side of the Rustler, but it

                      doesn't make those two go faster. 

  ZEIIVG            traffic lights are always green

  YLTEICZ           aggressive drivers

  IOWDLAC           black vehicles except, at least, the Hunter, Shamal, Hydra,

                      Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito,

                      Combine Harvester, Hotknife, Kart, Monster trucks, Patri-

                      ot, and RC Cam

  LLQPFBN           pink vehicles (same exceptions as above)

  GHOSTTOWN         few pedestrians and little traffic; parked vehicles appear;

                      instant replays are longer (thanks to Buzzsaw at GTA

                      Stunting for the replays tip)

  EVERYONEISPOOR    cheap cars (datacargrp.dat calls them "s**t cars")

  EVERYONEISRICH    fast cars

  WHEELSONLYPLEASE  only the wheels of four-wheel vehicles are visible

  ALLCARSGOBOOM or

  CPKTNWT           blow up all four wheel vehicles, motorcycles, flying vehi-

                      cles, boats, and RC vehicles



  Vehicle spawning codes

  You can spawn a vehicle, like a Hotring Racer, so it appears with one side im-

bedded in a door or wall, and have C.J. enter it on the near side and get out on

the far side.  This can be useful as a way to let him get past the big locked

door, locked beyond the "Black Project" mission, of the interior of Area 69, or

get into the only skyscraper of Los Santos with a 3D interior, etc.  Don't ask

me why he goes out the other door for the gimmick, all I know is it works.  The

Trashmaster and Hotring Racer are popular choices for that.

  ROCKETMAN    Jetpack

  AIYPWZQP     Parachute

  OLDSPEEDDEMON     Bloodring Banger

  RZHSUEW           Caddy

  ITSALLBULL        Dozer

  OHDUDE            Hunter

  JUMPJET           Hydra

  MONSTERMASH       Monster          the one available after beating "8 Track"

  FOURWHEELFUN      Quadbike

  VROCKPOKEY        Hotring Racer A  "Panoramic" and "hinterland" on the engine

                                       hood

  VPJTQWV           Hotring Racer B  "Bobo" on the engine hood

  JQNTDMH           Rancher

  AIWPRTON          Rhino

  WHERESTHEFUNERAL  Romero

  CELEBRITYSTATUS   Stretch

  FLYINGTOSTUNT     Stuntplane

  AMOMHRER          Tanker truck

  TRUEGRIME         Trashmaster

  KGGGDKP           Vortex hovercraft



  Weapon codes

  PROFESSIONALKILLER  C.J. has Hitman level in all weapon Stats

  OUIQDMW             C.J., using the positions his recruits use when they do a

                        drive-by, shoots forward with an SMG with the "camera"

                        aimed ahead of him whatever position his vehicle is in;

                        you can aim his fire otherwise if you press the RMB and

                        aim with the mouse, though it's hard to aim that way

                        when the vehicle is moving because the "camera" quickly

                        turns the view back to forward--it's easier do it if you

                        1st stop and aim C.J.'s weapon and the "camera" with

                        NP2, NP4, NP6, or NP8, but it's more of a novelty than

                        convenient.  The best thing about it is it makes it easy

                        for C.J. to do airgrabs on a motorcycle and makes it

                        less likely for him, or a passenger he takes, to fall

                        off of it--it's the "San Andreas" variation on "Vice

                        City" morphing; C.J. can also hold a Stoppie on a BMX

                        for a long time even after his BMX has stopped

  FULLCLIP            C.J.'s weapons have infinite ammo and no reload time; the

                        rifles and rocket launchers can be fired as fast as you

                        can fire them; to disable, type it again

  LXGIWYL            C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG,

                       AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can.

  PROFESSIONALSKIT   C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4,

                       Sniper Rifle, Flame Thrower, Grenades, and a Fire

                       Extinguisher.

  UZUMYMW            C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4,

                       Sniper Rifle, Heat Seeking Rocket Launcher, and Remote

                       Explosives.



  I.15  Video walk-through/people who help with missions/entire games "Done

Quick"

  You might find it helpful to see videos of the missions.

  Strategies for all of the missions are offered on video by Kevin Walter, aka

savior, at the Stuckgamer web site:

  http://www.stuckgamer.com/index.shtml

  (Kevin told me the nickname "savior" was originally a name he came up with for

the web site of the DexDrive, a PS2 product that let people upload and download

game saves with their PCs.  He ended up working for the company that made it,

Interact, and writing for their GameShark.com site and GameShark Magazine, and

somewhere along the line the nickname stuck.)

  Thanks to Spaceeinstein for telling me that the "gtamissions.com" site "con-

tains youtube video walkthroughs of almost all GTAs":

  http://www.gtamissions.com/



  You might try the "Save N Play" message board at GTA Forums to look for some-

one who can take your save game file and pass a mission you're stuck on:

  http://www.gtaforums.com/index.php?showforum=200

  http://www.gtaforums.com/index.php?showtopic=208616



  For some of the videos that show an entire game ("San Andreas" and dozens of

others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:

  http://speeddemosarchive.com/GameList.html

  They can be admirable and sometimes funny.  (I never get tired of the joke of

the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam-

era" up and down, I guess because I do that sometimes in games.  No matter how

serious a science fiction drama or shoot-'em-up it is, my lead player tends to

be a big goofy kid, for some reason.  I think that's part of the reason I gravi-

tate to GTA's.)

  If you like them done quick, you might also like the Speed Run videos (among

all the other helpful ones mentioned above) and enjoy the frenetic finesse of

Kevin Walter at:

  http://www.stuckgamer.com/



  I.16  How to get as much done as possible before starting the main missions



  Four star survival guides (and cycle jumps)

    by Orion_SR and rubregg

  Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive

videos that can help you get everything done that's available at the start of

the game aside from the main missions.

  http://www.gtplanet.net/forum/showthread.php?t=88099

  Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like-

wise.  You can learn how to have C.J. survive a four star wanted rating and

create a save game with the earliest available side missions done.

  http://www.gtaforums.com/index.php?showtopic=280997&st=0

  As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a

cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY."

  http://www.youtube.com/watch?v=8IVqe6pfuOA

  Thanks to rubrick for telling me to check out his GTA Forums message board for

more findings on the subject.



  Orion_SR's cycle can get past the roadblocks and out of Los Santos by using

the lip at the N edge of the bridge to the S side of the Flint Intersection.

The coast on the far side is steep and it's easy to lose your cycle there, so it

would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed.

It can make it back the other way, too.

  "In Like Flint" by Orion_SR.

  http://video.google.com/videoplay?docid=9003354552777119574

  Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to

Fallen Tree, another one with a steep landing area.  The runway is hilly, so

"wait until you've got good traction before gunning it."  The video below shows

the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside

ledge.  (Going N from Easter Bay chemicals, he crosses onto the bridge from the

E side and goes N, and, before he get to the barriers, he gets onto the ledge on

the outer W side and continues N.)

  "Panopticon Playground" by Orion_SR

  http://video.google.com/videoplay?docid=4962165154254066140

  Orion_SR also jumps a cycle from the road that goes S from Blueberry to a

grassy hill near the train tracks.  And if you take Katie on a date on a cycle

then go stunting with it, she "will remain on the back of the bike for 6 minutes

before she bails and runs off."  "Katie's passenger comments can be fun in slow

motion" (during Unique Jumps).



  Airborne bribes

  The airborne bribes referred to earlier in the section on wanted ratings or in

later sections on Bribe locations:

  - over the steep incline of the northmost east to west road in northeast Las

Colinas,

  - over the bridge that's N of the "OC" of "OCEAN DOCKS,"

  - over the bend in the dirt path that's N of the E to W road that's W of Blue-

berry,

  - over the rock ledge at the N side of the bend in the river W of Hilltop

Farm--just SW of the "C" in "COUNTY" on the paper map,

  - in the NW corner of the block E of where the Strip divides in the N,

  - a bit W of the jump ramp of the pirate ship in front of Pirates in Men's

Pants,

  - over the concrete highway divider where the "A" is of "JULIUS THRU WAY

SOUTH," and

  - over the S end of the building that's N across the street from the NE corner

of the block of The Camel's Toe pyramid.

  GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of

those bribes with the Skimmer:

  http://www.youtube.com/watch?v=bi-rZa2-qOs

  GTA Phreak adds that Hydra missiles "...do work underwater!  They just move

ridiculously slow, like walking pace."



  How to open the fast food places before doing the main missions

  zmoonchild showed us that the fast food places can be opened (though the icons

for them don't appear) before "Big Smoke" by having C.J. initiate a date (let

it fail due to the wanted rating) with one of the three girlfriends available

from the start of the game: Katie, Michelle, or Barbara.

  (I'll add that, unless you have C.J. collect all the Oysters first, those

three are fussier than Denise about C.J.'s muscle and/or fat.  Katie likes mus-

cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape.  You can

have C.J. use the gym at Verona Beach to build muscle, have him go to the out-

door fast food stands to get fat, and have him stand by a car with greater sex

appeal--see section XI.b--when he meets one of them.)

  The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open

from the start of the game.



  Flying vehicles available early and how to keep them from blowing up

  Flying vehicles available from the start of the game (thanks again to

zmoonchild):

  - the Dodo and Shamal (at all three airports but only open at Los Santos In-

ternational and Las Venturas Airports),

  - the AT-400 (in the big hanger in the SW section of Las Venturas Airport),

  - the Skimmer (by the coast across the Sherman Reservoir N of the dam),

  - the Maverick (in the SE section of Easter Bay Airport),

  - the Seasparrow (at a dock SE of the dam and at the coast by the valley N of

Verdant Meadows), and

  - the CargoBob (Area 69).

  GTA Phreak adds that both Cropdusters are available from the start of the

game.  (One is on the hilltop at the end of the dirt road W of The Farm, and one

is NW of the bend in the road that's NW of Greenglass College.)

  Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade

the missiles from Hydras that attack during a high wanted rating, besides his

advice given in the section about wanted ratings, I.9--to have C.J. fly low, is

to fly close to cliffs and buildings when possible, and to constantly alternate

your view with the "look-behind" view then "cut hard to one side to avoid almost

all the missiles."  He found that it's usually a new Hydra that spawns behind

C.J. when you look there--the old one usually disappears unless C.J. doesn't

move.

  (I'll add that for those who want to try one of these things, notably have

C.J. date the girlfriends, without the wanted rating, you could use the GTA SA

Control Center--X.13.c.  Click the tab for "Player Data" then click the buttons

for "Auto-Clear Status after inserting cheats" and "Never Wanted.")

&&&&&&&&&&&&&&&&&&&&



  II    The beginning

  II.1  "The Introduction"

  A prelude to the sequel (to "Vice City") prequel (to "III"):

  A synopsis of the bonus DVD that you get with either the two CD's of music

from "Grand Theft Auto: San Andreas" or the Special Edition of the game.

  In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've

threatened someone to do things their way, and will need to do the same to the

officer assigned to work with them, Hernandez, if he doesn't play along.  Ten-

penny is more concerned about Pendlebury (probably the one Tenpenny talks to on

the phone a bit later).

  The Ballas gang is dealing drugs and wants to hold power over Grove Street.

  Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street

back from the Ballas by competing in the drug trade.

  In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,

gives the orders and makes the deals of a vicious big time drug dealer.

  At a game of craps in Los Santos, Jeffrey says he wants to be considered a

gangster named OG Loc; the others tell him to forget it, and Sweet tells him

to go to college.  Big Smoke seems to want Sweet Johnson to think of the big

money they could make by competing in the drug trade.  Sweet doesn't go for the

idea.  He says his brother Brian has been dead five years and his brother Carl,

who can rot in hell, is running around on the east coast.

  C.J. steals a car for someone in Liberty City.

  Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.

Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore

to invest five million dollars into a Sindacco gambling casino.  Salvatore will

go along with it if Johnny can get rid of the guy currently controlling the

books and replace him with someone Salvatore and Johnny can control.

  Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has

been disbarred and is struggling stay off of cocaine.

  Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)

he's paid to commit a murder if they don't carry out the hit.

  Ken can't get Tommy Vercetti on the phone.

  Kent Paul, in a recording studio in Salford, England, becomes the manager of

the Gurning Chimps, led by drug addict Maccer.

  C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.

hits him on the head with it.

  A couple of men in the desert in San Andreas bury the body of the man who used

to control the books for the Sindacco casino.

  Johnny agrees with Salvatore's proposal that they get Ken to take their orders

about controlling the books for the casino.

  Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined

them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run

by Officer Tenpenny), to do things their way--a lot tougher a way than he ex-

pected.

  In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun

on Ken Rosenberg and orders him to get his investment back.

  Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez

to kill the downed officer.  Hernandez objects at 1st, but Tenpenny threatens to

kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.

Hernandez shoots the officer.  (Early in the game, Tenpenny and Pulaski will

threaten C.J. that they'll blame him for the murder if he doesn't do as they or-

der him.)

  A couple of Ballas do a drive-by past Sweet's house and kill his mother.

Sweet runs into the house, sees what happened to his mother, then prevents his

sister Kendl from going inside.  Later, as she sits on the porch, Sweet calls

C.J..  He tells him the bad news and that he better come home.

  C.J. bows his head in grief.

&&&&&&&&&&&&&&&&&&&&



  II.2  "San Andreas Theme Song"

  Lyrics by Young (and famous) MayLay

  from "San Andreas: 'The Original Mixtape.'

  http://www.youtube.com/watch?v=kxnd9_N-d6Q

  http://www.myspace.com/youngmaylay

  This is kind of a big deal, for me, anyway; I never got a letter from a big

celebrity before.  I sent a letter to Young MayLay, through the Contact part of

his web site, explaining that I couldn't get some of the lyrics he wrote for the

"San Andreas Theme Song."  I got an e-mail from him today (Mon., July 25, 2005)

with the lyrics attached (I hope he doesn't mind--I broke it down into qua-

trains):

********

  MR.Winstein,

  Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with

them..Hope this solved the problem..

                 Thanks,

                 Young MayLay..GLEN WINSTEIN

********



  SAN ANDREAS THEME SONG

  Verse 1)

    Welcome to San Andreas I’m CJ from Grove St.

  Land of the heinous gang bangers and cold heat.

  In Los Santos neighbors get no sleep

  beefing with anybody competing even police.

  Four deep in a green rag wit gold feet

  blast with the flag on the strap that’s OG.

  Stay in shape hit the gym lift the weights

  get super cut or big and buff nice and straight.

  You got stats respect, weapon skill

  stamina muscle fat and sex appeal.

  You get clothes from Bincos and Prolaps

  Suburban Zip Victom and D Sach.

  Watch your back when you in rival hoods

  they’ll test just to guess if your survivals good.

  Ducking shells at the Cluck’n Bell

  jump out busting gunning till they tuck they tail.

  It seem like I’m on impossible missions

  twisted predicaments hostile positions.

  Tennpenny and Polaski harass me

  cop cars been on our ass the last past week.

  Because the Dreas for the gangsters homeboy

  hands is the language for the bangers homeboy.

  And its dangerous homeboy

  get your brains blew for how you do your fingers homeboy.

  Heat cocked we popping them

  hot one’s dump them out bend the block shaken before the cops come

  listen for sirens but they don’t got none

  back another lap catch a straggler with a shotgun.

  Hittin them up what that Grove St. like

  in a dirty sling shot and old Levi’s.

********

  Boy oh boy, huh?  That's something.  Now that's straight from C.J. himself.  I

think that was very nice of him to do that.  I'll have to save that.

********

  O.G.

  1. Original gangster, which you become when you "advertise" a gang.  People

should talk about you and link your name with the things you done in the past.

This includes killings, drive-by shootings, spending time in jail, and living up

to your name.  O.G.  Original Gangster--Ice-T (Original Gangster [1991]).

  2. True; original.

  3. Someone who is true to the game, who never sold out.

  http://www.westlord.com/rapdictionary/letter-o.html

  "Gangster," as in "gangsta" or "G" of gangster rap, can refer to gang related

things, in an extreme case being ruthless or cut-throat in doing whatever it

takes to get something done.  (Now that sounds more like a lead player in a GTA

than the idea those "he's so sensitive" people give.)

  More generally today in America, it's a word of ebonics (I think you need to

at least have a semester of Calculus to take that; don't you kids try it at

home--you call a professional) to refer to a friend with street smarts.

  http://en.wikipedia.org/wiki/Gangster

  http://en.wikipedia.org/wiki/African_American_Vernacular_English

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&



   II.3  Los Santos 1st main missions

   Written by Dan Houser, James Worrall, and DJ Pooh.

   DJ Pooh is a film and Hip Hop producer.  Dan Houser (Official U.S. PlaySta-

tion Magazine, November, 2004) said, "He’s amazing for what we wanted.  We

thought we were looking for someone to help us with writing. But you look at the

films he’s made ("Friday," "Next Friday"), and you see he’s so multi-skilled,

plus he has ridiculous hip-hop credibility."

  http://en.wikipedia.org/wiki/DJ_Pooh



  II.4  "In The Beginning"    Carl Johnson

  Carl Johnson, aka C.J.: Young MayLay

  http://en.wikipedia.org/wiki/Young_Maylay

  Young MayLay, aka Chris Bellard, is a 26 yr. old (in 2004) West Coast rapper

who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but

Dan Houser seems to have gone for Young MayLay as soon as he overheard a phone

call between him and DJ.  Young MayLay was featured on compilations and under-

ground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe

Cooley's "Summer Heat," 2002.  He wrote most of the tracks on King T's album

"Ruthless Chronicles," 2004, DJ Warrior's "Coast Control," 2004, and released

his own album in July, 2005 (see below).

  You can visit his web site, hear some of his music videos, and contact him at:

  http://www.myspace.com/youngmaylay

  He also kindly helped me out by sending me a copy of his lyrics to "San An-

dreas Theme Song" (see II.2) and has the job I particularly envy as the star of

the latest GTA.

  Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,

(which was co-written by DJ Pooh, who played Red), one of the Jam Boys in "Fear

of a Black Hat" (1994) (sort of a rap "Spinal Tap") and the voice of the late

comedian Robin Harris in "Bebe's Kids" (1992).

  http://en.wikipedia.org/wiki/Faizon_Love

  Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in

their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri-

fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So-

ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic-

tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in

"Changing Lanes," 2002, etc., and probably has a handful being prepared for re-

lease as we speak.  Now this guy has a resume.  And he's starring in a Grand

Theft Auto, even if it is as a bad guy.

  http://en.wikipedia.org/wiki/Samuel_L._Jackson

  http://www.samuelljackson.com/

  Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.

Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy

Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993.

(Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006.  He was

only 40 years old, which is way too young for that.  The coroner's report said

that he was 300 lbs. and had a history of drug abuse.  May his friends and fam-

ily find sympathy and heal in time.)

  http://en.wikipedia.org/wiki/Chris_Penn

  http://news.bbc.co.uk/2/hi/entertainment/4649390.stm

  Officer Hernandez: Armando Riesco, who voice acted as the Supplier in "Vice

City," 2002 (who was the Supplier?  I'd recognize it if I heard it; was that

the one who Tommy went to for an ingredient for Lovefist and who took the money

and tried to speed away?), Hector in "Midnight Club II," 2003, and played Phelan

in Spike Lee's "25th Hour," 2002, and Jesse in "Garden State," 2004.

  http://www.armandoriesco.com/

  http://www.imdb.com/name/nm1269976/

  "San Andreas" takes place in 1992, some time between "Vice City" (1986) and

"III" (2001?).  In "Wear Flowers in your Hair," The Truth refers to the mob

(Tommy Vercetti) having bought the Boatyard from Duane and Jethro.  Claude Speed

and Catalina have gotten together in "Farewell, My Love," and Maria begins being

Salvatore Leone's mistress in "Freefall," so it would be about another nine

years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and

Catalina and Salvatore are killed by Claude, in "III."  Claude's silence shrouds

unfathomable, if not infinite, patience.

  C.J., at Francis International Airport, Liberty City, remembers his brother

Sweet telling him that their Mom died.

  When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered

out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez.  They

hit and harass C.J., then take him for a ride in their police car to make sure

C.J. knows they think the worst of him and need him to do things their way.

  Tenpenny frames C..J. for the murder of a dead policeman.  Why he bothers

holding this over C.J.'s head when he could just follow C.J. around for ten min-

utes with a camcorder is never explained.

  They throw C.J. in an alley (of the block overlapped by the E side of the save

place icon that's N of "JEFFERSON").  C.J. knows it's hostile Balla gang terri-

tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him

away from them.  Reminiscent of the booklet that came with "III" calling Liberty

City "the worst place in America," C.J. says he's in the "worst place in the

world.  Rollin Heights Balla country."

  (Later, while having C.J. spray Tags, you'll see Tags that represent the Ball-

as' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas,

and Temple Drive Ballas.)

   Have C.J. get on the BMX bike in front of him.  Be careful just up ahead--

there's always moving traffic just beyond the alley at 1st.  Have C.J. ride to

the Johnson house, "C.J." on the radar, a few blocks SE.  Now and then, press W

quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have

him stay off to the side of the train tracks if you have him use the railroad

bridge.

  C.J. starts out with $350.  He can't recruit gang members yet.  He can get a

four star wanted level.

  The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory

Johnson, and Ricky Harris.

  The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar-

rock Burns, and Derrick Edmond.

  The Johnson garage, at the house icon in Ganton on the paper map that comes

with the game, is free and immediately available.

  C.J. can explore but can't get into the Johnson house for you to save the game

till he walks into the red shaft of light in front of the front porch and does

the next couple of missions:



  II.5  "Big Smoke"        Carl Johnson

  C.J.'s Mom Beverly: ?

  Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe-

male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more

recently, "Ebony," 1998.  She had a top 40 hit in 1991 with "You Can't Play with

My Yo-Yo."  She played Yo-Yo in "Boyz n the Hood," 1991, and a Girl at Party

(with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in

"Menace II Society," 1993.

  http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29

  http://www.imdb.com/name/nm0926469/

  Kendl has to try to be level-headed and bring her brothers and boyfriend to

work with one another.

  Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played

Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie

"Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ

Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"

2002, and Jeff Brown in "Ray," 2004.

  http://en.wikipedia.org/wiki/Clifton_Powell

  http://www.blackfilm.com/20041022/features/cliftonpowell.shtml

  http://www.imdb.com/name/nm0694066/

  While C.J. looks around the Johnson house in mourning, he remembers his Mom

and sister talking with him years ago, and takes a picture of his Mom to hold

and look at as he sits at the living room table.  Big Smoke, the chubby fellow

with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a

baseball bat, thinking C.J. is a burglar.  He recognizes him and they hug.

  (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle-

siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time

of love, a time of hate..."?  I don't know--that one doesn't mean to have each

pair at the same time.)

  Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the

cemetery.



  II.6  "Sweet and Kendl"  Carl Johnson

  Sean "Sweet" Johnson

  Lance "Ryder" Wilson: MC Eiht was a lead rapper of Compton's Most Wanted, then

a solo rapper with a loyal following, and played A-Wax in the movie "Menace II

Society," 1993, which featured his recording "Streiht up Menace."  He starred as

T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005.  "Hood Took

Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los Santos.

  http://en.wikipedia.org/wiki/MC_Eiht

  http://www.imdb.com/name/nm0563810/

  At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a

cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a

cigar filled with marijuana).  Sweet, Ryder, and Big Smoke all wear green, the

Grove Street Families gang color.  Sweet is PO'ed: he doesn't like that C.J. ran

off for five years so he gives him a hard time.  Kendl walks off to see Cesar,

and Sweet gives her a hard time about that and berates Cesar as unprincipled.

He points to several nearby graves of people they knew, like their brother

Brian, and tells C.J. the local fighting put them there.

  As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on

it and blow it up.

  Have C.J. get on a bicycle and follow Sweet then Ryder.  The one to follow has

a blue cone pointed down at his head and is represented by a blue dot on the ra-

dar.

  C.J. will probably run into less trouble from the pursuing red Voodoo, from

which a Balla tries to shoot him, if he rides at a regular pace, ready to brake,

on the left side of the road, leading the Voodoo into telephone poles, etc., on

the left.  Once Sweet splits off from them, the Voodoo won't be following C.J.

till after he goes through the bicycle park and makes the jump down to the high-

way.  (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause

and look backward, Q and E, to see they have a remarkable acrobatic ability to

do flips and rolls when they land and keep going.)

  Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat-

er).

  C.J. can enter the Johnson house to save the game at a floppy disk from now

on, and there's a Camera in the bedroom.

  Sweet Johnson calls to warn C.J. that their old gang has split up into warring

factions.



  II.7  "Ryder"           Carl Johnson

  A rider is someone who'll buddy with you and might join your gang or clique:

"I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").

  (The next link didn't work the last time I tried it.)

  http://www.rapdict.org/Rider

  Basically, a rider is a person who's committed to being your friend, no matter

what (which is ironic given how Ryder turns out).

  http://www.urbandictionary.com/define.php?term=rider

  Ryder has C.J. agree to help him get even with the owner of a pizza place that

keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang).  He

has C.J. drive to get a haircut at a barber shop, then chides him he looks

"jacked up" (not quite right).

  http://www.urbandictionary.com/browse.php?word=hit+up

  http://www.urbandictionary.com/define.php?term=jacked+up

  Reader Timo Hakala wrote to me that Ryder takes back his words about the bar-

ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro,

Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl).

  Then Ryder has C.J. get food at the pizza place.  Ryder holds a handgun on the

owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is

so small and he feels sorry for his Dad.  When they get outside, the owner comes

out to fire a Shotgun at them.  Ryder runs for the car; have C.J. drive him home

if you're not prepared to have C.J. shoot down the owner.

  Ryder tells C.J. to see Sweet about Tags.

  The restaurants, barber shops, and tattoo parlors are open and shown on the

radar and in-game map.

  The barber shop used in this mission, Reece's, has an icon that's obscured on

the radar and in-game map by the icon for the tattoo shop it's beside.  Reece's

is on the E side of the block that's the 2nd block S of the one with "OD" of

"IDLEWOOD."

  Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex

Appeal points go away.  You might play it safe and get him a haircut before get-

ting him a tattoo.  If you already had him get a tattoo before getting him a

haircut, the tattoo parlor can have it removed for $400.

  Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor-

ry about the Sex Appeal points of tattoos.

  Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you

like: $550), or to Old Reece's for a Cornrow: $500.  All are 30 points each for

both Sex Appeal and Respect Stats.  I got him a Groove Cut.

  Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for

both Sex Appeal and Respect, which are any of them for the back and lower back.

I got him an Angel for $450.

&&&&&&&&&&&&&&&&&&&&



  III  Preliminaries for Los Santos

  I waited till this point to do these preliminaries when I started writing

this walk-through, but you can do these things as soon as you get control of

C.J..

  You need to have C.J. eat or drink, or save the game, for his Health bar.  And

if he doesn't eat to keep something in his Fat bar, which starts at about 1/6th

and diminishes slowly, the Muscle then Health bars will diminish quickly.

  Though the fast food places open up and appear on the radar and in-game map

after "Ryder," snack and soda pop machines only charge $1 and are available from

the start of the game, including the ones inside convenience stores and the

Alambra club, which are open from the start of the game.  Have C.J. stuff his

face with about 80 to 100 snacks from a snack vending machine to raise his Fat

to about 20%.

  It won't make C.J. throw up as it does it feed him eleven fast food restaurant

meals in a row.  You can have him repeatedly use the vending machines faster

than repeatedly use the fast food booths with a live vendor (also $1 per

snack)--it takes 30 sec. for the red marker for those to reappear.  The Los San-

tos/Red County Hotdog vans don't appear on PC.



  One easy to remember 24/7 convenience store location is on the big E to W road

that extends W from the Mulholland Intersection.  It's on that road just W of

the intersection.

  Thanks to Rusk's walk-through and the Stats Faq by bamspeedy1298 at Gamefaqs

for the following Los Santos snack machine locations:

  http://www.gamefaqs.com/

  Willowfield--at the 6th Street Plaza, an outdoor shopping center, which is

along the N side of the block that's S of the block with "OW" of "WILLOW FIELD."

  Idlewood-- inside the Alahamabra Club, which is on the W side of the block of

"IDL" of "IDLEWOOD."

  Idlewood--inside the 24/7, which is on the same side of the street one block S

of the Alambra club.

  Jefferson--at the outdoor shopping center that's on the E side of the block

that's E of the block of "EN" of "GLEN PARK" and W of the block with the Jeffer-

son Motel.

  Las Colinas--on the SW side of the T intersection at the top of a sloped

road--the bottom of that road is across the street to the N of the Jefferson

Motel.

  Commerce--inside the 24/7 that's on the N side of the block that's W of the

block of "CITY" of "CITY HALL."

  Dillimore--at the Gasso station that's on the N side of the SW block of Dilli-

more.

  Palomino Creek--at the library that's on the S side of the SW block of Palomi-

no Creek.

  There are three outdoor fast food booths in Los Santos.  You can't build up

C.J.'s Fat as fast using them, but they do provide more Fat per visit.  They're

at:

  Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly under

the S branch of the Mulholland Intersection.

  Verona Beach--at the E end of the beach.

  Santa Maria Beach--on the S end of the pier the Ferris wheel is on.



  I usually keep C.J.'s Fat between 1/5th and 1/3rd.  It puts a good margin of

safety on the work it takes to get his Muscle maximized at the outdoor gym at

Verona Beach.

  Whether you do those things or wait till the restaurants open to start on the

preliminaries, feed C.J. every day or two.  Take-Two Games has said that feeding

him every day can prevent the glitch of C.J. being unable to use the gyms, a

glitch that may appear near the end of the game.

  Having C.J. use the weights at Verona Beach is the fastest way to have him

build Muscle.  Thanks to reader Timo Hakala for telling me C.J. can use the Ver-

ona Beach gym from the start of the game.  (I think the second fastest way may

be to have C.J. swim.)

  If you manage to make C.J. too Fat, having him use a gym treadmill or station-

ary bike is the fastest way to have him lose only the extra Fat.  Feeding him 11

times at once at a fast food restaurant to make him vomit makes him lose about

all of his Fat, but it's better if he has some.  The outdoor gym at Verona Beach

has a stationary bike.



  Keeping C.J. busy doing the things given below seems to be enough otherwise to

raise the Stats he needs to improve his strength, weapon, and vehicle abilities.

Then I'd make a copy of my save game of my GTA San Andreas User Files in My Doc-

uments.  Doing them all at once takes a looooooong time, but look at it this

way: once you copy the save file, you'll never have to do them again--at least

not all at once.

  See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster way

to build Stats in the PC version of the game.

  As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off

areas, he'll get a four star wanted rating that the law enforcers won't let go

of, even if you use a code, till C.J. can get back to the allowable areas to get

rid of it.  Later in the game, when C.J. can get five wanted stars, sending him

over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a

five star wanted level while he's there, but right now it just gives him four

stars.

  You can get more done early on that way, but it takes a lot of time and effort

that doesn't always pay off if you're like me and don't save the game if C.J.

gets busted or wasted.

  (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is

right about girlfriend Katie showing up at Avispa golf course in San Fierro at

the start of the game as a help for people who want to have C.J. risk the high

wanted level attack of going to the areas that are off-limits.  A benefit of

having C.J. date her is that he keeps his money and weapons if he gets wasted.

I'll add that having C.J. initiate dating with Barbara, also available at the

start of the game, lets C.J. keep his money and weapons if he's busted.)

  If you want to save time on certain vehicle missions you're not crazy about

that are available in the unwelcome areas, it takes less time to do them when

those areas 1st open then make a copy of your save game.  So hazarding the un-

welcome areas isn't convenient or easier, but you might enjoy the different ex-

perience and the challenge.

  (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria

Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.

when he gets back.)

  Rusk also explains that you can send C.J. to them to complete the Oyster col-

lection and get some weapons, like a Minigun or Combat Shotgun (which then has

whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit-

tle into the 1st missions--see "Reuniting the Families" (and other missions that

feature the ability for C.J. to enter otherwise off-limit areas without a wanted

rating).

  The easiest way to get to those things in the PC version is to start the game

then click "Never Wanted" in the GTA SA Control Center (X.13.c).

  In the meantime, I'll just explain how to have C.J. primed to make the most of

it when he goes to them.



  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your

            radar, and a trainer:

            how to control space and time

  The in-game map

  Move the cursor over the in-game map to see the names of the neighborhoods in

the lower right corner.  Use the Mouse Scroller to make the in-game map zoom in

and out.  When zooming in on a part of the in-game map, you can orient your view

of it with the side scroller and by pressing the LMB to have the "camera" move

to where you click the cursor.

  Map markers

  If you right click a spot on the in-game map, it creates a marker (a black

circle with a red cross in it that has a black circle in the middle of it).  Un-

like icons for fast food places, etc., it will appear at the border of your ra-

dar to indicate relative direction even if C.J. is far from it.  Right click it

again to make it disappear.  Since it can help you stay on course during travel,

it's used with some methods to get to the hidden interiors, etc.

  My directions mainly refer to your paper map; once you see the spot I des-

cribe, I recommend clicking the spot on your in-game map with the RMB to make a

marker so the marker on the radar can guide you right there.

  Thanks to gui for reminding me that not everyone has a copy of the paper map.

A map just like it, except some of the words are in Italian, is at the next

link:

  http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg

********

  Other maps

  The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic-

tures, information, and strategies which can be used while playing the game.

But for Tags, etc., use the combination of descriptions, maps, and screenshots

because the descriptions may be vague, the dots on the map may be off-target in

various directions (or even just wrong: the description correctly gives Oyster

10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the

Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz-

ard manner, and the screenshots are tiny--and the radar on them is even tinier.

  http://www.bradygames.com/index.asp?rl=1

  Some amazingly good maps are by Ian Albert at:

  http://www.ianalbert.com/misc/gtasa.php

  They range from less than a MB to over seven MBs, so you might want to save

them in My Pictures if you have a dial-up connection.

  There are some accurate maps at:

  http://www.gta-sanandreas.com/

  Some other good maps can be found at the Gamefaqs and GTA Forums web sites.

At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by

GamerLady and dark52.  At GTA Forums, go to GTA Series--GTA San Andreas--Game

play, Maps of San Andrea, page 7, and find some by Smithers and others.

  http://www.gtaforums.com/index.php?showtopic=153561&st=120

  Another link on p.7 takes you to some other good maps.  Beside maps for weap-

ons, etc., some also give the locations of 2 player free roam missions/rampages,

Unique Jumps, and school/asset locations, with screenshots and pictures of the

radar for each location.

  http://hem.bredband.net/708145/

  I'd save them in "My Pictures" and print them if you can spare the ink.

********

  An interactive map called SAM (San Andreas Map) is at:

  http://www.gtasanandreas.net/sam/

  To find all the locations for a vehicle, for example:

  Click the "Vehicle" box, and all the vehicle locations appear.

  Click the "Set Filter" button, then type the name of the vehicle in the "Enter

filter string" box, and click the "Done" button.  Just the vehicle locations

you're looking for are left on the map.

  Left click the icon used to show the location to have some information about

the vehicle appear.

  You can use the LMB cursor arrow to draw a yellow box around a location to

make that area fill the screen, then make it larger or smaller with the + and -

buttons, and move around the map with the side and bottom scrollers.

  Pdescobar has a number of corrections for it for the PC version.  I found one,

too--if you click the box for Vehicles, click the Set Filter button, put "Sea

Sparrow" in the "Enter filter string" box, and click the "Done" button, it mis-

takenly locates one on top of the Zombotch building--it's actually a Sparrow.

  http://www.gtaforums.com/index.php?showtopic=257548

********

  Teleportation

  All items (Tags, etc.) shown on your radar

  The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and look

at Liberty City and the hidden interiors, etc., is by using The San Andreas

Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele-

porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con-

trol Center (X.13.c), which works for either the patched or unpatched version of

the original game and lets you use hot keys.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers

of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category

you've chosen on your radar.  While you look for Snapshots, it puts a green

marker by the ones you haven't taken pictures of yet to make them easier to

find.  It works with v.1 or 2 and previous saves.

********

  Trainer

  To freeze the mission timer that counts up, with either the patched or un-

patched version of the original game, get The GTA SA Control Center (X.13.c).

(If it's ever updated, it may stop mission timers that count down.)  A trainer

that stops mission timers that count down, that works with the unpatched version

of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).

  Falkman has a trainer for v3, the version of SA you can download from Steam.

He's adding features as I write this (March, 2008), but it's already available

to use.

  http://www.gtaforums.com/index.php?showtopic=317987

  I'd like to recommend a philosophy about using trainers or such and codes.

They let people get over mission difficulties, sometimes found with a mission of

one port of a game and not another.  Due to the fact that some people aren't as

able as others in certain ways, ways that are matters of strengths but not char-

acter determinants, these aids can broaden the range of people that can enjoy

the game.  (And some things, like the CJPHONEHOME code, you might just like to

screw around with.)  If we all agree on that, consider this choice:

  One, we get the regular game and people can use those aids if certain things

are difficult for them.

  Two, the programmers look at the message boards and make planes you push a

button to have fly for you, and great big maps bad for stunts but good for zom-

bies.

  The last time I looked, you could push a button for a ride at the airport,

there was a huge map where driving felt like guiding pieces of tissue paper and

the stretched-out graphics could make something look like it's in the shade when

it's in the sunshine, and there was a Zombotech building.  Keep in mind that

GTA's often give you a glimpse of things to come.

  The Little Dodo, bright red and white and cheerful in the face of adversity,

could look gray and sad on an otherwise bright, sunny day.  And that's a barome-

ter of the whole thing.

  So the next time someone asks for a trainer or such, please remember that

choice and tell them how to get one in the spirit of helpfulness--don't give

them a hard time.  Then we can have the regular game, and helpful people provid-

ing aids for those having trouble with missions, the way the good Lord intended.



  III.2  Spraying Tags

  The easiest way to find them all (and easier for me than describing all the

locations) is to use a teleportation device (see X.13.a and the two sections af-

ter it).

  You could also use Demarest's Pillager (X.13.gg), which marks all the Tags

left to find on your radar.

  A good map of all the Tag locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,

Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the

Johnson house.  This is one of the ways to increase Respect for C.J., and that

allows his gang members to get better weapons--an SMG appears for every several

9mms.  The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un-

sprayed during that mission so C.J. can spray them again.

  Have C.J. go behind the Johnson house and jump on the E end of the wall (so he

doesn't keep trying to go to the other side of it), then on the roof, then onto

the roof of the Pawn Shop to get a can of spray about eight or ten times to

build up a good supply of paint, remembering to feed him every day or two.  (You

could make it a habit for C.J. to get more paint each time you start the game.)

  A very grateful thanks to Garrett Daniels for offering the following advice

(I've condensed) on the Gamefaqs message boards when I was worried about which

Tag was the one I'd missed:

  A second after the message saying you sprayed the Tag appears, the new graph-

ics appear and the "blink" sound is made indicating the game counted it in your

Stats.  It's possible to run out of paint during that second with the graphics

partly completed.  Before you get confused about which Tags you did and worry

that you won't get 100% for the game because of a non-existent Tag glitch, get

more paint and spray it again.  You won't get the message, just the completed

graphics, "blink," and credit in your Stats.



  III.3   Weapons

          8 Ball's Bomb Shop

  A good map of the weapon and item locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  Note: if I give the name of a place in capital letters and quotes, I'm refer-

ring to the name as printed on the paper map that comes with the game.

  The attackers in SA seem a little more responsive to what part of their bodies

the lead character shoots, but he can still kill them by shooting any part of

them.  As before, a head shot does the job the fastest.

  If you use the Mouse and Keys Configuration and you've gotten C.J. within fir-

ing distance of a target, especially if there's just one or a few targets and

C.J. doesn't have to move around so much, you can pause the game (Esc), switch

to Joypad Configuration, and return to the game to use the auto-aim feature for

the duration of the fight.  I've played through this game a number of times

without doing this, but it might help someone or at least provide a little vari-

ety.  It's easier to use the mouse to aim weapons that bring up a scope, and

auto-aim doesn't always pick the target you want, though.



  Hand:

  Fist  You forgot to get Brass Knuckles.



  Brass Knuckles

  Better than a bare fist.  They're found:

  - under the S side of the bridge over the lot W of C.J.'s house,

  - and in alley by the Commerce 24/7 (on the N side of the block at the S end

of Commerce).



  Melee weapons:



  Baseball Bat

  - some pedestrians get out of a vehicle to fight with one.



  Nightstick

  - in the security booth at the entrance to the movie studio at the E side of

the block with "WOOD" of "VINEWOOD," and a policeman may have one.



  Chainsaw

  C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast

Chainsaw attack.  But you can have C.J. run with Fist/Brass Knuckles to a tar-

get, have him trot and add Fire to get the Chainsaw revved up and pointing for-

ward, then aim it in whatever direction with the mouse.  You can find a Chain-

saw:

  - beside the W log shelter (in the brown rectangle W of the big brown square

on the paper map) in the Panopticon,

  - in Ocean Docks on a pier at the W side of the island,

  - between a bin of junk and some piles of tires in a Willow Field scrap yard

that's at the W side of the place where the road that loops through the Ocean

Docks island curves N on the mainland,

  - and by a little house at the W side of the S end of the brown dirt road that

goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in-

tersection.



  Golf Club

  - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and

some pedestrians get out of a vehicle to fight with one.



  Katana

  - behind the corner of the wooden fence E of the 24/7 that's on the block

where the "O" of "LITTLE MEXICO" is printed on the paper map.



  Knife

  - in front of the E "LOADING BAY" garage door behind the corner of little

stores on the SW corner of the block that has "MARKET" printed on it on the pa-

per map, a GSF gang member occasionally has one, and some pedestrians get out of

a vehicle to fight with one.

  You can also have C.J. teleport there with the GTA SA Control Center (X.13.c):

  X 1124.0, Y -1331.0, Z 13.2, Angle 184.0



  Pool Cue

  - in front of the restaurant at the S end of the W side of the SE block of

Blueberry,

  - and from a game of pool at some of the bars in San Andreas, such as the Ten

Green Bottles bar W of the Johnson house.



  Shovel

  - available behind Ryder's house--the one with holes in the yard to the W of

the Johnson house (I don't know how you get shovelfuls of dirt to come out so

neatly, and bigger than the holes they're from, like that; I think Ryder is

bringing home buckets of sand from the beach for the chipmunks to play with),

  - under the S porch of an old shack a bit W of middle of the brown square of

the Panopticon,

  - over three unmarked fresh graves by an old house at the light gray dot

(a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some

pedestrians get out of a vehicle to fight with one.



  Pistols:



  9mm ("Pistol" in dataweapon.dat)

  Some gang members and policemen carry them..  As Rusk notes, it and Machine

Pistols can be used with the Jetpack.  C.J. has to remove the Jetpack to switch

from a 9mm to a Machine Pistol and vica versa.  You can find one:

  - in a back yard NE of the Johnson house,

  - at the S end of the empty lot on the N side of the narrow block S of the 1st

"S" of "LAS COLINAS,"

  - at the S side of a life guard hut W of Santa Maria pier,

  - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug

dealers, and hookers carry one; Ammu-Nation clerks dual wield them.



  Silenced 9mm ("Pistol Silenced" in dataweapon.dat)

  - on the S porch of the E block of the Conference Center in Conference,

  - and at any Ammu-nation after "Doberman."



  Desert Eagle

  Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili-

tary Industries) for Magnum Research, Inc.  Their guns include the Desert Eagle,

Baby Eagle, and others.  The Desert Eagle is also called a "Deagle" or "50."

"Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference

to a 50 cal. Desert Eagle.  It's available as a .357, .50, or .44 caliber gun,

but converting it from one caliber to another is easy.

  http://en.wikipedia.org/wiki/Desert_Eagle

  http://www.urbandictionary.com/define.php?term=Deagle

  The strongest handgun in the game.  You can find one:

  - by a billboard S of the SE bend in the main road through Playa Del Seville.

  If you want to have C.J. collect ammo by teleporting into the areas that nor-

mally give him a wanted rating, you could do it during one of the missions, like

"Drive-By," with a glitch that lets C.J. explore without a wanted rating.  An-

other option is to use the GTA SA Control Center (X.13.c), go to the "Player

Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never

Wanted" buttons.  You could also finish the weapon gathering by teleporting

C.J. to the Johnson house, where he can change clothes to get rid of any wanted

rating:

  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach)

  X 2770.0, Y -2184.0, Z 11.1, Angle 50.0

  Angel Pines scrapyard (in the dimly-lit corner of a big shed)

  X -1868.0, Y -1622.9, Z 22.0, Angle 138.0

  Hashbury (below the "A" of "GARCIA")

  X -2214.0, Y 109.0, Z 35.0, Angle 271.0

  Bayside (inside corner of low light brown brick wall W of N end of wooden

fence on the E shore)

  X -2354.0, Y 2456.0, Z 6.0, Angle 271.0

  Lil' Probe Inn trailer park (under the middle solar panel of three)

  X 33.0, Y 1372.0, Z 9.0, Angle 271.0



  Shotguns:

  All three types use the same ammo, so the ammo for one is added when C.J. gets

another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-

er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing

that adds five shells to the ammo for it.



  Shotgun

  Gangster at 20%.  You can find one:

  - on the top floor of the Los Santos and Dillimore Police Departments,

  - at an Ammu-Nation after "Doberman," it's occasionally used by the police

(who usually use 9mms) at four wanted stars or higher, and it's used by the Army

(with M4s) after C.J. buys Verdant Meadows (a Desert mission).



  Sawnoff Shotgun

  Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis-

tance one hit kills).  Gangster at 20%.  You can find one:

  - in Ocean Docks in a train car in the blue building shown on the paper map as

a dark rectangle on the E side of the block that's at the NE corner of Los San-

tos International Airport (have C.J. run across a platform at the door to get

inside the box car; if you have him jump, he'll keep trying to grab the upper

ledge of the car and hang from it; there's Armor in the car with a wooden plank

used for a ramp to the door of it),

  - S of the A Stage building in the movie lot in Vinewood (on the block that

says "WOOD" on the paper map),

  - on the back porch of the 2nd house from the S end of the E block of the two

big rectangular blocks in Palomino Creek,

  - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of

the nearly square block N of the martini glass symbol, shown on the paper map,

in N East Los Santos (look at the N side of the building for a section C.J. can

jump up to, then onto a higher roof),

  - and at Ammu-Nations after "Doberman."



  Combat Shotgun ("SPAS12" in dataweapon.dat)

  A S.P.A.S. 12 semi-automatic shotgun.  Gangster at 20%.  You can find one at

an Ammu-Nation after "Don Peyote" (a Las Venturas mission).

  C.J. can get one sooner in Las Venturas.  You can have him use it to upgrade

his skill for it to Hitman pretty quickly by changing the stat file for it (see

III.5).

  You can use one of the glitches that lets C.J. explore San Andreas without a

wanted rating, such as the one near the start of "Drive-By" (IV.7).  You can

also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons

on the GTA SA Control Center (X.13.c).  If you use it to teleport C.J. when it

give him a wanted rating,  you can then teleport him to a place where he can get

rid of his wanted rating.

  As Rusk notes, all three Shotguns use the same ammo, so you can stock up on

ammo with any of them and that ammo is added to the round that comes with which-

ever Shotgun you get next.

  For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of

where "LVA FREIGHT DEPOT" is printed on the paper map.  Go S into the N entrance

of the compound, past the garage with a lot of doors on your left, to the rect-

angular divider with plants and trees growing in it.  The Combat Shotgun is in

the shrub in the middle of it.

  You can also teleport C.J. to it:

  X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913

  If he has a wanted rating, you can teleport him to the Johnson house to change

clothes to get rid of any wanted rating:

  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28



  Submachine guns:

  Submachine guns are needed to do drive-bys.

  The 1st two are in the Machine Pistol category.  Those two and the 9mm Pistol

can be used with the Jetpack.  C.J has to remove the Jetpack to switch from a

Machine Pistol to a 9mm and vica versa.

  All three use the same ammo, so the ammo for one is added when C.J. gets

another.  (Thanks to Rusk for the info.)



  Tec9

  The weakest SMG.  Gangster at 10%.  It can be dual wielded, used for drive-

bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks,"

and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a

weapon to strengthen as described at "Weapons and Attackers" (X.11).  You can

find one:

  - at the Johnson house after spraying 100 Tags,

  - under the E end of the S highway ramp of the two that end in loops W of the

terminal building that looks like the LA Airport Theme Building (also seen in

"GTA III"),

  - at the N side of a little warehouse at the SE corner of the intersection of

N Blueberry,

  - behind the big white house with lots of brown trim on the hill surrounded

by a loop of road in Mulholland,

  - by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"

  - and at an Ammu-Nation after "Doberman."



  Micro SMG ("Micro Uzi" in dataweapon.dat)

  Gangster at 10%.  It can be dual-wielded and used with the Jetpack.  You can

find one:

  - on a lower ledge in the big drainage ditch E of the Johnson house,

  - on the top floor of the spiral multi-floor parking garage that's on the S

side of the "L"-shaped block two blocks N of the E side of Los Santos Forum,

  - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms),

Varrio Los Aztecas (with 9mms), and S.W.A.T. agents.



  SMG ("MP5" in dataweapon.dat)

  An MP--the strongest SMG available.  Gangster at 30%.  You can find one:

  - at Unity Train Station, which is N of the two prongs of track that extend

from the main RR track before the RR tunnel in El Corona,

  - in the walled-in area at the W side of the building (with a fire-blackened

SE corner) on the NE side of the N block of downtown Montgomery,

  - on the roof of the Jefferson Motel, which is on the block W of the N end of

the thick area shown on the radar and in-game map for where the train track has

a street on either side of it in Jefferson (the motel stairs are on the S side),

  - on an upstairs outdoor patio at the E side of an off-white stucco house with

a red-orange roof--it's along the N-most road in Las Colinas and W of the gray

N-S line indicating a RR tunnel on the paper map,

  - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often

than a 9mm but more often than a Knife) after C.J. can recruit three or four,

and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to

these coordinates:

  El Corona (SW corner of walled small lot at SE side of Unity station)

  X 1766.0, Y -1930.0, Z 14.0, Angle 90.0)

  Jefferson (roof of Jefferson Motel)

  X 2199.0, Y -1170.0, Z 33.5, Angle 90.0)

  Las Colinas (patio at top of stairs where gray line of underground RR goes N

from the road W of "LAS COLINAS")

  X 2268.0, Y -1028.0, Z 59.0, Angle 90.0)

  Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W

street of downtown Montgomery)

  X 1297.0, Y 395.0, Z 19.5, Angle 160.0)

  The SMG pickup on the roof of the Jefferson Motel has the most ammo of any SMG

pickup in the game (the Four Dragons Casino pickup for it is second).  Thanks to

the Stats FAQ by bamspeedy1298 at Gamefaqs.

  http://www.gamefaqs.com/



  Assault Rifles:

  Both use the same ammo, so the ammo for one is added when C.J. gets another.

(Thanks to Rusk for the info.)



  AK-47

  Note: dataamerican.gxt refers to this as both "AK47" and "AK-47," so take

your pick.

  Gangster at 30%.  A good general purpose weapon.  You can find one:

  - at the Johnson house after spraying 100 Tags,

  - in the SW area of a big warehouse with a band of red around the top of the

outside walls in the W section of the block in Ocean Docks that's at the NE cor-

ner of Los Santos International Airport,

  - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD";

enter on the E side of the block,

  - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul-

holland Intersection.



  M4

  Gangster at 20%.  A better general purpose weapon.  There's one:

  - between two of a trio of ramps at the SW end of the airport tarmac (have

C.J. jump on a vehicle then jump up and climb over the fence by the front gate

if he hasn't gotten his pilot's license to have it opened for him),

  - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and

it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert

mission).

  If you're having C.J. teleport, you could do it during one of the missions,

like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.

Another option is to use the GTA SA Control Center (X.13.c), go to the "Player

Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never

Wanted" buttons.  You could also teleport him to the Johnson house, where he can

change clothes to get rid of any wanted rating:

  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Los Santos Airport (between two concrete ramps at the W end of the tarmac)

  X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.

  Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)

  -2905, Y 784.0, Z 35.0, Angle 261.0

  Area 69 (under the steps of the SW guard tower)

  X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0

  Pilgrim (E of bldg. at "M" of "PILGRIM')

  2577.0, Y 1562.0, Z 16.0, Angle 96.0



  Rifles:

  Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and

fire with the LMB.



  Rifle ("Country Rifle" in dataweapon.dat)

  Good for long distance two hit kills.  There's one:

  - by the pool in the back yard of a house in the NE area of the block that's

N of the block that says, "MULH" of "MULHOLLAND" on the paper map.



  Sniper Rifle

  Good for longer distance one hit kills.

  You can find a Sniper Rifle:

  - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob-

al Television (on the block N of the "M" in "Marina" on the paper map),

  - in Mulholland on a high balcony of the S branch of a big light beige house

with a dirty pink surrounding wall at the SW end of the block that's N of the

Pay 'n' Spray

  To get it, have full Health for C.J.; have him go NW from the house with the

Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel

vehicle at the N side of that house, then climb onto the roof of the house.

  Have him make a fast run and jump from the SE corner of that roof to the NW

corner of the 2nd balcony below the roof of the house with the Sniper Rifle;

jump down to the balcony lower than that on the S side of the house, get the

Sniper Rifle, jump to the next lower balcony, then jump to the ground.

  He should still have most of his Health, but I'd get him something to eat.

  - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the

tallest section of the beige hospital, just SW of the hospital tower of satel-

lite dishes, which is a couple bocks S of the E end of the pond in Glen Park;

you need to have C.J. bail, preferably with a parachute, or Jetpack to get

there).

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to

these coordinates:

  Jefferson (on top of tallest part of County General Hospital)

  X 2044.0, Y -1402.5, Z 68.4, Angle 215.0

  Vinewood (on outside walkway of Studio 25 at Interglobal Television)

  X 736.0, -1356.0, Z 23.0, Angle 100.0)

  Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")

  X 936.0, Y -930.0, Z 58.0, Angle 3.0)



  Heavy weapons:



  Rocket Launcher

  While restrained to Los Santos, you can get one at the start of the game.

Have C.J. get a Parachute (see below).  Then have C.J. jump on a vehicle and

climb over the fence by the front gates of the airport, and fly the Dodo to the

roof of the building that's on the E side of the 2nd block W of the S tip of

Mulholland Intersection.  Release acceleration during your approach and use re-

verse as you land (crash it into the antenna there if you need to).  Then C.J.

can fly or Parachute from the roof.

  (If you don't have C.J. get the Parachute and wreck the plane, or have C.J.

use the Parachute to fly to the Rocket Launcher, he'll have to jump to the

ground afterward, and, if he had full Health, will have his Health reduced to a

tiny amount.)

  It's good for taking down helicopters.  Hold the RMB to bring up the scope and

fire with the LMB.

  If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather

his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher:

  Easter Bay Airport

  X -1129.0, Y -150.0, Z 14.0, Angle 230.0.

  Afterward, you could teleport C.J. to the Johnson house if he needs to go in-

side and change clothes to get rid of any wanted rating:

  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28



  Minigun

  As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA

III" M-16.  (It still is in "San Andreas.")

  It's good for quickly taking out anything except Rhinos, and you don't have to

upgrade the skill for it.  C.J. can get a wanted rating easier with it than with

most weapons if he's shooting rival gang members, but it makes it easy to do

certain missions that clear the wanted level when you complete them.  You can

generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher

is more commonly available early on.

  To make up for that, you can modify a file to make a Tec9 as powerful as a

Minigun (see X.11).

  Besides the Minigun not being as accessible as in "Vice City," my main com-

plaint about it is that the sound effect for it has been changed to a whir.  It

may be more realistic, I don't know, but now it sounds like a blender.  Thanks

to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"

when they're used from within an aircraft they're installed on.  But C.J.'s

Minigun sounds muffled that way though he's using it on foot.



  How to send C.J. to all three available Minigun locations while meant to be

restricted to Los Santos and Red County

  You can use one of the glitches that lets C.J. explore San Andreas without a

wanted rating, such as the one near the start of "Drive-By" (IV.7).  You could

also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af-

ter inserting cheats" and "Never Wanted" buttons.  The "Auto-Clear...." button

also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get

him into and out of Area 69.

  If you teleport C.J. to get weapons when it gives him a wanted rating, you

could then teleport him to the Johnson house, where he can change clothes to get

rid of any wanted rating:

  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out

of Area 69 when it gives him a wanted rating, you could have him go beneath the

front of the Johnson house (or any other place where he can change clothes or

get a haircut), descend into Ghost World till he appears above ground, then go

inside to get rid of his wanted rating.

  Roca Escalante parking garage Minigun

  To have C.J. get the Minigun in NE Las Venturas, you can have him enter the

alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the

garage, go to the N side, down the ramp, and go N to the Minigun by the elevator

doors.  You can also have him teleport there:

  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  Rockshore East scaffolding Minigun

  Another Los Venturas Minigun is on the next-to-the-top level of the scaffold-

ing at the "OC" of "ROCKSHORE EAST."  Thanks to pez2k_ for the tip that C.J. can

climb it to the Minigun--have him do a jump across a bit of an inner 90 degree

corner to grab the next level up and repeat as needed.  You can also have C.J.

reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick

across the rails by it and dropping down near it (C.J. can jump higher than

you'd think to get back up into the Maverick), or by teleporting there:

  X 2682.145, Y 835.74, Z 21.766, Angle 85.88



  How to get the Area 69 Minigun while meant to be restricted to Los Santos and

Red County

  Other than in the ways to avoid it described above, C.J. gets a four star

wanted level for entering the part of Area 69 shown on this map:

  http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

  If C.J. does that once the Badlands and San Fierro are freely available, he

gets five stars that go down to four once C.J. leaves that part of Area 69.

  As explained at "Ghost 69" in the section on Ghost World (I.10), you could

have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch

ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos

Pro-Laps, then use Mxyzptlk's gimmick to get into the interior of Area 69

through the non-solid ceiling over the W shallow trench...

  http://www.zippyvideos.com/4384278432935426/mxyzescape69/

  ...to get the Area 69 Minigun.  This map of the interior of Area 69 shows the

W shallow trench and Minigun locations:

  http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg

  Then have him leave through the same ceiling.

  Have C.J. go beneath the front of one of his save places with a clothes clos-

et, or beneath the front of a barber shop, and descend into Ghost World until he

appears above the ground.  He can go inside to change clothes or get a haircut

to get rid of his four star wanted rating.

  You could also teleport him to the Area 69 Minigun:

  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  If he has a wanted rating, you could teleport him to the Johnson house to

change his clothes (see above).

  "Mini mini mini mini, mini

  Some people got to have it

  Some people really need it

  Listen to me y'all, do things, do things, do bad things with it

  You wanna do things, do things, do things, good things with it...."

  (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by

The O'Jays)



  Thrown:



  Grenades

  - behind a pizza stand on the Santa Maria pier,

  - in East Beach in the NE corner of the 3rd floor of the parking garage on the

S side of the big "L"-shaped block two blocks N of Los Santos Forum,

  - in Las Colinas behind the brown wooden fence and shed at the E side of a

house over the head of the cartoon duck swimming E-shaped block N of the thick

N-S line, indicating a section of the RR track with a street on either side of

it, on the paper map,

  - and at Ammu-Nations after "Doberman."



  Tear Gas

  Good for detaining police officers when C.J. gets a one or two star wanted

level while fighting rival gangsters.  It's good for getting out of various such

tight spots. Jheath recommends that you temper that understanding with the fact

that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear

Gas for a more difficult situation created by a four star or higher wanted lev-

el.

  - in Ocean Docks in a train car in the blue building shown on the paper map as

a dark rectangle on the E side of the block that's at the NE corner of Los San-

tos International Airport (the same big blue warehouse that has a Sawnoff Shot-

gun in a railroad car),

  - and at the top of the steps of the Opera house (a big granite block building

with red-orange and yellow-orange vertical banners hanging in front of it) S of

the W branches of the Mulholland Intersection.



  Molotov Cocktails

  Good for taking out the attackers that emerge when you hit a vehicle--like a

Rhino, FBI Rancher, or rival gang car--with one.  The spread that helped them

attack around corners in "Vice City" is even greater now.  They can also get

through some walls and floors, as in "End of the Line."  You get a Stat for

fires started.  You can find Molotovs:

  - in the Johnson house after spraying 100 Tags,

  - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner

of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of

the Johnson house,

  - on the Library roof at the S end of the SW block of Palomino Creek,

  - and in Mulholland N of the main E-W road next to Hobo's old fashioned light

brown wood and gray diner with a RR crossing-type sign out front.



  Remote Explosives ("Satchel Charge" and "Detonator" in dataweapon.dat)

  Have C.J. throw one or a number of them, which stick to the surface they hit

(a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them.

A batch of them are good for taking out Rhinos when no attackers are on foot

nearby.  C.J. can get a wanted rating just for throwing one.

  Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a

time.  After that, he just goes through the throwing animation empty-handed and

the count for them doesn't go down.  Although he says it's been disputed by

some, it holds as true on my original PC version.  He also told me Satchel

Charges pass through mirrors.  Thank you, Anurag, for helping me again.

  You can find one:

  - in an alley on the N side of the Inside Track which is on the E side of the

biggest block in Montgomery.



  Handheld Items:



  Spray Can

  Used to spray the 100 Tags in Los Santos.  He can also immobilize or even kill

people with the spray.

  - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on

the E end of the wall (so he won't keep trying to get to the other side of it),

jump on the roof, then run onto the Pawn Shop roof for a Spray Can,

  - and in Las Colinas behind a little one story light gray house with a stone

enclosed porch about where the "C" in "COLINAS" is on your paper map that comes

with the game.



  Camera

  See I.7.aaa  Taking Photographs.

  - in C.J.'s bedroom at the Johnson house.



  Fire Extinguisher

  It can put out fires, and immobilize or even kill people by not letting them

breathe.

  - in most fast food places, which open up after "Ryder."



  Gifts for girlfriends:

  Gifts can also be used as melee weapons, so C.J. can knock someone to the

ground with some posies, which is different.



  Cane

  We're not sure which one uses this--probably C.J. on Millie (the one that

likes the Gimp outfit).  But I haven't heard of anyone being able to give it to

a girlfriend in the game, so it's figured to be a melee weapon in the wrong

weapon slot.  There's a cane:

  - at the W side of a lot in the middle of the houses on the block E of the

block with the bottom of "PLE" of "TEMPLE,"

  - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO-

DEO,"

  - and behind the "N" of the VINEWOOD sign.



  Flowers

  The gift that's also the unlikeliest melee weapon C.J. has.  Thanks to reader

Hameyadea (which means "the information bringer") for correcting me: flowers do

reappear at a site after they're taken from it and the game is saved.  Maybe

it's just a glitch that sometimes causes them not to--I don't know.  There are

flowers:

  at the S side of the flower bed that's at the E side of the pond in Glen Park,

  at the E end of Verona Beach,

  in the garden S of the front door of Verdant Bluffs Observatory,

  in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD"

printed on it on your paper map,

  in Mulholland at the NE side of the loop of road,

  in El Corona in the front yard of the 2nd house from the W on the S side of

the block N of the RR track E of where two short tracks veer from it,

  in Idlewood by the Sprunk machine at the gas station on the NE corner of the

same block,

  and in Las Colinas in front of the off-white stucco house on the N side of the

N-most E-W road W of where a gray line extends N from it to indicate a RR tun-

nel--it's the 2nd house W of the gray line.



  Double-Ended D**do

  C.J. can give it to a girlfriend as a gift or beat somebody over the head with

it.  (It must not be made of those new flexible polymers).  You can find one:

  - in the shower of the Los Santos and Dillimore police stations.  Go in the

front door, don't have C.J. draw a weapon, and he should be okay getting this.



  Apparel Items:



  Parachute

  - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS."  Enter the

building on the NE side.



  Jetpack

  This is available at the bottom of the launch bay during and after "Black

Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"

a couple of Desert missions.  For the way to enter the interior of Area 69

through Ghost World, see I.10.

  It's useful for getting around the regular scenery and Ghost Hell, Ghost

World, Ghost Heaven, and get to Liberty City (I.10), too.  The code for it is

"ROCKETMAN"--I wouldn't save the game after using it, but it could help you

scope out the confusing bunch of locations for weapons, items, etc., of the

game.  Better, you can also use the GTA SA Control enter (X.13.c) to get rid of

your cheat count status automatically or after using the code and save the game

without worries.

  C.J. can use 9mms and either of the two Machine Pistols while flying with it.

He has to remove it to change from one of those weapons to another of them.



  8 Ball's Bomb Shop

  On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE

MEXICO," Los Santos, is 8 Ball's Bomb Shop.  It operates like the ones in Staun-

ton in "GTA III."  You can have C.J. drive a four-wheel (even an emergency) ve-

hicle into it for the vehicle to have a bomb with a timer installed in it.

Press F or Enter while C.J. is in the vehicle to activate the eight second or so

timer, and have C.J. leg it.

&&&&&&&&&&&&&&&&&&&&



  III.4   Armor and Bribes

  Health pckups only appear during certain missions and territory battles except

for the one in Madd Dogg's kitchen after "A Home in the Hills."

  Land vehicles are a kind of armor, too, in that they take the punishment for

a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or

Health going down at all--if you land right.

  The real body armor looks like this:

  http://www.securityprousa.com/bodyarmor.html

  A very good map for Body Armor and Police Bribes is at:

  http://www.ianalbert.com/misc/gtasa.php



  Armor

  Ammu-Nations after "Doberman."

  Ganton: in the big flood control ditch E of C.J's house, on the W side of the

ditch under a bridge a bit N of the Johnson house.

  NE Red County: N, across San Andreas Sound, from the W loop of the two of the

intersection E of Montgomery Intersection.  On the radar and in-game map,

there's a pier on the N bank with two gray segments that extend S.  The Armor is

between the stairs on the W segment.  C.J. won't get a wanted rating for climb-

ing onto the piers.

  Red County: in the N area of the brown area, on the paper map, at the NE side

of Hampton Barns, under the porch of the little blue one story house.

  Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S

block of Montgomery.

  Red County: on top of the ramp by the doors at the N side of the big Fleisch-

Berg building, which is on the S side of the road that goes W from lower down-

town Blueberry.

  Palomino Creek: between the light pink one story house and the blue two door

garage of the 2nd house from the W of the houses N of the NE block of Palomino

Creek.

  East Beach: from the point the "S" of "LOS FLORES" is printed on the paper

map, go N past the 1st right and, just before the bridge, turn right into an al-

ley, make the 90 degree turn of it, and the Armor is in front of you.

  Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the

W end of the part shown as gray on the radar and in-game map.

  Mulholland: on the same high balcony as the Sniper Rifle you probably need to

fly to.

  Pershing Square: a Los Santos police cell.

  Verdant Bluffs: among picnic tables on the patio at the N side of the block

that's S of the one that says "HALL" of "CITY HALL" on the paper map.

  Conference Center: on the porch of the W side of the W block of the Conference

Center building.

  Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is

the Atrium.  Have C.J. enter on the N or W side; the screen says "Attrium" if

he enters on the W side.  The Armor is inside on the S side.  (In the middle of

the 1st floor is a statue of part of a guy miming masturbation; around the out-

side of the room are statues of guys covering their eyes.)

  Los Santos International:  on the right end of the little horizontal rectangle

of roads is a square of roads: the Armor is by the N side of the lower of the

two N roads (one is over the other).

  Willow Field: behind the gray steps of the 2nd building N of the SE corner of

the block that says "WIL" of "WILLOW" on the paper map.

  Willow Field: on the block E of where it says "EL CORONA" on the paper map.

Going E on the S side of the RR tracks that veer S, it's on the E side of the

2nd big dirty orange container of scrap, and W of the big pile of black scrap.

  Ocean Docks: in the office on the 2nd floor in the W end of the warehouse

with a red band around the top of the out side walls in the W section of the

block in Ocean Docks that's at the NE corner of Los Santos International Air-

port.

  Ocean Docks: in the train car with a plank as a ramp for the door (by the

train car with a Sawnoff Shotgun) in the blue building in the SE section of the

block in Ocean Docks that's at the NE corner of Los Santos International Air-

port.



  Bribes:

  (**** could be a useful airborne bribe for a helicopter)

  Ganton: from the Johnson house, go W, turn S, then go W into the alley and

past the foliage in it.

  East Los Santos: at the W edge of the big flood control ditch E of the Johnson

house, N of the bridge overpass to the N, and between a building and the edge of

a fence.

  Ocean Docks: over the N arch of the little bridge that's W of the S end of the

E block of the island.****

  Ocean Docks: next to crates SW across a lot from the end of the dead end road

of the island.

  Glen Park: N of the pond, in the tunnel that goes through the stone bridge

that goes over the pond.

  Market: in a clearing between the beige, green/blue, and purple apartments at

the SE corner of the block N of the block that says "ARKET" of "MARKET" on the

paper map.

  Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper

map.****

  Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe

is in a narrow alley, over the RR tunnel, between two houses.

  Mulholland: at the SE corner of the block E of the little loop of road, by the

N side of a garage of a house.

  Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up

the W side of the street of the W street of the block that says "MARI" of "MARI-

NA."

  Verona Beach: in the NW corner of the gray alley shown on the radar and in-

game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the

paper map.

  Montgomery Intersection: on a dirt road under the E end of the S loop.

  Blueberry: in an alley between a fence and a building; it's in the middle of

the rectangular block E of the upside-down "L"-shaped block.

  Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of

downtown Blueberry.

  Red County: on some rocks by the N bank of an E-W river, at a crook in the

river just SW of the "C" in "COUNTY" on the paper map.****



  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vending

             booth markers, reappear

  An Armor pickup will reappear in six hours of game time (a little over six

minutes).  It will also reappear if you save the game.

  The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1)

doesn't reappear after it's been used, so I don't save the game after using it

(or after using Thermal Goggles, which also don't reappear after they're used).

  A Bribe will reappear in five hours of game time or if you save the game.

  A weapon pickup will reappear in six hours of game time or if you save the

game.

  A pickup won't reappear if C.J. is too close to the spot--within about 20 (?)

feet from it--at the time it would otherwise reappear.

  A fast food vending booth marker will reappear in 30 game minutes (a little

over 30 seconds in real time).  If you don't see the red marker, have the "cam-

era" turn away and aim at a spot in front of the vendor's booth again.

&&&&&&&&&&&&&&&&&&&&



  III.5   Maximum Stats of all kinds in one sitting

  Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"

2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina

wasn't your favorite thing about it.

  http://pc.ign.com/articles/372/372825p1.html

  This is the fastest way to get the maximum for all vehicle, weapon, and what-

ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the

original or second edition of the game.

  Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold-

er (X.5) and make a backup copy (X.6) of the file dataar_stats.dat.

  Go to dataar_stats.dat with Notepad.

  An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.

  At line 5, the STAT_INC_FLYING_SKILL is 50.

  At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.

  That means you increase the skill for using the vehicle by 50 points when you

fly it for 300 seconds.  Old School Hustla says he changed them to 500 incre-

ments of skill for every two seconds of flying and maxed out his flight skill in

one very short flight.  So you make the number for the line from 0 to 11 bigger

and the one from lines 33 to 45 smaller.

  I didn't increase the amount added to driving skill, 20 points, just lowered

the time taken to get a skill increase message to 1 second, and maximized driv-

ing skill in a drive around Los Santos with a new message appearing about as

fast as it took for the last one to fade from view.

  An example regarding weapon skill:

  At line 12, the STAT_INC_PISTOL_SKILL is 0.8.

  At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.

  That means you get a 0.8 increase in skill for using the weapon for every 50

accurate shots made with it.  As in the 1st example, make the 1st number bigger

and the 2nd one smaller.  I changed it to 500 points added per 1 accurate shot

and made Hitman for Pistol in a few shots.

  For a weapon you can upgrade the Skill for, you could also pick small numbers,

like 0, 1, and 2, for column Q for the weapon in dataweapon.dat.  Those numbers

represent the Stat number required for each Skill level: poor, standard (Gang-

ster), and pro (Hitman) (see X.11).

  The last time I did this, I changed lines 0 to 22 to have numbers in the hun-

dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.

  Do the same and save yourself one he** of a whole bunch of time.  Thanks to a

post by Old School Hustla at GTA Forums for this considerably time-saving tip.

  http://www.gtaforums.com/index.php?showtopic=202014

  A Stat is maximized at 1,000 points; it continues to grow afterward, but your

Skill doesn't increase.  So if you're really in a hurry, you might try changing

the figures to create 1,000 points in one second (thanks to Ben "Cerbera"

Millard).

  The one exception to getting them all done while restricted to Los Santos

would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have

C.J. brave the high wanted level he'll get for entering the off-limits areas, or

load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits

areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW

Las Venturas for the Combat Shotgun, then maximize the skill for it, too.  If

you do, see III.3 for the location of the Combat Shotgun.

  All shotguns, submachine guns, and assault rifles use the same ammo as any

other in the same category, so the new round for one is added to any previous

such ammo--thanks to Rusk for the tip.

  The Sniper Rifle and Boat skills given in dataar_stats.dat have been dis-

abled.



  The fastest way to raise weapon Stats on PS2

  The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat

doesn't work for PC.  For PC, I'd change the data file as explained above, but

I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,

was sent to me by reader Anurag Sinha.

  Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"

IV.15, is allowed to end, Freddie gets off his bike and taunts C.J..  Freddie

can't be killed yet but the shots count extra, like headshots, for raising

C.J.'s weapon Stat.  He tells me it increases the Stat faster than shooting a

tire over and over does on PS2.

&&&&&&&&&&&&&&&&&&&&



  III.6  Cycling Stat (bicycle)

  The skill for this Stat grows quickly.  Have C.J. ride a bike, pumping W to

make him go fast, using the Bunny Hop, NP0, now and then, to build up his Bike

Stat, Muscle, and Stamina.  When it gets strong, C.J. can reverse faster, be

less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for

Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with

stunt jumps.

  The fastest way to increase the Stat is at "Maximum Stats of all kinds in one

sitting (III.5).

********

  The gimmick of having C.J. use a Freight train to raise his Cycling Stat works

for PC.  To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars

pulled by a Freight train, and have it face in the direction the train goes in.

When the train starts moving, press W just enough to get the wheels going, and

the bicycle will stay in place on the car while the wheels turn at the speed of

the train.

  The bike can slide back if the train goes uphill, such as in some places in

Red County; if it does, press W as you need to so the bicycle stays in about the

same place on the car till the train gets up the hill.  It's easy to handle, but

you might have him do this on the front car as a safeguard for that.

  When I tried this, I also had C.J. and his bicycle disappear for a bit after

going through a dark tunnel and reappear when I turned the "camera" for a side

view, which I've read has happened when others tried it.

  A downside to this is that C.J. will get a high wanted rating if he tries this

in the blocked-off areas early in the game.  Still, it's one of those interest-

ing side things I like about GTA's.  Sure, "Half Life 2" has some good graphics,

but can Gordon Freeman ride a bike on a freight car without pedaling?  Can he

fly through the ceiling of a gym and go to a lovely restaurant?  No.

********

  There's always a BMX bike (that doesn't trigger a mission) at the S end of the

long pier at Verona Beach, and another at the NE section of the block that's the

2nd block S of the W block of the two that the Glen Park pond is on.  A conveni-

ent place to let C.J. practice his biking and swimming is the big concrete

drainage ditch east of his house--the S end slopes into the water.  After C.J.

can ride a bike fast and jump high with it, have him do:



  III.7  The Commerce 24/7 Courier Asset Mission,

           aka the Roboi's Food Mart Asset Mission

  This is a bit like the "Vice City" pizza delivery mission.  It's a set of four

consecutive drive-by delivery missions using a BMX bike.

  Three loops, six packages,   three minutes

  Four loops,  six packages,   five minutes

  Five loops,  seven packages, five minutes

  Six loops,   eight packages, eight minutes

  Have C.J. pause beside each several foot-wide glowing red loop, press Q or E

then W or S to make sure it's beside C.J., then have him throw the package

(which looks like a "GTA III" hidden package) into the loop, which then disap-

pears, by pressing the LMB.  There are more packages than loops, but each wasted

package takes $100 off C.J.'s pay, so if he misses you can have him drive into

the package to get it back and try again.

  In "San Andreas," the vehicles you can use Mouse Steering for include bicy-

cles.  It can make drive-bies difficult, though, so I'd just use the Mouse to

throw the package with the LMB.  I reach from A and D to Left and Right to steer

when I need the bike to jump or level out afterward, which I need to use Up and

Down for.  And press W quickly and repeatedly to have C.J. stand and pump the

pedals to go very fast.  Check the in-game map a lot for the locations of deliv-

eries.

  The Stats record how many deliveries were made whether or not they were made

while doing the four sets of deliveries in a row, but you have to do all four

in a row for 100% completion of the game.  If you have to try it several times,

at least, if you keep him fed, you can soon level up Carl's biking ability and

let him progress to the buff stage.

  C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day,

the maximum value it can have at any one time.



  III.8  BMX Challenge

  You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100%

Cycling Stat 1st to make this easier.  The BMX bike used for it is by one of the

half-pipes at the skate board park in Glen Park.  It's on the NE side of the

block which is the 2nd block S of the W block of the two that show the pond on

the radar and in-game map.

  There are 19 glowing red loops, and C.J. gets ten seconds added to his allow-

able time for each loop he touches and causes to disappear.

  Several of the glowing red loops you have C.J. cycle through were a little

tricky for me to get: a couple, each positioned high over the middle of the

sloped concrete chasm, and one positioned on a platform at the side of a half

pipe.

  To get one of the two that are over the chasm, you have to get a good run at

the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the

loop.

  For the other loop over the chasm, concrete walls on either side of it prevent

handling it the same way.  I had C.J. park the bike on the shadow under the

loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump

extra high.  (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I

might never have guessed it!)

  http://www.gamefaqs.com/

  For another way to get the same loop, thanks to the stuckgamer web site, where

I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back

at the loop.

  http://www.stuckgamer.com/index.shtml

  Dr. Tornado gets my thanks for help by recommending that you put a car under

that loop beforehand.  You can have C.J. do a little Bunny Hop onto the car,

then do a full size one up to the loop.

  And while C.J. can use one of the half pipes the regular way to get the two

disks at either top side of the pipe (I used Left and Right for sharper turns at

the apex of C.J.'s efforts to let him make sharp turns back downward), that

won't work for the loop on the ledge beside the top of one side of the other

half pipe.  I had C.J. get that one by getting a fast run (tapping W quickly and

repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the loop

on the ledge.

  Another way to get that one is to park a Packer nearby beforehand so the ramp

leads up to it.  (Thanks to a post by Reborn Darxtorm at Gamefaqs.)  You might

find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E

of "EL CORONA."

&&&&&&&&&&&&&&&&&&&&



  III.9  The Taxi Driver mission (a Sub-mission)

  Do the Taxi mission by delivering 50 fares.  You might not wait till his Driv-

ing Stat is high because the 50 don't have to be done in a row.  You'll make

money, increase your driving Stat a bit so improve the handling ability of four-

wheel vehicles (which is awful initially), and get to know the area better.  The

Taxi is the best vehicle to do this with.

  When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission,

it makes the little Taxi light on top light up.  Have C.J. drive to someone

that's hailing a taxi and let them in.  The game tells you their destination,

shows it on the radar and in-game map, and a timer counts down the time left to

deliver them.

  C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti-

vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS

Boost, NP0, for Taxis and Cabbies as his rewards.  When the NOS Boost runs out,

you can have C.J. exit and enter the vehicle to replenish it.

  Rusk told me some told him about a glitch for this in the original version on

Xbox that some said they had in the original PC version, too: if C.J. got his

Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis-

sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not

find the location of Toreno in "Mike Toreno."

  See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found

that the glitch is brought on by corruption of zone information.  One way to

cause that is to send C.J. to the edge of the map, so try to avoid that.

  If you go along with the order I offer in this walk-through, you'll avoid the

Taxi glitch by having C.J. get the Taxi mission done before going to the edge of

the map for "Freefall" or "St. Mark's Bistro."



  III.10  "Burglary" (a Sub-mission)

  "I never stole anything in my life.  I've purloined a few things."--Jackie

Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen

anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in

the 1st few years of the 1980's.

  Burglary isn't needed for 100% completion of the game, but I'd consider it

more important than some such options since it offers the infinite sprint as a

reward.

  This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is

in a black Boxville truck.  C.J. has to steal the TV, VCR, game controller,

cash, etc., from houses and/or apartments, put the loot in the truck, and get

the truck to the lockup garage.



  There's a so-called "black" Boxville, with a corresponding lockup garage, in

each of the three main territories of the game.  (Actually, the upper part is

dark gray, and the shading of the bottom part is a bit different and moves up

and down as C.J. drives.)

  To find the Los Santos truck, go W from C.J's late Mom's house, go left at the

1st intersection (the one by the bar--don't be fooled by the bridge overpass on

the map) to a T intersection, then go right to find the truck by the last blue

two-story apartment building on the left side of the road.  The lockup garage

for it is W of the "S" of "PLAYA DEL SEVILLE."

  The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the

lockup garage for it is on the E side of the same block.

  I found some SF places C.J. could burglarize on the E side of the block E of

the block with "OC" of "OCEAN FLATS."

  The Las Venturas black Boxville is in a lot on the N side of the block that's

S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for

it is a bit E in the same lot.

  I found some LV places C.J. could burglarize on the S side of the block that's

E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S

blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST."

  (I found a place C.J. could burglarize in Bayside Marina, but that's a long

drive from the SF lockup.)



  Start at eight p.m.--20:00--to give yourself the most time.  Once you find an

area you like, have C.J. drive the truck there ahead of time to activate the

mission.

  Residences that can be burglarized each have a yellow inverted cone of light

at the entrance door.  The Gamefaqs message boards have recommended that you

find two such houses beside each other in Playa Del Seville among the apartment

buildings by the lockup.  That way, C.J. can park the black Boxville between

them and put all the loot from one in the truck, then from the other into the

truck, then the 1st one again, etc.

  When you send C.J. into a 2nd house, the items to loot reappear in the 1st

one.  So even if the 2nd house has a tenant awake in the living room, you can

have C.J. go into and right back out of it every time he's finished stealing the

loot from the 1st house to load up the 1st house again.

  The fastest way to do this mission early in the game is to use a pair of

houses in the section of little houses of the block of Playa Del Seville that

has a dead end road at both the E and W sides.  Orion_SR found some small houses

in El Corona, too.  I backed the truck toward two houses at a dead end and had

C.J. steal two things from one house, two from the other house, etc.

  (Beyond that, you might want have C.J. try this in different neighborhoods,

like the street the Johnson house is on, or N Mulholland, for the variety.)

  (A few of the less expensive Los Santos places had a dark alcove.  I don't

think they're the kind pedestrians spawn from like the ones in the Washington

Beach Police Station, the two in the biker gang compound in "Hogtied," or on the

1st deck of the ship used in "Spilling the Beans," in "Vice City."  They're

probably just there so C.J. can become unseen by others when he's in shadow,

which is a new feature for a GTA lead character, not that I found any need for

a dark alcove when testing this.)

  There's someone sitting on the front porch in front of some of the doors.

C.J. can walk right past them.



  The easiest residences to burglarize don't have any occupants standing or sit-

ting in them.  They have one or two occupants in bed.

  There's a bar on the screen that measures C.J.'s noise level indoors.

  - You can have him crouch, C, while he moves, which he can do slower and qui-

eter if you tap W at a certain rhythm.

  - You can also add Alt to W to make C.J. walk--in this mission, he does it a

little hunched over compared to the way he usually walks.  He can walk faster

when equipped with a rifle or automatic rifle.

  - Even faster, Orion_SR noticed that you can even have C.J. sprint at the

loot and hit F just as he gets to it without waking the tenant in small apart-

ments or houses.  It also makes C.J. less liable to dawdle before he picks up

the loot.

  If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant

exclaim something to C.J. and see the message that he's been detected.  When

that happens, C.J. has to get out of the house in ten seconds to prevent a three

star wanted rating.  If he gets the wanted rating, the police will be waiting

outside to attack C.J., and they'll appear inside if C.J. doesn't go out.

  If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV,

etc.  Fancier houses might have something in the kitchen.  Hit F to get him to

pick up a valuable (twice if he's crouching to get him to stand up 1st), and

send him right back to the door.

  If C.J. fills the noise bar but you get him outside in less than ten seconds,

the burglary can continue like the noise detection never happened, even if you

have C.J. return to the same house.  So you can rush him to the door when you

know he can do it quick enough, which is a good reason to pick small apartments

or houses.

  Have C.J. go back outside immediately if he sees anyone there that isn't in

bed.  If there are gangsters inside, they might shoot at C.J..  If he turns and

goes right back out, there won't be a wanted rating.



  Violent burglary

  Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head

if they're turned away or in bed, then not worry about noise.

  The easiest way to do that without getting a wanted rating is to have C.J. use

a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant

alone in bed and facing away from him.  For some reason, even just targeting the

Silenced 9mm at their face, or targeting the occupant--even from behind--with

any other weapon, will cause them to detect C.J..  C.J. can't use a Knife for a

stealth kill because you can't get the RMB to target the occupant when they're

lying in bed.

  Have him shoot them once in the head, or several times in the body, with the

Silenced 9mm.  If there's nobody else there, the noise bar will disappear.  If

the noise bar remains and the only other occupant is in bed in another room,

C.J. can do the same thing there.  If there are two in the bed, have C.J. crouch

without facing either of them, or stand at the foot of the bed, and have him

shoot one in the head and immediately shoot the other one several times in the

head or body.  (Welcome to the Boris Karloff school of Burglary.)

  If he needs to use two or three bullets, the police may be alerted.  If two

are in bed, shooting one could wake up the other and cause a wanted rating, too.

  In some cases, there's a weapon inside.  I saw a Knife and a 9mm in a couple

of living rooms, and a Shotgun revolve into a living room from a bedroom.  Since

only the Silenced 9mm can be used without getting a wanted rating during some

burglaries, I  didn't have C.J. use them.  If you try a weapon other than a Si-

lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one

star.  If C.J. re-enters the place, the occupant is back in bed or whatever like

nothing happened.  I have gotten lucky and had C.J. crouch and use the Silenced

9mm to do a head shot at the front of an occupant sitting in the living room

without causing a wanted rating, but I wouldn't count on it.

  Other than when testing ideas for this walk-through, I didn't have C.J. use a

weapon on the home owner.  This mission is more of a stealth test, it's easy

enough without having C.J. kill anyone, and I didn't want to risk having C.J.

create a three star wanted rating.  The fastest way is non-violent, anyway--

have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets

to it, and have him rush to the door.



  Send C.J. to the back of the truck with each stolen item and press F to have

him make the stuff disappear there.

  It isn't hard to get the hang of Burglary (glitches like C.J. walking too long

into a piece of furniture without picking the loot up from it, or the stolen

item leaving C.J.'s hands to hover if C.J. hops down from something, notwith-

standing).  I just reload the game if C.J. creates a three star wanted rating,

but it's easy to do the mission without creating one.

  The value of the TV, clock radio, etc., isn't based on what type of item it

is, but increases as the number of things stolen increases.  The formula for

this is M=20 times N squared, with "M" being "Money" and "N" being the "Number"

of things stolen.  Thanks to Quincunx' Burglary Guide:

  http://www.moonatnoon.com/misc/gtasa-burglary.html

  Therefore, the 1st item stolen with each attempt at the mission is worth $20,

the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th

$980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc.



  If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game

lets him have five minutes to take the loot to the lockup.  You can also end the

mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he

hasn't delivered to the lockup won't be counted.

  C.J. has to steal at least $10,000 worth of loot, which can be accumulated

over a number of efforts on a number of nights, to complete the mission.

  If you want to get it all done in one night, you could use the code that makes

the clock stop at 21:00: "OFVIAC."  To disable it, type it again.  When you dis-

able it, the clock rushes to the time it would have if you hadn't used the code,

so disable it after C.J.'s last trip to the garage with the loot.  You can use

the GTA SA Control Center (X.13.c) to erase your cheat count before you save.

  C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and

the infinite sprint.  C.J.'s sprint can last several blocks near the end of this

mission, but it doesn't become infinite till he completes it.

  Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi-

nite sprint reward is given the same way on PS2 as well.

  http://www.gtaforums.com/index.php?showtopic=196982&st=20

  Thanks to Orion_SR for finding that if you have C.J. use a small house, you

can have him sprint to the loot and press F as he gets to it without waking the

tenant.

  (Thanks to reader Timo Hakala for his friendly letters which caused me to test

this mission more and describe it more clearly.)



  III.11  Kill Criminals

  Have C.J. run down or shoot criminals and take their loot.  They're the San

Andreas version of the "Vice City" Downtown parking meters, and they may have a

lot of ill-gotten money on them.  There are sixteen of them listed at "Crimes"

(I.5.k).  Criminals are among those who drive Perennials,Blades, and Clovers

(I.8.b).

  One ped says they have to find some "chronic."  Chronic is a potent form of

marijuana.

  http://www.urbandictionary.com/define.php?term=chronic

  There are four drug dealers among the criminals, too.  They're among those who

drive Ranchers.  Two commonly seen in Los Santos each have their hands hanging

down and overlapped before them.  One is a young black guy in dark gray pants, a

sleeveless black jersey, black sneakers and brimless cap, a silver chain on his

wrist and neck, and a goatee...

  http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg

  ...and one is a young white guy in blue jeans, a light gray hooded jersey that

says "Rockstar," has his hood pulled up over a black cap, and has light gray

sneakers.

  http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg

  If C.J. gets a verbal reaction (sometimes only written in the subtitles) from

a drug dealer, the only difference I've noticed between pressing Y or N is that

N has them fire a gun into the air when they run away if C.J. approaches them.

  They make one of the worst deliberate and on-going contributions to organized

crime.  Even after you complete the game, and if you have C.J. take over 100% of

the gang territories so Ballas and Vagos don't appear, the drug dealers still

show up, and the pedestrians--even C.J.'s own gang members, will still go to the

drug dealers to make transactions and help finance organized crime.  They're

part of the main problem C.J. wants to fix with his neighborhood in the game.

(I don't know why he doesn't at least fire the gang members--Frank Zappa would.

Even Paulie Cicero in "Goodfellas," 1990, would.)  Clean up the neighborhood and

have C.J. kill the drug dealers and relinquish their funds.  It goes into your

Crimes Stats as Criminals Wasted.

  Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi-

cycle missions money, etc., and go to:

&&&&&&&&&&&&&&&&&&&&



  III.12  Inside Track Betting

  Inside Track Betting is available on the E-W road that goes across the S tip

of the Mulholland Intersection, Los Santos, and at the S end of the E side of

the biggest block of Montgomery, Red County.

  Use the directional keys and Left Shift to get the most out of the amount you

can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100

five times, etc.), then place the bet.  As Rusk notes, the message boards say

that the odds are about one in five for any of the horses, so bet it all on the

long shot at the bottom of the list to get the biggest multiple for your payoff.

  Save the game if you win, and press Esc to reload the game instead the second

you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again.

To be on the safe side, do it till you have a few million dollars--that should

be more than enough.



  The Horse Races gimmick

  Bet a small amount and remember the name and color of the winning horse.  Have

C.J. stay there and keep initiating races and exiting them when the horse does-

n't appear (press F then W then F a lot) till it appears again--preferably on

the bottom of the list, which is the horse that pays off the most if you win.

Bet the farm on it because it will win.  (Thanks to gtahoodlum, aka Wajid.)

  http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg

  http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg

  http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg

  http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg

  http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg

  Update: I tried this again with a new game and it didn't work.  But when I

tried it with a file for the last mission, "End of the Line," it worked.

  http://img150.imageshack.us/img150/7343/25355644gd4.jpg

  http://img168.imageshack.us/img168/7591/15698302ob5.jpg

  http://img150.imageshack.us/img150/8564/68798682aj4.jpg

  http://img165.imageshack.us/img165/5421/19224321vu5.jpg

  I'm not sure what related factor or glitch you need for this gimmick to work--

if you have to play so many missions first or have used the Control Center

(X.13.c) during previous gameplay or....?   When it worked recently, it was for

the last mission, I'd used the Control Center previously, and I went through a

lot more lists of horses till the horse I was looking for showed up than when it

didn't work.

  Take the money and buy the available:



  III.13  Save houses

  Buy all the save houses shown by green house icons on your in-game map and ra-

dar.  The coordinates given below are for the paper map that comes with the

game.

  All save houses have closets.  Have C.J. enter the shaft of light at the clos-

et door and follow the directions onscreen to change his clothes.

  Until you've completed "Nines and AKs," you can just have him take off and put

on the Bincos white tank, blue jeans, and black low-tops he started out with,

but even doing that can get rid of any wanted rating.  (Take them off if you

want the novelty of hearing the pedestrians say different things in reaction to

him going around in his shorts.)

  Willow Field        E6           $10,000

  S of C.J.'s house

  Jefferson           E6           $10,000

  NE of the County Hospital in Jefferson

  El Corona           E5  garage   $10,000

  N of Los Santos International Airport

  Verona Beach        E4           $10,000

  N of Verona Beach

  Santa Maria Beach   E4  garage   $30,000

  W of the Santa Maria Beach Pier

  Mulholland          D5  garage  $120,000

  N Mulholland



  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  zmoonchild found that you can store four vehicles at the garage of the N Mul-

holland save place (not Madd Dogg's--the place NE of that)--two inside and two

on top.  A Packer makes it easy to put land vehicles on top, which is an advan-

tage for those who collect special vehicles, and you can also store a Sea Spar-

row or Sparrow on it.  It doesn't work with the other flying vehicles, which are

larger.  The vehicles on top disappear while the garage door is closed (as do

the ones inside the garage).

&&&&&&&&&&&&&&&&&&&&



  III.14  Weapon Stats and Gang Respect

  The fastest way to collect the best weapons is by teleporting (and possibly

using Ghost World) (see III.3).

  The fastest way to raise the Stats for these things is given in "Maximum Stats

of all kinds in one sitting" (III.5).

  If you're going to take the loooong way there, this is one plan you could use

to have C.J. collect the ammo for the weapons that are close to each of several

save places.



  III.14.a  Initial weapon gathering

  At the Johnson house

  I'd save the game at the Johnson house between each of about ten or twelve

sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev-

ery one or two days, then have him use the weapons on the rival gang members E

of the flood control ditch.

  Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the

Armor under a bridge to the N.  There are Brass Knuckles in the front yard a

couple houses W of his.

  There's a Pistol (9mm) in the back yard of the house four houses counterclock-

wise from his.

  There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house.

  Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun,

and Molotov Cocktails will be available in the kitchen of the Johnson house.

(And C.J.'s gang members will have SMGs added to their 9mms if they haven't al-

ready.)

  See X.11 for how to change dataweapon.dat to make the Tec9 more like a Mini-

gun.

  There's a police bribe in the alley a block W of his, and another at the upper

W edge of the same drainage ditch about a block to the N of the Armor.  Having

him go to a wardrobe closet and take off and put on his white tank top or blue

jeans can get rid of any wanted rating.



  At the El Corona save house

  I'd save the game between each of about ten or twelve sweeps through the weap-

ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and

SMG), feeding C.J. every one or two days, then send him N to save at the Johnson

house to use the weapons on the gangsters E of the flood control ditch.

  At the S end of a block in Conference, on the porch at the S side of the Con-

ference Center, is a Silenced Pistol.

  There's a Desert Eagle under a billboard S of the SE bend in the main road

through Playa Del Seville.

  There's a Tec9 under the E end of the S highway ramp of the two that end in

loops W of the terminal building that looks like the LA Airport Theme Building

(also seen in "GTA III.").

  The SMG (an MP) is S of Unity (train) station N of the three prongs of track

at the end of the railroad track in El Corona.  There's another on top of the

Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is

on the block W of the N end of the thick area shown on the radar and in-game map

for the section of train track with a street on either side of it in Jefferson.

  There's a Sawnoff Shotgun in a freight train car in a big building on the cor-

ner across the street to the N of the dead end road that goes over a bridge in

the Ocean Docks area.  Have C.J. run across a platform at the door to get inside

the box car; if you have him jump, he'll keep trying to grab the upper ledge of

the car and hang from it.  (There's Armor in the car with a wooden plank used

for a ramp to the door of it.)

  The AK-47 is in the SW area of a big warehouse with a band of red around the

top of the walls in the W section of the same block as the 1st Sawnoff Shotgun

given above.

  There's an M4 between two of the concrete ramps (the kind found in sets of

three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then

jump up and climb over the fence by the front gate).

  You might also have C.J. use the Dodo or Shamal of the airport (or the para-

chute of the top of the tallest building of Downtown Los Santos--the round one

shown as an oval on your radar and in-game map NW of the big intersection that's

S of the Mulholland Intersection; enter on the NE side) to get to the roof of a

tall Downtown building (it's on the W side of the block that's the 2nd block E

of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket

Launcher.



  At the Mulholland save house

  The Remote Explosives in Montgomery are a change of pace.

  There are also Molotovs along the N side of the road that goes W from the Mul-

holland Intersection after the 4th left.  Until C.J. gets the Fireproof feature

by completing the Fire truck mission, it might be more convenient to fill that

weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any

policeman that chases him when he hunts Ballas and Vagos.  There's Tear Gas on

the front porch of a building on the N side of the T intersection that's SW of

the middle of the SW side of the Mulholland Intersection.



  At the Verona Beach save house

  There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In-

terglobal TV in Vinewood.  I'd have C.J. collect a lot of ammo for that.



  C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault

rifles to upgrade his skills for them to the Gangster, then Hitman, level.

Shots that connect upgrade the skill.  The Tec9 and Micro SMG are both Machine

Pistols, so using either one upgrades the Machine Pistol skill for both.

  While in Los Santos, C.J. can upgrade the skills for any of the weapons he can

upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is

available later in the game.  You can get around that exception if, like Rusk,

you load up on the ammo of either Shotgun available then send C.J. to get the

Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with-

out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or

just have C.J. brave the high wanted level.

  The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and

SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo

for those after that, although that's nearly at the end of the missions for Los

Santos.



  III.14.b  What weapon upgrading does

  Gangster (percentage of Skill Level required depends on the weapon; see be-

low):

  Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol.  For

all the others, those things increase plus C.J. can move in the aiming stance

and strafe speed increases.



  Gangster level reached:

  9mm: 10%; Silenced 9mm and Desert Eagle: 20%.

  Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.

  Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.

  AK-47: 30%; M4: 20%.



  Hitman (100%):

  C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and

strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat

Shotgun, MP5, AK-47, and M4.

  The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot-

gun, Tec9, and Micro SMG.



  III.14.c  Upgrading weapon skills while earning Respect

  It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect

for him from the Grove Street Families gang, to have him to shoot rival gang

members.  I usually start out by sending him to attack the gangster that show up

E of the big concrete drainage ditch just E of his house.  It's a short run from

the Johnson house to a ramp that goes down to the bottom of the ditch, and

there's another ramp across the ditch to the NE that goes up to the street.

  If you do this, send C.J. up to the street to run around shooting gangsters

that aren't in green (Grove Street Family gang members of Ganton and a bit of

East Los Santos).  Have him shoot the ones with yellow bandanas, Vagos, or, to

the W of that part of the ditch, wearing purple, Ballas (except for a young

black lady in black and purple jersey--don't have him shoot her), and try to

avoid having him shoot other pedestrians or do it near the police.

********

  "Ballas" probably comes from:

  Baller

  1. (n) Ballplayer, someone who is good at playing basketball, and has moved up

to earning a lot of money and getting a lot of girls from that.  "I wish I was a

little bit taller, I wish I was a baller" -- Skee Low (I wish [??]).

  2. (n) Someone who has established himself in the hood, who is making much

money (be it illegitimate or not), and who is good with the ladies; it is a

Blood term. The Crip version of this word is "highroller".

  http://www.westlord.com/rapdictionary/letter-b.html

  -n.- a high-roller, a money-maker. Hence also the verb ballin'

('balling'), which refers to someone who is doing very well for himself, livin'

it up, in terms of money, etc.

  http://en.wikipedia.org/wiki/Hip_hop_slang

  1. A pimp.

  2. Someone skilled at sports (not necessarily basketball).

  http://www.urbandictionary.com/define.php?term=Balla

********

  C.J. says, "I'll take those duckets."

  duckets

  Cash, money or bills, from "ducats": various gold coins formerly used in cer-

tain European countries.  Often Mispronounced as "Dunkets" with an "N" instead

of a "C".  "He's gettin' juiced for his duckets" -- N.W.A. (I ain't the one

[1988]).

  http://www.westlord.com/rapdictionary/letter-d.html

  http://www.urbandictionary.com/define.php?term=duckets

********

  The Vagos bring the word "puta" back from VC and call C.J. one:

  puta/puto

  1. (n) Prostitute.

  2. (n) A**hole. "How you like me now, puto"--Cypress Hill (Locotes [??]).

  http://www.westlord.com/rapdictionary/letter-p.html

  "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti-

tute.

  http://www.urbandictionary.com/define.php?term=puta

  http://www.urbandictionary.com/define.php?term=puto

********

  I think head shots make a weapon skill increase faster.  It can be easier to

do if you have C.J. move while crouching to sneak up on them 1st.  An easy way

to get head shots is to send C.J. in front of vehicles to stop them, run back

along the traffic looking for gangsters, and get a head shot of any gangster

that's a driver or passenger--they usually sit still while C.J. aims.  The Vagos

of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and

the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.

  If C.J. gets a one star wanted level, he can run back into the ditch till it

disappears (I think crouching may speed that up), sometimes getting Armor or a

Micro SMG while he waits.  If he gets two stars, you can send him to the bribe

that's about a block N at the upper edge of the W side of the ditch between the

end of a fence and a building, or send him to the car that usually appears in

front of a house by his and have him get the bribe in the alley to the W of the

block his house is on.

  C.J. will probably be shot at if he's on foot when he's wanted.  Sometimes

he's busted instead if he's in a vehicle when the corrupt law enforcers attack

him.

  Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and

take off and put on his white tank top or blue jeans, can get rid of any wanted

rating.

  Get him some food every day or two at one of a couple of nearby Cluckin'

Bells, then have him drive back and run through the ditch to the street again

and shoot more gangsters, etc.

********

  The unofficial rampage at a Pay 'n' Spray method to increase weapon skills

  Another fast way to upgrade the skill level for a weapon, other than having

C.J. kill rival gangsters, is to have him kill some of the corrupt law enforce-

ment officers with it.  You might have him load up on the ammo of the weapon you

want him to upgrade, get full Armor and Health, then park a vehicle (not a bicy-

cle or emergency vehicle) in a Pay 'n' Spray.  It's activated when C.J. gets

into or onto the vehicle, so you can have C.J. go on an unofficial rampage

there.

  (I've read that the PS2 C.J. can exit the vehicle before the garage door

closes and rampage from within it undetected by the police, but you can't see

from behind the PC C.J. to aim till he gets out of the garage, and then the po-

lice can detect him.)

  There's a Pay 'n' Spray in S Idlewood by a pizza store.  In the SE to SW range

S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in

the locations given above.

  (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to

maximize the Stat for each weapon--having C.J. use one to fire at the tire of a

vehicle in some remote place like the big drainage ditch E of his house--works

for the PC version.  One source said to use the backs of the tires--it still

didn't work for me.  The method at III.5 does, though.)

********

  Having C.J. kill rival gangsters is one way to build up his Respect, which

enables him to recruit Grove Street Family gang members.



  III.15  Recruiting gang members

  Since shooting opposing gang members or corrupt law enforcers, and spraying

Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect

to recruit a couple of gang members.  Have him approach someone in green--a

Grove Street Family gang member--and press the RMB.  When an arrow points down

to their head (green if they're in good health), you can press G to have C.J.

try to recruit them.

  The recruits follow C.J. around, even into or onto a four- or two-wheel vehi-

cle, to help him shoot at opposing gang members, sometimes going off in their

own direction or yanking gang members from vehicles to do it.  They may also

fire at attacking policemen and keep them distracted from C.J..  They also have

a tendency to shoot at opposing gang members who are in cars, which gets the

traffic driving wildly, sometimes running over the recruits.  Press G to draw

them to C.J. or H to have them stop (if they live that long).

  To have C.J.'s gang members attack someone, target the victim with the RMB

then press the LMB.

  Holding down H, or going far away, will disband the group.  You might try to

save a gang member whose health has gone bad by targeting them and holding H.

  As things go on, C.J. can recruit bigger numbers of them into his gang.  At

80% Respect, C.J. can recruit the most gang members--seven.  You may want to use

a Coach or Bus to transport that many of them.

  A Coach may appear by the N end of the W side of the "Tosser--The Welcome

Pump" gas station--the little rectangle on the map--that's W of the Dillimore

Pay 'n' Spray.  You may have to send C.J. by the spot several times to have that

be the vehicle that appears there.

  As mentioned before (I.7.c), C.J.'s gang can swim.  They can also climb onto

and over things.

  http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg

  http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg

&&&&&&&&&&&&&&&&&&&&



  III.16  Lung Capacity

  Build this up when you have C.J. swim  by having him dive until the bar indi-

cating his air is mostly gone and then surface.  The easiest way to build this

Stat is at "Maximum Stats of all kinds in one sitting" (III.5).

  A convenient place to let C.J. practice his swimming is the big concrete

drainage ditch east of his house.  It goes S to a section that slopes into the

water.

  There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats

going by.



  III.17  Oysters

  Have C.J. swim to find 39 of the 50 Oysters.  Collecting all 50 will increase

his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in-

crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of

them still need it.

  You might hold off on collecting any Oysters if you want to see what happens

when a jealous girlfriend shows up when C.J. is dating another woman.  I'm not

sure, but not having any Oysters collected might be among the things that makes

that more likely to happen.  For more about that, see "Girlfriends" (XI.b).

  A good map of all the Oyster locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  One easy way to find them is to use a teleportation device (see X.13.a and the

next two sections).  If you use the Control Center (X.13.c), which already has

the coordinates of the Oysters, you might want to add the coordinates of the ar-

ea just outside a Los Santos save place with a wardrobe.  That would make it

easy for C.J. to get rid of his wanted rating after getting the ones in areas

that are off-limits--six in San Fierro and five in Las Venturas.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers

of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category

you've chosen on your radar.  While you look for Snapshots, it also puts a green

marker above each one you haven't taken a picture of yet to make them easier to

find.  It works for v.1 or 2 of the game.

  If you use the directions of the BradyGames Guide for Xbox and PC like I did

for the 1st 39, remember that the description correctly gives Oyster 10 as S of

the Los Santos lighthouse, but the map puts the dot for it S of the Ferris

wheel.  The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,

and 139.

  The BradyGames guide gives 15 to find in and around Los Santos.  Rusk's PS2

idea to get 39 of the 50 works for PC, too--it includes all but the ones that

are inland in the blocked off and unwelcome areas, the one at the Easter Basin

aircraft carrier, BradyGames number 17, and the one SW of that, 24.  C.J.

doesn't get a four star wanted rating as long as he doesn't touch ground in a

blocked off and unwelcome area.  (C.J. gets a wanted rating if he goes near a

blocked off and unwelcome area in a boat, too, which the game considers as C.J.

being on land.)

  If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going

for 23, and go near the wall of the landing strip going to and from 18.  And

stay on the west side of the Los Santos Inlet around the two bridges at the S

end of it to avoid the shallow section.  Going N from there in that stream, move

the view with the mouse often to check the area below C.J. to make sure he

doesn't touch anything in a shallow section.

  I went for the 39 Oysters obtainable without creating a wanted rating, which

just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en-

ter the off-limits areas without a wanted rating, the earliest such mission be-

ing "Drive-By" (IV.7).

  For some variety, you might use the glitch that lets C.J. explore underwater

without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of

the Oysters.  You can find this suggestion, and a formidable list of glitches

and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the

Gamefaqs and IGN web sites.

  http://www.gamefaqs.com/

  http://faqs.ign.com/articles/657/657327p1.html

  To do that in the original PC version, patched or unpatched, I'd use the GTA

SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro-

ject."  Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J

Have Jetpack."  You can then use Alt and J simultaneously as hotkeys during the

game to make a Jetpack appear.  I haven't tried it, but I'd imagine you might

have C.J. swim through the river of the Badlands instead since some parts of it

are shallow and C.J. will get a wanted rating if he touches the river bed.

  (I use a save game with no Oysters collected to see the jealous girlfriend ap-

pearances.  Having no Oysters collected might contribute to the likelihood of

them happening--sorry I'm not more certain.)



   III.18  Sex Appeal

  The best thing C.J. can do for Sex Appeal for now, besides building his body,

and before the clothes stores open and he gets all the Oysters, is choose what

he drives.  Some say it counts for more than clothes (which the BradyGames guide

gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while

C.J. is in or near the vehicle.  You can press Tab to see a big drop in C.J.'s

Sex Appeal when he gets a certain distance away from one of his cars that have a

lot of Sex Appeal.

  According to the Auto Trader section of the BradyGames guide, the ones with

the most Sex Appeal are certain cars and boats:

  Cars (you might save some of these in your garages):

  Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,

Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,

Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,

Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.

  For a fast car with good handling, durability, and Sex Appeal, I'm partial to

the Cheetah.  You can make one appear with the GTA SA Control Center (X.13.c).

  You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or

smaller depending on whether or not he's within a certain distance from his car

if it's sexy car.

  Boats:

  Launch, Reefer, Speeder, and Squalo III.

  (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,

and he can't take girlfriends for rides in boats, who's this supposed to im-

press--the fish?  They swim livelier or what?)



  The wardrobe glitch by bamspeedy1298

  Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR

for the tip about it) for the wardrobe glitch.  If C.J. takes off and puts on

clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them.

C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal.

As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his

t-shirt about 35 times at the start of the game.  It works with tattoos, too,

by adding them without removing them, but they're expensive and it takes a lot

longer.

  http://www.gamefaqs.com/computer/doswin/file/924362/47686

&&&&&&&&&&&&&&&&&&&&



  III.19  Flying Stat

  This one, like the Bike and Driving Stats, takes a long time to maximize nor-

mally.  The fastest way is at "Maximum Stats of all kinds in one sitting"

(III.5).  Otherwise:

  Send C.J. in a four-wheel vehicle to the airport gates at the S end of the

map.  At the NE corner of the airport area is a square block, an almost square

block, and a thin bent rectangle of a block between them.  The airport tarmac

entrance is at the S end of the W side of the thin block.  Have him park along

the fence, climb on top of the vehicle, then climb over the fence (Spacebar).

  Send him to the W end of the tarmac to fly the Shamal, a small private jet,

around the skies over the available areas (so the authorities don't try to blast

him out of the sky with missiles).  (Rusk might also go S off the map then

around all of San Andreas.  I'd stay over Los Santos and Red County to avoid the

possibility of flying so far out to the edge of the map that I'd get the extra

gang territory glitch and ending up with some confusing Stats about what per-

centage of gang territory is taken over.)

  Raise the landing gear with 2 after takeoff so it flies, and maximizes the

Stat, faster.  Lower the landing gear, and press S, Reverse, to slow down the

vehicle for landing, too.

********

  The dual regard for increasing Flying Skill to 20% for a Pilot's License:

  The game has a dual regard for Flying Skill and getting a Pilot's license--

the regard of efforts for both prior to "Learning to Fly" (Pilot School)

(VIII.6) and the regard of efforts for both during "Learning to Fly."

  Flying Skill, which can be increased by flying a flying vehicle except the Jet

Pack from the start of the game, increased to 20% gives C.J. a Pilot's License.

This causes any airport gates to open for C.J. (and makes flying vehicles easier

to handle?).  Increasing Flying Skill to 100% makes flying vehicles easier to

handle and causes C.J. to get a Parachute when he bails from a flying vehicle.

  For some reason, if you've already had C.J. get a Pilot's License, even maxi-

mize his Flying Skill, before Pilot School, having C.J. succeed at the 1st test

of Pilot School causes the game to recognize C.J. as getting a Pilot's License

again.

  You have to get the Pilot's license from doing the "Learning to Fly" mission

to cause all the locked flying vehicles at San Fierro Airport to become unlocked

(except the Maverick, which remains unlocked from the start of the game), and

cause a lot of flying vehicles to appear around the rest of San Andreas (see

VIII.6).

********

  The Taxi and "Mike Toreno" mission glitches:

  Robert Rusk told me some people with the original Xbox or PC versions of the

game may get a Taxi mission glitch that causes fares not to show up, and they

may also get a glitch that causes the player to be unable to find the van with

Mike Toreno in "Mike Toreno."

  Pdescobar found, and Orion_SR reaffirmed, that the glitch is a matter of map

zone corruption, and one of the things that can bring that on is going to the

edge of the map, so try to avoid that.  Get the Taxi mission done before going

to the edge of the map with "Freefall" and "St. Mark's Bistro," and avoid the

edge of the map while having C.J. fly to build his flying skill.

  Fortunately, Pdescobar has a cure for the Taxi mission glitch (see I.12).



  III.20  Bike Stat (motorcycle)

  Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and

drive a bike/motorcycle to improve his Bike Stat.  Why this wasn't made more

clear and simple, I have no idea.  I think one of our friends at Rockstar North

has been hittin' the hidden packages.

  C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in-

creases.

  To help upgrade C.J.'s motorcycle ability, including the ability to stay on

the motorcycle, you could have him use the NRG-500--there are two in the parking

garage with spiral ramps (like the one for Washington Mall in "Vice City") in

the middle of the S end of the "L"-shaped block that's the 2nd block N of the E

side of Los Santos Forum.

  The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of

all kinds in one sitting" (III.5).  Otherwise:

  The Bike Stat takes longer to raise than the Cycling Stat.  One way to raise

it faster with a lot of open spaces and some jumps is to speed it around at Los

Santos International Airport after C.J. gets a pilot's license and the front

gates are opened for him.  One of the yellow triangle-shaped markers is a Unique

Jump, so you get a cinematic shot for doing it.  It normally takes about half a

day to get to the maximum for the Stat.

  C.J. gets real good at staying on a motorcycle as the Stat increases.



  III.21  Driving Stat

  Have C.J. drive a four-wheel vehicle to raise this.  The fastest way to build

this Stat is at "Maximum Stats of all kinds in one sitting" (III.5).  Otherwise:

  Like the Bike Stat, this one takes longer to raise.  You might drive around

and look at the stuff in the Odds and Ends section, etc.  You can speed up the

process by taking a sports car around the tarmac at the airport.  It normally

takes about half a day to maximize the Stat.

  Once it's raised enough for you to handle a four-wheel vehicle as good as you

like, it will be easier do the missions given below.

&&&&&&&&&&&&&&&&&&&&



  III.22  Pimping mission (a Sub-mission)

  Do this to level 10 so prostitutes pay C.J. $28 for his services instead of

him paying them for their services.  Use a car called the Broadway to activate

the mission.  There's one parked by a gas station in the NE area of the block of

the Idlewood 24/7, but any Broadway can activate the mission.  It's one of the

gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (tur-

quoise?) headbands.

  It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"

if any kids are reading this; "fornicators" is synonymous if any religious

people are).  C.J. has to transport one rentable lady to one of her customers,

then another, then the 1st one again, etc.

  When the screen message alerts you about an abusive customer, he's always the

man represented by a red blip on your radar--not the customer nearby.  Have C.J.

literally beat the f**k out of the abusive customer (that's "flak" if any kids

are reading this, "fornication" is synonymous if you're religious).  If the

abuser tries to run off without paying and you have C.J. chase him and beat him

up to get the money, get C.J. back to the Broadway in time to continue whether

he gets the money or not.

  C.J is paid for each customer served, which starts at $300 and increases as he

serves more customers.



  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-

sion gives the Broadway 200% Health.  The extra endurance is gone after the car

is saved in a garage, but it's easy to start and stop the mission anytime.  A

variation of this gimmick works for a Vigilante vehicle, too.

  Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil-

ante or some other side missions) won't add to your Mission Attempt count if

you've already completed it.



  One possible way to mod the Broadway in datahandling.cfg (see X.10.b) is

H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00.



  III.23  Fire truck mission (a Sub-mission)

  Do this to level 12 so C.J. gets the fireproof feature, good for letting him

use Molotovs safely.

  Red County is an easier place to do it according to strategywiki.org.

  http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Firefighter

  Some like the E coast road there for keeping the targets in one area.  I tried

it there once and got to level eight or so, despite the fast, rough traffic, and

only stopped because a couple of people on fire, in their panic, ran to an un-

reachable spot halfway down a coastal cliff.  So I had C.J. do this in the mid-

dle of W Los Santos.

  C.J. has to shoot water from the turret.  I position the truck near the target

and hold down the RMB while I use the mouse to aim the turret, which is easier

to aim, and has a greater range of motion, than the one on the Firetruck in

"Vice City."

  As in "Vice City," C.J. has to put out the fire of a burning vehicle on the

first level, then one vehicle and the passenger on fire who comes out of it on

the second level, then one vehicle with two burning people on the third level,

etc.  The maximum is reached on the last level with three vehicles which each

have three passengers for a total of nine people to save.  When you see white

smoke/steam rise from the target, you know you're spraying the right spot of the

front of the vehicle.  It's easier if you spray the people as they get out of

their vehicles--the water knocks them down so they don't run around like nuts.

  S of Mulholland Intersection is a pretzel-looking intersection.  There's a

Firetruck on the NE section of the block that the E side of the pretzel over-

laps.



  Water Turret

  LMB    Shoot water

  RMB    Hold it down and the turret points wherever you aim the "camera" view.

  Num 4  Left

  Num 6  Right

  Up     Up

  Down   Down

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire

truck above the normal amount by completing a couple of levels of the mission

and quitting a few times before doing the mission to level twelve.  It works

better if C.J. completes each level inside the vehicle.  The endurance increase

isn't as much as this gimmick creates with a Vigilante vehicle, though.  The ex-

tra endurance is lost once C.J. saves the vehicle in a garage.

  One possible way to mod the Firetruck in datahandling.cfg (see X.10.b) is

H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00.



  III.24  Vigilante mission (a Sub-mission)

  Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is

especially handy for all the territory acquisitions he needs to fight for and

bike stunts I like to do.  The number for Armor is shown in the Stats in the

Player section.

  Spaceeinstein told me "About 246 peds can spawn as criminals and it includes

special peds like fast food restaurant workers, girlfriends, and gang members."

  The easiest setting for this is a country setting like Red County.

  There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth-

er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he

might find one on most any street due to the frequent traffic jams and fights

that break out.

  If you have C.J. jack one, have him drive it away from the officer a bit then

get out to get rid of the wanted rating or it will last interminably.  It's eas-

ier for me to do a forward drive-by with a motorcycle than do a sideways one

from a car.

  Save your choice in a garage, and have a lot of submachine gun ammo and full

Armor.  You can go back and forth between the El Corona save house and, a bit to

the N, the SMG by the railroad station to build up a lot of ammo.

  One of the easiest ways, if you don't mind changing a few numbers, is to make

the Tec9 like a Minigun as described in X.11.  You could also use the GTA SA

Control Center (X.13.c) and use the One Hit Kill button.  I'd combine the modi-

fied Tec9 with an HPV1000.

  One possible way to mod the HPV1000 police motorcycle in datahandling.cfg

(see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.00.

But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps

with other missions, too.

  You might change a Police car in datahandling.cfg to have a lot of mass,

acceleration, high speed, and 0.00 durability, and just bat the criminal's cars

to he** and gone like the silver ball in a Pro Pinball game.  See the modding

section for the procedure if you want to do that, and change the vehicle back

when you're through so you don't have super police vehicles chasing C.J. down

now and then.

  Another gimmick that may help--not a huge help, but a help--is to have C.J.

take a gang member with him to do some of the shooting.



  The N San Fierro Cluckin' Bell Vigilante gimmick

  The gimmick of sending C.J.'s Police car or motorcycle to a building he can

enter, such as a Cluckin' Bell, sending him into the building for about ten or

twenty seconds to cause the criminal to be considered dead, then sending him

back to the police vehicle, etc., works.  In the last few levels, you may need

to send him inside two or three times for it to work.  But in Los Santos, too

many criminals appear in places like Red County that let them elude the police,

so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if

you don't mind waiting that long for C.J. to get increased armor.  (Thanks to

strategywiki.org)

  http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Vigilante

  Rusk reports that it failed him in later levels of the mission, though.  I

won't hazard an estimate of what percentage of times it works to level twelve.



  If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the

unpatched original version of the game to stop mission timers that count down

and prevent any wanted rating.

  A pizza store gimmick might fail, but Pizzadox won't.

  Without using "OHDUDE" and getting a "times cheated" Stat, you normally have

to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a

Hunter.  But you can use the GTA SA Control Center (X.13.c) and spawn one any-

time.  The GTA SA Control Center works with the patched and unpatched versions

of the original game.

  The Hunter flies like c**p through molasses, but it still provides an easy way

to do this mission due to the auto-aim the machine gun has for this mission.

Try to make turns with A and D more than with Q and E to keep the "camera" aimed

forward--if it still isn't aimed forward, have it glance back for a moment to

make it aim forward again.  You might try the Hunter with a gamepad in Joypad

Configuration, too, but the main problem is with the "camera" aim and it's the

same problem either way.

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig-

ilante vehicle above the normal amount by completing a couple of levels of the

mission and quitting a few times before doing the mission to level twelve.  It

works better if C.J. completes each level inside the vehicle.  Once the mission

is started in the vehicle, the tires can't be popped, too.  The extra endurance

is lost once C.J. saves the vehicle in a garage.



  III.25  Paramedic mission (a Sub-mission)

  Do this to level 12 to give C.J. 150 for Health.  The Ambulance can hold three

patients.  The number of patients to deliver to the hospital is the same as the

number of the level, and the last level is twelve.  Stop the Ambulance with the

patient on the right so they don't cross in front of the Ambulance on their way

to get into it.

  In Los Santos, there are two hospitals which each have an Ambulance: one above

the "T" of "MARKET" and one on the S side of the block of the bottom of the "J"

of "JEFFERSON."  If you have C.J. do this mission in Los Santos, it might be

easiest to start the mission in the middle of W Los Santos, away from the big

intersections in the middle of it, the hilly roads in the N, and the piers to

the S.  A country setting like Red County might make it easier, too-- there's an

Ambulance at the hospital in Montgomery.

  The general agreement is that this is the easiest in Angel Pine, which also

has a hospital and an Ambulance, because the patients all appear right around

town.  (The downside to that is you'll have to wait till the Badlands are open

to get C.J. the maximum for Health.)  (Thanks to strategywiki.org)

  http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Paramedic

  One possible way to mod the Ambulance (TGIPC) in datahandling.cfg (X.10.b) is

H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00.



  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  Thanks to Colin Attle for writing to me that the pay for the 12 levels of the

Paramedic mission and first twelve levels of the Vigilante mission is the same

as in "Vice City": $50 x (the number of the level) x (the number of the level),

which is $50 times the number of the level squared: $50, $200, $450. $800,

$1,250, etc.  Completing level twelve pays $7,200.

  But the pay for the Firetruck mission is different in "San Andreas" than in

"Vice City" in that the pay for the first level is $200--what the pay for the

second level was in "Vice City."  Otherwise, the pay for the "San Andreas" Fire-

truck mission increases similarly: $200, $450, $800, $1,250, etc.

  Colin adds that beyond level 12 of the Vigilante mission, the pay formula is

the amount for the previous level plus (the previous level number times 100)

plus 50.  So for level 13 of the Vigilante mission, the formula is: $7,200 +

(12 x 100) + 50 = $8,450.



  III.26  8-Track

  Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City,"

on a figure eight course.  You need 20% of the Driving Stat to enter, but I'd

let it maximize 1st.

  The course is slippery and the car isn't very durable.  Don't go so fast you

hit the walls, which slows you down (and I think they're electromagnetic from

the way they spark and grip the car).  But you can try to nudge the backs of the

competing cars to spin them out.  Once you get the lead, just go quickly but

safely, avoiding wrecks as best you can, like in a careful Taxi mission.

  As Rusk recommends, stay on the right as you approach the bridge that goes

overhead, and be careful not to hit a spot where the left wall juts out when you

turn left going onto the bridge.  These are a couple of good spots to use for

passing some of the other cars.

  Kevin Walter, aka saviour, at the stuckgamer web site recommended before,

agrees and advises that you shouldn't use what I call the Brake--Spacebar--and

instead use what I call Reverse--S--to slow down or you'll make the car spin out

too much.

  One possible way to change the Hotring Racer in datahandling.cfg: uncheck the

green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50.  This

lets you have it bang into the other cars a bit more, too.  It's not hard to win

the race without modding the Hotring if you use the advice given above, though.

  After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the

Monster truck will be available by the NW side of Los Santos Forum.



  III.27  Some non-mission vehicle locations

            and Orion_SR's explanation of how impound garages work

  You may need to try an area several times to see some of these vehicles.

Thanks to pdescobar for his list of PS2-only spawn spots:

  Trains    Train stops (not the only spawn points): Market Station is at the NW

              corner of the block S of "WOOD" of "VINEWOOD," and Unity Station

              is N of the "EL" of "EL CORONA" (see the paper map).

  Dodo      SW of the entrance to the tarmac of LS airport.

  Shamal    where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is.

  Baggage trailer/

  mobile stairs    either one can be hitched to a Baggage vehicle, and an exam-

                     ple of each is found on your way from the Dodo to the Sha-

                     mal.  A Baggage cart looks like a child's open-topped wag-

                     on and has one of several amounts, including none, of lug-

                     gage on it.  (I'm not sure if the closed box-type Baggage

                     trailer appears in Los Santos.)  A Baggage trailer may be

                     hitched to another Baggage trailer or to a tall set of mo-

                     bile steps.  You can have C.J. use the stairs to get back

                     aboard the AT-400.  I couldn't get C.J.'s gang to follow

                     him up the stairs, though.

  http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg

  http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg

  NRG-500   two are in the garage with spiral ramps at the S end of the "L"-

              shaped block that's N of the E side of Los Santos Forum: there's

              one NRG-500 on the second floor and one on the top floor.

  Sanchez   where the SW corner of Palomino Creek meets the beach.

  Freeway   in the SW corner of the big brown square S of "TICON" of "THE PANOP-

              TICON."

  BMX Bike  at the end of the Verona Beach pier,  on the N side of the block

              that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of

              the martini glass symbol W of "LOS FLORES."  I've seen one in a

              yard across from the Johnson house infrequently, too.  (PS2 only:

              in an open garage on the N side of the N road of the block that's

              W of the two E- most blocks of Palomino Creek.)

  Mountain Bike   N of the W side of the N road of the block W of the Blueberry

                    pizza place.  (PS2 only: in an open garage at the SE corner

                    of the block that's W of the two E-most blocks of Palomino

                    Creek.)

  Quadbike  by the "R" of "HILLTOP FARMS."  (PS2 only: E of the "S" of "BLUEBER-

              RY ACRES.")

  Flash     about in the middle of the SE quadrant of the Mulholland Intersec-

              tion.

  Caddy/

  Sentinel  in the film studio on the block of "WOOD" of "VINEWOOD."

  Admiral   at the SE corner of the block N of "CONF" of "CONFERENCE"--it han-

              dles okay, and Denise won't care about the lack of Sex Appeal.

  Rancher   at the S end of the oval by "BLUEBERRY ACRES."

  Towtruck  you have to have C.J. jack one.

  Hotdog    (PS2 only: at the N coast of the Panopticon, at a T intersection

              in Hampton Barns, and at an intersection NW of "DILLIMORE.")

  Sweeper   under the highway where it goes S of the block of "ALL" of "CITY

              HALL"; N of the Willow Field Save house on the N side of the same

              block; and on the beach SE of the block of Los Santos Forum.

  Mower     E of the curve in the road E of the 2nd save place N of "MULHOL-

              LAND," near the N curve of the block W of the same save house; and

              S of the two E blocks of Palomino Creek.  (PS2 only: in an open

              garage about where the 1st or 2nd little rectangular dot is N of

              the Palomino Creek Ammu-Nation symbol; and N of the E block of

              Dillimore--I think this is the one I've read about that appears

              imbedded in a tree.)

  Trailer   there are several closed box-shaped trailers in the game to hitch to

              a truck cab:

              - two are on the S side of the lower E-W road of the two at the

              top of the "Y"-shaped block E of "EL CORONA,"

              - another two are E of the middle of the dead end S segment of the

              road that, several blocks N, goes through the 2nd "L" of "WILLOW

              FIELD,"

              - another is E of where the main highway goes S of the block with

              "LL" of "CITY HALL," and

              - several are along the N side of the block N of the entrance to

              the LS airport tarmac.

              (The oil tank trailer shown at the 4th link below doesn't spawn in

              Los Santos, but I used it to show that any of the several big

              truck cabs can pull any of these kinds of trailer.)

  http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg

  http://img141.imageshack.us/img141/8487/saguide2193trailerlz0.jpg

  http://img338.imageshack.us/img338/3053/saguide2194trailerzs3.jpg

  http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg

  Plow      It's a tiller to hitch to the back of a Tractor.  The plow revolves

              as it's pulled and it has a headlight and brake light.

              (PS2 only: one is SE of the Montgomery Intersection on the E side

              of the section of the path that's divided into two paths, and

              another is a bit SE of the brown oval by "BLUEBERRY ACRES.")

              On PC, if you don't see a farmer using a tractor to pull one, you

              can make one appear anywhere with the GTA SA Control Center

              (X.13.c).

  http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg

  http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg

  Rundown Sadler    (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap-

                      pears, though I've only seen it once on PC, at the E side

                      of the TOSSER gas station that's N of the T intersection

                      that's NE of Montgomery.)

  Rundown Glendale  (PS2 only: in a big open-ended shed on the E end of the S

                      side of the big brown square of the Panopticon.)

  Impounded vehicles  Have C.J. use a police vehicle to be allowed into a police

impound garage without creating a three star wanted level.  There's an impound

garage in each of the three main areas of the game--in Los Santos, there's one

on the block of "NG" of "PERSHING SQ."

  Orion_SR researched the way vehicle impounding happens--see his article at the

next link.  Basically, C.J.'s last two vehicles, if in certain locations during

certain missions, will be saved in an area of the nearest impound lot.

  http://www.gtaforums.com/index.php?showtopic=304874

  The Las Venturas (some add San Fierro) impound lot is the one in which a fly-

ing vehicle has more often been found.  Rusk's "Hidden Text FAQ" for SA indi-

cates an impound lot was used for an idea for a mission that didn't make it into

the final game.  DeeZire has a mod that puts the mission back in (X.9.b).

********

  Hustler            have C.J. date Denise to 50% success.

  Ranger             have C.J. date Helena to 50% success.

  Hotring Racer/

  Monster            NW side of Los Santos Forum after success with "8 Track."

  Combine Harvester  after "Body Harvest" (San Fierro missions): several are E

                       of the brown oval by "BLUEBERRY ACRES."

  Raindance        with Pilot School success (meaning success at VIII.6 of the

                     Desert missions, not flying till you get 20% of your Flight

                     skill): on the beach by the 1st "A" of "SANTA MARIA BEACH."

  Maverick         with Pilot School (Desert missions) success: on top of the

                     oval building (with a Parachute on the roof) S of "LOS" of

                     "DOWNTOWN LOS SANTOS."  Enter the building on the NE side.

  Police Maverick  with Pilot School (Desert missions) success: on S end of roof

                     of Pershing Sq. police station.

  Sea Sparrow  after "A Home in the Hills" (final Los Santos missions): at the E

                 side of the gray patch the Mulholland save house is on.

  Kart       after "Cut Throat Business" (final Los Santos missions): at the E

               side of the gray patch the Mulholland save house is on, and where

               the road W of Los Santos Forum meets the drainage ditch.

  Vortex     after "Cut Throat Business" (final Los Santos missions): at the

               "MA" of "MARINA."

  S.W.A.T.   See IX.9  "End of the Line" for a way to get one during the last

               main story mission of the game.

  Rhino      under the overpass W of the Johnson house with 100% completion.

  Hydra      on Sweet's roof with 100% completion.



  Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-

pearances of the vehicles given above:

  http://www.gtasanandreas.net/sam/

&&&&&&&&&&&&&&&&&&&&



  III.28  Make a copy of your save game

  This would be a good time to make a copy of your save game found in My

DocumentsGTA San Andreas User Files: GTASAsf*.b, with * being the number of

the save slot, a number you can change to use it for a different save slot.

Keep a copy you use just to make copies from.  You can always start a new game

to see the 1st few missions, and you can replay the Sub-missions or vehicle

challenges any time.

&&&&&&&&&&&&&&&&&&&&



  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson

  Poppin' tags: here it means to take someone else's tag--graffiti, meant in

this case to stake out a territory--away from them by covering it with a new

tag.  (C.J. can get a lot of new clothes later, though.)

  http://www.urbandictionary.com/define.php?term=poppin+tags

  http://www.urbandictionary.com/define.php?term=Tag

  Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him

spray over some Balla's tags.  (Spray with the LMB.  Sprayed ones become un-

sprayed again for the mission.)  C.J. sprays a couple of Ballas, too, while he's

at it.

  We also learn that C.J. can jump up and grab onto a ledge, then climb up onto

the roof, or climb over a fence, by pressing the climb/Jump key.  (Note: the de-

fault Jump button is Left Shift, but I remap my controls to use Spacebar for

Jump and Left Shift for Run, which is more like the controls I use for "Vice

City.")

  Sweet gives C.J. $200 and Respect.  Officer Hernandez calls and tells C.J. not

to leave town.  C.J. curses him for just doing what Tenpenny and Pulaski tell

him to do.  There's a Spray Can in C.J.'s bedroom, and the basketball game is

available (XI.c).

  If you haven't had C.J. do the preliminaries I went on about, he can now re-

cruit two gang members.



  IV.2  "Cleaning the Hood"  Sweet Johnson

  Big Smoke, Sweet, and Ryder, C.J.

  Mark "B-Dup" Wayne: The Game, aka Jayson Taylor of the mixtape "JT The Bigga

Figga Presents: Nas and The Game: QB 2 Compton," 2002, "The Documentary," 2005,

and "West Coast Resurrection," 2005.

  http://en.wikipedia.org/wiki/The_Game_%28rapper%29

  Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Jabba Lady/

Fluisa/Naomi in "Deuce Bigalow: Male Gigolo," 1999, and he's been on a number of

TV shows, but he's probably the most famous for being the popular host of the

Hip-Hop and R&B radio show Los Angeles' Power 105.9 FM.  Happily, he's not so

big anymore: in response to a bet by Will Smith, he's lost 270 pounds in the

last few years.  (For the 1st web address, you have to Copy and Paste the 2nd

line to the 1st line in the address bar.)

  http://www.imdb.com/name/nm0101559/

  http://www.king-mag.com/05jul-aug/real/real.html

  http://en.wikipedia.org/wiki/Big_Boy_%28radio_host%29

  Big Smoke sounds like he's trying to talk Ryder into crack dealing.  C.J.

wants his gang the way they were before and to get old gang members B-Dup and

Big Bear back in the fold.  After C.J. uses the nearby Greenwood to drive Ryder

to B-Dup's place, they see Big Bear has become a subservient crack addict to

B-Dup, who tells C.J. to get lost.

  C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB,

press F or Enter to have him attack or Spacebar to have him block.  Blocking

diminishes the number of attacks on C.J. that can lower his Armor or Health.

  C.J. and Ryder find the crack dealer.  Have C.J. clobber him with a baseball

bat.  C.J. sees he was a member of the Ballas and lived nearby, so he takes

Ryder to the house to kill another drug dealer and other Ballas who put up a

fight about it there (at the start of this segment, a prostitute seems to be

giving a Balla a BJ in a room at the far right).  Then have C.J. drive Ryder

home.

  C.J. earns some more Respect.

  To help C.J. clean the crack dealers out of the neighborhood otherwise, see

I.5.k for their descriptions.  Drug dealers are also among those who drive

Ranchers.



  IV.3  "Drive-Thru"          Sweet Johnson

  Make sure C.J. has a lot of SMG ammo.

  Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken.

On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to

shoot Sweet, and that some people say they saw a green Sabre drive away from the

drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so.

While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're

driving toward Grove Street, and Sweet calls for a drive-by.

  Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the

side with Q or E, and press the LMB), which the others, except Big Smoke, will

help with, till it starts to burn, then drive away from the explosion.  Once

he's taken care of any Ballas who manage to survive that, have C.J. drive the

others to Sweet's and Big Smoke's places.

  (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so

you can blow up a Voodoo by shooting the license plate in the back because the

gas cap is behind the license plate in the car the Voodoo is based on.  I just

want to correct an easy mistake to make that many people have made: he thought

the Voodoo was based on a 1960 Chevrolet Impala.  It's really a Bel Air, which

has two pairs of brake lights--an Impala would have two sets of three.)

  (I guess we should figure Big Smoke is trying to sound like he's using the Bi-

ble as an authoritative source, but he hasn't read it in a long time and is im-

provising, to put it nicely, about what it says.  Big Smoke, as C.J. kids him,

talk a lot of B.S..)

  Improving the strength of the Tec9 as explained at X.11 makes this go a lot

easier.

  C.J. gets more Respect and $200.



  IV.4  Los Santos gym

  Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him

to fall out of shape.  Have C.J. use the equipment at the Ganton Gym.  The

treadmill and stationary bike are quick ways to lose Fat, and the weights are a

good way to build Muscle (alternate between Left Shift and the LMB to have him

use the weights).  If he's past the Buff stage, have C.J. fight and defeat the

boxing trainer.

  I typically use the Mouse and Keyboard configuration.  With that, it's easier

for me to do this if I don't bother with targeting but just have C.J. advance

with W, punch with the LMB, and steer him with the mouse.  If you use a gamepad

in Joypad configuration, you'll see that this GTA allows you to use targeting

for punches, so I'd use targeting if you use a gamepad.

  When C.J. beats the trainer, he's taught some boxing moves:

  - Running attack: while running, lock onto the target with the RMB and press

Enter or F.

  http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg

  - Ground attack: lock onto a downed opponent with the RMB and press Enter or

F.

  http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg

  - Combo attack: lock onto the target with the RMB and press Enter or F repeat-

edly.

  http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg

  http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg

   (To have a longer look at onscreen instructions or dialogue, press Esc and go

to Brief.  You can go back through earlier instructions and dialogue by pressing

Up and go forward through them with Down.)

  All three indoor gyms are open (but the other two are in areas that are off-

limits).  (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail-

able after "A Home in the Hills," IX.1.)

  C.J. uses the last fight moves he was shown after beating a trainer, so you

can send him to an earlier one if you want to change his fighting style.



  IV.5  "Nines and AKs"       Sweet Johnson

  Emmet: Eugene Jeter Jr.  This is the only role I found for him on the Inter-

net, and he only appears once, but if it is his 1st role, a GTA is a pretty good

place to start.

  Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were

having.  C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se-

ville Blvd. gang that's become estranged from theirs, to get some weapons, even

if they are old weapons.  Emmet is a little confused at 1st and thinks C.J. is

C.J.'s late brother Brian.  We also learn from Emmet that C.J,'s Mom was called

Beverly.  C.J. and Big Smoke take a couple of 9mm Pistols.

  http://en.wikipedia.org/wiki/Dominoes

  Following Big Smoke's examples, C.J. learns (and we learn) some shooting

     moves:

  - Press the RMB to target, then add the LMB to fire.

  - While locked on, you can cycle through targets by rolling the Mouse Scroller

up or down (note: I couldn't get that to do anything for my Keyboard and Mouse

configuration).

  - Crouch (C) to increase accuracy.

  - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the

car up.

  We also learn that while C.J. is crouching you can hold down the RMB and press

A or D to have him roll to the left or right.

  The OG Loc and Big Smoke missions are available.

  Emmet's gun store is open and a Pistol is available there; it's in the lot

along the N-S alley of the block S of the "OW" of "WILLOW FIELD."

  The Binco, Pro-Laps, and Sub Urban clothes stores are open.  The clothes C.J.

buys will be added to the Bincos clothes he started out with and be available in

the wardrobe closet of any of his save houses.  If he puts on a hat, shades, or

something for torso or legs, it removes any wanted rating.  He can take off and

put on the same ones to do that if you want him to keep the same look.

  Sweet wants C.J. to get some green clothes to show his solidarity with the

Grove Street Families.



  IV.6  Clothes

  Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if

it comes to a choice between the two, favor the article with better Sex Appeal.

  Although the Bradygames guide gave the 50% figure, I didn't see clothes make

nearly as big a difference to Sex Appeal as cars.  Maybe it's a typo and they

meant 5%.

  I'd probably have C.J. get the Oysters then have him dress any way I wanted.

The 1st girlfriend, Denise, isn't very fussy about those things, anyway.

  Having C.J. put on a hat, shades, or something for the torso or legs, even

having him take off and put on the same ones, can get rid of any wanted rating.

  Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants

(R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps

but cheaper); and a green rag back hat (R:3; SA:2) for $25;

  Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;

SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain

(R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;

  and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;

SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the

things with the highest points for Respect and, especially, Sex Appeal available

for now.

  Fortunately, the green jeans and green rag back let C.J. show the Grove Street

Families' color, too.



  IV.7  "Drive-By"           Sweet Johnson

  Have a lot of SMG ammo.

  Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for

a drive-by they want to do on the Ballas.

********

  Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk,

who found a batch of missions in which you can have C.J. go to the off-limit ar-

eas without a wanted rating.  This is the earliest mission in which you can have

C.J. do that.  Instead of having C.J. get into Sweet's car, you can have him

collect Oysters, etc., in the off-limits areas.

  For a complete list of the missions you can do this with, see Fun Glitches

(I.12.b).

  During this mission, you can have C.J. explore San Andreas with no police rat-

ing no matter what you have him do or where you have him go.  He can get the re-

maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket

Launcher.

  As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson

bedroom so he can get a Snapshot that's easier to get without the threat of a

wanted rating.  The remaining Oyster locations are shown below.  Since the

shells of any shotgun C.J. gets are added to any shotgun he already has, you

might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3)

before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the

exploration glitch of this mission, before having C.J. get the Combat Shotgun.

  If you want to maximize the Stat for the Combat Shotgun fast in a way that

works for either the original or second edition of the game, you can change the

dataar_stats.dat file for it (see III.5).  It's called the SPAS12 in the file.

One way to change the stat data for all the shotguns is to change it from 0.6

points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit-

man in a few shots.  If you want to get the Hitman skill level for the Combat

Shotgun but don't change the file, it takes a lot longer, so make sure to get a

dozen or more rounds of ammo for either other shotgun 1st.

  Of the two heavy weapons considered, you can get the most ammo for the Mini-

gun if you use the teleporter of the GTA SA Control Center (see X.13.c).  It

comes with a list of teleport locations that includes the Oyster locations, but

you might rather go sightseeing so early in the game.

  Rusk likes to start by having C.J. fly from LS airport to use the Camera to

shoot the bridge of the aircraft carrier to get a Snapshot.  On PC, press the

RMB to see the Snapshot--violet and blue with a white camera in the middle--then

shoot the picture with the LMB.

  If you got 39 Oysters during the Los Santos preliminaries, you might at least

get the two Oysters by the Easter Bay aircraft carrier while it can be done

without a wanted rating.  But I'd get all 11 remaining ones because it boosts

C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who

doesn't like him buff and who doesn't like him fat when he starts dating women

that are fussier about that than Denise, which makes dating less complicated.

  There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa

Country Club, three are in the Sherman Reservoir, and five are in pools in Las

Venturas.

  1. under the E end of the aircraft carrier that's N of the "N" of "EASTER

BASIN."

  2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the

middle dock of three.

  While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from

the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer

gas station garage for the Export/Import mission later.  The garage is on the

lower E side of the brown block N of "DOHERTY."

  If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket

Launcher (instead of the Minigun), it's between two of three container tanks at

Easter Bay Airport NE of the "T" of "AIRPORT."

  A few more Oysters:

  3. in the little pond, S of the big arc of road and the country club building,

S of the "PA" of "AVISPA COUNTRY CLUB."

  4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of

the two (shown on the radar and in-game map) that project N from the dam.

  5. under the bridge over the entrance to the gulf on the W side of the reser-

voir.

  6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of

the wooden pier.

  You might be sure you have the Hitman level for the Shotgun, then get the Com-

bat Shotgun next.

  The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S

into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is

printed on the paper map.  Send C.J. past the garage with a lot of doors on his

left to the rectangular divider with plants and trees growing in it.  The Combat

Shotgun is in the shrub in the middle of it.

  The remaining Oysters:

  7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the

entrance walk.

  8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in

the pond, and by the big skull display.

  9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by

a waterfall in the middle.

  10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool.

  11. E across the street and just past the RR track from the middle of the rec-

tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the

upper patio pool of the VROCK Hotel.



  You might get the Minigun next.

  As an alternative, or addition, to the Minigun, you could make your favorite

available weapon as strong as you want (X.11).  I recommend the Tec9 for that

since it can be dual-wielded, used for a drive-by or with a Jetpack, is more

commonly available than a Minigun in the early part of the game, and isn't used

by law enforcement.

  The NE Las Venturas Minigun location: send C.J. into the alley on the E side

of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N

side, down the ramp, and go N to the Minigun by the elevator doors.

  You can teleport C.J. to it with the GTA SA Control Center (X.13.c).

  Las Venturas parking garage Minigun:

  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK-

SHORE EAST" on scaffolding.  It's on the next to the highest level on the E end

of the N side.  Here are a few ways to get it:

  - pez2k_ supplies some helpful advice with the tip that C.J. can climb each

level of the scaffolding that he needs to by jumping across a bit of the inside

90 degree corners of it to grab the next higher ledge.

  - You can use the Maverick from the SE area of SF airport.  If the gate is

locked, C.J. can climb on the booth nearby then drop into the airport.  He can

rest it across two beams of the scaffolding, drop down to get the Minigun, then

jump up higher than you might think if you press F or Enter to have him get back

into the Maverick.

  - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA

Control Center (X.13.c) after getting the Minigun to get rid of the cheat count.

  Las Venturas scaffolding Minigun:

  X 2682.145, Y 835.74, Z 21.766, Angle 85.88

  To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and

one of the entrances to Ghost World/Blue Hell, including the non-solid spot

Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10).

  Area 69 Minigun:

  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  To have C.J. leave Area 69, you could have use the Ghost World route or use

the GTA SA Control Center to teleport him to one of the places listed on the Lo-

cations page under GTA SA Locations, or click the map on that page to leave a

blue dot on the destination you want, click Read from Map, then Teleport.



  You might use this or a later such exploration glitch to have C.J. collect the

Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack strategy

found near the end of this walk-through.  You might be thoughtful enough to have

him enter a police station, too, and find Denise a lovely gift.

  Then have C.J. return to Sweet's car for our regularly scheduled program al-

ready in progress.

********

  Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do

drive-bys on them.  Ryder is cynical about C.J's ability to do this and keep

them from getting killed and Sweet's Greenwood from being ruined, so I'd have

C.J. keep the car at least across the street from each group of Ballas and help

with the shooting.  If the car damage bar gets low after a few groups have been

shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the

Ballas.

  After they get the last group of Ballas in Glen Park, C.J. has at least a two

star wanted level.  You can send the Greenwood through the bribe in the pedes-

trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS

SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in

the block that's across the street S of the Ten Green Bottles bar.

  If you send the Greenwood to the Pay 'n' Spray to get rid of the two star

wanted level, as the game suggests, and you've never done it before, remember to

wait till the wanted stars stop flashing.  If another crime is committed during

the suspension period, the full wanted level is reinstated, and just scraping a

lingering police car could do that.

  Then take C.J.'s group back to Sweet's place.

  Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch

out for the Ballas now that they know C.J. is back helping the Grove Families.

  Sweet gives C.J. more Respect and $500.

  The Ryder missions are available.



  IV.8  "Sweet's Girl"       Sweet Johnson

  C.J. can't find Sweet or Big Smoke in Sweet's house.  Sweet calls: he's

trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se-

ville) families.  (These gang members look the same as the Grove Street gang

members--I guess Sweet sowed his wild oats a little too close to the house.)

Send C.J. to help in a four-door car, like Sweet's Greenwood.  The game suggests

that you get C.J. a Pistol at Emmet's place and have him crouch behind walls

across from the girlfriend's house for cover between shots, but you can do it

any way you want.  I once had him use a Rocket Launcher from about five houses

away to get most of the gangsters, then get into a closer position to snipe the

one left.

  When you have C.J. pick up Sweet and his girlfriend (the same woman who's be-

hind the counter in the lobby in "Architectural Espionage," VIII.31) to take

them to Sweet's house, Sweet says the Seville Blvd. families are trying to start

a war.  Seville gang cars try to ram C.J.s car on the way (in one mission ef-

fort, when they spun it around backwards into the opening to the back yards by

Sweet's house, I had C.J. drive backwards through the yards to get there).

Sweet says this set trippin' (violence in the name of a gang)...

  http://www.urbandictionary.com/define.php?term=set+trip)

  ...is killing the families.

  Sweet gives C.J. more Respect.



  IV.9  "Cesar Vialpando"    Sweet Johnson

  Cesar Vialpando: Clifton Collins, Jr. played Vato #2 in "Menace II Society"

1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played

another Cesar--Cesar Sanchez--under the name Clifton González González, with

Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, and was in the

comedy "Hip, Edgy, Sexy, Cool," 2002.  He's building on a notable family tradi-

tion since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne

in nearly a dozen movies.  (Note: the imdb also shows "Gonzalez-Gonzalez" as

"Gonzales-Gonzales.")

  http://www.gilmarc.com/cliffc/welcomeframe.html

  http://www.imdb.com/name/nm0004286/

  http://en.wikipedia.org/wiki/Clifton_Collins%2C_Jr.

  C.J. finds Sweet giving their sister Kendl a hard time because she's dating

Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant in

the derogatory sense of U.S./Mexican half-breed).

  http://www.urbandictionary.com/define.php?term=cholo

  After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl

are going to.

  C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big,

so he gives C.J. a lowrider.  The mechanic says it's the kind used to compete

with by "esses" (male gangstas of Hispanic ethnicity).

  http://www.urbandictionary.com/define.php?term=esse

  When you drive it into the garage to learn about car modding, you can get it

modded if you want to.

  You can choose to gamble up to $1,000 at the competition, which is like the

dance game for lowriders.  A hooker gets into the car.  Press NP2 for down, NP8

for up, NP4 for left, NP6 for right, and whichever two of those are the closest

for diagonal arrows, in rhythm to the music to make the corresponding direction-

al arrows light up as they pass in front of the circle in the middle of the

screen.  I had the best luck the last time I tried by lagging behind the rhythm

a bit sometimes to press the keys when the arrow was in the middle of the cir-

cle.

  Cesar's gang is hostile toward C.J. but Cesar has them back off.  He especial-

ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to

accept each other.

  The Transfender garage of Temple, Los Santos, is open for modding cars.  The

garage is on the S side of the block that's W of the block of the top of the "T"

of "TEMPLE."

  It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,

Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-

vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,

Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-

er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-

ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,

Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-

ington, and Willard.

  You can use the Transfender for an additional batch of vehicles with the

Transfender Fix by OffRoader23 (see X.13.kk).

  Loco Low Co, which specializes in customizing the Blade, Broadway, Remington,

Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil-

low Field, Los Santos.  The garage is on the S side of the W end of the dead end

road that's the eastern of the two dead end roads of the block that's S of the

block of the "ELD" of "WILLOW FIELD."

  Both places are indicated on the in-game map and radar by a red wrench.  (In

case you're wondering why I described where each is in detail above, it's for

anyone who tries to find the garages with the paper map, which misplaces the

wrench icons.)

  A good reference guide to which cars can be modded and how at each mod shop is

in the BradyGames guide.  Even more detail is provided by the "In-Depth Car Mod-

ification Guide" by Mastermind73 at the Gamefaqs web site.

  http://www.gamefaqs.com/

  A paint job at a modding shop will take care of any wanted rating.

  The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J.

to a race, which opens the Cesar missions (the CV icon).

********



  IV.10  "Lowrider Challenge"            Not required for 100%

  Have C.J. enter the red shaft of light by the guy standing just outside the E

wall by Unity Station.  It's the same as the musical game with a bouncing low-

rider of "Cesar Vialpando."  I like a happy lowrider--get that thing bouncing

along, singing a song.

  (I haven't noticed if anyone else has reported this, but I occasionally got a

glitch where one or two arrows appeared just before the center circle instead of

sliding in from the right side of the screen.  Also, it ought to be the same as

the dancing game, which I can do easily, but for some reason, it's not.  I think

it's because the process of pressing the key or keys in a compromise of the beat

of the music and graphics instead of pressing them to a beat that's in sync with

the graphics is not something you want someone to speed up.)

  I've read that a Voodoo is easier to do this with.  (You use one for the next

mission, too.)  The last time I did this, I had the lowrider raised so that it

lowered during key presses, which made it seem easier, too.

  Depending on how much you bet, C.J. can win up to $2,000.

  A lowrider has had the suspension lowered to ride as low as possible; some-

times the roof or body is lowered, too.  1961-1964 Chevrolet Impalas were often

used, and in cholo culture, originally.  If the vehicle has hydraulic suspen-

sion, you can raise the body for bumpy roads.  A "jumpcar" or "hopper" can be

used for bouncing and even jumping: "hitting switches."

  For a good article on the basics of low riders, see:

  http://en.wikipedia.org/wiki/Lowrider

  There's also a documentary by Carol Strong, "Sunday Driver," about it in the

Special Edition of "San Andreas."

********

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

  Get a Voodoo, which has the best handling of the lowriders, and take it to

Loco Low Co. for 10x Nitrous.  (The lowriders that aren't Voodoos handle like

cra*.  Try not to hit anything if you use one of those, because they spin around

easily.  Without Nitrous, the Slamvan has the best acceleration of the lowrid-

ers, but it has poor cornering ability.)

  I've often seen a Voodoo in the driveway of a house three houses E of the El

Corona save house.

  Lowriders handle better when they're low to the ground.  Use the pit maneu-

ver--nudge the back of the side of the car ahead of you to spin it out--whenever

you get the chance.

  It can't be that hard.  I did it with a Blade--some lowrider that's slippery

for racing--got spun out a couple of times, was sure I'd lost at the finish

line, and was surprised to see the mission success message.

  C.J. gets $1,000.

  PS: special cars

  This is a mission that makes Cesar's bullet-proof, at least, Savannah avail-

able.  One way to get it is to get him out of it at the finish line--I got him

to come out by having C.J. hit the driver's door with a knife--have C.J. finish

him off, then push it to a garage.  Normally, to get a super car on PC, you can

pick your favorite car, soup it up with the datahandling.cfg changes explained

at X.10  Cars and Bikes, notably X.10.b, then get X.13.c  The GTA SA Control

Center, and make it whatever-proof (C.J. too, if you want).



    The Ryder missions

  IV.12  "Home Invasion"        Ryder

  This mission is available at Ryder's house (next door to the W of the Johnson

house) between noon and 20:00.  It's like the "Burglary" mission at III.10

(which the BradyGames guide says becomes available after this mission but which

is really available from the start of the game).

  ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd

Dogg.)

  Ryder is looking for water in the holes in his back yard.  Ryder, whose li-

cense plate says "SHERM," has holes in his backyard because that's where he

hides the PCP (he calls his "water") he sprays on his marijuana or dips his

joints of them in.  Marijuana treated that way is called Sherm.

  http://en.wikipedia.org/wiki/Phencyclidine

  (I'd wondered if it was something to cook crack with, but Ryder at this time

agrees with C.J. in being against crack dealers.)

  Ryder wants to upgrade their weapons by stealing crates of weapons from Col.

Fuhrberger's house.

  C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has

eight minutes to steal at least three crates and drop them at (load them into)

the back of the black Boxville.  C.J. has to be quiet in the Col.'s house--if

the Col. wakes  up, C.J. gets two stars, and if the Col. sees him, the Col. uses

a Shotgun.  Every time C.J. enters the Col.'s house, have him Crouch, C, and

press W to have him sneak; you can press W repeatedly at a rhythm that has C.J.

sneak slowly, if you want.  Use F or Enter to have him pick up a crate, then tap

W quickly and repeatedly so C.J. walks forward in wiggles without raising the

noise meter except when he opens a door.  C.J. got all five crates when I tried

it that way.

  One crate is in the far right corner, a 2nd is through the doors opposite the

stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the

end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the

end of the same hall.

  Thanks again to a GTA Forums message by pdescobar who figured out that normal

police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five

crates, in which case police in a car with the license plate "TH3 P1G5" appear.

  Then drive Ryder in the truck to the lockup in Playa Del Seville.  I think

he's called "Ryder" partly because he's always testing C.J.'s patience by "rid-

ing" him--chiding and insulting him.

  Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a

ghost.  You type a "recruit anyone" code during the mission, and as Ryder starts

to fade after the last cut scene, you have C.J. quickly recruit him before he

fades from view.  It's reported on page 2 of this message board:

  http://www.gtaforums.com/index.php?showtopic=217991&st=0

  Despite Ryder's attempts to belittle him, C.J. gets more Respect.



  IV.13  "Catalyst"             Ryder

  C.J. can get this mission at Ryder's house between 20:00 and 6:00.

  Ryder is cooking that water now (preparing the PCP to make it more potent?),

unconcerned that C.J. wants him to knock it off.  Tenpenny, Pulaski, and Hernan-

dez come in without asking and accept what Ryder is doing--Tenpenny wants some

of the water for his wife (I'm guessing it's to keep her addle-minded enough to

stay with him).  Tenpenny tells C.J. to check out something that's arriving by

train.

  (In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got

busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.")

  Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I

had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I

chose an M4).

  C.J., with the 1st person view, has to throw ten crates of weapons from a flat

car of the train to Ryder, who stands in the bed of the Picador which follows

the train, in a minute and a half.  The longer you hold down the LMB before re-

leasing it, the farther C.J. throws; aim with the Mouse.

  Then have C.J. make a U-turn in the tunnel, drive S to the Pay 'n' Spray to

get rid of three wanted stars, and drive Ryder home.

  Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section)

who wrote to me that C.J. can continue driving in the direction of the train

and, once the train is in the tunnel W of Unity Station, turn around and take

Ryder home without any police on the street.

  C.J. gets more Respect.



  IV.14  "Robbing Uncle Sam"    Ryder

  C.J. says Ryder has been a drug dealer since he was ten (and likely getting

high on his own supply like he is currently, too).  Ryder thinks a local Nation-

al Guard Depot would make a good place to steal weapons (see what I mean?).

Have C.J. drive Ryder down there in a truck, which is quickly supplied by some-

one Ryder only identifies as "LB."

  Once there, don't open the main gate as prompted.  As Rusk instructs, have

C.J. go clockwise around the big building to the left, shoot (I chose a Sniper

Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock

box of the warehouse door to open it, and shoot the two guards inside.  As the

BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2

to lower it) to put six boxes to the side of the inside of the warehouse door.

This will let C.J. load the boxes into the truck faster, and with fewer attack-

ing soldiers for him and Ryder to contend with, in the next section.

  Have C.J. shoot the lock off the main gate.  Ryder backs the truck to the

warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I

chose an M4) any soldiers that shoot at Ryder (about one per crate).  The sol-

diers spawn from the top of the steps of two little buildings nearby; you might

put something at the base of each of the two sets of steps to block their paths.

  Reader Anurag Sinha gets my thanks again for telling me that the soldiers

eventually push the Mesa out of the way.  He recommends using crates at the base

of each set of steps--Rusk recommends a row of three crates for each--because

the soldiers can't get past them.  I've still had a soldier appear nearby and

shoot.  (Does he manage to get over the crates?  You might put a vehicle in

front of each row.)

  Rob also noticed that C.J. can break open the crates and find weapons and

Health inside.  I haven't seen the Health yet. but I've had C.J. find armor that

way, too.

  Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes randomly

creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and noth-

ing.  You can break all but six boxes.  Break too much and you fail the mis-

sion."

  If Ryder's Health is shot away, you fail the mission.

  Once six crates are loaded into the back of the truck, have C.J. drive it to

Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD."  On

the way, Ryder will toss a crate from the back of the truck, to deter the pursu-

ing Patriots of Guardsmen, every time you honk the horn.

  C.J. gets more Respect.



    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke

  Jeffrey "OG Loc" Cross: young Jonathan "Jas" Anderson, who played DJ Chris in

"Queen of Media," 2008.

  http://www.imdb.com/name/nm1750624/

  According to an earlier article in Wikipedia, OG Loc is a remnant of a rib of

a fued between 50 Cent and Ja Rule: "As 50 Cent was originally intended to pro-

vide the voice for Carl Johnson, OG Loc is thought to be modeled after rival

rapper Ja Rule (aka Jeffery Atkins) as a sign of mockery.  It should also be

added that both Ja Rule and OG Loc bear similar first names" (Jeffrey).

  http://en.wikipedia.org/wiki/OG_Loc#Jeffrey_.22OG_Loc.22_Cross

  The article said 50 Cent turned the part of C.J. down because he would only

perform in a game in which he played himself, which he eventually did with "50

Cent: Bulletproof."  (Personally, I'd have grabbed the chance to play C.J. in

a Grand Theft Auto in a minute.)

  http://en.wikipedia.org/wiki/OG_Loc#Carl_.22CJ.22_Johnson

  http://en.wikipedia.org/wiki/50_Cent:_Bulletproof

  Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's

real name initials are "C.J." (Curtis James Jackson III).

  http://en.wikipedia.org/wiki/50_Cent

  "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at

context to see what applies.

  http://www.urbandictionary.com/define.php?term=loc

  Freddie: ?

  Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison

and now calling himself OG Loc, from a police station.  He wants Freddie killed

for raping him in prison.  At Freddie's home, Big Smoke and Sweet leave C.J.

alone to help OG Loc.

  Freddie makes a getaway on a motorcycle.  C.J., with OG Loc on board, gives

chase on another; have C.J. do a forward drive-by while OG helps.  The game is

forgiving if you make some wrong turns, but you fail the mission if Freddie gets

too far away for too long.  Freddy doesn't go so fast if C.J. generally follows

from about half a block away.  If the chase lasts till the end of the run, Fred-

die stops by three Vagos who open fire.  Have C.J. help OG shoot all four of

them, then take him to Burger Shot.

  Reader Anurag Sinha has more helpful advice, which I thank him for.  This

helps with raising weapon Stats.  If C.J. gets off of his bike, Freddie taunts

him from the corner.  If C.J. shoots him before the game lets the chase end,

Freddie can't be hurt but the shots count extra, like headshots, toward raising

C.J.'s skill Stat for the weapon.  He says it's faster than the PS2 gimmick of

shooting tires, too.  (So if you use a PC, change the Stat data, and if you use

PS2, have C.J. unload a bunch of ammo on Freddie.)  (Rusk warns that C.J. can

get a wanted level doing this.)

  When I tried this, I had C.J. drive OG Loc to the S end of the 1st street

Freddie stopped on, then had C.J. get off the motorcycle.  Don't have C.J. get

closer than about half a block from Freddie or he drives away.

  This mission features the Trip Skip feature.  If Freddie gets away so you fail

the mission, and you start it again without exiting or saving the game, you can

press "Y" when prompted to skip the drive to OG's house.

  The OG Loc missions are available.  C.J. gets Respect.



  IV.16  "Running Dog"                 Big Smoke

   Tenpenny and Pulaski, arrogant again, leave Big Smoke's home.  Big Smoke

wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico.  The

deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other.

Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill

him.

  C.J. gets Respect.



  IV.17  "Wrong Side of the Tracks"    Big Smoke

  Tenpenny and Pulaski leave Big Smoke's place again.  Big Smoke says Three Deep

gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity

Station.  There, he tells C.J. he's looking for a meeting between some San Fier-

ro Rifa and some Vagos, who are making a deal.  When Big Smoke sees the Vagos,

without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the

Vagos "clocked us": beat them there...

  http://www.urbandictionary.com/define.php?term=clocked

  ...and the Vagos jump on a moving passenger train to make a getaway.

  The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the

locomotive so Big Smoke can shoot them with a Tec9.  The BradyGames guide and

most others say to stay just to the right of the track to the right of the

train, avoiding the car the train hits, the oncoming train, and taking the high

road by the track when Big Smoke says to.

  I've had good luck lately, like reader Sean Dugan, by keeping the bike along

the outside rail to the right of each Vago, back to front, till they fall.  (I

wonder if something about having my computer upgraded recently helps this come

off more smoothly.)

  If Big Smoke doesn't finish them off before the Red County blockade, he com-

plains about C.J.'s driving; I'm not partial to that.

  Rusk has a particularly cool method of having C.J. speed ahead without Big

Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos

himself with an M4.  I like that.

  Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the

left side of the track, around the left turn, across the street, up the little

concrete ramp and siding on the left, over the bridge siding, and over the con-

crete siding and ramp to the roof of the 24 Hour Motel.

  Have him jump onto the train car behind the Vagos.  (I don't add W for this

jump because it might make C.J. tumble off the far side of the train.  I have

him jump from about one to one and a half feet back from the edge of the roof.)

Have him move right up on them because these Vagos take a lot to take out and

time is limited by the overpass which will knock C.J. from the train; the game

won't let him crouch under it, nevermind the Vagos being able to stand and go

through it.

  (I once succeeded by having C.J. get into the glitchy area between the engine

and the following car, so C.J. managed to pass through the overpass like a Vago.

Unfortunately, he might also react to the glitchy area by going into a strange

suspended jumping routine, during which he can't fire a weapon, till he jumps

off the side of the train.)

  Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up

on the next one when the preceding one goes down.

  If you really want to speed this up for the PC version, you can use the "Tog-

gle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the

patched or unpatched game.  It lets C.J. kill with one bullet per target.  Com-

bine that with an M4, SMG, or a Shotgun.

  See X.11 to see how to change dataweapon.dat to make Big Smoke's weapon, the

Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see

Big fire.

  Orion_SR gets my thanks for recommending a few strategies you might use any-

time:

  - the train goes faster when C.J. is near it (like a Vigilante target's vehi-

cle).  If C.J. lags just a bit behind it, it may help to have him stop for a

second or two, let the train slow down, then speed to the targets.

  - once Big Smoke picks a target, he keeps shooting at it till it's down unless

C.J. drives far enough away from the targets and back that Big Smoke picks an-

other one.

  - don't waste shots on the Vago in the back of the four--he  falls off the

train at the first turn.  Don't waste time on Vagos hanging from the train, ei-

ther, since they don't take damage.



  I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of

the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fan-

cier jumps, and "Wrong Foot," which has the jumps you're more likely to try.  He

shows about half a dozen places where he had C.J. drive the Sanchez, with Big

Smoke on it, onto the train to do a forward drive-by on the Vagos.  Besides

driving or using the Minigun from the motel roof mentioned before, he shows you

can have the Sanchez jump from steps onto the train, have C.J. jump from the

roof of the Glendale on the tracks the moment before impact to land on the

train, drop down from the near or far side of the first tunnel (he has to shoot

the Vagos before the overpass knocks him off) or overpass, drive from the dirt

path above either side of the tracks, or drop from either end of the second tun-

nel to land on the train.

  http://video.google.com/videoplay?docid=5812522022015366112

  http://video.google.com/videoplay?docid=6442024316393433154

  Of those methods, one of the easiest ways you can pass this mission is to have

C.J. get on foot to jump from the far side of the overpass onto the train.

  GTA_Phreak has another easy method--have C.J. take the road to the intersec-

tion where the Glendale appears over the track. (The Glendale doesn't appear

when C.J. 1st gets there by this method, though.  Have C.J. go N from the lot,

take the 1st right E to the curve near a wall, and get on the intersection of

the track and the road that goes E beyond the end of the wall.)  Don't have him

take the track to get there--once C.J. gets close to the train, the game won't

let him get very far from the train without failing the mission.  Have him use

the Sniper Rifle, zoom fully to the S, and snipe the driver of the train to make

it stop, then have C.J. shoot the Vagos.  (I'll just add that C.J. should shoot

without getting close to the train or it will start moving again.)

  This was reported soon after the game came out: if you get too far ahead of

the train, you fail the mission but you can see the SMGs, carried by Vago

ghosts, go by on the train.  I had C.J. jump from the far side of the overpass

to get them, anyway.

  http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg



  When the gangsters are Vago memories of the past (sorry), have C.J. get back

to the Sanchez to pick up Big Smoke and take him home where he can just complain

that he doesn't have enough food.

  C.J. gets Respect.



  IV.18  "Just Business"               Big Smoke

  Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom

killed a cousin of his (but remember, he says everyone is his cousin).  The Rus-

sians are dressed in black and fire at them.  Have C.J. help Big Smoke fire at

them and get them before Big Smoke's Health is gone.  I had C.J. move in a

crouch and do side rolls with an M4.  The Russians leave behind SMGs C.J. can

use if you don't want him to use the Micro-SMG provided, and there's Armor near-

by.

  Then C.J. is driven on a BF-400 by Big Smoke.  Have C.J., in the 1st person

view, shoot at the shooting pursuers, who use BF-400's and Sultans.  (It's like

the 2nd half of "Supply and Demand" in "Vice City" but with a bigger production,

which is exciting).  Each motorcycle has a driver and a shooter, so C.J. can

either take out the shooter or disable him by taking out the driver, which makes

the bike flip out.  If C.J. can't take out the driver of a car, at least have

him set the shooter's Sultan on fire so it will blow up.  There are a couple of

blockades, each made of three cars, that appear at a corner at one point; if

C.J. can blow up the middle car of a set of three, as by hitting the gas tank

cap, it takes out all three.  C.J. can't take out the big Packer (hey, you

kids--settle down), so don't waste time having him shoot at it.

  When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the

drainage ditch tunnel.  He can shoot the two shooters in front of it 1st since

the grate can be shot off in an instant.  Time it so when C.J. fires back at the

explosive barrels, it helps take out the remaining motorcycles.

  C.J. gets Respect.  If you used the Micro-SMG provided, it just has 80 rounds.

I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a modi-

fied Tec9.



    The OG Loc missions

  IV.19  "Life's a Beach"      OG Loc

  This mission is available by the Marina Burger Shot, which is by the Verona

Beach save house, from 22:00 to 6:00.  OG Loc wants C.J. to steal a sound system

for him.

  Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the

lady at the sound system, which is in the open back of a van, then play the

dance game with her (press one of the directional arrows, or W,S,A, or D, as the

corresponding arrow rolls before the circle in the middle of the screen and in

rhythm to the music).

  Have C.J. jack the van--the lady gets in but is thrown from it--elude some

shooting by party-goers, and park it in a garage.

  All the Pony vans in the game have the same sound system in the back.

  C.J. gets some Respect.

  The v1.01 patch is supposed to make the dance game easier.  That probably

comes up more as a concern if you want to beat your old time at a dance club as

an option, because it's not hard to pass here.

  The BradyGames guide says this opens the Dancing odd jobs, but the dance game

is always available:

  - in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD,"

Los Santos,

  - in a club at the S end of the block that the top of the martini glass icon

overlaps N of "HASHBURY," San Fierro, and

  - in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las

Venturas.

  To get a new and more challenging dance, get a dance score over 3,500.  To get

another more challenging dance, get a score over something around 6,000-6,500.

There may be a 3rd score to beat, too.  (Thanks to the Stats FAQ by bamspeedy-

1298 at Gamefaqs.

  http://www.gamefaqs.com/



  IV.20  "Madd Dogg's Rhymes"  OG Loc  Opens C.R.A.S.H. missions

********

  dog (also dogg) -n.- 1. a close & trusted friend.

  http://en.wikipedia.org/wiki/Hip_hop_slang

  Dog: Dog can mean a range of things, it just depends on the context in which

it’s used.  As an insult… “I caught him cheating on me, he’s such a dog!”  As a

term of endearment…"I love him, he's my dog."  It can also mean to criticize or

annoy someone…”Quit dogging me.”

  http://www.nzgirl.co.nz/articles/2608

  Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed"

species.  Natural habitat in the southern US.

  http://www.urbandictionary.com/define.php?term=Mad+Dawg

  mad dawg

  1. v. (pronounced "mad dog") To stare someone up and down from head to foot as

if to initiate a fight.  "You best not be mad dawging me boy...I'll bust you

up!"

  http://www.thesource4ym.com/teenlingo/index.asp?Letter=M

********

  When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG

Loc get amplified--he was just helping a friend), OG Loc wants him to steal rap-

meister Madd Dogg's rhyme book (Barnes and Noble and the public library were

closed?).  C.J. goes to Madd Dogg's mansion.

  C.J. has to use stealth on the guards there.  I had him crouch, C, while tap-

ping W to edge him along quietly, had him pause in the shadows, and used the

mouse to have the "camera" look around corners.  His icon on the radar is white

when C.J. is in the light, and is blue when he's in shadow and hard for others

to see.

  The guards are shown as red icons on the radar, and point in the direction the

guards face.

  Have C.J. sneak up behind each guard, armed with the Knife provided, target

them with the RMB, and press the LMB for C.J. to treat their neck like something

unfortunate at Perdue Farms.  Once C.J. has the rhyme book, have him get out the

same way except using the Silenced 9mm Pistol he can take from fallen guards.

  One man, sitting on a sofa playing a video game, says, "This sucks. I mean,

how could Refractions mess up so bad?  Tanner, you suck a**!"  "Vice City" fans

might remember that the "Autocide" assassination mission featured six targets

with names like those of characters in other video games.  One of the names was

Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed

by Reflections Interactive.  Tanner in "Driv3r" is voice acted by Michael Mad-

sen, who provides the voice of Toni Cipriani in GTA's "III," 2001.

  (This can't be too hard.  The 1st time I tried it, C.J. alarmed a guard who

yelled by the pool--fortunately, a forward slash by C.J. had them fall in the

pool; C.J. alerted three guys on the way out, so I hurried up and had him use

the double Sawnoff Shotguns, I think, on them--he still got out with half his

Health.  The 2nd time I tried it, C.J. got all the targets with stealth.)

  Have C.J. use the BMX bicycle outside and get the book to OG Loc.

  C.J. gets some Respect.  The game recommends that C.J. use the stealth skills

used in this mission to avoid the police and gang members.  Tenpenny calls and

wants C.J. to meet him at the donut place in Market, where a "C" with a red,

white, and blue stripe in the opening--the C.R.A.S.H. icon--appears.  The

C.R.A.S.H. missions are available.



  IV.21  "Management Issues"   OG Loc

  OG Loc has this mission for C.J. from 12:00 to 17:00.

  OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of

the music industry by telling everybody that OG is whack (nuts or horrible) (as

about anyone with decent perception has noticed about OG).  As C.J. drives off

to take care of it, OG Loc calls: the manager's limo driver is going to pick up

the manager.

  If you have C.J. bump the limo with his vehicle, just give it a little bump.

Thanks to spaceeinstein for telling me the manager's car is an Elegant and that

"It's a whole lot better to just park your car in front of the manager and jack

him.  The car won't be damaged that way."

  Have C.J. kill the driver who gets out of it (the 1st time I did this mission,

the traffic stirred up by a policeman's shot killed the driver for C.J.), jack

the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged,

and park it between two limos, parked in the same direction they face.  C.J. has

to stay between the two limos as they go to park in front of the music awards

show building.

  The manager--the Will Smith look-a-little-alike, gets into the limo.  Have

C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just

before the end of it.  (Have C.J. destroy the pursuers if they show up; whenever

I've done this mission, I didn't see them.)

  C.J. gets some Respect.

********

  The "Management Issues" way to make a copy of C.J.

  including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums

for a gimmick I like very much):

  Have C.J. follow the black Elegant OG Loc calls him about without bumping it

at all--bumping it makes the usual driver get out.  The usual driver looks like

this:

  http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg

  http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg

  This gimmick doesn't always work because the black Elegant may not drive to

the space between the other two Elegants in the time limit, and that way of

failing the mission doesn't let you try the gimmick.  But if the black Elegant

gets between the other two in time yet C.J. doesn't bump it to get the driver

out, C.J. fails the mission the way you want for this to work, and you see this

screen:

  http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg

  Then have C.J. get the driver out of the middle black Elegant.  The driver

looks just like C.J., although my C.J. copy was a little bigger just as the reg-

ular driver is a little bigger.  GTA Smart Dude suggests making a recruit of

him.  I recommend using the "recruit anyone" code that gives the recruit a 9mm

Pistol--SJMAHPE on PC--for that.  When I did it, the C.J. copy ran away very

fast and I didn't think C.J. could catch him--fortunately, the copy slowed to a

walk after a few blocks.

  http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg

  http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg

  http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg

  http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg

  http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg

  http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg

  http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg

  http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg

  http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg



  IV.22  "House Party"         OG Loc

  OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws

a party to give his rap routine a last chance to be heard before a possible jail

sentence.  C.J. agrees to go there after OG Loc says his microphone is broken.

Send C.J. to the party across the street from the Johnson house from 20:00 to

6:00 (with new clothes and a haircut if C.J. needs the upgrade).  But when he

gets there, the mike's been fixed, so he steps outside to find and Sweet and

Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too.

  Sweet organizes a defense against a Balla attack--a blockade of cars is formed

in the street.  Using the radar to help locate targets, have C.J. help attack

eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave),

then shoot twelve that approach from various directions (3rd wave).

  C.J. gets Respect.



    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.

  Have the Fire truck mission done so C.J. has the fireproof feature.

  Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and

Hernandez.  Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing

bi**h--just like you"--who doesn't like the corrupt officers.  It sounds like

C.J. is being ordered to kill someone just like C.J.--someone being manipulated

by Tenpenny the same way.

  The game tells you to have C.J. get some Molotovs, go to the Vago's house, and

throw them through the five windows indicated.  Have C.J. throw them at any

Vagos around, too.  The longer you hold the LMB before releasing it, the farther

C.J. throws.  There are Molotovs nearby if you run out.  This is one act that

will never play Vagos again (sorry).

  A woman cries for help from a 2nd floor window.  Have C.J. go in the front

door, up the stairs in the back, and down the hall to the last door on the left.

She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire

Extinguisher, go back to her room, and shoot the Extinguisher at the base of the

flames.  Have C.J. go to her.

  Some of the house caves in and blocks the hall.  Check occasionally to make

sure she follows while C.J. puts out the fires in the room across the hall, goes

out the other end of the room (past the blocked part of the hall) to put out

fires by the stairs, puts them out in the kitchen, etc., and goes out the front

door.  Then have C.J. drive her home.  She tells him to call.

  The game says she's his girlfriend--"Keep her happy and she'll love you."

(It's a good thing he didn't say she was as dumb as a horse in a burning barn

for not hanging from the sill and dropping to the ground.)  She's Denise Robin-

son, and her place is indicated with the Girlfriend icon--a heart (awwr!).  See

XI.b  Girlfriends.

  Having C.J. use Molotovs in the mission can reduce his Molotov supply, so I'd

have him stock up on Molotovs.

  Sweet calls: a Grove Street gang member has been buying crack from the Ballas

and selling it to Grove Street Family gang members.  He's hiding out in Glen

Park, so Sweet wants C.J. to attack the gang there and drive him out.  This

Sweet mission is available at the Downtown Ammu-Nation.



  IV.24  "Gray Imports"     C.R.A.S.H.

  Gray imports are ones made legally but without the agreement of the manufac-

turer.

  http://en.wikipedia.org/wiki/Gray_import

  You recruit a couple of gang members for this (III.15).  They don't help for

the way I do this, though--they just get in the road.

  Tenpenny doesn't want any one gang getting too powerful for him to control.

He heard the Ballas are getting strong weapons from Russian arms dealers, so

sends C.J. to an Ocean Docks warehouse.

  Have C.J. go through the blue warehouse on the left, use the M4 on guards and

the explosive barrels carried by Forklifts, get the Armor by the other warehouse

door if he needs it, and shoot the lock to open the door.  I've used the M4 or

Molotovs for C.J. to get the three men revealed when the door opened and for any

guards encountered on the way through the warehouse.  You can have him shoot a

pallet that's suspended near the ceiling to have it fall on one.  Clear out all

the Russian guards till all that's left to handle are the two Ballas and the

Russian arms dealer in the room at the top of the stairs.

  If C.J. enters the room, the Russian tries to run to a Banshee to make a geta-

way.  Have C.J. shoot the two Ballas from outside the room.  (Thank you, Brady-

Games guide.)

  The 1st time I tried this mission, the Russian, the guy in black, got in the

near right corner.  I'm not sure if C.J.'s bullets had any effect on what might

have been a sliver of the guy I saw from outside the door.  C.J. was out of Mo-

lotovs--the ability of Molotovs to burn through walls might have come in handy.

I had C.J. get a safe distance from the outside wall of the corner and send

rockets through the door then at the wall.  When C.J. went where he could see

through the door again, the Russian had moved (vibrated?) from the corner to

stand in the middle of the room...briefly.

  The 1st time I tried this mission, in a hurry to get through the missions to

get a walk-through out for a big game that had been recently released for PC, I

wondered if someone could figure out a way to take the Russian's car to 8 Ball's

1st and get the guy like Chunky Lee Chong in "III" or such.  That someone, un-

surprisingly, turned out to be Rusk, and his method works for PC.  With that

strategy, after C.J. kills the two Ballas, have him run in and out of the room

to trigger the reaction by the Russian.  Then have C.J. run out through the door

he came in, and the Russian's Banshee will be just beyond it.  Have C.J. drive

it forward to the end of the lot, do a 180 degree turn, and run down the Rus-

sian, who comes running from around the far side of the building.

  Reader Chen Dong has my thanks for coming up with what might be the fastest

reliable way to get the Russian arms dealer, provided C.J. has a Knife.  Have

C.J. chase him and do his fight moves on him, armed with a Knife.  Have C.J.

knock him down and gut him like a pig.  If the Russian gets up, have C.J. do it

again, etc.  (Chen Dong told me his method is good for "Los Sepulcros," too, and

it is.)

  I've also done this mission with C.J. able to fire through the door at enough

of the side of the Russian arms dealer to kill him.



    The Sweet missions continued

  IV.25  "Doberman"          Sweet Johnson

  A Doberman is often used for what it was originally bred to be--a guard dog.

  http://en.wikipedia.org/wiki/Doberman

  Since I think the name Fort Baxter was chosen for "Vice City" due to the place

of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syn-

dication as "Sergeant Bilko," starring Phil Silvers, it may be related that one

popular character of the show was Pvt. Doberman.  It's enjoyed popularity in the

U.K. like "I Love Lucy" or "The Honeymooners" in the U.S.

  http://www.jumptheshark.com/topic/Phil-Silvers/Phil-Silvers-General-Comments/

1551

  http://www.imdb.com/title/tt0047763/

  http://en.wikipedia.org/wiki/The_Phil_Silvers_Show

  Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-

Nation, then to take over Balla territory and drive out the ex-Grove Street guy

there.  Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Dober-

man"--C.J. learns that Glen Park is the Balla territory to attack.  Stock up on

whatever upgrades C.J.'s arsenal.

********

  C.J. learns about turf wars.

  Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised

of three waves of attackers.  If C.J. shoots a policeman, he gets one star.

(I'd avoid that, but there's a bribe in the N tunnel of the two that go through

the stone bridge if it happens.)  The other pedestrians and traffic disappear

and Heart and Armor pickups appear.

  On the radar and in-game map:

  The attackers, Ballas this time, are seen as red blips.

  Another gang's territory is covered in translucent purple.

  A territory under attack has a Families icon--a little person--and the terri-

tory flashes translucent red.

  A Grove Street Families territory is covered in translucent green.

  A territory can be owned by C.J. but jointly with one or more other gangs if

C.J. didn't finish a gang war or ignored a call to go to a gang war.  Such a

territory is pale gray-green until C.J. does a full takeover for it.

  For the next link, Copy and Paste the 2nd line to the 1st in the Address bar.

  http://strategywiki.net/wiki/Grand_Theft_Auto:_San_Andreas/Frequently_Asked_

Questions

  A GSF territory will have GSF gang members that C.J. can recruit.

  C.J. can get the money from a takeover from the gold dollar symbol in front of

the Johnson house.

  A fenced-in yard with a gate, or whatever such situation that provides protec-

tion for C.J. and forces the attackers to enter one at a time, makes the attack-

ers easier for C.J. to handle.  A rooftop can be a good vantage spot, too.  (But

the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't

hard to do.)

********

  C.J., having drawn out the gang member gone bad, has to kill him.  (The game

calls him a "grass," which is someone who alerts the authorities about crime,

which is a good thing, actually, and he calls out "Tenpenny set me up," which

is ironic, so it's a little confusing when you want C.J. to be a hero.  The eas-

iest way is to remember Sweet said the guy is really a crack dealer, and crimi-

nals are liars.  Then again, all these guys are committing crimes, so...let's

skip past this part.)

  C.J. gets Respect and however much money shows up at the dollar symbol in

front of the Johnson house.

  This unlocks the ability to take territories from gangs.  But C.J. will lose

any he gains, if not the Respect made while doing it, in Los Santos in the

events after "The Green Sabre," so it's not an immediate concern.

  But have C.J. defend his territory when it comes under attack.  There's just

one wave to handle when that happens, and a Molotov or two usually does the

trick.  If, like me, you already had C.J. do the Fire truck mission to get the

Fireproof ability, you don't have to worry about him losing Health if he runs

through the flames.

  Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of

the four Ammu-Nation Challenges, found in some Ammu-Nations, are available.  But

since you need to do all four challenges in a row to complete the mission, you

can just practice the 1st two for now.

  Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600,

Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000,

are at Ammu-Nation.



  IV.26  "Los Sepulcros"            Sweet Johnson

  Sweet wants the Ballas to be attacked at a funeral for a Balla called Little

Weasel, whom C.J. and Big Smoke killed.

  C.J. learns about recruiting gang members (and you learn about it again, if

you've followed this walk-through).  Target a prospect with the RMB so an arrow

(green, if they're in good health) points down at them, and press G.  Draw re-

cruits near with G and have them wait in place with H.  Holding G or H, or going

far away, will disband the group.

  After making a couple of recruits, C.J. drives them and Sweet to the funeral

at the graveyard in Los Sepulcros (Spanish for "The Tombs").  Kane is considered

to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary)

"royalty," and he'll try to make a getaway if there's trouble.  Once there, have

C.J. jump the wall to join the others, then go after Kane, killing the other

Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle

chase.  Kane is wearing Armor, so have C.J. move in with something strong.

  Reader Chen Dong's method returns from "Gray Imports" to work more melee magic

here: have C.J. chase Kane and use his Knife and fight moves on him, knock him

down, and give him a belly ache.

  Have C.J. drive the Grove Street guys back to Sweet's place.

  C.J. gets Respect.

  Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section

408 for the information about the return from "Vice City" of the "EP" Admiral:

  After the game explains how to have C.J.'s gang members draw near to him,

etc., and Sweet tells C.J. to kill Kane, have C.J. kill Sweet with Molotovs or a

Flamethrower.  The Admiral is locked--Sweet normally waits in it for C.J..  C.J.

can push the Admiral S to a garage by the beach.

  As an alternative available on PC, you can use the datahandling.cfg changes

explained at X.10  Cars and Bikes, notably X.10.b, then get The GTA SA Control

Center, X.13.c, and make your favorite vehicles whatever-proof.



    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson

  During the mission, there are a couple of opportunities for C.J. to leave the

Jefferson Motel and explore San Andreas without a wanted level.  (Thanks again

to Rusk for the tip.)

********

  The "Reuniting the Families" mission, part 1

  Sweet wants his Grove Street gang to meet with the other GSF leaders at the

Jefferson Motel.  Have C.J. drive them there.

  On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it."

Ryder says he's as "cool as a Shaolin monk."  Shaolin temples are an order of

Chinese Buddhist monasteries famed for association with Japanese Buddhism and

martial arts.

  http://en.wikipedia.org/wiki/Shaolin

  Once there, Sweet goes inside alone--one representative per family can attend.

The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicop-

ters, and get into a shoot out with the gang  members.  Big Smoke and Ryder

leave while C.J. stays to help Sweet.

********

  The "Reuniting the Families" glitch I don't use

  C.J. can leave after the cut scene and go all over San Andreas without a

wanted rating before returning to the mission, as Rusk notes and as reader Carl

Johnson told me in a helpful letter.  It's up to you, but I don't save the game

after C.J. gets killed, and I can just imagine how I'd feel if that happened

during the upcoming fight in the Jefferson Motel after a long search through Las

Venturas.  So I get C.J. through the upcoming battle then use the later oppor-

tunity to use an exploration glitch.

********

  C.J. is given a Shotgun by the game, but I'd move him into the door nearby and

have him switch to something powerful with a steady burst, like an M4 or SMG, or

switch to Molotovs, which are good for getting around corners.

  Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel

to Sweet.  The S.W.A.T. agents may appear on upper balconies, come through a

skylight, bound out of rooms up ahead, etc.  When C.J. gets to the sign on the

wall that says the next hall has "Rooms 5-8," have C.J. go down that hall,

around the corner, down the hall to the 2nd room on the right, and into the

room, where Sweet is waiting.

  In a couple of places a prostitute runs into a room on the left.  You're sup-

posed to be able to have C.J. fill his Health bar by kissing her.  But when I

had C.J. let her kiss him, she was thankful, yet it made his Health lower each

time.  Rusk says the kiss raises or lowers C.J.'s Health to the maximum it

would have if he hadn't completed the Paramedic mission.  I think the Jefferson

prostitutes aren't going to their social disease checkups; I hope he didn't pay

for that.  If C.J.'s done the Paramedic mission and his Health is somewhere be-

tween 2/3rds and full, C.J. won't be shot at if he goes back through the areas

he's cleared to raise his Health with the Sprunk machine in the lobby.

  Once he joins Sweet, they go to the roof, where a helicopter makes repeated

passes with four S.W.A.T. agents standing on the landing rails or dangling from

ropes while Sweet fires at them (probably not actual S.W.A.T. MO).

   The rest of the proper mission is continued after the next section.

********

  The "Reuniting the Families" glitch I use

  The game always makes this happen at night when the glare of the helicopter

light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without

destroying the helicopter.  Have C.J. try different spots to shoot from and use

the RMB targeting to make green arrows point down at the S.W.A.T. agents if need

be.  Then have him leave Sweet alone to shoot down the helicopter.  Whenever

I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet

waits patiently for his brother.

  C.J. can go anywhere without a wanted rating.  The traffic and pedestrians,

except for fast food workers (Rusk adds bouncers in casinos and police in police

stations), don't appear, but parked vehicles do.  When I 1st tried this glitch,

I heard the helicopter blow up when C.J. was about a block away; throughout

C.J.'s adventure away from the mission, the screen said Sweet's Health was full

and that C.J. ought to go to him.

  If you did any of the things I suggested for the similar glitch during "Drive-

By" (IV.7), you might use this opportunity to have CJ. get the rest of the Snap-

shots (V.1.a) or the Horseshoes (VII.8).  You could collect ammo for the next

mission (the Minigun makes it pretty easy), but C.J. loses his weapons after

that.

  When you've done all that, get full Health and Armor for C.J. and send him

back to Sweet to finish the mission.

********

  The "Reuniting the Families" mission, part 2 and closing

  Have C.J. shoot down the helicopter if it's still there (it wasn't whenever

I've tried this).

  Sweet is still on the roof and showing all the patience of an even-tempered

leader.  Have C.J. follow him downstairs, where they get into the car with Big

Smoke, who drives, and Ryder.

  C.J. is given a 1st person view and an AK-47.  Have him shoot pursuing shoot-

ers and their Police cars and motorcycles, taking heed of where Sweet says to

look.  (This chase is the one part of the game where a car wash is filled with a

pale blue mist.  When Big Smoke drives them through it, C.J. complains he gets

soap in his eyes.)  I don't want to give it all away.  When the "K" jams, you

can watch the cut scene.

  C.J. gets Respect.



  IV.28  "The Green Sabre"              Sweet Johnson

  Sweet is proud of C.J. and wants him to join the GSF gang in hitting the

Ballas under the Mulholland Intersection.  But Cesar persuades C.J. to meet him

1st.  Have C.J. get there fast then transfer to Cesar's car.

  Cesar, going on tips he knew would be important to C.J., has C.J. watch in

secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green

Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a

building.  (Thanks to Hameyadea for reminding me about Pulaski.)

  C.J. thanks Cesar, and realizes that Sweet is going to an ambush.  He has

Cesar put Kendl in safe place.  Have C.J. get back to his car and speed to

Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out

going on, and that Sweet has been shot.  C.J. tells him about Big Smoke's du-

plicity, etc.  Sweet wants C.J. to leave before the police arrive, but C.J.

wants to fight off the Ballas until they do.

  Have C.J. get the several cars of Ballas that attack as with a turf war.  The

Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and

do side rolls with the M4.  Then C.J. surrenders to the police.

  The screen is dark as C.J. awakens with a hood over his head and says it's

hard to breathe.  A police man pulls it off--it's Tenpenny, who's with Pulaski

and Hernandez.  Tenpenny says Sweet is alive but in a prison hospital awaiting

trial.  Pulaski says Big Smoke does what he's told and C.J. better stay away

from him.

  Tenpenny says an ex-partner of theirs has been caught at something, will talk

to Internal Affairs, and is hiding at Mount Chiliad.  C.J. gets a Camera (with

unlimited film) and is told to destroy any evidence that person might have

(against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of

the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas

section.

  Save the game in S Angel Pine for free at the floppy disk that's by the red

shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park.

  C.J. gets Respect.

  Save the Camera, which has unlimited film, for both V.1.a, taking 50 Snap-

shots, and VI.1, the C.R.A.S.H. mission "Badlands."

                             C.J. is in Angel Pine with no weapons

                             Any territories taken over in Los Santos are lost

                             (C.J.'s Respect doesn't diminish, though)

                             The Badlands and San Fierro are officially open

                             The Badlands and Red County save houses are now

                               available

&&&&&&&&&&&&&&&&&&&&



  V  The Badlands and San Fierro Preliminaries

  V.1.a  Snapshots  50

  Have C.J. use the Camera given to him in IV.28 for Snapshots--it has an unlim-

ited amount of film.

  The targets for Snapshots are shaped like round thin pillows, are blue with

pink-violet shading on the front edges, and have a white movie camera symbol in

the middle.  These revolving targets can be seen in San Fierro, if C.J. uses the

Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse Wheel), 24

hours a day.  Without C.J. using the Camera, you can see a throbbing white glow

in the place of each target instead from midnight to 5 am if C.J. is about a

third of a block away from one or closer.

  Have C.J. take a picture (press the LMB) of each one to get credit for it.  He

can even take a picture of one from a bit farther away from one to be able to

see the glow or see the Snapshot target in the viewfinder.  A few cases for

which this is an advantage include:

  - one by the middle of the top of the N support column for the Gant Bridge,

  - one C.J. can move a few steps E of the previous shooting location and aim E

to get--it's near the top of the mast of the ship,

  - and the one on top of the 2nd silo from the N of the five big silos of Fos-

ter Valley--shoot that from up on a nearby hill.

  A good map for the locations of Snapshot targets is:

  http://www.ianalbert.com/misc/gtasa.php

  See III.1 for more maps.

  The fastest way to find them is to use one of the teleportation devices at

X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. ex-

plore and take in the sights.

  You might combine that with Demarest's Pillager, X.13.gg, which puts markers

of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category

you've chosen on your radar.  While you look for Snapshot targets, it also puts

a green marker above each one you haven't taken a picture of yet to make them

easier to find.  It works with v.1 or 2 of the game.

  (If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14

is at the Garver Bridge support, not the Kinkaid Bridge support given on p.134.)

  Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows

how you can shoot Snapshots through buildings (which I hadn't heard of before),

and get groups of them from on top of buildings, in "Full Zoom":

  http://video.google.com/videoplay?docid=3400919476121480254

  Juicce kindly provided a map for Orion's strategy:

  http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg

  If you try it during a four star wanted rating, Orion_SR recommends not risk-

ing the Hydra fire by using a helicopter to get C.J. to all four of the shooting

locations a helicopter was used to get to in the video--just use the helicopter

to get C.J. onto the hotel in Queens and possibly the hospital.  And a 4x draw

distance mod makes it easier to see where to aim for the targets, but it can be

done without the mod.

  After getting 50 Snapshots, the Micro SMG, Shotgun, Sniper Rifle, and Grenades

are available at the Xoomer garage in Doherty, San Fierro.



  V.1.b  Weapon gathering

   I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the Heat-

Seeking Rocket Launcher at Easter Bay Airport.  I'd get the Silenced 9mm and

SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson

house, and the Brass Knuckles in the lot to the W of it.

  Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of

either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you

beefed up the power of the Tec9 as described at X.11.

  I like the M4 better than the AK-47, but until the M4 is available at Ammu-

Nations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set

of three ramps at the W end of the Los Santos Airport, and in the backyard of a

house on the W side of the road W of "PALISADES."  If you gather ammo for the

M4, you might try flying a Dodo back and forth to speed that up.  The strip of

land S of the dock S of the Palisades M4 makes a decent landing strip.



  V.2  Save houses

  Palomino Creek   C6   garage     $35,000

  NW part of Palomino Creek (Red County)

  Dillimore        D4   garage     $40,000

  NE part of Dillimore (Red County)

  Blueberry        D4              $10,000

  on the 2nd floor in the ring of apartments in Blueberry (Red County)

  Angel Pine       F2                free

  by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the

trailer park in the S part of Angel Pine (Badlands)

  Angel Pine       F2              $20,000

  in the NE section of Angel Pine (Badlands)

  Whetstone        E2             $100,000

  in Whetstone NW of "LEAFY HOLLOW" (Badlands)

  Go to and from the N side to avoid the cliffs.



  V.3  Barber and Tattoo shops

  The San Fierro barber has the same deals as the Marina, Los Santos barber, and

the San Fierro tattoo parlor has the same deals as the Los Santos tattoo par-

lors.

  Having C.J. get a haircut can get rid of any wanted rating.



  V.4  Weapons And Other Items

  A good map of the weapon and item locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  In addition to the weapons previously available in Los Santos and at Ammu-Na-

tions, you can find:



  Hand:



  Brass Knuckles

  - at the S end of a lot; enter it from the N, where "TON" is of "CALTON

HEIGHTS."



  Melee weapons:



  Baseball bat:

  - at home plate in the baseball field S of the "G" in "GARCIA."



  Shovel

  - at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard,

which is E of the top of Mt. Chiliad and close to where the road meets the riv-

er,

  - and in the front yard of the 3rd house S from the NW corner of the block of

"OC" of "OCEAN HEIGHTS."



  Golf Club

  - in the open garage of the little house on the N side of the NW side of the

W block of downtown Angel Pine,

  - at the NE side of the front porch of Avispa Country Club, and some golfers

carry one.



  Night stick:

  - on the N ramp of the two used to get up to the elevated walk over the street

at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen

have one.



  Pool Cue:

  - under the fallen 2nd floor of the building wreckage at the mid-W side of the

brown block N of "DOHERTY," and in a pool room.



  Katana:

  - at the bottom of a public stairway; enter it at the S end of the block N of

"HASH" in "HASHBURY,"

  - and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter

on the W side of the block and make the 1st left (C.J. can jump a motorcycle

from the nearby ramp through the 2nd floor corridor in the wall; there are five

noodle stands in another nearby alley if C.J. is hungry).



  Chainsaw:

  - on the wreckage of a building at the N end of the brown block N of "DOHER-

TY,"

  - at the NW end in the Final Build Construction area, in the 2nd block S of

the "G" in "GARCIA,"

  - at the S edge of the tennis courts in the NW area of Avispa Country

Club, and

  - in the shed across from Helena's front door after starting to date her (her

farm is W of the Flint Intersection).



  Pistols:



  9mm:

  - in a corner in the S side of a N-S alley of the block with "CIA" of "GAR-

CIA,"

  - in the shed across from Helena's front door after starting to date her (her

farm is W of the Flint Intersection),

  - and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Na-

tion clerks dual wield them.



  Desert Eagle

  - at Angel Pines Scrapyard, which is where the three squares are E of Mt.

Chiliad on your map, at the near left inside corner of the 2nd big shed from the

E,

  - in the back of a lot enclosed by a light gray wall at the W side of the

block that says, "CIA" of "GARCIA," about 1/3rd S from the N end,

  - and at Ammu-Nations, $1,200, after "Black Project."



  Shotguns:

  All three types use the same ammo, so the ammo for one is added when C.J. gets

another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-

er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing

that adds five shells to the ammo for it.



  Shotgun:

  - on a roof with a top structure that's connected by big pipes to the S end of

Solarin Industries, which is a couple of blocks W of the freight liner; walk on-

to the roof at a little area at either the E or W side,

  - at the Xoomer garage in Doherty after getting 50 Snapshots, it's occasional-

ly used by the police (who usually use 9mms) at four wanted stars or higher, and

it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mis-

sion).



  Submachine guns:



  Tec9:

  - in Battery Point E of "T" in "POINT" at the base of the NE support of the

four tall gray bridge supports at the S end of the Gant Bridge,

  - and by the big tree S of the building at the NW corner of the block with

"DO" of the "DOWNTOWN" of N San Fierro,

  - and at Ammu-Nations.



  Micro SMG

  - behind a trailer at a trailer park near the E corner of the area surrounded

by road S of downtown Angel Pine,

  - in Esplanade North at a door along the NW side of a pale blue building on

the gray area that extends NE from the NE corner of San Fierro,

  - at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 Snapshots,

and it's used by Ballas (with 9mms) and S.W.A.T. agents.



  SMG:

  - in a backyard with an old wooden fence behind a partly bright green house in

the middle of the W side of the block that's E of the block with "TS" of "OCEAN

FLATS,"

  - at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a

Badlands mission).



  Assault rifles:



  AK-47

  - at ground level behind the big landscaping decoration rocks that are on the

E side of the mall that's E of the five big silos of Foster Valley; the rocks

are E of the S end of the 2nd silo from the S.

  - and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission).



  M4

  - in the backyard of a house on the W side of the road W of "PALISADES,"

  - at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission),

and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a

Desert mission).



  Rifles:



  Country Rifle

  - on a mound WNW of, and across the brown line from, "BACK O' BEYOND,"

  - and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission).



  Sniper Rifle

  - on the roof of the building at the NE corner of the block S of "EAST" of

"ESPLANADE EAST,"

  - in a wooden shed on the little brown square at the N end of a winding dirt

path that's W of the big brown rectangle of "The Farm" Cult Location,

  - at the Xoomer garage in Doherty after getting 50 Snapshots,

  - and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission).



  Heavy weapons:



  Minigun:

  - on top of the big concrete support column at the SW end of the Kincaid (RR)

Bridge, inaccessible till the invisible barrier there is gone when the Desert

and Las Venturas become available.



  Heat Seeking Rocket Launcher

  If you lock onto a target, the missiles seek out the heat of vehicles.  To

lock onto a target, press the RMB till the target finder symbol appears over the

target you want and turns from green to red, then press the LMB to fire.  Keep

the view finder on or near the target till the missile finds it.  It tends to

pick the nearest target in the direction the view finder is pointed in, so if

you want a different one, release and press the RMB again while aiming at the

one you want.

  - S of the two little rectangles at the E edge of Easter Bay Airport, and NE

of "AIRPORT."



  Flame Thrower

  It's good for taking out crowds of attackers at close range when C.J. has the

fireproof feature.

  - in a group of trees at the inside of the right end of the brown loop that's

N of "SHADY CABIN,"

  - by the two cabins at the S end of a line of six cabins NW of "BEACON HILL"

and N of where the RR goes over the road,

  - under the fallen 2nd floor of the building wreckage at the mid-W side of the

brown block N of "DOHERTY,"

  - at the S end of the big N deck of the freight liner of S Easter Basin, and

  - in the shed across from Helena's front door after starting to date her (her

farm is W of the Flint Intersection).



  Thrown weapons:



  Tear Gas:

  - on the E side of the bottom cargo hold of the aircraft carrier at Easter Ba-

sin.



  Grenades:

  - at the Xoomer garage in Doherty after getting 50 Snapshots.



  Molotov Cocktails:

  - in the shed across from Helena's front door after starting to date her (her

farm is W of the Flint Intersection).



  Handheld items:



  Fire Extinguisher

  - by the Xoomer gas station on the N side of the two main roads of the S coast

where they 1st become the closest together going SE from Angel Pine,

  - and at the S end of the Xoomer station at the W side of the road W of "EAS-

TER BASIN."



  Remote Explosive

  - on the front porch of the house at the SE corner of the block S of "DISO"

of "PARADISO,"

  - in a corner along the short S side of Avispa Country Club,

  - and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission).



  Camera

  See Taking Photographs (I.7.aaa).

  Use the Camera to take 50 Snapshots in San Fierro.

  at the NW corner of the big light blue building on the gray section that ex-

tends NE at the NE corner of San Fierro,

  on the roof of the multi-story parking garage NW of the 90 degree curve in the

road N of the "TO" of the N "DOWNTOWN" of San Fierro,

  at the W side of the church that's at the NE corner of the block that says,

"DO" of the N "DOWNTOWN" of San Fierro,

  by the garage door S of the middle of the curvy Lombard-like street just W of

the "F" in "FINANCIAL,"

  at the NW corner of the Big Pointy Building on the block E of the block with

"L" of "FINANCIAL,"

  behind Tuff Nuts Donuts, where "L" of "PALISADES" is,

  in the E end of an alley of the block N of "CHINA TOWN,"

  at the back of the indoor garage by the hospital; enter from the S end of the

block with "FLORA" of "SANTA FLORA,"

  in the W side of the Zombotech building; enter at the NW or NE side of the

block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro,

  on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the

"E" in "EASTER,"

  in the middle of the courtyard of City Hall,

  in a lot behind the Cluckin' Bell that's at the S end of the small rectangular

block a couple blocks S of City Hall,

  behind the tickets and information booth in the N end of Cranberry (RR) Sta-

tion, which is E of the S half of the brown block N of "DOHERTY,"

  just past the N end of the RR track that runs parallel to the nearby freight

liner at Easter Basin,

  at the S side of the Burgher Shot at the S end of the Garcia neighborhood,

  on the front porch of Avispa Country Club,

  at the NW corner of the parking lot at the end of a dead end road S of "MIS-

SIONARY HILL,"

  and on the lawn by the T intersection where the E-W road veers NE into the en-

trance (with a big 3D airplane) of Easter Bay Airport.

  The Camera can also be taken from the photographer that appears, takes a

couple photographs, and walks into the water S of the Flint Intersection and SE

of the trailer park.  You can send C.J. into the middle of the trailer park and

back to make another photographer appear and get another Camera, etc.  Don't

target the photographer from in front of them with a weapon--if they raise their

hands, the Camera disappears.



  Gifts for girlfriends:



  Flowers

  by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of

Angel Pine,

  behind the 69 building at the most SE curve in the road of Flint County,

  on the grassy median strip, at the SW end of the concrete median, of the Flint

Intersection.

  in front of the gas station on a gray rectangle just N of the Flint Intersec-

tion,

  among the big trees S of the N tip of the gray streak shaped like a big "C"

that's E of "THE FARM" CULT LOCATION,

  on the N side of the N hairpin turn of the two W of "FLINT RANGE,"

  at the SW end of the destroyed section of paved road along the N side of the

onramp to the Garver Bridge,

  over the N planter at the N end of the mall E of the five silos of Foster

Valley,

  in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY

HILL,"

  by the green garbage dumpster at the S end of the alley of the block E of the

block with "TS" of "OCEAN FLATS,"

  in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPO-

SITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY"

on it,

  in front of a light beige duplex; if you look at the road that goes N from the

"S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the

duplex W of that road just before it bends,

  in the E-most little fenced in back yard of the duplexes at the S side of the

block with "DES" of "PALISADES"; enter the block at the N end,

  a couple curves up from the S, lower, end of the Lombard-like winding street;

just over the "F" of "FINANCIAL;

  at the N side, by the soda machine, of the Xoomer gas station on the E side of

the block E of "PARADISO,"

  and NE of the pond with a fountain in the middle of it at the NW section of

San Fierro.



  Cane

  It can be used for a melee weapon but can't be given to a girlfriend as a

gift.

  inside the walls of RS Haul on the E side of the bend in the road N of the

Flint Intersection,

  by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL,"

  outside the Victim clothes store in NE San Fierro,

  at the front doors of the hospital above the "T" in "SANTA FLORA" (look care-

fully--it's light gray and the surroundings are colored similarly),

  in the backyard of the 3rd house S from the NW corner of the block of "OC" of

"OCEAN HEIGHTS,"

  in the SW end of the paved park with a chili vendor at the SW side of the

block with "SH" of "HASHBURY,"

  and in front of the green garage door of the house at the NE corner of the

block that's E of the block with "TS" of "OCEAN FLATS."



  Apparel items:



  Parachute:

  - on top Mount Chiliad,

  - on top of the Big Pointy Building on the block E of the block with "AL" of

"FINANCIAL"; enter it on the S side,

  - and near the top of the N tall support column of the two at the SW end of

the Garver Bridge.



  Night Vision Goggles:

  - at the mall that's E of the five big silos of Foster Valley after "Breaking

the Bank at Caligula's" (Las Venturas mission); the goggles are E of the middle

silo on the E-W brick walk through the middle of the ground level of the mall.



  V.5  Armor and Bribes

  A very good map for Armor and Police Bribes is at:

  http://www.ianalbert.com/misc/gtasa.php



  The Badlands



  Body Armor

  - at the top of Mt. Chiliad,

  - and E of the Angel Pine hospital behind a restaurant wall.



  Bribes

  - by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-cov-

ered dirt path--crosses the little stream,

  - and in an alley behind the sheriff station on the block SW of the N block of

downtown Angel Pine.



  San Fierro



  Body Armor

  - in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the al-

ley and into the 1st yard on the right,

  - in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which

is a couple blocks W of the aircraft carrier,

  - on the block S of "GAR" in "GARCIA," in an alley behind the buildings that

are on the the SW corner,

  - on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST,"

  - W of the bend in the road formed by the two roads N of "PAL" in "PALISADES,"

by the grass at the base of a gray cliff that's E of the Reefer boat,

  - between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save,

  - and at Easter Bay Airport, at the E end of the green badge-like section,

along the lower street, in a corner of a lot S of the entrance to the parking

garage. the entrance to a parking garage.



  Bribes

  - in Easter Basin on the block W of "EASTER" on the train tracks between tun-

nels,

  - behind a yellow construction fence at the SE corner of the block that's E of

"KINGS,"

  - in an alley S of the row of apartments that are in the middle of the N end

of the block that's N of "SANTA" of "SANTA FLORA,"

  - at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL,"

  - in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS,"

  - in an alley--enter the alley on the E side of the block S of "BURY" of

"HASHBURY,"

  - in an alley N of "DO" of the N "DOWNTOWN" of San Fierro,

  - in Foster Valley under the main road at the S end of the pretzel-like inter-

section,

  - in a tunnel; in the Avispa Country Club area, you can enter one end of the

tunnel at the end of the road shown under the "Y" of "COUNTRY,"

  - and in a lot behind RS Haul, which is on the little block SE of Doherty and

W of the S end of the long airport runway.



  V.6  Oysters

  If you didn't polish them off during "Reuniting the Families" (IV.27), get the

three of the Badlands and San Fierro.

  Since getting the two by the aircraft carrier means getting a four star wanted

level, you could use the GTA SA Control Center (see X.13.c) to send C.J. to a

safe house with a clothes closet afterward to change his clothes to get rid of

the wanted level.

  But it would be easier wait a little bit to get them all, including the ones

in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16)

glitch that lets you explore forbidden areas without a wanted rating.



  V.7  Mount Chiliad Challenge

  Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to

start one of the three bicycle races.

  Fast Mount Chiliad climbing

  A fast way to the top is to right click the peak to make a marker on it on the

in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from

about where the Whetstone Bridge is, making side tracks to avoid a couple of

cliffs he can't climb.  It can be a pretty fast run to the top--faster than a

motorcycle could do it.  You'd be surprised at how sheer some of the cliffs are

he can run up.  He's a mighty mountain man (and must have incredibly muscular

toes, like a mighty mountain goat).

  The PS2 bike morphing gimmick doesn't work on PC.

  The gimmick of having C.J. stay at least ten or fifteen feet back from the

last red shaft of light before the finish line (any closer and the shaft of

light disappears), snipe the ones that crossed the finish line until C.J. is in

1st place, then cross the finish line, works on PC.  I've seen it glitch so only

two of the other five appear for C.J. to snipe, though.  Rusk says he sometimes

found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near

the trees outside of it (if he goes in the entrance, he's disqualified).

  You could modify datahandling.cfg (see X.10) to give the Mountain Bike a

lower center of gravity, better acceleration and weight, etc., and just have

C.J. bang the others out of the way.

  If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the

coordinates for the markers, which might please a few of you who'd like C.J. to

get past the other poor contestants at warp speed.

  V.7.a  Race 1  Scotch Bonnet Yellow route  It goes down a winding trail with

guard rails.

  V.7.b  Race 2  Birdseye Winder Yellow route  It goes down a winding trail with

out so many guard rails.  If C.J. goes wide on one of the several sharp turns

and falls down the cliff, the game puts him back where he fell.

  V.7.c  Race 3  Cobra Run  It includes a section along a wooden walk, a jump,

and an off-trail section.



  V.8   Hippy Shopper Courier Asset Mission (four stages)

  This is like the Commerce 24/7 Courier Asset mission (III.7) except you start

it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San

Fierro.  It's on the W side of the block that's N of "HASH" of "HASHBURY."

  Three loops, six packages,   three minutes

  Four loops,  six packages,   five minutes

  Five loops,  seven packages, five minutes

  Six loops,   eight packages, eight minutes

  C.J. has to do drive-bys, throwing packages through red loops, and do four

runs of them in a row.  C.J. can pick up dropped packages and try again, and

each package missed and abandoned takes $100 off your score.  Look at the in-

game map before sending C.J. to each red loop to plan your course to it.

  Press Up quickly and repeatedly, without letting C.J. stand up, to make the

motorcycle go faster.  I'd just use the LMB of the mouse to have C.J. throw the

packages because using the mouse to steer makes drive-bies difficult.

  The Hippy Shopper makes $2,000 a day and max.



  V.9   NRG-500 Challenge

  This is like the BMX Challenge except you start it by having C.J. get on an

NRG-500, and he uses it in and around the largely bowl-shaped dry dock--the big

square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there

are seven red loops he has to jump up high to get--not just one.

  You start with ten seconds on the timer, and having C.J. pass through each

loop makes the loop disappear and adds ten seconds on the timer.

  The PS2 gimmick of sending C.J. through a red loop just about the time the

timer runs out to make the timer disappear works for PC.  It took me a few tries

to time it right.  The game gives the player a chance to be a fraction of a sec-

ond late and still get ten seconds on the timer, so C.J. has to go through the

loop just a bit after that.

  If you want to rough it, the BradyGames guide recommends looking for the tar-

gets on the radar and using the shadows directly below the targets to help you

aim C.J. at the targets.  You can hold the RMB and turn the view with the Mouse

to help you line up your shots.

********

  Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me

an E-mail allowing me to to describe his strategy that lets you do this mission

quickly:

  There are eleven loops you can get at ground level--three are ahead and to the

right from where C.J. starts, and six are around the bottom of the dry dock.  He

can get the remaining two, on the slope that goes down the NW side of the dry

dock, while getting the airborne loops.

  To get one of the three loops over the SW end of the dry dock, take aim from

the bottom of the NE end.  For the middle loop, have C.J. drive through the mid-

dle and veer up at it near the SE end.  For each of the other two, have him

drive along the bottom of the side that's opposite to the loop till he's near

the SE end, then cross to the other side and go up through the loop.

  To have C.J. get the two over the NW side, aim from right across from them on

the floor above the SE side of the dry dock.  To have him get the two over the

SE side, aim from right across from them on the slope that goes down into the

bowl on the NW side.  You can have him get the two remaining ground level loops

by having him drive down that slope, stop after the 2nd one, then turn to aim

across at the most NE of the two loops on the SE side.

  While he's getting the airborne loops of the two paragraphs above:

  When he's on the bottom of the bowl, send him to the NE end to begin a run at

one of the three loops over the SW end.  When he's above the bowl, have him go

for one of the four loops over the sides.

  Thanks to Kevin (noted before for his BMX Challenge prowess) for making an in-

structional video of the mission that shows these methods in action:

  http://www.stuckgamer.com/

********

  Orion_SR runs through the challenge in a brisk 1:06 in the video at the next

link.

  http://youtube.com/watch?v=tSFU_r9vob0

  Thanks again to Orion_SR for the advice that the NRG-500 starts this mission

with 300% Health, and, as with several other mission (Paramedic, etc.) vehicles,

if C.J. has accomplished the corresponding mission it won't count toward mission

attempts if C.J. starts the mission and abandons it to take the vehicle for gen-

eral use.  The 300% Health isn't diminished by using a Pay 'n' Spray but the

Health reverts to normal if C.J. stores the vehicle in a garage.

  http://www.gtaforums.com/index.php?showtopic=280997&st=100



  V.10  Blood Bowl (Corvin Stadium)

  The Bloodring Banger C.J. gets is a modified Glendale.  The competitors use a

variety of other vehicles; I didn't see any of them use the modified Oceanic

used for the other Bloodring Banger in "Vice City."

  Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Eas-

ter Bay Airport, to start this mission.

  This is like Bloodring in "Vice City" except with the traffic jam causers,

road rage drivers, and drive-bys C.J. runs into out on the San Andreas streets.

You start with 30 seconds; if any car runs through the red shaft of light, that

makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that

adds ten seconds to the timer.  Sending C.J.'s car through a wrench pickup re-

pairs his car.  It's a long drive from the S, and I don't like to save after

C.J. gets killed, which will happen sometimes with this.  You might keep the

trainer running.

  A Bloodring Banger (modified Glendale) will be by Corvin Stadium.



  V.11  San Fierro Gym

  If you've been keeping C.J. strong like I have, he's been past the buff stage

for a good while now, so he can beat the trainer in a fight at Cobra Marital

Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH."  C.J.

just has to get the trainer to move off the mat to win.  The trainer says some

funny things (repeated later by Snakehead during "The Da Nang Thang") during the

fight, so you might want to drag it out a bit to listen to them.

  - Running attack (jump to left kick): while C.J. trots or runs at the intend-

ed victim, lock onto them with the RMB, and press F or Enter.

  http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg

  - Ground attack (right kick a standing opponent; stomp on a downed opponent):

lock onto the opponent with the RMB and press F or Enter.

  http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg

  - Combo attack (three different kicks): lock onto the opponent with the RMB

and press F or Enter repeatedly.

  http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg

  http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg

  The "lock on" phrase is from the game.  C.J. can do these moves without a tar-

get, and when there is one, pressing the RMB just makes an arrow point down to

their head that indicates their health--it doesn't keep C.J.'s punches aimed at

them in the Keyboard and Mouse configuration I use.  If you want to see how it

works with targeting, use the Joypad option instead.  You don't need to use a

Joypad to try it out, but you can't use Steer with Mouse for it.

  Also, holding the RMB and pressing Spacebar has C.J. use a more martial arts-

looking block now, like he's ready to use a karate chop.

  C.J. will use the fighting style of the last trainer he beat, so you can

change it to an earlier or later style if you want to.



  V.12  Beat the Cock     Not needed for 100% completion

  The 1st of two triathlons--swimming, bicycling, and running--is available on

Saturdays and Sundays.  (Press Tab to see what day it is.)  This one is from

Santa Maria Beach in Los Santos to Missionary Hill in San Fierro.  One of the

eight competitors is the cashier from the Cluckin' Bell in his outfit that fea-

tures a chicken head his face shows through.  The hardest thing about it is

pressing Sprint or Forward quickly and repeatedly through the whole thing.

  The reward is $10,000.  You don't get a record of this in your Stats.



  V.13  Some non-mission vehicle locations

  Trains       Cranberry Station, E of the save place on the brown block N of

                 "DOHERTY" (see map).

  Maverick     above the E rectangle of the row of rectangles along the S coast

                 of Easter Bay Airport tarmac.  It's the only flying vehicle un-

                 locked at Easter Bay Airport before having a Pilot's License

                 recognized by the game during Pilot School (VIII.6); C.J. can

                 take three people that follow him for rides in it.

  Before C.J. gets his Pilot's license, he can get into Easter Bay Airport by

climbing onto the booth by the gate and dropping in.

  Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these

Easter Bay Airport flying vehicles:

  - the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"

  - the Beagle on the N end of the W side,

  - the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,

  - the Rustler SE of the big circle,

  - and a bunch of Dodos and Shamals.

  It also makes available in San Fierro:

  - a Raindance and Maverick on the roof of the Santa Flora hospital,

  - a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of

the "DOWNTOWN" that's E of "CHINA TOWN,"

  - and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-

ner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s.

  Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of

the little square S of the 2nd "A" of "EASTER BASIN."

  Cropduster/

  Sanchez      at the dead end of the path W of "THE FARM...."  Press NP+ or 2

                 to start or stop releasing the dust of the Cropduster.

  Cheetah      in the driveway of the house at the SW corner of the block N of

                 the Prickle Pine save house (sometimes another car or a locked

                 Cheetah is there instead), and as an Import after Exporting it.

  Hotknife     at the Driving School after getting all gold awards (if you can't

                 do that, use a 100% save game, the "Save N Play" help mentioned

                 at I.15, or the "EVERYONEISRICH" code).

  Turismo      as an Import after delivering the ten vehicles of the 2nd Export

                 list.

  Bullet       in a lot on the S side of the little thin rectangular block E of

                 big "J"-shaped block that's S of "DOHERTY," at the corner W of

                 the "H" of "CALTON HEIGHTS," at Driving School after getting

                 all silver awards, and as an Import after completing the Export

                 deliveries.

  Uranus       on the W side of the block that's E of the N side of the brown

                 block N of "DOHERTY," and at Wang Cars after "Zeroing In."

  Super GT     at Driving School after a bronze award, and as an Import after

                 delivering it as an Export.

  Jester       behind "Wheel Arch Angels" in a lot by the N-S alley of the block

                 N of the block with "OC" of "OCEAN FLATS."

  Banshee      as an Import after delivering it as an Export, and N of the gym

                 on the E side of the block that's the 2nd block S of "GA" of

                 "GARCIA" with success in Driving School, for some reason.

  Infernus     S and across the street from the 1st "A" of "PARADISO," and as an

                 Import after delivering it as an Export.

  Bandito      on the S side of the pier NW of City Hall, and at Helen's place W

                 of the Flint Intersection after C.J. has 50% success in dating

                 her.

  Comet        by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Ex-

                 porting it.

  Blista Compact  at the dot S of the E to NE curve of the road to Easter Bay

                    Airport, and as an Import after Exporting it.

  Rancher      as an Import after delivering it as an Export.

  Fire Truck   on the block S of the save place that's on the brown block E of

                 "GARCIA"; it's a little Fire Truck which, for some reason,

                 doesn't have a water nozzle but has a long ladder which waggles

                 side to side.

  Monster      S of the Flint Intersection, and at Michelle's place in NE San

                 Fierro after C.J. has 50% success in dating her.

  Hotdog       at the dot by the coast E of "FLINT COUNTY," and in the middle of

                 the 2nd block S of the "GA" of GARCIA."

  NRG-500      between the two E squares on the S coast of the tarmac of Easter

                 Bay Airport.

  Sanchez      N of the "N" of "FALLEN TREE," in the SE area of the square N of

                 "BA" of "EASTER BAY CHEMICALS,"  at the end of the path W of

                 "'THE FARM'....," by the dot SW of the save place symbol that's

                 NW of "LEAFY HOLLOW," one N and one E of the SE block of Angel

                 Pine, one W and one S of Mt. Chiliad, and one on the block N of

                 the "B" of "HASHBURY."

  Mountain Bike  at the S side of Mt. Chiliad, at the upper left and bottom

                   right of the 1st "N" of "FLINT COUNTY," at the NW corner of

                   the block of "OC" of "OCEAN FLATS," and at the NW corner of

                   the side by side rectangles W of "GARVER BRIDGE."

  Quadbike       by the "H" of "SHADY CABIN"; most of the way E of "CABIN" to-

                   ward the path; further E, N of where that path crosses the

                   road; most of the way E on the same path toward a T intersec-

                   tion with another path; at the S end of the brown lake N of

                   "BACK O' BEYOND"; and at the path at the SE side of Mt. Chil-

                   iad SW of the hairpin turn.

  Roadtrain          at the NE rectangle SW of the ship that's E of "DOHERTY."

  Trailer            to hitch to a truck cab: in the brown area N of the "AN" of

                       "ANGEL PINE," W of the little rectangular block that's E

                       of the big "J"-shaped block S of "DOHERTY," another is N

                       of that trailer and E of "DOHERTY," and another is near

                       the coast E of that trailer.

  Oil tank trailer   to hitch to a truck cab: on the E side of the road that

                       goes SW from downtown Angel Pine, two are in the NW sec-

                       tion of the rectangle of "TRE" of "FALLEN TREE," and one

                       is at a gas station across the street W of "EASTER BA-

                       SIN."

  Beat up Glendale   one is a bit W of "BACK O' BEYOND" and one is S of the "K";

                       a 3rd is about 2/3rds N from the road N of the "L" of

                       "FLINT COUNTY" and the dirt path N of that; one is near

                       the N end of the N-S path that runs through the 2nd "T"

                       of "FLINT COUNTY"; and one is by the E shed of Angel

                       Pines Junkyard--on the map, it's where the several small

                       squares are E of Mount Chiliad.

  Beat up Sadler     one is SW and across the stream from the intersection where

                       the gray road crosses the dirt path NNW of the "F" of

                       "FLINT COUNTY"; and another is at a small farm with a

                       windmill N of the "O" of "BEACON HILL."

  Jetmax             on the N side of the pier NW of "CITY HALL."

  Tropic/

  Squalo III         on the coast between the Garver and Kinkaid bridges.

  Launch             in the S dock of the three in the rectangle of "BASIN" of

                        "EASTER BASIN."

  Speeder            W of the "P" of "BATTERY POINT" and E of the N end of the

                        2nd tall thin rectangle S of the block with the 2nd "E"

                        of "ESPLANADE EAST."

  Impounded vehicles appear at the E side of the block of "TOWN" of the "DOWN-

TOWN" that's E of "CHINA TOWN."  Have C.J. enter the lot in a Police vehicle to

enter without creating a three star wanted level.

  Orion_SR found that C.J.'s last two vehicles, if in certain locations during

certain missions, will be saved in an area of the nearest impound lot.

  http://www.gtaforums.com/index.php?showtopic=304874

********

  Combine Harvester   after "Body Harvest" (A San Fierro mission): two are in

                        the square of "THE FARM....," another two are on a farm

                        W of the upper loop of the Flint Intersection, and

                        there's one on a farm W of that.  It grinds people into

                        "Sweeny Todd" pie filling that flies out of a pipe in

                        the back.  On PC, at least, you have to have C.J. shoot

                        the driver to jack it.

  Hydra   after "Vertical Bird" (final Los Santos missions): on the E end of the

            Easter Basin aircraft carrier.

  Kart    after "Cut Throat Business" (final Los Santos missions): across the

            street from the SW side of the S block of downtown Angel Pine, at

            the NW area of the block of "TS" of "OCEAN FLATS" and the W side of

            the block E of that, in an alley W of "DOHERTY," in an alley by the

            China Town save place, and at the top of the windy street W of "FI-

            NANCIAL."

  Vortex  as an Import after delivering five vehicles of the 3rd Import list,

            and on the W end of the Easter Basin aircraft carrier after "Cut

            Throat Business" (final Los Santos missions).

  Thanks to SAM, the San Andreas Map, for some of the locations and times of ap-

pearances given above:

  http://www.gtasanandreas.net/sam/



  V.14  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



   VI  The main story missions of the Badlands and San Fierro

    The Badlands missions



  VI.1  "Badlands"  C.R.A.S.H.

  C.J. has to kill, and get photographic evidence he's killed, the person that

could inform on Tenpenny's group.  We're shown how to use a Camera: press the

RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot the

picture with the LMB.

  The BradyGames guide has a good tip about killing the guy from a good distance

from the cabin so he doesn't leaves it and turn this into a chase.  Rusk found a

good vantage point NW of the cabin; since C.J. approaches from the S, keep him

out of view along the W side of the plateau until you can see the target with a

red glow--one of those inverted cones over the target's head, I guess--just in-

side a cabin door.  After you have C.J. snipe the target's body (if C.J. shoots

the target's head, he won't be able to be identified), have C.J. snipe the four

FBI men who run, practically single file, at C.J..  Then have C.J. photograph

the target.

  (This is the mission with a license plate that says "ASSMAN" as mentioned in

section I.1.  The vanity plate is on a Washington by the shed the target is in.)

  Cesar calls.  He knows Sweet is in jail and assures C.J. that Kendl's safe.

Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to meet

the cousin in the diner in Dillimore.

  Sweet calls from the prison hospital.  C.J. says he has to make sure Kendl's

okay 1st, but he's going to help Sweet get out of jail.



  VI.2  "First Date"           Catalina  cut scene

  Cynthia Farrel makes a spirited return from "III" to create the voice of de-

manding, demented Catalina.

  http://www.imdb.com/name/nm1067487/

  http://www.mobygames.com/developer/sheet/view/developerId,50660/

  Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin.

(I'd stop at the TV studio to get some Sniper Rifle ammo on the way.)  Cesar's

cousin is Catalina from "GTA III," a very abusive nutcake that likes armed rob-

bery, murder, and being the S of S and M, yet C.J. has important concerns that

preclude introducing her to Denise.  Poor C.J.--this is Cesar's help C.J. has to

rely on?  She gives him four locations she wants to rob.  He (and we) can pick

the order.

  C.J. gets Respect.

  Four "$" icons appear.

  You don't see Catalina in instant replays of her scenes--she's replaced in

them by this guy:

  http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg

  http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.jpg

  http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.jpg

  I'd seen him around Ganton and had no idea who he was.  But considering that

C.J. gets sexually involved with Catalina, and this guy's her stand-in, and it's

a game with homies, there's got to be a joke there that doesn't get you in

trouble--if you can figure it out, send it in.  He might be there for the Skim-

mer Weenies, too, I don't know: "And I want him great big with sneakers."

  Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the

water with her while he has his choice of places to rob.



  VI.3  "Tanker Commander"     Catalina

  The building of the nearby Dillimore gas station can't be broken into; it has

Max Payne unbreakable glass.  Catalina has C.J. hitch the Tanker truck to the

gas tank trailer (hold the RMB to change the "camera" view and back the truck

into the trailer) and drive her to someone she knows that will buy them.  Try

not to jackknife the combo or the trailer will unhitch and you'll fail the mis-

sion.

  The two station attendants give chase.  When I 1st tried it, the pursuers

bumped into things so much, their vehicle blew up halfway there.  The last time

I did it, the pursuers made it to the end of the chase.  When that happens,

their car runs into the gas pumps at the station beside RS Haul and blows up,

then the two men run away.

  Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company.

Catalina drives away.

  Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for

the way to get an "Everything-Proof" Sabre in "San Andreas":

  After this mission is initiated, a locked EP Sabre appears in the gas station

parking lot.  Don't have C.J. connect the trailer to the Tanker.  Have C.J. kill

Catalina, so the Sabre doesn't disappear, push the Sabre to the street, and use

the Tanker to push it down the street to a garage.

  As an alternative available on PC, you can use the datahandling.cfg changes

explained at X.10  Cars and Bikes, notably X.10.b, then get The GTA SA Control

Center, X.13.c, and make your favorite vehicles whatever-proof.

  C.J. gets $5,000.

  The RS Haul trucking missions are available (the box truck icon).

  The Truth calls.  Due to how his friend Tenpenny characterized C.J. to him as

a friend and business partner who killed a policeman, he wants C.J. to meet him

at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to

the symbol for pi).

********

  The RS Haul Trucking Asset mission  (part one)

  Thanks to Spaceeinstein for telling me the name sounds like RS "hole."  It's

like "R.S. and L. Bows" in VC, so I don't know why I hadn't thought of it be-

fore.  Now that he made me think of it, I think the name probably comes from

"haul a**"--to "hurry up."  It's a double pun because if you change "haul RS"

to "RS haul," it sounds like "a** hole."

  Thanks to Spaceeinstein for the lists of possible destinations for each mis-

sion, too.  With each mission attempt, the game selects a destination at random.

  While C.J. drives one of the trucks, press Up to move the "camera" higher when

it can help you see ahead better.

  VI.4.a  1. Timed: 2:15.

  Destinations:

  Red County, East Los Santos

  Blueberry, Red County

  Blueberry Acres, Red County

  Dillimore, Red County

  Getting to the Dillimore location on time was pretty easy.  You can have C.J.

blow up the truck and restart the mission till you get it.  Send C.J. N from the

lot, have him make the 1st right, 2nd right, and go into the lot on the right.

  The Red County location was easy, too: send C.J. N from the lot and have him

take the 1st right to it.

  C.J. gets $1000 if he's on time.  Thanks to Spaceeinstein for telling me C.J.

gets $500 if he's late, $250 if he's later, and fails if he's too late.

  VI.4.b  2. Fragile cargo.

  Send C.J. N from the lot, have him make the 1st right, 1st right, 1st left, go

through two intersections to a T intersection, go right, and, just after the 2nd

right, go into the red marker at the side of the road in Montgomery, Red County.

  C.J. gets $1,500.

  VI.4.c  3. Three star wanted level.

  Destinations:

  Ocean Docks, Los Santos

  Willowfield, Los Santos

  El Corona, Los Santos

  For the Willowfield destination, send C.J. S from the lot and have him contin-

ue to Los Santos and onto the E-W road along the S side of it.  Where the road

makes a 90 degree curve E to S, have him turn left onto another E-W road.  Have

him take the 2nd right to a T intersection, go left, and take the 1st left.

  C.J. gets $2,000.

  VI.4.d  4. Timed: 6:00.

  Destinations:

  Whetstone, SW San Andreas

  Angel Pine, SW San Andreas

  Have C.J. blow up the truck and restart the mission till he gets the Angel

Pine destination.  Then send him S from the lot, have him turn left to loop at

the Flint Intersection and continue S, send him along the S coast making the

right forks, have him turn NW into Angel Pine, and use the radar to send him to

the red shaft of light in the street.

  C.J. gets $3,000.

  VI.4.e  5. Fragile cargo.

  Destinations:

  Easter Bay Airport, San Fierro

  Battery Point, San Fierro

  Easter Basin, San Fierro

  Easter Bay Airport is the closest.  Go N all the way to San Fierro and turn

left into the lot.

  C.J. gets $4,000.

  VI.4.f  6. Three star wanted level.  The Tanker/Trailer combo has an admira-

ble ability to continue while vehicles not only go over it but under it (like

some strange way worms mate), but it could use some work in being able to stay

hitched.

  Destinations:

  El Quebrados, NW San Andreas

  Bayside Marina, NW San Andreas

  Tierra Robada, NW San Andreas

  Don't use any of those northern locations.  Have C.J. blow up the truck and

restart the mission until he's assigned to drive to the same Angel Pine location

used for the 4th RS Haul mission.  Have him drive on the left side of the road

so the police SUVs run into telephone poles or such 90% of the time.  (A very

relieved thanks to the Gamefaqs web site walk-through by Chase "AggroSk8er" An-

sok.)

  http://www.gamefaqs.com/

  (Having C.J. drive N to the Gant Bridge for mission 6 is only advised for peo-

ple who want to use themselves as examples, for the type of politicians that

made too much of the Hot Coffee controversy, that doing this mission for that

long a run has a far greater potential for causing dangerous mental illness.)

  C.J. gets $5,000.

********



    The Truth calls and C.J. can meet him for missions.

  VI.5  "Body Harvest"  The Truth

  Tenpenny, using a bong and President Clinton-like inhales to get stoned on

herb, introduces C.J. to The Truth, voice acted by the handsome and very intel-

ligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy

Rider," 1969, was nominated for an Academy Award and won a Golden Globe for

starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Val-

entine (with Luis Guzman of "Vice City") in "The Limey," 1999, and wrote the au-

tobiography "Don't Tell Dad," 1998.  He's also the son of Henry, brother of

Jane, and father of Bridget.

  http://en.wikipedia.org/wiki/United_States_presidential_election,_1992#Char

acter_issues

  http://en.wikipedia.org/wiki/Peter_Fonda

  http://www.imdb.com/name/nm0001228/

  The Truth is a marijuana farmer and dealer of various kinds of street drugs.

Tenpenny tells C.J. to pay The Truth for marijuana to deliver, then he leaves.

C.J. won't do the drugs The Truth offers him.  The Truth needs to know he can

trust C.J., so he tells C.J. to steal a Combine Harvester from The Farm for him

before C.J. can pay him and get the job.  The Truth says "Amaste" as a farewell,

which babelfish translated as "You loved" for me.  (Awwr!)

  Once C.J. is at the path to The Farm, have him make his way N well away from

the guards to his left.  Send him in a crouch over to the spot on the S side of

the E wall of the field the Combine Harvester is going around in.  As it draws

close, have C.J. go over the wall and jack the Combine Harvester.

  It shreds any guards it crosses, but you may have some trouble steering it;

the wheels used to steer not only use a small radius like a Tractor but are the

back wheels, so it goes in the opposite direction from the one you're used to

when steering cars.  The 1st time i did this, I just said the he** with it and

had C.J. drive straight for The Truth's place, over a cliff, and onto a RR

track.  The two vehicles that tried to pursue C.J. blew up.

  If you'd like a more conventional ending, you can follow the course that Rusk

took: go S to the road, go E a bit, then turn S onto the winding dirt road that

leads to The Truth's farm.  (It's just NW of "LEAFY HOLLOW.")

  The Truth will get a shipment together while C.J. makes sure he can pay for

it.

  C.J. gets Respect.

  Cesar calls.  The Azteca gang has broken up violently.  There's a price on his

head--maybe Kendl's, too.  His friends are dead or hiding.  C.J. tells him to

rent a trailer in Angel Pine and he'll meet them there immediately.  A CV icon

appears there.

  The Rifle $1,000, and Remote Explosives $2,000, are available at Ammu-Nation.



  VI.6  "King in Exile"  Cesar Vialpando      Cesar Vialpando cut scene

  C.J. goes to the trailer at the CV icon to see Kendl and Cesar.  Cesar wants

to kill some Los Santos drug dealers.

  Cesar tells C.J. that the drug dealers who've infested the Grove Street neigh-

borhood are Tenpenny, Pulaski, and Big Smoke.  C.J. can't believe that about

Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to

get cocaine.  C.J. says he'll watch the highway to San Fierro for it.

  Catalina calls and angrily insists that C.J. has to help her rob places.  A

pink "C" icon appears in Fern Ridge.

  C.J. gets another save house:

  Fern Ridge           C4    free

  At the dot just NE of the "O" of "RED COUNTY" (Red County).



  VI.7   "First Base"          Catalina   cut scene

  Catalina doesn't answer her door for so long that C.J. implores her to come

out.  She surprises him from behind and angrily puts a gun to his head.  He pac-

ifies her by saying they'll rob places, etc.  She thinks she loves him.  C.J.

isn't sure if he's thrilled.  Have C.J. drive her to one of the three "$" icons.



  VI.8   "Against All Odds"    Catalina

  Catalina wants C.J. to help her rob Inside Track in Montgomery.  Have C.J.

throw a Remote Explosive on the red door, get far away, then switch to the Deto-

nator and blast the door off.  Then have him do the same to the door of the

safe.  C.J. gets a wanted star that can turn into three.  Have him take Catalina

to the Dillimore Pay 'n' Spray--he has to get rid of his wanted rating for the

red marker to appear at Catalina's shack.

  C.J. gets $2,000 and Remote Explosives from the robbery.

  Cesar calls: there's street racing--no "chota choppers" (police submachine

guns or police motorcycles or ?)--at the "CV" icon (available after any two rob-

beries with Catalina) S of Montgomery.

  http://www.urbandictionary.com/define.php?term=chota

  http://www.urbandictionary.com/define.php?term=chopper



  VI.9   "Gone Courting"       Catalina   cut scene

  From outside Catalina's house, we can hear that she whips C.J., playing the S

and M dominatrix to get her coffee perking.  C.J. seems to be weathering this

alright, but seems worried that this helper is always on the verge of going com-

pletely nuts.  Catalina takes C.J. robbing again.



  VI.10  "Local Liquor Store"  Catalina

  Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys with

a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece

rob it just ahead of them.  She calls them "maricon" (derogatory term for homo-

sexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and

kills one of them.

  Have C.J. drive her on the Quad and chase the other three so she can shoot

them.  C.J. can help with an SMG, but you'll probably have your hands full keep-

ing up with them.  Her shots have more of a chance of hitting something if you

go after the two who occasionally split off to the left from the other one.

Part of the chase is the Los Santos Unique Jump 28 over the broken wooden bridge

at Palomino Creek.  As each dies, they leave behind a briefcase of money; wait

till all three are dead before collecting them.

  To make the chase easier, you could drive Catalina to the bank on a Sanchez.

At the end of a cutscene, the game puts C.J. and Catalina on a Quad.  Have C.J.

get off it and get on the nearby Sanchez, and Catalina will get on it, too.

(Thanks again to AggroSk8er.)

  http://www.gamefaqs.com/

  Take Catalina back home.

  C.J. gets a $1,000 cut of the take.

  Catalina calls and insists that C.J. go to her.



  VI.11  "Made in Heaven"      Catalina   cut scene

  Catalina hates men in a simple-minded us vs. them way, and yells at C.J.  She

just wants to rob places with C.J. now and not have a relationship beyond that.

She has C.J. drive her (use her Buffalo) to the last "$" icon.



  VI.12.  "Small Town Bank"     Catalina

  At the Palomino Creek bank, Catalina orders C.J. to keep the others there cov-

ered while she robs the safe.  The game gives C.J. a Shotgun.  (Fortunately,

all three shotguns use the same ammo, so any shotgun ammo you had is added here

and just adds up if you have C.J. get another shotgun later.)  Have C.J. wave

the targeting (hold down the RMB) of a gun across the little group of them to

keep their hands up.  After the guard sounds the alarm he'll keep shooting at

C.J., so have C.J. shoot the guard before he can do it.

  Catalina orders C.J. to get the money from the (three) ATM machines; have C.J.

break or shoot them apart and take the money.

  The police arrive.  Have C.J. crouch, get out an M4 or such, and follow Cata-

lina down the alley, shooting policemen who shoot from either side and above.

Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get

on one of their motorcycles.  Catalina speeds off on another, pursued by two mo-

torcycle policemen.

  Have C.J. chase after her, over the broken wooden bridge, through the bribe

under the Montgomery Intersection if it's handy, to find her stopped by a police

barricade.  She gets off the bike and puts her hands up.  Have him stop by her

to let her on his bike and take her home.

  Reader Carl Johnson suggests having C.J. stop at the safe house on the N side

of the N block of Palomino (to put on a new hat, shades, or something for the

torso or legs) to have C.J. get rid of his wanted level before picking up Cata-

lina.  This may cause Catalina to be ready to run to C.J.'s motorcycle and speed

up the time he spends facing the attackers at the barricade, good to know if his

Armor or Health is low.

  If you let Catalina shoot at the police during the getaway, one of her insults

for them is "perro," which is Spanish for "dog."

  On the way, she's still abusive, saying all C.J. cares about is the money.  He

says it's not true, but he really needs it now.  She makes herself out to be a

heartbreaker to lose and calls off the relationship.

  C.J. gets $10,000 for what he's been through.

********

  There's a glitch, if you have C.J. fall through the break in the wooden bridge

instead of completing the jump, whereby C.J.'s three wanted stars eventually

disappear and the streets are barren of movement except for the police barricade

scene.  Unfortunately, unlike the "Reuniting the Families" glitch, when I had

C.J. go to Las Venturas, he got a four star wanted level.

********



  VI.13  Big Smoke's Cash/Yay Courier  Not needed for 100% completion of the

                                         game

  Cesar calls and tells C.J. that Big Smoke sends cash from Los Santos to San

Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is

sent back.

  If you want to do these missions, do them before "Yay Ka-Boom-Boom"--after the

Syndicate is destroyed, Big Smoke's couriers stop running.

  Big Smoke's Cash  Monday and Friday

  Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier, who

uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the

Pier 69 district of San Fierro.  C,J. says he'll try to spoil their party.  When

C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to col-

lect.  After $1,800 is collected, it doesn't make runs anymore.  With each suc-

cessive run, the Patriot adds a passenger, up to three passengers, that shoots a

Shotgun at C.J..

  Yay Courier       Wednesday and Saturday

  Have C.J. answer positively ("Y") when Cesar calls him about the courier, who

uses a Sanchez to take a backpack of "yay" (crack) on the same route as above

but in the opposite direction.  Try to have C.J. shoot the driver and get the

backpack quickly.  If C.J. shoots the backpack, which is very likely, it leaves

a white rail and diminishes the amount of money he gets for the backpack.

  A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of

Steel" Freeway, which hugs the terrain even better--I'd make it accelerate

faster, too, for the hills.

********



  Cesar calls to invite C.J. to some street racing in the country.  Take a

Cheetah, Turismo, Rancher--something like that--and go to the "CV" icon.



  VI.14  "Wu Zi Mu"            Cesar Vialpando

  After C.J. waits a while, Cesar shows up.  Claude Speed is seen in the back-

ground.  Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but

C.J. is suspicious of him.

  C.J. has to win an on/off road race from S of Montgomery through Blueberry and

into the Panopticon.  It's been said that you can use any four-wheel vehicle for

it, but Anurag Sinha wrote to me that the game won't let C.J. use certain ones,

including, at least, a Hotring Racer, Monster, Rhino, or Forklift.  (Aggro-

Sk8er's walk-through makes it sound funny to try a Tanker, a big truck cab, so I

did.  It not only was funny, but I got it my 1st time.)

  This shows up in your Stats as "Badlands A," and you have the option of trying

it again to beat your old time for the Los Santos Race Tournaments at VIII.9.h.

  As usual, when trying to have C.J. race a four wheel vehicle on hilly terrain,

press Up to move the "camera" higher when you want to see ahead better.

Imut_knight noticed that during the race, you'll always see one of the LV El-

vis wannabe's driving a Walton in the oncoming lane.

  Wu Zi compliments C.J. on his driving, says they better leave before the po-

lice get there, gives him his card, and tells him to call if he's ever in San

Fierro.

  C.J. gets $5,000.



  VI.15  "Farewell, My Love"   Cesar Vialpando

  Catalina throws a tantrum at an understandably confused C.J., bashing his car

with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA

III," who makes a 2nd cameo appearance.

  (It's debated whether or not he looks like a younger version of the same guy.

I think his basic look is the same but the different art style used for "San An-

dreas" makes him look noticeably different, like a different artist copied the

1st one's portrait with a couple of colored pencils.  He looks sort of ordinary

in "SA" but more handsome in "III."  Catalina not only looks cuter but even

younger to me in "III," like she not only had plastic surgery but had her head

reshaped.)

  C.J. gets a black ZR-350 to race over the same route in the other direction.

It took me a few tries, with C.J. spinning out at corners I wasn't used to, be-

fore I got this one.  Rockstar North may have made it a little tougher by re-

quiring you to use a sports car that slides out so easily on fast turns since

you've had a chance to run the route.

  This shows up in your Stats as "Badlands B," and you have the option of trying

it again to beat your old time for the Los Santos Race Tournaments at VIII.9.i.

  Catalina says C.J. won unfairly but gives him the deed to a garage in San

Fierro; she needs the car to go with Claude to Liberty City.

  C.J. gets a call from The Truth, who says he got the shipment for him to de-

liver at a little green village in the hills (Leafy Hollow).

  C.J. can get five wanted stars.



  VI.16  "Are You Going to San Fierro?"  The Truth

  (The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the

entrance to KACC Military Fuels, in NE Las Venturas, are the two places I know

of where you can see the sign that says, "No Trespassing; Violators Will Be

Shot; Survivors Will Be Shot Again.")

  C.J. learns that The Truth's van has a three ton shipment for him to deliver.

The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...."  A

police helicopter approaches, so The Truth tells C.J. they'll have to torch the

fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them.

  The Truth gives C.J. a Flame Thrower.  C.J. has 5 1/2 minutes to burn them;

you can see what fields need to be burned as red dots on the radar.

  Have him shoot flame at the ground from just ahead to far ahead, switch to

Fist/Brass Knuckles to have him sprint ahead that distance, and repeat as needed

to do it the fastest and not run out of fuel.  If you don't want to sprint, re-

member that each row is made of patches--you only need to give each patch a

burst of flame for the whole patch to burn.  (There's a spare Flame Thrower by a

barn if you run out of fuel; Molotovs work, too.)

  The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the he-

licopter.  It circles over The Truth's van with pauses long enough that a GTA

player should be able to hit it.  (Thanks to Rusk's walk-through for the tip

that you can make shooting it down even easier by having C.J. run to the hover-

ing helicopter after telling The Truth to fire up the van.)

********

  Saving the Mothership

  After C.J. burns the fields, you can have him shoot the Truth through the

windshield of the Mothership, fail the mission, and store the Mothership in a

garage.  If it turns white after being saved, you can change it back with a

Transfender if you use the Transfender Fix by OffRoader23 (see X.13.kk).  It's

a data file change, so it should work with any version of "San Andreas."

  If you just want to use the Transfender for the Mothership, make a backup copy

of data > carmods.dat, un-check the green dot (X.4), and use Notepad to change

data > carmods.dat by adding this line after the line for the zr350:

  camper,  nto_b_l, nto_b_s, nto_b_tw

********

  The "Are You Gong to San Fierro?" glitch

  There's a glitch that lets you have C.J. get in and out of The Truth's van and

be able to go to the unopened areas without a wanted rating, then return to the

van to finish the mission.  When I tried it, the wanted rating occasionally

flickered on for an instant, just long enough for the police and even S.W.A.T.

agents to appear but go away with nothing to do.

  Thanks again to the Gamefaqs walk-through by AggroSk8er.

  http://www.gamefaqs.com/

********

  The Truth has C.J. drive him, in his colorfully painted, late 1960's flower

power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new

garage in San Fierro.  (When C.J. wonders how he gets around if he doesn't

drive, The Truth says he has an astral goat named Herbie.)  C.J. calls for Cesar

to take Kendl to meet him there.

  C.J. gets Respect.  There's a "CJ" icon at the Xoomer garage.

  Save place

  The Xoomer garage  W edge of C2   garage        free

  The S part of the E side of the brown block N of "DOHERTY."

  The Transfender garage across the street NE of the Doherty garage is open for

modding cars.  It's indicated on the in-game map and radar by a red wrench.

  It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,

Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-

vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,

Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-

er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-

ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,

Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-

ington, and Willard.

  A good reference guide to how each vehicle can be modded is the "In-Depth Car

Modifications Guide" by Mastermind73 at Gamefaqs.

  http://www.gamefaqs.com/

  A paint job at a mod shop can get rid of any wanted rating.

  Six save houses are available.



  VI.17  Save houses

  Paradiso                  C1      garage     $20,000

  NW San Fierro

  Calton Heights            C1      garage    $100,000

  SE Calton Heights on the W end of the crooked street (San Fierro)

  China Town                C1                 $20,000

  NW Chinatown (San Fierro)

  King's                    C1                 $50,000

  E end of Queen's at the Vank Hoff Hotel (San Fierro)

  Hashbury                  D1   big garage    $40,000

  S Hashbury (San Fierro)

  Doherty                   C1                 $20,000

  S Doherty two blocks S of the Xoomer garage (San Fierro)



  VI.18  Clothes      Zip clothes stores are open

  The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets,

and more than the ones available before.  The brown, sky blue, yellow, and gray

ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect.

  The khakis, each $150, have the most Sex Appeal of the pants, with black kha-

kis having the most (R:8; SA:8), and all of those have more than that of the

ones available before.

  The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the

highest for shoes, followed by brown boots (R:2; SA:4), and all of those have

more Sex Appeal than any available before.

  The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one

available before.

  The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100,

score as high as the face black watch available before.

  The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have

more Sex Appeal, and at least as much Respect, as any shades available before.

  The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have

as much Sex Appeal as, but a bit less Respect than, the green rag back available

before.

  Again, having C.J. put on a hat, shades, or something for the torso or legs,

can get rid of whatever wanted rating.  And if C.J. has collected all the Oy-

sters, he'll have enough Sex Appeal for his girlfriends however he dresses, so

you can choose the clothes which create more Respect or dress him any way you

want.



  The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson

  The garage is a dump; C.J. knows he's been had and he's mad.  Kendl and Cesar

assure him they'll help to make it better.  The Truth knows a couple of guys who

worked on marine engines in Vice till the mob bought their business.  He says he

met them at an '89 San Fierro love-in--they have a great sense of humor.

  Jethro, John Zurhellen, and Dwaine, Navid Khonsari, are back from "Vice

City," where they worked at the Boathouse that Tommy Vercetti bought and did a

mission for.

  John also did the voice acting of various characters for "Mafia," 2002, a

Demon/Zombie (also photography director and motion capture producer) for "Max

Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003,

and one of the voices for "Conflict: Vietnam," 2004.

  http://www.mobygames.com/developer/sheet/view/developerId,87566/

  Navid did the voice acting for a Mobster/Booze Hound (and was the director of

voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and

wrote pedestrian dialogue and was the director of motion capture) for "GTA III,"

2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, and Cerberus

Guards #3 for "Manhunt," 2003.  (He was also the director of voice-overs and mo-

tion capture director for "Grand Theft Auto: Vice City," 2002, which I've heard

is supposed to be good.)

  http://www.mobygames.com/developer/sheet/view/developerId,50667/

  (I thought I'd add that just in case anyone thinks all they did was get stoned

at a Boathouse.)



  The Truth has C.J. drive to the garage Jethro works in as a mechanic and pick

him up.  Jethro's ready to work for C.J.  Then he has C.J. park so he can watch

a gray van pull out of a hospital parking lot, telling the others they need to

hide and blank their minds about it.  I think he implies that they could have

"sub-dermal neurophones" implanted in them if they're not secretive.  (You can

also have C.J. go over some SF hills to fly off the road and hear The Truth say

things like, "Houston--we have separation.")

  The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor.

Dwaine agrees to work at the shop and says he'll meet them there.

  The Truth has C.J. park by the police station for a bit.  He won't say why, or

explain why a van pulls out into the street at each such place he has C.J. stop,

but implies that there's a conspiracy by comparing it to the lunar landing hoax

(hoax), etc., and that C.J. is safer for not knowing about it.

  The Truth has C.J. pick up Zero at his RC shop; he agrees he's the electronics

expert they'd need.

  Once at the garage, everybody pitches in to fix it up, and Kendl encourages

C.J. to be ambitious about turning it into a successful business.  She'll work

on managing the property while they do.

  There's Armor nearby to the E and a little S at the NW corner of Solaris In-

dustries.  You might save a Sanchez and something to ram a car with, like a

Firetruck, at a nearby garage so you're not at a loss if you want to have C.J.

act on Cesar's tips about the Yay Couriers and Big Smoke's Cash.

  C.J. gets a call from Zero: his landlord is selling his RC shop/home.  C.J. is

interested in buying the place, so may meet him there.

  Buy Zero's RC shop for $30,000 to open Zero's missions.  Zero's shop is about

where the "CIA" of "GARCIA" is.  Zero calls to say he was investigating enemy

territory when C.J. bought the shop and invites him over.



     The Zero RC Store Asset missions

  Zero is voice acted by David Cross, the "David" of "Mr. Show with Bob and

David," and who was part of the writing team for it.  It was nominated for an

Emmy for Outstanding Writing for a Variety or Music Program in 1995 and 1996.

He also did the voice acting for one of the Marines in the game "Halo 2," 2004.

(For the 1st address, you have to Copy and Paste the 2nd line to the 1st line in

the address bar.)

  http://www.defamer.com/hollywood/culture/imterviews/david-cross-the-defamer-

imterview-037022.php

  http://www.bobanddavid.com/

  http://www.imdb.com/name/nm0189144/

  http://en.wikipedia.org/wiki/David_Cross



  VI.20    "Air Raid"        Zero

  Zero is despondent: rival RC toy seller Berkley is obsessed with revenge be-

cause Zero took the award at a science fair.

  Have C.J., in the 1st person view, use the Minigun, which is on a pivoting

tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even

fall.  Berkley will have them drop bombs on Zero's transmitters otherwise.  Try

to have C.J. turn in the direction of the nearest blip on the radar, scan the

sky for targets, and aim just ahead of the flight path of each plane to let it

fly into C.J.'s line of fire.  The Minigun has a long range of fire but C.J.

will likely miss a few when the planes appear more frequently near the end.

C.J. doesn't have to destroy very plane, he just has to keep at least one trans-

mitter from being destroyed in three minutes and ten seconds to succeed.  Zero

helps with a Fire Extinguisher.

  Zero tries to thank C.J. with a couple of Winston Churchill phrases he messes

up, but you can tell he's grateful for the help.

  Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed

by so many to so few" during a speech to the House of Commons of the British

Parliament on August 20, 1940, at the height of the Battle of Britain, a criti-

cal turning point of World War II.  The "few" were the Royal Air Force.  His

"We shall fight on the beaches...." speech was made on June 4, 1940.

  http://en.wikipedia.org/wiki/So_much_owed_by_so_many_to_so_few

  C.J. gets $3,000.



  VI.21    "Supply Lines"    Zero

  C.J. finds Zero has been stuck on a wall coat hanger by Berkley and wants to

help him get even.  He sends Zero's RC Baron to destroy Berkley's delivery peo-

ple, currently using three vans, a bicycle, and a motorcycle.  He has to get the

targets, shown on the radar, and land on Zero's roof before the gas supply is

gone.

  W           Forward           Down   Up          LMB  Self Destruct

  S           Reverse           Up     Down

  A           Bank left         Left   Bank left

  D           Bank right        Right  Bank right

  Q           Turn left         NP0    Fire

  E           Turn right

  Left Shift  Brake

  I turn off Fly With Mouse.

  Use W or S, and Q or E, to make turns on the ground.

  Thanks again for all the help Spaceeinstein has given me.  For the self-des-

truct feature, he told me that NP0 has the same function as the LMB, and the RC

Baron "only self destructs if the RC Baron is on the ground and is stopped for a

while."

  The BradyGames method is to go W to the van and bicycle, E to a van, then N to

the motorcycle and another van.

  Rusk wrote that there's barely enough fuel for the plane in the original PS2

version, and wrote to me that the RC Baron has since been fixed so it doesn't

use fuel while it's gliding in the PC and Xbox versions.  (He's reported that

the fuel shortage has been fixed for the new PS2 version, too.)

  So the last time I tested this mission, I tried to see how far I could get

away with flying without pressing W/using fuel.  It turns out you can do it to a

surprisingly big degree.  Once you get it flying, you mainly only need to press

W when you press Down and want the plane to go higher.  And the movements of the

plane are slower when you don't press W so often so it's a lot easier to fly.

You'll still catch up with all the targets--sometimes I've found them sitting

still.  There's no hurry to do it because there isn't a timer running--you just

have a limited amount of fuel.  And I ended up with a lot of fuel left.

  So don't keep the pedal to the plastic.

  This is easier to do if you land the plane near a target and drive the plane

at the target while firing.  The plane usually won't make a van blow up during a

flying pass although I've managed to blow up some vans from the air while the

plane glided.

  Zero is exuberant.

  C.J. gets $5,000.



  VI.22.a  "New Model Army"  Zero

  Zero wants C.J. to help him in his final battle with Berkley.

  Zero says he's crossing the Rubicon.  Like Julius Caesar crossing the Rubicon

river in 49 B.C. was considered an act of war, it means to cross a line and be

irrevocably committed to an act.

  http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=rubicon

  Zero has to drive an RC car across an RC toy landscape to Berkley's base.

Berkley fires one of his three RC tanks, each in a fixed location, at the car

whenever it's near one.  Berkley also uses an RC Goblin helicopter to drop metal

barrels in the path the car takes.

  C.J. helps Zero with an RC Goblin that has a magnet hanging below it.  He can

use the magnet to pick up the metal plates and bombs (one bomb that keeps being

replaced) from the ground below the starting position of his RC Goblin, and use

it to pick up and drop the barrels.

  W  Up             Up     Dip forward   LMB Activate and deactivate the magnet

  S  Down           Down   Raise back

  A  Bank left      Left   Bank left

  D  Bank right     Right  Bank right

  Q  Pivot left

  E  Pivot right

  (Left Shift probably brakes horizontal movement--I forgot to check.)

  Hold Up for Forward for stretches to speed it up.

  C.J. and Zero have eight minutes to succeed.  You may need to do this once

just to get the layout of the game.

  Moments after the mission starts, you'll hear Zero complain over and over for

C.J. to move a barrel that's blocking the path of his car.  Just ignore that

and have C.J. take care of the bombs and plates 1st.

  Have C.J. put a metal plate in each of the two places where the car needs to

go over a river.  If you drop them in something close to proper alignment, the

game will place them correctly.  If it doesn't work, try again with the same

plate.  (You can also use the 1st plank, after the car goes over it, for the 2nd

crossing if you need to.)

  Have C.J.'s RC Goblin fly to each of Berkley's three tanks, turn the "camera"

to an overhead view to aim the bomb at the tank, drop the bomb, then pull up and

go forward to have the helicopter avoid being damaged by the blast.  One bomb

should disable a tank.  (You might try the BradyGames suggestion to drop one on

Berkley's helicopter when it hovers to pick up a barrel.  I still haven't tried

that.)  Zero has two spare cars to use if a car is destroyed by a tank, but

each replacement car starts at the beginning of his run.

  During the return flight from an effort with a plate or bomb, you can have

C.J.'s RC Goblin move a barrel off of the path, but leave the one right in front

of Zero's car alone.

  Then have C.J. get the remaining metal barrels out of the way of Zero's car in

the order they appear in front of it.  Have the RC Goblin toss the barrel just

to the side of the path--if there's only one barrel right in front of the car,

you might have the RC Goblin hold up the barrel just long enough for the car to

pass safely beneath it.  If there's more than one barrel in one place of the

path, you can speed up the clearing of that section by having the RC Goblin re-

move barrels without turning much (mainly just going forward, dropping, going

backwards, picking one up, etc.)

  Berkley has to clear out of town.

  C.J. gets $7,000.

  This completes the Zero RC Store asset--it makes $5,000 a day and max.

  "Beefy Baron" is available.

********



  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game

  "Beefy Baron" for Zero is available in the room at the back of the RC shop.

It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron bi-

plane, indestructible unless you press the LMB, and with unlimited fuel but

limited time: 3 minutes.  You use the machine gun to destroy Berkley's vans--

they aren't on the radar, but nobody can rightfully complain there aren't enough

targets.  You don't get a Stat for this, so if you want a record of a big score

you'll have to make a screenshot.

  The easiest way I know to fly the RC Baron is to use the method I explain for

"Supply Lines."  Once you get the plane as high as you want, let it glide, then

mainly use W, Acceleration, with Down, when you need it to go higher.

  Flying the RC Baron this way, I only occasionally had to land the plane near a

van, brake, drive the plane like a car, and fire.  The vans usually don't blow

up on a flying firing pass if you fly too fast.

  A number of vans can gather and you can get that popcorn popping-type chain

reaction of vehicle explosions going you've seen otherwise.  Sometimes you can

get dozens that way in three minutes.

  As an option, you might use a trainer to stop the mission timer and try for a

ridiculously big score, go on an unofficial rampage to practice your targeting,

or at least enjoy some stunt flying (barrel rolls, loop de loops, near-misses,

etc.) with the plane up away from the street.

********



    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson

  Tenpenny wants C.J. to frame the D.A. that's in a position to get Tenpenny and

Pulaski in trouble.  Tenpenny tells C.J. to put the weed he delivered for the

Truth ("Are You Going to San Fierro?" VI.16) in the D.A.'s car trunk then call

the police hotline: 555 WE TIP.

  C.J. has to go to the Vank Off Hotel, follow a valet's car down to the base-

ment parking garage, kill him and put on his uniform, then go to the front of

the hotel to wait for the D.A.'s car--a green-blue Merit sedan.  When the D.A.

exits the car, you have four minutes to have C.J. drive it to his Xoomer garage

where the grass is put in the car, then drive it back, undamaged, to the hotel.

 Then send C.J. to make the cell phone call.  The D.A. is busted.

  That blows another way to get Tenpenny off his and Sweet's backs.  Why didn't

he put it in Tenpenny's car and call the hotline?  Better, why doesn't he use

his team to compile evidence of Tenpenny as a manipulator and have Tenpenny's

word discounted and Sweet released?  I guess because the game would be over

quickly and you'd be playing Grand Theft Bus Ticket.  Maybe he's worried that

Tenpenny would manage to send out an order from his jail cell to have Sweet

killed.  Then again, with all the killing going on, why didn't he compile evi-

dence, get Sweet released, then kill Tenpenny?  Never mind.

  The Valet mission is available.

********



  VI.24  Valet Parking Asset Mission  (5 Levels)

  Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial--

it's on the S side of the block that's E of the pizza place that's N of the "AL"

of "FINANCIAL."

  Have C.J. stand where the passenger door rolls up and press F so C.J. gets in

as soon as you get the screen message that it's available.  Go forward and make

a right U-turn down into the basement parking garage.  Press the RMB and move

the mouse to see if the red shaft of light is in the 1st aisle--if not, go to

the other aisle and park in the light.

  You don't have to park it very neatly or undamaged, but you get a smaller time

bonus added to the clock if you get too messy.  The biggest bonus for parking

with good alignment to the lines is 15 seconds; the biggest bonus for parking

the car without damage is 45 seconds.

  Killing another valet is a 20 second deduction and possibly a wanted level

that can make the mission hard to do.  If C.J. steals a car to get back up to

the front of the building, he loses the Valet outfit needed to do the mission.

  Then have C.J. run back up and get another car, etc., till the level is com-

pleted.

  All levels start with two minutes on the clock.

  Level  Cars  Tip

   1      3    $100

   2      4    $200

   3      5    $300

   4      6    $400

   5      7    asset mission completed

  The hotel makes $2,000 a day and max.

********



    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson

  At the Xoomer garage, Kendl says the construction workers up the hill (the

brown block on the paper map) talked to her like she was a hooker.  Cesar wants

to handle it, but C.J. insists he do it himself and clear them off the property.

  First, C.J. has to destroy the six portable sheds, which are indicated with

blips on the radar.  Once C.J. starts destroying the sheds, killing the workers,

or driving a Dozer or Cement Truck, there's a three minute time limit and the

(ten?) construction workers start attacking, one by driving a Dozer at C.J..

The crane nearby can be used to destroy a few sheds but it's too slow.  You can

look the place over first.

  C.J. can place Remote Explosives without starting the timer.  I tried having

him place them on all the sheds--one or two on each of the two most southern

sheds and one most northern shed that are by an explosive barrel or two, and

three on each of the other sheds, and destroy them, but the game always left

three or four sheds intact.

  So I had C.J. place the Remote Explosives as described, get up on the ledge

of a wall at the mid-west side of the yard, then detonate the Remote Explosives.

From this vantage point, C.J. could more safely shoot the remaining sheds with

a Rocket Launcher, so I had him shoot all but one, and shoot a few of the work-

ers with an M4.  To draw the remaining workers out, I had C.J. run to the mid-

east side of the yard and crouch.  He could get all or most of the rest when

they rushed him from across the yard.  When the timer was close to running out

and C.J. shot all or practically all of the workers, I had him destroy the last

shed.

  A riskier strategy is to have C.J. jack the Dozer driven by a worker at the

north end of the yard then destroy sheds and workers by ramming them with one of

the Dozers or Cement Mixers, driving fast enough that the workers can't jack it

and avoiding the explosive barrels.  The back wheels of the Dozer are used for

steering, so it turns left when a car would turn right, etc.  You might leave at

least one Dozer unharmed since there are only two and they're useful for finish-

ing the mission, but it can be finished with just a Cement Mixer and the game

keeps replacing it.

  Once all the sheds are destroyed, there's a cutscene of the construction boss

hiding in a portable toilet and the second part of the mission begins.  C.J. has

a little over three minutes to use the Dozer or Cement Truck (or even Remote Ex-

plosives) to push the portable toilet, containing the foreman, into a hole--if

C.J. takes longer, he fails the mission with a two star wanted level.  He then

has an unlimited time to back the Cement Truck to the marker at the hole (the

cement is poured in a cut scene).

  Jethro calls.  He's afraid to criticize C.J., so credits Dwaine with the idea,

but awkwardly recommends that C.J. go to the driving school in Doherty.  Driving

School is available--the red "S" icon.

********



  VI.26  "Back To School" Turning Tricks Driving School

  Have C.J. start dating Michelle before finishing driving school to avoid the

glitch of her not showing up very often.

  You just need 70% with each test to get 100% completion of the game.  Which

each success of 70% or better, another test becomes available.  The things the

tests are judged by can include time, correct direction when stopping, how close

to the marker you stop, and damage to the car and cones, which often outline the

space you have to travel within.  Be careful in your use of S to stop, helpful

at the end of a test, since the test is ended if you stop.

  Thanks to Orion_SR for the advice to turn off the frame limiter, and turn down

the draw distance and detail level (visual FX quality, mip mapping, and anti-

aliasing), to slow down the timer for Driving School.  The exceptions he recom-

mends are that you leave the frame limiter on for "Wheelie Weave" and turn up

the draw distance for "City Slicking."  (I particularly disliked "Burn and Lap"

before trying his advice, but got notably higher scores after trying it.)

  I don't think you can choose to have no radio station for this, if it bothers

your concentration, but you can turn down the volume for it in the options menu.

Remember to send C.J. for food now and then so you don't have to build up his

Muscle at a gym again (like I once did).

  VI.26.a  "The 360"

  Press W and S, then add the directional arrow Right (or turn with the mouse if

your keyboard won't respond to three keys at once), to make a round tire burn.

Stop just after the car goes completely over the start of it.

  VI.26.b  "The 180"

  Drive from an area about as big as a parking lot space to do a skid (Spacebar)

you accelerate from around a cone that's surrounded by cones and return.

  VI.26.c  "Whip and Terminate"

  Drive ahead to a skidding turn (a little sharper than 90 degrees?) then for-

ward to the end of the lane.

  VI.26.d  "Pop and Control"

  Accelerate a Police Car to a tire spike strip, where you release acceleration

to go a bit right, left, then right, using Spacebar as needed--a little differ-

ent each time, and brake with S.

  VI.26.e  "Burn and Lap"

  Drive down one lane and up the lane beside it, with a 180 degree skid (S) you

accelerate out of (and which helps you turn faster) close to one end then the

other of the row of cones in the middle of the track, for five laps.  You need

to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a

gold award.

  Normally, doing skidding turns seems easy enough for me.  But twelve 180's in

a row, surrounded by cones you can't damage, with the "camera" admiring the

scenery behind the car after each and not swerving ahead till you've already

made a blast of acceleration forward, hoping it will be between the cones, does

not make me a happy gamer.

  The stuckgamer site has a good video by Kevin Walter, aka savior, who recom-

mends flooring it the whole time and braking (Spacebar) to cut the curve close

to the cones each lap.

  http://www.stuckgamer.com/

  Especially if he did it on PC, GTA_Phreak must be pretty good to get "Burn and

Lap" like he did, too!

  http://video.google.com/videoplay?docid=3080991694435685393&q=GTA_Phreak

  But it looks like it uses a PS2 setup for controls, and the handling and

"camera" movement are a little different for PC.  For example, Rusk, on PS2,

thought this was easier than me, but thought the Stoppie tests in Bike School

were hard, though they seem easy to me (like "Vice City" scooter stoppies).

Cerbera says the braking, for one thing, is different for PC; a gradual braking

is achieved on PC with programming for the press of a key, if that makes any

difference.  I'm guessing it's more likely that the more robotic-looking PS2

"camera" movement adds predictability to this effort to make it easier.

  When I used the 3rd person view, I think I noticed a subtle alignment of the

car with the lane if I gave the game a fraction of a second to do it after each

turn.  The 1st person view lets you keep the "camera" pointed in the direction

of the car, when you might also put both hands at the keyboard and drive the car

like a motorcycle, but it doesn't give you the overview that the 3rd person

view has.  A 3rd person view that remains aimed at what's ahead of the car (the

"camera" "slaved" to follow the action of the main character or their vehicle)

would be my choice, but someone at Rockstar forgot to offer it.  This one seems

hard to score higher than silver with to me.

  The BradyGames guide says you use a Banshee so handling is not an issue--how

many things did that thing get wrong, anyway?  If you're really stuck on this

one, you can improve the road grip for it enough to get gold with this as de-

scribed at X.10.b.

  Orion_SR's advice to turn off the frame limiter, and turn down the draw dis-

tance and detail level (Visual FX Quality, Mip Mapping, and Anti-Aliasing), to

slow down the timer makes this challenge easier--about as hard as it should have

been intended to be.

  If you're still shy of getting 100% for this, the easiest way is to get the

GTA SA Control Center (X.13.c).  It allows you to freeze mission timers that

count up, like this mission uses, and works with either the patched or unpatched

original version of the game.  Then all you have to do is get around the track

without hitting any cones so you don't get damage points, and you can get gold

for it in one quick sitting (sigh).

  VI.26.f  "Cone Coil"

  A line of cones cross into your path from one side, farther down from the oth-

er side, and farther still from the 1st side again, followed by a cone with a

ring of cones around it.  Move ahead turning one way then the other, make a

skidding turn you accelerate out of and back toward the space beside the last

line of cones again, and return.

  VI.26.g  "The '90'"

  Ahead of you are two cars parked in a row with a bit more than one car space

between them.  Drive toward a place a bit to the side of the middle of the

space, then do a skidding stop, turning in the other direction, so your car

rests in the space in alignment with the other two cars.

  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-

cations" tab, clicked "Read from GTASA," and got:

      X  -2051.484000

      Y   -204.451600

      Z     34.733980

  Angle    268.692700

  See X.13.c for how you can use those coordinates with the Control Center.

  VI.26.h  "Wheelie Weave"

  Ahead and a bit to the left is a wall with a ramp projecting from the base of

it.  Turn a bit as you go ahead to drive two wheels over the ramp, with a little

right turn toward the red shaft of light as you go over it, so you can continue

and fall to stop on four wheels in the red shaft of light.  If you try for gold,

especially, try to avoid scraping the wall on one side, then avoid scraping the

ground on the other, too much or points are taken off for damage.  On the luck-

ier attempts, I let the Banshee coast for the last stretch, and just had to make

a subtle left or right turn, for it to fall into the light.

  The advice that ended up working for me, so I got gold in one batch of dozens

of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web

site I recommended at I.15.  I turned left to the ramp, letting go of accelera-

tion at it and accelerating and turning right once on it, aiming for the red

shaft of light.  That little acceleration difference seemed to help.  There are

a variety of possibilities for left and right adjustments after that, but on the

one that got gold, I gave the car a subtle right then a left turn, and had C.J.

run to a save game floppy disk after the car fell into the light.

  One way to cut down on time spent on this is to make any vehicle C.J. drives

"Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have to

worry about damage.

  This is the 2nd one I thought was hard--at least, time-consuming--to get bet-

ter than silver for.

  (I also accidentally got some two wheel bonuses, and I noticed the PC version

has the PS2 glitch of the Stats giving you a far greater distance for it than

you actually had.)

  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-

cations" tab, clicked "Read from GTASA," and got:

      X    -2050.02900

      Y     -229.90600

      Z       34.753310

  Angle      185.916500

  See X.13.c for how you can use those coordinates with the Control Center.

  VI.26.i  "Spin and Go"

  You use a Taxi to do the skidding about face I've done countless times--prac-

tically every time I picked up a fare with a Taxi--with the area to do it in

outlined with cones.  You reverse, do a skidding turn to point in the other di-

rection, then go ahead a bit into the space.

  The game suggests that you use Q and E to look behind, which you might do be-

forehand, anyway.  You might push the Middle Mouse Button to look behind while

you reverse, but that might throw your turning off.  I just did it a few times

to get the idea where the game needed me to turn, then did it till I got the

gold.  Reverse with S, use W to both brake and go forward with a turn to the

stopping space, then stop with S.

  VI.26.j  "P.I.T. Maneuver"

  "P.I.T." stands for either "Precision Immobilization Technique" or "Pursuit

Intervention Technique,"

  http://en.wikipedia.org/wiki/PIT_maneuver

  This is like Vegas gambling except with the collision files of the game.

Drive a Police Car into the back of the side of the one that drives away from

you to make it spin out, and stop close to it.

  The curious thing, if you go for gold, is how to do it and not get any damage

to your Police Car.  When I tried to avoid damage, my Police Car stopped too far

away from the 2nd one.  My best results happened when I pushed my car into the

other one and turned and braked with Spacebar till both cars stopped with the

other car turned some or most of the way in the direction we came from.  One of

those efforts got me 100%--no damage--and it would be nice if I had any idea how

to tell you why.

  VI.26.k  "Alley Oop"

  Drive ahead to send the two wheels of one side of your Banshee over a big ramp

to do a barrel roll and land beyond a couple of cars.

  The game suggests you release acceleration while flying and level the car with

Up and Down.  I accelerated with W, turned a bit left away from then right to-

ward the near corner of the ramp, and released acceleration to press A while the

two right wheels went over the ramp.  Sometimes I tried to use A or D to point

the car in the same direction it started in for a stop.

  VI.26.l  "City Slicking"

  Drive a Super GT N from the school parking lot to a place on the coast road

just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for

gold--without damage.

  Thanks again to Anurag Sinha for correcting me about the name of the car and

for adding that you can try this between 3:00 and 6:00 when the trolleys don't

appear.

  Drive fast in the middle of the road as much as possible.

  I went a bit right then a bit left, N on the main road to turn right below the

"D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by

going over the plaza and diagonally E across the street and) then went left to

go N, and eased up on acceleration--a tiny tap or two of S seemed to cause less

slide-out than by using Spacebar--to go downhill around the curve to the red

shaft of light at the intersection.  The BradyGames guide advice to turn around

and go back the way you came sounds good to me.  It's a little shorter than

trying to make a loop to get back onto your route further S.

  If you're stuck below gold and really want that Hotknife, you could make any

vehicle C.J. drives "Everything-Proof," so you don't have to worry about damage,

and freeze the mission timer with the GTA SA Control Center (X.13.c).  To freeze

the mission timer, click "Freeze Timers" after the mission starts.

  For a bronze award, 70-89%, C.J. gets a Super GT (fast but slides when corner-

ing);

  for all silver awards, 90-99%, he gets a Bullet (one of the best SA cars), and

  for all gold awards, 100%, he gets a Hotknife (a fun novelty),

  which are parked in front of the school.

********



    The Syndicate missions

  These missions are indicated by both a red serpent dragon icon and a blue

skull icon.



  VI.27  "Photo Opportunity"  red serpent dragon icon

  Cesar calls C.J. with a tip about a Ballas car going to San Fierro for drugs.

C.J. wants to know who the supplier is, so send him to meet Cesar in Angel Pine

where C.J. can get on a roof to secretly photograph the buyers.

  You're supposed zoom close enough for a good enough picture of the faces of

the subjects, but I once got the side of the 3rd or 4th and the game accepted

it.  Get Ryder after he gets out of his pickup truck in the lot up ahead (left

of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out of

a car near the truck, then the guy (Mike Toreno) who gets out of a car he parks

on the street to the right, then the guy C.J. says looks like a pimp (Jizzy),

who gets out of a car by that.

  C.J. and Cesar go to a gas station, where Cesar says they should split up and

meet back at the Xoomer garage in San Fierro.

  C.J. gets Respect.



  VI.28  "Jizzy"  red serpent dragon icon

  C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the

Xoomer garage.  Wu Zi says he told Cesar he was a friend of C.J.'s, and the as-

sistant says the pictures are of the Loco Syndicate, big time dealers in co-

caine, something Wu Zi's group doesn't touch.  Besides Ryder, one he can't name

is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one is

Jizzy B., the biggest local pimp and a sort of concierge (basically, someone who

doesn't run things but handles things as a representative of the boss).

  C.J. thinks he can infiltrate the group, and find out who their leader is,

through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of

the Gant Bridge and at the blue skull icon.

  Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the

experienced comedic stylings of Charles Q. Murphy, brother of Eddie and who was

a writer and actor for Dave Chappelle's "Chappelle's Show" from 2003 to 2005.

  http://www.charliemurphycomedy.com/

  http://www.quotesbase.com/celebs/1885/

  http://www.imdb.com/name/nm0614151/

  http://en.wikipedia.org/wiki/Charlie_Murphy

  C.J. finds Jizzy talking himself up a bit much to a couple of women, then he

talks to C.J. and we find he pretty much talks trash about himself generally.

C.J. pretends to defer to that for work and it works.

  Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway

with purple lining and a "HO 2 HO" license plate.  She says C.J. has a strong

"pecho"--chest, asks if he ever had "half and half"--either oral sex in the

front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky female--

like her, will do things his "ruca"--girlfriend--won't do, and she's no slut but

needs the "feria"--money.

  http://babelfish.yahoo.com/

  http://www.urbandictionary.com/define.php?term=Half+and+half

  http://www.urbandictionary.com/define.php?term=sucia

  http://www.urbandictionary.com/define.php?term=ruca

  http://www.urbandictionary.com/define.php?term=feria

  Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of "punt-

ers"--guys with respectable facades but who go to brothels--to stop them from

beating one of his women before her "HO" bar gets low.

  http://www.urbandictionary.com/define.php?term=punter

  Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to take

her off the street.  He's a horny preacher who gets into a Stretch with her and

drives off with an armed guard nearby in an SUV.  You can either have C.J. use

drive-bies or get ahead of them and fire a Rocket Launcher back at them.  If you

have him use rockets, don't have him disturb them as he passes or they drive off

fast; Rusk likes to shoot S from the SE corner of the Big Pointy building--on

the block E of the block with "AL" of "FINANCIAL."

  Jizzy calls.  There's an All Points Bulletin on the Broadway, so C.J. can keep

it if he doesn't bring it around Jizzy or the whorehouse.

  C.J. gets Respect and $3,000.

  Wu Zi calls to invite C.J. over.  The Wu Zi Mu missions, which need to be done

before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town.



  VI.29  "T-Bone Mendez"  blue skull icon

  Have a lot of SMG ammo.

  T-Bone Mendez is voice acted by Frost (previously "Kid Frost"), which is a

name he picked in tribute to Ice T, whom he sometimes battled in the early days

of West Coast hip-hop.  He had a hit single with "La Raza" in 1990--it's also on

Radio Los Santos; his rap variation of Bill Withers' 1971 hit "Ain't No Sun-

shine," "No Sunshine," was featured in the movie "American Me," 1992; and he

stars as Santo, a brutal drug lord whose gang battles force him to question his

choices, in "The Neighborhood," 2004.

  http://members.tripod.com/~ALT1200/frost-2.html

  http://www.imdb.com/name/nm0296528/

  http://en.wikipedia.org/wiki/Frost_(rapper)

  Jizzy argues with T-Bone that Jizzy deserves a third, not a fifth, of the mon-

ey that's split three ways--T-Bone says Jizzy agreed to a fifth and not to be a

"pinche"--all-purpose swear word like "f**king"--liability.

  http://www.urbandictionary.com/define.php?term=pinche

  When T-Bone gets a call that a money run has been ambushed, he sends C.J. to

the van of the interlopers.  As C.J. approaches, each of the four go off in a

different direction on motorcycles--after five minutes, they'll go to a rendez-

vous point.  Thanks to Spaceeinstein for reminding me to add that "if you take

too long to get those packages, they will end up in a safehouse and you will

fail the mission."

  C.J. gets on a motorcycle, so have C.J. do a forward drive-by on each.  These

guys can take a lot of SMG ammo before they fall, but all you have to do is

press Fire (NP0) while C.J.'s FCR-900 bumps the back of an ambusher's motorcycle

to take the package from them.  If you manage to cause the ambusher to fall off

of their motorcycle, have C.J. get on it and he'll take the package the moment

he gets on the motorcycle.

  After C.J. gets the four packets, have him return to the Pleasure Domes.

  C.J. gets Respect and $5,000.



  VI.30  "Mike Toreno"  blue skull icon

  Mike Toreno is voice acted by that bright and dashing James Woods, who played

Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester

Diamond in "Casino," 1995, both of which also starred Robert De Niro.  He was

nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador,"

1986, and won an Emmy for portraying AA co-founder Bill Wilson in “My Name Is

Bill W." in 1989.  And he's often given special notice for his performance in

"San Andreas"--Young MayLay gave him as a favorite in it, too.

  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the

Address bar.)

  http://www.hollywoodpoker.com/green-room/celebrity-poker/biographies/james-

woods.html

  http://www.imdb.com/find?q=james%20woods;s=all

  http://en.wikipedia.org/wiki/James_Woods

  James Woods stars in the TV series "Shark."  According to Wikipedia:

  "Shark is a legal drama series starring James Woods as Sebastian Stark, a no-

torious Los Angeles defense attorney who becomes a prosecutor.  It premiered on

CBS in September 2006, in the 10 p.m. Eastern time zone Thursday night spot.

The pilot was directed by Spike Lee."

  http://www.cbs.com/primetime/shark/bio/

  http://en.wikipedia.org/wiki/Shark_%28TV_series%29

  I'll add that an episode I saw in Oct., 2007, had a character named Toreno.

  T-Bone tries to make Jizzy see that someone with knowledge of their group is

killing their runners.  Loco Syndicate leader Mike Toreno calls from a hijacked

van that was making a cocaine run.  He's locked inside and tries to indicate

where he is by telling them the sounds he hears.  His cell phone battery will go

dead in five minutes.

  Have C.J. drive to the construction area--the middle of the brown block, then

the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the

front gate.

  Thanks to spaceeinstein for telling me "a faster way to beat this mission is

to drive directly to the airport instead of following what T-Bone tells you to

do."

  T-Bone says Toreno's tag--tracking device--should work now.  The bar onscreen

for it fills up as you get closer to the van, which is somewhere on the tarmac.

  Robert Rusk told me some people who get the Taxi mission glitch get a glitch

that causes you to be unable to find the van with Mike Toreno in this mission.

See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found that

the glitch is brought on by going to the edge of the map, so try to avoid that

other than for "Freefall" or "St. Mark's Bistro," and get the Taxi mission done

before doing those two missions.

  You can help T-Bone do a drive-by on the motorcyclists by the van as it speeds

off a bit, but don't destroy the van with Toreno in it.  It's good to get some

distance from it when it stops since the shooting from the bikers is then joined

by the two who get out of the van and you'll need to help T-Bone stop their vas-

cular systems.

  T-Bone helps Toreno out of the van.  T-Bone calls him "guero," which is Mexi-

can-Spanish for "blondie."   Have C.J. help them blow up the van and get them

into the car.

  (Toreno's license plate says, "OMEGA," which means "the last."  You'd think it

would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of)

the 1st," but then he'd need to have the cowlick and get permission to do "I'm

in the Mood for Love.")

  http://en.wikipedia.org/wiki/Carl_Switzer

  Have C.J. drive down one of the ramps (the two black stubs from the black

circle) and out the security gate.  C.J. gets three wanted stars, so have him

either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of

paint, or continue on the road from the airport till it goes N, then take the

3rd right and go a couple of blocks to a save house to change clothes.  Then

have him take T-Bone and Toreno to the Pleasure Domes before they get everyone

in the car killed from leaning out the window to fire at things something like

C.J.'s Grove Street gang members do.

  C.J. gets Respect and $7,000.



  VI.31  "Outrider"  red serpent dragon icon

  Have a lot of Sniper Rifle ammo.

  Jizzy tells C.J. to meet T-Bone in a sedan at Easter Bay docks.  When C.J.

waits in the sedan, T-Bone surprises him from the back seat by choking him with

one arm and putting a gun to his head with the other, demanding to know if C.J.

is a "pinche jura"--"f**king policeman."  C.J. has about enough time to assure

him he isn't when Toreno appears and tells C.J. he wants him to help them meet a

shipment.  T-Bone says, "You heard what jefe said."  "Jefe" means "boss."

  http://www.urbandictionary.com/define.php?term=Pinche

  http://www.urbandictionary.com/define.php?term=jura

  http://www.urbandictionary.com/define.php?term=Jefe

  C.J. has to destroy four road blocks--police cars, and shoot the men who shoot

from the street and 2nd story windows once C.J. attacks, so the van can get to

the factory.

  Have C.J. get the Sanchez and Rocket Launcher near the van and cut W past So-

laris Industries and the RR tracks and go N to the 1st roadblock, which is about

a block S of the "D" of the "DOWNTOWN" E of "CHINA TOWN."  C.J. may just need

rockets for the cars.

  The 2nd is a bit W of the middle of the N end of the brown block.  Have C.J.

use rockets on the vehicles and snipe the shooters.

  Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA," the

same way.

  At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both

the cars and the shooters if you have enough rockets left over.

  After C.J. escorts the van to a lot W of the driving school, he has three

wanted stars, which he can get rid of by changing clothes at the safe house

across the street from the school.

  C.J. gets $9,000.

  There's a "C"--C.R.A.S.H.--icon at the Xoomer garage.



  VI.32  "Snail Trail"

  Tenpenny and Pulaski want C.J. to kill a reporter and his source of informa-

tion about wrongful police conduct (probably Tenpenny's and Pulaski's).  Tenpen-

ny leaves a Sniper Rifle in a sewer pipe in the construction area.

  Have C.J. get the Sanchez on the way to the train and follow it as the report-

er takes it to Market Station in Los Santos.

  Once there, a meter on the screen indicates how close C.J. is to the reporter,

shown as a blip on the radar, and you fail the mission if the meter fills up

completely.

  I once had C.J. follow the reporter then wait by the top of the stairs with an

empty meter while the reporter got a Cabbie, but, for some reason, the meter

filled up as the cab drove off.

  You might have C.J. wait about a block away from the train as the reporter

goes upstairs, have C.J. go to the base of the stairs after the reporter's red

dot on the radar turns into a triangle pointing up, then, after the screen mes-

sage says the reporter got into a cab, pause a moment to let it drive off a bit

then have C.J. drive upstairs to follow his cab.

  As the train pulls into Market Station and before the reporter gets out of the

train, you could send C.J. up the stairs and S about a block to wait at an in-

tersection.

  The Cabbie is easy to follow--the reporter isn't spooked unless C.J. gets

closer than three or four car lengths from him--and, whatever route it takes, it

always lets the reporter off near the S end of Santa Maria pier.

  When the reporter meets his source, they stand in front of the Brown Starfish.

You're supposed to have C.J. shoot them with the Sniper Rifle, but you can have

him get the targets however you like.  C.J. gets spotted if you have him move in

on them or shoot at them, and the source shoots at C.J. while the reporter runs

around the end of the pier in a panic.  Have C.J. attack the source with a weap-

on then the reporter with or without one.  Some delicious chili dogs are close

by if he needs a Health boost.



  Flying train

  Thanks to a post by Cleve, at the Tom's Hot Hardware web site, for a tip about

one of the more unusual sights you can see in San Andreas.

  http://forumz.tomshardware.com/games/Snail-Trail-trains-ftopict13467.html

  When C.J. follows the reporter's train, three other trains come by in the op-

posite direction.  Each of the three are one of these: a Freight with five flat

cars, a Freight with three flat cars and another Freight on the end, a Brown

Streak with a couple of passenger cars. or a Freight with a flat car.

  The other trains use the outside track, normally not used, of the pair of

tracks that make a loop around San Andreas (with a couple of short stretches of

single track in LV).  These trains go to the middle of the sheltered section of

track at Cranberry Station, then veer E, off the track, and fly or go through

things to get back onto the track just a bit S of due E of "CREEK" of "PALOMINO

CREEK."

  You can have C.J. get off the Sanchez as one of the other trains approach,

use the ROCKETMAN code to have him switch to a Jetpack, then follow or ride

(flat cars are useful for letting C.J. ride through the tunnels) the train on

the unique route it takes.

  http://img295.imageshack.us/img295/3827/00gta1screen1001wf7.jpg

  http://img295.imageshack.us/img295/9127/00gta1screen1002yo4.jpg

  http://img403.imageshack.us/img403/1903/00gta1screen1003yq0.jpg

  http://img403.imageshack.us/img403/6587/00gta1screen1004da2.jpg

  http://img295.imageshack.us/img295/728/00gta1screen1005bc4.jpg

  http://img403.imageshack.us/img403/2051/00gta1screen1006ff1.jpg

  The train will continue on this route after C.J. fails the mission, but will

disappear if C.J. gets too far away from it.  C.J. can't jack the train or go

through things himself by riding on it.  To help you have C.J. follow it, you

can put a red dot at the spot where the train gets back on the track on the in-

game Map so the dot appears on the radar.



  Thanks to dj_chrismanno for the programming explanation for train derail-

ments:

  "When San Andreas was made they made an error with the train tracks file.

When you are driving the train through the desert and get to the part where

there are two level crossings the train will drive above the track and become

in mid air for a small amount of time.  This is because at this part of the

track, the z axis has been calculated wrong due to some rough path writing.

  "Trains will not derail in the tunnel south of Crandberry station.  Or in the

Market Station Tunnel.  It is possible to derail a train on a bridge as there

are grid reference points on the bridge which indicate change of angle.  Grid

references are also put along bridges to make the trains sound effect of the

train moving along the track happen.  This is why around bends the train makes

more racket.

  "The train in snail train you see which appears to fly is doing this because

the trains must move in a circuit.  This train moves along a circuit which is

not complete.  Instead of driving around the desert and Las Venturus it makes a

direct cut across the map.  The reason is because the path file is smaller in

size and less time is spent on the path files.  If you want to make trains

drive normally like this go to:

  "San Andreas/Data/paths/ and change the name of tracks.dat to tracks2.dat and

tracks2.dat to tracks.dat."



  Thanks to DarkJ5 for showing that you can derail the train and drive it where

there isn't a track using the Control Center (X.13.c).



  VI.33  "Ice Cold Killa"  red serpent dragon icon

  This mission is available from 20:00 to 6:00.

  Woozie left C.J a message to get Jizzy's phone after he calls the Ballas push-

ers--then C.J. can find and ambush the pushers.  Cesar gives C.J. a silenced

9mm.

  Have C.J. go to the Pleasure Domes and shoot the tires of Jizzy's Broadway.

When C.J. goes to the door, they won't let him in, so have C.J. go S across the

lot, climb the scaffolding, jump down to the roof, go to the yellow entrance

light, and walk in a crouch down two flights to the 1st floor.

  If C.J.'s Health and Armor are full, you might speed this up the way spaceein-

stein told me about: "A faster way to get down there is to face north once

you're inside and jump down.  The cutscene starts as you fall."

  In a cut scene, C.J. points the gun at Jizzy's head, and I guess you'd say

Jizzy begs for mercy by his tone, but the words don't come out right for it--

"I'm...not a kind man, not a wise man...but I tried," etc., like he's rational-

izing the criminal things he'd done.  Jizzy runs for the door.

  C.J. can just run to the door through the shooting, possibly throwing some

Molotovs around 1st--Jizzy won't run for his car till C.J. leaves.  Once out-

side, have C.J. damage Jizzy's car (don't blow it up or Jizzy's phone will be

destroyed and you'll fail the mission) to get Jizzy to leave it or jack Jizzy

from it, kill Jizzy, and take his phone.

  Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket

Launcher before entering the building.  Later, when Jizzy tries to get away, he

uses a Pizza Boy scooter.  If C.J. knocks him off it and jacks it from him, he

won't try to jack anything else, so C.J. can have an easy time of taking care of

him.

  C.J. gets Respect and $12,000.



  VI.34  "Pier 69"  red serpent dragon icon

  Have C.J. respond to Cesar's phone call by going to the serpent dragon icon,

just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet Cesar.

  Thank you, reader Tony B, for telling me that C.J. can explore without police

instead of going up onto the roof.

  On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs--three

to the left and three to the right--watching over the pier.  But when Woozie's

men arrive and start to go up to the roof, C.J. and Cesar realize they better

shoot T-Bone's guards before it turns into a big shoot-out.  Have C.J. snipe the

six guards.

  T-Bone and Ryder arrive.  When Toreno arrives by helicopter, he sees the bod-

ies on the roofs, throws smoke grenades down, and flies away.  Cesar and C.J.

realize they have to act immediately if they're going to get the other Syndicate

leaders.

  You can have C.J. go down the stairs with Cesar following and shoot back at T-

Bone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone.

I just had C.J. jump off the roof--he landed with most of his Health--and throw

Molotovs at the shooting guards on his way there.  Cesar still showed up for the

cut scene to help C.J. shoot T-Bone.  Rusk wrote to remind me to point out that

there's less for C.J. to deal with if you send him along the outside of the

pier.

  In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to es-

cape.  C.J. calls him a "shermhead."  "Sherm" can be tobacco mixed with marijua-

na or dipped in PCP, but "shermhead" in gangster slang is more generally used to

mean "idiot."

  http://www.urbandictionary.com/define.php?term=sherm

  http://www.urbandictionary.com/define.php?term=shermhead

  I had C.J. jump and swim after him, get into the Speeder by Ryder's, do drive-

bys on Ryder's Speeder till flames appear, then press S to let Ryder's Speeder

get ahead of C.J.'s boat and blow up.  Rusk just has C.J. snipe or rocket him

from the pier and have done with him.

  C.J. gets Respect and $15,000.

  The Sniper Rifle, $5,000, is available at Ammu-Nation.



  VI.35  "Toreno's Last Fight"  red serpent dragon icon

  Woozie calls.  The van C.J. is looking for is by the Downtown helipad where

Toreno is going to take some merchandise out in a helicopter.

  The 1st time I had C.J. go there, I had him shoot two that came out to shoot

at him in the street and two in the alley.  Toreno's helicopter took off in a

cut scene as C.J. got up near the helipad.  Then I had C.J. shoot two on the

helipad.  (When I tried Molotovs, it made the wanted rating higher, which makes

the next part busier than you may like.)  Have C.J. get the Rocket Launcher from

the helipad, the motorcycle at the sidewalk, and go S to the main highway.

  The helipad is at the NW corner of the block that's E of the block with "TOWN"

of the "DOWNTOWN" that's E of "CHINA TOWN."  From there, go S and curve W along

the block with "TOWN," go left on a road that curves right as it goes downhill,

and, at the intersection, make a quick left and right to go up the onramp (which

isn't so obvious from looking at the map, so you might want to have C.J. do a

practice run 1st).

  By this method, have C.J. speed S of the helicopter and fire back at it with

the Rocket Launcher.  If you get very far S without blowing up the helicopter,

you might speed down to the T intersection at the S coast, where the helicopter

hovers for a few seconds.

  Rusk recommends having C.J. approach the Downtown helipad from below and to

the E so the gangster on it can't hit him with rockets, then, after the cut

scene, having C.J. use the five seconds or so he's given to lock onto the heli-

copter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher.  The

last time I did this mission, I did it like that.

  (I wonder if you could change a weapon file to improve how far C.J. could

throw Remote Explosives and have him cover the helicopter with them before get-

ting close enough to cause the cut scene?)

  C.J. gets Respect and $18,000.



  The Woozie missions

  Wu Zi is voice acted by James Yaegashi, who played Cole in "Spin the Bottle,"

1999, and the Legal Assistant in "Thirteen Conversations About One Thing," 2001.

Barnes and Noble also have a recording of him reading the novel "A Long Stay in

a Distant Land" by Chieh Chieng.  He also provides the voice of Charlie for "GTA

IV."  (For the 1st web address, you have to Copy and Paste the 2nd line to the

1st line in the address bar.)

  http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=ky7Y3hTB4

h&isbn=0786183128&itm=4

  http://www.fanmail.biz/14800.html

  http://www.imdb.com/name/nm0944853/

  http://www.imdb.com/title/tt0802999/fullcredits#cast

  Su Xi Mu is voice acted by young Richard Chang, who played the Prosecutor in

"Return to Paradise," 1998, and is a shining feature as Gafar in "Kejar Ameri-

ka," 2004.

  http://richardchang.net/

  http://www.imdb.com/name/nm0151801/

  C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a

couple more awnings.



  VI.36  "Mountain Cloud Boys"    Wu Zi Mu

  When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J.

"We're closed.  Pokgai."  In Cantonese, "pok" means to fall or slip, and "gai"

means "the street."  It's to curse somebody to go die in the street; in Hong

Kong, it's a general purpose curse like "a**hole."  (For the last web address,

you have to Copy and Paste the 2nd line to the 1st line in the address bar.)

  http://www.notam02.no/~hcholm/altlang/ht/Cantonese.1.html

  http://www.talkingcock.com/html/lexec.php?op=LexLink&lexicon=lexicon&keyword

=POK&page=1

  As C.J. goes upstairs to see Wu Zi, Su XI tells C.J. Wu Zi is blind; when C.J.

protests that Wu Zi was in a car race with him recently, Su XI says Wu Zi has

been blessed with good luck; the Triad that does anything for him is called "our

Lucky Mole," which means "lucky undercover person," I guess.

  Wu Zi says he's "dais dais lo" of the Mountain Cloud Boys Triads.  In Asian

organized crime, "dais dais lo" is the top gang position--"big big brother."

  A few informative sites about the history of Triads, the most powerful drug

dealing, etc., criminal syndicate in the world, and their relationship to Tongs,

Merchant Associations that provide Triads with muscle, money, guns, and mean to

legitimize them in the territory of the Tong, etc., are:

  http://www.geocities.com/boohowdoy/tong.html

  http://en.wikipedia.org/wiki/Tong_%28gang%29

  http://en.wikipedia.org/wiki/Triads

  Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed

to appear at a recent Tong meeting, to show C.J. how they settle things peace-

fully.  Some small Vietnamese gangs have been making bolder trouble lately,

which worries him.

  Wu Zi seems to bend to pick something--a coin?--up from the sidewalk, and he

says was checking for a loose cobblestone that was there before.

  C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor tells

them the attackers were members of a Vietnamese gang, which then comes back for

another attack.

  Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley, then

at those who get off two motorcycles beyond the gate, then at more shooters, in-

cluding a sniper.  Have C.J. drive Wu Zi in a gangster's Sentinel.  Go slow

enough on the left side of the streets for Wu Zi to shoot from the passenger

side and destroy the attacking vehicles, and look behind, Q and E, occasionally

so you can speed off when one of the attacking cars is about to blow up.

  Wu Zi's marksmanship is the strongest example in the game of Wu Zi either

being able to see or being blind but occasionally having a miraculous ability to

know where things are.  We didn't see if he drove or was helped to drive in the

race earlier.  Later, Wu Zi's assistants are shown to pad the case for Wu Zi's

miraculous ability to see by helping him win at golf putting and card games--Wu

Zi loses at cards to C.J..  The story leaves it open as to which is the case.

  C.J. gets Respect and $5,000.



  VI.37  "Ran Fa Li"              Wu Zi Mu

  Ran Fa Li is voice acted, with an assortment of expressive grunts, by venera-

ble veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly

Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice

City."

  http://www.imdb.com/name/nm1066291/

  Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong group

of the West Coast.

  Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who is

their tong leader.

  http://www.geocities.com/boohowdoy/tong.html

  Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang, is

moving to the U.S. and is likely the cause of the recent attacks.  Guppy, an as-

sistant, says Ran La Fi wants a package to be retrieved from the airport; C.J.

says he'll get it for them.

  Send C.J. into a garage through the lower level of the front of the airport to

get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice City").

It has a damage meter and has to be delivered to the N end of San Fierro.  I had

C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a

couple of shooting bikers, then, with two wanted stars, take the RR track

through a bribe (leaving one wanted star) and a tunnel most of the way N.  A ve-

hicle with another group of attackers appeared, but C.J. got to the destination

before they could get close.

  C.J. gets Respect and $6,000.

  Catalina calls to call him a pig.



  VI.38  "Lure"                   Wu Zi Mu

  Have a lot of SMG ammo.

  C.J. suggests that he lure away and kill those intending an assassination of

Wu Zi and Ran Fa Li.

  If C.J. leaves the Rancher, the mission is failed.  There are no attacks going

to Angel Pine.  From Angel Pine, C.J. has to make a loop--to the E coast over

trails and most of the way back over the S coast highway--through red shafts of

light, and often, while he does, men shoot from motorcycles which appear a pair

at a time.  Slow down the Rancher to do right and left drive-bies of the attack-

ers.  The back and side doors of the Rancher come loose as the Rancher gets dam-

aged, and you can't let the attackers see that it's C.J. in the Rancher or you

fail the mission.

  Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely, thanks

to C.J..

  This mission features the new Trip Skip time saver: if you fail your effort to

get through the checkpoints, spaceeinstein told me you can go to Wu Zi's place,

"start the mission, enter the Rancher, and the Trip Skip icon shows up--press

Y" and C.J. is teleported "right before checkpoint."

  C.J. gets Respect and $8,000.

  The AK-47, $3,500, is available at Ammu-Nation.



  VI.39  "Amphibious Assault"     Wu Zi Mu

  Have Silenced 9mm and Sniper Rifle ammo for this.

  If C.J.'s lung capacity hasn't been developed enough to let him stay underwa-

ter for longer periods of time, you won't be able to do this mission.  You'll

just get an alternative cut scene of C.J. and Wu Zi playing a videogame.

(Thanks again to Mxyzptlk and co.)

  http://www.gtaforums.com/index.php?showtopic=174800&st=0

  In it, Wu Zi asks C.J. if he can swim well, C.J. says he can't, and Wu Zi con-

founds C.J. by beating him at the videogame.  Then C.J. is put back on the

street and the screen message says he needs more practice underwater to do the

mission.

  http://img93.imageshack.us/img93/6893/00gta1screen930ani0.jpg

  http://img50.imageshack.us/img50/9215/00gta1screen930byo6.jpg

  If C.J. can stay underwater long enough:

  At Wu Zi's place, Wu Zi tells C.J. he needs someone outside his Triad group to

swim through Vietnamese gangsters to bug a boat.  C.J. doesn't want to, since he

once got a condom stuck to his face while swimming by Santa Maria, but Wu Zi's

blind and can't do it, so C.J. says he will.

  Have C.J. swim on the surface of the water through red shafts of light, and

underwater through red loops.  A Knife below a green cone is supplied in an un-

derwater tunnel.  A cut scene shows two Tropics of gunners nearby.

  The 1st time I did this mission, I had C.J. get on the rocks at his right

side and snipe the men on the boats.  I wasn't sure if having C.J. blow up the

boats, with about six Sniper Rifle shots, to make sure nobody was on them, would

alert the men on the big ship to C.J.'s approach because I had C.J. do it on

the way back.  But Rusk wrote to me that he had C.J. blow up the two boats with

a Heat-Seeking Rocket Launcher before going to the big ship then snipe the

searchlight on the W end of it.  The next time I tried this, I had C.J. use the

Heat-Seeking Rocket Launcher on the Tropics and the search lights at either end

of the ship.

  If you don't have C.J. do any shooting on his way to the big ship, have him

swim underwater as much as possible, and just have him tread water when he sur-

faces for air.  Keep him away from the circles on the radar that indicate the

two searchlights at each end of the big ship.

  Send C.J. under the middle of the ship and have him go up the stairs at the NW

end.  A Knife is supplied there.

  Have C.J. sneak up behind targets, tapping W while he crouches, as in "Madd

Dogg's Rhymes," to get the five guys on deck and the two guys downstairs.  After

he plants the bug, have him go down the steps at the NW end of the ship and swim

back to the dock.

  Another way I've done this is to have C.J. swim underwater to the big ship,

pausing above water long enough to get attention and lure a Tropic closer to the

big ship.  After he gets Snakehead, he can snipe the targets on the nearby Trop-

ic from the deck of the ship, then jump down to the Tropic and sail it over to

the dock to finish the mission.

  C.J. gets Respect and $11,000.



  VI.40  "The Da Nang Thang"      Wu Zi Mu

  Wu Zi tells C.J. he has to go settle something which could establish his posi-

tion in the Red Gecko Tong.  He gets a call from Little Lion, whom he tells to

take Guppy to check out the arrival, by container ship today, of the Da Nang

Boys.  Wu Zi feels bad that he can't tend to it himself, so C.J. says he'll han-

dle it for him.

  C.J. gets into a helicopter and Guppy flies it above the ship for a couple of

lengthwise passes.  Have C.J., 1st person view, send the stream of machine gun

bullets just ahead of each target and let the helicopter movement sweep the fire

over it (as in "Phnom Penh '86" in "Vice City").  Then the helicopter is shot

down.  Guppy isn't anywhere to be seen, and the only weapon C.J. has left is his

Knife.

  (As Rusk wrote to me, Dr. Simon Chan told him you could use the opportunity to

send C.J. ashore to get more weapons at an Ammu-Nation.  C.J. can even go to the

Easter Basin Naval Station and Las Venturas without a wanted rating, and the

pedestrians and traffic are around while C.J. travels in this version of the

glitch.  C.J. can even attack the corrupt police and not get a wanted rating.

When I tried it, and had C.J. try to jack a policeman's HPV1000, the policeman

jacked a regular car nearby and drove away, which was different.)

  A cut scene shows a Da Nang Boy at the rail of the ship; have C.J. move in a

slow crouch to kill him and take his Shotgun.  If you have him use the Knife,

make sure you do it right because C.J. will take longer than you like to move up

on someone that's shooting at him while killing them with a Knife.  Have him use

stealth to kill the others and take their weapons on his way across the deck and

through the downstairs area filled with crates.  Look for a Health and an Armor

pickup among them, too.

  Have C.J. shoot the lock off a box to set the Vietnamese prisoners free.  They

slowly walk away; you can have C.J. follow them, and hear some funny rude things

they say, if you forget your way back.  (Listening to the accent they use, I

thought they were from India.  That Snakehead's so mean he even hates people for

visiting Viet Nam, apparently.)

  Have C.J. climb the boxes to get up on deck and kill everyone at the bridge of

the ship, notably The Snakehead.  The Snakehead throws C.J. a Katana to duel

with then jumps right at him with his.  The 1st time I did this, C.J. had about

1/2 Health, so I had him run back a bit then turn and shoot The Snakehead with a

Micro SMG.  (The Snakehead hadn't read what I wrote about the 1st kill C.J. has

to do on the ship.)  When I've had C.J. use the Katana, The Snakehead goes down

pretty fast.

  Have C.J. dodge him and block a lot to drag it out to hear The Snakehead say

some of the funnier dialogue in the game.  (The San Fierro Marital Arts fight

trainer uses the same dialogue.)

  Rusk just has C.J. go on deck and use a Heat-Seeking Rocket Launcher to shoot

the bridge in Snakehead's area to have done with him.

  The four refugees thank C.J. and go off in two Dinghies; C.J. is on a Dinghy

he can drive to the shore.

  C.J. gets Respect and $15,000.

  Replenish C.J.'s ammunition at Ammu-Nation, etc.



    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  red serpent icon at the Xoomer garage

  Cesar heard from his cousin (Catalina) that C.J. is a hero in Los Santos.

C.J. isn't sure since some of his friends have turned from him since he fought

the big drug dealers and, notably, killed Ryder, whom he thought was his friend.

Cesar assures him Ryder wasn't so true a friend--he tried to bang Kendl.

  Wu Zi enters with Su Xi Mu and seconds the motion.  He tells C.J. his former

friends have a crack factory C.J. needs to destroy to put them out of business

for good.  As C.J. leaves, a mechanic calls to tell him he rigged a car with ex-

plosives which C.J. can use to destroy the factory.  At the garage, the mechanic

tells C.J. he wired it with a delay timer to give C.J. time to get out of the

factory before it blows up.

  Drive the car to the factory--the entrance gate is W of the driving school en-

trance.  On the way there, you can listen to WCTR talk radio to hear things

about missions C.J. has done and people he's met, including OG Loc, who's inter-

viewed by Lazlow.

  Have C.J. get out of the car across the street and down the road a bit from

the factory entrance and snipe the two guards; the gate opens.  Have C.J. snipe

the two or three that run out, drive through the entrance, and run over or shoot

anyone else in the lot.  Then have him drive up the ramp (it's not a jump) into

the factory and around to the back of it where the big kettles are.

  (I don't think the people in the building are armed, but I think I recognized

some, wearing what are most commonly used as hospital masks, as being among the

criminals I described for I.5.k  Crimes--Criminals wasted.  You can have C.J.

run some down on the way to the big kettles to add to your Criminals Wasted

score, if you want to.)

  Before C.J. leaves the car, press the LMB to start the timer for the bomb,

then have C.J. get out of the car and the building before they blow up.

  Have C.J. shoot gangsters in the lot as he makes his way to the front gate.

There, gangsters in a Voodoo pull in and the gate closes behind them as they get

out and shoot at C.J..  Have C.J. shoot them, get in the Voodoo, and drive it

through the broken remains of a building, up the fallen 2nd floor which serves

as a ramp, jump (San Fierro Unique Jump 7) out of the lot, and go back to the

Xoomer garage.

  On a more recent effort, after I had C.J. blow up the factory, I had him get

a few targets in the lot, run up the jump ramp on foot, get on a ledge, and

jump off onto the street.  I had him attack some more targets at the front gate

before I noticed the orange dot at the Xoomer garage on the radar, where he went

to complete the mission.  This isn't one of the tougher missions that calls for

an easier way to do it so desperately, but it's something to know if you're in

a hurry--you don't have to use the Voodoo to do the jump if you don't want to.

  C.J. gets Respect and $25,000.

  Someone calls using an electronic voice disguiser: a "friend" wants C.J. to

meet him at his ranch in Tierra Robata so C.J. can learn something he needs to

know to keep Sweet safe.  A "?" icon appears at a new save place location W of

the Kinkaid Bridge in Tierra Robata.

  Jethro calls: he and Cesar have planned to sell hot cars, so they want C.J. to

buy the car showroom nearby to serve as as a legitimate front for it.  A "CV"

icon appears at Wang Cars; once C.J. buys it, the icon appears at the Xoomer ga-

rage.

  The M4, $4,500, is available at Ammu-Nation.

  The Desert and Las Venturas (and the Miniguns there) are officially available.

  Three save houses can be bought (VII.1).



    The Steal Cars missions

  These all use a red "S" icon.

  The cars stolen for these missions, except those for the Import/Export board,

will appear at Wang's Motors, which is across the street to the E from the N end

of the E side of the brown block N of "DOHERTY."



  VI.42  "Zeroing In"           Cesar Vialpando

  C.J., Cesar, Jethro, and Dwaine play cards.  Cesar gets a good hand: "Read 'em

and weep, cabron."  "Cabron" literally means "male goat," and in slang use has

various meanings, about like calling someone a fu**er, a**hole, and/or bi**h.

  http://www.urbandictionary.com/define.php?term=cabron

  Kendl wonders how this advances their business.  Zero says he's hacked into

the cell phone satellite tracking system.

  Have C.J. follow a car by going to the blips on the radar that represent spots

where the driver made a call.  They go around San Fierro: from N of the Xoomer

garage, SW, N on the W side to the NW, loop down and back up, then over the Gant

Bridge.  When C.J. catches up with the car, he's supposed to do a P.I.T. maneu-

ver on it like he did in driving school, although I once just had his car scrape

across her back fender to cause her to stop and abandon the car.  Have C.J.

drive it back to the Xoomer garage.

  Thanks to spaceeinsten, man of action, for telling me: "A faster way to beat

this mission is to go directly to Zero's RC shop as fast as you can and wait

there, then pit maneuver her.  If you're lucky, you're done."

  C.J. gets Respect and $5,000.

  The Uranus is at Wang Cars.

  Wheel Arch Angels mod shop, which specializes in customizing the Elegy, Flash,

Jester, Stratum, Sultan, and Uranus, is open in Ocean Flats, San Fierro.  The

entrance to the garage is on the E side of the block that's N of the block of

"OC" of "OCEAN FLATS."

  A good guide to how each car can be modded there is the "In-Depth Car Modifi-

cations Guide" by Mastermind73 at Gamefaqs.

  http://www.gamefaqs.com/

  The garage is indicated on the radar and in-game map by a red wrench.  A paint

job in a mod shop will remove any wanted rating.



  VI.43  "Test Drive"           Cesar Vialpando

  Cesar has C.J. take him to the 2nd floor of Otto's Autos, where they can steal

a couple of cars.  On the way, they say they like San Fierro, Kendl is like the

Mom of the family now and wants them all to do good, and The Truth has some good

outlooks mixed in with the rest.

  Have C.J.'s car follow Cesar's car out the 2nd floor window, etc.  They get

two wanted stars and are chased by a couple of Police cars.  You might use Nitro

(LMB) when Cesar does for a straightaway--be careful about making turns while

the Nitro burns out.  Back up to let Cesar out when they get trapped in an al-

ley, then keep following Cesar (you might try the jump he makes) till C.J.'s

back at the Xoomer garage.

  C.J. gets Respect and $5,000.

  The Sultan is at Wang Cars.



  VI.44  "Customs Fast Track"   Cesar Vialpando

  Cesar tells C.J. he got a tip from someone who works on freight at the docks:

one container, which he marked with spray paint, has a car they want to steal

and sell.

  Have C.J. use the crane (I.7.m  Crane Controls) while Cesar inspects the con-

tainers.  Drop the container where the shadow it makes indicates it will land in

the red shaft of light.  The 3rd container always has the car they're looking

for, but before Cesar can drive C.J. away in it, a car pulls up with three guys

who get out and shoot at them.  Have C.J. shoot them, then the three from anoth-

er car, then two guys who show up on foot.  C.J. gets less money for the car if

it's damaged, so you might park it in the Xoomer save garage or a Pay 'n' Spray

before ending the mission at the Xoomer garage.

  C.J. gets Respect and the value of the car--up to $10,000.

  The Savannah is at Wang Cars.

  The Export/Import vehicle collection is available.  If you saved a Patriot

during the "Reuniting the Families" glitch, you can drive it over there since

it's on the 1st list.



  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  The chalk board with the lists of vehicles to find is by the crane C.J. used

for the last mission--NW of the big freight ship that's SE of the Xoomer garage.

After doing the last mission, "Customs Fast Track," if the vehicle C.J. is driv-

ing is on the list, you'll get a screen message saying so.

  C.J. needs to find the vehicles listed, in three succeeding lists of ten each,

on the chalkboard, and put them on the freight ship.  You can use the magnetic

crane or drive them up the ramp.  The cars are worth less if they're damaged.

  When you load cars onto the ship with the crane, let the vehicle drop to the

ship to stop it from swaying so much before you put it in the red shaft of

light, which you don't have to be real neat about.  When you're through using

the crane to load a car onto the ship, leave the magnet hanging low over the

area you drive cars to so you just have to park the next one on the shadow under

the magnet of the crane.

  When C.J. goes to the chalkboard, you get a screen message about imports that

are available for C.J. to buy and the days he can buy them, too.  You can see

the day of the week in the game by pressing Tab to see the Stats menu.  At 1st,

the Club, Perennial, and Jester are available.  The vehicles C.J. delivers for

export become available for purchase as imports, too, and a bonus vehicle be-

comes available for purchase with each group of five vehicles exported (see be-

low).

  The Club is an early 1990's Volkswagen Golf GTI Mk1 or Citi Golf, except with

the larger of the two pairs of headlights being the inside pair.

  http://en.wikipedia.org/wiki/VW_Golf

  The Perennial is a 1962-1965 Chevrolet Nova (or "Nova II"), like in "Vice

City."

  The Jester is a 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002

Mk 4.*.

  http://en.wikipedia.org/wiki/Toyota_supra

  A good map of the locations (although missing a couple Rusk found) is at:

  http://www.gta-sanandreas.com/guides/importexport/importexport.gif

  A more comprehensive map is the San Andreas Map: "SAM":

  http://gtasanandreas.net/sam/

  Click the "Vehicles" box, click "Set filter," type the name of the vehicle

you're looking for in the "Enter filter string" box, and click "Done."  You can

hold down the LMB and drag the cursor down and across to make a box of the area

you want to enlarge, which appears when you release the LMB, and you can go over

the enlarged map with the scroll bars and change the size with the "+" and "-"

buttons.  Click an icon representing the vehicle to learn more about it (always

available, available after bike school success, etc.).  To look for another

vehicle, click "Change Filter," type the name in the same box, etc.



  There are pictures of the vehicles in section I.8.a and at:

  http://www.gtawh.com/sanandreas.php

  http://www.gta-series.com/it/sanandreas/veicoli.html

  http://thegtadomain.com/sanan/vehicles.php

  http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images

  Vehicles exported from it often have a custom license plate, like the Bullet:

"EASUCKS" (Electronic Arts is a competing game distributor), "F*CK YOU," or "TOO

FAST."  (Thanks to Zap Zap and Thaddeus McKlown at GTA Forums.)



  * this is a location of the vehicle only when it's posted on the chalk board.

  List one

  1.  Patriot  * Easter Bay Chemicals, SE of the San Fierro Easter Bay Airport,

a bit S of the "H" of "CHEMICALS."  It's a 1985-? AM General M998 Military

HMMWV, aka a Humvee (not the civilian Hummer).

  2.  Sanchez  Near the S end of the brown section at the S end of Mt. Chiliad.

It's a 1989-1992 Yamaha DT 200 dirt bike.

  3.  Stretch  * Behind Wang Cars, which is E of the N half of the brown block

of the Doherty, San Fierro, save place.  It's a combination of Cadillac and Lin-

coln Town Car (and other?) limousines (see the "Hybrids" section of I.8.a).

  4.  Feltzer  * by the coast, in the gray rectangle NE of the "Y" of FLINT

COUNTY.  It's a 1972-1988 Mercedes Benz SL-Class convertible.

  5.  Remington  * In the Unity (RR) Station, Los Santos, parking lot.  It's

just NE of the place where the two short RR tracks veer from the main one in El

Corona.  In San Andreas, it's a pimpmobile (see "BEKKNQV" at I.14 Codes).  It's

a mid-'70's Lincoln Town Coupe with fins that, I'm guessing, rib the 1958-1962

Cadillac fenders.

  6.  Buffalo  Just E of the dot NE of the "O" for the big "RED COUNTY" letters.

It's the back of a 1992 Dodge Daytona with smaller rear side windows, and the

middle of a 1985-1992 Chevrolet Camaro.*  The front has a point in the middle of

the engine hood like the Camaro and the grill slant of a 1987-1993 Ford Mustang,

and it has the headlights of none of them.

  7.  Sentinel  In the SE area of the Los Santos film studio, on the block N of

"MARI" of "MARINA," N of the "I."  It's combination of a modified 1984-1987 E28

M5 four door sedan and a 1983-1989 BMW M635CSi, aka M6, coupe, the same as in

"Vice City" (see I.8.a under "Land vehicles").

  8.  Infernus  On the S side of the street below the first "A" of "PARADISO,"

San Fierro.  It's a 1991-2001 Honda Acura NSX.

  9.  Camper  In the parking lot behind Sub Urban and the tattoo parlor in Hash-

bury, San Fierro, in the middle of the block of "BURY."  It's a 1963-1966 Volks-

wagen Type 1c 11 window Camper, aka a VW-Bus, Bully, and Kombi (as in the 2002

Men At Work song "Down Under": "Travelling in a fried-out Kombi ...").  The

Truth has a similar model but custom painted and without the sun roof.

  10.  Admiral  In the E side of the parking lot for the Papercuts Office Supply

in the middle of the S side of the block N of "CO" of "CONFERENCE" in Los San-

tos.  It's like the 1976-1985 Mercedes Benz E-Class (W123) Admiral of "Vice

City."

  For delivering five vehicles, the Monster truck, which looks like a 1994 Chev-

rolet S-10 with an extended cab and the grill of a 1983-1992 Ford Ranger, and

for ten, the Windsor, a 1966 Alfa Duetto (later models, a bit different, were

called Alfa Romeo Spider--see I.8.a under "Land vehicles"), are available to

buy.  For delivering all ten, C.J. gets $50,000.



  List two

  1.  Slamvan  * On the W side of the Nude Club that's on the E side of the

block S of "CORONA" of "EL CORONA," Los Santos.  1994-present Dodge Ram with a

body and cab that were squished when it was made into a lowrider.  It's the

fastest at acceleration of the lowriders, brakes good, but doesn't have great

cornering traction.

  2.  Blista Compact  * At Easter Bay Airport, San Fierro, by the little dot S

of where the three roads converge SW of the big circle.  It's a 1983-1987 Honda

CR-X with a front bumper guard, like the one in "Vice City."

  3.  Stafford  * At the Vank Hoff Hotel--the Queens, San Fierro, save place.

It's a 1971-1981 Rolls Royce Corniche.

  4.  Sabre  * In Garcia, San Fierro, N of the "A" of "GARCIA" and E of the N

baseball field of the two.  It's got the pairs of headlights and sides of the

front bumper of a 1971-1972 Buick GSX, the body of a 1970 Chevrolet Chevelle,

and the back of a 1970 Oldsmobile 442 convertible.  The back of the cab of the

Chevelle is given a rear window squared off to be a little smaller than the ones

on the convertible versions of a Buick GS, Chevrolet Chevelle, or Oldsmobile

442.  It's the Sabre of "Vice City"--the automotive equivalent of a muscular

lunkhead.

  5.  FCR-900  * In NE Las Venturas on the W side of the pizza store S of the

"H" of "THRU" of "JULIUS THRU WAY NORTH," on the N side of the street a block S

of "THRU" (you may need to leave and go back a number of times for it to show

up).  It's at the bike school if you got all silver awards, too.  It's a 1992

Honda CBR 900 RR Fireblade.

  6.  Cheetah  * In a driveway at the SW corner of the block that's N of the

Prickle Pine, Las Venturas, save house.  You may need to have C.J. go away and

go back, even remove other vehicles from the spot, and find locked Cheetahs

there, before an unlocked one shows up (did the BradyGames map guy program

this?).  It's a 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.

  7.  Rancher  * in the SW area of the big brown spot beside "BLUEBERRY ACRES"

in Red County.  See "Rancher and Ranger" in section I.8.a under "Hybrids."  It's

a 1983-1988 Chevrolet K5 Blazer with S10 Blazer parking lights and a 1992 Jeep

Cherokee back window and brake lights.  It's like the Rancher in "Vice City."

  8.  Stallion  in front of the Supa Save, in the S area of the block of the

"LL" of "Juniper Hill" in San Fierro.  It's a mixture of a handful of cars with

Oldsmobile on the front and back and what may be an altered Mustang in the mid-

dle. (see the "Hybrids" section of I.8.a).

  9.  Tanker  * By Jay's Diner, on the W side of the road a bit S of the over-

pass S of "BAYSIDE TUNNEL," Tierra Robada.  It's a big Mack R or DM 10-wheeler

truck cab that can haul a big trailer.

  10.  Comet  * In the parking lot about where the "S" of "AVISPA COUNTRY CLUB"

is.  It looks like a mix of Porsches and Jaguars (see the "Hybrids" section of

I.8.a).  If the door is locked, C.J. won't get in, but when he gets in, he jumps

over the door.

  For delivering five vehicles, the Bandito, a sand rail (for Baja Racing or

getting around City 17 in "Half Life 2," 2004), and for ten, the Turismo, a

1987-1988 Ferrari F40, are available to buy.  For delivering all ten, C.J. gets

$100,000.



  List three

  1.  Blade  Across the street and E of the El Corona, Los Santos, save house.

It's a 1965 Chevrolet Impala (flattened, with two more headlights, and a rede-

signed front bumper, front of the engine hood, and wheel wells).

  2.  Freeway  At the N end of the W side of the block N of "HASH" of "HASH-

BURY," and at bike school if you complete it.  It's a "Vice City" 1976 or so

Harley Davidson Shovelhead.

  3.  Mesa  * Just N of the Sanchez, the 2nd vehicle on the 1st list, S of Mt.

Chiliad.  A 1986-1996 Jeep Wrangler, similar to the Mesa Grande of "Vice City."

  4.  ZR-350  * In the parking lot of the Clown's Pocket, Las Venturas.  A high

performance car.  It's a 1989-1991 Mazda Rx7.

  5.  Euros  * under the head of the Sphinx of the Camel's Toe casino, Las Ven-

turas.  It looks like a 1990-1996 Nissan 300ZX.

  6.  Banshee  By the N side of the San Fierro gym, which is on the SE corner

of the block that's the 2nd rounded square block S of the "G" of "GARCIA," with

success at Driving School; * where the Ammu-Nation symbol is on the block of

"COME" of "COME-A-LOT."  It's a 1992 Dodge Viper with variations mainly to the

front and back ends.

  7.  Super GT  On the N side of the big "J"-shaped block S of "DOHERTY" with

all bronze awards at driving school, and in the NE area of the Easter Bay Air-

port tarmac.  It's a 1991-1992 Mitsubishi 3000 GT.

  8.  Journey  At the top of Mt. Chiliad (but it's not easy to drive it down),

in the NE area of the film studio in the block of "WOOD" of "VINEWOOD," Los San-

tos, and at the NW corner of the NW block of the three of El Quebrados.  It's a

a camper truck.  I found a pretty good match with a 25' 1978 Winnebago with a GM

grill and headlights, except the Journey has two pairs of headlights.  (Did you

see Albert Brooks in "Lost in America," 1985?  "Born to be wild....")

  9.  Huntley  * in the E part of the N side of the big "J"-shaped block S of

"DOHERTY."  It's a 1987 (U.S. debut)-1992 Land Rover Range Rover, except the

headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks

like the one on a 1989-1992 Ford Bronco.

  10.  BF Injection  On the beach W of the dead end road that's below "MISSION-

ARY HILL."  It's a Volkswagen Beetle-based, or similar, fiberglass beach buggy.

  For delivering five vehicles, the Vortex, a hover craft, and for ten, the Bul-

let, a 2005-2007 Ford GT based on a mid-late 1960's GT40 MkII, are available to

buy.  For delivering all ten, C.J. gets $200,000.

  Thanks to the Real Car Name List by PRB051 for the real names of the Banshee,

Feltzer, Infernus, Super GT, and ZR-350, and for the "Rolls Royce" lead on the

Stafford.

  http://faqs.ign.com/articles/622/622601p1.html

  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the real

names of the Club, Bullet, and Turismo:

  http://faqs.ign.com/articles/622/622709p1.html

  Thanks to nekkidhillbilly at the GTA Forums > GTA San Andreas > General Dis-

cussion > Real Car Names message board for identifying the Blade, the "Chevelle"

and "Buick GSX" leads for the Sabre, the "Dodge" lead for the Slamvan, and the

Chevrolet K5 Blazer lead for the Rancher.

  http://www.gtaforums.com/index.php?showtopic=157661&st=0

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY-

bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada

rules at Gamefaqs for the "Mustang" lead for the Buffalo.

  http://www.gtaforums.com/index.php?showtopic=157661&st=60&#entry2174467

  http://www.gamefaqs.com/

  Thanks to a message at Gamefaqs by sonofkorol for identifying the Windsor.

  http://www.gamefaqs.com/

  Thanks to KoLSPD2 at the same GTA Forums message board for identifying the

Euros.

  http://www.gtaforums.com/index.php?showtopic=157661&st=120&#entry2331455



  VI.46  "Puncture Wounds"      Cesar Vialpando

  Cesar wants a car driven by a fast driver that's hard to stop without wrecking

the car.  C.J. gets the idea to use tire spike strips--stingers--that stretch

across the road when dropped.

  Have C.J. try to get ahead of the driver and drop (LMB) a stinger--he has

three he can use.  The driver goes S on the main highway from San Fierro to the

T intersection, turns E, then goes S across the bridge into Whetstone.  Once

stopped, the driver abandons their car for C.J., who repairs the tires, and you

can have him drive it to the Xoomer garage.

  The Stratum is at Wang Cars.

  C.J. gets Respect and $5,000.

  Wang Cars makes $8,000 a day and max.

&&&&&&&&&&&&&&&&&&&&



  VII. The Desert and Las Venturas Preliminaries



  VII.1 Save houses

  El Quebrados       A2             $20,000

  in W El Quebrados (Desert)

  Tierra Robada      B2             $20,000

  N of the Robada Intersection (Desert)

  Fort Carson        B3   garage    $30,000

  NW Fort Carson (Desert)



  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  The Las Venturas barber shop has the same deals as the Marina, Los Santos, and

San Fierro barber shops.

  Having C.J. get a haircut can get rid of any wanted rating.

  At the Redsands East tattoo parlor, the highest scoring tattoos tie with the

Stats of the highest scoring tattoos available before (R:3; SA:3): for the back,

the card, $240, and for the lower back, the masks, $720, and the cross, $600.



  VII.3  Ammu-Nation and weapons

  A good map of the weapon and item locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  In addition to the weapons previously available in the scenery and at Ammu-Na-

tions, you can find:



  Hand:



  Brass Knuckles

  - at the N side of the W building of the N block surrounded by road of Las

Payasdas.



  Melee weapons:



  Baseball Bat

  - at the SW corner (outfield) of the baseball field which is where "RED" of

"REDSANDS WEST" is,

  - and on the N side, ground level, of Blackfield Stadium.



  Golf Club

  - on the balcony on the W side of the Yellow Bell Golf Club building, on the

half circle W of the loop of road.



  Night Stick

  - behind the San Andreas Police Department sign at the SE corner of the block

E of "THE" of "THE EMERALD ISLE,"

  - by the cells on the 1st floor of that police department,

  - and by the Permits and Licenses doorway on the 2nd floor of it.



  Shovel

  - at the N side of the S pile of stuff on the floor of Hunter's Quarry,

  - at the NE corner of the NE tennis court among eight NW of the N end of the W

dead end road of the two in the middle of the N end of Las Venturas,

  - in the E dugout of the two at the N corner (home plate) of the baseball

field which is where "RED" of "REDSANDS WEST" is,

  - and hidden in a shrub under a pale gray-blue dormer S of the big skull at

the N end of the displays in front of Pirates in Men's Pants.



  Pool Cue

  - by a dirty orange and blue-green dumpster at the S side of the building at

the NE corner of the rectangle N of "ORE" of "ROCKSHORE EAST."



  Knife

  - between the two S cages of the Snake Farm on the N side of the road SW of

"AIR" in "VERDANT MEADOWS AIRCRAFT GRAVEYARD,"

  - and by a telephone pole N of the S trailer of the trailer park N of the lit-

tle block with an Ammu-Nation E of the No Fly Zone.



  Katana

  - behind a little house without a garage among mobile homes and NW of the El

Quebrados save house,

  - at the S end of the deck of the pirate ship display in front of Pirates in

Men's Pants,

  - on a front porch guarded by two white gargoyles at the SE part of the Orien-

tal-style shopping center NW of "PILGRIM," and N of a Cluckin' Bell,

  - and between the two N palm trees of a group of three in a divider at the SE

side of the Four Dragons Casino.



  Chainsaw

  - behind a cylinder at the top of the steps of the S quarry-o-matic of the two

at the SE side of the floor of Hunter's Quarry,

  - and at the SW side of the blue warehouse, behind beige walls and fence

gates, at the corner S of "TES" of "WHITE WOOD ESTATES."



  Pistols:



  9mm

  - W of a big RR bridge support, which is on the W side of the road that goes

below the bridge and is S of Las Barracks,

  - on the 2nd floor of the police department at the SE corner of the block E

of "THE" of "THE EMERALD ISLE,"

  - at an Ammu-Nation, and some policemen, gangsters, drug dealers, and hookers

carry one; Ammu-Nation clerks dual wield them.



  Silenced 9mm

  - in the garden under the foot bridge to the N side of Blackfield Stadium,

  - and at an Ammu-Nation.



  Desert Eagle

  - at the NE corner of the back yard of the 2nd house from the E end on the N

side of the N road of the E block of the Bayside Marina area,

  - under the middle solar panel of three in a trailer park across the street

from the Lil' Probe Inn,

  - and at any Ammu-Nation, $1,200, after "Black Project" (a Desert mission).



  Shotguns:

  All three types use the same ammo, so the ammo for one is added when C.J. gets

another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-

er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing

that adds five shells to the ammo for it.



  Shotgun

  - near the end of the wooden pier S of the "OC" of "VALLE OCULTADO,"

  - under the front porch roof of the little house of the trailer park S of Fort

Carson; of those houses, it's in the 2nd row from the E and 4th place from the

S,

  - under the ramp at the last "N" of "PILSON INTERSECTION,"

  - on the 2nd floor of the police station at the SE corner of the block E of

"THE" of "THE EMERALD ISLE,"

  - at an Ammu-Nation, it's occasionally used by the police (who usually use

9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after

C.J. buys Verdant Meadows (a Desert mission).



  Sawnoff Shotgun

  - at the W side of the warehouse with a red band around the tops of the walls,

behind a surrounding wall, at the N side of the block with "EST" of "WHITE WOOD

ESTATES,"

  - at the S side of the dirty brown and blue-green dumpster by a wooden fence

at the N end of the N-S alley of the block with "WEST" of "REDSANDS WEST,"

  - in the N area of the roof of the "PARKING" building on the block W of "THE

PINK SWAN" (reach it by aircraft or Jetpack),

  - and at an Ammu-Nation.



  Combat Shotgun

  - in a small shrub in the middle of a long thin parking lot divider S of a

white warehouse with blue trim; enter the lot on the N side of the block that's

W of the "FR" of "LVA FREIGHT DEPOT,"

  - in front of the Four Dragons Casino after finding 50 Horseshoes,

  - just N of the blocked part of the blocked hall of Research Section A in Area

69 after "Black Project,"

  - and at any Ammu-Nation, $1,000, after "Don Peyote."



  Submachine guns:

  All three use the same ammo, so the ammo for one is added when C.J. gets

another.  (Thanks to Rusk for the info.)



  Tec9

  - between a support beam and the edge of the San Andreas Sound under the N end

of the Mako Span,

  - and at an Ammu-Nation.



  Micro SMG

  - in a jet body part at the SW end of the parts at Verdant Meadows Aircraft

Graveyard,

  - between a brown wall and a dirty orange and blue-green dumpster at the E

side of a lot, containing a lot of garbage containers, at the mid-S end of the

block N of "LAS" of "LAS VENTURAS AIRPORT,"

  - at an Ammu-Nation, and it's used by Ballas (with 9mms) and S.W.A.T. agents.



  SMG

  - behind the 2nd building from the W end of the S side of the S street of the

square E block of El Quebrados,

  - in the NE corner of the 4th/top floor of the Starfish Casino parking ga-

rage; enter at the SE corner of the block with "THE STAR,"

  - in a narrow nook between blue and concrete block walls on the N side of the

grassy alley between the Starfish Casino and surrounding hotels; from the main

entrance (you can't enter), have C.J. go N, jump over the low wall, and go W in-

to the grassy alley,

  - in front of the Four Dragons Casino after finding 50 Horseshoes,

  - at an Ammu-Nation, and it's used by FBI agents.



  Assault Rifles:

  Both use the same ammo, so the ammo for one is added when C.J. gets another.

(Thanks to Rusk for the info.)



  AK-47

  - by the door of the E trailer of four N of the rectangle W of the dead end of

the road NW of "EL CASTILLO DEL DIABLO,"

  - in a divider with grass, palm trees, and shrubs in the middle of the lot

that's in the middle of the duplexes of the block S of "WEST" of "REDSANDS

WEST,"

  - on the 2nd or so story roof of the Four Dragons Casino at the bottom of the

inside of the N-most "U"-shape formed by taller structures (reach by aircraft

or Jetpack),

  - at an Ammu-Nation, and some Triads (Wu Zi's gang; they wear black clothes)

have one.



  M4

  - under the stairs of the SW guard tower of Area 69,

  - on the roof behind the roof of the entrance of the Motel, E of the swimming

pool, NE of the block of "PILGRIM,"

  - in front of the Four Dragons Casino after finding 50 Horseshoes,

  - at an Ammu-Nation, and it's used by the Army (with Shotguns) after C.J. buys

Verdant Meadows (a Desert mission).



  Rifles:



  Rifle

  - at an Ammu-Nation.



  Sniper Rifle

  - on the N side of the steeple of the little church on the N side of the cor-

ner that's S of the "S" in "JULIUS THRU WAY NORTH,"

  - on top of the NW corner of the S skyscraper of the Clown's Pocket, at the

"N" of "CLOWN'S" (use an aircraft or a Jetpack to reach it),

  - on the N side of the roof above the entrance to the Four Dragons Casino

(reach it by aircraft or Jetpack),

  - and at an Ammu-Nation.



  Heavy weapons:



  Minigun

  - on top of the big concrete support column at the SW end of the Kincaid (RR)

Bridge, accessible now that the invisible barrier there is gone since the Desert

and Las Venturas became available,

  - in a small underground room that adjoins the 2nd main room in Area 69 that

C.J. enters during "Black Project"; the Minigun is there from the start of the

game,

  - by the elevator doors on the lower level of a parking garage; to have C.J.

get there, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA

ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go

N to the Minigun by the elevator doors,

  - on the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE

EAST" (reach it with the Jetpack or a Parachute),

  - and inside Mike Toreno's Tierra Robada house after "Vertical Bird."  This

one has a 500 count for ammo instead of 200.  His house is the save place S of

the RR track that extends N from the Kincaid Bridge.



  Flame Thrower

  - in the S end of the porch of the E side of the main KACC Military Fuels

building, about where the "E" of "FUELS" is,

  - and inside Mike Toreno's Tierra Robada house after "Vertical Bird."



  Heat Seeking Rocket Launcher

  - on a N side of the biggest Native American/Mexican building at the end of

the dead end road W of "ALDEA MALVADA,"

  - on the NE corner of the upper level of the parking garage where "IN" of

"PILSON INTERSECTION" is,

  - and inside Mike Toreno's Tierra Robada house after "Vertical Bird."  It only

has three shells (ten is typical elsewhere).



  Rocket Launcher

  - on a roof above the parking garage of The Emerald Isle, a tiny bit W of the

"I" of "Isle" (enter on the N side to drive to the top floor then climb the

stairs to the roof, or use an aircraft or Jetpack to get there),

  - in the NW corner of the 8th floor of the Emerald Isle parking garage; enter

on the N side,

  - revolving through a corner made by yellow and blue crates of a roughly back-

wards "L"-shaped pile of crates S of the S end of the main body of the terminal

building  (between the "S" and "Y" of the big letters of "LAS VENTURAS") of LV

Airport,

  - and inside Mike Toreno's Tierra Robada house after "Vertical Bird."  It only

has four shells (ten is typical elsewhere).



  Thrown:



  Grenades

  - at the W end of the E-W alley of the block of "B" of "BAYSIDE MARINA,"

  - by an air duct at the SW corner of the warehouse roof at the S end of the

rectangle N of "ORE" of "ROCKSHORE EAST" (reach it with a Jetpack or a Para-

chute),

  - and at an Ammu-Nation.



  Molotov Cocktails

  - behind the liquor store E of the SW block of Fort Carson,

  - at the S corner of the roof of Cluckin' Bell and Pro-Laps, at the S end of

the diamond shape W of the dead end road  of "CREEK" (climb onto a vehicle then

onto the roof), and

  - on the NW corner of the roof of the building at the NE corner of the block S

of "TOE" of "THE CAMEL'S TOE."  Have C.J. make a fast run (press Left Shift re-

peatedly) and jump from the roof of the raised entrance structure that's on the

roof of the building to the S.



  Tear Gas

  - about 18' N of the SE circle (a smoke stack) of KACC Military Fuels,

  - E of the N end of the LV Airport tarmac rectangle that's E of "BLACKFIELD,"

at the W side of three yellow and black striped ramps,



  Remote Explosives

  - in front of the Four Dragons Casino after finding 50 Horseshoes,

  - and at an Ammu-Nation.



  Handheld Items:



  Camera

  You can get a Camera from one of the photographers around Big Tom.  Don't

pressing the RMB to have C.J. target them from in front of them--if they raise

their hands, the Camera disappears.  C.J. can leave the area and return to make

more photographers appear if you want him to load up on film.



  Fire Extinguisher

  - at a gas station without pumps on the N road E of "VALLE OCULTADO,"

  - in the narrow space at the S side of the Xoomer gas station on the S side

of the road W of "SPINY BED,"

  - and at many fast food places.



  Spray Can

  - between the W-most two of three long rectangular beige warehouses S of

"RAIL" of "SOBELL RAIL YARD."



  Gifts for girlfriends:



  Light gray-brown Vibrator with dark vertical stripes

  - behind a dirty orange dumpster in an abandoned lot on the N side of the mid-

dle of the S road of the E block of the Bayside Marina area.



  Cane

  It's a melee weapon in the wrong weapon slot; you can't use it as a gift for a

girlfriend.

  by a telephone pole in an asphalt lot W of the RR station on the S side of the

RR track that passes E-W below "PRICKLE PINE"; the station is S of the "PR,"

  on the S side of the house with orange shingles that's on the E side of the

2nd dead end street E of the Prickle Pine save house,

  at the SE corner of the Emerald Isle,

  and at the W side of the red doors and triangular stylized face of the sloped

roof building at the S side of the middle of the "S"-curved road in the middle

of the block of "PILGRIM."



  Flowers

  in the front yard of a house on the NE side of the 2nd intersection N of the

"Y" in "BAYSIDE MARINA,"

  at the S side of a little house W of where the dirt road turns from SE to S W

of downtown El Quebrados,

  on the N side of the Xoomer gas station office at the N side of the intersec-

tion E of downtown El Quebrados,

  in front of a plaque and two statues at the W side of the road at the top of

the W side of the Sherman Dam,

  by the grave stone with a cross on top of it at the cemetery at the E side of

the ghost town indicated on the map by the dots S of Las Brojas,

  at the concrete divider in the middle of the Julius Thru Way at the N end of

the SE curve,

  on the porch of the Xoomer gas station in the rectangle at the E side of the

block that's W of "LINDEN SIDE,"

  at the W side, by the doors, of the Wedding Chapel church that's N of the S

end of the SE curve of the Julius Thru Way,

  by the wooden fence of the front yard of the W house on the S side of the

street of the S street of the block E of "LAST DIME MOTEL,"

  over a flower bed by the N-S street E of Royale Casino and S of the "S" of

"CASINO,"

  in the front yard of the house on the SE corner of the block N of "LAS" of

"LAS VENTURAS AIRPORT,"

  between two of the gas pumps at the Xoomer gas station across the street to

the N from the NE corner of the block with "THE EMERALD ISLE,"

  in front of the yellow Wedding Tackle store NW of the NW corner of the block

that's E of "THE" of "THE EMERALD ISLE,"

  in front of the "The Golf Course" sign at the E side of the loop of road of

Yellow Bell Golf Course,

  and by a flower bed of the 2nd house from the W that's N of the block that's E

of the loop of road of Yellow Bell Golf Course.



  Apparel Items:



  Jetpack

  - at the bottom of the Launch Bay--the several stories-tall room--inside Area

69 during and after "Black Project," and

  - by the door of the abandoned AC tower save place at Verdant Meadows after

"Green Goo."

  You can also use the GTA SA Control enter (X.13.c) to get rid of your cheat

count status automatically or after using the ROCKETMAN code to spawn a Jetpack

and save the game without worrying about creating a cheat count or lowering your

Criminal Rating.



  Parachute

  - on the tall N bridge support of the Gant (Golden Gate) Bridge,

  - in Bone County at the top of the tall antenna SW of the Big Ear (have C.J.

walk toward the base of the antenna to be transported to the top of it),

  - in Arco Del Oeste in the E old shack on top of a tall rock formation N of

the "RC" in "ARCO" on the paper map,

  - and on top of the tall skyscraper of the Emerald Isle (use an aircraft or

Jetpack to get there).



  Night Vision goggles

  They make everything look green and let you see the inside walls of the Fort

Carson tunnel (see VII.5 for the location of the last listed police bribe for

the Desert).

  - on the upper level by the S generator inside the Sherman Dam (enter through

a door by the E end of the road that's on the top of the Dam) after "Breaking

the Bank at Caligula's" (thanks to pdescobar),

  - on top of the NW guard tower of the No Fly Zone after "Breaking the Bank at

Caligula's,"

  -  E of the middle silo of the five big silos of Foster Valley on the E-W

ground level path through the middle of the shopping mall after "Breaking the

Bank at Caligula's,"

  - and by the kitchen entrance of Madd Dogg's crib after "A Home in the Hills."



  Thermal Goggles  Heat vision ("Infrared" in dataweapon.dat) goggles make ev-

erything look like the photos Richard Avedon made of the Beatles in 1967, which

is more festive.  These seem to be the things that make certain peds show up in

partial graphics which cause some people to think they look like aliens.  Ther-

mal goggles don't reappear in a location if C.J. takes them from one and you

save the game, so I use them without saving the game.

  - in Zero's RC Shop after "Black Project,"

  - in the Control Tower in the middle of the S side of the fenced-in area of

the No Fly Zone after "Black Project,"

  - at the N side of the base of the Big Ear after "Black Project,"

  - and in the bar room of Madd Dogg's place after "A Home in the Hills."



  Welding and Weddings bomb shop

  This bomb shop is on the S side of the block W of "ISLE" of "THE EMERALD ISLE"

in Las Venturas.  It operates like the one in Los Santos, which is an 8 Ball's

Bomb Shop like the one in Staunton in "GTA III."  Have C.J. drive a four-wheel

(even an emergency) vehicle into the back (N side) of it for the vehicle to have

a bomb with a timer installed in it.  Press F or Enter while C.J. is in the ve-

hicle to activate the timer, and have C.J. leg it.  The bomb explodes in about

eight seconds.



  VII.4  Armor and Bribes

  A very good map for Armor and Police Bribes is at:

  http://www.ianalbert.com/misc/gtasa.php



  Body Armor

  The Desert

  at the NE end of the little strip of beach NE of downtown Bayside Marina,

  between the wooden house and garage by the pier and just S of the "C" of

"VALLE OCULTADO,"

  on the roof behind the "PECKER's FEED & SEED" sign E of the big chicken of Las

Payasdas,

  at Verdant Meadows in a fuselage at the middle airplane icon of the N row of

airplane icons,

  on the S part of the outer walkway of the Control Tower, which is in the mid-

dle of the S side of the fenced-in area, of the No Fly Zone/Area 69,

  in the keycard room in Area 69, and

  in the main trench, below the hall floor grating, in Area 69 after "Black Pro-

ject."

  Las Venturas

  on the inner balcony of a motel at the E end of the block of "SANDS" of "RED-

SANDS EAST" (have C.J. jump on a car at the N side of the entrance, at the E

side of the block, and go around the balcony to the Armor),

  on the roof of the building of four little "Escobar Int. Airport"-type parabo-

las in the middle of the block E of "CALIGULA'S PALACE,"

  on the N side of a church NW of the overpass at the SE curve of the Julius

Thru Way,

  under the arch at the bottom of the Come-A-Lot roadside sign,

  at the S side of the lot at the SW corner of the block of "D" of "LVA FREIGHT

DEPOT,"

  between the stairs of the pier S of "ES" of "ROCKSHORE WEST" (mentioned before

as accessible from Los Santos),

  by two green dumpsters at the N side of Greenglass College,

  in back of the N brown hanger of two just under the "L" of the big letters of

"LAS VENTURAS,"

  and NW of the N end of the trumpet tubing-type shape of Las Venturas Airport.



  Bribes

  (**** airborne bribe)



  The Desert

  at the W side of a building and above the "R" of "BAYSIDE MARINA,"

  at the E side of a bend in the road NE of the NE corner of the No Fly Zone,

  in a field across the road to the E from the Astro Drive-In Theatre sign,

which is along the road that goes S from the Cluckin' Bell that's E of "FORT

CARSON,"

  in an alley in the N block of Las Payasdas,

  and in an underground tunnel; the N opening is lower on the hill and W of

where the winding road to the Big Ear leaves the main road, and the S opening is

about due S of the N opening and by a RR track.

  Las Venturas

  an airborne bribe in the NW corner of the block E of where the Strip divides

in the N ****,

  an airborne bribe W of the jump ramp of the pirate ship in front of Pirates in

Men's Pants ****,

  an airborne bribe over the concrete highway divider where the "A" is of "JULI-

US THRU WAY SOUTH" ****,

  over the S end of the building that's N across the street from the NE corner

of the block of The Camel's Toe pyramid****,

  at the W side of the S end of the RR bridge that goes S from the "RTH" of "JU-

LIUS THRU WAY NORTH,"

  in the narrow E-W alley through the middle of the block W of "ISLE" of "THE

EMERALD ISLE,"

  in the tunnel through the base of the Washington Monument-type statue of The

Camel's Toe,

  S of the dirty pink building that's W of "O" in "HARRY GOLD PARKWAY,"

  in the E-W alley with old wooden fencing blocking both ends in the S section

of the block with "WEST" of "REDSANDS WEST,"

  under the E end of the E-W bridge just S of "JULIUS THRU WAY EAST,"

  in a lot across the street SW from the Four Dragons Casino,

  and in a lot where the "R" of "THE FREIGHT DEPOT" is.



  VII.5  Oysters (Desert)

  If you didn't get them already, get the remaining five.  The five locations

are given at IV.27 in the section on the "Reuniting the Families" glitch.  The

fastest way to find them is to use one of the teleportation devices at X.13.a,

b, and c.  X.13.c works with either the patched or unpatched version of the

game.



  VII.6  Bayside Marina Boat School

  Getting all gold awards for this is easier than for Driving School.

  If you were good at Delphi's missions in the game "Giants: Citizen Kabuto,"

2000, you have a head start.

  http://pc.ign.com/articles/153/153833p1.html

  The timer counts up.  You can slow it down, to get a lower time, by turning

off the frame limiter.  (Thanks to Orion_SR.)

  VII.6.a  "Basic Seamanship"

  Drive the Coast Guard boat ahead (W) and have it stop (S) between the pairs of

buoys.  I used S as the near side of the near pillar of the Gant Bridge went by

the left edge of the screen.  I had several at 9.something and didn't get gold

till I had 9.73, so I'm not sure what high nine you have to beat.

  VII.6.b  "Plot a Course"

  Drive the Coast Guard through eight pairs of buoys without bumping them using

the screen and radar.  Rusk says to get less than 35 sec. for gold.

  VII.6.c  "Fresh Slalom"

  Drive a Dinghy with a few zig zags through fifteen pairs of buoys.  Rusk says

to do it in under 80 sec. for gold.

  VII.6.d  "Flying Fish"

  Drive a Vortex to the right, turn left, and aim for the ramp.  When I took a

longer run to the right to have a longer runway in which to build up speed to

the left, I got gold.  Press Down when the Vortex hits the jump ramp and while

the Vortex is airborne to keep it airborne longer.  When landing, press S and

possibly turn to stop within the buoys.  The BradyGames guide says to beat 57

meters to pass, and AggroSk8er says to beat 67 meters for gold.

  VII.6.e  "Land, Sea, and Air"

  Drive a Vortex through pairs of buoys, over a jump, through pairs of buoys,

over two jumps over the bases of supports for the Gant Bridge, and through pairs

of buoys.  You may need to run the route several times to make the turns more

accurately if you want to get gold.  Take the jumps only as fast as you need to

and press Up if needed to land faster.  Rusk says to beat 130 sec. for gold.

  For all bronze awards (70-89%), C.J. gets the Marquis.

  For all silver awards (90-99%), he gets the Squalo III.

  For all gold awards (100%), he gets the Jetmax.



  VII.7  RS Haul Trucking Asset Mission (final two missions)

  Thanks to Spaceeinstein for the lists of possible destinations for each mis-

sion.  With each mission attempt, the game selects a destination at random.

  VII.7.a  Mission 7  Fragile cargo and timed 6:00.

  This one is easy.  You may bang the truck a little, which subtracts from the

pay, but as long as you end up with something left on the damage meter, you

pass.  By now, money shouldn't matter much, anyway.

  Destinations:

  Bone County, NW San Andreas

  Green Palms, Bone County

  The Sherman Dam, NW San Andreas

  Verdant Meadows, NW San Andreas

  C.J. gets up to $7,000.

  VII.7.b  Mission 8  Four star wanted level.

  Destinations:

  Redsands West, Las Venturas

  White Wood Estates, Las Venturas

  Las Venturas Airport, Las Venturas

  LVA Freight Depot, Las Venturas

  Starfish Casino, Las Venturas

  Creek, Las Venturas

  Spiny Bed, Las Venturas

  Pilgrim, Las Venturas

  Rockshore East, Las Venturas

  Randolph Industrial Estate, Las Venturas

  The idea of blowing up the truck for a different destination, and picking an

easier one, is about all there is for alternative strategy.  So I tried Aggro-

Sk8er's recommendation to use Guto's idea of using the RR track to go to SE Las

Venturas.

  The first time I did this, the police kept blowing up the truck before C.J.

could get to the destination.  I did learn that you can make the graphics for

truck fires disappear quicker by sending C.J. so far from them that not only the

flames but the glow for them disappears, then counting to ten before sending him

back.

  If you want a special fix for it, I think the fastest way would be to use the

Control Center (X.13.c) to make the truck bullet proof.  You could also give the

Police car, Ranger (police SUV), and Enforcer a top speed of something small in

datahandling.cfg.

  C.J. gets $10,000, but after this, he's just glad he's alive.

  RS Haul makes $2,000 a day.



  VII.8   Horseshoes

  I use the Bradygames guide, Xbox and PC version, pp.137-139, for the numbers

but not the haphazard search pattern you'd have if you searched for Horseshoes

in the Bradygames guide numerical order.

  A good map of the Horseshoe locations is at:

  http://www.ianalbert.com/misc/gtasa.php

  The fastest way to find them is to use one of the teleportation devices at

X.13.a, b, and c.  That last one, the Administrative Console, is available in a

version--the Control Center--that's compatible with the patched version of the

game.

  You might combine that with Demarest's Pillager, X.13.gg, which puts markers

of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category

you've chosen on your radar.  While you look for Snapshot targets, it also puts

a green marker above each one you haven't taken a picture of yet to make them

easier to find.  It works for v.1 or 2 of the game.

  Another option is the Horseshoe Help mod by JVT at X.13.h, which makes a big

arrow, like ones you've seen in GTA's, point down at each Horseshoe that hasn't

been collected yet.

  http://www.gtagaming.com/downloads?p=file&id=1252

********

  Ones you might get by Maverick or Sea Sparrow (for those who don't want to

wait for a Jetpack at VIII.16  "Green Goo"):

  When you're aiming a helicopter for a careful landing, move the mouse for dif-

ferent views--even a "GTA2"-type overhead view is possible and helpful.  When

the helicopter is in an awkward position, instead of trying to push it in a di-

rection till the "camera" aims that way, move the "camera" with the mouse then

start moving the helicopter in the direction you want to go.

  Also, the new Mavericks are a lot better about letting you hold the Up (NP9 in

"Vice City") button to go forward at an angle for long distances once you have

enough height.  And they don't go down when you leave the controls alone for

awhile like they used to, which is nice if you want to reach for a snack or

smoke, etc., and don't want to reach back and see it blown up.  You have to

press S to make it go down.

  Don't fly over the No Fly Zone or the soldiers there will try to shoot your

helicopter out of the sky.

  20. on the roof of the Four Dragons Casino about where the "N" of "CASINO" is.

C.J. could parachute to this one easily, too.

  46. in the middle of the S side of the block of "VENTURAS" of "OLD VENTURAS

STRIP," in front of the "S" of the "CASINO" marquee.  Land in the big area to

the W of the marquee and have C.J. walk in front of the marquee for the Horse-

shoe.

  31. on top of the Come-A-Lot sign at the SW corner of the block with "COME."

Make sure C.J. has full Health so he doesn't die if he has to jump.  I landed a

Maverick between the two spires--it looked like the ends of the blades went into

them a little--and took off with just a few sparks, but I think I was lucky.

You could do something similar by getting an overhead view, getting close, and

having C.J. bail onto the sign.  Orion_SR recommends getting this Horseshoe with

a Sparrow or Sea Sparrow since those helicopters are smaller.

  3. on the red roof of the corner "Souvenirs," etc., shop on the SE corner of

the block W of "ISLE" of "THE EMERALD ISLE."

  14. on top of the highest skyscraper of the Emerald Isle, SW of "EM" of "THE

EMERALD ISLE."  (I was surprised that the new Maverick could go so high.)

  45. N of the "KA" of "KACC MILITARY FUELS."  Land in the parking lot beyond

the entrance, go to the warehouse N of the entrance and go E through it (it had

a few hovering boxes in it when I last looked), then go NW to the Horseshoe.

  26. on the beam, supported by pillars, that's along the sidewalk by the middle

of the E side of the Camel's Toe pyramid.  You might get the Maverick to balance

just long enough for C.J. to get onto the beam safely and have the helicopter

fall.  When I did it, I was lucky.  The Maverick fell but rolled upright, C.J.

got the Horseshoe, and his jump only took a sliver of Health away.

  19. on a tower at one of the dots NW of the "C" of "COME-A-LOT."  When you ap-

proach the roof from the front, you'll see the tallest spire is gold or yellow

just left of the centerpiece.  And left of the tallest spire is a short stubby

one with a flat top--without a spire.  That's the one the Horseshoe is on.  I

landed carefully from the back.  It took a little patience, wrangling with heli-

copter drift, but it landed and took off okay.

  32. on the E edge of the double "Victim" billboard on a tall pole by the Juli-

us Thru Way East, just N of the RR symbol that's by "SOBELL RAIL YARD."  I land-

ed with the rails across the middle of the two billboards.  When C.J jumped, he

landed on the wide strips of metal between the bottoms of the billboards.  An

invisible wall wouldn't let him walk straight to the Horseshoe on the E side, so

I had him walk over the strips to the W and the outer walks to the E, get the

Horseshoe, and jump.  He only lost half of his Health, and he had a pizza nearby

to make up for that.

********

  For the rest, I basically go W: N to S, then E: S to N.

  1. In the entrance enclave of a house at the SW corner of the road and RR

track intersection S of "YELLOW BELL GOLF CLUB."

  5. in a 2nd floor dormer at the back of the golf club country club building at

the W side of the loop of road E of "YELLOW BELL GOLF CLUB."

  21. in the swimming pool in the mid-N of five rectangles, the top one curved,

E of the block that's N of "PINE" of "PRICKLE PINE."

  34. E of the same swimming pool in a tennis court.

  29. at the base of the "Welcome to Fabulous Las Vegas" sign by the highway NW

from the Pilson Intersection.

  47. over a multi-colored stack of crates E of the NE corner of the block E of

"PILSON INTERSECTION."  Have C.J. jump on a truck then the wall, walk to near

the middle of the crates and close to them, and try to jump to climb onto them.

  27. over a blue wall across the street to the W from the SW corner of the

block E of "PILSON INTERSECTION."  Have C.J. jump on a car then the  wall.

  36. in the mid-E area of the block N of "EST" of "REDSANDS WEST."  Have C.J.

jump on the Steakhouse roof then the casino roof.

  40. on the mid-W side of the block of "EST" of WHITE WOOD ESTATES."  Have C.J.

enter the lot on the E side of the block and go behind the warehouse.

  49. over the walk of a one story gray building W of the NW corner of the block

with "BLACKFIELD."  Have C.J. jump up to it.

  28. on the LV Airport tarmac N of the W side of the runway loop.  Enter the

tarmac at the N end of the wavy line on the E side.

  25. E of the N end of the runway loop.

  15. on the mid-W side of the oval with four prongs--the main airport bldg..

  37. in a truck dock at the E end of the S side of the rectangle NE of "D" of

"BLACKFIELD INTERSECTION."

  16. in a narrow space between the warehouse and a wall at the S end of the

little rectangle N of the "D" of "BLACKFIELD INTERSECTION."

  22. in the middle of the courtyard in front of Greenglass College.

  50. over Blackfield Chapel--C.J. can walk up the sloped roof.

  30. N of the coast under the Mako Span.

  6. in a backyard in the middle of the block E of "MOTEL" of "THE LAST DIME MO-

TEL."

  38. in a back yard across the street to the N from the E end of the block of

#6.

  9. over a dumpster, behind a warehouse, at the SE end of the rectangle N of

"E E" of "ROCKSHORE EAST."

  53. on the roof of the chapel S of the martini glass symbol that's SE of

"COME-A-LOT."  Have C.J. jump from the roof of a car to climb the Chapel roof.

  43. in the middle of the W side of the block N of "OT" of "COME-A-LOT."  Have

C.J. use the stairs to get to a roof and jump down to the 2nd balcony over from

the top of the stairs.

  2. at the top of the pyramid on the block of "CAMEL'S."  A PCJ can drive up to

it.

  11. on the 3rd floor of the garage on the block of "R" of "LAS VENTURAS."

Have C.J. enter on the N side, go up a ramp on one side then the other, then go

over the level part to the NE corner.

  18. at the base of the big skull display in front of Pirates in Men's Pants.

  7. on the roof of the Clown's Pocket front porch.  Have C.J. jump on a car

then onto the wall at the N side of Clown's, go E on the ledge, onto a roof, go

around the S side of the "tent" roof, do a running jump up onto a 2' wide ledge

of another roof, then go around to the W side.

  48. under the upper part of the 2nd waterfall from the N in front of The Vis-

age--above the "E" of "VISAGE."

  44. at the back of an alley on the N side of the block with "THE STAR" of "THE

STARFISH CASINO."

  24. on the awning over the drive-through section of Venturas Steaks, on the W

side of the block N of "SH" of "THE STARFISH CASINO."

  39. on the porch roof of the "Arts & Crafts" store in the shopping center on

the N side of the block with "O" of "THE STARFISH CASINO."  Have C.J. jump on

the roof of an SUV or van, then climb up onto the porch roof.

  17. on a 2nd floor balcony of a motel.  Enter the lot on the E side, of the

block of "DSANDS" of "REDSANDS EAST."  Have C.J. climb onto several roofs which

are near each other at the N side of the entrance, then turn E and jump to climb

up onto a higher roof/balcony, and go to the SW side of that roof/balcony.

  42. in an alley in the middle of the S side of the block N of the block of

"DSANDS" of "REDSANDS EAST."

  13. have C.J. jump on a car then the roof where the 24/7 symbol is SW of "THE

EMERALD ISLE."

  35. have C.J. go NW from the same corner, past the store, and jump over the

wall to the N end of the little lot.

  41. across the street to the N from the "D" of "THE EMERALD ISLE," have C.J.

go through the car wash and make a 180 degree turn to the right.

  12. have C.J. go N through the parking lot on the W side of the same car wash,

then go E.

  10. in a RR tunnel about where the "P" of "OLD VENTURAS STRIP" is.  Have C.J.

enter where the brown line turns gray (shown on the radar, not the paper map);

the S end of the tunnel is where the track crosses under a road NW of "SOBELL

RAIL YARD."

  4. at about the 2nd "E" of "ROCA ESCALANTE."  Have C.J. get on the roof of a

car to jump to the roof of the Erotic Wedding Chapel.

  8. in the VROCK Hotel swimming pool, which is found in the splotch that's NE,

across the street and RR track, from "ROCA" of "ROCA ESCALANTE."

  23. at the E corner of the big tilted square shape N of "CREEK," behind the

shopping center and at the end of a lane protected by a wall.  On the radar,

the right corner of the square is the space between the corners of two squares,

for some reason.

  C.J. gets better Luck (the top score, 1000) at gambling, $100 x 50 = $50,000,

$100,000, and the Combat Shotgun, Remote Explosive, M4, and SMG will be in front

of The Four Dragons Casino.



  VII.9  Las Venturas Bike School

  This is initiated at the red "S" icon in Blackfield.

  Thanks to Spaceeinstein for helping again by sending me the names of all the

motorcycles.

  For a test that requires C.J. to stop in a three-sided section of cones, try

to stop the bike in the middle of them parallel to the sides.

  Bike school is easy--no bumps with airgrabs or such.  You better at least pass

all these tests with no complaining on the message boards so Rockstar makes the

bikes and replays for stunts as cool as in VC again for "IV."

  VII.9.a  "The 360"  Hold down W and S, add Left or Right to have C.J. burn a

donut (if your keyboard doesn't support the use of three keys at the same time,

add the sideways direction with the mouse) with the BF-400, and stop him when

the bike goes just past the start of the skid mark.

  VII.9.b  "The 180"  Use a PCJ-600 to send C.J. from a space made by three

lines of cones to do a turning skid with Spacebar around another set of cones

and within the outer cones, and return him to the same spot he started from ex-

cept facing in the opposite direction and stop in that spot.

  VII.9.c  "The Wheelie"  Send C.J. and the FCR-900 forward, wheelie with Down

before C.J. goes between another set of cones, wheelie till past the cones--you

can let let the front wheel drop as long as the front wheel doesn't touch the

ground till past those cones, and have him stop in the middle of the far set of

cones.

  VII.9.d  "Jump and Stop"  Have C.J. drive the Sanchez over a jump ramp, level

the wheels, and go forward to brake in the far section of cones.

  VII.9.e  "The Stoppie"  Have C.J. drive the FCR-900 forward, hold down Up and

add a tap of S long enough to bring up the back wheel to stoppie height before

reaching the next batch of cones, send him forward with W and Up (the game will

create a straight stoppie for the rest of the test), then release Up before he

reaching the far set of cones and have C.J. stop within them.  The training clip

shows the back wheel down for the stop, but I had C.J. stop with the back wheel

up and still got gold.

  VII.9.f  "Jump and Stoppie"  Have C.J. drive the NRG-500 over a ramp, press Up

to point the front end down, hold Up as he lands and add a tap of S to create a

stoppie as before, then send him forward and release Up before he reaches the

far set of cones and have C.J. stop within them.

  C.J. has to get at least 70% in all the tests to pass the course.

  For all bronze awards (70-89%) or better, C.J. gets the Freeway.

  For all silver awards (90-99%) or better, he gets the FCR-900.

  For all gold awards (100%), he gets the NRG-5 00.



  VII.10  Burger Shot Courier Asset Mission  (4 runs)

  This is like the previous drive-by delivery missions.  You initiate it by hav-

ing C.J. get on the Faggio by the Burger Shot below the "R" of "REDSANDS EAST."

  Three loops, six packages,   three minutes

  Four loops,  six packages,   five minutes

  Five loops,  seven packages, five minutes

  Six loops,   eight packages, eight minutes

  Press Up quickly and repeatedly, without letting C.J. stand up, to make the

scooter go faster and make a wavering buzzing sound like some of the soldiers

got sick of hearing with some of the worse things the music stations played on

the radio during the Burma missions of WWII.  George Harrison might have liked

them (yet he didn't like Yoko's early recordings--"ee-yie-yie-yiee-eeh"--go fig-

ure).

  The Burger Shot makes $2,000 a day and max.



  VII.11  Kickstart and Dirt Track (Blackfield Stadium)

  Kickstart is available at the Trophy icon at Blackfield Stadium on every day

except Monday and Wednesday if C.J. has at least 50% Bike (motorcycle) Skill.

  Press Left Shift to skip the intro if you've seen it before.

  Have C.J. drive over the "Vice City" "Dirtring"-type obstacles to go through

the colored lights.  Green ones are worth one point, yellow ones are worth two,

and red ones are worth three.  You need at least 26 out of 50 possible points to

pass the mission.  See if you can get a few of the red ones that are harder to

get near the starting area then go for the others.

  If you're stuck, make sure a trainer you use to stop the mission timer is com-

patible with v1.01 of the game if you use the patch.  You might give the Sanchez

the "Wheels of Steel" Freeway changes, X.10.e, to make it more of a mountain

goat--which works the same whether you use the patch or not.

  Stuckgamer pulls out all the stucks for this demonstration of how to get all

61 points (you "I can't fly the Skimmer" weenies watch this--this is good):

  http://www.stuckgamer.com/gui_gta_san_andreas_07.shtml

  The Dune will be in front of the stadium.  It's a big-wheeled, bouncy vehicle

like the Monster truck or BF Injection, but slower.



  Dirt Track is available at the Trophy icon at Blackfield Stadium on Mondays

and Wednesdays if C.J. has at least 50% Bike (motorcycle) skill.

  The track is the figure eight used for "8-Track," but the race is done with a

Sanchez.

  One curious thing I noticed about it is that the game seems to reward or pun-

ish your ability to get familiar with, and drive better, on the course.  You

might see C.J.'s position in the race go down because he hit a wall without see-

ing anyone go past him, or see it go up without seeing him pass anyone.  Try to

get familiar with the course--go right after going over the overpass and left

after going under it (it's invisible from below, but it's at a divide in the

road), avoid hitting the walls, and avoid hitting competitors (easier said than

done) to spin them out or they'll spin C.J. out.

  The gimmick of shooting the competitors with a Minigun, which, as Rusk notes,

doesn't work on PS2, works on PC, but it's hard to get all of them because they

go by so fast.  I've had C.J. kill some and still be in 12th place, too.  I

don't know of a place to plug up a spawn place for them like for the Hotring

Racers in "Hotring" in "Vice City."

  As with "Kickstart" you might give the Sanchez the "Wheels of Steel" Freeway

changes, X.10.e, to make it have strong road grip.

  The BF Injection will be in front of the stadium, and C.J. gets $25,000.



  VII.12  The Freight Train Mission

  Have C.J. jack either the Freight or Brown Streak train from a train stop,

then press NP+ or 2 to start this Sub-mission.  There are two parts to it, and

you can save the game after winning the 1st before doing the 2nd.

  Each part is a run with five stops--a stop is the red shaft of light at a

train station.  Hold down W till the train goes at a speed of 44--at 45 it can

derail the train.  Let go when you're 600 distance from the stop, and hold down

S to brake when you're 350 distance from the stop.  When you're near the stop,

a speed of 10 is good to coast the last little segment with because it's easy

to stop from.

  The alternative is a short run you won't have long enough to build to a speed

of 44 with.  Get the speed up till you're 350 distance from the stop, when you

still probably won't be going as fast as you would have slowed down to at that

distance the previous way.  Brake as needed to the stop.

  If you floor it continually, you'll derail the train.

  You get the variety of cinematic "camera" views, and if you need to see the

red shaft of light better, you can change the view with NP4.

  C.J. gets $50,000 and free train rides.



  VII.13  The Ammu-Nation "Shooting Range Challenge"

  Have C.J. walk into the red shaft of light in the back of many of the Ammu-Na-

tions to activate this mission.

  VII.13.a  "Pistol Challenge"

  VII.13.b  "SMG Challenge"

  VII.13.c  "Shotgun Challenge"

  VII.13.d  "AK47 Challenge"

  The four segments of this have to be done consecutively for it to add to your

100% completion of the game.  In each of the four segments, there are three

rounds and C.J. has two competitors.  C.J. has to shoot within the red circle on

each of the seven sections (head, right shoulder, etc.) of a target that looks

like a gangster, and have more successful shots than his competitors.  C.J. uses

a 9mm Pistol for the 1st segment, he uses a Micro-SMG for the 2nd, a Shotgun for

the 3rd, and an AK-47 for the 4th.

  In the 1st round, a target drops down close by.  When the pieces are shot from

it, another drops farther back; when it's shot apart, a 3rd target drops farther

back.

  In the 2nd round, a target drops down at the far end of the range and moves

forward to stop nearby.  When the pieces are shot from it, a 2nd does the same,

then a 3rd.

  In between targets meant for C.J., have him shoot the competitor's targets.

  In the 3rd round, one target goes side to side for all three competitors to

shoot at.  When the pieces of it are shot away, a 2nd target does that, then a

3rd.  The scores of all three competitors are shown on the screen.  The 1st to

get 20 points wins.

  The 3rd round for the Shotgun segment is the hardest.  C.J. has to more ac-

tively aim for a spot just ahead of each circle and shoot when it comes into his

aim.

  This is easier than "Rifle Range" in "Vice City," but it's a little glitchy

like that was, too.  I poured a bunch of shots into a head segment that didn't

get shot away a few times.

  If the weapon skill for each weapon used for this wasn't maximized before, it

will be when you succeed.



  VII.14  Las Venturas Gym

  C.J.'s Stamina and Muscle should be past the buff stage, so have him beat the

trainer at the Below the Belt Gym to get kick boxing moves.

   - Running attack: while running, lock onto the target with the RMB and press

F or Enter.  C.J. holds up his left arm and punches the side of the target's

head with his right fist.

  http://img57.imageshack.us/img57/9770/00gta1fighttrainer3azr6.jpg

  - Ground attack (right kick a standing opponent; stomp on a downed opponent):

lock onto the opponent with the RMB and press F or Enter.  C.J. kicks the downed

target between the legs.  (As before, use the LMB to have C.J. stomp on them.)

  http://img96.imageshack.us/img96/5577/00gta1fighttrainer3bfv5.jpg

  - Combo attack: lock onto the opponent with the RMB and press F or Enter re-

peatedly.  C.J. pulls the target's head down with both hands and kicks it with

his knee.

  http://img57.imageshack.us/img57/51/00gta1fighttrainer3cly9.jpg

  http://img57.imageshack.us/img57/8892/00gta1fighttrainer3dsk2.jpg

  Also, hold the RMB and press Spacebar for C.J. to block with his left forearm,

which he can also do while trotting or running.

  These are the same names for moves, and instructions for controls, used at the

San Fierro gym, but the moves C.J. makes for them now is different.

  (You might like to try the Joypad option to see what this looks like with the

kind of targeting it uses, which sacrifices mouse steering but keeps C.J. locked

onto a target even while they run.)



  VII.15  Beat the Cock     Not needed for 100% completion

  The 2nd of two triathlons--swimming, bicycling, and running--is available on

Saturdays and Sundays.  This one is from the beach at Fishers Lagoon to the

Strip in Las Venturas, and is longer than the 1st one.  Before the race, besides

having C.J.'s various health and bicycle skills maximized, make sure he has a

meal and enough Fat so that he won't lose Muscle during the race.

  It's mainly bicycling and a test of the endurance of the finger you use to tap

Sprint quickly and repeatedly to make C.J. go faster (you may want to have a

backup finger trained and a thumb at the ready).  The reward is $20,000.  Like

your high score for videogames, your result for this isn't recorded in your

Stats.



  VII.16  Some non-mission vehicle locations

  Trains    Yellow Bell Station, S of the "P" of "PRICKLE PINE," and Linden Sta-

              tion, S of where it says it on the map (see map).

  Sandking  by the Big Ear.

  PCJ-600   by the save place at Verdant Meadows Aircraft Graveyard.

  Sanchez   by the Las Barracks save house, and by the "Q" of "HUNTER QUARRY."

  Mountain Bike  by the path W and across the street from the El Quebrados hos-

                   pital, near the NE corner of the biggest rectangular block of

                   Fort Carson, and SW and across the street from "CREEK."

  Quadbike       by the dot at the end of the segment of the path that goes SW

                   from Las Barracks.

  Hotdog   at the W side of the top of the Sherman Dam, the SE side of Las Pay-

             asdas, at the end of the dead end road S of "REGULAR TOM," and on

             the block S of the martini glass symbol that's E of the No Fly

             Zone.

  Sweeper  W of "SPINY BED."

  Plow              in some weeds by an open shack (one of a pair of dots on the

                      in-game map and radar) by the curve before the dead end of

                      the path S of the 3rd "R" of "TIERRA ROBADA."

  Trailer           two by a Linerunner in the rectangle at the end of a little

                      dead end road E of the S part of the No Fly Zone.

  Oil tank trailer  N of the T intersection at the E end of El Quebrados.

  Beat up Glendale  two are in the round shape of "INN" of the "LIL' PROBE INN";

                      one is by the "GAS" station at "VALLE" of "VALLE OCULTA-

                      DO"; and one is NE of the N block of "LAS PAYASDAS."

  Beat up Sadler    one is near the path S of the "O" of "TIERRA ROBADA"; and

                      one is by the little shed in the valley by the coast N of

                      Verdant Meadows.

  Skimmer      at the S coast of Arco Del Oeste, at the coast S of the "OC" of

                 "VALLE OCULTADO," and by the top of the "T" of "TIERRA ROBADA."

  Sea Sparrow  S of the E side of the Sherman Dam, and at the pier N of the 3rd

                 and 4th airplane symbols from the left at Verdant Meadow Air-

                 craft Graveyard.

  Beagle       sometimes appears sticking partly into a house on the N side of

                 the block N of "AR" of "FORT CARSON."

  Cropduster   by the dot that's both W and across the street from the S end of

                 the block N of Greenglass College and is N of the "E" of

                 "HUNTER QUARRY."

  Leviathan    by the top of the "L" of "LAS VENTURAS."

  At the W side of Los Venturas Airport, there are Dodos N and S with a couple

of Shamals N of center.

  AT 400       in a big hanger indicated by the rectangle at the S end of the

                 Los Venturas Airport tarmac.

  Maverick     on a helipad N of the last "A" of "Bayside Marina," and on the

                 roof at the "ME" of "THE EMERALD ISLE."

  Jetmax            at the pier S of Rockshore West.

  Impounded vehicles  at the W side of the block E of the NE corner of the block

                        with "THE EMERALD ISLE."  Orion_SR found that C.J.'s

                        last two vehicles, if in certain locations during cer-

                        tain missions, will be saved in an area of the nearest

                        impound lot.

                        http://www.gtaforums.com/index.php?showtopic=304874

********

  Boat School (VII.6) success makes these vehicles available at the school: the

Marquis for all bronze awards, the Squalo III for all silver awards, and the

Jetmax for all gold awards.

  Bike school (VII.9) success makes these vehicles available at the school: a

Freeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500

for all gold awards.

  Pilot School (VIII.6) success--getting a Pilot's License--makes these flying

vehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skim-

mer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILI-

TARY FUELS."

  Ranger    have C.J. date Barbara to 50% success.

  Dumper    at Hunter Quarry after success with the Hunter Quarry Asset Missions

             (VIII.19).

  Hydra    after "Vertical Bird" (final Los Santos missions): two in the NE area

             of Area 69.

  Vortex  after "Cut Throat Business" (final Los Santos missions): on the strip

            of beach NE of "BAYSIDE MARINA."

  Kart    after "Cut Throat Business" (final Los Santos missions): at the SW

            corner of the big square block of El Quebrados, N of the Redsands

            West save house, and E of "THE STARFISH CASINO."

  Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-

pearances of the vehicles given above:

  http://www.gtasanandreas.net/sam/



  VII.17  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  VIII. The Desert and Las Venturas

        The Desert



    The Toreno missions

  VIII.1  "Monster"           ?

  Have C.J. go to the "?" icon to answer the invitation made by the person with

the electric voice disguiser at the end of VI.41.  When C.J. gets there, "?"--

again with an electric voice disguiser, this time over a loudspeaker--tells C.J.

he wants him to drive the Monster truck to test his driving ability.  Another

man tells C.J. the truck has a GPS (global positioning system) in the cab, to

get to each set of map coordinates as quick as he can, and he has to beat a time

of six and a half minutes--and the truck has four wheel steering instead of a

handbrake.

  Use S--Reverse--to brake.  The Monster truck is bouncy enough to make driving

hazardous as it is, but the terrain is rugged, and sharp turning will make it

more likely to tip over.  So I think I pressed Spacebar, for four wheel turning,

twice during the run through 35 shafts of red light.  I'll have to try it again

sometime to play with the four wheel steering to see what it's like.

  As Rusk notes, the man makes a different statement depending on how good C.J.

does.

  The man's reactions, and C.J.'s winnings, depend on whose race time C.J.

beats:

  Beddoes     4:20  $5,000

  McMahon     5:00  $4,000

  Bolt        5:30  $3,000

  Taylor      6:00  $2,000

  Wong        6:30  $1,000

  (The Level Designers of "San Andreas" include David Beddoes, Chris McMahon,

Kevin Bolt, Steven Taylor, and Kevin Wong.)

  ? calls: get to the ranch--he'll explain everything.



  VIII.2  "Highjack"          ?

  "?" is Mike Toreno.  At 1st, C.J. is worried about what Toreno will do to him

for trying to kill Toreno for being a big-time drug dealer who was ruining Grove

Street.  But Toreno explains that he's really a government agent who was working

undercover.  He works pragmatically, to an amoral degree, with good and bad peo-

ple for what to Toreno is the bigger goal of protecting the government.  Besides

the insider's knowledge about Sweet, he seems to have checked out C.J.'s deal-

ings as well, and wants to see if C.J. can help by doing things for him.  C.J.

seems to go along on the hope that Toreno will help Sweet if he does.

  Toreno tells C.J. to have Cesar help C.J. steal a truck, and to tell Cesar

nothing about Toreno.  After Toreno leaves, to C.J.'s surprise, Cesar shows up

thinking C.J. called him to come by (apparently Toreno or an assistant of his

pretended to be C.J. on the phone.)

  Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the Garver

Bridge.  When he catches up to the truck, a Tanker pulling a Xoomer fuel trailer

and that travels S at the other end of the bridge, he has until the truck gets

to the Foster Valley exit sign--just a bit S of where the paper map says "FOSTER

VALLEY"--to drive Cesar by the left cab door long enough for Cesar to overpower

the driver and take control of the truck.

  Try to keep the motorcycle on the white line in the middle of the two lanes

and by the left cab door of the Tanker.  The cab door is just in front of a big

vertical exhaust pipe.  You may have to have the motorcycle dodge other vehicles

which can bounce off the front of the Tanker and might land in C.J.'s path.

Cesar helps you do it with the promptings he gives C.J. to speed up, etc., then

stops the truck to let C.J. drive.

  If an opening in the center guard wall is handy, the truck can make a U-turn

without dislodging the trailer.  If you continue S past Foster Valley mall,

there's a big open space, where on and off ramps are, to turn around in.

  When the truck approaches urban San Fierro again, have C.J. turn right onto an

off ramp and go through town to the Xoomer gas station save place in Doherty.

  C.J. gets $7,000.



  VIII.3  "Interdiction"      Mike Toreno

  The definition of "interdiction" that seems appropriate here, of those I saw

at the Merriam-Webster web site, is the 3rd: "3a: to destroy, damage, or cut off

(as an enemy line of supply) by firepower to stop or hamper an enemy b: INTER-

CEPT 2a <interdict drug shipments>"

  http://www.m-w.com/dictionary/interdiction

  C.J. is impressed with what Toreno knows about Sweet's exact location and

about Tenpenny and Pulaski protecting the secrecy of their crimes by killing

Pendelbury.  Most importantly, C.J. realizes that Toreno is using his control

over Sweet's situation to keep Sweet safe in jail.

  As Toreno instructs, have C.J. drive the BF Injection to a cabin, where C.J.

can take the Sanchez, Bandito, or Quad--I picked the Sanchez--and a Rocket

Launcher with 40 rockets.  (Thanks to Rusk for the tip to have C.J. prepare for

this mission by getting a lot of ammo for the Heat Seeking Rocket Launcher,

which can make the upcoming combat easier.)  On PC, the Minigun makes this easy.

  Then have C.J. go a bit N to a path and take it to the end, go right over a

wooden path, and go to the red shaft of light on top of a tall rock formation in

El Castillo del Diablo.  In a cutscene, C.J. sets off a flare for a cargo heli-

copter--a Leviathan--that soon flies overhead.

  C.J. has to shoot down the five black Maverick helicopters that come by

(thanks to spaceeinstein for the vehicle ID), no more than two at a time, to at-

tack the cargo helicopter.  There are four government agents (with a confused

agenda, as Toreno has said) per black helicopter.  Two agents stand on the land-

ing rail on either side of each black helicopter.  The agents use AK47's to at-

tack the Leviathan and C.J..  (They're the same as the "men in black" that C.J.

fights later in "Stowaway.")

  If C.J. destroys a black helicopter, it destroys the agents that rappel from

it, too--a rocket to the ground can take care of them if they reach the ground.

Try to have C.J. shoot the helicopters when they pause and face him for another

approach.  Make sure they're not close to the cargo helicopter--an exploding

black helicopter can cause the cargo helicopter to blow up and you'll fail the

mission.

  There's more Rocket launcher ammo in a nearby shed--again, I'm partial to the

Minigun for this, though.

  Have C.J. get way from where they land and explode, too.  After the fight, a

Health pickup appears.

  If C.J. fails at this fight, and instead of reloading a previously saved game

you have him go back to Toreno's ranch to try again, the Trip Skip feature will

appear after C.J. picks a vehicle and begins to travel to the scene of the

fight.  The words "TRIP SKIP" appear below a symbol of a car with an arrow

around it, both pointing to the right.  If you then press "Y," the words "Later

that day..." appear while C.J. is transported to the scene of the fight, and an

hour and a half are added to the clock.

  If C.J. wins the fight, the cargo helicopter drops a gray briefcase attached

to a yellow parachute.  The briefcase lands in a valley N of Verdant Meadows.

Have C.J. get the briefcase and fly the nearby Sea Sparrow--not over the No Fly

Zone--to a shed in Las Brujas.  Toreno, through another speaker, says he'll al-

ways be watching and listening.

  (The paper map and Toreno call the place the shed is on "Las Brujas."  It

looks like the programming that makes C.J.'s location appear on the screen, and

makes the name of the location appear when you run the cursor over it on the in-

game map, got Las Brujas moved to the SE too much.)

  C.J. gets $1,000.



  VIII.4  "Verdant Meadows"   Mike Toreno

  Toreno makes some big deal flaky conspiracy claims.  But he also promises that

his men will protect Sweet, with Toreno motivated to have it done as a way to

get C.J. to do things for him.  And right now, he needs C.J. to buy property

(Verdant Meadows).  He says to offer a dollar and kill them if they refuse the

deal.  (Have C.J. pay $80,000 for it.)



  VIII.5  Buy Verdant Meadows Aircraft Graveyard  $80,000   opens next mission

  The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a save

place.  There's a garage to save land vehicles in nearby to the E of it, and a

big hanger to save flying vehicles in to the S of it.

  C.J. can get six wanted stars, which includes being pursued by soldiers in

Rhinos.

  http://img459.imageshack.us/img459/9229/00gta1screen564a9wg.jpg

  http://img459.imageshack.us/img459/8455/00gta1screen564b7hq.jpg

  http://img459.imageshack.us/img459/1152/00gta1screen564c7ui.jpg

  http://img91.imageshack.us/img91/67/00gta1screen564d3ki.jpg

  http://img459.imageshack.us/img459/1790/00gta1screen564e6px.jpg

   Two Rhinos are available in the two N hangers of the three on the NE side of

Area 69.  C.J. can break open a section of fence on the SE side of the lot to

get to them.

  The 1st time C.J. goes into the red shaft of light in the 2nd floor room in

the back, he gets another message from Mike Toreno.  He says Verdant Meadows is

their base of operations, and C.J. has to prove he can fly in ten tests to con-

tinue working for Sweet's freedom.

  Jethro calls: there's illegal street racing in San Fierro.  Four black and

white checkered race flag icons appear around San Andreas for races I'll cover

later.

  If you initiate the Pilot School mission then have C.J. go off and do some-

thing else, he gets several funny calls from Toreno encouraging him not to be

afraid to learn how to fly.

********



    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  As with the previous vehicle schools, send C.J. into the red shaft of light by

the TV to take tests.  If he scores 70% or better on a test, it makes another

one available.  He needs to get at least 70% for all of them for 100% completion

of the game.  It also makes CJ. a licensed pilot with access to the airports, if

he wasn't one before.  The aircraft that was locked in them before is unlocked.

  VIII.6.a   "Takeoff"

  Go forward (W), raise the landing gear (2), fly up to a red loop (Down), down

to one (Up), then up to one (Down).

  VIII.6.b   "Land Plane"

  Lower the landing gear (2), go down (Up) through a red loop, fly just over the

runway toward (till 70' from?) a red loop, then land (release W, press S as

needed to slow down and A and D as needed to level the wings, press Up) and

coast to stop (S) in the middle of the red shaft of light and in the direction

of the runway.

  VIII.6.c   "Circle Airstrip"

  Raise the landing gear (2), then use Up, Down, A, and D to go through red

loops.  Sometimes I went through a few without changing height, but otherwise I

alternated between Up and Down to keep from going too high or low.  Pressing Up

while turning makes a turn sharper.

  VIII.6.d   "Circle Airstrip and Land"

  The last two combined.  For the landing, you might do practice runs by lower-

ing the landing gear before you go through the last red loop.  Since lowering

the landing gear slows the plane down, get the way to land down, then hazard

lowering the landing gear and touching down later till you lower the gear while

dropping close to the runway and brake no sooner than you have to in order to

stop in the red shaft of light.  Try to make the plane coast to a low swoop over

the runway, using S as needed to slow it down, and taking care to land with as

little a bounce as possible.  When I got gold for this, I just had to use a

touch of Up to point the nose level after a little bounce.

  In making the approach to the runway, align the plane with the runway with the

wings level as best you can, try to fly toward the red shaft of light, and stop

in the middle of it.

  This was the hard one for me of the Pilot School missions, and mainly due to

the difficulty in getting the plane to land without a bounce that throws it off

course.  The "San Andreas" vehicles seem to be bouncier (they might have a high-

er center of gravity--I'm not sure) than the "Vice City" ones.  I'm still won-

dering if I dislike the difference, generally, but not for this mission--I know

I don't like it for this.

  You could also get a 100% save game file and practice flying and landing the

same plane, the Rustler, which always appears in a Verdant Meadows hanger after

getting all bronze awards, without the timer running.

  You could also get X.13.c  The GTA SA Control Center, freeze the mission tim-

er, and make any vehicle C.J. is in "Everything-Proof."

  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-

cations" tab, clicked "Read from GTASA," and got:

      X   412.380000

      Y  2533.650000

      Z    19.148440

  Angle    90.000000

  Get 1:20 or less without damage for gold.

  VIII.6.e   "Helicopter Takeoff"

  Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about

45 degrees to go through the red loop.

  VIII.6.f   "Land Helicopter"

  Go forward (W and presses of Up), release up (W) and go forward, braking with

Left Shift before the red shaft of light--it moves a bit while it stops, and

land with S in the middle of the red shaft of light in the direction of the run-

way.

  VIII.6.g   "Destroy Targets"

  The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has auto-

aim and the rockets (LMB) don't.  Go forward and use the machine gun to shoot

three still trucks, turn, fly over the lot to shoot two moving cars, turn, and

fly across the lot to land in the middle of the red shaft of light.

  VIII.6.h   "Loop-the-Loop"

  You might use V to pick the 1st person view; I've done this with and without

it.  At the 1st red loop, press Down to do a loop de loop and go through the 2nd

red loop.

  VIII.6.i   "Barrel Roll"

  Go through the red loop, barrel roll the Stunt Plane left (A/Left), then go

through the 2nd red loop.  I made most of a barrel roll with A then used the

other controls to get the plane to fly into the 2nd loop.

  VIII.6.j   "Parachute onto Target"

  Falling

  Down/S slow descent

  Up/W   fast forward descent

  A or D Twirl

  Parachute

  S/Down   Slows descent and sends C.J. forward with his legs bent up

  Left/A   Left

  Right/D  Right

  Have C.J. go forward falling fast at the target, shown as a blip of light be-

fore he gets through the clouds.  At about 23 sec. (?), open the chute (LMB),

then lift his legs (S/Down) as needed to hit the center of the bull's eye tar-

get--35 points.  C.J. can hit the bull's eye and not get gold, which means he

needs to get to the target faster.

  About the "23 sec. (?)": when I got gold for this, I didn't pay attention to

the time.  You're going to fuss over how much to use Up--make C.J. go more for-

ward and fall slower--to go for the bull's eye a little different each time, and

to compensate for whatever time you have him open the chute.

  This one, fortunately, didn't seem hard for me as it seems to be for some.  I

haven't tried it, but I've read that turning off the frame limiter has helped

some people get a smaller time for this somehow.  If you need to freeze the mis-

sion timer, leave your frame limiter on and get  X.13.c  The GTA SA Control Cen-

ter.

  Thanks to a post by Enigma_Tl for these coordinates (he recommends not to use

them till the chute is open or C.J. will go splat):

  http://www.gtaforums.com/index.php?showtopic=198750&st=40

  X   177.6446

  Y  2502.31

  Z    16.97648

  For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at Verdant

Meadows.

  For all silver awards (90-99%), he gets the Stuntplane in a hanger at Verdant

Meadows.

  For all gold awards (100%), the Hunter appears N of the hangers at Verdant

Meadows and S of the little square S of the 2nd "A" of "EASTER BASIN."

********

  As explained at III.19, the game has a dual regard for Flying Skill and get-

ting a Pilot's license--the regard of efforts for both prior to Pilot School and

the regard of efforts for both during Pilot School.

  Having C.J. increase his Flying Skill to 20% to get a Pilot's License, which

he can do by flying a flying vehicle except the Jet Pack from the start of the

game, will cause the airport gates to open for C.J. (and make flying vehicles

easier to handle?).  If you have the game recognize C.J. for doing that before

Pilot School, it will recognize him for it again during Pilot School.

  Whether you've had C.J. get his Pilot's License before or not, only getting

the game to recognize that C.J. has a Pilot's License during Pilot School comes

with these benefits:

   - it makes available in Los Santos:

    a Raindance on the beach by the 1st "A" of "SANTA MARIA BEACH,"

    a Maverick on top of the oval building (with a Parachute on the roof) S of

    "LOS" of "DOWNTOWN LOS SANTOS"--enter the building on the NE side--and

    a Police Maverick on S end of roof of Pershing Sq. police station.

  - it unlocks these flying vehicles in Easter Bay Airport, San Fierro:

    the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"

    the Beagle on the N end of the W side,

    the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,

    the Rustler SE of the big circle,

    and a bunch of Dodos and Shamals.

  - it makes available in San Fierro:

    a Raindance and Maverick on the roof of the Santa Flora hospital,

    a Sparrow on a skyscraper roof at the S end of the block of "DOWN" of the

      "DOWNTOWN" that's E of "CHINA TOWN,"

    and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-

       ner of the block that's E of the "DOWNTOWN" that's E of "CHINA TOWN."

  - it makes available in the Desert and Las Venturas:

    a Sea Sparrow N of the last "A" of "BAYSIDE MARINA,"

    a Skimmer S of the E end of the Sherman Dam,

    and a Cargobob by the "U" of "KACC MILITARY FUELS."

********



  At Verdant Meadows, an airplane icon appears which corresponds to the red

shaft of light in front of the Rustler.  Having C.J. get into the light acti-

vates the "N.O.E." mission I'll cover later.

  Wu Zi calls to invite C.J. to see a business proposition he'll love at the

Four Dragons Casino, which opens the Casino missions.  The Four Dragons Casino

is a free save place.

  The Las Venturas Transfender garage is open for modding cars.  It's indicated

on the in-game map and radar by a red wrench E of the Come-A-Lot casino--the en-

trance to the lot the garage is in is under the "L" of "COME-A-LOT".

  It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,

Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-

vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,

Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-

er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-

ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,

Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-

ington, and Willard.

  A good reference guide to how each vehicle can be modded is the "In-Depth Car

Modifications Guide" by Mastermind73 at Gamefaqs.

  http://www.gamefaqs.com/

  Getting a vehicle a new paint job at a modding shop can remove any wanted

rating.



  VIII.6.k  How to jack a Rhino from Area 69

  Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "Vice

City."  Have C.J. drive a four wheel vehicle through the breakable section of

fence at the SE corner of the grounds of Area 69.  He'll get a five star wanted

level.  Send him N to one of the two N hangers of the three ahead and to his

left, stop beside the Rhino in it, transfer to the Rhino, get moving before he's

jacked from it, and drive out the way he went in.

  To remove the five star wanted level and save the Rhino, send C.J. to a nearby

save place that has a garage.  (You might prepare by having C.J. buy the save

places in the next section, too.)  Have him stop near the door, get inside, put

on something from the torso, legs, shades, or hat categories, go outside and put

the Rhino in the garage, then go back inside and save the game.

  Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air Missile)

machines there as well.  Remote Explosives work for that, and C.J. might not get

a wanted rating for doing it.

********



  VIII.7  Buy the remaining save houses

  Prickle Pine             A5  garage    $50,000

  NW suburban area with a RR station (Las Venturas)

  Old Venturas Strip       A6             $6,000

  E of the N end of The Strip (Las Venturas)

  Creek                    A6            $10,000

  By the NE coast (Las Venturas)

  Whitewood Estates        A4  garage    $30,000

  NW suburban area (Las Venturas)

  Redsands West            B5  garage     $30,000

  N of Las Venturas Airport (Las Venturas)

  The Clown's Pocket       B6              $6,000

  Called "THE RING MASTER" on the paper map (Las Venturas)

  Pirates In Men's Pants   B5              $6,000

  Mid-W Strip area (Las Venturas)

  The Camel's Toe          B6              $6,000

  SE Strip area (Las Venturas)

  Rockshore East           C6  garage     $20,000

  By the SE coast (Las Venturas).



  VIII.8  Clothes  The Victim clothes store is open

  The gray jacket (R:20; SA:25) for $1,620, black jacket (R:10; SA:20) for $300,

and sports jacket (R:13; SA:17) for $450 have the most Sex Appeal; the gray

jacket has the most, the most Respect as well, and more of either than any tor-

so item available before.

  The gray pants and black pants each have R:8 and SA:10, and each cost $800.

They each have more Sex Appeal than any legs item available before.

  The snake skin boots (R:5; SA:5), $1,000, have the highest score for shoes;

the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect.  The snake

skin boots tie with the Stats of the grey boots and red boots available before.

  The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one,

and ties with the Stats of the gold chain and silver Cuban chain available be-

fore.

  The silver gnocchi watch (R:2; SA:2), $3,000, ties with the Stats of the Zip

gold, Zip blue, and face black watches available before.

  The black shades, $500, and green tint shades, $400, have the same Stats (R:2;

SA:2) and tie with the Stats of the black shades and brown shades available be-

fore.

  Among the hats, the red beret and black beret, each $900, are the only ones

with Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats available

before.

  Again, having C.J. put on a new hat, shades, or something for the torso or

legs, can get rid of whatever wanted rating.

  DeeZire (also see X.9.b) told GTA Forums he found a good example in the Victim

clothes prices that shows that Rockstar thinks things through in creating their

worlds for us.  Early in the game, when OG Loc becomes famous using Madd Dogg's

ideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green Madd

Tagg T-shirts).  But after C.J. helps to turn that around, Madd Dogg's clothes

are more expensive than OG Loc's.

********



  For all the races, C.J. gets $10,000 for 1st place or, in the case of the

VIII.12  Las Venturas Race Tournaments (Aircraft), completing the course.

  In all cases, use any shortcuts you can find early in the route.  Once you get

the lead, you can just drive fast and careful and it's not so hectic.  Don't be

so pressed for speed you forget your usual good driving lessons.  As you learn

the route, see where you can ease up on acceleration for a curve without making

a skidding turn.  Ease up on acceleration to go around things instead of hitting

them if possible: hitting things slows you down and may spin you out, and and

the game may send competitors past you at such moments.  It may seem slower, but

it's the best you can do, and sometimes winning with this unpredictable traffic

programming is just luck.

  When trying to have C.J. race a four wheel vehicle on hilly terrain, press Up

to move the "camera" higher when you want to see ahead better.

  If you don't like failing and repeating the route, look at it this way: you're

learning the route, and I've read the game adjusts to make it easier if the

player is having a hard time with something (it must be subtle).  If you're

really stuck, there's always X.10.b,  which explains how to change your vehicle

in datahandling.cfg, and X.13.c  The GTA SA Control Center, which works with

either the patched or unpatched version of the game, lets you make any vehicle

C.J. is in "Everything-Proof."



  VIII.9  Los Santos Race Tournaments

  If you need a gimmick to help with the races, you could use a code.

  For four wheel vehicles, you could use:

  "RIPAZHA," the code that makes them fly.  Then drive slow enough to avoid fly-

ing and let the other race cars go out of control.  Disable it by typing it

again.  You might combine that with:

  "SPEEDFREAK": all pedestrian cars have nitro.  Disable it by typing it again.

  For any land vehicles, you could use:

  "GHOSTTOWN": it gets most of the traffic off the streets.

  "BUBBLECARS": vehicles fly away if bumped by C.J.'s vehicle.  Disable it by

typing it again.

  "JCNRUAD": vehicles blow up if bumped by C.J.'s vehicle.  Disable it by typing

it again.

  For any races, you could use:

  "SLOWITDOWN": slow motion.  Disable it by typing "SPEEDITUP."

  If you use any of these codes, use the GTA SA Control Center (X.13.c) to erase

your cheat count before saving the game.



  VIII.9.a       "Lowrider Race"  Blade

  You did this before at IV.11  "High Stakes, Low-Rider," so you don't have to

do it again, but you can try to beat your old time if you want to.  The Blade

spins out easily, so try not to hit things or speed into turns, and use S, and

minimize the use of Spacebar, to brake for turns.

  VIII.9.b       "Little Loop"  NRG-500

  This NRG-500 wheelies like an untamed bronco, so go easy on initial accelera-

tion or when about to fly over a hill, and press Up if needed, to keep the front

wheel down.

  VIII.9.c       "Backroad Wanderer"  FCR-900 or BF-400

  Neither bike is a PCJ-600, but at least they don't wheelie like the last one.

The route, over the hilly area NW of downtown Los Santos, has lots of curves and

hills.  It's street racing, so get familiar with where the traffic tends to show

up and drive everywhere else--as much as that's possible.

  Here's a video for it by GTA Phreak:

  http://video.google.com/videoplay?docid=6293188391009611150

  VIII.9.d       "City Circuit"  FCR-900

  The route is a rectangle over NE Los Santos.  Make sure you know how to use

the Mulholland Intersection in the NW part of it to go W then S--a quick right

then left at forks.

  Take a shortcut over the left lane of a long left curve in the highway going E

early in the route.

  VIII.9.e       "Vinewood"  Sunrise

  The route goes around W Los Santos, including some of the roads of "Backroad

Wanderer" in the N part.

   The Sunrise is just a sedan, not a sports car, so nobody's expecting you to

get performance out of it that it doesn't have.  Remember "The Driver" in "Vice

City"?--maybe it's not that bad.  But it's not easy, so use all the driving

lessons you've learned.

  Go slower and be careful of your aim over a couple of prominent hills, the

kind it's easy to get air time with, or the Sunrise will likely wreck and spin

out.

  Later in the race you'll see an opportunity to go right off the road and go

through a red marker to land on a lower road.  I tried that once: with C.J. in

2nd place and the 1st place car taking the upper road, C.J. made the jump fine

(I added Down to keep it from nose diving) but was immediately in 3rd place in-

stead of 1st?!  I guess the game reacted like it does to C.J. hitting a wall in

"Dirt Track": C.J.'s place in the race is penalized by something it considers a

wreck regardless of C.J.'s visible place in relation to the other contestants.

  VIII.9.f       "Freeway"  Super GT

  This route goes from mid-W Los Santos to the E--slow down for the curve in

front of the brown building at Commerce, then continues E, makes a loop back W

to turn N at the pretzel-looking intersection then W at the Mulholland Intersec-

tion, then goes over the arc of NW Los Santos before cutting back down and

around to the starting place.

  You race in a race car for this and the next one.  Still, it slides out easily

on turns, so ease up on acceleration, or use S, and minimize the use of Space-

bar, to brake for curves.

  Try the gimmick of passing the others early in the left lane again.  Then,

when C.J. goes left and through a tunnel, C.J. can drive in the left lane, mak-

ing a couple of swipes to the right at the center divider to get a couple of red

markers just on the other side of it to disappear.

  VIII.9.g       "Into the Country"  Bullet

  The route is a great big fast rectangle over the E half of Los Santos and Red

County.

  A fast car with good traction--gnung!  (Remember Bert Lahr?  I should probably

make more recent references.)  Gangway.  Release acceleration going to corners

to minimize sliding--you can make turns a bit faster, that's all, with the Bul-

let.  The Bullet helps C.J. get that early lead, but he has to keep it, so stay

careful.

  VIII.9.h       "Badlands A"  Sabre

  You did this before at VI.14  "Wu Zi Mu," racing from S of Montgomery to the

Panopticon, so you don't have to do it again, but you can try to beat your old

time if you want to see how you like it with something slipperier.

  VIII.9.i       "Badlands B"  ZR-350

  You did this before at IV.11  "High Stakes, Low-Rider," going from the Panop-

ticon to S of Montgomery, so you don't have to do it again, but you can try to

beat your old time if you want to.  The ZR-350 is a muscular lunkhead like the

Sabre for a Sabre-buyer that came into more money: it's slippery for one of the

faster cars.



  VIII.10  San Fierro Race Tournaments

  VIII.10.a         "Dirtbike Danger"  Sanchez

  This route takes the dirt path from SE Flint County to Angel Pine, N to Shady

Cabin, then E to where the path meets the road S of "BACK" of "BACK OF BEYOND."

  VIII.10.b         "Bandito County"  Bandito

  The route is the dirt path from Angel Pine, through "SHADY CREEKS," through

several intersections to go N around the N side of the pond of "BACK O' BEYOND,

and to the E coast.

  This GTA has bouncier land vehicles, and the Bandito, like a BF Injection or

Monster, is one of the bounciest.  Of those, it's one of the best at turning up-

right after a flip, but take it easy to minimize spin outs that will slow you

down.

  VIII.10.c         "Go-Go Carting"  Kart

  The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO."

  "Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The Bruces

Song," Monty Python)--no, no, no.  It's not a rainy day cart.  Try not to hit

things while using a light vehicle with a tiny steering radius.

  VIII.10.d         "San Fierro Fastlane"  Alpha

  The route is a loop around N San Fierro.

  The Alpha is just a sedan, not a sports car, so nobody's expecting you to get

performance out of...just see "VINEWOOD" above.  Use all the driving lessons

you've learned.  It's kind of fun when you win with this regular sedan by flying

over the San Fierro hills.

  VIII.10.e         "San Fierro Hills"  Phoenix

  Brake with S instead of Spacebar.  It doesn't have the best road grip of the

sports cars, but the initial part of this run is a long run down the E side of

San Fierro, and you might cut ahead of the pack during a straightaway.

  (The Phoenix isn't seen in the game much--just in this mission and driven by

Big Poppa in "A Home In The Hills."  The easiest way to save one would be to

fail an effort at this race in order to save a Phoenix in a garage.)

  VIII.10.f         "Country Endurance"  Bullet

  This is a long, roughly figure eight course from near Easter Bay Airport,

around the top of the silhouette of the woman of the E coast of Flint County, SW

through the hairpin turns to the road that curves over "FLINT" of "FLINT COUN-

TY," N over the bottom of the silhouette on the E coast, and W over the hair-

pin turns by "FOSTER VALLEY" to the starting point.

  The Bullet is one of the best cars you'll get to do one of these races with,

but keep your good driving habits while taking speed up a notch--you can still

lose all the regular ways.

  It's a long race, and a lot of it's in the country where visibility isn't that

great at night, so start at the start of the day to give yourself a lot of day-

light for it.



  VIII.11  Las Venturas Race Tournaments (Cars)

  VIII.11.a         "San Fierro to Las Venturas"  Banshee

  This is a pretty long run from NE San Fierro, N over the Gant Bridge, S over

the W coast of Tierra Robada and E along the S coast of Bone County, to SW Las

Venturas.

  The Banshee is fast but doesn't have the best sports car road grip.  Drive on

the right shoulder of the road a lot.

  VIII.11.b         "Dam Rider"  NRG-500

  The route is a loop around the water that goes S from the W end of the Sherman

Dam to just S of the "O" of "BONE COUNTY," then N by the E coast of the water

and W over the Sherman Dam.

  As before with the NRG-500, be careful not to wheelie out of control.

  VIII.11.c         "Desert Tricks"  FCR-900

  The route goes N off-road from the E end of the Sherman Dam to the road above

"LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of

"TIERRA ROBADA," and to the W end of the Sherman Dam.

  This route has more twists and turns than some--use any shortcut you can get

away with.

  VIII.11.d         "Las Venturas Ringroad"  Turismo

  You get one of the best cars in the game to make a big fast rectangle around

Los Venturas going to and from the Blackfield Intersection.  As the BradyGames

Guide recommends, use the right shoulder of the road a lot.

  The Turismo is one of the best cars in the game, so you might fail an effort

in order to save it in a garage.



  VIII.12  Las Venturas Race Tournaments (Aircraft)

  These missions are like "Checkpoint Chopper" in "Vice City": there's no timer

or competitors to beat--you just need to make it to the end for 100% completion

of the game.

  The BradyGames Guide notes that a plane can sometimes take a couple little

fires from damage before blowing up, and a plane doesn't fly as good when it's

damaged.

  One gimmick that makes the tests with planes slower and easier is that you can

fly the planes for long stretches without pressing acceleration, W.

  VIII.12.a         "World War Aces"  Hustler

  Put the wheels down (2) to take it slow and learn the route, and put them up

if you feel you can do it faster.

  VIII.12.b         "Barnstorming"  Stuntplane

  The Stuntplane is short and nimble (try a triple barrel roll) and doesn't have

retractable wheels, so use a light touch.

  VIII.12.c         "Military Service"  Hydra

  Like all flying vehicles with retractable landing gear, it flies slower with

the gear down, and the Hydra flies slower still when you put it in helicopter

mode (NP2; NP8 for jet mode).  To make this easier without taking all day about

it, you might fly the Hydra with the landing gear down and the thrusters moved

partway between helicopter and jet mode.

  In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (be-

low), you could store the Hydra in the hanger for saving aircraft that's S of

your game saving place at Verdant Meadows.



  For the several helicopter missions that follow, remember that it's easier to

keep the "camera" aim forward for a helicopter by turning with A or D--add Down

for a sharper turn--than by turning with Q or E.

  VIII.12.d         "Chopper Checkpoint"  Maverick

  As described when I used a Maverick for collecting some of the Horseshoes, the

"San Andreas" Maverick is even easier to control than the "Vice City" one, which

wasn't very hard to control.

  VIII.12.e         "Whirly Bird Waypoint"  News Chopper (little Maverick)

  This Maverick is a little smaller so more sensitive to movement instructions.

  VIII.12.f         "Heli Hell"  Hunter

  The Hunter is a big helicopter so relatively sluggish about movement instruc-

tions.  Change the view by moving the Mouse, or take a glance backward to reset

the forward aim of the view, and use the Left Shift to stop hozizontal movement.

Fortunately, it's not fragile; there are only a couple of places where it banged

into walls between buildings for me, but the Hunter didn't even smoke.

  If you're not thrilled with "Circle and Land" in Pilot School and want a Hunt-

er, you might use the tip by Rusk reader Anders Paulson: store this Hunter in

the large hanger at Verdant Meadows.  You'll be disqualified for one attempt--as

the kids say, meh.

********



  The Airstrip missions continued

  VIII.13  "N.O.E."

  N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as pos-

sible.  "Nap" comes from the nap of a rug, table cloth, etc.--contoured to the

surface it rests on.

  http://www.ianrp.org/Safety/terrain_flight.htm

  Have C.J. go to Verdant Meadows and step into the red shaft of light in front

of the Rustler--at the airplane icon--to start each of these last several Air-

strip missions.  The Rustler is the WWII Fighting Tigers-looking plane with a

machine gun.

  Mike Toreno needs C.J. to fly equipment to his men or they'll be killed.  He

can't fly it to them himself because he's being watched--the ones watching him

won't go after C.J. because they're watching Toreno.  C.J. has to fly the Rus-

tler through a red loop over Angel Pine, which triggers the release of the pack-

age, and get back.

  A bar on the screen indicates if C.J. is flying to high and can be detected by

radar; Mike Toreno prompts him about it over the radio, too.  If C.J. goes high

enough to be detected by radar long enough, a couple of Hydras chase him and

fire heat-seeking missiles at him.  The missiles can be seen on the radar as red

dots and make a distinctive sound that gets louder as they get nearer.

  Thanks to spaceeinstein for reminding me that if the Hydras chase C.J., he

might cause them to lose track of him if he goes back down below radar detec-

tion.  (I'll add you could try to have him avoid a missile by changing direction

as it gets close, too.)



  I won't argue against the popular choices for the easiest ways.  Have C.J. go,

over water as much as possible, SW past then over the E side of Easter Bay Air-

port, S past the E or W side of Mt. Chiliad, go through the loop, and fly back.

  Reader Anurag helped me again with a good alternative route.  He basically

sent the plane N to S W of Area 69 and to the water SE of Flint County, E to W

around the S end of the Badlands, W to E through the corona, then S to N the way

he got there.  He use the clearings between areas of trees and went over water

as needed.

  http://www.gtaforums.com/index.php?showtopic=255467

  It's easier to keep the plane under the radar with the wheels down, but you

have a timer to beat, so you might raise the wheels (2) going over the water S

and later N past the W side of Mt. Chiliad.  Land anywhere on the landing strip

to end the mission.

  "The Original Alternate NOE" and "An Alternative NOE Route" by Morgoth22, and

"N.O.E. Mercy" by GTA_Phreak, come highly recommended by Orion_SR, who came up

with a lot of ways to solve "Wrong Side of the Tracks" (and doesn't fly stunts

badly for his video "NOE-Stunts," either).

  http://video.google.com/videoplay?docid=-3217043975832115646

  http://video.google.com/videoplay?docid=-3500658935306306687

  http://video.google.com/videoplay?docid=-280761023034624911

  http://video.google.com/videoplay?docid=-3426851839886890223&q=orion_SR

  C.J. gets $15,000.



  VIII.14  "Stowaway"

  If you have C.J. jump from the jet as soon as he can, you get an alternative

cut scene of C.J. landing on a car and breaking the doors off.

  (Thanks again to Mxyzptlk and co.)

  http://www.gtaforums.com/index.php?showtopic=174800&st=0

  It's an Admiral in the lot of the drive-in E of Fort Carson.  C.J. gets

wasted and you fail the mission.

  http://img134.imageshack.us/img134/1102/00gta1screen7027dc.jpg

  I guess the jet is supposed to be flying in a circle--if C.J. jumps out of it

later to pass the mission, he falls from high over the same spot.

  This mission and "A Home in the Hills" feature the Andromada jet.  This one

also features the "men in black"-type agents, mentioned at the end of section

I.1 and that fought from black Mavericks in "Interdiction," that seem to be

aliens posing as government agents.  They deride C.J. as a "carbon-based buf-

foon," etc.

  http://en.wikipedia.org/wiki/Men_in_black

  You can use the Control Center (X.13.c) if you want to spawn an Andromada C.J.

can fly.



  An opposing group of secret government agents has come to Toreno's ranch to

steal boxes and load them into a big jet.  Toreno tells C.J. to kill them.

  Press Up repeatedly, without letting C.J. stand up, to make his bike faster.

Have him speed behind the jet, to the left of the trail of boxes being thrown

out the back of the jet.  When he's just behind and to the left of the ramp that

drags along the ground from the opening, turn right and drive into the jet.

  Thanks to Orion_SR for the advice for people who still have a problem catching

up with the Andromada: turn off your frame limiter and turn down the graphics

details (draw distance, visual FX quality, mip mapping, anti-aliasing) in the

options.

  Have C.J. clobber everyone inside with a melee weapon, get the Parachute,

throw a Remote Explosive (supplied in the weapon slot, so I had to build up my

Molotov collection again later), jump out of the back of the jet, and pull the

rip cord.  The jet blows up as C.J. falls from so high it looks like violet sky

all around him at 1st.  If you're sending him back to Verdant Meadows, don't

have him parachute over the No Fly Zone.

  C.J. gets $20,000.

  Catalina calls to call him tiny and bald.  (We're having none of her fffilth--

no sir.)



  VIII.15  "Black Project"

  The Truth wants C.J. to steal the Black Project from Area 69 for him.

  (If C.J. is fat at the start of this or "Green Goo," another mission The Truth

wants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has to

lose some weight.)

  "In the United States a black project is a top-secret military/defense proj-

ect, unacknowledged by the government, military personnel, and defense con-

tractors."  (Thanks to Wikipedia.)

  http://en.wikipedia.org/wiki/Black_project

  Have C.J. stock up on M4 or Minigun ammo.  (I have the Tec9 powered up like a

Minigun, as explained at X.11, so I can have C.J. get Tec9 "Minigun" ammo at an

Ammu-Nation, and dual-wield it with the Jetpack, which is convenient).

  This mission is activated at the red marker in front of the Rustler at Verdant

Meadows between 20:00 and 6:00.

********

  The 1st part of the mission

  C.J. has to get through the grounds, searchlights, and armed soldiers, and get

into the underground building between 21:30 and 5:30.

  There are six tall guard towers around the central site, and another guard

tower in the middle of it.  As seen on the radar and in-game map, the Control

Tower, a two story rectangular little building, is in the middle of the S part

of the biggest gray section.

  The main buildings are on a concrete lot, represented by the big gray shape in

the middle of the area.  The slope to the red blast doors is at the S end of the

part that curves down from the upper middle part of it, and the breakable grat-

ing that covers an air vent is SE of that on the dirt mound that goes around all

but the N side of the slope.  The four round gray spots represent the concrete

areas the SAM sites are on.

  http://img99.imageshack.us/img99/5644/00gta1blackproject14yd.jpg

  http://img99.imageshack.us/img99/6931/00gta1blackproject22qx.jpg

  http://img99.imageshack.us/img99/3286/00gta1blackproject35jz.jpg

  During "Black Project," there's Armor just inside the entrance in the fence on

the W side (a dirt path leads to it), and there's a Health pickup in the air

vent that provides one of the two ways to get to the underground section.

  Have C.J. avoid the searchlights.  If he's caught by the searchlights, it

triggers an announcement of Condition Blue: the searchlights are set to tracking

mode and lock onto C.J..  I've managed to have C.J. get out of a searchlight and

cause the announcement "Sighting unconfirmed--stand down from Condition Blue,"

but it doesn't usually work.  What usually happens then is the lights stay on

him and it creates Code Red: the soldiers are told to use intruder protocols

(shoot at the intruder) and the tower guards are cleared to use lethal force.

The blast doors are locked, so C.J. has to enter by way of the air vent.

  He can shoot out two searchlights without triggering the alarm, so have him

shoot out the SE and SW searchlights--they shine on the area the Control Tower

is in.

  The red marker in the Control Tower is represented by a yellow-orange trian-

gle.  If Condition Blue is maintained and creates Code Red, the triangle appears

instead at the grates over the air vent.

  You don't seem to need C.J. to walk in a crouch or use a Silenced 9mm to be

quiet.  I had him run and use a Sniper Rifle (these guards sure are deaf) to

shoot each soldier.  When C.J. is on the ground, the soldiers and the direction

they're facing are indicated on the radar by red teardrop-shaped blips; the ones

halfway up guard towers are represented by upward-pointing triangles.

  Thermal Goggles are supplied to make it easier for C.J. to see and shoot the

soldiers patrolling the grounds and stationed in the guard towers, but they made

it harder for me to see so I didn't use them.



  There are two ways to enter:

  - by having C.J. shoot the guards and a couple of searchlights, get into the

red marker in the Control Tower to open the blast doors, and go through them,

and

  - by having him shoot the grating from the air vent and go down through it.



  The game wants you to try it the 1st way.  It takes longer just to end up in

about the same place, but it's more of a challenge and fun to try.  To do it

that way:

  C.J. can snipe at least eight or nine of them from the entrance.  If you move

him in a smidgen, he may be able to shoot the guard in the tower to his right

without activating the guard to start shooting.

  C.J. can go to the base of that tower to shoot a few more, then go up onto the

1st level of that tower to shoot a few more.  This usually leaves up to four

ahead to his right.  Have him shoot out the SE and SW searchlights.

  I then send him E to nearly where the mound of dirt around the blast doors is,

then S to the near side of the S buildings.

  There, he can shoot a couple more soldiers as he goes between the two biggest

buildings on the S side of the area.  Since he shot out the SE And SW search-

lights, he can move freely around the area S of the buildings to shoot the re-

maining one or two soldiers, get into the Control Tower, and get into the red

marker.  This only opens the blast doors briefly, so have him run (press Left

Shift repeatedly) N and into the opening.



  Another way I've done it is to just have C.J. use a Sniper Rifle and an M4 on

all of them, using some crouching and side rolls now and then.  A Rocket Launch-

er rocket to the middle of a tower takes out the guard stationed on it, and the

soldiers don't seem any harder to shoot than usual, even with the alarm sounded

and C.J. standing right in the middle of a searchlight.  There's Armor by the

entrance (which is along the dirt path that goes W from the W side of the main

building).

  Spaceeinstein gets my thanks for writing to me that the: "Fast way to beat the

mission is run like hell with max health and armor.  Go to the vent and shoot it

out.  The army guys would most likely miss you."

  I tried combining spaceeinstein's fast way to the first way I described.  C.J.

could run along the same path, shooting a soldier when necessary, and shoot out

the two searchlights from between the two biggest buildings in the S section.

(I got the SW one from between the buildings and the SE one from a bit past the

S end of the buildings.)  He could get into the red marker in the Control Tower,

and run N to go through the blast doors.

********

  The layout of the interior of Area 69

  http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg

  It's an Area 51 via "Half Life"/"Black Mesa"-type place with a crowbar--Gordon

Freeman's?--in a lab.  When you look at what's supposed to be a circle for the

Control Room on my map, you can see why Microsoft Paint isn't my favorite medium

to draw with.  The map shows the items and weapons available during "Black Proj-

ect," some of which are different otherwise.

  C.J. ends up in the same room whether he uses the big red hatch or goes down

the air vent.  (It's in the brown area between the gray areas where the gray

segment nearly loops over to itself on the radar and in-game map.)

  C.J. can go out the NE door, down the hall steps, to the balcony of a room.

  Up the steps to the right/S is a room with a Minigun (there throughout the

game) and Armor (during "Black Project").

  C.J. can go around the balcony clockwise and down the steps to the lower part

of the room (with two missile cones in cases and three brown boxes or tanks).

  There are two ways to get to the next room: through a small doorway at the S

end is a raised metal walkway that projects into the middle of the next room,

and past the opening in the SE corner is a red hall that slopes down to the

floor of the same room.  The opening to the top of the sloped red hall is di-

rectly ahead of a parked Tug in case you want C.J. to drive through most of the

rest of the underground section of Area 69.

  The raised walkway has a couple of big air conditioner/heating units with

ducts attached to them.

  From the raised walkway, C.J. can go straight ahead and through a small door-

way into a hall.

  If he turns left, he can have Armor (during this mission).

  If he turns right, he can go through a small doorway, turn right and go down a

short hall, and turn left into the round Control Room.  The right side of the

hall has windows without glass, so C.J. can get to the hall from the air condi-

tioning/heating unit room faster by climbing up there from the SW steps or by

making a fast running jump to it from the platform of the N air conditioning/

heating unit.

  The Control Room has 12 TV monitors and a green radar scope, with a revolving

band, on the far wall.  In the middle of the room is a table with a horizontal

map of San Andreas--a blurry version of the in-game map--on top.  (It's in the

middle of the S part of the gray section on your in-game map.)  During the mis-

sion, there's a red marker on the far side of the room--having C.J. get into it

turns off the Surface to Air Missile sites outside so they won't be a problem

when he escapes from the area.  C.J. can go from the Control Room area by taking

the hall or, faster, by jumping through one of the windows without glass.

  At the E side of the air conditioning/heating room is a hall--part of the

floor of it is grating that covers a trench.  The trench has a small shallow

branch at the near/W and far/E ends.  C.J. can drop through the opening of ei-

ther branch of the trench, or shoot/break away the grating from over the trench

and the branches, to drop into them.  He can climb out from the shallow branch

at either end of the main trench.  The main trench contains liquid, which goes

up to C.J.'s ankles if he stands in it.  It also contains a Health pickup (dur-

ing "Black Project") (it contains Armor after "Black Project").  The far/E shal-

low trench contains Armor (during "Black Project").

  On the N side of the far/E end of the hall is Research Section A, which is

made up of halls around inaccessible lab rooms.  C.J. can go up either of two

sets of steps.  Each leads to a different hall, which are two of the four halls

around the SW lab room.

  At the E side of that lab room is a 2nd lab room that's twice as long as the

others and contains a red crowbar with a white forked end (a reference to Gordon

Freeman's popularly-known melee weapon in the "Half Life" series of games) on

the W table.

  N of that lab room are two more lab rooms surrounded by halls.  The N-S hall

W of the W lab of those two labs is blocked off by the S end of that lab (after

"Black Project," a Combat Shotgun is there).

  Beyond the N end of that hall is a hall that slopes up and makes a 90 degree

curve W to an open lab room.

  Through another doorway in that lab room is another lab room--it contains Ar-

mor (there from the start of the game) and a keycard (during "Black Project").

(The lab is in the SE section of the gray and brown areas on the map.)  During

"Black Project," C.J. needs to take the keycard into a red marker to open the

door to the hall to the Launch Bay (during the game otherwise, the door is

open).

  The Launch Bay is a several stories-deep room with a balcony around the top

and stairs that spiral down the sides to the bottom.  At the bottom is a lab

with two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air

(from "Black Project" on).

  You could also get familiar with the layout of Area 69 by having C.J. tele-

port there.  If you have the original PC version of the game, you could use the

GTA SA Control Center (X.13.c) and Fireman's coordinates, etc., as explained at

the end of "Ghost hell, ghost world, ghost heaven, and Liberty City," I.10.  The

Control Center has a Never Wanted button you might want to use for that, too.

  Another way to get C.J. into the interior of Area 69 is to use a vehicle

spawning code--see "Codes," I.14.  You can have a vehicle appear embedded half-

way into the blast doors--if C.J. goes in a near door, he goes out a far door,

for some reason.  You might use the Never Wanted code for that, too.

********

  The 2nd part of the mission

  Once C.J. is inside, the timer disappears.  Send C.J. to the entrance of the

next room to shoot five soldiers.  He can use the sides of the entrance, and go

back from and up to it, as cover to shoot most of them.  Once inside, he can go

right to a room for more Armor and a Minigun.  (You don't need to have C.J.

shoot the two scientists or any others in this mission--they just panic and say

things like, "Nanoscale particle management" in a slightly mad scientist, sneer-

ing way.  If one gets in the way while C.J. is trying to fire, he may belt them,

which usually kills them.)

  Send him S to the entrance of the next room.  Five soldiers appear beyond the

entrance.   C.J. can shoot one that's ahead, and back up and use the walls for

defense to get two that appear at the entrance from the right.  Send C.J. into

the room to shoot a fourth soldier, who's in an upper hall on the far right, and

to shoot a 5th soldier, who's down in the hall with grating over a trench to the

far left.

  Send him through the S exit.  From there, he can go left for Armor, or go

right, right, and left into the radar room and into the red marker to disable

the SAM sites outside.  (He can get to the hall outside the radar room faster if

you have him jump up from the steps, or have him make a fast running jump from

the platform of the N air conditioner/heating unit, to one of the hall windows

with no glass.)

  Send C.J. back out of the radar room, out a window with no glass, to the floor

of the air conditioner/heating room, and ahead to the hall with a floor that's

mostly made out of grating that covers a trench.  Have him get the Armor or

Health from the trench if he needs it, then send him up the near steps on the

left.

  Five more soldiers appear in the halls of Research Section A.  Have C.J. go

forward to the N end of the hall--in the E-W hall around the bend is a soldier

C.J. can shoot while the soldier is turned away from him.  Then C.J. can shoot

another soldier that appears at the far end of that hall.  C.J. can go E to the

next open N-S hall and get another soldier when that soldier's turned away.

The most hasty soldier tends to shoot at the glass of the E lab room, in C.J.'s

direction but without having his shots get to C.J., at C.J.'s far right from

around the corner--you may give C.J. some distance from him to attack with by

having C.J. go counter-clockwise around that lab till C.J. can shoot him.  Have

C.J. shoot the 5th soldier, who may be farther away in a NW hall--even in the

sloped hall that goes N from the NW corner of these lab rooms.  Then send C.J.

up that sloped hall.



  Spaceeinstein gets more thanks for telling me the fastest way to do this part:

"Use the Tug in the compound and drive like hell.  Drive until you are in the

room right before you can get the keycard.  The army guys should most likely

miss you."  (Drive forward and down the curved slope, turn left and left into

the hall that's over a trench.  Don't stop to go into the lab room to turn off

the SAM sites.  If the Tug doesn't make it up the far set of steps, back it up

the near set of steps and try again.  Go ahead to the end of the hall, right,

left, left, and right to go up the sloped hall.)



  Have C.J. go through a lab room into a 2nd lab room and get the "Vice City"

"No Escape"-type keycard that's in front of a scientist, and have C.J. take the

keycard into the red shaft of light.  This opens the door to a short hall to the

Launch Bay--a several stories-deep room with a balcony around the top and stairs

that spiral down to the bottom.

  Have C.J. crouch and shoot ahead through the hall to a soldier on the balcony

on the far side of the Launch Bay.  Have him move forward enough to shoot anoth-

er soldier on the balcony to the left.

  Have C.J. get on the left/W side of the balcony and shoot down at five sol-

diers who are below and across from him on the stairs.  If he uses the M4, his

right arm obscures the view of the lower soldiers--for those, see where each one

is then put the reticle where you remember them to be.  It's a little easier to

see the soldiers with the Combat Shotgun.  I have him crouch to shoot unless

it's easier to see the lower soldiers by having him stand.  Then have C.J. do

that from the opposite/E side of the balcony.

  Send C.J. down the stairs that spiral down around the walls and have him shoot

any soldiers he may have missed.

  At the bottom, have C.J. get the Black Project: a Jetpack.  In this mission

and the next one, C.J. can't take off the Jetpack till the mission is accom-

plished.

  Have C.J. go straight up (Left Shift) through an opening in the roof.  Don't

touch the controls that have him go forward or back or to either side or he'll

be bouncing off the walls and your view will often be obscured.  Just have him

go up, aim him with the mouse, target by pressing the RMB, and shoot with the

LMB.  As he goes up, have him aim up to shoot a soldier on the stairs in front

of him, one behind him to his left, and another in front of him.

  The game teaches you about having C.J. use 9mms or Micro-SMGs while flying

with the Jetpack so he can strafe with it.  It's kind of awkward to control, but

I've seen C.J. make some fast kills with it.  I'm not sure, but the strafing may

make that happen faster.

  If C.J. is low on Health, Mxyzptlk has a good method to have C.J. get out of

Area 69 without facing the shooting soldiers outside: send C.J. up and back the

way he came through the halls and to the trench.  Have him stand by the wall

facing the E trench entrance grate and go up--the ceiling isn't solid.  Send him

to Hunter Quarry to go up through the ground.

  http://www.gtaforums.com/index.php?showtopic=227819&hl=

  Once C.J. leaves the Launch Bay, send him to meet The Truth.  Before leaving

Area 69, you can have him shoot some soldiers, but it's risky.  As spaceein-

stein wrote, the soldiers don't shoot with a high accuracy rate.  But their M4's

can damage C.J. from a long distance.  If you want to try out C.J.'s Jetpack

strafing ability after he leaves the Launch Bay, the nearest four soldiers are

NE, SE, W, and NW.

  The Commander of the place can be heard to order his soldiers to stop C.J.--

he's stealing a 60 million dollar project.  The leader tells someone to get Gen-

eral Mills on the line.  (He wants to get his soldiers a lot of Cheerios, which

are delicious.)

  http://en.wikipedia.org/wiki/General_Mills

  If you used Spaceeinstein's fast method, the SAM sites are active.  Have C.J.

run, which you can speed up by carefully having him skirt quickly just over the

ground, to the opening in the fence.  On the game map, the opening is found

where the dirt path goes W from the W side of the gray area representing the

main concrete lot.

  G-Man: "Wisely done, Mr. Johnson.  I will see you up ahead."  No, no, no.

  Have C.J. fly into the red marker by The Truth, who's sitting in his van on

top of the Arco Del Oeste peak across from the long wooden ramp to a Unique

Jump, XI.a.  (C.J. can pop the tires and destroy the windshield, but otherwise

can't hurt the van or The Truth.  The van always has a license plate with let-

ters and numbers shown reversed--in mirror-image.)  The Truth takes the Jetpack

and drives away.

  You might want The Truth's everything-proof van, the Mothership, but the doors

are locked.  Once C.J. is equipped with the Jetpack in this mission or the next

one, C.J. can't remove it, and use vehicles to push the Mothership to a garage

with, unless you have him use the San Fierro Import/Export crane first, or first

use the crane behind the Clown's Pocket to get rid of the Jetpack then use a

slot machine to then be able to use vehicles.  (Thanks to serge, digimetal, and

pdescobar.)

  http://www.gtaforums.com/index.php?showtopic=227819&hl=

  As pdescobar explains in the same GTA Forums message board, you can then send

C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it

to push the Mothership, which is everything-proof, to the Verdant Meadows hanger

or garage.  Store it upright if it hasn't been destroyed.  But C.J. has to die

to fail and end the mission with this gimmick, so I don't use it.  You could get

an explosion-proof Mothership from "Are You Going to San Fierro," too, and the

Control Center makes any vehicle of C.J.'s everything-proof.



  Since The Truth calls then or soon after to tell C.J. to see him in five min-

utes at Verdant Meadows, you can have C.J. take the Sanchez, parked by a nearby

shed, E to Verdant Meadows.

  The Desert Eagle is at Ammu-Nation  $1,200

  At Area 69, in addition to the Armor at the Control Tower and in the keycard

room, the M4 under the steps of the SW guard tower, Thermal (infra-red) Goggles

in the Control Tower, and Night Vision Goggles on top of the NW guard tower:

  - Armor is in the main trench in Area 69.

  - a Combat Shotgun is N of the blocked part of the blocked hall in Research

Section A in Area 69, and

  - a Jet Pack is at the bottom of the Launch Bay in Area 69.

  In addition to finding Thermal Goggles in the Control Tower in the S part of

Area 69, you can now find them at Zero's RC Shop and at the N side of the base

of the Big Ear.  Once you have C.J. take them from a spot and save the game,

they don't reappear, so I have him try them without saving the game.

  If you want to have C.J. enter Area 69 otherwise, C.J. can break open a part

of a fence at the SE side to get to a Patriot, a Barracks (that can be used for

Vigilante missions), and a Cargobob.  In front of the two Rhinos in hangers are

a couple of Hydras.

********

  SAM sites: blowing them up, the blind spot between them, and fun with SAM

sites

  Entering the area outlined in black on the map at the next link gives C.J. a

five star wanted level; it goes down to four if he leaves the area.  If he flies

--even a little with a Jetpack--over one of the areas outlined in red on the

same map, a Surface to Air Missile cannon or two shoots Rocket Launcher-type

rockets at him.  The firing may continue though C.J. lands or goes a bit beyond

the outlined area.  A SAM site aims at him as he gets near one of the outlined

areas--even when he's on foot if he wears the Jetpack nearby.

  http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

  Have him approach a SAM site on foot (without wearing the Jetpack would be

safer so you don't accidentally trigger the SAM site) if you want him to blow it

up, and do it at a safe distance with one of the Rocket Launchers, Shotguns, As-

sault Rifles, a Minigun, a Grenade, or a Remote Explosive.

  http://en.wikipedia.org/wiki/Surface_to_air_missile

  As shown on the same map, C.J. can fly through a space between the two N and

two S SAM sites at Area 69 without activating them.  On the E side, it's between

the N of the two E guard towers and just S of the breakable fence.  On the W

side, it's between a spot closer to the 2nd of the two red and white "RE-

STRICTED AREA" signs on the fence N of the entrance and just S of the fence by

the SW guard tower.

  The Hydra, at least, can be flown so high over Area 69 that it doesn't acti-

vate the wanted rating or SAM sites.  If it or another flying vehicle is flown

over Area 69 a bit lower than that, it just activates the SAM sites, with the

Hydra having the advantage of being able to release chaff and a flare (LMB) and

have the missile lose track of it.

  As a side game, you can give C.J. indestructible mode with the GTA Control

Center, X.13.c, and try to lure Police Mavericks and News Choppers into the path

of the missiles from the SAM sites.

  http://img206.imageshack.us/img206/70/00gta1screen993ka1.jpg

  http://img206.imageshack.us/img206/25/00gta1screen994zh8.jpg



  VIII.16  "Green Goo"

  The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldiers

on it, and steal whatever they least want him to take.

  Have C.J. fly NE.  As he gets to the W end of the E-W stretch of track that

goes by Yellow Bell RR station, the freight train will appear at the E end of

it.

  My latest method is to have C.J. stand on the S track and shoot at the soldier

standing on the front end of the engine--before you can see him, have C.J. shoot

at the middle of the front windshield.  (I equip C.J. with dual Tec9's, which I

make as powerful as Miniguns--see X.11.)  As the engine draws close, have C.J.

fly up enough to land on the front, shooting the soldier.  (When a person is too

close for C.J.'s shots to be effective, C.J. can punch them, which you can have

him do to finish off that soldier if need be.)

  Have him go back on the engine to shoot the nearest two soldiers on a flat bed

car, then stand on the round raised thing on the back of the roof of the engine

to shoot down at the soldier that's standing on the back of the engine.

  C.J. can then go back on the freight cars shooting the soldiers and the three

blue crates, which each have an inverted green cone pointing down at them.  Have

C.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyed

crate and fly it back to The Truth, who thinks acquiring it will be momentous

for all mankind for reasons he doesn't explain.  (On the way there, you might

have C.J. use the bribe across the street ENE of the NE corner of the square of

diagonal lines that represent the No Fly Zone on the paper map.)

  (It looks like something used to send rolled up messages by suction tubes at

newspaper offices.  Having seen it, I'm pretty sure he feels the world will be

collectively appreciative if he has a lava lamp, maybe in some philosophical

sense of "the world" meaning the world as he experiences it, and...and...I

dunno.  It does hover in mid-air when C.J. 1st sees it, so it may be some kind

of anti-gravity matter like Flubber.)

  http://en.wikipedia.org/wiki/The_Absent-Minded_Professor

  C.J. gets $20,000.

  The airstrip will make $10,000 a day and max.

  The Jetpack is available by the door of the abandoned AC tower save place at

Verdant Meadows.



    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino

  Have C.J. walk into the red shaft of light, represented by a yellow serpent

dragon symbol, at the back of the inside of the Four Dragons Casino to start

this mission.

  (Note: at the SE side of the inside of it, or in other places in the game

where C.J. goes into shadow and his white icon on the radar turns blue, you may

hear a heavy breathing sound.  It indicates that C.J. hears his own breath bet-

ter while using stealth.)

  Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked by

any of three Mafia families, all of whom are involved in Caligula's Casino and

represented by a whacked-out lawyer (Ken Rosenberg).  Wu Zi offers C.J. part of

the profits of his place if C.J. will help him out--C.J. accepts.

  When one of Wu Zi's assistants tells them one of the men who tried to smash

their deliveries was apprehended, C.J. tells him to tie the miscreant to the

front of a car and C.J. will try to get him to tell who he works for.

  The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a gam-

bling place--Caligula's--and agreed that the one controlling the books should be

murdered and replaced with Ken, which we learned in "The Introduction" at II.1.

  The voice of Johnny Sindacco is by Casey Siemaszko, whose voice also is heard

in Rockstar San Diego's "Red Dead Revolver," 2004.  He also played Detective Dan

Williams in the TV show "Damages," 2007.

  http://www.imdb.com/name/nm0797150/

  http://en.wikipedia.org/wiki/Damages_%28TV_series%29

  http://en.wikipedia.org/wiki/Casey_Siemaszko

  Have C.J. drive the Feltzer back and forth fast and making turning skids

(Spacebar) on the left side of a patch of road--the Strip is convenient for

that.  If he drives on the highway, or even over a bridge that goes over the

highway, he'll get three wanted stars, and the police won't stop banging into

the car until the miscreant complains that his legs are on fire and the car

blows up.  Unique jumps scare Johnny, too, but don't smash the front of the car

hard into something because you could kill him.

  When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works for

the Sindacco family.  Have C.J. take him back to the casino garage.

  C.J. gets  $5,000.

  The red "$" icon at the Four Dragons means you can now have C.J. gamble there.

See XI.e  Gambling.



  VIII.18  "Explosive Situation"    The Four Dragons Casino

  C.J. and Wu Zi agree to pull a heist on Caligula's Casino.  When C.J. suggests

explosives, Wu Zi recommends an open cast mine (Hunter Quarry) nearby as a place

to find some.

  Send C.J. on the Sanchez supplied to Hunter Quarry, where C.J. has 2 1/2 min-

utes to break open the four crates of dynamite.

  Send C.J. to the center of the construction area, at the bottom of Hunter

Quarry, to use the Sniper Rifle on the guy at the dynamite plunger on the gray

stage to make the timer disappear.  (Thanks to a Gamespot Hints web page)

  I had C.J. snipe him, the guy next to him, and some others around the place

before having him get into the Dumper, one of the best of the big burly bruiser

vehicles of the game, to run over the crates, including one on a Forklift, and

various workers in the area.  Then have C.J. go to each of the four bundles of

dynamite to collect it.

  Two security trucks block the entrance and armed guards take a few stations,

so C.J. has to find another way out.  Have C.J. drive the Sanchez up a series of

ramps, making a few jumps, following a succession of red shafts of light.  I al-

so had him snipe some guards in the distance and blow up the trucks from afar

with the Rocket Launcher.  I didn't see what would happen if C.J. tried to drive

out the regular entrance--if it would be another gimmick to let C.J. roam with-

out a wanted level.

  Spaceeinstein gets more thanks from me for sending me the fastest way to do

the last part of the mission: "Grab the Sanchez and have a long-range weapon

ready.  Go up to the blocked entrance of the Quarry instead of following the

checkpoints.  You will see Securicars and some security guards armed with Shot-

guns.  Kill them.  Park your Sanchez right next to the blocked gate.  Jump on

your Sanchez and climb over the wall."

  Have C.J. deliver the dynamite to Wu Zi's assistant.

  C.J. gets $7,000.

  The Heist (green "$" icon, obscured by the yellow serpent dragon icon till

C.J. goes into the Four Dragons casino, and not to be confused with the red "$"

icon) and Hunter Quarry (yellow-orange dump truck icon) missions are available.

********



  VIII.19  Hunter Quarry Asset Missions

  Have C.J. go to the red shaft of light indicated by the yellow-orange dump

truck icon to start each of these missions.

  The paths from the bottom of the quarry to the top are around the yellow

crane.

  Since the Dozer uses the rear wheels to steer, you might want to use Ben "Cer-

bera" Millard's CFG Studio 2 to change that (see "...miscellaneous jazz" under

X.10.b).



  VIII.19.a  Mission 1

  C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a ledge

and down to the area of a lower level indicated by a red shaft of light.  The

game counts it if one falls near the red shaft of light.  Get the one to the

left of the entrance 1st then go to the right of it, etc.

  C.J. gets $500.



  VIII.19.b  Mission 2

  Have C.J. use the Dozer to push four explosive barrels--each one is meant to

be rolled into one of the four red shafts of light.  After each success, have

C.J. move away quickly before the barrel explodes.  C.J. starts with 1 1/2 min/

on the timer and another 1 1/2 min. is added with each success.

  The 1st barrel is behind the office just outside the entrance.

  If a barrel falls to a lower level before C.J. can move it to the light,

you're given another spot to have him move it to.  Have him drive the Dozer over

a cliff to a lower ledge when convenient since it flips upright afterward.

  (P.S.: I once tried this mission with a trainer to stop the timer to be sure

to get past it fast to get to another mission I wanted to try.  Don't try it,

and not just because it's easy enough to do without that.  For some reason in

the several times I tried it, it made at least one of the barrels blow up pre-

maturely.)

  C.J. gets $1,000.



  VIII.19.c  Mission 3

  C.J. has eight min. to destroy the Dumper of escaping thieves, and he has to

stay in another Dumper while he does it.  Have him P.I.T. maneuver (as taught in

Driving School) and drive-by, or just drive-by, the other Dumper, and get away

fast before it blows up.  I'd be ready to have him run from his own truck, too,

since the Dumper blows up easily.

  C.J. gets $2,000.



  VIII.19.d  Mission 4

  C.J. has four min. for this mission.  Have him drive the Sanchez NW around the

outside of the quarry to the red shaft of light at the N entrance and get into

the Dumper nearby.  It has three dead police officers (the BradyGames guide says

they're the three thieves of the last mission) in the bed but no gate.

  Have him drive back to the E entrance and down the path to the bottom level.

The bodies are prone to slide around once the truck enters the quarry.  This

seems more due to jarring them than the effect of gravity since the little up-

hill path at the end of the run doesn't move them if you go over it gently but

I've seen one body slide out after a bump while going downhill.

  Have C.J. back the truck to the fire at the red shaft of light and dump the

bodies in it.  Use NP2 to raise the dumper.  (I once needed to add a bit of S to

keep the truck from going forward away from the fire, too, for some reason.)

  C.J. gets $3,000.



  VIII.19.e  Mission 5

  C.J. has three minutes to drive a Dumper with explosive barrels to the red

shaft of light, at the W end of the landing strip at Verdant Meadows, and dump

the barrels there.  Try to avoid bumping the truck into anything or the truck

might blow up.  If you have C.J. cross roads, have him do it at an angle to

avoid getting hit by traffic.

  You could go N on the dirt path to the road, go left, go right at the inter-

section, then take the 1st left and the 1st right to go N on the road W of the

No Fly Zone.  At the N curve, go N off-road between the rock formations, turn

right, and you'll see the shaft of light on the runway.

  The last time I did it, I just sent C.J. N to the road, N a bit on the road,

then NW cross country, careful to avoid hitting things, to the road E of the No

Fly Zone.  A section of that road runs along the S side of the runway, so you

can have C.J. drive the truck down one of the smaller slopes to the runway.

  Send C.J. to the marker and have him dump (NP2) the barrels in it.

  C.J. gets $5,000.



  VIII.19.f  Mission 6

  C.J. has three min. to drive the Dozer N and clear the explosive barrels from

the train tracks.

  Have C.J. slow down going into the little gully of the RR track so the Dozer

doesn't get turned in the wrong direction.  Drive S to N on the right track (the

one the train will use).  After shoveling a few barrels along, they start to

throw off the steering of the Dozer, so shovel them aside and get another batch.

There's enough time to have C.J. push each barrel to the side of the track indi-

vidually, too.

  C.J. gets $7,500.



  VIII.19.g  Mission 7

  C.J. has eight min. for this mission.  Have C.J. drive the Sanchez straight to

the bottom of the quarry, get in the Dozer, and use it to shovel the dead police

officer and HPV 1000 into the red shaft of light.  Have him enter the crane and

use it to put the HPV 1000 and (magnetic?) policeman into the back of the Dump-

er.

  Then have him drive the Dumper, gently so as not to jar the truck but moder-

ately fast, to the red shaft of light at the entrance, then to the red shaft of

light across the street at the edge of the water, then back up to the edge of

the cliff by that red shaft of light and dump (NP2) the officer and bike into

the water.

  If you do this more than once, which is likely, prepare by positioning the

magnet of the crane over the area you intend shovel the officer and the bike to,

then shovel them to the shadow the magnet creates on the ground.

  Hunter Quarry crane controls

  F or Enter   In the red shaft of light near the crane, Enter the crane;

               Exit the crane

  W or Up      Move the magnet farther away

  S or Down    Move the magnet closer

  A or Left    Move the magnet left

  D or Right   Move the magnet right

********

  Left Shift

  (remapped)   Lower the magnet

********

  Spacebar     Raise the magnet

  LMB          Deactivate or activate the magnet

 (V doesn't work to change the "camera" view of the magnet)

  C.J. gets $10,000.

  Hunter Quarry makes $2,000 a day and max.

********



    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino

  Have C.J. walk into the red shaft of light at the yellow serpent dragon icon

to start this mission.

  Wu Zi is upset when he learns that counterfeit casino chips have been appear-

ing at his casino, and thinks they're being created by the Sindacco family's

nearby plastics factory.

  If you have c.J. climb onto the bus stop S of the compound, you can see a big

red crate revolving as it hangs from a crane.  You can't get much mileage out of

it, but I thought it was interesting.

  When you send C.J. into the lot of the factory, a cut scene shows two men run

from a car to alert the men in the factory.  C.J. walks inside, and the men draw

their weapons.

  Have C.J. run back out, turn, and use the Sniper Rifle on about six of them.

Have him go inside and snipe a few more.  Then have him destroy the casino chip-

making machines however you want; I had him throw a Remote Explosive on each of

the machines then blow all of them up at once.  Have him shoot another attacker

or two that drives through the door, the guy with a Shotgun on the crates just

beyond the doorway, then drive back to the casino to tell one of Wu Zi's hench-

men they'll have no more trouble with counterfeit chips.

  Rusk has a strategy of having C.J. sneak in on the right side of the opening

to the lot, go along the wall and behind the crates to the right, then sneak in

the right side of the doorway into the warehouse without triggering a reaction

of attack.  C.J. can shoot them, sparing the Forklift driver for the moment,

then fire one shot at the car outside to trigger the men to come from it and

take position on the shelves by the doorway of the warehouse, shoot them, then

shoot the Forklift driver, which triggers a cutscene.  Then C.J. just needs to

shoot the two who appear on the 2nd floor inside, destroy the machines, and then

shoot the ones who appear outside.

  C.J. gets Respect and $10,000.



  VIII.21  "Don Peyote"             The Four Dragons Casino

  Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice City,"

hoping, against his better judgement, to revive Maccer's music career.  Since

"Vice City," Danny has starred in a number of movies, including playing Dave in

"Wasp," 2003, which won the Academy Award for Best Short, and "The Other Half,"

2005.  He also does the voice acting in "San Andreas" for one of the peds:

wmyst, who's a white male with shoulder-length dirty blonde hair parted in the

middle, a white t-shirt covered with an opened olive green jacket, dark gray

pants, and dark gray and white tennis shoes.

  http://www.kentpaul.com/

  http://www.dannydyer.com/

  http://www.imdb.com/name/nm0245705/

  http://en.wikipedia.org/wiki/Danny_Dyer

  Maccer, who seems better prepared to enter a rehab than lead people from the

stage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead vocals

for the group Happy Mondays.  They were especially popular in England from the

mid-1980's through the 1990's.  According to the 2004 TV documentary "Shaun Ry-

der: The Ecstasy and the Agony," Shaun has had some problems which Maccer seems

to be a comedic send-up of, but Shaun seems to be handling it better.

  http://www.imdb.com/title/tt0420899/

  http://en.wikipedia.org/wiki/Shaun_Ryder

  macca: Similar to "seed," one who is humorous, but in a disturbingly pervert-

ed way.

  http://www.slangsite.com/slang/M.html

  PS: while that may apply to this specific Maccer, I better point out that in

the U.K. it's just an everyday nickname in Great Britain for someone whose whose

surname is either Scottish or Irish and begins with "Mc" or "Mac."  Thanks to

the friendly e-mail from Kristan McGuiness, whose nickname used to be "Maccer."

She says the character is from Salford, which is bordering onto Manchester,

which are both areas with big Irish & Scottish heritage.  "Glen" and "True" are

both Scotch-Irish, but I didn't know that.

  Lawyer Ken Rosenberg, voice acted by William Fitchner, also makes a welcome

return from "Vice City."  Since then, Bill also played Jake Flanagan in "Crash,"

2004.  And, with Tom Sizemore, he was in "Black Hawk Down," 2001, which I think

is why the Raindance helicopter is modeled after a UH-60 Black Hawk.  He's also

played FBI Special Agent Alexander Mahone beginning with the 2nd season, 2006,

of the TV show "Prison Break."

  http://www.williamfichtner.org/

  http://en.wikipedia.org/wiki/Alexander_Mahone

  http://www.imdb.com/name/nm0001209/

  http://en.wikipedia.org/wiki/William_Fichtner

  The Truth calls.  He had a peyote party last night with a British band and

their manager and misplaced them.  (He also says he communed with the "lizard

king," which was a nickname for Jim Morrison of The Doors.)  He'd like C.J. to

help find them, and to start looking in Arco Del Oeste.

  http://en.wikipedia.org/wiki/Jim_Morrison

  Have C.J. get a four-door vehicle and go to Kent Paul and Maccer on top of the

big rock formation.  (You can see them sitting on a hillside S of the red shaft

of light, but once the mission starts, they're laying down a bit away from

there.)  They're having considerable morning after problems.

  Paul says, "Stone me bloody crows," which Colin Attle told me is an exclama-

tion of surprise.  (I'll add that "Stone the Crows" is also the name of a band

that formed in Glasgow, Scotland in 1969.)

  http://www.peevish.co.uk/slang/s.htm

  http://en.wikipedia.org/wiki/Stone_The_Crows

  Maccer says he's a raspberry--a cripple; rhyming slang for "raspberry ripple."

  http://www.peevish.co.uk/slang/r.htm

  (It can also be Cockney rhyming slang for "fart" if what's intended is to

rhyme with "raspberry tart.")

  http://en.wikipedia.org/wiki/Golden_Raspberry_Awards

  Kent calls him a "f**king string," meaning someone who's strung out/gets high?

It could be short for "banjo string," which means he called him a frenulum.  (I

apologize to any parents if your children read this.)

  http://www.peevish.co.uk/slang/b.htm

  http://www.m-w.com/dictionary/frenulum

  Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Ven-

turas.  But it comes up that the rest of the band is at a snake farm nearby, so

go there 1st, stopping on the way for Kent to get out and throw up and Maccer to

get out to take a p**.  Maccer says it looks like Salford (a University city,

that looks nothing like it, by Manchester, U.K.).  The farm people want to shoot

them because they blame the band for the spread of venereal disease there, so

either have C.J. shoot them there or after speeding Kent and Maccer to Caligu-

la's.

  Paul says, "Oh, bollocks.  In for a penny, in for a pound."  Colin Attle told

me that "bollocks" is "an expression of anger, frustration, or defiance," and

"in for a penny, in for a pound" means "once you have started something, you

will have to finish it."

  http://www.peevish.co.uk/slang/b.htm

 http://www.urbandictionary.com/define.php?term=In+for+a+penny%2C+in+for+a+pound

  "Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hanging

over his head, and Kent wants to talk with him about it.

  Maccer says he's taken "speckled doves," which Colin Attle told me refers to

the drug "ecstasy."

  http://www.drugstraining.co.uk/DrugsInfo/info-ecstasy.html

  Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to find

out what's going on at Caligula's.  Paul calls: Ken's in trouble and thinks C.J.

is the man to fix it, and wants C.J. to see him.

  C.J. gets Respect.

  There's a die--half a pair of dice--symbol at Caligula's.

  The Combat Shotgun, $1,000, is at Ammu-Nations.



  VIII.22  "Intensive Care"         Caligula's Palace

  Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, then

represented Liberty City mobs again.  The mobs don't trust each other, so had

Ken represent them as a neutral party at the casino.  They're fighting and Ken

fears he'll be killed.  Johnny Sindacco, the one C.J. scared in "Fender Ketch-

up," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try to

kill him.  If anyone gets killed on Ken' turf, Ken will be killed next.  C.J.

says he'll move Johnny somewhere else.

  Outside, C.J. realizes Johnny better not recognize him as the one who scared

him.  At the hospital, he learns that Johnny has just been moved.

  Have C.J. take the Patriot from the parking lot and figure out which of the

three Ambulances driving through the neighborhood has Johnny in it by ramming

into each a bit to see the reaction.  If the 1st one isn't it, it sends a warn-

ing to the Mafia.  Have C.J. ram and drive-by the one the game tells you is the

right one enough to damage it and cause the two Mafia men to come out.  You

might have C.J. shoot them before taking the Ambulance; I just had C.J. take it.

Have C.J. drive the Ambulance to the red shaft of light at the meat factory; if

he doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the way

there.

  C.J. gets Respect and $5,000.

  (Note--an odd thing about Caligula's Palace: from the outside, the entrance is

on the W side of the building.  From the inside, the exit is on the N side of

the building.  This is most noticeable if you look at the radar and have C.J. go

into and out of the place.  It's probably just a programming mistake.)



  VIII.23  "Misappropriation"       C.R.A.S.H.

  "Misappropriation" here refers to the felony of a public official making un-

authorized use of another's property, which is meant ironically since Tenpenny

would want the DEA (Drug Enforcement Agency agent), who has evidence that would

incriminate Tenpenny, to be considered as someone who intends to do that.

(Thanks to the message board post by billhitman for the lead on the Wikipedia

definition.)

  http://www.usdoj.gov/dea/

  http://en.wikipedia.org/wiki/Misappropriation

  http://en.wikipedia.org/wiki/Drug_Enforcement_Administration

  Send C.J. to the C.R.A.S.H. icon in Prickle Pine.

  C.J. meets Tenpenny and Pulaski who are having a barbecue in a field behind a

house that looks like it's mainly a big garage.  Tenpenny punches C.J. in the

stomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill the

FBI guy (actually a lot of FBI agents) that he's meeting on Aldea Malvada to

give the dossier to, and get the dossier.  Actually, C.J. just needs to kill

the DEA agent and get the dossier before one of the FBI agents gets it.

  Send C.J. W over the bridge from Valle Ocultado, then S on the dirt road till

he's past the orange-brown and gray mottled cliff he can't climb.  Send him up

the beige and pale green mottled cliff, then send him counter-clockwise around

the edge of the cliff till he's N of the DEA agent.  Send him S to shoot the DEA

agent with a Minigun or a Sniper Rifle--my reader Anurag showed you can use an

Assault Rifle from about 20' from the target pretty effectively, too.  Have C.J.

run to get the dossier before one of the nine or so FBI Agents do.  The FBI

agents will shoot at C.J., even after he gets the dossier.  As an option, you

can also have C.J. kill the FBI agents and ride back in the unlocked Maverick.

  But if C.J. is spotted on his approach to the DEA agent, or if C.J. doesn't

manage to kill the DEA agent, the DEA agent will fly away in the Maverick that's

locked to C.J..

  If the DEA flies away in a Maverick, have C.J. chase it in the other Maverick.

Don't have C.J. try to destroy the DEA's helicopter--it's "everything-proof"

(see below).  And be careful to have C.J. fly N around Area 69 when the DEA

agent flies over it.

  If left to go as far as he'll run, the DEA lands on the helipad on the roof of

the garage of the Emerald Isle, jumps from the roof to a much lower level, runs

down the outside stairs, runs into the garage, gets into a car, and drives to

the underground level, which contains a Minigun, of the garage on the NE corner

of the block of "CA" and "LANTE" of "ROCA ESCALANTE" in NE Las Venturas, where

another group of FBI agents wait for him and will shoot at C.J..

  The DEA agent is unarmed and easy for C.J. to kill, but if C.J. lets the DEA

agent get to the point where the DEA agent gets into a car in the parking ga-

rage, C.J. can drive over the slope at a low wall on the S side of the same

floor to beat the DEA agent to the ground, then go E of the Emerald Isle to wait

for the DEA agent's car to go by.

  C.J. doesn't even get Respect for keeping the evidence on Tenpenny from coming

to light.  On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J.

appeases Tenpenny, on the other, C.J. could try to free Sweet by having Tenpen-

ny's credibility ruined since Sweet is in jail on Tenpenny's word.  I guess C.J.

is worried that Tenpenny could have Sweet killed.  So, with all the killing C.J.

does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word against

Sweet is no good, then kill Tenpenny?  I don't always follow these things.

  Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section

408 for the next news item:

  There's an "Everything-Proof" Maverick in this mission.  To get it, send C.J.

to the upper Maverick of the two--the one the DEA agent tries to go to.  The

doors are locked, so have C.J. push it to the Verdant Meadows hanger.

  Spaceeinstein recommends that "You can use a tow truck.  The mission has to

end for" the Maverick "to work."

  As an alternative available on PC, you can use the The GTA SA Control Center,

X.13.c, and make your favorite vehicles whatever-proof.



  VIII.24  "The Meat Business"      Caligula's Palace

  Kent gets Ken whacked out on crack again, so when C.J. tells Ken to show the

Mafia who's boss, Ken gets alternately megalomaniacal and insecure--encouraged

enough to half-heartedly lead C.J. to a showdown with the Mafia at their meat

butchering and packing place--the Sindacco Abattoir.

  Send C.J. to the Abattoir with Ken.  When Johnny S. sees C.J. and dies of a

heart attack, a Mafia guy throws a Molotov that lands at the entrance of the

room C.J. and Ken are in.

  C.J. has to kill all the witnesses (who are all Mafia men trying to kill him

and Ken) and protect Ken.  This is easy with an M4, and really easy with a Mini-

gun.

  Ken's health is represented by a white bar on the screen.  (Thanks again to

spaceeinstein for telling me it doesn't represent how much time Ken can survive

in the freezer, which I must have read somewhere when I 1st wrote this and

hadn't double-checked.)

  Have C.J. kill the Mafia guy with a Chainsaw and the one with a Baseball Bat

who immediately rush to attack Ken.  Ken goes into an adjoining room to get a

Fire Extinguisher (there's a Health pickup in there, too) and wait till C.J.

kills the two Mafia men who shoot from the far end of the room.

  Then Ken goes near the entrance, and, with about twenty more Mafiosi in the

next two rooms ready to shoot him and C.J., turns on the meat track, causing

carcasses of meat, hanging from hooks attached to an oval track in the ceiling

of the next two rooms, to slowly revolve through the two rooms.  There's a

Chainsaw, a Bat, and two guns in the room he's in--Ken wants to turn on the meat

track.

  Ken sprays the fire with the Fire Extinguisher, and the spray will choke C.J.

if he steps into it, so have C.J. stand back from the spray to shoot Ken--I

mean, to shoot the Mafia men (not his friend who helps finance them).  When C.J.

clears out the next room and Ken stops spraying, send C.J. out toward the far

side of the room to shoot the Mafia guys in the next room.  (As a side game, you

can have C.J. shoot at the meat as it comes through a hole a Mafia guy stands

behind to see if you can make the meat swing back and forth and knock the Mafia

guy over.)

  Ken takes the Fire Extinguisher into the freezer (which makes about as much

sense as his meat track idea).  (There's Armor at the far end of the freezer).

If a Mafia gangster uses the switch on the wall nearby, he goes in after Ken

while the door slowly closes.  Ken wards him off with the spray from his Fire

Extinguisher, but his health drops while the door is closed.  Try to have C.J.

keep any Mafia guys from getting to the switch, but if one gets to it, have

C.J. go to it, and press F or Enter, to open the door.  Have C.J. attack the

Mafia guy then quickly lead Ken out of the freezer.  If C.J. is inside the

freezer when the door closes, he fails the mission.

  The last five Mafia guys C.J. has to shoot are in the storage room, which is

filled with cardboard boxes C.J. can't climb.  Seen from outside the entrance,

one Mafia guy is on boxes to the right, and another is on boxes most of the way

down the aisle to the left.  Another Mafia guy is around the corner from there,

another is in the next aisle, and the last one is on boxes at the far end of

that aisle.

  After C.J. shoots all the Mafia men, Ken runs for the exit.  Have C.J. take

Ken back to Caligula's (I still had the Maverick from the last mission for

that).  Don't take a vehicle you want to save to the end of this mission,

though--it disappears after the last cut scene.

  C.J. gets Respect and $8,000.



  VIII.25  "Fish in a Barrel"       The Four Dragons Casino

  Send C.J. to the yellow serpent dragon icon.

  In a cut scene, C.J. and Ran Fa Li sign to be partners with Wu Zi, who attends

with Su Xi, in The Four Dragons casino.

  C.J. gets a call from Ken.  Ken sounds frazzled: after Johnny S. died, Salva-

tore Leone is taking control of Caligula's, and Ken expects war.



  VIII.26  "Madd Dogg"              Madd Dogg

  Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded the

title song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Ap-

pleton in "New Jack City," 1991.  He's been credited with inventing gangsta rap,

and has also recorded a number of hip hop albums, including "The Iceberg/Freedom

of Speech...Just Watch What You Say," 1989, "O.G.: Original Gangster," 1991, and

"Home Invasion," 1994.  (That's very likely why one of the Ryder missions is

called "Home Invasion.")  He also plays Det. Odafin "Fin" Tutuola (with partner

John Munch, played by Richard Belzer) in the NBC TV series "Law and Order: SVU."

  http://www.daveyd.com/iceprops.html

  http://www.icet.com/

  http://www.nbc.com/Law_&_Order:_Special_Victims_Unit/bios/_Ice-T.html

  http://www.imdb.com/name/nm0001384/

  http://en.wikipedia.org/wiki/Ice_T

  Send C.J. to the "D" icon at Royale Casino.

  Madd Dogg wants to jump from the roof of the casino because things are going

so bad since OG Loc stole (had C.J. steal) his rhyme book.  C.J. tries to talk

him out of it and tells him he'll be his new manager.

  Have C.J. drive the nearby beat-up version of the Walton pickup truck, which

has cardboard boxes in the bed, to the red shaft of light below Madd Dogg.  You

get an overhead view to use to keep sending the truck back and forth--don't

turn--so it stays below Madd Dogg and catches him when he jumps.

  (Note: I've read that the likely cause of the problem some have had of Madd

Dogg jumping too soon for C.J. to get the truck under him is saving a game after

using a code which makes pedestrians riot.)

  A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive Madd

Dogg to the Ivory Towers Drive-Thru Mental Clinic.  Madd Dogg tells C.J. he'll

look him up to be his manager when he gets out.

  C.J. gets Respect.



  VIII.27  "Freefall"               Caligula's Palace

  Send C.J. to the die (half a pair of dice) icon.

  Salvatore has Kent and Maccer hanging from their ankles and Ken worried.

  Debi Mazar returns from "Grand Theft Auto: III," 2001 (listed for "III" as

"Debbi") to give Maria Latore a voice with her distinctive Brooklyn, NY, flavor-

ings.  She's also been in a lot of TV shows and movies, including as Sandy in

the movie "Goodfellas," 1990, Shauna in the TV show "Entourage," 2004, and Olga

in the 2008 movie "The Women."

  http://www.imdb.com/name/nm0000529/

  http://www.nndb.com/people/933/000064741/

  http://en.wikipedia.org/wiki/Debi_Mazar

  Frank Vincent's voice returns to bring Mafia Godfather Salvatore Leone to

feisty, nasty life again.  Since "III," he's played Frank Bianco in the movie "A

Tale of Two Pizzas," 2003, Anthony Angelino, with fellow "GTA III" alumni Mi-

chael Madsen (Toni Cipriani) and Joe Pantoliano (Luigi Goterelli), in "A License

to Steal," and Lou Marazano in "Chicago Overcoat," 2008.  On TV, he's appeared

as Phil Leotardo in a dozen 2004 episodes of "The Sopranos."

  http://www.frankvincent.com/bio.htm

  http://www.hbo.com/sopranos/cast/actor/frank_vincent.shtml

  http://www.alicense2steal.com/index_phase2.htm

  http://www.imdb.com/name/nm0898634/

  http://en.wikipedia.org/wiki/Frank_Vincent

  Maria is a servant that brings Salvatore a sandwich, and he comes on to her.

It's implied that this is when she begins being Salvatore's mistress, which

she's clearly unenthusiastic and business-like about.  In the events of "III,"

which take place later than those of "SA," she's Salvatore's mistress who be-

trays him and falls for Claude, who kills Salvatore.  At the end of "III,"

Claude kills Catalina and goes off with Maria.

  (At the end of "III," Maria is enamored of Claude but seems to be a little

scatter-brained.  After the visuals fade but the vocals continue, you hear a

shot that ends the conversation, either indicating that he shot her or only

scared her to make her quiet, so she could return in a future episode.)

  C.J. introduces himself to Salvatore as Ken's friend that worked with Sal's

son Joey in Liberty City.  Ken helps C.J. give Sal the impression C.J. is a hit

man.  Sal wants C.J. to kill a quartet of men the Forelli's are flying to town

to kill Sal.  An FCR-900 is provided outside Caligula's to get to the airport.

  This mission features the little Dodo as Dodo: plane of action.

  Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loop

hovering over it, to fly through the loop.  I had better luck letting the Dodo

gain altitude by pressing Acceleration, W, without using the Up or Down buttons,

then using the radar to turn it down at the jet as if to hit it, then trying to

adjust the path of the Dodo to put it into the loop.  Having the Dodo dive lets

it catch up with the jet.  When I flew it low to be under the cloud cover, the

jet was always ahead of the Dodo, and the Dodo could never gain on it.

  The yellow-orange blip that represents the Shamal on the radar is a square if

C.J.'s Dodo is at the same altitude.  The blip is a triangle that points up if

the Shamal is higher and points down if it's lower.

  Reader Anurag Sinha showed me that you don't have to try to gain altitude on

the way out to the Shamal.  You should have enough altitude as it approaches to

turn 180 degrees or so and swoop down at it.

  http://www.gtaforums.com/index.php?showtopic=255467

  Reader Carl Johnson sent me a way to make this even easier that can also help

you understand the section on planes in the handling.cfg file a little better.

He changed the drag for the Dodo from 12 to 8.  He cautions not to have it make

a tight turn at the Shamal or it might pass it up.  It makes go so fast it can

make a couple of passes at the jet.

  In a cut scene, C.J. jumps down to the jet and climbs inside.

  C.J. has the 1st person view from the back of the private jet.  The default

position is in the doorway, but he moves to the side and stays there while you

hold A or D, and takes cover, behind the wall, from the four killer's shots.

After you hear a handful of shots, let C.J. go into the doorway to fire at them,

then retreat, etc., till he's killed the four killers.  Then have him shoot the

5th killer, the pilot, and fly the Shamal to Las Venturas Airport.

  C.J. gets respect and $15,000.

  Tenpenny calls: C.J. says he got the dossier.  Tenpenny tells C.J. to meet him

at a ghost town--Las Brujas.



  VIII.28  "High Noon"              C.R.A.S.H.

  You might use a Shamal from Las Venturas Airport to have C.J. fly to Las

Brujas and parachute to the meeting place Tenpenny gave him.

  (As Rusk says, if you want to try it with a Hunter or Sea Sparrow, leave it

between the windmill and downtown Las Brujas so the helicopter doesn't disappear

after the cut scene.)

  In a cut scene, C.J. gives the dossier to Tenpenny.  Tenpenny hits Hernandez

in the back of the head and the chest with a shovel, accusing him of selling out

Tenpenny, then has C.J. dig a hole with it.  Tenpenny leaves Pulaski to watch

over C.J..  Pulaski has C.J. stop when it's big enough for two, and won't listen

to C.J., who tries to explain that you can't trust someone like Tenpenny.  Her-

nandez tries to attack Pulaski, but Pulaski shoots him and Hernandez falls into

the hole.  C.J. grabs the gun and Pulaski runs to his white Buffalo sedan to get

away.

  (The white Buffalo alludes to the animal that's of special significance to

several Native American religions, not that it's explicitly relevant to the plot

of "San Andreas.")

  http://en.wikipedia.org/wiki/White_buffalo

  You can have C.J. try to snipe one of the tires of the white Buffalo before he

chases after it in a Bandito.  Have C.J. try the P.I.T. maneuver to spin Pulaski

out, and have C.J. do drive-bies on the Buffalo.  If you try too hard to speed

the bouncy Bandito at the Buffalo, you could make the Bandito spin out enough to

fall too far behind the Buffalo and fail the mission.  Pulaski eventually gets

himself in enough of a snag--in my case, at the side of someone's house--to give

C.J. the time to get out and destroy the Buffalo (I had C.J. use the Rocket

Launcher to make sure fast) before Pulaski kills C.J. with his Desert Eagle.

  For an alternative strategy that requires the least preparation, I like the

method by powerslaves, of the Gamefaqs message boards, that Rusk relates: have

C.J. run to Pulaski's car and jump on it.  Have C.J. crouch and move so the vi-

bration doesn't shake him off the car, and jump off just before Pulaski hits a

road sign, backs up, and drives away as he usually does.  C.J. can jack the car

and run Pulaski over with it.

  Reader Anurag Sinha just had C.J. dash at Pulaski's car, then switch to the

Minigun to shoot at Pulaski's car then at Pulaski.  He recommends that you have

C.J. aim at a spot just below the red arrow that points down to indicate the

target if Pulaski manages to get very far away.

  http://www.gtaforums.com/index.php?showtopic=255467

  The Minigun lets C.J. pop one or more of Pulaski's tires, which causes Pulas-

ki's car to spin out of control enough for C.J. to jack Pulaski from it.  If you

use the Control Center (X.13.c) to make C.J. invulnerable to Pulaski's Desert

Eagle, you can have C.J. drag out the fight enough to hear Pulaski say a lot of

mean things, such as about C.J.'s Mom's corpse, etc.

  In a cut scene, Pulaski is mean to the end, and C.J. ends him.

  You can take the white Buffalo, which is healed up somehow, as a trophy.

  C.J. gets Respect.

  Ken calls: he's afraid that Salvatore could kill him at any moment.  C.J.

tells him to hang in there--that he hasn't forgotten about Ken and the others.



  VIII.29  "Saint Mark's Bistro"    Caligula's Palace

  Salvatore gets chummier with Maria.  He throws a knife which sticks in a board

that Maccer is tied to like the accomplice in a carnival knife thrower act, and

the knife lands between Maccer's legs.  There's no blood, but Maccer exaggerates

and says Salvatore hit him with it.

  Salvatore tells C.J. to do a hit in Saint Mark's Bistro in Liberty City to

show the Forelli's revenge for sending men to kill him.  C.J. talks him into

letting Ken, Kent, and Maccer go with him, but, once outside, sends them away

for their safety and so the heist at Caligula's can go on without endangering

them.

  Have C.J. take a Shamal from the airport and fly toward the indication on the

radar of Liberty City, which is then shown in a cut scene of C.J. being dropped

off by a taxi at the bistro.

  (The snow on the ground by the bistro may have been suggested by the look of

the sidewalks by the bistro in "III."  Seen from a distance, the light inner

part of the nearby sidewalks looks like snow.)

  http://img525.imageshack.us/img525/2089/00gta1stmarkssnowiii4kz.jpg

  Have C.J. shoot the people in the room, the dining room below--including two

guys with Shotguns behind the bar, in the kitchen below, and just outside.  I

had C.J. use a couple of Rocket Launcher shells and crouch and roll with the M4

otherwise.  Molotovs could help there, too.

  Have C.J. land the Shamal back at Las Venturas Airport.

  C.J. gets Respect and $20,000.

  Salvatore calls: he's happy with C.J.'s work and wants him to keep his dis-

tance till things cool down.  (If you already had C.J. do the Heist missions,

Salvatore is angry.)

  Sweet calls: he's in despair and doesn't hope to get out of jail.

  Wu Zi calls: he wants to know if they're still going to do a heist on Caligu-

la's.  C.J. says Ken and the others are gone and Salvatore is friendly with him,

so the heist is on.

********

  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos

  To get C.J. the torso items with the highest Stats available, get him the

tweed jacket (R:25; SA:25)  for $5,500 or the yellow jacket (R:25; SA:25) for

$6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit less

Respect.  They all have as much Sex Appeal as the gray jacket available before,

and all but the tuxedo jacket have more Respect than the gray jacket.

   Likewise, the tweed pants for $3,000 and yellow pants for $4,000 (R:10;

SA:10) score the highest for any pants available.  The red, blue, and tuxedo

pants all have SA:10, too, but a bit less Respect.  All of them have as much Sex

Appeal as the gray pants and black pants available before, and all of them have

more Respect than those two.

   Black shoes for $2,500 and spats for $350 score high for shoes (R:5; SA:5),

and brown shoes have 5 for Sex Appeal but a bit less Respect.  The black shoes

and spats tie with the Stats of the snake skin shoes, gray boots, and red boots

available before.

  The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie with

the Stats of either gold chain and the silver Cuban chain available before.

  The gold Crowex watch (R:3; SA:3), $8,000, and the silver Crowex watch (R:3;

SA:3) score higher in either Stat category than any other watches available.

  The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair of

black shades or the green tint shades available before.  (The Didier Sachs black

shades have a bit less Respect.)

  Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for $600.

The others all have a Sex Appeal of 2, with the black derby having the least

Respect among them (R:1; SA: 2).  For a hat with a Sex Appeal of 3, the red der-

by has more Respect than any other hat available.

  I use the wardrobe glitch (III.18) for Sex Appeal then dress C.J. any way I

want.

  Again, having C.J. put on a new hat, shades, or something for the torso or

legs, can get rid of whatever wanted rating.  He can take off and put on the

same thing to get rid of any wanted rating, too, if you want him to keep the

same look.

********



  The Heist Missions



  VIII.31  "Architectural Espionage"          The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino.

  Wu Zi says they need a blueprint of Caligula's before trying to pull a heist

there.  C.J. says he'll get it.

  Send C.J. to the City Planning Department building (the mid-E side of the

block that's N of the "A" of "COME-A-LOT" and that's E of the block Come-a-lot

is on).  Don't have him draw a weapon or the security guard will tell him to put

it away--if C.J. doesn't do it, he fails the mission.  Have C.J. answer the re-

ceptionist with Y, N, and Y, or Y and Y, to be allowed to go upstairs to the

blueprints.

  Send C.J. through the door that's behind him to his left, then to the room at

the top of the stairs.  He has to divert the attention of the guards, so send

him down a floor, through a door, then through the door of the Document Deposi-

tory to his far right.  Have him destroy the air conditioner with anything you

like, but have him do it from a safe distance if he isn't fireproof because the

air conditioner will burst into flames.  (If you replay this and want to save

time, you can just send C.J. right up to destroy the air conditioners.)

  The fire alarm triggers an evacuation of the building, so have C.J. run up-

stairs to the top floor, go into the cubicle at the far end of the room, and

take a photograph of the blueprint of Caligula's Casino that's on the wall.  (A

model of the casino, featuring a raised Rockstar logo, is on a desk nearby, and

a blueprint of Starkweather's mansion from one of the last levels of the Rock-

star game "Manhunt," 2003, is in a couple of other cubicles--thanks to Mxyzptlk

for the tip.)

  Have C.J. kill one guard and eight police men on his way down the three floors

of smoke-filled stairway.  If C.J. crouches with a Desert Eagle, he can see un-

der the smoke and get one-hit kills.

  When C.J. enters the lobby, he's fired at by two guards and one policeman that

are across the hall, and by one guard that's at the front door to C.J.'s right.

Have C.J. shoot them and get out the front door fast because more police will

keep appearing.  He has at least two wanted stars which turn to four a moment

after he goes back out the front door.



  The fastest way to take care of the wanted rating is to send him W to the

wardrobe of the Camel Toe suite to put on a different shirt.  (I have him change

back to the 1st one, too, since I like the shirt.)

  If C.J. has an FCR-900 or such, you might have him get these bribes:

  - the bribe over a rooftop C.J. can get with a fast (press Up repeatedly) S to

N run along the yellow line in the lane E of the pyramid, then a wheelie at the

steps,

  - in the tunnel at the base of the tall monument in front of the Sphynx,

  - one you have C.J. wheelie up to from the E-W divider in the Julius Thru Way

South a block S of the front of the Four Dragons Casino, and

  - in the lot catacorner to the SW corner of the Four Dragons Casino.



  Have C.J. drive S to the garage at the S side of The Four Dragons Casino.

C.J. gives one of Wu Zi's assistants the Camera.

  C.J. gets Respect.



  VIII.32  "Key to Her Heart"                 The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino.

  C.J. and Wu Zi go over the blueprint for Caligula's.  C.J. needs a swipe card

for a door there.  Send C.J. to Caligula's and have him use a distance of few

car lengths to follow the lady croupier that leaves it.  When she enters a sex

shop, send him in.  She seems to like S and M sex, and tells Benny, on the

phone, to meet her later.  Have him get the Gimp suit from a booth in the back,

then go outside and continue following her as before, and "park up" (a U.K.

saying, I guess) across the street from her house.

  Have C.J. cross the street and kill Benny (the shirtless pinhead with bad

teeth you might have seen in Red County before) taking a double-headed purple

d**do to her house, take the d**do, and go to her house.

  (At this point, my fresh installation of the game, using the v1.01 patch,

froze as it did if I had C.J. say "yes" to hot coffee on a date.  Neither the

"read me" file for the patch nor the mod--which I hadn't installed this time--

prepared me for this, and I wanted to get going with the rest of the game to

write this, so I reinstalled the game without the patch.)

  The "camera" then wafts around as if the cameraman is intoxicated to be hang-

ing around outside while two others have sex inside, and you hear muffled ver-

sions of some of the things C.J. and Millie say.  (This is the scene you'll see

for subsequent coffee scenes without the mod, so the patch prompters can feel

the game sends the right signal--to be a stalker--to our impressionable, pure

youth...all five of them.)

  The quickest way to have C.J date her is to save the game at the place W of

her place.  When he goes to her place, have him go N, turn E, go E past the dead

end, E through the lot, and over the Unique Jump ramp at the E end of it.  Her

place is a block N of that.

  Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her to

a restaurant (the fork icon, not a fast food place) if she wants something to

eat, a SW Las Venturas place to dance, drive her moderately fast near her home,

and say "yes" to coffee (unless you have the patched original version of the

game; in that case, if don't get a game freeze, have him say "no").

  Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate cof-

fee.

  (see X.9.a if you use the Hot Coffee mod.)

  With the unpatched original version, at least, he should have his success rate

with Millie above 1/3rd after two or three dates.  Once his success rate is that

high, he'll get a call from Millie saying she's not home, etc., and C.J. can go

into her house for the swipe card.

  C.J. gets Respect (and a little sympathy, I'd think).

  Millie (and the Gimp suit) is available for dates--see XI.b  Girlfriends.



  VIII.33  "Dam and Blast"                    The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino.

  C.J. can't believe the number of people who've found their way into the secret

heist meetings.  He leaves Wu Zi in charge and goes to cut off the power source

for Las Venturas.

  Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop, which

is high over the Sherman Dam area, and Parachute down to the W low bank (quay)

of the dam.

  C.J. has no weapons.  Have him take the Knife for stealth kills on the two

guards outside, then go into the red shaft of light, which puts him inside.  A

cut scene indicates the quay has been locked and the police are on their way.

Have C.J. use more stealth kills on the men, two of which have guns, and go to

each of the five generators and plant a remote explosive (F or Enter).

  Have C.J. go into the red shaft of light.  A cut scene shows C.J. learn, on

top of the dam, that the hatch to go below has been locked, and escape being

trapped by making a high dive into the water at the base of the dam.

  Spaceeinstein has the fastest method: "Faster way is to run.  You're going to

get caught anyway.  Run pass the guards outside the dam.  Once inside, run up

and madly place the explosive on all of the generators.  By that time only one

guard would be ready to shoot you with a Pistol.  After that, leave the dam."

  C.J. gets Respect and his weapons are returned.

  If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt.



  VIII.34  "Cop Wheels"                       The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino.

  At another "secret" meeting, now with a packed room, for the heist, C.J. says

they need to move the money with an armored car disguised as one of Caligula's

regular ones, and steal police motorcycles to escort it.  Outside, he tells Su

Xi to keep driving a Packer, the ramp truck, on the Thru Way.

  C.J. has to get the four police motorcycles, indicated by the radar, onto the

ramp truck, which travels clockwise on the Thru Ways at the outskirts of Las

Venturas, in twelve minutes.

  I've read different preferences for the order to do this in, but I had him get

one from the Linden RR station, the hospital at the N end of the airport, the

police station in NE Las Venturas, then from the VROCK Hotel in NE Las Venturas.

  After each of the 1st three deliveries, have C.J. get the nearest vehicle be-

hind the Packer and go after another motorcycle.

  It's hectic because he does it through a two star wanted level and you proba-

bly won't want to take the time to get rid of it.

  C.J. gets Respect.



  VIII.35  "Up, Up, and Away!"                The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino from 22:00 to 6:00,

preferably near the latter to have daylight to see better with.

  At another meeting for the heist, Zero suggests they steal an armored car with

a helicopter used to lift heavy loads; Su Xi says they call them "sky cranes."

C.J. is the only one who could pilot one, so he's elected to do it by default.

The Leviathan that's needed has a magnet attached to a cable below it, and it's

at KACC Military Fuels in the NE corner of Las Venturas.

  C.J. can sneak into the base when the gate is opened for a Patriot to leave.

If you have C.J. enter that way, Rusk recommends having him drive a car over the

soldier at the entrance booth, go to the far left, then right, between the ware-

house and the wall, to the crates.  Otherwise, C.J. needs a military vehicle to

have the gate opened for him, or, as Rusk suggested, you can use the Jetpack

from Verdant Meadows to send C.J. onto the S water tower.

  There are a lot of soldiers in the warehouse you can avoid unless you feel

like hazarding a shooting spree.  (The warehouse has three boxes that hover in

mid-air and can't be moved.  You might imagine they contain whatever is used by

the two prongs that make the Jetpack hover in "Black Project.")

  If you send C.J. in a car to the crates, you can have him jump onto the car

then onto the blue crate.  From the S side of it, he can throw Molotovs at and

over the nearby wall to kill a couple of soldiers.  Have him jump at and grab

the top of the wall, climb over it, and go forward to snipe the soldier on the

far left at the corner of a building, sending C.J. quickly past the open door of

the warehouse of attacking soldiers at his right.

  Near the corner of the building, have C.J. turn left to snipe the soldier on

the stairs on the far right.  Send C.J. up the stairs to snipe the soldier at

the base of the next set of stairs and the soldier farther away on the helipad.

At the top of that next set of stairs, C.J. can snipe the other soldier on the

helipad, go left on the roof a bit, then snipe the soldier by the Mingun on the

far side of the roof.

  (Reader Carl Johnson once got to this point by having C.J. drive in the front

gate with a Rhino and shoot up the inside of the warehouse with the cannon,

leaving just a few there to shoot, then continue about the way I've given above.

I won't pass up the opportunity to have some fun with the Rhino, and he says it

was more exciting.)

  C.J. can shoot down two Hunters with the Minigun which is on a stand in the NW

area of the roof (if you're as familiar with the PC "Vice City" as I am, you're

not worried about that) or with his own Minigun or Rocket Launcher.

  Reader Carl Johnson came up with the fastest way.  Have C.J. use the Jet Pack

to land on the middle fuel tank of three at the S side of the lot and snipe the

two soldiers on the helipad (you can't see it from that vantage point, but they

have Rocket Launchers instead of M4s if C.J. approaches them with the Jet Pack).

Have C.J. fly to the helipad on the far side of the Leviathan to trigger the ap-

pearance of the two Hunters then fly back to the helipad on the near side of the

Leviathan to shoot down the Hunters with his own Minigun.

  (You don't need to have C.J. shoot any more soldiers than those two to get the

Leviathan out of the base, but fly S right away to avoid the fire of the sol-

dier by the Minigun on a lower roof.)

  Have C.J. fly the Leviathan to Rockshore East in SE Las Venturas and attach

the magnet to the armored car.

  NP2 Lower

  NP8 Raise

  LMB Demagnetize the magnet

  Have C.J. raise the armored car near the helicopter and avoid obstructions

while flying the car to Verdant Meadows.

  The Minigun ammo gimmick

  I don't save the game if the lead character gets wasted, but if you do save

such game efforts, you might try this gimmick if you've had C.J. date Katie,

which lets C.J. keep all his weapons if wasted:  Let him get wasted while at the

Minigun of "Up, up, and Away!" and he'll have a huge Minigun ammo supply--enough

ammo for most or all of the gang wars.  You can leave the mission unfinished to

be able to do it again for more ammo.  (Thanks to King of San Andreas and

grove_street_og.)

  C.J. gets Respect.



  VIII.36  "Breaking the Bank at Caligula's"  The Heist

  Send C.J. to the green "$" icon in The Four Dragons Casino.

  Zero and Wu Zi go to the back door of Caligula's in the armored van.  C.J. is

equipped with Tear Gas cannisters, so don't have him get the Remote Explosives

by the door to The Four Dragons or he'll fail the mission.

  C.J. has four minutes to get the team inside.  Send C.J., in a croupier out-

fit, though the front door.  Don't arm him or he'll blow his cover.  The old GTA

gimmick of having C.J. jump repeatedly to go faster before he gets the Infinite

Sprint works to let C.J. go faster in the casino.  Have him go to the staff

door, talk to the employee, and use the swipe card (F) on the door.  Send him

down one flight of stairs to the generator room, and walk him right up to the

open duct to throw two tear gas cannisters into it.  (If you need to try more

than once, you'll see C.J. show a remarkable ability to withstand the Tear Gas

compared to the two guys downstairs.)

  Zero's hacked the emergency lighting protocols, and he puts out the lights by

detonating the charges C.J. put on the dam generators before.  You can have C.J.

use the Night Vision Goggles as instructed (scroll to them and press the LMB) if

you want; I've also just turned up the Brightness in the options menu and could

see good enough.  Have him leave the generator room, go left and down a few

steps to a hall and go left.  Have C.J. use the swipe card to open another door

and go forward and right to the service bay.  Once he's in it, have C.J. go to

the far end of the room on the right and get into the Forklift (it has a blue

inverted cone pointing down at it).  Have him slide the fork under the big door

and raise it with the fork (NP8).

  C.J. has seven minutes to help Wu Zi and his group get the money from the safe

and get it into the van.  Have him go ahead of them and shoot Mafia men (red

blips on the radar) through a hall, a room, and a hall.  I've done this with a

Minigun or an M4.  After the two Mafia guys in the hall are shot, follow Wu Zi

and his group downstairs to the safe.

  Zero says someone is trying to turn on the emergency generators, so have C.J.

get the Remote Explosives from near the safe, go upstairs, shoot the two guys

that are in the generator room, and destroy the two generators with Remote Ex-

plosives.  Have C.J. go back down into the room with the safe.  Wu Zi and his

men blow the door off the safe and go into it for the bags of money.  Have C.J.

enter the safe to get the Armor, then return to the room outside the safe to

shoot four Mafia attackers there, then shoot more of them who approach from the

stairs beyond the far entrance of the room.

  Have C.J. shoot Mafia attackers as he leads the team upstairs.  At the top of

the stairs, have C.J. turn right to shoot a Mafia man in the back.  Have C.J. go

down a few steps and go left to shoot Mafia guys in the hall, a room, and a

hall, then go to Zero and the van in the service bay.

  As C.J. goes to the elevator, the lights come on again.  Have C.J. follow the

yellow radar blip and shoot a couple of Mafia attackers to go up the stairs and

over to the red shaft of light, where he takes the elevator to the top floor of

the casino.  Have C.J. go right and shoot two last Mafia attackers as he goes up

the stairs to the roof.

  Every time I've done this recently, I either just had C.J. dash and climb over

roofs to the Parachute on the N end of the N roof or had him get on the N roof

and turn to shoot the four SWAT guys who rappel from a helicopter down to the

area just S of the N roof.  If you send C.J. without delay, he can get on the N

roof before the SWAT agents have much of a chance to do anything, but having

C.J. shoot them can create a wanted rating.

  If C.J. creates a wanted rating, the helicopter will chase and fire at him,

and if he uses a land vehicle, a police vehicle will try to ram it.  If he

doesn't create a wanted rating, the helicopter just follows him around.

  C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot two

SWAT agents, and fly the helicopter to Verdant Meadows.  If he doesn't land on

the roof, have him jack anything handy and drive to Verdant Meadows.

  The last batch of times I tried this, I finally had C.J. glide over to the

helicopter that's on a lower near roof of the Clown's Pocket buildings.  I had

C.J. run or sprint off the N edge of the N roof of Caligula's, then held sprint

(W) while he glided.  I didn't have him jump or open the Parachute and I didn't

use the directional arrows to change his fall.

  This Parachute jump is programmed differently than the ones C.J. can make in

the rest of the game, the sort of exception that the Angels the bikers use in

"Wheels of Steel" in "Vice City" are.  This fall is programmed to increase how

far forward C.J. goes compared to down.

  You might have C.J. disengage the Parachute (F) just before he lands to quick-

ly switch to an M4 or such to shoot the couple of SWAT men by the helicopter.

  (If you don't employ the Parachute, he won't get hurt when he lands as he nor-

mally would.  You can use the "ROCKETMAN" code to have C.J. Jetpack back onto

Caligula's to experiment with the jump.  You could also have C.J. take a jet as

high as he can, then bail, and see how far you can have him go.  For example, I

had him jump from a Shamal over the N end of Red County and land on his house in

Ganton.)

  (It's Rockstar accommodating those "can't fly the Skimmer" people again.  You

shopkeepers, you can't let those Skimmer weenies buy this.  I don't know what

the Barbie doll bum mod they probably can't succeed at, either, will do to them,

but if you keep letting them buy this game, get on message boards, and influence

Rockstar, it's going to ruin the game.  And do you ever hear Hillary talk about

that?  No.  She doesn't care.  You have to come here for that.  Because this is

the walk-through that cares about you, the home viewer.  Apologies to David Let-

terman.)

  Once C.J. gets to Verdant Meadows, Zero admits he'd told Berkley about the

heist plan (so Berkley's the one who turned the emergency lights on), and C.J.

belts him.

  C.J. gets Respect and $100,000.

  The Croupier outfit is available.

  Salvatore calls: he threatens that C.J. and all his family will be murdered.

  The Night Vision Goggles are on top of the NW guard tower of the No Fly Zone

and on the path through the middle of the shopping mall E of the five big silos

of Foster Valley.



  VIII.37  Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  IX  Return to Los Santos for the final Los Santos missions



      The Mansion missions

  IX.1  "A Home in the Hills"  The Four Dragons Casino

  C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four Dragons

Casino.  Thanks to Steve Harvey for the tip he sent me in an E-mail--he's cer-

tain we can figure the audition the segment starts with is a kidding reference

to Bushwick Bill of the Geto Boys.

  http://www.opsound.org/artist/steveharvey/

  http://en.wikipedia.org/wiki/Bushwick_Bill

  Steve also figures that the Triad calling out that he feels he's "invincible"

refers to what the Kurt Russell character says he feels like after drinking from

a magic potion with some Chinese gunmen before they fight some bad guys in the

1986 movie "Big Trouble in Little China."

  http://www.imdb.com/title/tt0090728/

  http://en.wikipedia.org/wiki/Big_Trouble_in_Little_China

  Madd Dogg comes by, but some things are nagging at him that keep him from

feeling ready to show his old form.  Notably, he says Big Poppa, drug dealer,

seized Madd Dogg's mansion while he was financing Big Poppa's organized crime

big time by having crack parties there.  C.J. doesn't belt him in the head hard-

er than he belted Zero (I don't always follow these things).  He leads a group

of Triads to the mansion while the others go to San Fierro until C.J. clears the

place out.

  Have C.J. parachute with a group of Triads to the helipad of the mansion.

When C.J. jumps out of the jet, have him deploy the Parachute right away and

pull his knees up, then let his knees drop as he is about to pass the "VINEWOOD"

sign on his left--as he's about to go over a tree.

  Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keep

coming over the two far corners of the roof, until they stop appearing and more

Triads arrive.  Again, I used the Minigun, but some prefer the M4.  Rusk recom-

mends having C.J. use an air conditioner vent on the right side for cover.  Have

C.J. get the nearby Armor and lead a few Triads down the ramp, over a walk, and

into the mansion.  (Check at the end of each straight path to see that they fol-

lowed.  They're not a huge help, but there's a lot of shooting ahead.)

  After a cut scene in which a Triad gets his head shot off, have C.J. shoot the

Vagos ahead and two in the planter on the left.  In the hall, C.J. is told to

keep the hall (front and back) clear of Vagos while the Triads kill two Vagos

per room, but you'll need to have C.J. help them do it.  Have him get the Armor

from one of the rooms at the end of the hall.  If you get your pair of Triads

past this part, they go no further than the balcony in the big room beyond the

hall.

  The sadly neglected art of Molotov stealth might help at times for the rest of

the shoot out.  Have C.J. kill several Vagos from the top of the stairs, go down

to kill the Vago in the hall beyond the room, and kill some or all of the Vagos

in the rooms adjoining the big room: two in the room across from the hall, and

another in the kitchen--there's a Health pickup there.

  Big Poppa (who looks like another Vago with a yellow head band) yells, "You

chose the wrong house to rob, fool," and runs.  Have C.J. chase him.  Don't

bother having C.J. try to shoot him in the few glances of him you'll get during

the chase on foot--Spaceeinstein confirms that C.J. can't kill Big Poppa that

way, and it would just mean C.J. would stand around getting shot at by the other

Vagos more.  You could have C.J. shoot a few of them, though, as the chase goes

through a room of guests, a room with a pool, and halls, to the front door with

an inverted cone of yellow light.

  A cutscene shows Big Poppa speed off in a Phoenix.  Have C.J. get the pink

Windsor, not my favorite car in the game, and chase Big Poppa carefully over the

initial hills and curves.  (If the Windsor falls into one nearby valley of

grass, you might as well reload the game, because that thing will be trapped

like a bug in a sundew plant.  It doesn't have the best traction in the world.

If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different,

were called Alfa Romeo spider--you wouldn't think people would like one except

as a toboggan.)  Just manage to get the thing onto the Freeway, where Big Poppa

doesn't drive so fast and C.J. can drive-by him.

  (If you're looking for a Phoenix to save, it only shows up in this mission and

the "San Fierro Hills" Street Race.  The easiest way would be to fail an effort

at the race.)

  C.J. gets Respect.

  Ken calls: C.J. tells him he wants him to be the accountant and Kent to be the

manager for Madd Dogg.  Ken is snorting coke and gets confused--he thinks C.J.

wants him to be the manager--but he's excited.

  Thermal Goggles are in the bar room, Night Vision Goggles are by the kitchen,

Body Armor is in a bedroom, and a Health pickup--the only one in the game that

will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's

crib is available.  It has all four videogames, a basketball court, and a gym.

  Don't save the game at Madd Dogg's Vinewood mansion since doing so may corrupt

your save game and cause the basketball to not appear at courts.  Orion_SR found

that this is due to saving too close to a basketball court, so a mod that moved

the save floppy disk farther away from the basketball court would prevent the

problem.

  If you want to save in the area, you might either save at the mansion nearby

to the NE or save at Madd Dogg's place and use the download that fixes the bas-

ketball glitch (see I.12  Glitches).

  Thermal Goggles won't appear in a location if C.J. takes them from one and you

save the game.



  IX.2  "Vertical Bird"         Carl Johnson

  Paul calls Maccer a "manky mongrel" at a Madd Dogg recording session.  Colin

Attle told me "manky" means "disgusting, grose."

  http://www.urbandictionary.com/define.php?term=manky+mongrel

  Mike Toreno calls C.J. through the recording equipment.  He wants C.J. to meet

him outside to go for a drive.  As he drives C.J. to the coast of the Panopti-

con, he tells him that if he wants to see Sweet within a week, he needs to steal

a military jet from an amphibious assault ship and use the jet to destroy a flo-

tilla of spy ships.

  Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some ini-

tial instructions via an earpiece.  Have C.J. sail to near the end of the side

of the aircraft carrier, then swim to the end, where he can dive underwater to

swim over the flap hanging down from the back of the ship.

  The BradyGames Guide recommends stealthing (I'm allowed to make up a word now

and then) past everybody that's possible with, and others recommend shooting the

place up.  Go for the blend you're partial to.  If you like stealth, just have

C.J. kill whenever necessary as you send him over the crates on the right,

through a door, up a flight of stairs, left through a door, down a hall, through

the door on the left, right through the cargo hold, and into the red shaft of

light of a dark little room.  A cut scene shows C.J. deactivating the SAM (sur-

face-to-air missile) sites of the ship.

  The two SAM launchers are like the ones in Area 69--C.J. can destroy one with

a Remote Explosive or Grenade.  If he destroys them, he still has to go to the

shaft of light and disable them.  Then you see a cut scene of where one used to

be.

  Send C.J. to the other end of the cargo hold, snipe a couple of soldiers and

anyone else around, blow up a couple of Hydras, then get into the 3rd.  A 4th

one flies away while C.J. is on the ship.

  The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a jet,

and NP2 to make it fly like a helicopter again.  See I.7.i  Hydra Controls.

  http://img214.imageshack.us/img214/8527/00gta1hydracontrols20fv.jpg

  http://en.wikipedia.org/wiki/Image:F16_Cockpit%2C_Asian_Aerospace_2006.JPG

  When C.J. flies it, the Hydra that flew away will be sent to attack it (three

would have been sent if you didn't have C.J. destroy a couple of them).

  The 1st time I did this, I had C.J. fly over the water at the N edge of the

map, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn and

get some distance from them, then turn down at the attacker, target them (hold

Spacebar), and fire (NP0) repeatedly.  I had C.J. fly around a lot while I tried

to get a handle on how to destroy three Hydras, and none of them hit his jet

with a missile.

  The last time I did this, I just had C.J. get some distance from the one at-

tacking Hydra, turn, target, and fire repeatedly.

  Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to de-

stroy the five spy ships, Tropicanas, in the water N of the Sherman Dam.  They

don't fire back, and you can switch to helicopter mode (NP2) to make it easier.

  http://img89.imageshack.us/img89/1804/00gta1hydracontrols40xz.jpg

  Toreno doesn't want anything to do with the Hydra, so have C.J. land it any-

where on the landing strip at Verdant Meadows, then put it in the red shaft of

light in a hanger.

  C.J. gets $50,000.

  The Hydra will always be available in the hanger used at the end of the mis-

sion, in the NE area of Area 69, where there will be two of them, and on the E

end of the Easter Basin aircraft carrier.

  The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame Thrower

are available in Mike Toreno's (Tierra Robada) ranch.

  If you collect Minigun ammo, note that this Minigun has a 500 count whereas

the others have 200.  When I have C.J. make a sweep of ammo sites for it per

save game, I have him fly with the Jetpack to the SW pillar of the Kincaid RR

bridge, Toreno's ranch, by the elevator door on the lower floor of the parking

garage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in NE

Las Venturas, and to the next-to-the-top level of the scaffolding at the "OC" of

"ROCKSHORE EAST" in SE Las Venturas.

  I'd also stock up on Molotovs at the Johnson house before some of the upcoming

missions make it impossible for C.J. to enter the house without going through a

red shaft of light and triggering a mission.  The Molotovs are handy for the

territory battles coming up.



  IX.3  "Home Coming"           Carl Johnson

  Toreno visits C.J.'s recording studio with a surprise for him: a call from

Sweet, who says he's been released from jail and he's in the (Pershing) square

outside of the Commerce precinct (building).  Toreno has one last mission for

C.J.: "I just want you to go pick up your brother.  Get out of here."

  Send C.J. to pick up Sweet.  In a cut scene, Sweet talks C.J. into going back

to their neighborhood to fix it up.  Have C.J. drive Sweet to the Johnson house.

In a cut scene, a basehead tries to sell them a blender he stole from their

Mom's house.

  C.J. has to kill about five drug dealers (also shown as blips on the radar) in

the neighborhood.  A bar on the screen shows Sweet's health, so I'd try to have

C.J. out ahead of him using the Minigun, which has a very long range, to keep

Sweet out of danger.

  Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in "Do-

berman").  Try to keep Sweet near his house (have C.J. go there and press G)--

as Rusk says, the Ballas then always show up beyond the W side of the circle of

road.  The range of the Minigun fire will keep them away from Sweet.

  C.J. gets Respect.

  Catalina "accidentally" calls to say she's full of love and lust.

  C.J. can now take over territories.  You might as well wait till after the

next few missions for that, since they have C.J. take over territories.



  IX.4  "Cut Throat Business"   Carl Johnson

  Madd Dogg is mad because OG Loc is on TV with a rap act that's based on Madd

Dogg's rhyme book (also using his "ho's," although I think there's probably less

of a claim he could make about the exclusive rights to ho's that would stand up

in court).  (Actually, I don't think you could claim exclusive rights to rhymes,

either, considering the age and variety of published rhyme books on sale.  I

don't always follow these things.)

  Madd Dogg and C.J. agree to go see OG Loc.  (I don't think they expect to have

to get tough since OG is kind of the whacked out, insecure Ken Rosenberg of rap

posturers and an old friend of C.J.'s.)

  They confront him by RS Haul where OG is on the set of a video with a report-

er.  Madd Dogg howls.  OG displays his credentials by enacting the role of the

gangster who's getting the hell out of there--on a Vortex hovercraft, yet--and

C.J. and Madd Dogg each take a Vortex to keep a vigilant watch on this authentic

retreat from responsibility.  Have C.J. chase him.

  OG then shows them his versatility with a genuine act of cowardice by perform-

ing the act of being on the lam on a Kart.  Madd Dogg and C.J. go after him on

Karts.  Have C.J. chase him.

  When they catch up with him, OG Loc provides a look at the standard criminal

vocabulary of lying, but Madd Dogg clears the air with him, a producer wants to

sign Madd Dogg with C.J. as the producer, and C.J. has OG get them lunch.

  C.J. gets Respect.

  The Vortex is available on the strip of beach NE of "BAYSIDE MARINA," and on

the W end of the Easter Basin aircraft carrier.

  The Kart is available at the SW corner of the big square block of El Quebra-

dos, N of the Redsands West save house, and E of "THE STARFISH CASINO," across

the street from the SW side of the S block of downtown Angel Pine, at the NW

area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of

that, in an alley W of "DOHERTY," in an alley by the China Town save place, and

at the top of the windy street W of "FINANCIAL."



    The Grove Street Missions

  IX.5  "Beat Down on B-Dup"      Sweet Johnson

  Sweet is with a woman who's emaciated-looking (from crack addiction).  She al-

most talks Sweet into smoking crack when C.J. breaks it up.  The normally reso-

lute Sweet uncharacteristically says he might as well ruin himself like the

neighborhood's been ruined.  The woman tells C.J. he'll have to deal with B Dup

before C.J. throws her out.  Have C.J. take Sweet to see B Dup the pusher (see

Steppenwolf).

  When they get to his house, a Grove Street Family gang member who's become a

base head tells them B Dup moved to Glen Park.  Have C.J. take Sweet to the area

indicated by the icon of a person in green clothes.  Have C.J. lead an attack on

three waves of Ballas while keeping Sweet safe, then attack about eight guards

in front of B Dup's house nearby.

  In a cut scene, B Dup says he was forced to sell crack by Big Smoke, who's

gone crazy and egotistical, but only Big Smoke's lieutenants know where he is.

When B Dup tells little Big Bear to kill C.J. and Sweet, Big Bear clobbers him

and tells C.J. he wants back on the team.  Sweet happily takes him somewhere to

get the old Big Bear back again.

  C.J. gets Respect.



  IX.6.a  "Grove 4 Life"            Sweet Johnson

  In a cut scene, Sweet tells four of the Grove Street Gang members to love

their neighborhood like they love their friends.  C.J. wants to take a break to

take care of some other things, but Sweet persuades him not to do a half-a**ed

job--to stick to the job at hand till it's done.  C.J. is there for him.

  C.J. can round up as many as seven gang members if his Respect is high enough,

and take them and Sweet to take over two out of four Ballas territories in Idle-

wood.  Have C.J. lead the way and keep Sweet safe.

  C.J. gets Respect and half of the money Sweet took from one of the Ballas:

$10,000.

********



  IX.6.b  Territory takeover

  Some basics:

  Turf wars are fought with the Ballas (purple) and Vagos (yellow).

  The BradyGames Guide says there are 54 territories and all are in Los Santos:

E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches, and

the two blocks N of Conference.

  You need to have C.J. take over at least 35% of the territories to do "End of

the Line."

  It's easier if C.J. takes over the territories before "Riot."  After "Riot,"

most of the people in the territories C.J. needs to take over will be rioting,

which includes making unpredictable attacks, including ones on C.J., and the

traffic will be wilder than usual.

  Once C.J. has taken over 100% of the territories, he won't be attacked by ri-

val gang members again.

  Rusk notes that a few more troublesome areas you might want to have C.J. deal

with 1st are the Jefferson Motel parking lot and a bit of road E of it, the

sidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a lit=

tle square that has a S side over the road over the N end of the flood control

channel NE of the Johnson house.

  The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s ar-

eas, normally indicated as green on the radar and in-game map but flashing red

during a takeover attempt, by having C.J. get in a Sub-mission vehicle, like a

Taxi or Cabbie, start a Sub-mission and stop it, works for PC.  The battle dis-

appears and the area returns to being indicated as C.J.'s with green.

********

  There are also some weirdnesses associated with this venture:

  During a turf battle, the 2nd wave can include a gang vehicle (represented by

one big dot of the same color as the Ballas or Vagos, shown by little dots).  In

my PC version, it tends to drive by without any concern to approach the battle--

C.J. is lucky if it crosses an intersection close enough to get the vehicle with

the long range of the Minigun.

  You're supposed to have 54 (I've also read 53) territories to take over.  But

flying to the edge of the map (as with the territories glitch that can create a

hundred-something territories) for the "St. Mark's Bistro" mission can create a

couple of territories in the SE section of Bayside Marina, approx. E of a border

drawn S from the S end of the bit of beach there.  You can also get territories

in NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks S

of those two, and in a rectangle extending N from them to the area just S of

where the Gant Bridge crosses the N highway.

  Thanks to an article by koomodeee at GTA Forums:

  http://www.gtaforums.com/index.php?showtopic=157489&st=0

  It can also create territories I haven't even found yet, as on one save game

of mine.  You might fly a jet to the edge of the map accidentally by just goof-

ing around, too, and create such territories.  But as long as C.J. isn't getting

attacked anywhere, it's not a big thing to worry about.

  You might like it to be so simple as just "purple: take it over; flashing red:

battle; and green: turf taken," in big, easy to see areas.  In fact, I'm pretty

sure it should be.  In fact, I'd really rather not know that it's any more com-

plicated.

  Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no coloring

over it on my map when I sent a screenshot of it to Rusk, and he told me to have

C.J. take it.  I don't know why it wasn't purple.  For a couple of disputed

areas--I can't remember which ones--the Balla or Vago ran off and got stuck

somewhere.  In such situations, the game gives C.J. so much time to leave the

battle area to go after the gangster and get back.  If C.J. doesn't get back in

time, it says he "ran off--bad show," or something like that.  I've read that

such an area can be claimed by both the Grove Street Family and the Ballas or

Vagos till C.J. takes full control of it, and such an area is light green, pale

gray-green, or purple-green (which makes gray?), depending on who you ask.  Fur-

ther confusing things is that some areas are pale green and others are mid-green

when C.J. has full control of them.  Anyway, the area in the screenshot didn't

have any green, purple, or gray till C.J. took full control of it, and then it

was mid-green.

  A couple of vertical rectangular blocks that are E of the road that goes S

from the pretzel-looking intersection of Commerce are now green on my map after

some turf battles.

  My oldest save file, with all the missions done except "End of the Line" (so I

can try different things with it), had these Stats:

  Territories taken over: 64

  Territory under control: 98.21%

  Territories held: 55

  Highest number of territories held: 59

  Thanks to Orion_SR for checking my save game file and finding the stray gang

territory I'd wondered about the location of for a couple of years--a Balla ter-

ritory in the tunnel E of the Avispa Country Club in San Fierro.  The territory

had a very low percentage of Ballas, so it took a while for C.J. to start a gang

war, but he finally started one and took control of the area.

  Before C.J. took over the couple of blocks SE of the pretzel-looking intersec-

tion in Commerce, I had 98.21% of the territories under control, too--shouldn't

the percentage have gotten bigger afterward?  Maybe it's just counting the per-

centage of "official"--not glitch-created--territories.  But I couldn't find any

Ballas or Vagos in those little sliver territories or anywhere else.  Neverthe-

less, the in-game map has more green areas than the map of a save file I have

that has 100% of the territories conquered.

  I'm guessing that the reason Rockstar only requires you to get 35% of the ter-

ritories to get 100% completion of the game is that it leaves a margin of safety

between that and the glitchy top end of the scale.

  So if you get near 100% and can't find any more Ballas or Vagos, don't worry

about things you don't have to worry about.

********



    The Riots missions

  IX.7  "Riot"                 Carl Johnson

  C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the TV

news at Madd Dogg's mansion.  Some of Tenpenny's charges are brought up but are

dropped due to lack of proper evidence, retracted witness statements, and the

disappearance of Pulaski (some of which Tenpenny coerced C.J. to cause).  Ten-

penny's lawyer says the charges have been dropped.

  The local neighborhoods erupt with rioting.  Have C.J. drive Sweet home.

  In a cut scene, Sweet says he's going to get the neighborhood in order and

C.J. says he's going to check out the city.

  If you have C.J. look around Los Santos, you'll see people getting into

fights, firing guns, carrying stolen TVs, smoke coming from buildings, traffic

lights flashing yellow, lights flashing instead of shining steadily, etc.

  C.J. gets Respect.



  IX.8  "Los Desperados"       Carl Johnson

  Have a four-door car by Sweet's house before starting this mission.

  Cesar wants C.J.'s help in rousting the drug sellers and bringing his neigh-

borhood under control, too, and Sweet persuades C.J. to see that C.J.'s indebted

to Cesar, so C.J. goes to see what he can do about it.

  Have C.J. recruit a couple of Grove Street Family gang members and drive them

and Cesar to Unity RR station.  On the way, Cesar tells C.J. to talk Sweet into

accepting that Cesar wants to marry Kendl.

  Have C.J. lead the effort to shoot all the Vagos around the apartment build-

ings, then the alley (looking for attackers to appear at either end of it), then

about ten Vagos around Cesar's house--get the one on the roof with a Rocket

Launcher 1st, then the one on the ground with a Flame Thrower.

  C.J. gets Respect.

  Sweet calls: they have to hit the Ballas and Vagos hard so the Grove Street

Families reputation is greater than Big Smoke's if they're going to get someone

to tell them where he is.

  Sweet calls again: the Grove Street Families hit the Ballas and the Vagos said

you could find Big Smoke in Los Flores or East Los Santos.  C.J. agrees they

should look for him there.



  IX.9  "End of the Line"        Sweet Johnson

  Have lots of Molotovs and ammo for the Minigun and M4.  C.J. can't crouch

while using Molotovs or the Minigun.

  Molotovs are good for C.J. to use to precede him around corners and pillars,

and can get targets on the other side of the pairs of doors that swing open when

C.J. pushes against them then close of their own accord.  C.J. can then go

through them just for a moment to draw more of the attackers toward them, then

throw another Molotov at them, then do it again to throw one through them.

(Using Molotovs can create some disturbing results, with gangsters running or

shuddering into walls while wailing for a while.)

  When the angle of a stairway C.J. is climbing won't allow a Molotov to reach a

target at the other end, you could have him use the stairs as a shield, and

climb in a crouch until the top of the gangster comes into view and can be shot.

I usually had C.J. go about halfway up the stairs and make a strong throw with a

Molotov.  A roomful of gangsters can be made more manageable by having C.J.

shoot an M4 through the doors from outside, too.  The shots knock the doors open

as much as you want them to, serving as a shield, otherwise, and it gives C.J.

some extra distance from his attackers bullets.

  In my walk-through of the mission, I use the word "gangster" to cover a varie-

ty of kinds of gang members in Big Smoke's place.  They include, at least, Bal-

las, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with tur-

quoise headbands, and guys in black clothes (Mafia?).

********

  Saving a S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T."  In "The End of

the Line," it's called a "SWAT Tank."  In datahandling.cfg, it's called a

"SWATVAN."  Take your pick--just don't call it an Enforcer.)

  One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into wa-

ter.  (I used the pond at the W side of the airport.)  Drive it in just far

enough that the game says it's destroyed--how are you going to enter Big Smoke's

place now? or such.  The mission is failed, so you can use save places/garages

again.  Then have C.J. run or swim against it to slowly push it out of the water

enough for the game to let him enter and drive it, and save it in a garage.

  (Rusk reports that this was hard for him to do on PS2, and gave the van a dunk

with the Easter Bay crane.)

  C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s Armor

long before the end of the game.  It has a working water cannon on top, but you

can't use it for the Fire truck mission.  I'd just have C.J. drive around and

squirt people with it now and then, which is some fun.)

********

  Reader Anurag Sinha told me that if you fail the mission between Tenpenny

blowing up the machines with his Shotgun and C.J. escaping the building and you

start the mission again without saving or exiting the game, the mission resumes

with C.J.'s talk with the dying Big Smoke.

  As Rusk notes, if you fail the mission during the vehicle chase after Tenpenny

and try it again without saving or exiting the game, you start from the begin-

ning of the chase after Tenpenny.

********

  Sweet knows where Big Smoke's crack house is.  C.J. says it's time to take

down Big Smoke.

  Have C.J. drive Sweet to Big Smoke's Crack Fortress.  (If you want to see it

after the mission, it's at the N end of the W side of the block that's W of the

block with "F" of "LOS FLORAS.")

  C.J. persuades Sweet not to go in.  C.J. neglected their neighborhood before

and their brother Brian and their Mom died, and he wants to make up for it.

  The only way through the entrance, reinforced due to the riots, is to smash

through it.  Have C.J. take the nearby BMX bike and go a couple of blocks over

to the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then break

through the entrance.

  C.J. can drive around and run over the two gangsters at the entrance and any

inside it.  Don't bother with the drug users S of that: two Los Santos hookers

and a guy on the floor.  Have C.J. go to the yellow upside-down cone of light by

the door--the yellow blip on the radar.

********

  - Floor 1  Security area

  Big Smoke is on the 4th floor in his penthouse suite.  C.J. has to fight past

three floors to get to him.  The game doesn't count the floor C.J. broke into

with the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1st

floor.

  A gangster is at the top of the stairs, and another is by him in the hall.

Whenever C.J. climbs stairs in this, except when he goes up the last set of

stairs to Big Smoke's penthouse, I had him make a strong Molotov throw from

about halfway up the stairs.  When C.J. gets to the top of the stairs and turns

right, another couple of gangsters are at the end of the hall.  After getting

rid of them, have C.J. get the Armor from where one of them stood.

  Have C.J. go through the pair of doors for a moment then use Molotovs to get a

few gangsters that try to come through the doors.  In the big room past the

doors, there are, at least, three gangsters on the far balconies, and one behind

each pillar--three on the left and three on the right.  After the fight gets

going, a S.W.A.T. vehicle breaks through the far end of the left wall and a cou-

ple of S.W.A.T. agents fire at C.J., too.

  In some cases this big room and the one on floor three, you may need to get a

gangster to move from the back of a pillar for C.J.'s attack to have an effect

on them.

  One way to do this is to have C.J. shoot the M4 from outside, the shots knock-

ing the doors open.  The last time I did it that way, he didn't have to go into

the room to get the targets except for two on the far end of the room.

  I'm not saying you should do all of this with Molotovs, but if C.J. didn't get

the guys on the balconies with the Minigun or M4, he can get them with Molotovs

by hitting the walls below them.

  When C.J. gets about 2/3rds toward the wall at the far side of the room, a

door on it slides up.  Before C.J. goes to the opening, he can get a couple

gangsters that are on the other side of that wall.  There's one gangster just to

the left of that opening, and three behind boxes to the left of him.  So C.J.

can throw Molotovs against the wall everywhere to the left of the opening to get

at least a couple of them, then just shoot one or two after going through the

opening.

  Once C.J. gets through that room, send him around the bend to the right and up

the stairs.  At the landing at the top of the stairs, a room to the right has a

Combat Shotgun and a Health pickup.

********

  - Floor 2  Drug lab.  Make your way to Floor 3.

  Have C.J. crouch and go up the stairs to shoot the gangster standing at the

top of them as soon as his head comes into view, or make a strong throw with a

Molotov about halfway up.  Have him get the Armor from where the gangster stood.

Then have him throw Molotovs at the doors on the left, killing the gangster in

the little room behind them.  Then send him through that room and to another

pair of doors.

  Behind those doors, in a big room, there are eight or ten gangsters wearing

hospital masks behind the eight pillars, four pillars per side, or behind boxes.

There's a gangster or two shooting from an upper floor window at the far end,

one at the top of the stairs to the upper balcony at the far right corner, and

one on the balcony on the right.  There are a couple of pale red explosive bar-

rels you can shoot to help take out some in the middle of the floor.  Use one of

the doors then a nearby pile of boxes as shields, and crouch and roll and shoot

if any gangsters get too close.

  One approach for that section is to have C.J. shoot as many as he can from

outside, shots going through and opening the pair of doors, with an M4.  When I

tried it, C.J. quickly took care of a couple that tried to come through the door

toward him, too.  Then he had to go inside, get behind the cardboard boxes, and

do some crouching side rolls to see to shoot a few others.  You could throw a

Molotov at each pillar to get a gangster that could be behind it.

  Afterward, as C.J. goes around the room on the balcony, two more gangsters

with M4's come through the doors below.  I had C.J. throw Molotovs at the floor

of the balcony and they went through it to them.

  Have C.J. go over the balcony toward the pair of doors, but wait for two gang-

sters to come though the doors and get close to the exploding barrel, then have

C.J. shoot the barrel.  If they don't show up, have C.J. throw a Molotov at the

pair of doors to kill the two gangsters behind it.

  Have C.J. go through the pair of doors.  There's a Health pickup in a little

lab room.

********

  - Floor 3  Ballas lounge.  Make your way to Floor 4.

  Have C.J. crouch, go up the stairs, and shoot the head of the gangster stand-

ing at the top of the stairs as it comes into view.  C.J. can take the Armor

from where the gangster stood.  Have C.J. open the pair of doors for a moment to

throw a Molotov through them and kill a couple of gangsters behind them--the

gangsters stand where there's a print of handcuffs on the carpet of a little

room.

  Have C.J. go into the little room and throw Molotovs at the pair of doors on

the far side of it, killing a gangster.

  (Another approach is to have C.J. shoot the M4 at the pair of doors to the

little room with the handcuffs printed on the carpet; the blasts can kill the

two gangsters and go across the little room to knock open the next pair of

doors, too, and C.J. can get an added target or two.)

  In the little room with the print of handcuffs on the carpet, have C.J. go to

the next pair of doors for just a moment to throw a Molotov close by--there's a

gangster just past the left side of the pair of doors (and get the one beyond

them in the middle of the room, if he's still there).

  Have C.J. go through the doors and get behind the bar to take care of the two

gangsters beyond the open doorway on the right.

  (Several times now I've found a Vago there that couldn't be hurt by a Gre-

nade.  I think there are at least one or two others like that in this mission,

too.)

  Send C.J. through the open doorway.  Have him throw a Molotov at the pair of

doors, quickly run through them and back to draw gangsters to it, then throw an-

other Molotov at it.  Send him through the doorway to throw a Molotov at or

shoot a gangster standing by a big statue of Big Smoke splattered with bird

cr*p.  As soon as C.J. gets past the corner, have him make a strong Molotov

throw for the far end of the hall on the right to get the gangsters at the end

of, or around the far bend of, the hall.  Then have him make a light toss of a

Molotov to get the Mafia guys that come out of the doors in the middle of the

hall.

  In the hall, there's a gangster, a stripper, and Armor past the pair of doors

on the left, and a gangster, a stripper, and a Health pickup past the pair of

doors on the right.

  Have C.J. go to the end of the hall and a bit to the left to go through the

pair of doors, up the stairs, and toward the pair of doors by the "Not welcome--

Rockstar North" door mat.

********

  - Floor 4  Big Smoke's penthouse

  In a cutscene, Big Smoke, in blue Armor, sits playing a videogame ("They

Crawled from Uranus").  He says he doesn't give a sh** that C.J. came to see

him.  C.J. says he came to take care of Big Smoke then his friends at the police

department.  Big Smoke says he doesn't give a f**k--he's a success and can't be

touched.  He says, "I guess we better do this then," and goes for his AK-47.

  Have C.J. attack Big Smoke.  Big Smoke runs away around the room, and there's

always an assistant of his that attacks C.J. no matter how many assistants C.J.

shoots, so concentrate on having C.J. get Big Smoke.  The game tells you Big

Smoke is more vulnerable where he doesn't have Armor; a Minigun to the head

takes care of him quickly.  (You can watch the Big Smoke comet tear around the

room if you have C.J. use a Molotov.)

  If the fight goes on long enough, Big Smoke switches off the light.  C.J. can

use the Thermal Goggles that are by a lower window (although I didn't have him

use them), and continue as before.

  You can have C.J. turn around and get behind the counter by the kitchen cabin-

ets with red doors for a good vantage spot (thanks to Kevin Walter's guide at

StuckGamer).

  (When I really dragged this out, Big Smoke sometimes disappeared then showed

up somewhere else in the room.)

  In a cut scene, C.J. wants to know why Big Smoke flipped out--they were like

family.  Big Smoke says he got caught up in the money: "They'll remember my

name...Big Smoke" (probably not his given name).  Big Smoke dies with a handful

of money.  C.J. says, "What a waste."

  Tenpenny appears with a Combat Shotgun and has C.J. drop his gun.  (I once had

a boss who said, "My man" like Tenpenny; I wasn't partial to him, either.)  He

needs C.J. to do him a favor.  He knows C.J. killed Pulaski and now Big Smoke,

and asks, "Where's your brother?"  He's going to continue as before, and has two

rookies he's training already.  He has C.J. fill a suitcase with Big Smoke's

money, then prepares to shoot him.  C.J. bluffs: "Hey, Sweet!"  When Tenpenny

looks back, C.J. dives for his gun, and Tenpenny's shots at C.J. miss.

  Tenpenny shoots some machinery as he leaves, which sets the place on fire and

knocks out the lights.

********

  When you regain control of C.J., there's an AK-47 (Big Smoke's) and an Armor

pickup in front of him.  There are two Health pickups in the bathroom on the up-

per level of the penthouse.

  If C.J. has the fireproof feature, the fire doesn't matter.  The lights go out

and you can have C.J. use the Night Vision Goggles supplied, but I didn't have

C.J. use them.  The main things that will make it hard to see will be the smoke

and fire on the 2nd floor and below it, and the game even recommends you take

the goggles off to help you see when that's a problem.

  C.J. has seven minutes to fight his way back down to the opening he made with

the S.W.A.T. vehicle.  There are less attackers this time, but one or two at

most every turn.  C.J. can fire or throw Molotovs down at them in some places;

just use a tap to get the Molotovs to the bottom of stairways.

  A good gimmick to start using on the balconies of the 2nd floor, since the

fire and smoke becomes so dense it's hard to see and a lot of gangsters shoot at

C.J. for the rest of his run through the building, is to have C.J. crouch and

wave the M4 around while you press the RMB to look for each green light that in-

dicates a head is below it.  At least that lets you see below the smoke.  The

last time I tried it, C.J. got four targets below through the screened window

in the 1st room, then two more as soon as he went out on the balcony.

  At the floor of the room, C.J. has to go across it (and whatever gangsters are

left) to the doors to the right on the far end, through the doors and left

across a little hall, through the doors and right down the stairs,

  through the doors and right across a landing with two gangsters, down the

stairs with a gangster at the bottom,

  turn 180 degrees to the left and get through a room with gangsters by boxes,

go right through the doors and a big room with gangsters at the three pillars

on either side and on the balcony to the doors at the far end, through the doors

and go left through a hall with several gangsters, turn left to go through a

hall then a room, and go left down the stairs to a door with a yellow entrance

light,

  then go through a room with four gangsters.

  As C.J. gets across the room from the hole he made with the S.W.A.T. vehicle,

a cut scene shows him dive through the opening as explosions rock the building.

********

  Tenpenny pulls away in a Firetruck.  (It's the kind with a ladder but no water

nozzle--the kind that's on the block S of the one the Xoomer garage is on in Do-

herty, San Fierro.  This version is also like the San Fierro trolley--it knocks

anything out of the way.  C.J. may need to watch out for falling vehicles.)

Sweet grabs the end of the ladder but does nothing else as the Firetruck speeds

up.  C.J. gets into a white Feltzer convertible.

  Have C.J. chase the Firetruck.  The Feltzer in this has decent road grip, so

just release acceleration before turns and you'll only need to use S for them a

little.

  One thing generally true about things C.J. chases (vigilante targets, the

train in "Wrong Side of the Tracks," etc.) applies here: the Firetruck doesn't

go as fast if you have C.J. hang back about half a block from it.  It's not hard

to keep on the tail of, but you might be surprised how little you need to tap

acceleration if C.J. hangs back while he follows it.  (I guess it's one of the

things meant by R* about the game adjusting to the skill level of the player.)

  During the run N on the highway along the E coast, stay in the right lanes.

The Firetruck goes into the left lanes for a bit but comes back to the right

lanes.  When one of Tenpenny's rookies stomps on Sweet's fingers, a bar on-

screen shows the time left for Sweet's failing grip.  Have C.J. drive up behind

the Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a front

seat.

  C.J. has Sweet take control of the wheel: "It's payback time."  Have C.J. fire

at the two rookies on the Firetruck, pursuing police cars, and gangsters who

chase and attack from motorcycles and Tornados (1958 Chevrolet Impalas with

grills like '57 Chevy Bel Airs).

  In a cut scene, the Firetruck goes out of control, breaks through the middle

of the E wall of the bridge W of the Johnson house, and crashes to the street

below.  As Tenpenny crawls dying from the truck, he calls out for help.  But

he's half-talking to himself for "a**holes" to come help the "officer down" who

could have turned this town around if there were more like him.  (It might be a

better case if he wasn't just a criminal in a cop uniform himself.)

  Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death, any-

way.  Sweet says people will just figure Tenpenny "killed himself in traffic."

Kendl, Cesar, and the Truth join C.J. and Sweet.  The Truth says C.J. "Beat the

system," but Kendl says she's just glad it's over.  The Johnsons all agree Big

Smoke was selfish.  C.J. nudges Tenpenny with his foot to make sure he's dead:

"See you around...officer" (he leaves off Tenpenny's "like a donut" part).

   Inside, the Johnsons and Cesar talk about how the neighborhood has to be kept

in good condition now that the worst is over.  Kent, Ken, Maccer, and Madd Dogg

join them so Madd Dogg can give them the good news about "our 1st gold record."

While everybody is excited about their plans of things to come, and Madd Dogg

wants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas, C.J.

says he's "Fittin' to hit the block, see what's happening."

  C.J. gets Respect and $250,000.

  100% completion

  The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino ap-

pears under the overpass W of the Johnson house.  C.J. has infinite ammo for all

of his weapons, any Stats not maximized are maximized, his cars can take twice

the previous amount of damage, and he gets $1,000,000.

  C.J. has the dual Micro-SMGs he used in the chase after Tenpenny.  The riots

are over.

  Catalina calls to put on an act that Claude is slaying her in bed.  C.J. says

she's sick and needs help.  She insists that he's jealous.

  Big Smoke's place will stay open if you want to have C.J. look around inside.

I think that big blue platform in his penthouse is meant to be a performing

stage.



  You can break the wall of the bridge the Firetruck fell from, or break the

hole in the billboard that gets broken near the end of "Reuniting the Families,"

before they get broken during missions:

  - The bridge goes over the street the Johnson house is on and is W of the

Johnson house.  The breakable part of the bridge wall is over the sidewalk and

house on the N side of the street, and lets you make a shortcut from the bridge

to the street.

  - The billboard is high above the N side of the big E-W highway at the last

"S" of the big "LOS SANTOS" letters on your paper map.  There's a N-S road and

alley on the N side of the breakable part of the sign, but a low wall prevents

it from being a useful detour (so how did they drive through it when...never

mind).

  http://img162.imageshack.us/img162/4345/00gta1screen2062el.jpg

  IX.10   Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&



  X  Basic skins, modding (use at your own risk),

          music, and screen shot tutorial

     Modding section

********

  Special note about "San Andreas" v.2:

  Version 2 has "SECOND EDITION" printed along the bottom of the front of the

box.

  In either the original or second edition of the PC version, you can use or

make certain kinds of mods for the game, including:

  - ones that change various attributes of vehicles to customize their speed,

suspension, durability, etc., which can make certain missions, stunts, and

knocking other vehicles around a lot easier (datahandling.cfg; see X.10.b),

   - ones that change the size of vehicle wheels (datavehicles.ide;

see X.10.a),

   - ones that give any vehicle the set of colors you like beyond what mod shops

in the game offer (datacarcols.dat; see X.10.f),

  - ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all kinds

in one sitting (dataar_stats.dat; see III.5),

  - ones that give any weapon the range, damage strength, accuracy, etc., you

like, and ones that determine the aggressiveness of types of pedestrians (data

weapon.dat and datapedstats.dat; see X.11), and

  - ones that let you increase the draw distance, which not only increase the

distance with which the graphics appear but can give them richer hues (data

timecyc.dat; see X.13.f).

  Thanks to Ben "Cerbera" Millard for explaining to me how you can modify the

second version of the game in the ways given above.

  You can also use v.1 or v.2 with:

  Demarest's code tools (they also work with your existing save games; thanks to

Spaceeinstein for giving me the filefront link):

  http://hosted.filefront.com/ThunderPower/

  http://www.tfads.com/sacode/tools/

  Spaceeinstein's SA "All In One Mod":

  http://www.gtagarage.com/mods/show.php?id=330

  In v.1, you can also mod:

  - main.scm and .img mods.  See X.13 for a sampling of the veritable cornucopia

of mods possible.  (And see X.9.a for how to activate the Barbie and Ken-type

Hot Coffee niblets that some fear have the ability to make our 17 year olds hate

God and government and make us lose all the wars.  I'm wondering when they'll

get around to that freakin' Betsy Wetsy doll to stop it from turning all our

good youth into preverts.)

  - You can also use a teleporter with v.1 to make C.J.'s travel across the big

San Andreas map to Tags, Oysters, Snapshots, Horseshoes, Liberty City, etc., as

fast as the press of a key, and project C.J. and his vehicle to the spots that

let him get gold in schools, etc.  The GTA SA Control Center also lets you make

C.J. or any vehicle he's in bullet, etc., proof, spawn any vehicle (including

the Andromada--which it mistakenly lists as "Andromeda," FBI Truck, or RC Cam),

stop mission timers that count up, etc. See X.13.a-c (TGIOPC).

  If you want to be able to mod v.2 like v.1:

  Jarjar, at the next link, gives a way to mod v.2 like v.1 by changing the

gta3.img and gta.dat files.  (He doesn't have you change the .exe file source

code or play without a CD.)

  http://www.gtaforums.com/index.php?showtopic=257627

  I've gotten some good bargains on games at eBay.  You might find v.1 there:

  http://www.ebay.com/

  I'm glad I own the original version.

********

  Rockstar support for modding

  Ben "Cerbera" Millard

  Modding support in GTA1 and 2:

  For GTA1, DMA Design (R* didn't exist back then) released the "Cityscape Doc-

umentation" covering the "*.cmp", "*.gry" formats and "*.g24" formats.  They

also released a "Mission Template 22" documentation which lists the objects and

commands available in the "mission.ini" format--equivalent to the "main.scm" in

the more recent editions.

  For GTA2, R* Games (which formed near the end of the game's development) re-

leased several tools.  For starters, there was the Map Editor which actually

runs well in Windows 98, the platform GTA2 was intended for in 1999:

  http://projectcerbera.com/gta/tutorials/timeline

  Additionally, they released their compiler for the mission scripts.  They in-

cluded the full mission source script for one city (I forget which) as a "*.mis"

file. This may be what started the tradition for including the partial source of

"main.scm" in the later games.

  More remarkably, the whole architecture of the GTA2 engine was based around

extensibility and modding!  It used a simple text files to determine which lev-

el-specific files should be loaded into the game.  The multiplayer system has

~100 slots to be used by multiplayer levels.  The game only comes with 3 levels,

each having modes for 2-6 players.  This takes up just 15 slots.  Combined with

the level maker and mission script compiler, this fostered a never-ending flood

of multiplayer levels created by the community (even I made one).

********

  GTW note:

  About four pages back from the end of the PC booklets for "III" through SA,

there's a section of thanks to favorite web sites, which include ones that show-

case GTA mods.

********

  Ben "Cerbera" Millard

  Rockstar support of modding  "GTA III" onward:

  There's more obvious things, too.

  R* could have chosen to make all the files as highly optimised binary formats

and include no comments or documentation anywhere in the game at all--something

like they have done on the PSP.  This way of doing things provides shorter load-

ing times as the data doesn't have to be parsed, compared and compiled from hun-

dreds text files.  These files are full of whitespace to make them readable for

us in Notepad.

  With each edition in the 3D GTA series, more and more game functionality has

been moved from the engine's core (hardcoded) to text files (moddable).  For ex-

ample, in GTAIII there was no way to alter the special way floating and flying

vehicles behaved on those surfaces.  In GTAVC, new sections were added to the

"handling.cfg" file so that we could have full control over everything from how

high they rebounded after hitting waves to far over they leaned when turning.

  In GTASA, yet another section was added which controls the timing and behav-

iour of animations.  Although not many people have used this yet, the move to

this easily edited text format is clearly for our benefit.

  The "handling.cfg" file contains exhaustive commenting and those comments have

grown with each edition.  This is another clear indication that R* have paid at-

tention to the modding community, noticed a very popular part of it involves

cars and handling, then responded by providing us with more information.  It's

one step short of an SDK for that format, although this certainly isn't true for

all of the formats.

  However, it is also not unique.  In GTASA, very many of the text data files in

the "data" folder are highly commented with each column in each section ex-

plained, or at least named.  These comments would be unnecessary for the devel-

opers since they'd use in-house tools.

  In GTAIII, GTAVC and possibly GTASA an uncompiled portion of the "main.scm"

was included, IIRC.  That made it easier for pioneers like Barton Waterduck to

reverse engineer the format and create tools like Mission Builder.

  (Thanks to Ben for the recommendation to check with Icey, too.)

********

  Icey

  [email protected]

  http://iceyboard.no-ip.org/

  Icey made MultiEdit for "III."  MultiEdit leaves a "generated by" note at the

top of pages it generates, and the VC carcols.dat file, at the top of the page,

has:

 # Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.com]

  Thanks to Ben "Cerbera" Millard and Icey for telling me about it.

  ****

  "Vice City" came out on PS2 before PC, and Icey used the PC version, so he

learned of it from a letter from Spooky:

  ****

  Segment of letter from Spooky to Icey

  'ello Icey,

  It seems R* north have been using your proggy for GTA:VC!  This is taken from

the top of the GTA:VC 'carcols.dat' file...

  "# Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.

com]";

  ...well done man, they must have been impressed :).

  stys,

  Spooky

  www.GTA3Mods.com

  ****

  Icey

  A lot of other people e-mailed me about this over the next few weeks.  People

thought it was great that Rockstar had used a tool created by the community.

The news was posted on several GTA modding sites, including gta3mods.com by

IllSpirit.

  On 9/22/04. I received a message from IllSpirit.  I'll just include the rele-

vant part:

  ****

  Segment of letter from Illspirit to Icey

  I was chatting with one of the tech directors over at R* about user tools a

while back, and he had this to say about MultiEdit, et al:

  "Although we check out the mods that are around we don’t usually end up using

them.  The header that appeared in carcols.dat is there because an artist

checked out MultiEdit.  I believe we haven’t actually used it to edit the

colours, though.

  "A lot of the mods are pretty impressive pieces of software.  Especially since

the authors have to figure out the formats of data files etc.  However, it’s a

lot easier for us to write tools ourselves since we know exactly what’s going

on.  We also have to be able to change the tools when the data format changes

(which happens a lot between games).

  "Because of these reasons we tend to use our own tools.  As far as I know we

don’t use any mod tools at the moment."

  Later on in some random discussion he mentioned that most user tools are a lot

easier to use than the official editors.  Not really a particularly useful bit

of info, I just thought you might be curious.

  ****

  GTW note:

  So maybe someone used MultiEdit but is unwilling to say so for legal reasons--

the warranty at the end of the booklet indicates Rockstar doesn't officially

support mods, probably so as not to have to take responsibility for problems

that could come up with badly made or installed mods.

  Using MultiEdit creates a "generated by" note at the top of files it creates.

Maybe someone didn't use MultiEdit, but how would just checking it out leave a

message, or lead someone to want to leave a note to themself about it, that

said, "generated by," at the start of the file?

  The response from someone at Rockstar isn't clear and certain.  The legalese

that shrouds the thing is more likely to create uncertainty than that it should

have been hard to check and make sure about otherwise.  But it seems more likely

to me that someone used it, then were legally prevented from speaking support-

ively about a mod, than that it wasn't used but someone left a "generated by"

note on the file.

********

  Hot Coffee

  IGN: "The point being the distinct change in language, that there is no need

for "disassembling and then combining, recompiling and altering the game's

source code" to create that mod.  That's misleading.  Some would call it a lie.

Why not come forward immediately and say the content was originally in there

right from the start?"

  Rockstar: "There is still a need for 'disassembling and then combining, recom-

piling and altering the game's source code' to create the mod.  The recent

statement does not contradict this.  We don't believe that our position has

changed and we stand by all of our statements which state consistently that this

content could not be accessed without significant and technical alterations to

the retail version of the game."

  PatrickW wouldn't need to have used the source code to find that if you change

a bit, an 8th of a byte, in a main.scm file, you unlock the HC content.  Patrick

explains how he figured it out below in section X.9.a.  Although, between the

Warranty meant to disassociate Rockstar from dealing with trouble caused by

faulty mods or mod installation, and the favorite web sites section including

sites with mods, in the game booklets of the 3D GTAs, how you were supposed to

know there was a bad file to fiddle with is beyond me.

  But even if he had used the .exe file to mod another file (which he didn't),

I'm told that would still be okay unless he distributed an altered gta_sa.exe

file.  (You could use a source code .exe file to create a way to play the game

without a CD.  That's okay as a way for an individual to avoid getting scratches

on their Play CD for a game, but a distributed source code .exe file could lead

to a diminished number of sales of the game CDs.  It also leads sometimes to

questions on the message boards that I don't have a clue how to answer.)  All

Rockstar expected to stop was someone who tried to distribute a source code

.exe file, not stop anyone from fiddling with one they own at home.

  http://en.wikipedia.org/wiki/No-CD_crack

  I saw a lot of hate directed at PatrickW (and me if I just told someone where

his mod was--yish) on the message boards because R* misdirected aggression away

from themselves for putting the content in, and made out PatrickW to be an unex-

pected criminal who was solely responsible.  A lot of people, mainly non-mod-

ders, bought that (they must figure you can pack a helluva bunch into a bit of

computer code).  It took an ESRB investigation to bring the truth out past Rock-

star PR concerns: the ESRB board didn't decide that people won't fiddle with

files on their computers, but that Rockstar had the first responsibility for not

telling the board what content they put in a Rockstar game.

  If politicians and parents just make sure cashiers are told they'll be fired

unless they make sure customers are old enough, R* (and HL2, etc.) and modding

should be able to go on like before.  The only care to be taken to prevent the

controversy from happening again is that Rockstar doesn't put content in unless

they show the board that wants to see it 1st.

  If that's not made clear, Rockstar may instead make PC games that you can't

mod as well, like SA v.2, if they're able to be modded at all, as if to ration-

alize how they've gotten a crowd of people to misdirect blame at modders.  If

so, it's going to be a lame reason to screw up a good thing.  GTA's are my fav-

orite games, and I want to be able to put my Dad's car in there.

  http://img151.imageshack.us/img151/936/00gta1libertycitymod117my2.jpg

  http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg

  http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg

  http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg



  X.1  Compressed File Utility

  If you need a compressed file utility to make downloads with, you can pick

from a variety of free or shareware versions, or buy one, at the PC World web

site.  As of this writing, these utilities (including Power Archiver, the one I

have) can be found at:

  http://www.pcworld.com/downloads/file_description/0,fid,7205,00.asp

  After you download a compressed file of a mod into a new folder you've made

for it, you extract the contents of the compressed file into the folder.

  Click Edit then Select All, or hold down Ctrl while you select all the files,

which makes the file names turn blue.  (Once they're all selected, you can hold

down Ctrl to deselect certain files, too.)  Then extract them to the same fold-

er.

  Then delete the compressed file.



  X.2  Web sites for skins and mods

  I can see why Spaceeinstein recommends this "Great website:

  http://www.gtamodding.com/index.php?title=Main_Page

  "All GTA modding knowledge in one place.  The most reliable site you will ever

see."

  Some of the best web sites where you can find some of the finished products

are:

  http://www.gtaforums.com/?showforum=90

  http://www.gtagarage.com/mods/index.php

  (Bring GTA Action up on Google and click "Translate this page" for a babel-

fish-like translation)

  http://gta-action.planet-multiplayer.de/news/index.php

  http://www.gtagaming.com/sanandreas/

  http://gta-worldmods.planet-multiplayer.de/

  While mods for "III" are becoming less common, a couple of the better sites I

found for "III" mods, including Odie's Miss Liberty (the Statue of Liberty), are

the GTA Place and gta-downloads:

  http://www.thegtaplace.com/index.php

  http://www.gta-downloads.com/website.php



  X.3  Mods



  X.4  Un-check the green dot 1st

  As always, when you change a file in the C:Program FilesRockstar GamesGrand

Theft Auto: San Andreas folder, you need to make it writable and not "read only"

1st.

  Go to:

  My ComputerC:Program FilesRockstar GamesGrand Theft Auto San Andreas

  Right-click it, click "Properties," and click the little green dot so it dis-

appears.  It's green for Windows XP Home and blue for Vista Home Premium.

  Click "Apply" and a little menu will ask if you want that to apply to all

files and subfolders--click "OK" and it will disappear, then click "OK" on the

1st one and it will disappear.

  You don't need to do this if you change which files you have in your User

Tracks, or save game files you have, in My DocumentsGTA San Andreas User Files.



  X.5  Make backups (and where to find other SA backup files)

  Make backup copies of the original files you plan to change.  Save them in a

folder in My Documents in case something goes wrong or you change your mind lat-

er.  That way, if you need to change the file to what it was originally, you

won't have to reinstall the game.  You can use My Documents as a place to keep

a copy of the original file and, for those you can read with Notepad, a .txt

file version, too.

  You can find other SA backup files at:

  http://www.gta-downloads.com/database.php?act=category&id=94



  X.6  Tools:

  Note: check to see if the tool is compatible with v1.01 of the game if you use

the patch for it.

  The IMG Tool v.2

  You can use the IMG Tool v.2 by Spooky to replace the .dff and .txd files of

the modelsgta3.img file of "III," "Vice City," and "San Andreas" with those of

mods.

  http://www.gtagarage.com/mods/show.php?id=63

  http://grandtheftauto.filefront.com/file/IMG_Tool;44920



  IMG

  Turnipfan has an IMG tool that was featured in the pages of PC Gamer, and

which Ben Millard helped with:

  http://www.turnipfan.com/



  The TXD Workshop

  Delphi created the TXD Workshop, which you can use with the IMG Tool to view

and change the .txd files of the modelsgta3.img file of "III," "Vice City," or

"San Andreas."

  http://www.gtatools.com/



  Spark

  Arushan, aka aru, has an IMG tool that lets you view the .txd files:

  http://www.gtagarage.com/mods/show.php?id=1503

  http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=con

tent/download.php&contentid=215

  Note that it requires you to have Microsoft .NET Framework 1.1 installed.  If

you don't, I would consider it too much of a system hog--and it's a big hog--to

install just to see GTA .txd files (or use ATI Catalyst Control Center instead

of Control Panel, for that matter).  Just use Spark if you're some kind of PC

program developer (or whoever in the world actually uses .NET Framework other-

wise).

  If you use .NET Framework, you might want to look at the advice given by Ko-

roush Ghazi at the tweakguides web site on how to trim the resources .NET Frame-

work uses.

  http://www.tweakguides.com/ATICAT_3.html



  CFG Studio 2

  You might try Ben "Cerbera" Millard's CFG Studio 2, which organizes the data

handling.cfg file in a way that makes it a lot easier to work with.

  http://www.gtaforums.com/index.php?showtopic=196381

  http://projectcerbera.com/tools/cfgstudio2/

  It also does the work of a previous tool of his, the Flag Studio: it makes it

easy for anyone to calculate how to change the flags of the vehicles in the

datahandling.cfg file of "III," "Vice City," and "San Andreas."  (See X.10.b

under "miscellaneous jazz.")

  The functions Cerbera's Rescaler--to calculate how to adjust the suspension of

vehicles in the datahandling.cfg file of "III," "Vice City," and "San Andre-

as"--are now handled by his CFG Studio 2.



  The GTA: San Andreas GXT Editor

  You can use the GTA: San Andreas GXT Editor by Hammer83 to change the vehicle

name that appears in the lower right corner of the screen when C.J. enters a ve-

hicle in "San Andreas."  This usually comes up if you put in a vehicle mod.

  http://www.gtagarage.com/mods/show.php?id=1074

  See "How to change their on-screen names," X.10.g, for the easy instructions

for it.



  The San Andreas Ultimate Editor

  Brad Brooks has an editor that lets you edit various things about the weapons,

pedestrians, etc.  My special interest in it is that it lets you edit the flags

of dataweapon.dat (see X.11).  This lets you decide if a weapon is one C.J. can

dual-wield, crouch or run with, or use targeting for, etc.

  http://www.gtagaming.com/downloads?p=file&id=977



  X.7   Installing most car, bike, or pedestrian mods

  This can be done if you have the original version of the game.  If you have

the second edition, you need to use the gta_sa.exe of the original version to

do this.

  Un-check the green dot (X.4).

  Most car, bike, and pedestrian mods are .dff and .txd files.  You don't need

to start a new game after you replace them as you do after changing the

main.scm file.  I'll use the example of changing the .dff and .txd files of a

car to serve for whatever .dff and .txd file replacement.

  - Download the mod to a folder on your Desktop, then extract it to the same

folder.

  - Open the IMG Tool, click "File," "Open," and find "gta3.img" via:

  My ComputerLocal Disk (C:)Program FilesRockstar GamesGrand Theft Auto San

Andreasmodelsgta3.img.

  - Select "gta3.img," click "Open," and the window fills with all the file

names in "gta3.img."

  - Scroll through the names to "(name of car you want to replace).dff," click

on it to select it, and click "Commands" then "Extract."  Extract it to a place

where you can save a backup copy if you change your mind, or anything should go

wrong, and you want to put it back.  I'd put it in a folder called "GTA SA orig-

inal (car name)" I'd make for it in My Documents or on the Desktop.

  - Then click "Commands," "Delete," and delete the selected "(car you want to

replace).dff" file.

  - Make sure the file you use to replace it is given the same name.  Rename it

if you have to.

  - Then click "Command," "Add," and find the "(new car).dff" file you want from

the Desktop folder you made for it.

  - Click "Open" and the file is added.

  - Do the same with the .txd file.  Each time you replace a pair of .dff and

.txd files, replace the .dff file 1st since your PC reads it 1st and it helps

your PC read the files faster.  And always replace .txd files with ones of the

same resolution (128x256, 256x256, etc.).

  - Whenever you're through doing this stuff with however many files, click

"Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the IMG

Tool by "x"ing it out, and you're done.

  (If the vehicle mod comes with wheels, you don't need to use DMagic1's Wheel

Mod" for "San Andreas" wheels because Rockstar changed the DFF files for it.

Thanks to Ben "Cerbera" Millard.)

  If you like the mod, you might move the folder for it from the Desktop to My

Documents.  I put the ones I save in a folder on a 2nd hard disk I use for stor-

age.



  X.8  Skin viewing and editing

  deNULL has authored a "Game Archive Viewer" that lets you view "Vice City" and

"San Andreas" .dff, .txd, binary .ipl and .col files without extracting them

from the archive:

  http://www.gtagarage.com/mods/show.php?id=1425

  See the skin editing tutorial by oshi:

  http://www.gtaforums.com/index.php?showtopic=197705

  You can just use the 1st few steps of it if you just want to see the crimi-

nals, prostitutes, etc., I've referred to in this guide.

  You can also use The TXD Workshop described a few paragraphs above.

********



  Another way is to view the peds.ide characters of the game use the Pedestrian

Editor tool by Scream2k4:

  http://www.gtagaming.com/downloads?p=file&id=969



  X.9  Women

  If you want to customize your romantic fantasies in "San Andreas," these are

some of the women you might want to modify.  To modify them, you can use either

the original version of the game or the second edition.  To modify the second

edition, use jarjar's method--see X under "If you want to be able to mod v.2

like v.1."

  In modelsgta3.img:

  The girlfriends are Barbara   COPGRL3

                      Denise    GANGRL3

                      Helena    GUNGRL3

                      Katie     NURGRL3

                      Michelle  MECGRL3

                      Millie    CROGRL3

  The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO.

  The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO.

  The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO.

  BFYPRO  black woman, short hair, pink bikini top, black leather short pants

and high boots.

  HFYPRO  Hispanic woman, brown hair tied in back to a ponytail, gray-blue top

tied in front, red-violet short skirt, knee-high brown boots.

  WFYPRO  white woman, blonde hair tied in pigtails, long sleeve black shirt

tied in front, red plaid short skirt, white thigh-high stockings, black calf-

high boots.

  SBFYPRO  black woman, flat top haircut, one piece red short dress and knee-

high boots, thigh-high gray stockings.

  SHFYPRO  white woman, short brown hair pulled back, leopard skin shirt tied in

front, gray plaid short skirt, thigh-high gray stockings, calf-high black boots.

  SWFOPRO  white woman, dirty blonde hair, cigarette in mouth, violet-red top of

bands that come down over her breasts and matching short skirt, ankle-high brown

boots.

  VBFYPRO  chunky black woman, white top with armbands, gray-red skirt and

shoes.

  VHFYPRO  chunky Hispanic woman, short brown hair pulled back, green midriff-

baring top, black short skirt and mid-calf-high boots.

  VWFYPRO  white woman, dirty brown hair short on sides, gold earrings, brown

thigh-length fur jacket, thigh-high gray stockings, black shoes strapped at the

ankle.



  The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1.

  SBFYSTR  busty black woman, dirty brown hair in pigtails, white sleeveless

blouse tied in front, short plaid skirt, knee-high white stockings, low top

black shoes.

  SWFYSTR  white woman, brown hair with Shirley Temple curls, black bodice laced

in front with a little show of areola at the top, black thong bikini bottom,

thigh-high black nylons, black high top shoes.

  VBFYST2  black woman, long brown hair, earrings, pearl necklace and a white

band around her neck, white bra and panties, white stockings on arms and thigh-

high on legs, low top gray shoes.

  VHFYST3  white woman, long red-brown hair, low cut black bodice laced in front

with a tiny bit of areola showing at the inside edges, black police cap and

belt, black thong bikini bottom, thigh-high black nylons, knee-high black boots,

leopard stockings on forearms and hands but not the fingers.

  VWFYST1  white woman, black hair, black bikini top and bottom, flame tattoo

at crotch, leg-length black nylons, black shoes strapped at the ankle.



  X.9.a  The Hot Coffee mod

  Author: PatrickW, aka Patrick Wildenborg

  [email protected]

  http://patrickw.gtagames.nl/mods.html

  Co-Authors:

  Craig Kostelecky   "Opened up" mod

  Hammer83           the sacensor tool

  Barton Waterduck discovered the animations in the PS2 version

  illspirit discovered the fully nude models

  http://illspirit.com/

********

  It's still available at several web sites:

  http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/file

info.html

  http://www.gamershell.com/download_9684.shtml

  http://gta-action.planet-multiplayer.de/dlm/download.php?id=2831

  It's one of the optional features of the "San Andreas" version of Spaceein-

stein's "All In One" mod (which I'll try when I get my new graphics card):

  http://www.gtaforums.com/index.php?showtopic=203916



  PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Re-

mover.

  http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=82

  PS2 owners that want the Action Replay Max codes can find them at:

  http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.htm

  The GTA Place has a version for Xbox.

  http://www.thegtaplace.com/downloads/file.php?id=580

********

  To use this mod, you need either the original version of the game or the sec-

ond edition with the gta_sa.exe of the original version.

********

  "Grand Theft Auto: San Andreas" was released for PC on June 7, 2005.

  Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9,

2005.

  It enables an interactive sex game (R-rated cartoon, in movie terms) that uses

the models and the voices of Young MayLay and the voice actresses who play the

girlfriends found in the rest of the game.  In one version the girlfriends are

dressed, and another uses Rockstar-created naked ones (with a Barbie doll geni-

talia area).  It takes place when a girlfriend invites C.J. inside for coffee.

It's sort of like the dance game, except you can choose a version which the wom-

an is naked for.  As in the rest of the regular game, the least C.J. can be made

to wear are his shorts in all the versions, so there's nothing to launder or

wipe up afterward.  He's sexy, but very neat.

********

  These are the pertinent rating methods and a few of the web pages about the

ESRB ratings for games and the Production Code used in movies:

  Games:

  http://www.esrb.org/esrbratings_guide.asp

  M: 17 and older.  Titles in this category may contain intense violence, blood

and gore, sexual content, and/or strong language.

  AO: 18 years and older.  Titles in this category may include prolonged scenes

of intense violence and/or graphic sexual content and nudity.



  Movies:

  http://www.mpaa.org/

  http://en.wikipedia.org/wiki/Production_Code

  R: under 17 requires accompanying parent or adult guardian.

  NC-17: no one 17 and under admitted.  (X became NC-17 in 1990.)

********

  Wikipedia has an article about some of the groups and people that are the

major players in videogame controversies:

  http://en.wikipedia.org/wiki/Video_game_controversy

********

  Rockstar designed but disabled it, and modders soon re-enabled it to make it

available again and have some fun with.  I guess Rockstar figured the M rating

would hold since the mod would be an option offered by modders beyond the Rock-

star release.

  The modders found it and went, "Ha!  Look at that!"  And it was a funny little

moment.  And that should have been it--end of story.

********

  Soon after that, Democratic California State Assemblyman Leland Yee, "one of

the growing ranks of politicians sponsoring bills to outlaw the sale of Mature-

rated games to minors," saw the mod and said: "It's outrageous.  It tells you

how to copulate a woman.  That should not be in the hands of children."  Yee

tried to get the ESRB to change the rating for "San Andreas" from Mature to

Adults Only.

  "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,

2005, pp.41-42.

  On July 7, 2005, Leland Yee issued a press release which included:

      "Once again, ESRB has failed our parents," commented Yee. "This particular

      game has been known to include extremely heinous acts of violence, and now

      it has been uncovered that the game also includes explicit sexual scenes

      that are inappropriate for our children. I have urged the ESRB on numerous

      occasions to rate this game AO based on its blatantly graphic nature."

      http://www.gamasutra.com/php-bin/news_index.php?story=5868

  (I think "explicit" and "graphic" are strong words for R rated cartoon sex

featuring a guy with his pants on and a woman without genitals.  The word "kids"

is too broad to refer to the 17 years old and up audience the game was made for.

And he doesn't contain his criticism to store clerks who don't check I.D. cards.

You'll see these traits come up regularly with some of the politicians when they

make their big deal public statements about the controversy.  No wonder too many

people don't vote.)

  The M rating became contested and the controversy began.  The worst thing

about it is people making any bigger a case about it, and each other, than that.

Well, that and that you could think it makes the dating in the game take too

long (possibly partly why Rockstar disabled it), but it's an option you can eas-

ily turn on or off whenever you feel like it.

  It makes a bigger difference in terms of sales outlets.  Wal-Mart, Best Buy,

and Circuit City don't sell games rated AO though they sell movies rated R,

which include ones more graphic and sexier than the coffee mod and more realis-

tically violent than a GTA.  That's where I tend to get confused.

********

  So:

  Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, the

company statement said (as Cerbera mentions later) it was the result of:

      "the work of a determined group of hackers who have gone to significant

      trouble to alter scenes in the official version of the game.

      "In violation of the software user agreement, hackers created the 'hot

      coffee' modification by disassembling and then combining, recompiling and

      altering the game's source code.  Since the 'hot coffee' scenes cannot be

      created without intentional and significant technical modifications and

      reverse engineering of the game's source code, we are currently investi-

      gating ways that we can increase the security protection of the source

      code and prevent the game from being altered by the 'hot coffee' modifica-

      tion.

      "We are continuing work diligently to assist the Entertainment Software

      Ratings Board (ESRB) as it investigates the circumstances surrounding the

      recently discovered "hot coffee" modification. ... We remain confident

      that the ESRB assigned Grand Theft Auto: San Andreas the correct rating, M

      (Mature 17+)."

      http://www.gamespot.com/news/2005/07/13/news_6128953.html

      Posted July 13, 2005.

  When first asked if those hackers could be employees in Rockstar's Manhattan

lofts or Scotland development studio, spokesman Rodney Walker snapped, "They're

not within our company."

  "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,

2005, pp.41-42.



  Free Kevin!  (Sorry.)

  I'm no legal expert, but I think I know dialogue scripted by a lawyer when I

hear it.  You just flip the censor and "hello."  It's there, intact, in files

Rockstar knows have been commonly scoured, with common software to do the scour-

ing, for years now.  If you use a different version gta_sa.exe (source code),

the mod (and any other .scm or .img mod) won't work.  If someone wanted to hide

it, an ordinary modder could have completely deleted it, like Rockstar deleted

the Darkel missions from "III," in one sitting before it was burned to disk.  Is

that lawyer a crackhead, too?  Rockstar, tell that lawyer to shut up and let's

get on with the good stuff.



  The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's idea

was: an idea of the hidden content being shown separately from the regular game

so the hidden content not needing to be covered by the M rating, probably not

thinking the content deserved an AO rating, and possibly just being in such a

hurry they didn't consider how future events could get out of hand.

  On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) to

AO (Adults Only: 18 or over), assuming Rockstar released the game knowing that

modders would unlock the sex scenes for a mod.

  I think the Entertainment Software Rating Board (ESRB) just needed to lend

whatever hand toward ensuring the "San Andreas" M rating was enforced in stores,

even in consideration of the controversial mod.  The ESRB seems to have had a

motive of trying to compensate for the currently partly ineffectual enforce-

ment of the M rating with a harsher rating, since they don't have a case that

the cartoon has NC-17 instead of R-rated content.  If the age of 17 is going to

be a common deciding factor in this, why don't they just bring the law to bear

on store clerks who don't check I.D. cards?

********

  In "Rockstar Responds to GTA: SA's AO Rating," a July 20, 2005 article by

Douglass C. Perry at IGN, a Rockstar representative (who asked not to be men-

tioned by name) said:

  "We are obviously aware of the mod community, but the skill, expertise and

knowledge of Grand Theft Auto code required to create this mod surprised all of

us.  These elements were never meant to be found."

  In a section of quotes representing Take-Two by Paul Eibeler, Take-Two's Pres-

ident and Chief Executive Officer, the following two paragraphs are given with-

out quotes.  They may be paraphrases of statements of his (?):

  The scenes depicted in the "hot coffee" modification are not playable in the

retail version of the game unless the user downloads and/or installs unautho-

rized software that alters the content of the original retail version of the

title, representing a violation of Take-Two and Rockstar's end user license

agreement (EULA) and intellectual property rights.

  Take-Two is exploring its legal options as it relates to companies that pro-

fited from creating and distributing tools for altering the content of Grand

Theft Auto: San Andreas.

  IGN: "The point being the distinct change in language, that there is no need

for "disassembling and then combining, recompiling and altering the game's

source code" to create that mod.  That's misleading.  Some would call it a lie.

Why not come forward immediately and say the content was originally in there

right from the start?"

  Rockstar: "There is still a need for 'disassembling and then combining, recom-

piling and altering the game's source code' to create the mod.  The recent

statement does not contradict this.  We don't believe that our position has

changed and we stand by all of our statements which state consistently that this

content could not be accessed without significant and technical alterations to

the retail version of the game."

  He said they were going to offer retailers the option of re-labeling their

stock as AO or replacing it with an edited version of the game that keeps the M

rating.

  http://xbox.ign.com/articles/635/635261p1.html

********

   "It's much like real bad sex-—unerotic, partially clothed and apt to create

lousy feelings in the morning.  Feeling the worst these days is Rockstar Games,

the brash young maker of GTA, which after weeks of waffling has copped to hiding

the scene in its megaselling game franchise.  The game was slapped with an

adults-only rating and yanked from most stores.  After years of dodging gunfire

over game violence, the rebel Rockstar guys got burned for the oldest mistake in

the book: covering up a fu**."

  "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,

2005, pp.41-42.

********

  For a more knowing understanding of the programming than I have, I defer to

Ben "Cerbera" Millard:

  He tells me what Patrick did changes a bit--1/8th of a byte--in the main.scm

file to make the sex mini-game available.  It alters the main.scm (not the

source code of the game) so the bit change enables the Rockstar content when

loading and saving games.  This mini-game uses non-nude characters.

  However, there are nude versions of some of the girlfriends in the character

archives (.IMG file--again, not game source code).  By altering item definitions

(.IDE files--again, not game source code), the nude models can walk around on

the streets, be used by missions, etc.  And by making a change to the Hot Coffee

mission script (again, not game source code), these nude models are used in the

sex games instead of the non-nude models.

********

  PatrickW has said that the mod didn't require significant effort: he only had

to change a single bit in the main.scm file to enable that part of the game for

his part in the thing.  No new content (models, voice acting, etc.) was needed

for it--the content comes from edited main.scm and script.img files.

  http://en.wikipedia.org/wiki/Hot_coffee

  I'm jumping ahead in the story here to when I wrote to him and asked him to

explain the process (notably, did it involve "disassembling and then combining,

recompiling and altering the game's source code"?).  On Nov.19, 2006, he wrote:

      "There wasn't really much of a process.  Barton found the animations

    and had seen some references in the SCM code to them, but he didn't un-

    derstand the code involved.  I did some research and studied the code,

    and had to find the meaning of several yet unknown opcodes (especially

    the  bit-field opcodes).  After a couple of weeks I had a reasonable

    understanding of the code, and had an idea of what it could be doing.

    And I figured out that all that was needed to unlock it, was toggling a

    single bit.  But I had to wait until the game was released in the U.S.A..

    At that time, a friend sent me his main.scm file, I manipulated it, and

    sent it back.  A short while later, I had an avi in my mailbox, with the

    notorious hot-coffee scenes..."

********

  The word "hacker" (person who illegally intrudes on your computer) came from

Rockstar once they decided to say the mod was a violation of the EULA (end user

license agreement; see the tiny Warranty print nobody reads at the end of the

game manual) once Rockstar got in trouble with the ESRB for Rockstar content the

modders came up with a way to uncover.

  In contrast, there have been thousands of mods of user-created content made

otherwise, in years of nobody reading the EULA, in which there was friendly co-

operation from Rockstar about it, that led up to the trouble.  It carried a mu-

tual understanding that Rockstar not only wouldn't enforce the EULA and discour-

age user-created content, which was in violation of the EULA, but would provide

some instructions in the files for how to do it (as Cerbera describes below).

And why not?  It hasn't done the customer relations of the Half Life, Battle-

field, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc.,

companies any harm--it helps prolong interest in their products.

  Since the booklets that come with GTA's "III" through "San Andreas" come with

"thank you" sections on favorite web sites, which include sites that distribute

mods, the modders that read the Warranty correctly interpreted it as showing

Rockstar didn't want the responsibility of problems arising from badly-made or

installed mods, not as meaning that making and using mods carried any disfavor.

So who could have predicted that certain lawyer-coached representatives of Rock-

star would about-face on them when the over-blown HC scandal was something they

didn't want responsibility for, either?

  I'd liken it to an episode of "The Andy Griffith Show."  An old lady jaywalks,

and Barney, eager to establish his authority, gives her a hard time: "Alright,

lady, you're in violation of code 50866759...."  And Andy says, "Barney, she's

an old lady, the intersection is way down there, and there isn't any traffic

out.  Let's leave her alone and look for the real criminals."  The controversial

mod is the old lady and Rockstar's quote--whoever made it--is Barney.  Not Keith

Moon.  Barney.  And the modders then got to be like Andy: "Barney--you're a

nut."

  That the mod/old lady was technically breaking a law is questionable in this

way: the controversial mod didn't create user-created content inasmuch as it

used content that was already there, and a police officer probably wouldn't con-

sider jaywalking an offense if no one seemed to have a chance of being endan-

gered.  If there's any doubt, it pretty well seals the deal that it was preceded

by years of Rockstar listing favorite web sites that distributed thousands of

mods that were examples of what is undeniably user-created content.

  And the Skimmer weenies could have bit parts for one episode of some kind of

characters that make trouble the heroes have to solve by the end of the episode.

They would think that Barney was onto something real important, because that's

the kind of mind these people have (weird).  (To fly the Skimmer, I usually say,

"It's like driving a motorcycle, except when you do a wheelie, you take off."

I just realized--Skimmer weenies aren't 'cycle people.  I KNEW it!)

  If it were really an ethically important thing that was always true, believed

in, and committed to, that the modders violated, and not just "money talks," es-

pecially big Sony/Wal-Mart-related money, then why did Rockstar change their

horse in mid-stream?

  And, preceding the controversy, lead level designer Craig Filshie, in "Tips

and Tricks" magazine, May, 2005, told the public there were secrets yet unfound,

indicating the fun of looking for them would be rewarded by finding things.

  http://reviews.wuyausu.com/gtasa-bigfoot.html

  Unless another big secret comes along, this is probably it.  (Maybe there is:

see X.9.b.)   Unfortunately, you tend to find a lot of people who are waiting

for another BIG secret where you find a lot of Skimmer weenies.

  Then again again, it's in the favor of whatever credibility there is to Rock-

star's claim--that they didn't want modders to discover it--that it doesn't look

as finished as I know Rockstar could have made it.  The movements in the sex

scenes are like one of those novelty birds with a top hat that keeps dipping the

bill into a drinking glass (except you never see the bill).  But I think they

expected modders to find the mostly finished side game and didn't expect there

would be so much trouble made over it.

********

  Some reactions got stirred up about various GTA things:

  Take-Two won't have any work to do looking for who profited from a mod you can

download for free like any other of hundreds of mods for the PC versions of GTA

games I'm familiar with, at least.  You don't need to buy a Hot Coffee-specific

device to see it on PC.

  I think they considered legal action against Action Replay and GameShark,

which proved the content was already there on the PS2 version to unlock.

  http://en.wikipedia.org/wiki/Gameshark

  And I know PatrickW didn't make any claims about what he did beyond what are

fair to make.  It's still available at various web sites, but if you try to

download it from the gta garage web site now, you see:

  "As a sign of support towards RockStar, The Hot Coffee Mod is no longer avail-

able.  I've removed this download out of free will."

                                            PatrickW

  Spaceeinstein has a "San Andreas" version of his "All In One Mod" that has the

"Hot Coffee" mod as an option you can enable or disable as part of the Mod Shop

feature:

  http://www.gtagarage.com/mods/show.php?id=330

  Paultjuh has a Savegame editor that has the "Hot Coffee" mod as an option.

You don't have to know C++ to enable it, you just click a box in the menu

screen.

  http://www.gtagarage.com/mods/show.php?id=811



  A Game Revolution web site article, updated Oct. 19, 2005, "The Truth About

Violent Youth and Video Games," gives charts by the U.S. Department of Justice

Bureau of Statistics which show that violence by young people in the U.S. has

decreased in the years of the last several GTA games.

  https://www.gamerevolution.com/features/violence_and_videogames

  It also says the 2004 FBI crime report shows that the murder rate in 2004 was

the lowest it's been in 40 years, the same year the most popular game was "Grand

Theft Auto: San Andreas."

  A good article about the controversies over the alleged possible effects of

video game violence is at the next link.

  http://en.wikipedia.org/wiki/Video_game_violence

  Hillary Clinton appeared:

  http://news.bbc.co.uk/1/hi/technology/4682533.stm

  A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC.  She

managed to figure the M rating wasn't harsh enough to protect kids from the

soft-core cartoon because a study showed that about half of seven to fourteen

year old kids could buy M-rated games.  But besides suggesting that store clerks

could do better to restrict the sales of M-rated games, she wondered if the game

should be given an AO rating (and cause the sales of the game to plummet).  (She

also doesn't seem concerned that the ESRB ratings need to be consistent with

movie ratings--she doesn't offer a plan to try to ruin the sales of any movie

wilder than "Herbie, the Love Boat" or whatever it was called, for example.

And, like the ESRB, she doesn't restrict her concern to proposing that the law

be brought to bear on store clerks that don't check I.D. cards.)

  The House of Representatives wanted a look at those niblets:

  http://news.bbc.co.uk/1/hi/technology/4717139.stm

   That July 26, 2005 article by BBC News gives this quote by Congressman Fred

Upton of Michigan:

      "The release of Grand Theft Auto: San Andreas was widely anticipated, but

      an adults-only rating would have severely limited its sales in retail out-

      lets.  It appears that the publisher has blatantly circumvented the rules

      in order to peddle sexually explicit material to our youth, and they

      should be held accountable.  A company cannot be allowed to profit from

      deceit."

  (GTW note: I think "sexually explicit" may be too strong to fairly character-

ize the R-rated cartoon scene since the nude women don't have genitalia and C.J.

keeps his trousers on.  And that may be the "big secret"--what's the deal with

that?  I don't know.  Again, the charges are by a politician that doesn't re-

strict his idea to requiring store clerks to check I.D. cards.)

  Jack Thompson comes up a lot:

  http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml

  http://en.wikipedia.org/wiki/Jack_Thompson_(attorney)

  In a Feb. 25, 2005 article by William Vitka of the CBS News web site, Jack

Thompson gives his opinions about video game violence, etc.:

  "Of course" (there a correlation between playing violent video games and act-

ing in a violent manner).  And "...GTA weds sex and violence in the same game.

We are training a generation of teens to combine sex with violence...."

  http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml

  (GTW note: if you have C.J. hit a girlfriend, a message appears that he broke

one of the first rules of dating and he fails the date.  If C.J. kills a prosti-

tute, there's money left behind to take, but that happens if practically any

pedestrian in the game gets killed.  If C.J. completes the "San Andreas" pimping

mission, the prostitute pays him.  And if a policeman catches the lead character

of a GTA killing anyone, the lead character gets a wanted rating.)

  A GTA Forums message board arose about the mod "Defamation of Character: A

Jack Thompson Murder Simulator."  It was made by the Fighting Hellfish in reac-

tion to Jack Thompson's attacks on GTA (not Mr. Thompson's "Modest Video Game

Proposal," which came out a week later than this mod):

  http://www.gtaforums.com/index.php?showtopic=218375

  http://en.wikipedia.org/wiki/Fighting_Hellfish

  http://en.wikipedia.org/wiki/Jack_Thompson

  In "The Embattled ESRB," a July 22, 2005 article by Jane Pinckard on the

1up.com web site, Jason Della Rocca, the executive director of the International

Game Developer's Association, spoke about EULAs, that game makers must disclose

all the content on their disks to the ESRB, and the unworkability of policing

the modding that goes on beyond the content on the game disks:

  http://www.1up.com/do/newsStory?cId=3142238

********

  In the letters of spaceeinstein, who wondered how this meant he owned an AO

game (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion" are

rated M): "WTF?"

  GTA Garage had the same reaction; a July 26, 2005 article shows letters about

it they sent to Hillary Clinton, Jack Thompson, and the ESRB:

  http://www.gtagarage.com/news/single.php?id=1783

  I would correct the line that the ESRB rated "Singles--Flirt up your Life" M;

it rated it AO.  Then again, sex is the main thing that game is concerned with,

and the duration of such things factors into ESRB ratings.  The same nature of

sexual or violent content over a longer period of time can create a more strong-

ly restrictive rating.  But the coffee mod only lasts for about a minute.

  It also points out that even the M-rated "Playboy: The Mansion" is more graph-

ic than the coffee mod.  (And I'd add "far less popular and less liable to get

politicians looking for 50 Snapshots.")

  This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a lot

of modders reactions:

  http://www.gtaforums.com/index.php?showtopic=217614&st=60&#entry3286376

      "DMA/R* used to give amazing support to modders--they gave us their mis-

      sion, map and texture format documentation with GTA1.  They did the same

      with GTA2 and gave away their mission script compiler and map editor, too.

      These are professional, in-house tools and they gave them to us modders.

      "In GTA3/VC/SA, nearly all of the text files contain comments explaining

      what stuff does what.  Files like handling.cfg have copious notes about

      legal ranges for values, the maximum length of the to VehicleIdentifier.

      In GTAVC and GTASA, they include a set of old handling lines to show how

      the format has changed.  It even says which way round the hexadecimal

      bytes for the flag data are stored!

      "In GTASA, loads of hardcoded features are now in easily edited text

      files, which have huge amounts of notes to make modding easy.  In the

      GTASA manual, there's a huge section about R* giving their full permission

      for people to create mods and distribute them as long as they don't re-

      verse engineer, alter or distribute the EXE.  R* clearly support modders.

      "Well, they used to. Then modders uncovered content which R* hadn't both-

      ered to remove from the game before packaging it up--the Hot Coffee

      scenes. What did R* do?  Did they own up to their mistake?  Did they stand

      by the modders who have made every PC edition of GTA a multi-million dol-

      lar success?  No. They called us a load of 'determined hackers' and tried

      to deny everything. I'm not sure if I can ever forgive them for that be-

      trayal."

  An 11/6/2005 GTA Forums message board post by teh roxxers:

      "The fellow who assembled the Hot Coffee mod took a couple of programs

      written by other folks and put them together into a single package.  He

      wasn't spilling the beans, because the secret was already out.  It just

      so happened that his mod made unlocking the mini-games easy and more en-

      joyable.  For this, his mod got more attention than previous attempts.

      This attention created the misunderstanding that he had, all by himself,

      discovered the mini-games.

      "Rockstar and Take Two tried to spin the story as an attack by hackers

      who added the mini-games to their product, when the truth was that they

      were already there.  Many fanboys and hangers-on directed an enormous

      amount of hate toward the author of Hot Coffee, accusing him of trying to

      ruin the game, the franchise, the developer, and publisher.  But, in real-

      ity, Rockstar did it to themselves: they designed the sex mini-games, they

      left them in the finished product, and they deigned not to inform the

      ESRB.  The author eventually withdrew support for the mod; however, the

      damage was already done--to the tune of over $75 million.

      "Moral of the story: Don't leave sex games in your products and fail to

      inform the ESRB."

********

  The Entertainment Software Rating Board, the ESRB, makes up the ratings for PC

and videogames in the United States and Canada.  It was founded in 1994 by the

Entertainment Software Association in reaction to pressure from U.S. politicians

over the controversies about sexual and violent content in those games.

  There's a good article about the ESRB at:

  http://en.wikipedia.org/wiki/ESRB

  Patricia Vance of the ESRB addresses some of the concerns in an August 22,

2005 CNET article by Daniel Terdiman (you'll have to Copy and Paste the 2nd line

of the web address to the 1st in the address bar):

  http://news.com.com/Unlevel+playing+field+for+video+games/2008-1082_3-5840293.

html?tag=st.num

  According to Patricia Vance:

  Games aren't just for kids; the average gamer is 30.

  (Yet...)

  ...the ESRB strictly enforces different standards to apply in rating games

than used by other genres of entertainment--stricter in making sure nothing in-

appropriate is marketed to kids.

  About half, 54%, of the parents never let their kids play M-rated games--the

other about half, 46%, sometimes or always does, which shows an overwhelming

majority of parents limit what their kids play:

  (By adding the smidgen more than half who are in constant accordance to the M

rating to Vance's interpretation of 29% whose ideas of limiting viewing only

sometimes overlap with the ESRB ideas, we get a total of...)

  ...83% of parents go along with the ratings.  Only 5% think the ESRB is too

strict.

  (Since 46% of parents feel free to disagree with the ESRB and purchase games

to do what they want with, this means only 5% complain that it gets in the way

of their ability to do that, or is just wrong, enough to complain about.)

  (Note that "kids" involves a broader age range than "17 year olds," too, and

creates a bigger percentage of parents who limit viewing for them.  I would

think it's enough to replace the word "kids" with the phrase "17 year olds" to

reduce 54% to a minority view.)

  (Regarding videogame violence, which is part of how the ratings are estab-

lished and factors into ratings of GTA games):

  There is no causal relationship between videogame violence and actual vio-

lence--in fact, playing games has increased while actual violence has decreased.

  A game publisher has to disclose the playable and unplayable, if pertinent in

deciding a rating, content...

  (...like Hot Coffee stuff...)

  ...of their game to the ESRB.  Hackers...

  (...people who illegally trespass on your PC or PC software...)

  ...will find the unplayable stuff, but didn't cause the ESRB rating change;

what was made available by modification...

 (...modding, which is usually not hacking, or at least nobody bothers to call

it that since it's a mutually good relationship and no one expects charges to be

pressed...)

  ...was content that caused the rating change.

********

  European countries left the rating for "San Andreas" alone.  However, Austra-

lia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classi-

fication" (a forced choice by the other standards), so it was banned from stores

there till Rockstar put out a second edition.

  http://en.wikipedia.org/wiki/Hot_coffee

  I remember something about the "Vice City" hooker trick, where Tommy and the

hooker sat across from each other with their clothes on and the car rocked, not

being employed in the Australian "Vice City," so I guess no one was real sur-

prised about that.

  A Wikipedia article about Australian censorship is at:

  http://en.wikipedia.org/wiki/Censorship_in_Australia

  One thing I noticed about it is that Australian TV seems at least as relaxed

about matters of sex and language as in the U.S., and their movie rating system

reserves an RC rating for the most controversial types of NC-17-rated movies.

The Office of Film and Literature Classification, the OFLC, just doesn't seem to

have gotten around to finishing their work on creating enough rating categories

for Australian PC and video games yet.

********

  Rockstar put out a v1.01 patch for the game to censor the uncensor for the

censor and fix a few bugs in Aug. (9?), 2005.  (It was meant to change the

gta_sa.exe so you couldn't mod the .scm or .img files the HC content, and the

nude girlfriend content, the HC mod uses.  But see the beginning of the modding

section for jarjar's method of modding the second edition--see X.)

  See I.2.e for information on the patch that censors the game--and some related

problems the patch caused me in running the game.  If you use the patch, press

"N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need

to press your computer's reset button.

  In a glitch I haven't heard anyone else report, when I had C.J. date Michelle

in the patched version, she gave him a pantomime BJ, anyway (suggested; again,

it doesn't show his private portions) on the sidewalk.  (Wasn't Pantomime BJ

good?  I think Red Skelton was influenced by him a lot--no, no, no.  Sorry.)

  You could get the problem the patch caused me of it taking a number of efforts

to get the game to load up, which Take-Two told me to solve by reinstalling the

game without the patch.  (One possible cause of that is having a DVD burner/

player made by a company like NEC that's been bought by another so no longer of-

fers upgrades.)

  Rockstar can't put out a game or one of these things much better than Mark

Twain could make investments (although a lot more profitably).  And that's why

we love 'em--it makes them more human.  I think part of the fun of GTA's is fig-

uring out ways to go to ghost world and all--what monkey wrenches they threw

into the works to make planes wreck nearby, etc.  Anyone with unrealistic ex-

pectations should not lay hands on our dear li'l Dodo.

  Rockstar released the Second Edition of the game, rated M, without the Hot

Coffee content.

  It was originally thought you couldn't mod v.2 in certain ways--in that re-

gard, anyway, it wasn't the "complete Grand Theft Auto: San Andreas experience"

the Rockstar web site claimed.  There's another reason to not like how some peo-

ple stirred up too much trouble over something which a 17 year old boy, if he

saw it on Google Image search, would probably click right past and wonder where

the good stuff was.  But see the start of section X not only for an explanation

of the ways you can mod each, but for a way to be able to mod v.2 like v.1.

  I have the original version of "San Andreas," and I'm glad both Brendan62 and

Escandero made "San Andreas" conversions of Klarnetist's "Vice City" mod of a

1957 Chevrolet Bel Air hardtop.  I liked it a lot for "Vice City" (it looks like

the car my Dad had when I was a kid).  I'm glad I got the game early.  (The .txd

and .dff files you change for car mods and such are .img files.)

   http://www.gta-classics.de/

  http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=con

tent/overview.php&letter=&catid=23&themeid=&type=4&order=&entries=90

  http://gta.com.ua/klarny/

  The Special Edition on PS2 comes with the Introduction and a documentary di-

rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of the

Majestics--people who mod cars into lowriders.  At the site given below, click

"news":

  http://www.rockstargames.com/sanandreas/

  If you need the original, check eBay.  I've gotten some good bargains on games

there.

  http://www.ebay.com/

********

  The R-rating-type AO rating

  This gets confusing.  Fistfights will be held outside afterward with some

lovely refreshments.

  If you use the option of nude girl friend models, they aren't real realistic

and don't jiggle like they could.  Like soft core porn, the actors go through

the moves without showing their stuff between their legs, and it lasts about a

minute or so.  It adds to the fun and variety of pretending you're making a

movie, and it's done with some humor, but it's hard to imagine it turning some-

one on.  Unless someone mods the models, it could make an underage kid that sees

it not want to have sex (or certain they could do it better; it sure is over

with fast, for one thing).

  All this fuss over some sex scenes with a guy with his pants on--poor C.J..

You can use a Rockstar version of the girlfriend models that lets you see the

little pixel niblets, but you still don't see between their legs.  Doesn't that

make it R-rated in movie terms?  I saw the "Monster's Ball," 2001, DVD, rated R,

with Halle Berry nude (and sexier) doing much the same things as the women in

these sex scenes and for a little longer, at a public library recently.  You'd

think AT and T was selling snuff films for the House of Representatives to both-

er about it.  All this over an R-rating?  I don't follow politics nearly as

closely as some, but apparently some people who do would be a little lost about

what the special fuss about is, too.

  In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stone

magazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu** with

Keith Richards.  You can't argue with Keith Moon riding down the street in a

Rolls Royce with a blowup doll hanging out the window.  That guy is the original

punk rock.  And if we can bring a fraction of a percent of that to games, then

we're doing something."

  I like "Vice City," etc., more than some of the things I've liked by Lenny

Bruce (I've been bothered by criminals, and he financed organized crime, too

much for me to share the uncompromised hero worship of him some have had).  But

this doesn't remind me so much of the troubles he went through sticking to his

word about the censorship of words (which George Carlin has elaborated on) so

much as some modern variation of "Leave it to Beaver," with Hillary, etc., as

Mrs. Cleaver and Rockstar as the Beav:  "What are these pictures I found under

your pillow?"  "Larry was here yesterday and tried to show them to me, but I

wouldn't look, I scared him away.  He was in such a hurry to leave, I guess he

forget he put some under my pillow.  That must be how they got there--honest."

The more serious a big deal pronouncement is made over it--and I mean one way or

the other--the more dumb it sounds.

  Whoever of Rockstar made the original "hackers"/"source code" quote, some

Keith Moon they are.  Then again, he died.  You don't want to have "He gave his

life for funny anecdotes" on the tombstone.  At 32, your Mom's still giving you

a hard time for getting grass stains on your knees from playing softball, for

heaven's sakes.  You kids, don't you try that out there.  That's not a health

regimen for an ornery.

  It also seems significant to me that out of all the coverage I have for this

article, the Rockstar person who made the original "hackers"/"source code" quote

is the one person of an important statement and in an important position on the

issue that didn't make their name known publicly.

  I think you can still see part of a niblet of a stripper dressed in black, and

a Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the cartoon

violence is the same, so the second edition is still R-rated.  Why is it being

handled by some as though the mod were the equivalent of an NC-17-rated movie,

the kind made unavailable in Australia at that, and not R?  I don't think NC-17-

rated movies would be very competitive with guys that don't take their pants off

and women without genitalia (inflatable?).  What are we supposed to be figuring

is too much about that for 17 year olds, about half of whom are probably out

there banging the real thing, talking about it in study hall, with the guys old

enough for military service, even, at 18?  There are some 17 year olds out there

that could probably tell me some things I don't want to know....

  http://www.usatoday.com/news/health/2005-10-18-teens-sex_x.htm

  http://msnbc.msn.com/id/9366422/

  I don't think people are worried about 17 year olds in general seeing the car-

toon--I think people are taking those Skimmer weenies too seriously again.  Peo-

ple are worried that if they can't fly the Skimmer, they couldn't handle this;

they'll get frustrated and be unable to form healthy relationships.  They could

see C.J. move his shoulders instead of his hips, get the wrong idea, and where

would little baby Skimmer weenies come from?  (Then again, maybe that's not the

worst idea I've had all day....)  Everything about this is getting bent out of

shape all around the Skimmer weenies, much like the overall game itself--it's a

microcosm of the whole thing.

  I think this may be a several year old scientific study that tries to deter-

mine the percentage of the population that's made up of Skimmer weenies:

  http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml

  Rockstar is worried their fans, meant to be adults, would see an R-rated mov-

ie--notably this thing?

  (Store managers, do your jobs--manage your cashiers.)

  I'm not.

********

  The PC mod and gameplay

  It comes with two versions.

  Make backup copies of your My DocumentsGTA San Andreas User Files, and of the

others you plan to change, which depends on which version you use.

  One lets you send C.J. to all the normally off-limit areas right away without

getting a wanted rating for it due to Craig Kostelecky's "Opened Up" mod, a

main.scm change he made.  You can send C.J. on dates right away to check out the

Rockstar hidden content--the indoor sex scenes which are suggested in the regu-

lar game when C.J. goes inside to have his girlfriend's coffee, and you have the

option of using Rockstar's nude girlfriends in the bedroom.  (And you see why

C.J. left his pants on--there's nothing to get into down there.)

  For that version, uncheck the green "read only" dot (see X.4) and make the

data/script/main.scm and data/script/script.img replacements.  Due to the data/

script/main.scm file change, you need to start a new  game afterward--the old

save games won't work with the new main.scm.

  The other lets you change a game that's already in progress.  You Al Tab out

of the save game you want to change, run the sacensor.exe, press "Y" that you

want to make the change, which switches the "censored"-flag, press "Enter" to

keep the change, then press "Enter" to leave the sacensor.exe.   Click the "San

Andreas" taskbar thingie to go back into the game and save the game.  (You can

load another save game and go through the same process if you want this with an-

other save game, too, if, like me, you wanted to see it with more than one girl-

friend right away.)  If you want the girlfriends to be nude, too, you then exit

the game, uncheck the green "read only" dot (see X.4), make a backup copy of

your data/script/script.img file if you haven't already, and use the data/

script/script.img replacement the other version uses.

  The sessions all start with a pantomime BJ seen from behind the girlfriend's

head.  (I have to visit the city by the bay one of these days.)  Then you try to

fill the Excitement bar.

  Again, I have Left Shift and Spacebar remapped to do each other's roles--I use

Spacebar for Jump and Left Shift for Sprint (see I.7.A).

  Press W or Up as C.J.'s head and shoulders go up, and S or Down as they go

down.  (That's the most movement in any position they take in the scene; you

don't see anything go in and out.)  Keep in synch with the rhythm--it gets a

little faster as the Excitement bar fills up.  To change position to one the

girlfriend might like better, press the Spacebar.  Press the LMB to change the

"camera" angle.  Changing the position and "camera" angle every beat or so fills

the Excitement bar faster.  Press F or Enter to quit.

  An exception is if C.J. wears the Gimp suit to date Millie: they have a spank-

ing session.

  Remember, I have Left Shift and Spacebar remapped to do each other's roles--I

use Spacebar for Jump and Left Shift for Sprint (see I.7.A).

  Press Left Shift, to spank, for just the instant that the Power bar is full.

The rhythm gets faster as the Excitement bar fills up.  Press the Spacebar to

have them change position, and press the LMB to change the "camera" view, too,

on the alternate beats to fill the Excitement bar faster.  It's done with some

humor: he knows a good psychiatrist she could see, and she spanks him if it

doesn't get her excited.  If C.J. doesn't wear the Gimp suit, they have a sex

session like C.J. usually has with a girlfriend.

  This isn't one of those complicated Frank Zappa experimental jazz or classical

rhythms, but if you have trouble with it, you can go through the sacensor.exe

process again and change it back, get 100% with Millie, then change it again.

  It doesn't have any bugs, other than that the female models don't look like

they were polished for a final release.  One has holes where the armpits should

be.  And it doesn't make you unable to get 100% completion of the game.

********

  The highly mysterious sexual niblets

  The people who made a big stink the mod want the game changed like the patch

changes it--which can mean to play the game without the mod or the patch--or

like the second edition changes it.  It keeps the girlfriends little niblets all

bundled up and makes sure any 17 year olds that get their hands on the game

won't imagine (it's still not thoroughly graphic) they're making love to a woman

in the privacy of her room--they'll play the role of a stalker that hangs out

outside when other people are having sex.  (A little walk-through advice for any

pure seventeen year olds who try that--do some loud mouth breathing and let a

little dribble fall on your shirt.)

  With the patched game running smoothly, you get to play C.J. as someone who

always says he's tired or busy whenever he's asked to have sex.  No wonder some

of the people over-reacting about the mod were so cranky.

  To look at the events of the controversy, you'd think that out of all the sex

and violence concerns people have fussed over regarding GTA games, the sole most

potently corrupting factor they contain for our pure youth are a woman's nib-

lets, and maybe a Barbie doll bum.  I had no idea the niblets were that power-

ful.  Or that our pure youth was so boring.  There's such a thing as too pure:

"Mom, all I need in my Christmas stocking is some fruit and a bag of walnuts."

I like some purity, but there's such a thing as too pure.  If you get sick, do

you want one of them working on you?  I don't.  "If there's blood, it could be

icky--maybe you ought to do it."  We can't have our youth being that pure at 17.

  Lord knows how they get by in countries where the women go around with their

niblets hanging about, or European countries where they're on TV.  They must be

countries of some kind of deviants.  Well, I think it's shocking.

  A special message for our pure youth

  I'm going to paraphrase (I can't remember the exact words) a part of a record

of Lily Tomlin did as Edith Ann--the part where she's asked where babies come

from:

  "Don't you know?  A man puts his pe*is in a woman's vagi*a and plants a seed.

And a little baby grows, and it's very pink and tender.  Try to tell as many

people as you can in town."

  You can have a cigarette now--that part's over.

  How often have you heard of niblets the House of Representatives met over?

But these niblets are highly, y'know.  I don't know.  I'd take a look.  I'd want

to see these niblets--what the he** do they do?  I hope they use the nude models

option.  I hate to think of our tax dollars being wasted by a bunch of old

sleepy-heads sitting around watching a couple of people with their clothes on

dry humping.  (I think it's dry humping.  She's built like she's inflatable and

he just moves his shoulders--he could be reaching for the bicycle tire repair

kit.)

  The lies a couple of big money Rockstar people told still creates a lot of

misdirected hate for a few little money people (slander and libel suits are for

the wealthy), and those Rockstar people it served haven't publicly corrected

their statements.  I generally like Rockstar GTA games and creators, but I don't

like that kind of thing--unnecessary hurting or unfair regard or treatment of

another--especially unnecessary in this case since the jig is up.



  I hope Rockstar didn't ultimately lose a lot of money over this thing; I like

them a lot, GTA's are my favorite games, and the credits indicate they have a

lot of people they pay for their work.  I hope the new versions will let modding

continue and make a mint so the well-meaning, do-gooder troublemakers (Skimmer

weenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a set

back.

  P.S.: I'd like to take a few modest steps in the direction of videogame his-

tory and reveal the few stills that remain of the scene Rockstar edited out as

too hot for Hot Coffee.  It's a prelude that explains why C.J. had to turn down

the coffee the 1st time Denise asked him in for some.  Notice that in the 2nd

scene it causes a general panic:

  http://img81.imageshack.us/img81/6480/00gta1caligulas34kt.jpg

  http://img81.imageshack.us/img81/7439/00gta1caligulas44ux.jpg

  According to a Jan.27, 2006 report by David Adams at the IGN web site, LA City

Attorney Rocky Delgadillo brought suit against Rockstar Games and Take-Two for

not truthfully disclosing the content of the "pornographic" mini-game.  (Again,

"pornographic" tends to refer to more graphic presentations.)  "The suit seeks

civil penalties, as well as ensuring Take Two and Rockstar fully disclose game

content to consumers."

  http://pc.ign.com/articles/684/684152p1.html

  On the same day, an article by Jane Pinkard at the 1up web site added:  "The

suit also charges Rockstar with having blamed hackers for code that was subse-

quently found to be programmed by the developers. On behalf of consumers, Del-

gadillo is demanding that Take-Two pay fines and return $10 million of profit."

  http://www.1up.com/do/newsStory?cId=3147535

  According to a June 8, 2006 report by David Adams at the IGN web site, "the

Federal Trade Commission announced a proposed settlement with Take-Two Interac-

tive and Rockstar Games."

  "The FTC originally charged that the companies violated the FTC Act by repre-

senting San Andreas as a 'Mature'-rated game, failing to disclose the hidden

sexual content."

  "The FTC settlement requires that Take-Two and Rockstar 'clearly and promi--

nently disclose on product packaging and in any promotion or advertisement for

electronic games, content relevant to the rating, unless that content had been

disclosed sufficiently in prior submissions to the rating authority.'  The com-

panies cannot misrepresent content for rating descriptors, and must develop a

system to ensure that all game content is 'considered and reviewed' when submit-

ted to a ratings authority."  Take-Two and Rockstar could be fined "up to

$11,000 in civil penalties if the settlement is violated.  The companies must

also meet compliance reporting requirements."

  "Take-Two and Rockstar did not immediately return requests for comment."

  http://pc.ign.com/articles/711/711796p1.html



  X.9.b  Other hidden San Andreas pedestrians

  There are other pedestrians in "San Andreas" that can be unlocked to give the

place even more variety.  DeeZire has found drunken tramps stagger, drink, p**,

and might throw up on your car (both with the yellow smoke-like stuff that

doesn't collect on the floor, seen in the regular game when C.J. is given eleven

meals in a row and throws up, and in "Don Peyote").  He's also found code in

the game files to have someone direct traffic, someone to wash windows, more

Grove Street gang members, a journalist, etc.  A little of it might be what

would be R-rated in a movie, but, again, I think it should be available the same

way.  DeeZire is working on a mod that includes putting a variety of things in

the game files back into the game.

  http://www.deezire.net/index.php

  http://www.gtaforums.com/index.php?showtopic=206807

  I wonder if the tramp's behavior is an idea, later discarded, that led to

there being megabytes of bathrooms in "San Andreas"--in a lot of save houses and

fast food places--without them having been used for any funny graffiti or such.

The last time I remember one being used in the series was for an offbeat place

to meet Ray Machowski in "III," so the bathrooms are possibly the remnant of the

idea the discarded code was for.  If it was in the melee weapons slot and you

fired it with the LMB, I'm not sure what the weapon icon for that would have

been, or if some guys would give it more mass and better durability in the

handling.cfg file--no, no, no.



  DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod

  DeeZire has put a lot of edited missions, dialogue, and phone calls back into

the game, has the trolley take passengers, etc., etc.  The dialogue in most mis-

sions has been randomized to be different each time you play them.  The Dodo has

correct lighting, too!  See the big list of changes at the next link.  (TGIPC.)

  http://www.gtagarage.com/mods/show.php?id=1194

  If you'd like to try the final beta version, which works with v.1 of SA, you

can download it from the next link.

  http://www.gtagarage.com/discussion/topic.php?T=898

  Make backup copies before you install the replacement files, some of which you

need to use the IMG Tool 2.0, available at the next link, to install.  Rebuild

the archive after making changes with the IMG Tool.

  http://www.gtagarage.com/mods/show.php?id=63



  X.9.c  The Nude Girlfriends mod

  Psy's mod doesn't require a bunch of .dff and .txd file changes, it just

changes which ones the peds.ide file has the game use.  You just need to change

the peds.ide file, and Psy considerately supplies a backup copy of the original,

too.

  http://www.thegtaplace.com/pafiledb.php?action=file&id=529



  X.9.d  How to change the way they walk

   Uncheck the green dot for the "GTA San Andreas" folder.  Copy and paste a

copy of the datapeds.ide file in My Documents, and open peds.ide with Notepad

and save a text copy in My Documents, too, as backups.

  The description "sexywoman" gives the ped the sexy woman walk.



  X.10  Cars and bikes



  X.10.a   How to change their wheels

  You don't need to use DMagic1's Wheel Mod if you install a vehicle mod that

comes with wheels to make the new wheels appear, as for "Vice City."  As Ben

Millard told me, Rockstar changed the DFF format so it isn't necessary.  You

can still change the style and size of the wheels in datavehicles.ide.

  A post by DexX, in a section helped by offroader23, at GTA Forums under GTA

Modding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc

(PC only!), describes how to change "San Andreas" wheel sizes.

  http://www.gtaforums.com/index.php?showtopic=158088

  I've paraphrased it a little since my readers won't see multiple colored text:

  1. Open datavehicles.ide.  The data for the Landstalker, for example, looks

like this:

400, landstal,  landstal,  car,  LANDSTAL,  LANDSTK,  null, normal,  10, 0, 0,

-1, 1.0, 1.0,  -1

  2. If your using a car that was converted from "Vice City," or the wheels look

drastically too big, change the number in the position of the 1st negative one

in the example from -1 to 0.  When this value is set to 0, it tells the game to

scale the wheel model with the next set of values.  When this value is -1, it

derives the size of the wheel model directly from the mesh, and the wheel scale

values will only affect the wheel collision.

  3. The pair of numbers after the 1st negative one in the example--1,0 and

1.0--control the size of the front and rear wheels.  Adjust them as needed to

get the size you want.  (Note: "Vice City" used one number and "San Andreas"

uses two.)



  X.10.b   How to change their mass,

            ability to stay upright and hug the driving surface,

            ability to survive in water,

            cornering and braking, top speed, acceleration,

            suspension, durability, and miscellaneous jazz

  Uncheck the green dot for the "GTA San Andreas" folder.  Copy and paste a

copy of the datahandling.cfg file in My Documents, and open handling.cfg with

Notepad and save a text copy in My Documents, too, as backups.

    B  fMass                                  The weight

    D  fDragMult                              Surface/air resistance to move-

                                                ment--lowering D increases ac-

                                                celeration

    H  CentreOfMass.z                         The vertical center of gravity

    I  nPercentSubmerged                      Percent that sinks in water

                                                while it floats

    J  fTractionMultiplier                    Cornering traction (multiplied

                                                times surface.dat)

    K  fTractionLoss                          Braking/accelerating traction

                                                (multiplied times surface.dat)

    N  TransmissionData.fMaxVelocity          Top speed limit

    O  TransmissionData.fEngineAcceleration   Rate of acceleration

    P  TransmissionData.fEngineInertia        The resistance of the engine to

                                                acceleration--a higher figure

                                                makes acceleration more gradual

    a  fSuspensionForceLevel                  Use these four with Ben "Cerbera"

    b  fSuspensionDampingLevel                  Millard's CFG Studio 2 to change

    d  suspension upper limit                   the suspension

    e  suspension lower limit

   ab  fCollisionDamageMultiplier             A lower number makes the engine

                                                take less damage from collision.

   ac  nMonetaryValue                         Used for the "cost of property

                                                damaged" Stat

   af  modelFlags                             Use these two with Ben "Cerbera"

   ag  handlingFlags                            Millard's CFG Studio 2 to change

                                                various aspects--see "Miscellan-

                                                eous jazz" below

   ah  front lights                           Types of head lights

   ai  rear lights                            Types of tail lights

  Note: since "Vice City," column E has been dropped.  Remember to count a blank

column for E as you think "A,B,C...." across the columns for "San Andreas."

  The columns after V have been renamed since "Vice City."  For example, column

Y, the fCollisionDamageMultiplier in "Vice city," is called column ab in "San

Andreas."

********

  To change the mass

  Making a vehicle as heavy as a truck in column B will help your vehicle bang

things out of the way (increase ab, durability, too, if you're going to slam it

into things with more force) and give it the ability to coast longer.  Increas-

ing Mass will also reduce acceleration, so you might compensate for that by in-

creasing Engine Acceleration, O.

********

  Ability to stay upright and hug the driving surface

  Make H a negative number--a taller, bigger vehicle can take a bigger negative

number, but not as big as the same size vehicle could take in "Vice City" or the

vehicle will flip around like a fish out of water.  Try a negative one or two

for a sedan and season to taste.

********

  Ability to survive in water

  The lead character in a GTA can swim now, but you can still lose a vehicle to

the water.  To have a vehicle that C.J.'s using spawn on land instead, give col-

umn I a -1.

********

  Cornering and braking

  Traction for cornering and braking is created by the game multiplying the num-

ber of J or K with the numbers of datasurface.dat.

  J is cornering traction.

  K is braking traction.

  Thanks again to Ben "Cerbera" Millard for telling me the difference in how to

make sharper turns in "San Andreas." : "Hard acceleration whilst turning in a

front-drive car in GTA3 and GTAVC games would significantly reduce the turning

circle, IIRC."  In "San Andreas," accelerating pushes the trajectory into a

wider arc, so you get sharper turns by releasing acceleration.

********

  Maximum velocity and acceleration

  Acceleration can be increased by increasing Engine Acceleration, O, or by re-

ducing Mass, B, Drag, D, or Inertia, P.  Increasing Drag will also lower Max

Velocity, but increasing Inertia won't affect Max Velocity.

  The Max Velocity can be increased by raising Max Velocity, N, or Acceleration,

O.  It can be reduced by increasing Drag, D.

  In "San Andreas," unlike the case in "Vice City," an increase in Mass doesn't

increase Max Velocity.

  Ben Millard gives an acceleration value of about 15 for a normal car, about 25

for a sports car, and about 30 for a super car.

  http://projectcerbera.com/tutorials/gtasa/handling/acceleration

  Acceleration of 35 is high for "San Andreas"--50 is well beyond that of a pur-

suer.

  A top speed of 350 is high for "San Andreas"--500 is ridiculous.

********

  Suspension

  You can use Ben "Cerbera" Millard's CFG Studio 2 (to do the work done previ-

ously by his Rescaler) to calculate how to adjust the suspension of vehicles in

the datahandling.cfg file of "III," "Vice City," and "San Andreas."

  http://projectcerbera.com/tools/cfgstudio2/

  In CFG Tool 2, open handling.cfg, highlight the vehicle you want to change,

then click Tools > Suspension.  Change the number for "Springs" under "Suspen-

sion Data" to change the value for "Springs" under "Effect in GTA."  Do the same

wth "Dampers" under the two headings.  There's a guide that lists the suspension

effects you can create, from "truck, old car, off road vehicle" to "exotic rac-

ing car," on the bottom of the screen.

  Under "Effect in GTA," make the number for "Damper" bigger than the one for

"Springs."  (Notice that the original numbers do that.)

  I copy the numbers under "Suspension Data" I need to change for Springs (col-

umn a fSuspensionForceLevel) and Dampers (column b fSuspensionDampingLevel),

exit CFG Studio 2, then change handling.cfg manually.

********

  Durability

  Ben also assures me that 0.00 is safe to use for ab for strong durability.

********

  Miscellaneous jazz

  You can use Ben "Cerbera" Millard's CFG Studio 2 to calculate how to change

the flags of the vehicles in the datahandling.cfg file of "III," "Vice City,"

and "San Andreas."

  http://www.gtaforums.com/index.php?showtopic=196381

  Open the datahandling.cfg file with CFG Studio 2.

  The datahandling.cfg file of "San Andreas" has two columns of numbers for

flags: af, ModelFlags, and ag, HandlingFlags.  Use the LMB and click to high-

light one of the two boxes of these numbers for a vehicle.  Use the RMB to click

it to make a menu appear--left click "Edit Cell...  F2" on it to make a larger

menu appear.

  This larger menu has a collection of phrases that describe each of all the

possible functions for this column of flags on it.  Each phrase is preceded by a

check box.  If you left click a box to add or remove a check, the numbers in the

highlighted box change to the numbers--the flag--for the checked boxes.

  You can then use Notepad to copy that number in the corresponding column of

datahandling.cfg.

  You might make sure NPC_NEUTRAL_HANDL and NPC_ANTI_ROLL aren't checked for a

law enforcement, criminal, or gang vehicle you want to weaken.  If used, they

make a vehicle less likely to spin out or roll over, respectively, when driven

by someone other than C.J..

  http://projectcerbera.com/tools/cfgstudio2/

  http://projectcerbera.com/gta/sa/tutorials/handling



  X.10.c    Game play advantages

  X.10.d    Making vehicles weaker or stronger

  If you want to make law enforcement vehicles weaker, they include:

  POLICE_LA, POLICE_SF, POLICE_VG, HPV1000, POLRANGER (used in country areas),

ENFORCER, SWATVAN, PREDATOR, POLMAV, FBIRANCH, BARROCKS, and RHINO.



  X.10.e    How to create your own "Alloy Wheels of Steel" Freeway

  To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you only

need to change two numbers.

  Uncheck the green dot, etc., and make backups.  Lower H from 0.0 to -0.3 and

raise J from 1.2 to 3.0 in datahandling.cfg.



  X.10.f  How to change their colors

   Uncheck the green dot for the "GTA San Andreas" folder.  Copy and paste a

copy of the datacarcols.dat file in My Documents, and open carcols.dat with

Notepad and save a text copy in My Documents, too, as backups.

  The numbers in datacarcols.dat come in pairs.  The 1st of each pair is the

color of the exterior, and the 2nd is the trim.

  A chart of the colors is at GTA Gaming.

  http://www.gtagaming.com/downloads/?p=file&id=1254

  A Pay 'n' Spray is a good place to see your results.

  It looks like, beyond the 1st ten colors, the colors are different than they

were for "Vice City."

  You get a lot of choices for exterior colors at one of the car modding shops

in the game, and you can also use saracoglu's GTA SA Control Center for the

patched or unpatched version of the game--see X.13.c.



  X.10.g  How to change their on-screen names

  The GTA: San Andreas GXT Editor

  You can use the GTA: San Andreas GXT Editor 1.3 by Hammer83 to change the ve-

hicle name that appears in the lower right corner of the screen when C.J. enters

a vehicle in "San Andreas."

  http://www.gtagarage.com/mods/show.php?id=1074

  Click "File" and "Open" RockstarGTA San Andreastextamerican.gxt.  "MAIN" is

selected in the "Table Name" box.

  Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears.  Put the

name of the vehicle you want to change the name of in the "Find what" box, and

click "Find Next."

  The name of the vehicle is selected in the "Value" column and appears at the

upper left corner of the big screen on the right.  Change the name that's on the

big screen.

  Click "File," "Save as," and a "Save As" menu appears which should have ameri-

can.gxt in the "File name" box.  Click "Save."



  X.10.h  How to change the traction of surfaces

  Uncheck the green dot for the "GTA San Andreas" folder.  Copy and paste a copy

of the datasurface.dat file in My Documents, and open surface.dat with Notepad

and save a text copy in My Documents, too, as backups.

  To increase traction for all vehicles that drive on a surface, give that sur-

face a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "Vice

City").  I generally leave it alone for the variety and make my traction changes

in columns J and K in datahandling.cfg.



  X.11  Weapons and Attackers

  How to lessen or beef up the severity of attacks

  Uncheck the green dot for the "GTA San Andreas" folder.  Copy and paste a copy

of the dataweapon.dat and pedstats.dat files in My Documents, and open them

with Notepad and save text copies in My Documents, too, as backups.

  How to make a gang or type of pedestrian less aggressive

  This segment of the opening of datapedstats.dat gives you a guide:

#       D: Fear   (0-100) 100=Scared of everything

# E: Temper   (0- 10) 100=Bad Tempered

# F: Lawfulness  (0-100) 100=Boy Scout

# G: Sexiness  (0-100)

# H: Attack strength  (float multiplier to attack damages)

# I: Defend weakness  (float multiplier to received damages)

  To make a gang more peaceful, make D higher, E lower, F higher, H lower, and I

higher for it in pedstats.dat.  The gangs are only numbered in pedstats.dat, but

the names to associate with those numbers is given in pedgrp.dat: gang one is

the Ballas, two is the Grove Street Families, three is the Los Santos Vagos,

four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian Mafia,

seven is the Triads, and eight is the Varrio Los Aztecas.

  (Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and I

still don't know why.)



  How to make a weapon weaker or stronger

  You might want to make these weapons weaker:

   Most policemen, gang members,

     drug dealers, and some hookers     Pistols

   SWAT and some Ballas                 Micro SMGs

   FBI                                  SMGs

   Army                                 M4s

   Some policemen at three wanted

     stars or higher, and some army

     soldiers                           Shotguns

  You might want to make your favorite weapon for C.J. stronger.  You might try

the Tec9 for that since it can be dual-wielded, used for drive-bys, is used by

Big Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and it

fires faster than a Pistol and isn't used by law enforcement.



  If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong Side

of the Tracks" comes to mind--use dataweapon.dat.

  Example: making the Tec9 as strong as a Minigun

A:string         B:string eFireType  C,D:float targetRange,   E,F:int modelId1,

weaponType                                     weaponRange            modelId2

$ TEC9          INSTANT_HIT             25.0 30.0     372

$ TEC9          INSTANT_HIT             30.0 35.0    372

$ TEC9          INSTANT_HIT             35.0 35.0    372



G,H:int reloadSampleTime1,  I:int weaponslot   J:AssocGroupId  K:int ammoClip

        reloadSampleTime2

        -1      4                colt45  50

        -1      4                colt45  50

        -1      4                colt45pro       100

L:int damage  M,N,O:float fireOffset x, y, z    P:int skillLevel

                                                  0:POOR 1:STD 2:PRO

20            0.45 -0.05  0.11                    0

20       0.45 -0.05  0.11                    1

20            0.45 -0.05  0.11                    2



Q:req stat level to get     R, S:float accuracy (0.5 - 2.0f),

this weapon skill level          move speed (0.5 - 1.5)

  0                     0.75   1.0

 50                     1.05   1.0

999                     1.1    1.0



T,U,V: int animLoop  W,X,Y:int animLoop2     Z: int breakoutTime

   start, end, fire     start, end, fire

   11 15 12           6 11  7                 99

   11 15 12           6 11  7                 99

   11 15 12               6 11  7                 99



  Descriptions for some of the categories:

  A  Weapon type   The name of the weapon (it may be different in the game)

  C  Target range  how far you can target with the weapon

  D  Weapon range  how far the weapon is effective

  I  Weapon slot   The weapon slot the weapon is used in

  J  Associated

       group ID    The weapon group the weapon is classified as being in

  K  Ammo clip     how many bullets are fired before the weapon must reload

  L  Damage        Damage created by the weapon

  P  Skill level   Poor, standard (Gangster), pro (Hitman)

  Q  Stat level

   required for

   Skill level     The Stat required to attain the Skill levels shown in P

  R  Accuracy      Likelihood of hitting a target



  I left out the meanings of the numbers of the flags.  You might want to change

the flag to change the spread or radius of the effectiveness of the weapon,

whether or not it can be dual-wielded ("twin pistol"), whether or not you can

crouch with it ("crouch fire"), etc.  I haven't tried it, but you might try the

San Andreas Ultimate Editor for those things.

  http://www.gtagaming.com/downloads?p=file&id=977

  Write down the original numbers for the Tec9 before you make any of the

changes suggested below, so you can change the numbers back if you want to.  And

un-check the green "read only" dot 1st (see X.4).

  You might increase the numbers for column C to increase the distance targeting

is effective for the Tec9, and increase D to increase the range of the Tec9.  A

Minigun has 65.0 for target range and 75.0 for weapon range.

  I didn't change I, the weapon slot.

  I just give J to make it easier to find K and L in the jumbled presentation

of numbers.  For the Tec9, J is "colt45" and "colt45pro," and for the  Minigun,

it's "flame."

  You might increase K for the Tec9 to 500, the amount of ammo the Minigun uses

before it needs to be reloaded.

  You might give the three figures under column L, damage, bigger numbers, like

for a Minigun, to make the Tec9 stronger.  Which of the three numbers is used

depends on which of the three levels of skill (pre-Gangster, Gangster, Hit-man)

C.J. has with the weapon.  I don't know which number corresponds to the Tec9 Big

Smoke uses, so I'd change all three for column L.   A Minigun has 140 for dam-

age.

  You need to increase the three numbers for R to give the modded Tec9 more ac-

curacy.  If you make the other changes but not this one, the reticle expands too

much, and the radius of the shots becomes too wide, for the shots to be effec-

tive on distant targets.  The original Tec9 numbers for R are 0.75, 1.05, and

1.1.  A special thanks to Spaceeinstein--I asked him to help me with that, and

he told me that changing each of them to 11.0 fixes the problem.

  Q shows the three Stat levels needed to attain poor, standard, and pro skill

level--the three levels shown in P.  The last two levels are called Gangster and

Hitman in the game.  I haven't tried it yet, but you might change Q to 0, 1, and

2, and make the kind of changes I recommended for the Tec9 (see X.11), so C.J.

(Big Smoke?) can attain the Hitman level faster.  Changing the ar_stats.dat file

as recommended in "Maximum Stats of all kinds in one sitting" (III.5) might be

enough for that without changing the weapon file.

  I tried "Wrong Side of the Tracks" with the numbers changed this way, and Big

Smoke got all the Vagos before they could get to the train tunnel every time.

C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilante

mission, too.

  C.J.'s enemies who use a Tec9:

  "Drive Thru" (two in the car)

  "Drive By" (one in each of the four groups; C.J.'s gang has better aim,

though, so just keep some distance from the enemies)

  "Sweet's Girl" (a couple by the curb, you might have C.J. get them with Molo-

tovs from the S side of the house)

  "House Party"

  "Doberman"

  "Pier 69"

  "The Da Nang Thang" (some use Tec9s)

  "Los Desperados" (all except the two with a Flamethrower and a Rocket Launch-

er)

  You might add the modded file to your folder with "Orig" or "Mod" added to the

name of the one you're not using at the time.



  X.12  Helicopters

               How to make a helicopter easier to fly

  To make a helicopter easier to fly, all I have so far is to un-check the green

dot (see X.4), etc., and give it some figures similar to one that's easier to

fly, like the Maverick or Sea Sparrow, in datahandling.cfg.

  I haven't had a hard enough time flying anything to make me want to fiddle

with it, but I could make a few suggestions from looking at the handling file.

  You might want to give the Hunter, used in Pilot school and useful for Vigi-

lante missions, some values closer to those of the Maverick, which is easier to

handle.  It would be easier if you could just change the Maverick to have the

weaponry of the Hunter, but you can't change that with datahandling.cfg.



  You could go to the Project Cerbera web site and see Ben "Cerbera" Millard's

tutorial about GTA San Andreas handling.cfg.  I've often used the Notepad fea-

ture of Windows Home XP or Vista to make changes to handling.cfg.  But you might

also use Cerbera's CFG Studio 2, which neatly organizes the handling.cfg file,

bigger than the one for "Vice City," lets you make changes to it, and lets you

choose whether or not you want to save the changes.

  http://projectcerbera.com/gta/sa/tutorials/handling

  http://www.gtaforums.com/index.php?showtopic=196381

  He tells me it would basically work to give the one helicopter the figures for

the other.  Leave the flags alone since you probably want the Maverick to have

the special Hunter features.

  B, Mass, is bigger for the Hunter than for the Maverick, but since mass fac-

tors into acceleration--more mass makes for faster acceleration, and you want

the Hunter to be fast, you wouldn't reduce B.  You might increase N, Top Speed,

and O, Acceleration, for the Hunter--once you like how it handles--and see if

you like the increase in speed.  But you could instead use the basic idea of the

tip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by

1/4th for the Dodo, which made it accelerate faster.

  You might want to give the Hunter some values closer to those of the Maverick

for C, Turn Mass, which Cerbera defines as being "used to calculate motion ef-

fects" (but which he needs to do experiments with) and see if that helps (?).

You could also give the Hunter a 0.00 for column ab, fCollisionDamageMultiplier,

so it won't matter so much if you bang it into things while experimenting with

it.

  The 1st group of handling definitions for flying vehicles are listed in han-

dling.cfg after the cars and bikes in a section called "planes."  Further, about

3/4ths, down the page is a 2nd section of data, columns A through V, just for

the flying vehicles.  It's used if you use the IS_HELI or IS_PLANE flag.  It has

things like Pitch, which Cerbera defines as "nose up/down force," PitchStab,

which he defines as the "stabilizing effect when moving nose up/down," and Turn-

Res.x, which he defines as "resistance against plane pitching up/down?."

  I'd use Cerbera's handling definitions guide, where those definitions are

given as "Flying Data" about 3/4ths down his web page, and the data used for the

Maverick in the 2nd batch of figures for flying vehicles in the handling.cfg

file, to make it easier and guide me in changing that 2nd batch of figures for

the Hunter.

  For example, you might try changing these figures for the Hunter to be like

those for the Maverick to see if it makes the Hunter fly forward for longer dis-

tances at a steady angle like the Maverick can.



  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager

  Jacob and Racer_S have a device that's easy to use for finding all the Tags,

Oysters, Snapshots, Horseshoes, and going to Liberty City in "San Andreas."  You

Have it running while "San Andreas" is running, Alt Tab out of the game, scroll

to and select the destination you want--Tag 4, etc--then click "Teleport!"

Click the San Andreas window thing in the task bar to go back to the game.

  http://www.thegtaplace.com/downloads/file.php?id=516

  http://www.gtagarage.com/mods/show.php?id=26

  The GTA Forums posts about it are at:

  http://www.gtaforums.com/index.php?showtopic=194346&st=0

  Check to make sure it's compatible with v1.01 of the game if you use the

patch.



  X.13.b  The Map Teleporter/Vehicle Spawn

  Blehbeb has a teleporter that lets you get to the same coordinates as used by

the Place Manager without having to Alt Tab out of the game and back--it uses

hot keys.

  http://www.gtagarage.com/mods/show.php?id=296

  Check to make sure it's compatible with v1.01 of the game if you use the

patch.



  X.13.c  The GTA SA Control Center

  Alper Saracoglu, the author of the GTA Vice City Administrative Console, has

an updated version of the Administrative Console called the GTA SA Control Cen-

ter that works with either the patched or unpatched version of "San Andreas."

It's available at his web site and at a message board at GTA Forums:

  http://www.estetiksoft.de/

  http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0

  A few notes from the ReadMe file for the Control Center:

  You can start the Control Center then start the game, but wait for your save

game to load fully before using the shortcut keys.  If you want to start it

while the game is running, press Esc to go to the menu screen, choose "Resume,"

Alt-Tab out of the game, then start the GTA SA Control Center.

  It features the ability to freeze mission timers that count up (like school

missions use), teleportation to coordinates (Tags, Liberty City, Unique Jumps,

etc.), the ability to make C.J. or any vehicle he's in "Everything-Proof," make

C.J.'s bullets cause one hit kills, assign vehicles to garages, use hotkeys,

edit Stats (Fat, dating percentage for a girlfriend once C.J. initiates dating

with her, etc.)  It has Jacob's vehicle spawner and can spawn the Phoenix, An-

dromada, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc.

  To freeze the mission timer, go to the "Player Data" page and click "Freeze

Timers" during the mission you want to do that for.  Currently, the Control Cen-

ter stops mission timers that count up but we'll have to wait for a future ver-

sion for one that stops mission timers from counting down.  Saracoglu has made

the source code available for someone to develop it further.  (And many of us

hope that everything turns out well regarding the health reason he had to drop

work on it.)

  One way to get the coordinates of a location is to put C.J. in the location,

press Esc and choose "Resume," Alt-Tab out of the game, click the "Locations"

tab on the Control Center (notice that C.J.'s location is marked on the map),

and click the "Read from GTASA" button.  The numbers appear in the boxes for X,

Y, Z, and Angle.

  I give a few sets of coordinates, such as for the red shaft of light in

"Wheelie Weave," in this walk-through.

  I haven't tried it, but I imagine you could use the same method to get the

coordinates for the spot before each of the 1st two or three red shafts of light

in a street race you're having problems with to let C.J. get a big early lead in

later efforts.  You could use it to get the coordinates of an area before the

finish line of a stadium race you're having trouble with, too, and teleport

C.J.'s car there to drive over the finish line a few times to get a big early

lead with one of those.

  As noted in section I.10, a GTA Forums message posted by Fireman gave a list

of the coordinates for the PC version of the hidden interiors:

  http://www.gtaforums.com/index.php?showtopic=214434

  One way you might transport C.J. (and the vehicle he's using, if any) is to

click the "Locations" tab.  Put the numbers you want to use in the boxes for the

X, Y, and Z coordinates and "Angle."

  Then, to assign teleportation to a pair of hotkeys, click the "Keyboard Short-

cuts" tab.  Select "Teleport" on the left.  Use the "Control Center Commands"

drop down box to select "Take me to Markup Location."   Check the box for Ctrl

or Alt to combine with whatever key you select from the drop-down box.  Click

the "Apply Changes" button.

  During the game, press that pair of keys to teleport C.J., and any vehicle he

may be using, to the location you picked.

  Unfortunately, if you try that for C.J. and his truck and trailer in the 8th

RS Haul mission, the trailer doesn't teleport.

  I used the Control Center to send C.J. to all 100 Tag locations and was done

in one sitting.  If you do that, click the "Keyboard Shortcuts" tab.  Choose a

Tag, like Tag 007, from the list of 100 of them in the "Teleport Locations" drop

down box.  Click the "Apply Changes" button.  On the left side of the page,

click the "+" by "Teleport" to open the tree and see the keyboard shortcuts used

to teleport.  In the game, I used Alt + N to teleport C.J. to the next location

and Ctrl + N to send him to the previous location.

  Send C.J. outside before you have him teleport.  If you do it while he's in an

interior that loads graphics, like the Johnson house, it sends him to ghost

world.



  You can add a series of coordinates, such as for a run of Minigun ammo pick-

ups.  On the Locations tab, Click "New Group"--a new folder appears among the

folders of coordinates below.  Right click the new folder and click "Edit Label"

to name it.  Add a set of coordinates (or have the Control Center read them from

the game by clicking the "Read from GTASA" button) to the corresponding boxes,

then click the "Insert as new" button--a new item to Edit and name appears below

the folder.  (If you screw up and add something wrong to the list, click it to

highlight it then click the "Delete Selected" button.)  When you're through,

click the "Save to Config" button.

  For an ammo run that causes C.J. to enter a territory illegally, click the

Player Data tab and click the "Never Wanted" button.  Click the Locations tab,

click the 1st of your series of coordinates, and click the "Teleport" button.

On the Keyboard Shortcuts page, open the Teleport segment of the tree on the

left, click "ALT+N Teleport to next Location," which causes the hotkeys for it,

Alt and N, to appear in the corresponding boxes on the right--it also lets you

use Ctrl and N for your previous location.

  Ammo pickups reappear in six game hours--a little over six minutes.  To speed

up how fast they reappear, you can type SPEEDITUP twice--to return to regular

speed, type SLOWITDOWN twice.  Click the Vehicle and Game Data tab and click the

"Clear Cheat 'Status' and 'Count'" button before saving the game.



  I once used someone else's save file to help them with a mission. They must

have used a code because the game kept telling me I'd used a code when I hadn't.

The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function on

the right side of the "Vehicle and Game Data" page--it will reset your cheat

count to zero.

  Two bugs Alper reported:

  "When showing the in-game feedback text, if a gta-sa message has just been

shown indicating that one of your stats/skills have been changed, the same mes-

sage appears again (the skills/stats remain the same).  I think this is because

the gta-sa message has priority?  The stats themselves do not change!!  It is

only the text that reappears.

  "If you have already a weapon at hand, and clear all weapons, the player gets

stuck with the weapon carrying animation.  Workaround: please select the fists

(ie. no weapons) in game, and then use 'clear all weapons' command."

  Just to be safe, I do that to clear all weapons before using the Control Cen-

ter to make any change to C.J.'s weapons.

  Thanks to Viscera for a post that warns not to use extra weight for your vehi-

cle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not to

turn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s car

will blow up, for some reason, when another enters it.

  Thanks to Bryan Lowe for writing to me that if you leave the vehicle protec-

tion on for the train mission, the train won't be able to go over 12 mph.

  You might like to try Alper Saracoglu's GTA Vice City Administrative Con-

sole....

  http://www.estetiksoft.de/gtavcconsole/

  ...and his GTA3 Admin Console, too.

  http://www.estetiksoft.de/gta3console/index.htm



  X.13.d  The Skateboard mod

  Chris82 of GTAProjects has a mod to re-insert the Skateboard melee weapon

Rockstar designed for the game but didn't activate for the release of the game.

It re-enables the original animations for the melee weapon use of the skate-

board, too.

  http://www.thegtaplace.com/pafiledb.php?action=file&id=540



  X.13.e  The No Rust and Dirt mods

  GTAtor offers the Clean Cars mod and OffRoader23 offers the No Rust and Dirt

mod to keep vehicles looking clean.

  http://gta-action.planet-multiplayer.de/dlm/download.php?id=4382

  http://files.filefront.com/No+Rust+And+Dirt/;3905221;/fileinfo.html/1/1

  The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save ga-

rage/rain car washes for vehicles that get dirty--they just stay dirty all the

time unless you use the v1.01 patch or one of these mods.  There's something to

be said for the realism of the little bit of dirt along the bottom sides of the

cars, but you can use one of these mods if you'd rather have clean vehicles

without creating the modding incompatibilities created by using the patch--you

decide.



  X.13.f  2x, 4x, and 10x Draw Distance mods

  The message board for this is at GTA Forums:

  http://www.gtaforums.com/index.php?showtopic=195185&st=0

  Make a copy of your datatimecycle.dat file to keep for reference or to make

a copy from if you want to revert to the original version.

  Edison Carter provides the original file, too, if you forget to make a copy.

  And before you change anything, un-check the green dot 1st, etc. (X.4).

  These mods increase FarClp, the 28th number in each line of timecyc.dat.  The

bigger the number for it, the farther away things can be before they disappear.

  In the 1st group of eight rows, for EXTRASUNNY_LA, the original FarClp has

400.00, 800.00, or 600.00.

  For the group of eight rows for CLOUDY_SF, the original Farclp has 1150.00 for

each row.

  The 29th number in each row, FogSt, determines how far away the fog is--the

bigger the number, the farther away it is.  It's basically lower as the numbers

for FarClp get bigger.  I guess the reason for that is to make about the same

demands on the game engine: the more fog there is, the farther away things can

appear, and the less fog there is, the smaller the range things can appear in.

  It's not directly proportionate; for example, one pair of FarClp and FogSt

numbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and another

pair is 800.00 and 10.00.

  For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00.

  For CLOUDY_SF, they're all -22.00.

  In a "4x" version, "4x" seems to refer to multiplying the 1st number given for

Farclp by four, then making all the others for FarClp the same.



  Sunrie came up with a 4x version I'm using right now.  It makes all the num-

bers for FarClp 1600.00 and makes all the numbers for FogSt 100.00.

  http://www.gtagarage.com/mods/show.php?id=3225

  (It also changes GTA San Andreasstream.ini for vehicles from 12 to 1200, but

I leave stream.ini alone.  I don't think it increases how far away cars can be

before they disappear, just how many appear in the viewing range.)

  Increasing the viewing distance not only lets you see things that are farther

away, but seems to make things in the mid-distance show up with richer hues more

assuredly (the result of increasing FarClp in the rows at the bottom of the

page: EXTRACOLOURS_1 and EXTRACOLOURS_2?).

  The 10x version isn't too much for my newly-updated computer, but, as some

point out at the message board, it's glitchy due to the limitations of the game

engine, like when looking down from a high Parachute jump, with the best of PCs.

A message by [KFC]Nutz says that setting FarClp over 2,000 can make his game

crash if he gets too much of the territory in his view.  You might want to use a

number just beneath that as the highest you try.



   Pick the draw distance multiple you can run without problems on your comput-

er, using the draw distance bar in the options to adjust it.  Most can run a

multiple of two (no FarClp less than 800) or four times the 1st FarClp number.

  From greater to lesser demands on your system, you might try:

  - FarClp just under 2000 with FogSt below 100 changed to 100, 50, or un-

changed,

  - FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100 changed

to 100, 50, or unchanged,

  - FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt below

100 changed to 100, 50, or unchanged.

  The typical modification makes an entire row the same number whereas the orig-

inal has more variety.  You might give your mod the sort of variety of the orig-

inal.

  If you want to get more pleasure out of the graphics of the game, and have a

PC that's at least moderately powerful for games, I recommend that you see which

version your system can handle.



  X.13.g  John Lennon's glasses

  Fragger has a mod that adds John Lennon's round National Health glasses to

C.J.'s choices of glasses:

  http://www.gtagaming.com/downloads?p=file&id=1214

  http://en.wikipedia.org/wiki/John_lennon

  http://en.wikipedia.org/wiki/Beatles

  http://www.beatles.com/



  X.13.h  The Horseshoe Help mod

  JVT came up with The Horseshoe Help mod, which makes a big arrow, like ones

you've seen in GTA's, point down at each Horseshoe.

  http://www.gtagaming.com/downloads?p=file&id=1252



  X.13.i  The Driver mod

  Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger in

a car or helicopter and do a drive-by from it.  Other features include having

C.J. transported in a private jet and a limo, a winch and magnet for the Levia-

than, Ammu-Nations that are fully stocked from the beginning of the game and

also carry both kinds of Rocket Launcher and the Minigun, and Armor, Health,

Bribe, and weapon pickups at all save places.  It's a main.scm file change, so

you can't use an old save game with it.

  http://www.gtaforums.com/index.php?showtopic=204130&st=0

  http://www.thegtaplace.com/pafiledb.php?action=file&id=760



  X.13.j  The Roberto Clemente shirt

  NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pitts-

burgh Pirate jersey with number 21.  It replaces the Pro-Laps Bandits top.

   http://www.gtagarage.com/mods/show.php?id=91

  To use it, use the IMG Tool to open modelsplayer.img and replace bandits.txd.

  Roberto was the National League Batting Champion four times, was awarded

twelve Gold Gloves, selected National League MVP in 1966, and was chosen as the

MVP in the 1971 World Series.

  He died in a plane crash off the coast of Carolina on December 31, 1972 while

en route to deliver aid to earthquake victims in Nicaragua.

  http://www.robertoclemente.si.edu/english/index.htm

  http://en.wikipedia.org/wiki/Roberto_Clemente

  Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid to

try to hit Roberto Clemente with a pitch--it just made Roberto mad and he'd

knock the next one out of the park: pa-hoom.

  My Dad could draw a real good Roberto.



  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt

  Loman has a skin that lets you give C.J. the default shirt (the one I usually

used) worn by Tommy Vercetti in "Vice City," except his shirt is open at the

front.

  http://www.thegtaplace.com/pafiledb.php?action=file&id=641

  It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see X.6), and use

the .bmp file supplied to alter the .txd file of a shirt from model player.img.

If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the TXD

Workshop, like I did, the readme should note that you type "hawaiiwht.txd" in

the box along the bottom so you can click Import.

  Blues the Squirrel has another one, Tommy's Shirt, which just requires you to

replace the .txd file for hawaiired.txd.  With this one, the shirt is closed in

the front like Tommy's.

  http://www.gtagarage.com/mods/show.php?id=71

  Either shirt becomes available at the Victim clothes store.  They go good with

blue jeans from Bincos and either white sneakers from Pro-Laps or white low tops

from Sub Urban.



  X.13.l  Pizzadox's Plus 27 Trainer

  Pizzadox has a trainer that offers the ability to make C.J.'s bullets cause

one hit kills, etc.  The feature I especially like it for is the ability to stop

mission timers that count down found in missions like "Kick Start" or the Sub-

missions (Vigilante, etc.).  To stop those timers, press Esc to pause the mis-

sion once the timer is going, Alt-Tab out of the game, start the trainer, then

go back into the game.  This trainer is compatible with the unpatched version of

the original game.

  http://www.thegtaplace.com/pafiledb.php?action=file&id=517



  X.13.m  Heli Magnet

  Demarest (who helped me with a code change for "RC Bandit" in "Vice City" that

made it suitable for human life, and founded the Liberty City mod effort) has a

mod to let you use a towing magnet from any helicopter (as with the Leviathan in

"Up, Up, and Away!").

  http://www.tfads.com/gta3code/

  For some reason, Dem's uniquely helpful site isn't up.  His work can be found

at the next links (thanks to Spaceeinstein for the filefront link):

  http://hosted.filefront.com/ThunderPower/

  http://web.archive.org/web/20070221164812/www.tfads.com/sacode/released.html

  You might also want to look at his mods for "Vice City," including "Ancestral

Recall," which tells you which missions you have to do, and "Uniquecall," which

shows you, onscreen, where to start and end the Unique Jumps, which ones you

have left to do, etc.

  http://www.gtaforums.com/index.php?showtopic=208824

  http://www.gtaforums.com/index.php?showtopic=217245



  X.13.n  Darkpact SA

  Demarest also has a mod that lets you make a main.scm change, if it's a script

change (like "Heli Magnet"--"one that can be displayed in simple text and is

meant to be added to whatever SCM") and not a code mod (one that "requires you

to replace your entire SCM"), without having to start a new game.  Read his in-

structions included in the 3rd of the web pages given below and follow them

carefully if you do this.

  http://www.tfads.com/gta3code/

  http://www.tfads.com/sacode/released.html

  http://www.tfads.com/sacode/zips/darkpactv1readme.html

  On the 1st of those web pages, Demarest offers versions for "III" and "Vice

City," too.

  For some reason, Dem's site isn't up.  His work can be found at the next links

(thanks to Spaceeinstein for giving me the filefront link):

  http://hosted.filefront.com/ThunderPower/

  http://web.archive.org/web/20070221164812/www.tfads.com/sacode/released.html



  X.13.o  Speedometer

  Spookie, aka Spooky, has a speedometer--the kind with the needle in a circle--

that gives the speed of any vehicle C.J. rides in.  You enable it by putting a

little file in your main SA folder.  You can set it to measure speed by miles or

kilometers.  You can put it in any of the four corners of the screen, but you'll

probably put it in the lower right corner most or all of the time.

  Besides being interesting for comparing the top speeds of vehicles, it may

even help you with some missions.  It can help you better regulate how fast a

certain car can go without spinning out, etc., just as a speedometer can in real

life.  Besides races, it could help CJ. drive steadily at the speed a girlfriend

likes.

   Spookie tells me a small percentage--about 5%--of users have issues trying to

run it: "My guess is that it's being caused by the Securom copy protection,

since anyone that uses the NoDVD patch doesn't seem to have a problem.  Most

people not using the patch seem to get away with it working, but the odd few say

it doesn't show in-game at all."

  I was through trying the patch, as the list of mods to try grows, some time

ago, and I recommend it as the fine speedometer it always was.

  http://www.gtagarage.com/mods/show.php?id=73

  I used the identical-looking one he had for VC.  It looks nice, too.

  http://www.thegtaplace.com/downloads/file.php?id=456



  X.13.p  Gradius and Gyruss games mod

  Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and "They

Crawled from Uranus" as Gyruss, letting you see each one as the game it seems to

be based on.

  http://www.gtagarage.com/mods/show.php?id=810

  You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradius

and replace one .txd file to see Gyruss.



  X.13.q  Pawfect Skin Changer Mod v1.1

  If you stillfeellikedressingup, CJ of Pawfect Films, with a hook based on code

by op9080, has a mod for SA v1 that lets you play as any one of over 300 charac-

ters in the game.  You don't have to replace any files, just double click the

.exe file supplied and use the hotkeys during the game.  You browse through the

choices which appear in front of C.J., then select the one you want C.J. to be-

come.

  Try to not let C.J.'s  weight change or your model can go "wonky" or your game

can freeze.  Have the lead character change back into to C.J. to have them

change clothes or before C.J. has to use special clothes for a mission.

  http://pawfectfilms.com/peds/mods.htm

  You could also use Spaceeinstein's "All In One Mod" (X.13.ii) to spawn the

various peds or even have C.J. become one.  According to Spaceeinstein, "It's

with the MultiMod.  It includes every natural ped in the game and most deleted

and special peds.  It should also spawn peds that you added into the game if the

ped's ID corresponds with the MultiMod's ped's ID."

  As an alternative to that which is compatible with the rest of the game and

other mods, you might use one of the methods of Skin viewing and editing given

above (see X.8) to pick a character from the game you'd like as the lead charac-

ter, and use the IMG Tool (see X.6) to replace player.dff and player.txd, which

is C.J., with it in modelsgta3.img.  I think you'd also need to use the method

given at "Maximum Stats of all kinds in one sitting" (see III.5) to change the

Muscle Stats so they don't increase above zero.



  X.13.r  MP5 ReSkin and more...

  cyber90 has a mod that provides a more realistic look for the knife and all

the guns and rocket launchers.  (Fred Willard-type Ammu-Nation voice: "...and

'boom!'--you've blown a hole in something!")

  http://www.gtagarage.com/mods/show.php?id=215

  Replace the .txd file in modelsgta3.img with the .txd file in the mod for

each weapon you want to give more definition.  (Some people in the accompanying

message board have had problems with the clothes supplied with the mod--I

haven't tried those.)



  X.13.s  rc vehicles (drivable)

  Lancingluke has a mod that lets C.J. drive and fly the RC vehicles in "San An-

dreas."  NOW we're talkin,' buddy.

  http://www.gtagarage.com/mods/show.php?id=884

  Each vehicle requires a .dff, .txd, and handling file change, then you need a

car spawner (not supplied) to make it appear.

  As an alternative, I think you might try to do it the way Dicanio did for the

RC vehicles in "Vice City," described in the Miscellaneous mods section,

I.100.D.f, of "Glenster's Guide to Some of Vice City."  I haven't tried this,

but I think it would work: change the Class of each RC vehicle you want to

change in vehicles.ide from "ignore" to "moped," then change the handling.cfg

line for each the way I showed that Dicanio did for the "Vice City" RC vehicles

(remembering, as noted at X.10.b, that line E, the 4th number after the name of

the vehicle in "Vice City," isn't used in "San Andreas").



  X.13.t  Spurtster

  Rollies77 gives new life to the scooter-driving animations with a mod that re-

places the chassis of a scooter with the chassis of a lassy.  (Remember the Pole

Position bike mod for "Vice City"?  Crank 'er up and try for some stunt statis-

tics.  HOO-ha!)

  http://www.gtagarage.com/mods/show.php?id=769

  For this mod, you replace the .dff and .txd files of the Faggio.  There's al-

ways a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the

"R" of "REDSANDS EAST."



  X.13.u  Heavens on Earth

  jarjar has a mod that puts those yellow inverted cones used to enter buildings

around Los Santos to make it more convenient to have C.J. enter 53 of the hidden

interiors of the ghost heavens I went on about in "Ghost hell, ghost world,

ghost heaven, and Liberty City" (see I.10).  You can't do missions with it, and

I'd like it better if it was integrated with the rest of the normal game, but

it's easy to replace a couple of folders and a file temporarily to have a look

around.

  http://www.gtaforums.com/index.php?showtopic=221274

  http://www.gtagarage.com/mods/show.php?id=749

  The normal Los Santos interiors, including save places, don't load, just hid-

den interior ones--sometimes.  At some entrances, C.J. just falls through gray

hell to his death, the car mod shops just make the game cut out, and sometimes

C.J. learns the hard way there's no collision file on a floor or door and falls,

etc.  It could help if the readme file directed you to the ones that work the

right way.

  You might just use Spaceeinstein's All In One Mod, X.13.ii, to see the inter-

iors and still be able to play the game.



  X.13.v  The Homie Mod

  9ine has a mod that adds three gang members to the three regular GSF gang mem-

bers: two from cutscenes and one who was in the original screenshots Rockstar

made for SA but who wasn't included in the game.  This is good for those of you

who thought C.J. went through a he** of a lot of work to end up with only three

people in his gang.

  http://www.gtagarage.com/mods/show.php?id=247

  http://www.gtaforums.com/index.php?showtopic=201972

  Read the GTA Forums message board to find out how it's possible to add more to

the gang.



  X.13.w  Grove Gang Revision Mod

  GAMEJAK was thinking along the same lines and is coming up with a mod that

lets you add FAM1 through FAM8, Sweet, Denise, OG Loc/Jeffrey, Big Smoke and/or

Ryder (I guess you imagine the last two had evil twins C.J. kills in the game)

to roll in C.J.'s gang.  We're talkin' crew.

  http://www.gtagarage.com/mods/show.php?id=533



  X.13.x  2 Player Mod

  jarjar, the jar so nice they named it twice, has a mod to let you play the PS2

two-player missions on PC.  You need a couple of USB controllers.  For those

special GTA moments you want to share with that special someone.  So if you know

some strange old girl or boy that likes to blow up taxicabs and stuff, you might

want to call them up for this.  Strange but fun--that's the important thing.

And that's how we like 'em.

  http://www.gtagarage.com/mods/show.php?id=518

  http://www.gtaforums.com/index.php?showtopic=208450&st=0



  X.13.y  Easter Bay Aircraft Carrier Beta 2

  [DRuG]NikT has a mod that lets you rule the high seas.  As of May, 2006, it's

been updated with some assistance from brixster and Ben "Cerbera" Millard.  The

collision file, stretched over a big area, covers the key areas.

  This is one big boat.

  http://www.drugcrew.com/

  http://www.gtaforums.com/index.php?showtopic=210961

  http://www.gtagarage.com/mods/show.php?id=720

  You use the IMG Tool (see X.6) to replace the .dff and .txd files of the Trop-

ic, then change the handling.cfg line for it as described in the carrierbeta-

readme file.  You can use steve-m's "Collision File Editor II" to replace the

.col file.



  X.13.z  Jarra Mono Arsenal v1.3

  Commando Funebrero had come up with snazzy replacements--some say the best--

for all the weapons in the game.

  http://www.gtagaming.com/downloads?p=file&id=1403

  The GTA Forums message board, led by Commando Funebrero, is informative and

has screenshots.

  http://www.gtaforums.com/index.php?showtopic=213984



  X.13.aa  Detailed Radar mod

  BaygoN has exchanged the map used for the in-game map and radar with Ian Al-

bert's map, which I highly recommended (see III.1) and which looks like a satel-

lite picture of San Andreas.

  http://www.gtaforums.com/index.php?showtopic=221045

  http://www.gtagarage.com/mods/show.php?id=920

  See the GTA Forums link for a message board and screen shots.



  X.13.bb  Holla Back Girl

  justa_newbie didn't do the newbie thing and create a skin to make C.J. look

like a zombie or such--justa just created an original working pedestrian model--

a lady with an hourglass figure and her own dff file.  There will be more work

on the texturing of the hands and feet, but you can get a good idea of it now

at:

  http://www.gtaforums.com/index.php?showtopic=220735

  http://www.gtagarage.com/mods/show.php?id=910

  If you use it to replace a girlfriend, it comes in outdoor and indoor ver-

sions.

  A "holla back girl," like a member of a cheerleading squad that repeats what

the leader calls out, is a woman that does what she's told; she's willing to be

treated like a doormat or booty call.

  http://www.urbandictionary.com/define.php?term=holla+back+girl&r=f



  X.13.cc  1963 Chevrolet Corvette

  Bonsaijodelfisch has a 1963 Chevy Corvette, converted for "San Andreas" by

FUBAR, I like that I found out about from Cerbera, who came up with the handling

figures for it.  It replaces the Hotring Racer.  You can see the message board

and screenshots for it at the GTA Forums web site given below.

  http://www.gtaforums.com/index.php?showtopic=223954

  http://www.gtagarage.com/mods/show.php?id=1037



  X.13.dd  Half-Life 2 Buggy

  AlexSergeev has created a mod to turn the Bandito into the similar Valve "Half

Life 2," 2005, buggy Gordan Freeman uses:

  http://www.gtagaming.com/downloads?p=file&id=1492



  X.13.ee  SCM Hook

  op9080 has authored a mod that lets you remove the height limit for the Jet

Pack (so you can explore the entrance lights in the San Andreas heavens, St.

Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for the

Hydra, run the game in windowed mode, etc.  (Thanks to Cerbera's web site for

the tip.)  The message board and links for the mod are at:

  http://www.gtaforums.com/index.php?showtopic=222397



  X.13.ff PLPynton's mission mods

  PLPynton (the fellow who came up with a way to mod the game so it would recog-

nize quadruple insane stunts) has several mission mods you might like.  If you

try one, you have to start a new game--your old save games won't work with a

changed main.scm.

    Super C.J.: C.J. can fly like Superman and throw things with super strength

or telekinesis or something.

    http://www.gtaforums.com/index.php?showtopic=249563

    Vehicle guns: you can make a couple of working Miniguns appear on the hood

of almost all of the vehicles.

    http://www.gtaforums.com/index.php?showtopic=254038

    Blow me away: it's M-rated, not graphic; you might try it if you'd think it

was funny.  It basically lets you have C.J. fool around more liberally with that

aspect of the Hot Coffee mod, you ridiculous fffilth.

    http://www.gtaforums.com/index.php?showtopic=243861



  X.13.gg  Pillager

  Demarest has come up with another uniquely helpful code tool.  This one helps

you find all the Tags, Oysters, Snapshots, and Horseshoes without having to

leave the game to consult a map.  All those of the category you pick will appear

on your radar.  When you hunt for Snapshot targets, the ones left to find also

have a green marker above them in the game to make them easier to find.  While

you hunt, you're considered to be on a mission, so you can't do things, like en-

ter gyms, that you can't do while on a mission.

  Just rename your main.scm, to save a copy of it, and put this one in.  It's

compatible with previous saves and v.1 or 2 of SA.  I knew when he helped me

with a way to change the file for RC Bandit in VC, this man was destined for

great things.

  http://www.gtaforums.com/index.php?showtopic=256472

  http://www.tfads.com/sacode/tools/

  For some reason, Dem's site isn't up.  His work can be found at next links

(thanks to Spaceeinstein for giving me the filefront link):

  http://hosted.filefront.com/ThunderPower/

  http://web.archive.org/web/20070219182027rn_1/www.tfads.com/sacode/tools/



  X.13.hh  Audio Toolkit

  Pdescobar's Audio Toolkit might be used to give the SA Minigun the VC sound,

which I liked better for it.  You and your friends might give some of the pedes-

trians some custom vocals, too.

  http://pdescobar.home.comcast.net/gta/saat/

  A mod with customized weapon sounds for VC, Realistic Weapon Sounds by dDe-

finder, is another option as an audio source for SA weapons:

  http://www.gtagarage.com/mods/show.php?id=266



  X.13.ii  The All In One Mod

  Spaceeinstein's All In Oneth Returneth with a lot of the VC options, like

Eclipse_nl's SuperNOS, made to be like Barton Waterduck's, for any vehicle,

Barton Waterduck's Wall Climbing, Brokenfish and Demarest's Invincibility for

C.J., Brokenfish's Indestructible Vehicle and Fast Helicopter Take-off, Demar-

est's Steed (C.J. stays on his cycle), TbM2k's Car Unflip, spaceeinstein's Mis-

sion Skipper, and a lot of new options, including:

  - PLPynton's Super C.J. (see X.13.ff),

  - spaceeinstein's Hidden Interiors/Teleporter, Parked Cars (extra parked vehi-

cles like the Andromada and FBI Truck), and the GTA2 missions "Pizza Cake" and

"Wheeler-Dealing,"

  - MrTi's Give and Take, which can be used to give one of C.J.'s gang members

any weapon that can aim and make the gang members indestructible,

  - PatrickW's Hot Coffee (people afraid of parent's teaching their kids about

the birds and bees with Barbie and Ken dolls can leave it disabled),

  - DeeZire and spaceeinstein's Home Brains (you learn why the hobo in Ganton

says nobody can tell him when to use the john; again, the House of Representa-

tives met over the whole Barbie and Ken thing, but when are they going to do

something about the whole Betsy Wetsy doll deal?--that's what I want to know),

  - Barton Waterduck's MultiMod and Mod Shop, which include the options of a

Timer Control (increase or decrease the amount of time on any timer), the abil-

ity to set traffic density (good for doing stunts or making screenshots without

disturbance), use the Ped Spawner to not only spawn a ped but have C.J. change

to their appearance, and the ability to Choose Mission, and

  - Pavel's Ammu-Nation Upgrade, which opens all Ammu-Nations from the start of

the game and increases their stock to include heavy weapons, etc. (TGIPC).

  http://www.gtagarage.com/mods/show.php?id=330



  X.13.jj  1957 Chevrolet Bel Air

  Klarnetist's mod of a 1957 Chevrolet Bel Air hardtop, which I liked so much

for "Vice City" and looks like the car my Dad had when I was a kid, has been

converted to "San Andreas" a couple of times in separate efforts by Brendan62

and Escandero (TGIPC).

  (For the 2nd link, Copy and Paste the 2nd line to the 1st in the Address bar.)

  http://www.gta-classics.de/

  http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=

content/overview.php&letter=&catid=23&themeid=&type=4&order=&entries=90

  http://gta.com.ua/klarny/

  http://img443.imageshack.us/img443/2631/00gta1screen986id0.jpg

  http://img501.imageshack.us/img501/3946/00gta1screen987nd2.jpg

  http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg

  http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg



  X.13.kk  Transfender Fix

  You can use the Transfender for a batch of vehicles beyond the ones permitted

by the unmodified game with the Transfender Fix by OffRoader23.  It's just a

data > carmods.dat change, so I think it would be fine for any version of "San

Andreas."  One of the things it provides is the ability to use a Transfender to

get the original colors back for the Truth's Mothership if it turns white in one

of your save garages.  (Thanks to Orion_SR for recommending it to me.  He cau-

tions that it doesn't work for bikes, which end up spawning between the ceiling

and the roof).

  http://www.gtagarage.com/mods/show.php?id=35



  X.13.ll  Chain game save games

  OrionSR, with some help from pdescobar, GTA_Phreak, JAJ, ryan92, rubregg,

zmoonchild, and jaj's brother, has a special kind of mod--modified save games

that provide a wealth of changes.  There are new locations for vehicles and

weapons, some Pay 'n' Sprays have been modified so that flying vehicles can be

repaired on the roof, some save garages have been modified so that flying vehi-

cles can be saved on the roof, a Boat Yard has been added near Toreno's ranch,

some jump locations have been changed and boat jumps added, some gang wars can

be triggered in SF and LV, there are teleport locations for quick travel across

the map, etc.  (And some nice person is named on the license plate of the

Prickle Pine garage Turismo.)

  The 1st link below is for the chain game in which people can take turns doing

missions with these files.  About 1/4 down the page are initial save games for

independant play for vv.1 and 2, and the 2nd link lets people with the PS2 ver-

sion use it.

  http://www.gtaforums.com/index.php?showtopic=324135

  http://www.gtaforums.com/index.php?showtopic=324283



  X.13.aaa  Mod requests

  - for "San Andreas":

  A steam locomotive, etc., that would have been used in Pennsylvania in the

1930's (my Dad was a brakeman before he became an artist),

  a horn or whistle for the train,

  a mod to shine more light on the lead character and any vehicle they're in

(SA has them in shadow too much),

  "Vice City"-type instant replays,

  revolving lights for the lighthouses,

  revolving red radar screens for the airports,

  working escalators,

  invincibility for GSF gang members,

  ability to drive the submarine,

  "Vice City" helicopter-type propellor animation,

  more things to see underwater (a coral bay could be pretty and wouldn't have

to be animated; maybe a man-eating something to clean up the drowned people)

  a li'l Dodo--in bright VC red and white--to pull a sign around in the sky,

  "Vice City"-type cumulus clouds to fly through,

  and "Mafia"/"Vice City"-type ability for the "camera" to stay behind the lead

character or their vehicle.

  P.S.: and niblets the President stops government for a week over.  I mean, the

House of Representatives is something, but how many of those people can you

name?



  - for "Mafia," released as a PC game in 2002:

  GTA-type ability for the lead character to jump over the guard rail and ex-

plore the scenery in "Free Ride," "Vice City"-type additions of a PCJ-600, more

jump ramps, instant replays, a helicopter, and a Dodo (except the lead character

can fly it), and more dialogue for the pedestrians than, when pressed, brief

things like, "I don't have time for this s**t."

  In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri looks

like Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990.  Someone could

make models for the lead character Thomas "Tommy" Angelo and Sam that look like

Ray Liotta/Henry Hill and Robert De Niro/Jimmy Conway.



  X.14  Music

    In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the cor-

rect CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put

shortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for your

own radio station.

  In the Play Mode section, you can choose "Radio" to have the game play them

with the commercials, etc., provided to make it seem like another of the sta-

tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and

"Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio

Setup."

  Automatic Media Scan will make the radio start with the 1st track after the

game loads.

  You can skip User Tracks during the game with F5.

 

  X.15  Screen shots and videos

  http://en.wikipedia.org/wiki/X-15  No, no, no...

  To make a screen shot, press Prt Scr during the game.  If you don't want to

exit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out of

the game.  Open "Paint," click "Edit," then "Paste."

  If you like it, click "File," "Save as," choose "My Pictures" in the "Save

in:" bar along the top, and use the drop down menu along the bottom to save it

as a JPEG and not a Bitmap, aka a .bmp, file.  JPEG files take up a lot less MBs

on your hard disk and, though it's a kind of compression that irreversibly sim-

plifies data, looks just as good to me for screenshots.  Give it a name, and

click "Save."  Click the "GTA: San Andreas" thing in the Task bar to go back in-

to the game.  Fortunately, "San Andreas" isn't fussy like "Vice City" about

letting you Alt/Tab out of the game.

  You could also have C.J. take a picture with a Camera.  Hold the RMB to bring

up the viewfinder and press the LMB.  The pictures are stored in My Documents

GTA San Andreas User FilesGallery.



  Fraps, the Easy Graphic Converter, and Virtual Dub

  You can use Fraps to make screenshots and videos of your games.

  http://en.wikipedia.org/wiki/Fraps

  http://www.fraps.com/

  Fraps lets you use hotkeys.  You can take any number of screen shots at a

time, but the free version doesn't let you make make .jpg files, only .bmp

files which are a lot bigger.  To copy them as .jpg files, you can use the free

Easy Graphic Converter, then delete the .bmp files.

  http://www.etrusoft.com/graphic-converter/

  The free version of Fraps restricts videos to 30 sec. clips.  Whether you use

the free version or not, the videos take up a lot of MBs which you can compress

to take up less hard disk space (and make them easier for your computer to use

with your editor later).  The free processing tool I use is Virtual Dub.  I

click Video > Compression > XviD MPEG-4 codec and save them as .avi files.

  http://en.wikipedia.org/wiki/Virtual_Dub

  http://www.virtualdub.org/



  How I make videos

  The stunt videos I've made are meant to encourage more people to play with the

basics.

  I use the GTA Instant Replay feature for a variety of "camera" angles, which

include one that's adjustable with the Mouse.  As described above, I capture the

scenes on my PC with Fraps.  I use VitualDub, which is free, to compress the

video clips to .avi files.

  Other free software I've used includes the AoA Audio extractor (to extract

the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker

prefers), Super (to convert most any file type to another), and Wavepad (an au-

dio editor I haven't used much).  I've also used the Keepvid web page to save

YouTube videos.

  http://www.aoamedia.com/audioextractor.htm

  http://www.erightsoft.com/SUPER.html

  http://www.nch.com.au/wavepad/masters.html

  http://keepvid.com/

  I edit the clips with Windows Movie Maker, which comes with Windows Home XP

and Vista Home Premium.  I use Windows Movie Maker to publish each video to my

computer,  which lets you compress the video to the size you want.  See the Win-

dows Movie Maker forum for more, including many free user-made effects.

  http://en.wikipedia.org/wiki/Windows_Movie_Maker

  http://en.wikipedia.org/wiki/Windows_Vista

  http://www.windowsmoviemakers.net/Forums/Default.aspx

  http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645

  If you're going to buy an editor, check the latest reviews.  Sony Vegas and

Adobe Premier Pro usually get good reviews.  Avidemux is free, but I just use

Windows Movie Maker.

  http://en.wikipedia.org/wiki/Sony_Vegas

  http://en.wikipedia.org/wiki/Adobe_Premiere_Pro

  http://en.wikipedia.org/wiki/List_of_video_editing_software

  http://en.wikipedia.org/wiki/Avidemux

  http://www.avidemux.org/

  I upload my videos to You Tube and filefront.  A list of other web sites that

let you store your videos is at the last link.

  http://www.youtube.com/

  http://www.filefront.com/

  http://www.110mb.com/forum/general-chat/biggest-list-of-free-file-hosting

-sites-updated-monthly-t1428.0.html

&&&&&&&&



  XI.   And there's always more (from "International Feel"; thank you to Todd

Rundgren)

  This section is just for some of the things not need for 100% completion of

the game that take a little longer to explain.



  XI.a  Unique Jumps  70

  This list use the BradyGames guide numbers (which is why the order of the lo-

cations sometimes goes back and forth on the map).

  A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted.

  Briefly, remember that you can speed the motorcycle up by quickly and repeat-

edly pressing Up but not letting C.J. stand up.  You can do a bit of a wheelie

before many of these jumps, the kind with the sort of slope the concrete ramps

have, for extra distance, too.  Use Up and Down to level the wheels for landing.

  You might want to see "GTA San Andreas Plane Crash" for a quick look at some-

thing you don't want to see during a stunt.

  http://www.youtube.com/watch?v=1A1Nm2kAW6c

  The GTA SA Control Center (see X.13.c) has the coordinates to teleport C.J. to

the jump sites.

  A good map of the locations of all the jumps is at:

  http://www.ianalbert.com/misc/gtasa.php



  Los Santos and Red County

    1. El Corona  The jump ramp is between the "A" in "EL CORONA" and the RR

track.  Go W to E and land on the RR platform.  (The BradyGames guide recommends

that you use a PCJ-600.)

    2. Idlewood  The jump ramp is the bridge arch on the W side of the road on

the E side of the block that's W of "WIL" of "WILLOW FIELD."  Go N to S between

the RR track and trees and veer left onto the bridge arch.

    3. Verona Beach  Go N to S through the Conference Center to the steps of the

pale green-blue building and land on the next building.

    4. Jefferson  Go S to N up the stairs (to the pedestrian bridge over the RR

tracks) near the S end of the thick N-S section that represents a section of the

RR track that has a street on either side of it.  This can be done with a car or

motorcycle.

    5. Ocean Docks  E of "EL CORONA" is a block that looks like a stubby "Y."

The jump is in the block SE of the base of the "Y."  Go NW to SE through the

dirt lot at the NE side of the block to a pile of dirt in the S corner of the

lot.  Land before hitting the freeway wall.

    6.  East Beach  Use an NRG-500.  Go E to W to the steps (for the pedestrian

bridge over the highway).

    7.  Ocean Docks  The jump ramp is a gray wooden version of a "Vice City"

concrete jump ramp at the E side of the big rectangle on the W part of the is-

land part of Ocean Docks.  Go N to S over the ramp and land on the roof that's

on gray concrete columns.

    8.  Los Santos International  The ramp is the mobile boarding ramp just over

the "O"  of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT."  Go S to N and go

over the fence.

    9.  Los Santos International  The ramp is the W triangular yellow and black

marker of the pair at the NW corner of the gray square under the "AIR" of "AIR-

PORT."  Go E to W and go over the  red and white "OGL-2" sign.

    10.  Ocean Docks  The ramp is the set of metal steps about 1/3rd W from the

E side of the block that's two blocks S of the block with "ELD" of "WILLOW

FIELD."  Go E to W and land on the building.

    11.  East Los Santos  If you go W on the street along the top of "LOS" of

"LOS FLORAS" to the T intersection, you'll find the ramp as the set of steps

across the street.  Jump over the narrow block to the RR tracks.

    12.  Market  E of the S area of the block with "WOOD" of "VINEWOOD" is a

block with an E-W alley.  Go E to W through that alley, up the stairs, over the

roof, and land on the road.

    13.  East Beach  Go W to E on the street one block above the "LOS" of "LOS

FLORES," over the patio, through space where a part of the wall is missing, and

down to the street--not the ocean.

    14.  Ocean Docks  Go to the SW corner of the road that makes a loop through

the mainland and island parts of Ocean Docks.  From the inside of the corner,

on the lower area, go S to N, up the stairs on the N end, and land on the

street.

    15.  Ocean Docks  Go N to S through the same lower area, up the stairs on

the S end, and land without falling into the ocean.

    16.  East Los Santos  On the E side of the block, two blocks S of the "N" in

"JEFFERSON," is a set of steps just N of some basketball courts.  Go E to W, up

the steps, and land beyond them.

    17.  Mulholland Intersection  From the S end of the central N-S stretch of

the intersection,  go S to N on the left walk, past the oncoming traffic of the

onramp on your left, and continue N to go over the concrete ramp.

    18.  Mulholland Intersection  Same deal only N to S on the left walk from

the N end of the intersection.

    19.  Mulholland Intersection  On the W side of the N-S stretch used for jump

18 is a road that curves under it.  Go S down that road, over the light brown

concrete ramp to the right of it, and land below in the parking lot.

    20.  Rodeo  Just W of the N end of the road that goes S to the Santa Maria

pier is a mound in the grass at a white picket fence.  Go N to S through Rodeo,

over the mound, and land on the pier.

    21.  Vinewood  Go E to W on the road above "WOOD" of "VINEWOOD, through the

dark asphalt lot, off the end of it, and over the next roof to the street below.

    22.  Commerce  Go S to N through the concrete flood control ditch of the

block W of the one with "COM" of "COMMERCE," go up the light gray concrete ramp

on the left side, and jump out of the ditch.

    23.  Montgomery Intersection  Go E to W to the Montgomery Intersection and

over the dirt ramp in the middle.

    24.  Los Santos International  Go clockwise around the SE curve of the high-

way that goes around most of the airport, and go up the concrete ramp in the

middle of the highway.

    25.  Santa Maria Beach  N of "MARIA" is a W-E road; where it curves 90 de-

grees N, go E across the asphalt walk, up the stairs, and onto the wooden walk

by the shops.

    26.  Red County  Go E over the broken bridge at the W side of Palomino

Creek.  (Jump 28 uses the same bridge.)

    27.  Dillimore  Go N to S into Dillimore, continue straight through an

alley, go over the curved gray plank, and land as far S as the gas station or

sheriff's office.

    28.  Palomino Creek  Go W from Palomino and over the dirt road and broken

wooden bridge.  (Jump 26 uses the same bridge.  This is also the bridge you can

fail to jump, during the middle of the "Small Town Bank" mission for Catalina,

to try the glitch that lets you explore the banned areas early.)

********

  The Badlands and Red County

    1.  Mount Chiliad  The Cobra Run wooden jump ramp.  It's E and below the tip

of the semi-loop of road that's E of the summit.

    2.  Angel Pine  The ramp is the three pieces of corrugated metal in the

trailer park SE of the SE block of Angel Pine.  Drive SE to NW, jump, and land

on the roof with orange shingles.

    3.  Whetstone  Go W to E over the sand dune that's SE of the S end of the

road S from Angel Pine.

    4.  Blueberry  W of the S block of downtown Blueberry, go NW to SE through

the FleischBerg lot, up the ramp of wooden pallets, and over the truck trailers.

(Number 9 is the same but in the opposite direction.)

    5.  Blueberry  Go W to E through an alley of the S of the two W blocks of

Blueberry--the alley is N of the building with a Sprunk billboard.  Go up the

metal stairs and clear the building.

    6.  Blueberry Acres  South of the "S" of "ACRES," go roughly S to N over the

light gray plank that's leaned against bales of hay and jump over the barn.

    7.  Blueberry Acres  Go roughly S to N through the barn just E of the one

jumped over for the last jump.

    8.  The Panopticon  E of "THE PANOPTICON," the roughly N-S dirt path curves

W a bit to avoid a ravine.  Go S to N and jump the ravine.

    9.  Blueberry  Jump the same trailers as for jump 4 but go SE to NW.

********

  San Fierro and The Panopticon

    1.  The Panopticon   Go E to W past the T intersection SW of "THE PANOPTI-

CON," go  a bit to the N over the little hill at the side of the road, and land

on the San Fierro airport tarmac.

    2.  Santa Flora  About 2/3rds E from "PALISADES" to the next street, go N to

S over the asphalt walk between houses, off the cliff, and beyond the houses be-

low.

    3.  Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, con-

tinue through the walk between houses, cross the street, and jump off the ledge

of the grass.

    4.  Downtown  Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of N

San Fierro, cross the street, and go up the steps beside Michelle's place to

land on the rooftop beyond.

    5.  Battery Point  on the E side of the S end of the Gant Bridge is a scaf-

fold.  Use a disposable motorcycle to drive up the levels of it, on it beside

the bridge, and off the end into the water.

    6.  Esplanade East  Go W to E on the street S of "TOWN" of the "DOWNTOWN" of

N San Fierro, cross the street, go up the steps, and land on or beyond the lower

rooftop.

    7.  Doherty  on the NW area of the block S of "O" of "DOHERTY," go S to N

through the wrecked building, up a big green fallen roof segment, and out to the

street.

    8.  Juniper Hollow  Go S to N on the street to about the "HO" of "HOLLOW,"

cross the street, go over the dirty white concrete "Vice City"-like ramp, and

land on the street below.

    10.  Calton Heights  Go E to W over the road N of "TON," cross the street,

go over the "Vice City"-like ramp, and land on the street.  Use an NRG-500.

    11.  Financial  Go W to E on the road S of "HTS" of "CALTON HEIGHTS," cross

the street, and go over the wooden stairs.

    12,  Easter Basin  The ramp is the curved old sheet of metal at the E end of

the W-E road at the middle of the E side of the brown block of the Doherty save

place.  Go W to E over the W-E road, over the ramp, and land on the highway.

    13,  Airport  Go Se to NW to the "Vice City"- like concrete ramp, which is

S of the S end of the long SW to NE runway.  Land on the docks.

    14.  Airport  S of the previous ramp is another one like it.  Go E to W,

over the ramp, and land beyond the water.

    15.  Foster Valley  Corvin Stadium is the rectangle with curved sides SW of

the pretzel-looking intersection W of the airport.  Go W to E across the lot

that's S of the stadium, over the "Vice City"-like concrete ramp, and land on

the highway.

    16.  Doherty  Go N to S on the W street of the big "J"-looking block E of

Avispa Country Club, go up the steps (of the pedestrian walk that goes over the

highway), and you'll probably get credit even if you wreck on the far side of

the highway instead of clearing it.

********

  The Desert

    1.  Las Payasdas  The ramp is a couple of planks by a pile of blue-green

stuff in the middle of the E side of the W block of downtown Las Payasdas.  Go

W to E over the ramp and the real big chicken (it may count if you land on the

chicken).

    2.  Las Payasdas  Go N to S over the W side of the two E blocks of Las

Payasdas, cross the street, go up the E steps of the overhanging patio, and land

below.  (I got this in a Taxi, so it doesn't have to be that great.)

    3.  Verdant Meadows  Go NE up the wing of the SW pile of jet parts (the

plane symbol N of "R" of "VERDANT") and over the next pile (although the game

may allow it if you hit the fuselage of it).

    4.  Arco Del Oeste  Go W over the wooden track at the top of the rock for-

mation and land beyond the water.

    5.  Valle Ocultado  Go S from the main road "OCULTADO" is on, where the "T"

is, over the ramp leaning against the garage, and it's okay if you land on the

water and not the pier.  You can start a run to the NE of the main road and be-

yond a gap in the fence N of the teepees.

********

  Las Venturas

    1.  The Emerald Isle  Go N to S over the asphalt slope at the S edge of the

top floor of the Emerald Isle parking garage.  (Enter the garage on the N side.)

(The game may count it if you land on the street and not the roof of the Souve-

nirs, etc., shop.)

    2.  The Emerald Isle  Drive a motorcycle to the top floor of the garage

(enter the garage on the N side) and up the stairs, on the N side, to the roof.

Drive W to E onto a lower roof, of the S side of the casino, and off the gray

ramp at the other end of it.  (This is similar to jump 12, which uses the ramp

on the N side.)

    3.  The Camel's Toe  Go W to E at the N side of the pyramid and up the

stairs; try for the Pawn Shop roof.

    4.  The Camel's Toe  Go S to N at the E side of the pyramid and up the

stairs; try for the roof beyond them.

    5.  Creek  Go E to W through the middle of the NE curve of road of the

rounded diamond-shaped intersection W of "CREEK," go through the pale tan arches

with a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp.

    6.  Redsands West  Drive S to N on the main road S of the middle of the

block S of "ND," cross the street, go through the pale tan arches with a blue-

purple tile roof, over the "Vice City"-like gray wooden plank ramp, and land on

the roof of the "Home of the Bandits" place.

    7.  Julius Thru Way North  From the 2nd "P" in "PRICKLE PINE," go S, then E

to the end of the dead end road, and enter the lot of the duplexes.  Go E to W

across the lot and over the gray wooden "Vice City"-like ramp.  Try to go over

the highway.

    8.  Redsands West  A block N of the "ST" of "WEST," go N into the lot, go N

across it, go over the gray wooden "Vice City"-like ramp and land on the high-

way.

    9.  The Emerald Isle  On level six of the Emerald Isle parking garage, go W

to E and over the ramp.

    10.  Randolph Industrial Estate  Go S to N to the ramp, a curved slat of

metal, at the NE corner of the lot.  (Enter the lot on the W side.)

    11.  The Emerald Isle  Go E to W on the N side of the block of "OL" of "OLD

VENTURA STRIP," over the curved metal ramp, and over the street.

    12.  The Emerald Isle  Drive a motorcycle to the top floor of the Emerald

Isle parking garage (enter the garage on the N side), drive up the stairs (on

the N side) to the roof, then go W to E onto a lower roof, of the N side of the

casino, and over the gray ramp at the other end of it.  (This is similar to jump

2 except this one is done on the N side of the casino.)



  XI.b  Girlfriends

  Have C.J. be sexy.  The easiest way to do that is to have C.J. get all 50 Oy-

sters and a sexy car.

  Having C.J. collect all 50 Oysters seems to cancel any objections girlfriends

might have about C.J.'s Muscle or Fat level (and cause pedestrians to say only

flattering things about his appearance).  Denise and Millie are the two excep-

tions--they aren't concerned with his appearance.

  (I'm not sure, but not collecting the Oysters may be one of the things that

increase the chances of seeing a jealous girlfriend appear on some of C.J.'s

dates with another--see below.  Along with letting C.J. get out of shape, having

him use a vehicle with low sex Appeal, etc., it can be a way of hearing alter-

nate dialogue, too.)

  The sexy cars are:

  Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,

Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,

Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,

Super-GT, Tahoma, Uranus, Washington, Windsor, or ZR-350.

  The Launch, Reefer, Speeder, and Squalo III are the sexy boats.  (Does Hillary

know about this--a young man so sexy he effects the fish?)  ("Soon to take the

place of the mudshark in your mythology"--Frank Zappa.  Sorry.)

  Modding doesn't affect the sexiness of a car, but damaging the car decreases

it.

  The bad thing about Los Santos, at the start of the game, is that there aren't

spawn locations there for cars that are both sexy and handle real good at fast

speeds.  The Voodoo handles better, but doesn't have the Sex Appeal of a Blade.

The good thing about it is Denise doesn't care, so get a Voodoo if you need a

lowrider.  She'll never notice, so drive what you like.  The Sentinel at the

film studio at the "WOOD" of "VINEWOOD" has a decent combination of the two

qualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or the

Flash below the SE quadrant of the Mulholland Intersection--and you can have

C.J. save a sexy sports car he jacks from the street of one of the fancier

neighborhoods.

  It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and give

gifts.

  C.J. can miss a date, but he'd have to miss a lot of them to be dumped.  You

can press Left Shift to skip the dining scene of a date if you're in a hurry.

  Abuse hurts more--don't have him hit her or such.

  If a blue inverted cone points down at her head, press action to begin dating.

  Give positive responses (Y for Yes, N for No) unless she's being insulting.

  If she likes C.J., a heart icon appears.

  Find the heart icon--have C.J. go during the time she's available.

  She may call off-hours--have C.J. go to her then.

  If she's home, you see a red marker and her vehicle.  Have C.J. drive or step

into the marker.  (Step into the marker in Michelle's case if driving into it

causes the glitch where she drives off alone.)

  The Stat to maximize starts at about 15% (see Stats > Achievements in the

game).

  Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it,

ya bum) then press it again so they kiss.  Canes can't be given as gifts.

  She'll want one of several kinds of dates:

  Dinner   See the in-game map at the time  The music indicates how it's going

  Dance    See the in-game map at the time  Do the dancing mini-game

  Driving  Fill the fun meter by driving where she likes the way she likes.

  When it gets a little confusing trying to follow a girlfriend's complaints and

use a driving speed to please her, ignore what she says and tap W at a speed

that makes the Fun bar fill up, which is a lot easier.

  If you have C.J. take her dining or dancing, have him get her there and back

without making any side tracks so she doesn't get bored.

  If the Stat for the girlfriend is high enough (40 or 50 percent, depending on

the girlfriend), when C.J. gets her back home after a date she liked, she'll ask

him inside for coffee.  If you press "Y" for C.J. to say "Yes" to the offer, you

get a scene of the outside of the girlfriend's house with the muffled sounds of

things they say to each other during sex coming from it and the "camera" aiming

this way and that.

  Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex on

a date increases C.J.'s Health the same (about 10%?) as the sex with a prosti-

tute does.

  See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffee

mod.

********



  Name                 Times          Meeting place and house (heart icon)

  Denise Robinson      0-6  16-0      Find her in "Burning Desire" (IV.23) at a

                                      house on the N end of the block that's E

                                      of the N end of the thick section on the

                                      map of N-S RR track with a street on ei-

                                      ther side of it that's NE of "JEFFERSON";

                                        her house is by the 1st "N" of "GANTON"

  Helena Wankstein     0-2 8-12 14-0  Find her on the rooftop shooting range of

                                      the Blueberry Ammu-Nation, which is N of

                                      the "B" of "BLUEBERRY";

                                        her house is by the curve in the path W

                                      of "FLINT INTERSECTION";

                                        she appears after "The Green Sabre"

  Katie Zhan           12-0           Find her practicing t'ai chi at Avispa

                                      Golf Course, SE of the local Burger Shot;

                                        her house is by the "H" of "JUNIPER HOL-

                                      LOW";

                                        she appears at the start of the game

                                      (thanks to reader Carl Johnson for the

                                      tip)

  Michelle Cannes      0-12           Find her by the water cooler at San Fierro

                                      driving school, have C.J. enter on the N

                                      side of the block that looks like a big

                                      "J" S of "DOHERTY";

                                        her house is N of the "N" of the "DOWN-

                                      TOWN" of N San Fierro

                                        she appears at the start of the game

                                      (thanks to zmoonchild for the tip)

  Barbara Schternvart  0-6 16-0       Find her in the parking lot of the El Que-

                                      brados sheriff's office (shown in section

                                      A2 of the paper map), which is also where

                                      C.J. meets her for dates;

                                        she appears at the start of the game

                                      (thanks to zmoonchild for the tip)

  Millie Perkins       12-22          Find her in "Key to Her Heart" (VIII.35)--

                                      she's the Caligula's Palace croupier that

                                      C.J. follows home (the Gimp suit C.J. gets

                                      during the mission makes it easier for him

                                      to date her; sorry C.J., Young MayLay,

                                      Millie, Orfeh, and everybody else)

                                        her house is on the NE side of the block

                                      that's NW of "JULIUS" of "JULIUS THRU WAY

                                      NORTH"

  Thanks to Spaceeinstein for correcting what I'd gotten from the BradyGames

Guide for the last names for Helena and Katie ("Goodpoke" and "Nookie" are prob-

ably pre-release versions).

********



  Name      Likes

  Denise    Body type and Sex Appeal don't matter; likes fast food or a bar,

dancing, and being driven fast around her house (I sent the car up and down her

street)--she may want a drive-by date, so it's fun to try different vehicles,

like a Monster truck, for that

  Helena    Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing, and

being driven moderately around her farm

  Katie     A high Muscle Stat, the diner indicated by a pink drink icon N of

her place, and dancing.  One place where she likes to be driven slowly/moderate-

ly is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by blood-

storm at Gamefaqs for the tip:

  http://www.gamefaqs.com/

  She also like to be driven back and forth in the tunnel that's E of her house.

  Michelle  Fat, a martini glass icon place (like Misty's) for food, dancing,

and being driven fast anywhere; she takes the steering wheel for a few minutes

on some dates, too

  Barbara   A high Fat Stat but C.J. in good shape, a nearby diner, a San Fierro

dance club, and being driven moderately around El Quebrados

  Millie    Body type and Sex Appeal don't matter; likes a restaurant, a SW Las

Venturas place to dance, being driven moderately near her home, and the Gimp

suit for immediate coffee

  Note: a gimp, more generally, is a limp, or someone who walks with a limp.

It's also the submissive role of S and M sex; the "sex slave or submissive, usu-

ally male, as popularized by the movie 'Pulp Fiction.'" "aroused by bondage."

A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip up

suit."

  And yes, I had to look that up.

  http://www.urbandictionary.com/define.php?term=G.I.M.P.

  http://www.urbandictionary.com/define.php?term=Gimp

  http://www.health24.com/sex/Glossary/1253-1271,26396.asp



  When a girlfriend wants to be taken on a drive, her verbal leads on how fast

to go can be confusing.  Ignore what she says and tap W at the pace that fills

the Fun bar.

********



  Name and occupation           Rewards

  Denise, gangster              Coffee 40%  Hustler 50%  Pimp suit 100%

  Helena, lawyer/weapon expert  Coffee 70%  Bandito      Rural outfit 100%

  Immediate access to a Chainsaw, Flame Thrower, Molotovs, and a 9mm

  Katie, nurse                  Coffee 50%  Romero 50%   Medic uniform 100%

  C.J. keeps his money and weapons if wasted

  Michelle, mechanic            Coffee 40%  Monster B truck 50%

                                                         Racing suit 100%

  C.J. can use her garage as a free Pay 'n' Spray

  Barbara, cop                  Coffee 60%  Ranger 50%   Cop Outfit 100%

  C.J. keeps his money and weapons if busted

  Millie, croupier

          at Caligula's         Coffee 40%  Club 50%     Gimp outfit during "Key

                                                         to Her Heart"

  (C.J.'s rewards for dating Katie, Michelle, and Barbara are probably related

to the fact that C.J. will get four wanted stars for going where they appear be-

fore the game lets C.J. go there legally--they appear at the start of the game.)

  Percentage of success with girlfriends is given in Stats--Achievements.

  Thanks to Orion_SR for the tip that the game bumps the percentage up to 45% if

it reaches zero before getting the last Oyster.  If it gets near zero before

then, you might let it drop all the way there.

  Thanks to the BradyGames guide for much of the information in this section, to

pwnr for the correct time of the appearance of the Bandito, and to Spaceeinstein

for reminding me that C.J. doesn't have to pay to use Michelle's garage as a Pay

'n' Spray.

********

  License plates:

  Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie: SPANK.

  Thanks to Mxyzptlk and the GTA Forums Secrets list (see I.1).

  Thanks to Spaceeinstein for telling me that Helena's Bandito is meant to have

a license plate that says "FULLAUTO."

********

  Jealous girlfriends

  Thanks to Carl Johnson and pdescobar for explaining their experiences in

having C.J. deal with jealous girlfriends.

  I posted a message at GTA Forums asking if anyone had seen C.J. run into a

jealous girlfriend and what could trigger her appearance.  According to an in-

formative and helpful response from pdescobar (who appears elsewhere in this

guide), this should work:

  Have C.J. make two girlfriends, but not date the 1st one or collect any Oys--

ters.  Load the same save game for each date with the 2nd one without saving

the game afterward, and "C.J. will probably run into the jealous girlfriend in

five to ten dates with her."

  Here's his account of some things to look for when it happens:

      "Imagine my surprise when I walk out of a restaurant in SF with Katie and

      a cutscene shows me Denise in her Hustler and tells me I've been spotted

      and have to lose her.  It happened two or three more times in my testing

      with other girls as well.  The jealous girl's car has a red arrow marker

      over top of it, and you have to drive quickly away and put enough distance

      between the two cars for the game to tell you it's clear.  If she catches

      up to you, there's a confrontation where both girls make wisecracks, and,

      after the jealous one leaves, the girl you were on a date with gets out of

      your car and the date becomes a failure."

  A couple of early choices are Katie, available at the start of the game, if in

an area that's off-limits until after "The Green Sabre," and Denise, available

after "Burning Desire."

  While pdescobar had C.J. get Denise as a girlfriend but not start dating till

he dated Katie, Carl Johnson (who also appears elsewhere in this guide) had C.J.

brave the attacks brought on by going into the areas that are off-limits and

get Katie as a girlfriend 1st.  If you try that, he recommends having C.J. get

"Armor, an M4 with lots of ammo, and a Shotgun with lots of ammo.  If you get a

Rocket Launcher, you don't need the Shotgun so much.  You get several seconds of

breathing space if you take out the helicopter and everybody who's shooting at

you."

  I'll add that part of the risk in having C.J. get a girlfriend in an off limit

area is that the girlfriend can be killed quickly by the storm of bullets sent

in C.J.'s direction, so I'd wait till later to have C.J. take her out on dates.

You might have C.J. get her as a girlfriend to see if she shows up on a date

with another girlfriend, though.

  (Carl Johnson adds that if C.J. gets fat, he might finish a date with Katie by

telling her, "Hey!  Put some weight on!")



  This is the formula I used that worked for me pretty quickly:

  I didn't have C.J. get any Oysters (just in case that makes a difference).

  I had C.J. get Denise for a girlfriend after "Burning Desire" but not date

her.  After "The Green Sabre," I had him get Katie (practicing t'ai chi on the

lawn of Avispa Golf Course) as a girlfriend.  Each starts with a 15% Stat for

success in dating.

  Several times, I had C.J. get Denise to come out of her house for a date then

had C.J. run off.  Each time, a message said C.J. abandoned her, the date is

over, and the Stat for her dropped four or five percent.  I did this till her

Stat reached zero, which makes it disappear from the Stats.  A new Stat appears:

Number of Disastrous Dates.  (You don't read that anyone brags about that one a

lot on the Gamefaqs message boards.)

  (At this point, if you try my plan, you might want to wait till the SF save

houses can be bought and have C.J. buy one near Katie's house in NW SF.  I was

in a hurry to test this and had C.J. do the Taxi mission, etc., in SF between

dates.)

  When I tried this, Katie always wanted a dinner date for her 1st several

dates, and C.J. took her to the diner N of her house.  After the 1st one, they

got in his car, and after the message "She wants you to drive her home!  This

could be it...," there was a picture of Denise's Hustler and the message:

"You've been spotted by another girlfriend.  Quick--shake her off your tail!"

You're supposed to have C.J. drive his date away without letting the jealous

girlfriend's car get near his.

  The jealous girlfriend's car is shown as a blip on the radar, but it wasn't

hard to know where Denise was.  Her car came from the street above the E side

of the lot of the diner (where the vehicle exit is), right over the ledge, and

stopped beside C.J.'s car before he could turn it around.  There was a brief

scene in which Denise insulted C.J. to Katie, and Katie insulted Denise: "Look--

a talking pig."  Then both girlfriends disappeared.  A message appeared: "You've

been discovered two-timing.  Your date is over."  The Stat for Katie dropped to

six percent.

  In the few times I tested this, Denise showed up after the 1st date or after

the 1st couple of dates.

  To let C.J. succeed at this, I had him park by the diner with the car facing W

near the stairs on the W side of the diner parking lot.  After C.J. took Katie

inside the diner, he drove her up the stairs to the street and her house.

  After a success, you get the message: "You've managed to lose the jealous

girlfriend.  Well done."

  Carl Johnson had the jealous girlfriend show up when he used a similar strate-

gy.  After he had C.J. abandon dates with Denise till his success rate with her

went down to zero, though, he had C.J. collect 50 Oysters.  When C.J. dated

Katie, Denise showed up as the jealous girlfriend.  And after C.J. dated Katie

till his success rate with her went up to about 35%, C.J. dated Denise and Katie

showed up as the jealous girlfriend.

********

  Denise is voice acted by the always lovely Heather Alicia Simms, who played

Tish in Chris Rock's "Head of State," 2003, Officer Jones in "Shock Act," 2004,

On TV, she played Althea Sands in "Law and Order," Paulette Leger "Law & Order:

Criminal Intent," and Nurse Jacobs in As the World Turns," all in 2005-2006.

She's made some Random House Audible recordings of books, such as "True Believ-

er" by Virginia Euwer Wolff, the 2001 National Book Award winner.  And she sup-

plied the voices for Bad Bessie, Cheryl Lynn, and Dancing Girls #1 for the vid-

eogame "Red Dead Revolver," 2004.

  http://www.imdb.com/name/nm0799967/

  http://en.wikipedia.org/wiki/Heather_Simms

  Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phil-

lips.  She played Estrella Starr in "Almost Famous," 2000, and starred as Emily

in "Havoc," 2005.  She's also the daughter of the late John Phillips, the leader

of The Mamas and the Papas ("California Dreamin,'" etc.) and actress Geneviève

Waïte, and the half sister of both Chynna Phillips (of the music group Wilson

Phillips, "California," 2004, etc.) and Mackenzie Phillips (Julie in the TV show

"One Day at a Time," 1975-1983, etc.).

  http://www.imdb.com/name/nm0005313/

  http://en.wikipedia.org/wiki/Bijou_Phillips

  Katie is voice acted by the ultra attractive holder of a B.A. in psychology,

China Chow, who played Jennifer Foster in the TV movie "Blessings," 2003, which

starred Mary Tyler Moore.  She was one of one of Harper's Bazaar's "It Girls" in

1996.  She played Lucy Chen in a couple episodes of the TV show "Burn Notice,"

2007.  She's the daughter of late model/designer Tina Chow and international

restaurateur Michael Chow.  (Fans of Talking Heads tunes might also note that

David Byrne is her uncle.)

  http://www.imdb.com/name/nm0004824/

  http://en.wikipedia.org/wiki/China_Chow

  Michelle is voice acted by eminently bedazzling actress of stage and screen

Vanessa Aspillaga.  Among many things, she recently provided a "theater-filling

joy" as Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics."

  http://www.broadway.com/gen/Buzz_Story.aspx?ci=32937

  http://www.nyc.gov/html/film/html/news/01_08_anna_tropics_day.shtml

  http://www.talkinbroadway.com/world/AnnaTropics.html

  http://www.imdb.com/name/nm0039665/

  Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who played

Danielle in ten episodes of the TV show "Whoopie," 2004.  She's also starred on

Broadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatrist

in "Sunset Boulevard," and Ethel in "ShowBoat."

  http://broadwayinspirationalvoices.com/Voices/greaves.html

  http://www.imdb.com/name/nm1045442/

  http://www.ibdb.com/person.php?id=98860

  Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh,

who also provided the voice of the Dispatcher/Doctor/Female Officer in the

videogame "Max Payne 2: The Fall of Max Payne," 2003.  Her Mom named her after

her favorite opera, "Black Orfeus."  Orfeh wrote and, with Or-N-More, performed

the top 40 tune "Everyotherday," 1991.  And she was nominated for a Tony for her

Broadway portrayal of Paulette in "Legally Blonde: The Musical," 2007.  (I have

absolutely no evidence that she likes Gimp suits.)

  http://www.orfeh.com/

  http://www.youtube.com/watch?v=IoFnu1MtLyU

  http://en.wikipedia.org/wiki/Legally_Blonde:_The_Musical

  http://www.imdb.com/name/nm1294108/

  http://en.wikipedia.org/wiki/Orfeh



  XI.c  Basketball

  In the PC version, basketball becomes available after "Tagging Up Turf"

(IV.1).

  F or Enter      Play/Quit

  W,S,A, and D    Move C.J.

  Left Shift      Press to have C.J. prepare to throw,

                    release it near the top of his jump to have him throw--

                    the game will point him at the hoop.

  LMB, Num 0,

    or Left Ctrl  C.J. spins the ball on his fingertip

  Spacebar        C.J. rolls the ball from one hand, across his shoulders, to

                    his other hand

  MMB             Start challenge

  While C.J. plays basketball, sending him to the ball will cause him to pick it

up and bounce it.

  A close shot is worth one point and a long shot is worth two points, but these

points aren't given in the Stats.  The longest distance of C.J.'s successful

shots is recorded in Stats > Achievements > Furthest Hoop.  You can have C.J.

take a shot from a little beyond the boundary of the court, get a warning that

he has to re-enter it to continue playing, but remain in the game and make a

successful shot with a greater distance.

  http://img84.imageshack.us/img84/1993/sabasketball4nb6.jpg

  http://img524.imageshack.us/img524/5222/sabasketball3sw7.jpg

  If you have C.J. go for the challenge, found at full-size courts, he gets one

minute on the timer to start with and fifteen seconds added for each successful

shot.  Each shot is made from within a red shaft of light, which relocates after

each successful effort.  His highest number of successful shots is recorded in

Stats > Mission > Highest basketball score.

  http://img84.imageshack.us/img84/346/sabasketball1ro2.jpg

  http://img84.imageshack.us/img84/1400/sabasketball2wo8.jpg

  Places where basketball is available

  Small courts:

  - in the lot beside the garage of Sweet's house, which is two houses counter-

clockwise from the Johnson house,

  - NW of the W end of the bar room in Madd Dogg's Crib, and

  - in the driveway of a house just above the 2nd "P" of "PRICKLE PINE."

  Full-size courts:

  - on the SE corner of the block to the E of the last "S" of "LOS SANTOS" (on

the SE corner of the block that's S of the block with the artwork similar to

Watts Towers),

  - by the "S" of "PLAYA DEL SEVILLE," and

  - on the middle block E of the Camel's Toe pyramid.

  http://img375.imageshack.us/img375/8171/00gta1basketball14wc.jpg

  http://img350.imageshack.us/img350/8826/00gta1basketball21gv.jpg

  http://img350.imageshack.us/img350/7364/00gta1basketball34ey.jpg

  http://img375.imageshack.us/img375/5448/00gta1basketball43tn.jpg

  http://img350.imageshack.us/img350/7236/00gta1basketball55rb.jpg

  http://img375.imageshack.us/img375/4735/00gta1basketball69bs.jpg



  XI.d  Videogames

  Your high scores for videogames aren't recorded in your Stats, but you can

have them recorded with your initials as a part of each game.  Efforts with vid-

eogames are among the things, referred to in section I.5.p, that add to your

mission attempts but not missions passed, so you shouldn't worry about those

statistics.

    Duality

  The rocket is stationary, except it can rotate, in the middle of the screen.

Everything else moves to show the relative motion of it.  Try to slow the move-

ment for better aim.

  The red bar shows the Health of the rocket.  The green bar shows the power it

has; it diminishes with acceleration, and slowly fills up otherwise.

  Try to shoot big black globes for ten points, hitting a big white one costs

ten points.  Try to pass through little white globes for five points; going

through little black ones costs five points.  The big white ones repel your

rocket.  Each shot costs one point.

  You have the option of playing it the same way except the roles of black and

white are reversed.

  A        Counter-clockwise

  D        Clockwise

  L Shift  Forward

  LMB      Fire

********

    They Crawled from Uranus

  Targets swirl out and back from the center of the screen and your rocket can

rotate around them, clockwise or counter-clockwise, in a fixed circular track.

Try to shoot them and not be shot by the red dots they send out.  The PS2 gim-

mick of keeping the rocket from getting hit by red dots by sending it in a con-

stant rotation works for PC.

  It's like Gyruss, an arcade game which appeared in 1983 then on various ports.

One of the planets you tried to get the rocket to reach with it, by succeeding

at levels, was Uranus.  (The BradyGames guide sees some similarities with a game

called Tempest, released in 1980.)

  http://en.wikipedia.org/wiki/Gyruss

  http://en.wikipedia.org/wiki/Tempest_arcade

  A    Clockwise

  D    Counter-clockwise

  LMB  Fire

  See X.13.p if you're feeling nostalgic about trying the Gradius and Gyruss

games mod.

********

    Go Go Space Monkey

  The scenery and targets move right to left.  You can send your ship up or

down, left or right, to avoid their attacks and shoot them.

  It's like Defender, which was released in 1980 to become, with Pac Man, one of

the biggest money-making arcade games of all time.  It's also like Gradius,

which 1st appeared as an arcade game in 1985, then appeared on various ports.

  http://en.wikipedia.org/wiki/Defender_%28game%29

  http://en.wikipedia.org/wiki/Gradius

  W        Up

  S        Down

  A        Left

  D        Right

  L Shift  Fire

  See X.13.p if you'd like to see it as Gradius with the Gradius and Gyruss

games mod.

********

    Let's Get Ready to Bumble

  You can move the bee side to side, up or down, and the scenery moves in reac-

tion to show motion, which you can slow or stop by moving the bee in the oppo-

site direction.  The scenery includes leaves with flowers--you send the bee

through the flowers for points.  It also includes thorny vines, which destroy

the bee on contact.

  L Shift   Up

  Spacebar  Down

  A         Left

  D         Right

  According to Mogyle, at the GTA Forums web site, the title comes from the

phrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready to

rumble."  (GTW note: the game features it being called out by the boxing an-

nouncer who's become famous for it: Michael Buffer.)

  http://www.gtaforums.com/index.php?showtopic=174800&st=2300



  XI.e  Gambling

  Inside Track Betting--ITB

  Available on the E-W road that goes across the S tip of the Mulholland Inter-

section, Los Santos, and at the S end of the E side of the biggest block of

Montgomery, Red County.

  All the horses of this video horse race have an equal chance of winning (ex-

cept in regard to the gimmick mentioned below), so C.J. can make a lot of money

by betting on the horse with the biggest odds/multiple return of the money wa-

gered--the one at the bottom of the list--if you reload the game after every at-

tempt and just save the game when he wins.  There's no limit on the amount C.J.

can wager.

  As mentioned in "Inside Track Betting" (see III.12) under "The Horse Races

gimmick", you can have C.J. bet a small amount and note the name and color of

the horse that wins.  Have him keep activate and deactivate the betting machine

over and over till the same name and color appears again--preferably on the bot-

tom of the list, which is the horse that pays off the biggest if it wins.  Have

C.J. bet the bundle on that one because it will win.

  Update: I recently tried this method again several times early in the game,

and a horse reappeared quickly with the same color and name, but the gimmick

didn't work.  Then I tried with a save file for "End of the Line, it took a long

time for a horse with the same color and name to reappear, and the gimmick

worked.  I still need to find out what the circumstances are that allow the gim-

mick to work.

********

  Pool

  Pool (eight ball pocket billiards) is available:

  - at the Ten Green Bottles bar W of the Johnson house, on the same street, in

Los Santos,

  - at Misty's bar at the N end of the W side of the block at the bottom of the

martini glass icon that's S of "GARCIA" in San Fierro,

  - at the Lil' Probe Inn in Bone County, and

  - in the middle of the S side of the block under the block with "VENTURAS" of

"OLD VENTURAS STRIP" in Las Venturas.

  Use the cue--white--ball to pocket either a striped or solid color ball, then

all the others of the same type, then the eight ball.  If a player misses, it's

the other player's turn.

  http://en.wikipedia.org/wiki/Eight-ball

  If a player pockets the cue ball or the wrong color, it's the other player's

turn and they can place the cue ball anywhere on the table.  The computer player

always puts it in the middle of about 2/3rds of the length of the table, but you

can use W,S,A, or D, or the directional arrows, to have C.J. put it anywhere

that's to his advantage for a shot.

  If one of the players pockets the eight ball before they've pocketed all of

the balls of their type, the other player wins.

  Push the mouse forward for C.J. to draw the pool cue back, and pull the mouse

back for C.J. to push the pool cue forward (I have Invert Mouse Vertically

turned off).  You can press Left Shift to skip some of the screens and cut

scenes.

  Depending on the table, C.J. can bet from $1,000 to $100,000.

********

  Lowrider Challenge

  See IV.10.

********

  Video Poker

  Available at The Four Dragons, Caligula's Palace, and the Casino on the mid-N

side of the block N of "WEST" of "REDSANDS WEST"

  Hold the cards or discard them to try to get (from top to bottom, they are the

least likely/highest paying to most likely/lowest paying):

  Royal Flush      Ace, King, Queen, Jack, and 10 of the same suit

  Straight Flush   Five cards of the same suit and in sequence

  Four of a kind   Four cards of equal rank

  Full house       Three of a kind (equal rank) plus a pair (equal rank)

  Flush            Five cards of the same suit but not in sequence

  Straight         Five cards in sequence but not the same suit

  Three of a kind  Three cards of equal rank

  Two pairs        Two pairs of cards, each pair having the same rank

  Jacks or better  A pair of Jacks, Queens, Kings, or Aces.

  Hold the cards for a winning combination you see or one you want to try to

get.  If the cards don't suggest one, you can discard them all or take a chance

with one or two, remembering that the combinations at the bottom of the list are

more likely to appear and salvage your hand.  Any you discard will be replaced,

and your ability to win is based on the next set of results.

  The coin value is the value of one wagering chip, and the value of the wager

is based on the number of chips.  You can bet from one to five chips.

  The value of one chip depends on the machine.  It can be worth $1, $5, $10,

$25, $50, $500, $1,000, $5,000, or $10,000.

  The reward for a winning hand is expressed in the number of chips it's worth

and shown below.  The 1st vertical row represents the reward for betting one

chip, the 2nd for two chips, etc.  Notice that the exception to the math used

for the rest of the chart is the reward for betting five chips and getting a

Royal Flush.

  http://en.wikipedia.org/wiki/Video_Poker

  Royal Flush         250    500    750  1,000  4,000

  Straight Flush       50    100    150    200    250

  Four of a kind       25     50     75    100    125

  Full house            9     18     27     36     45

  Flush                 6     12     18     24     36

  Straight              4      8     12     16     24

  Three of a kind       3      6      9     12     15

  Two pairs             2      4      6      8     10

  Jacks or better       1      2      3      4      5

  The picture cards have pictures of at least these earlier GTA characters: Can-

dy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with a

martini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi Goterellio,

Donald Love, and Misty.

********

  Slot machines

  Available at The Four Dragons and Caligula's

  Each of the three windows can show either cherries, grapes, "69," a gold bell,

a gold bar, or a pair of gold bars.  Try to get three of a kind.  It's like ITB

except the only way to play it has a lot smaller a likelihood of winning than

the easiest ways to win at anything else listed here.

  http://en.wikipedia.org/wiki/Slot_machine

  A slot machine charges the same amount for each try.  The amount can be $1,

$5, $10, $20, or $50.

  Thanks to a post at Gamefaqs by anOILERSfan for showing that a set of three

of each type--cherries, bells, etc.--always pays out in the same multiple of the

cost per try.  So three cherries would pay out $25 on a one dollar machine, $125

on a $5 machine, etc.

  Thanks to spaceeinstein for telling me the payout for three gold bars and that

the Luck Stat has no influence on the odds of winning with slot machines.

  Three cherries:              25 times the cost per try

  Three grapes:               100 times the cost per try

  Three "69"s:                250 times the cost per try

  Three bells:                500 times the cost per try

  Three gold bars:          1,000 times the cost per try

  Three pairs of gold bars: 5,000 times the cost per try

  In the time I tried it, the 1st four combinations seemed about equally likely

to appear.  The only combination that showed up only once was three gold bars;

three pairs of gold bars didn't show up.

********

  Gambling Stat and Luck Stat related Las Venturas gambling

  Blackjack, Roulette, and Wheel of Fortune--three table-dependent ways to gam-

ble--are available at The Four Dragons and Caligula's Palace, and Blackjack is

also available at the Casino on the mid-N side of the block N of "WEST" of "RED-

SANDS WEST."  The more C.J. bets on these games, the higher his Gambling Stat

till it's maximized, and the more money he can bet on these games or borrow from

the casino to play them--up to $1,000,000.  Once he gambles a total of $1,000,

he can bet or borrow $1,000 at a time, etc.

  I've also had C.J.'s Gambling Stat goes up by having him use slot machines, so

I'm guessing Video Poker would work, too.

  According to the BradyGames guide, these are the levels of C.J.'s Gambling

Stat and how much he can wager or borrow at each one for Blackjack, Roulette, or

Wheel of Fortune:

    1%  Gambler Level      $1,000

    5%  Professional      $10,000

   10%  Hi-roller        $100,000

  100%  Whale          $1,000,000

  Whatever the highest amount allowed per bet at a table is, there are always

tables that have a smaller top amount allowed, like $100, whatever C.J.s Gam-

bling Stat is.  The top amount C.J. can bet on Blackjack and Roulette at the

Redsands West Casino is always $100; the minimum is $1.

  To increase C.J.'s Luck Stat to 1,000, have him collect all 50 Horseshoes.

The last I heard (see spaceeinstein's reference in the slot machine segment and

GTA_Phreak's in the Blackjack segment), getting all the Horseshoes just creates

a Stat and goes toward 100% completion of the game--it doesn't affect the odds

of winning anything.

  If C.J. goes into debt--a negative, red number for his cash--he can continue

to bet with the credit his gambling skill created, then he can't bet anymore.

  Thanks to spaceeinstein for telling me that "C.J. will be hunted down if he is

$500 or more in debt."  "The guys that attack CJ carry" approximately "$10,000

each, so you could just kill them to pay off your debt.  The more deeply C.J. is

in debt, the tougher the attackers will be."

  If C.J. goes $500 or more in debt and goes outside, he gets a call from the

owner: "Just a  friendly reminder that you owe me money.  Don't be a stranger."

If C.J. doesn't come up with the money in a few minutes, the owner calls again:

"Carl Johnson.  Little bird told me you're in town.  You should have listened to

me and paid your debts" or such.  If he's in the neighborhood of the casino, the

gangsters of a dark gray Vincent sedan shoot at C.J. with Micro-SMGs and AK-47s.

  To pay it off, C.J. has to make enough money (doing the Vigilante mission with

the Hunter, etc.) to get back up to a green, positive number for his cash.

  The gimmick of getting C.J. out of debt by having him do a Unique Jump he

doesn't have credit for yet doesn't work for PC.

  The best strategy for LV casino gambling is to have C.J. play Blackjack using

the strategy sheet shown near the bottom of this page along with the strategy

GTA Phreak offers to get the advantage on the dealer.  Only the gimmick of hav-

ing C.J. bet on the long shot at Inside Track, and exiting and reloading the

game till he wins, may be faster.

********

  If you ever get lost looking for the exit for Caligula's:

  Owing to some programming mistake, the door to Caligula's Palace, seen from

the outside, is on the W side, but seen from the inside, it's on the N side.

  (The entrance/exit for The Four Dragons is on the E side of it.)

********

  Wheel of Fortune

  C.J. bets at a table that the wheel will stop on (in order from most likely/

lowest pay to least likely/highest pay): $1, $2, $5, $10, $20, or $40/star sym-

bol.  He can bet on any number of those choices at a time.  If he bets on more

than one choice at a time, the amount he bet on any one number is independent of

the amount he bet on any others.

  It's the Money Wheel version of the Big Six wheel.

  http://casinogambling.about.com/od/othergames/a/wheel.htm

  http://wizardofodds.com/bigsix

  http://en.wikipedia.org/wiki/Big_Six_wheel

  If the wheel stops on the dollar amount C.J. picks, he wins the dollar amount

times the cost per try: $1 at $100 cost per try pays $100, $5 at $100 cost per

try pays $500, $20 at $100 cost per try pays $2,000, etc.

  If the wheel doesn't stop at the amount C.J. picks, he loses the amount he

paid to try.

  Betting on the smaller, more common numbers provides the best chance to win,

and the odds are still bad that you'll win by any strategy.  (Using the guide

given below, the odds are better for winning with Blackjack.)

  A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try.

********

  Roulette

  Move the yellow circle over the table to pick the number/numbers that the rou-

lette wheel ball will stop on or among.

  http://probability.infarom.ro/roulette.html

  http://en.wikipedia.org/wiki/Roulette

  From top to bottom, in the order of least likely to win/biggest pay to most

likely to win/least pay, they are:

  Single number--if the ball lands on zero, the bet must be on zero to win; the

reward is 36 times the amount bet

  Two numbers; the reward is 18 times the amount bet

  Row of three numbers (put the circle on the right edge of the row); the reward

is 12 times the amount bet

  Four numbers (a square; put the circle where the boxes of the four intersect);

the reward is nine times the amount bet

  Two rows  (make the circle overlap the right edge of two rows); the reward is

six times the amount bet

  3 to 1 (1-34/2-35/3-36) (1st 12/2nd 12/3rd 12); the reward is three times the

amount bet

  1-18/19-36/red/black/even/odd; the reward is twice the amount bet

  If C.J. loses, he loses the amount he bet.

  A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try.

********

  Blackjack

  You're dealt two cards face up, and the dealer gets two cards--one face up and

one face down.

  Try to get cards that come closer to a value of 21, without going over it,

than the dealer's cards.  Aces are worth one or eleven, 10's through Kings are

worth 10.

  If you "Stick" (Left Shift) with cards, you keep them and it's the dealer's

turn.  If you ask to be "Hit" (LMB), you're given another card face up--you can

have up to five.  If you go over 21, you lose and it's called a "Bust."

  If you "Double" your cards (Spacebar; I remap Jump to be Spacebar), you double

your bet and you get another card.

  When it's the dealer's turn, the dealer turns up their face down card.  If the

dealer's pair of cards are 17 or higher, they Stick with them; if they're lower

than 17, they Hit--add another card to their hand.

  If it's a tie it's called a "Push"--no winner or loser.

  A "Blackjack" is an Ace and a 10 or an Ace and a picture card.

  If you get two cards of equal value, you can "Split" (Mouse Wheel Down).  Your

two cards are placed vertically, a card is added to the top one, and a yellow

arrow points at the top hand.  The amount you wagered is doubled.

  When you've created as high an amount with the top hand as you want, press

Left Shift (I remap Run to Left Shift) to Stick with it and go to your lower

hand.  If the top hand goes over 21, the top hand is a Bust and you go to the

lower hand.  The yellow arrow now points at the lower hand.

  When you've created as high an amount with the lower hand as you want, Stick

to give the dealer their turn and play both of your hands against the dealer's

cards.

  If your top hand didn't go over 21 and either of your hands beats the dealer's

cards, you win.

  If your top hand went over 21 but your bottom hand beats the dealer's cards,

it's a Push.

  http://en.wikipedia.org/wiki/Blackjack



  Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward is

what he bet.

  If C.J. loses, he loses the amount he bet.

  Thanks to GTA_Phreak for recommending the gambling chart at the Blackackinfo

web site:

  http://www.blackjackinfo.com/bjbse.php

  http://img529.imageshack.us/img529/2804/002020blackjackgs4.jpg

 He also recommends this strategy once C.J. gambles a million dollars at a ca-

sino and gets the Whale status:

  The game uses a six deck sequence and it isn't reshuffled as long as C.J.

stays at the table.  That means each Blackjack table has 312 (6 x 52) cards

playing in a loop distinctive to that table as long as C.J. doesn't leave the

table.  So have him go to a Blackjack table that allows bets of a million dol-

lars and play through the loop of 312 cards at minimum wagers while you write

down the sequence.  The dealer always hits when the total of his cards is under

17 and holds at 17 or over.  So the next time the loop comes around you know the

sequence and can go for big money bets and win on most hands, and on the few you

can't win you can just bet the minimum.

&&&&&&&&&&&&&&&&&&&&

 

    All done!

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